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daidalos.team
04-06-2016, 10:18 PM
Dear IL-2 fans,

On behalf of 1C:Maddox Games and Daidalos Team, we are pleased to present you the patch 4.13.1.

Download:
INT: International version
https://gtac-sim.fr/patch/IL2_4131_INT.exe
RU: Russian version
https://gtac-sim.fr/patch/IL2_4131_RU.exe
DS: Dogfight Server
https://gtac-sim.fr/patch/IL2_4131_DS.exe

Mirror Download:
INT: International version
http://www.mission4today.com/index.php?name=Downloads&file=details&id=5157
RU: Russian version
http://www.mission4today.com/index.php?name=Downloads&file=details&id=5158
DS: Dogfight Server
http://www.mission4today.com/index.php?name=Downloads&file=details&id=5159
Brand new campaigns and missions for B-24D, IL-4, SB-2, Pe-8 and more next ...
https://www.dropbox.com/s/6w44ew9h98vffnb/4.13%20Campaigns%20%26%20Missions.rar?dl=0
Thanks to Saldy.

Change log 4.13.1:

New flyable planes (include new added cockpits):

- R-5, 1931? (with 1934 model cockpit);
- P-5, 1931? (trainer based on R-5);
- S.S.S ("Three S"), 1936?;
- He-111H-11, 1942?;
- He-111H-16, 1943?;
- I-16 type 28, 1939?;
- I-16 type 29, 1940?;
- I-153 M63, 1940? (with M-63 engine);

Improved cockpits:

- I-15bis;
- I-16 type 24;
- I-16 type 24SPB;
- I-153 M62;
- I-153P;
- Pe-2 (added complete radio operator cockpit).
- He-111H-2, He-111H-6, He-111H-12 (cockpit interior update).
- He-111H-6 (added one more gunner post at ventral gondola).

New ground units:

- Total rework of all railway cars 3D-models.
- Armored train BP-42 (Germany).
- Armored train BP-44 (Germany).
- Armored train OB-3 (USSR).
- Armored train NKPS-42 (USSR).
- Tank T-26 model 1931?. (Twin turrets).
- Update camo for T-26(late) tank.
- Tank BT-5.
- Tank BT-5RT (BT-5 command tank with radio).
- Update tank BT-7 3D-model.
- Tank BT-7A (with short-barreled 76mm cannon).
- Tank BT-7RT (BT-7 command tank with radio).
- Rework tank KV-1 3D-model.
- Tank KV-1S.
- Tank KV-2.
- Tank Vickers Mk.? Mod.F (Finnish).
- Tank destroyer SU-152.
- Armored car BA-20.
- Update armored car BA-10 3D-model.
- Rework armored car BA-64 3D-model.
- Mortar BM-82, model 1937 (1942 production).
- Rework Sd.Kfz.184 "Ferdinand" 3D-model.
- Update camo for T-34 tank.

New ships:
- Torpedo boat D-3 (USSR).

New maps:
- Black Sea (combined map, includes Crimea and Kuban territory).

New features:
- Locomotives valve gear and other chassis animation.
- Turning on lights on locomotives at night.
- Updated Norden and Lotfe-7C bombsights, reduced TAS switching step.
- Added key for switching ballistic tables then using bombsights.
- New regiments and insignias (over 900).
- New soviet bombs AO-8M3, RRAB-520.
- Added "conf.ini" option Mouse6DOFMove=1 under [game]. This will enable automatic offset to sideboards then player looks back using mouse.
- Fighting ground vehicles and combat ships can use salvo firing with all available barrels.

