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IL2M
12-17-2016, 04:28 PM
Can DT to make tunable parameter forests draw?
Forest 3?
Now the forest above 3km simply disappears.
How Lod it can not be set because it is where the software is considered to be in the dll code.

https://pp.vk.me/c837436/v837436949/ed62/i7E2MjaqTmA.jpg
This forest.
https://pp.vk.me/c837436/v837436949/e383/cjp8U8yp43Q.jpg
This tree i add in map as midland.tree.tga
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/LowLand_2.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/midland.tga
MidLand1 = land/summer/rom_fields_forest1.tga This type texture for forest in Map_T.tga in load.ini for map.
MidLand2 =
MidLand3 =
Mount0 = land/summer/midland.tga
Mount1 =
Mount2 =
Mount3 =
Country0 = land/summer/bigcountry.tga
Country1 = land/summer/countries.tga
Country2 = land/summer/factory.tga
Country3 = land/summer/factoryC.tga
City0 = land/summer/DownCity.tga
City1 = land/summer/MidCity.tga
City2 = land/summer/CenterCity.tga
City3 =
AirField0= land/summer/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/forestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoastLine.tga
Water3 = water/Beach.tga


APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga This only set texture for tree in map.
TreeLightMask = Trees\LightM256.tga
Distance show no in load.ini in map config file.
If DT can change dll file for game this real add for il2.
il2_core.dll
il2_corep4.dll
This dll for all video settings for game.
I no can change dll file, i can change only Java class for game.

Sita
12-17-2016, 04:48 PM
Hello Novichok8 and LeaderAI))

IL2M
12-17-2016, 05:54 PM
Hello Novichok8 and LeaderAI))

Hi.

Pursuivant
12-17-2016, 10:22 PM
+1

The ability to make forests visible at greater distances would be helpful for visual navigation and when choosing a safe place to crash land.

As a related issue, the ability to make towns, cities, roads, railroads, and ships (at least, wakes of moving ships) visible at greater distances would greatly help high altitude bombing missions. In real life, under conditions of good visibility, these features could sometimes be seen from many km away.

nic727
12-21-2016, 09:39 PM
Why I don't have forest like this?

Sita
12-22-2016, 06:22 AM
because it's mod made by IL2M ...

and as far i understand mod in prorgess now ....but for now it is bad for FPS ...

Sita
12-23-2016, 07:11 AM
but from my side i must say that it's really looks great!

71stMastiff
12-27-2016, 04:09 AM
+1

The ability to make forests visible at greater distances would be helpful for visual navigation and when choosing a safe place to crash land.

As a related issue, the ability to make towns, cities, roads, railroads, and ships (at least, wakes of moving ships) visible at greater distances would greatly help high altitude bombing missions. In real life, under conditions of good visibility, these features could sometimes be seen from many km away.

It used to be open for miles, one of the updates after 4.09 updates, introduced a limit in the visibility..

IL2M
12-31-2016, 12:43 PM
It used to be open for miles, one of the updates after 4.09 updates, introduced a limit in the visibility..
IN 4.7M no change in distance for Forest.
In all version distance show for tree 3km only.

71stMastiff
01-08-2017, 01:20 PM
IN 4.7M no change in distance for Forest.
In all version distance show for tree 3km only.

all I know is if I take off I have bubble effect around the plane now,

I used to see buildings for miles on end to the horizon, not no more.

and if to high same issues the building disappear.