Changes & Improvements:
- Fixed wheel brakes working, with keyboard operation - balance between left and right wheel brakes considered with rudder position.
- Fixed damage model and made some minor cockpit changes for SM.79.
- Fixed errors that displayed incorrect operation altitude for parachute armaments and SABs in Dedicated Server mod.
- Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads.
- Increase of bomb loadout variants of He-111H-6 (for historic ones only). Old missions are still compatible.
- Sliding canopy of dorsal gunner in He-111H-2/He-111H-6 variants, thus increasing their firing angles.
- Fixed (blocked) opportunity to remove marker symbol in the "Misc.settings", under "Markers", which may cause the game to fail to run.
- New default camo for all LaGG-3 planes.
- New camo for P-39N-1 Pokryshkin plane.
- Fixed network bug, with incorrect turret position transmitted to other players.
- Fixed network (and NTRK) bug, with incorrect player position in cockpits (for co-pilots crew planes).
- Fixed error "ID_10" occurred sometimes while Dedicater Server mission was loading.
- Fixed error in output of drift angle, on the B5N bombsight.
- Updated 3D-model of AO-10 bomb.
- Added new loadouts for I-153 M-62 plane, includes BS machinegun (based on historical photos).
- Some fixes on Solomons map.
- All missing bridges added on Slovakia autumn map.
- Added new damage model for "Periscope" objects – now it is possible to hit submerged submarines along the full length of the hull.
- Some fixes for "DShK machinegun" objects.
- Fixed self-propelled heavy mortar "Karl". From now on it has really high-angle barrel elevation with correct firing distance and realistic shell types.
- Some fixes in COOP (but multicrew mod is still experimental and a little bit buggy).
- Fixed user console and server log spamming errors from parachute armaments and SABs.
- Fixed prop rotation direction of the N1K1J, N1K1Ja, N1K1Jb.
- Fixed prop rotation direction of the P-40E(M-105PF).
- Fixed cannons ATG38_45mm, ATG42_45mm, RG43_76mm.
- Fixed 3D-model of armored car FAI-M.
- Activated AAA position on the turret of battleship "Tirpitz".
- Activated AAA positions on the turrets of battleships "King George V" class.
- Activated inner turrets of battleship "Marat", and they can fire in both port and starboard directions.
- All appropriate ships can fire from torpedo-tubes on both sides (mostly for destroyers).
- Changed 3D-model and technical data for destroyer torpedoes from default noname to 533-mm model 53-38.
- Added correct sounds for armored rail-cruiser MBV ?002.
- Fixed (corrected) sounds of moving rolling stock.
- Stationary railway cars have winter PaintSchemes.
- Some trains have new antiaircraft platform position – it is transferred to the head or tail of a rolling stock.
- Added new locomotive steam effects: additional steam emissions in the beginning of movement and before the stop.
- Fixed number of single bomb releases for the Ju-88 to a total of 24. Also fixed some errors with bombsight automation (denial of bomb release for some loadout types).
- Fixed armament of the T-28 and T-35 tanks.
- Added/changed Customization.ini files for S.S.S., I-15bis, I-153, and new types I-16.
- Fixed default desert camo for B-24. Increased camo list.
- Corrected bombing equipment hard points on the P-40.
- Corrected shape of radio operator entrance hatch for the external 3D-model of Pe-2 ser.359.
- Changed cockpit lights inside the SB-2 M-100A and SB-2 M-103.
- Changed damage level for controls for all Il-2 planes.
- Added damage model for "American tractor" stationary object.
- Added stationary plane YaK-7B(M-105PF).
- Fixed speed indicator accuracy for P-38. Speed indicator output now shown in mph as indicated on cockpit gauge instead of KIAS (Knots-Indicated Air Speed).
- And some more minor fixes and corrections

stugumby
04-07-2016, 05:16 PM
Thanks TD for a great update, lots of new toys to play with indeed. Just tried the new pe2 rdio operator etc, cool and noticed the I-16 24 now has 4 mg only, sweeeet and historical..

P-38L
04-07-2016, 05:27 PM
Thank you very much for your effort with this great flight simulator.

shelby
04-07-2016, 05:46 PM
thank you very much DT :)

Trooper117
04-07-2016, 06:28 PM
Many thanks, as usual, good work!

Sita
04-07-2016, 06:33 PM
He-111 bombsight doesn't like multi crew.

multicrew for coop missions you mean? it's a sad ... but whole feature "coop multicrew" is sooo raw ... need rework whole module from scratch .... it's a pity but in coop is so many issues ... but we don't have programmers for that((

Tolwyn
04-07-2016, 06:55 PM
The new squadrons work now!!!!
Thanks.

Uh Oh.....
He-111 bombsight doesn't like multi crew. IE if I am flying plane and shift to bombsight. All is well. But if my buddy Mr X is flying. And I come in as bombardier, the bombsight is all FUBAR. All He-111 versions affected!!!

We found the bug as well.
Please see:

http://forum.1cpublishing.eu/showthread.php?p=712990#post712990

Tolwyn
04-07-2016, 06:57 PM
multicrew for coop missions you mean? it's a sad ... but whole feature "coop multicrew" is sooo raw ... need rework whole module from scratch .... it's a pity but in coop is so many issues ... but we don't have programmers for that((

But this issue is strictly for the HE111. All of them. Even the old ones. They worked fine in 4.13m RC4. But since the cockpit model has changed in the patch, no one looked at the bombsight. I'm guessing the changes to the cockpit models created an issue.

We are aware that multi-crew is a little twitchy, but this isn't related to that, is it? Not just for one plane?

Aardvark892
04-07-2016, 09:11 PM
Once again I'm stunned at the quality and quantity of work TD does for this community. Thank you so much for all of this!

Tim

secretone
04-07-2016, 09:19 PM
Thank you to my friends at TD!

RobN
04-07-2016, 09:33 PM
A big thank you and congratulations on another great update!

Artist
04-07-2016, 09:45 PM
Huge respect and a big thank you, Team Daidalos!

dimlee
04-07-2016, 11:36 PM
Thanks a lot for all new stuff and improvements.
So happy to learn about new Black Sea map.

Pips
04-08-2016, 12:02 AM
Wow! That's a lot of new additions and improvements for what is a 'minor' patch. Team D is just the best. :)

nic727
04-08-2016, 02:07 AM
Hi,

Why did you put "?" after aircraft service dates?
Is it because you are not sure?

I can do a little search if you want :)

FA_Retro-Burn
04-08-2016, 02:37 AM
Great job all

stugumby
04-08-2016, 05:34 AM
was looking at the new R-5 and tried to use it in a mission built in 413 that had the R-5 as a flare ship, now it has no flares, RRAB are cluster bomb dispensers and SAB were flares?

"Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads." from the read me. hmmmm

Derda508
04-08-2016, 05:52 AM
Thank you very much indeed, TD!
Your unfailing enthousiasm is really admirable.

71stMastiff
04-08-2016, 06:08 AM
:shock: thank you!

Sita
04-08-2016, 06:38 AM
was looking at the new R-5 and tried to use it in a mission built in 413 that had the R-5 as a flare ship, now it has no flares, RRAB are cluster bomb dispensers and SAB were flares?

"Full rework of bomb loadout variants for R-5 (for historic ones only). Old missions may be incompatible with new loads." from the read me. hmmmm


sab's will return

SaQSoN
04-08-2016, 09:22 AM
Old missions may be incompatible with new loads." from the read me. hmmmm

Departure from DT of it's old core members, unfortunately caused lack of supervision and determination, which brought quality of the latest release to an amature modder quality sub-standard level. :(

Sita
04-08-2016, 09:44 AM
with all respect to you
but I dissagree with you...

in any case it's better than clear 4.13RC04

redarrows2006
04-08-2016, 10:08 AM
Thank you for the patch DT:grin:

P-38L
04-08-2016, 02:28 PM
At the end of the readme file there is a topic I cannot understand how to use it or where to use it. It is about the Customization.ini.

Plane S.S.S.
- [WheelSpatsHide] key - Hide wheel pants.

Plane I-153 M62
- [Show_EarlyProp] key - turns on early type spinner.
- [Show_Antenna] key - turns on external radio equipment elements.
- [Hide_Radiator] key - turns off movable cooling shutters (cooler operation disabled). This modification is used on Kuban at 1942.
- [Hide_WheelCover] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.

Plane I-153 M63
- [Show_Antenna] key - turns on external radio equipment elements.
- [Hide_Radiator] key - turns off movable cooling shutters (cooler operation disabled). This modification is used on Kuban at 1942.
- [Hide_WheelCover] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.

Planes I-16 types 24, 28, 29
- [MissingWheelCovers] key - turns off small landing gear doors. This modification is used on unprepared airfields at the spring mud.

Sita
04-08-2016, 02:46 PM
in folder with skin for that plane present txt file in which you can set that value and you will get that changes on external model

stovak
04-08-2016, 04:17 PM
At the end of the readme file there is a topic I cannot understand how to use it or where to use it. It is about the Customization.ini.

I found this confusing at first. I think the customization options came out in 4.09. They are a neat addition when you get the hang of it. You can use them to remove wheel covers, or use different types of sight in the D.XXI and so on (if they've been designed into the model of course).

For example, if you look at the S.S.S aircraft in the QMB, you'll see that whichever skin you select it will have coverings over the wheels. You may want to remove the coverings, say when using winter skins. To do this you need to enter a code for the relevant skin into a customization file. Finding the code is a little fiddly at first.

In the aircraft skin folder (PaintSchemes\Skins\C.C.C) is a file called 'Customization.ini', which also has a brief explanation of how to use it. It will have an entry like this:

[WheelSpatsHide]
winter
180749067925974009

- The long number is a skin code. You need to add your own codes here. I've added two winter skins, so my entry now reads:

[WheelSpatsHide]
winter
180749067925974009
-4736321700717977883
2569264132350764063


To get this working, first go to your Paintschemes\Cache folder. It probably already has many files in it, you can delete them all to make it easier. If you don't want to do that, just sort them according to date so you can check the most recent entries but it really makes it easier with a clean folder.

Next start up the QMB and select the aircraft, in this case the S.S.S / C.C.C. Go to the skin selection and pick a skin. I used the 'CCC_Standart_winter.bmp'. Start the flight (you need to actually fly for the skin entry to appear in the cache folder). Have a look with F2 and the wheel covers will be on. Now leave the game and look at the Paintschemes\Cache folder again. There will be a new folder with a long number as its name. Mine was called '-4736321700717977883' but I'm guessing it will be different for other people. If you didn't empty the cache folder, you can check the skin in the folder to make sure it's the right one. Copy this number and paste it into the customization.ini under [WheelSpatsHide] and save the file.

Now when you go back to the game, that particular skin will have no wheel covers while the others still do. Note that they will show as normal in the skin selection window, but will be gone in game.

The same applies for the other aircraft and options -

In summary, start a flight with the skin you want to customize, leave the game and check the cache folder for the folder name, and enter that under the relevant entry in the aircraft's customization.ini.

ElAurens
04-08-2016, 05:07 PM
I've always wanted the spats for the I-15 on all the time, but of course I've never been able to make it work.

It would be great if this was a loadout choice and would work on or off line.


Also a couple of the old BlitzPigs have asked about reinstalling '46.

A: Does it work with Windows 10?

B: Is there a one step patch DL somewhere to bring it close to the current patch level?

If they have to install every patch from 4.07 on individually they are not going to bother...

Pursuivant
04-08-2016, 05:27 PM
At the end of the readme file there is a topic I cannot understand how to use it or where to use it. It is about the Customization.ini.

Do customization options affect FM?

stovak
04-08-2016, 05:40 PM
I've always wanted the spats for the I-15 on all the time, but of course I've never been able to make it work.

It won't work if you have to use the default skins, but you should be able to have spats most of the time just by using another skin and adding the folder code to the customization.ini. With the I-15 the entry is adding spats rather than removing them (unlike the C.C.C which is the other way around). The lines are:

[WheelSpats]

and

[WheelSpatsGreen]

It would be nice to have a simple on/off setting though.

For your other questions, mission4today has a 4.07 to 4.12.2 megapatch.
I have no idea about Win10.

Lemmi
04-08-2016, 06:01 PM
Thank You VERY MUCH !

is the locale de-DE missing ?

Marabekm
04-08-2016, 06:22 PM
I've always wanted the spats for the I-15 on all the time, but of course I've never been able to make it work.

It would be great if this was a loadout choice and would work on or off line.


Also a couple of the old BlitzPigs have asked about reinstalling '46.

A: Does it work with Windows 10?

B: Is there a one step patch DL somewhere to bring it close to the current patch level?

If they have to install every patch from 4.07 on individually they are not going to bother...

I want to say there is a mega patch from the 4.07 to 4.12.2 somewhere. Check mission4today. Then of course you would have to download 4.13 and 4.13.1 or if you go the modded route, HSFX and install those over 4.12.2.

I have windows 10 and don't seem to have any issues.

archer11
04-08-2016, 06:46 PM
Thanks a LOT! Really can't describe, how much I appreciate your work!

a few mins later:
Installed now and works like a charm.
Only thing, as Lemmi wrote above, quite some german menu-texts are missing. Not a big problem, just to let you know.
Thanks, again!

TitusFlavius
04-08-2016, 08:37 PM
Thank you very much TD,

but the international patch convert the german game into a english game?!

Sita
04-08-2016, 08:40 PM
it's a strange.... because De localisation was made one of the first ... hmmmm....

dimlee
04-08-2016, 08:52 PM
Thanks a lot for all new stuff and improvements.
So happy to learn about new Black Sea map.

Two remarks about the Black Sea map.
1. Historical Crimean toponymy has been restored - well done! :grin:
2. Coastline bugs and non-historical objects are still there. Sigh. :sad:

Anyway, now we have about 20% of the Black Sea in one map and this is great.
Both coasts of Kerchen Strait are real now. Another step towards full Black Sea... some day.

https://s16.postimg.org/4tbgyp2ut/old+slide+(Small).jpg

Nil
04-08-2016, 10:17 PM
1000 thanks for your work DT, good job, bravo!
Really thank you, I want to give you a warm hug for eveything you are doing.

Spinnetti
04-08-2016, 11:30 PM
Thanks for all the great work! Keeping IL2 alive for sure!

Igo kyu
04-09-2016, 12:26 AM
Is there a one step patch DL somewhere to bring it close to the current patch level?

If they have to install every patch from 4.07 on individually they are not going to bother...
The Ultimate edition:

http://www.amazon.co.uk/IL2-Sturmovik-The-Ultimate-Edition/dp/B00CM7ZRJS?ie=UTF8&keywords=il2&qid=1460161293&ref_=sr_1_2&sr=8-2

Is a version 4.11 executable. Patching up from there should be a little less hard.

Tinpanzer87
04-09-2016, 03:33 AM
Thank you guys so much. :grin::grin::grin:

Pursuivant
04-09-2016, 04:05 AM
A: Does it work with Windows 10?

Works fine in Win 10 for me. Just install IL2 directly to the C: drive - in its own directory - rather than in Ubisoft folder.

Airway
04-09-2016, 07:09 AM
Great work, as always. Worth the long waiting :)

Thank you!

Janosch
04-10-2016, 12:42 PM
Ok this is cool! It's good to see that I-153 has a fuel gauge now. I'd like to see the gauges added for P-40E/M, Fiat G.50, Yak-1 and earlier versions of Yak-9, even though I rarely play with them. Oh well, I can wait for another 2 weeks.

Sapper
04-10-2016, 10:36 PM
outstanding work gentlemen. Thank you very much for your time and efforts.

Nil
04-11-2016, 07:18 PM
Please tel me that you will continue your wonderful work.
Please, I really want to get more updates!

Sita
04-11-2016, 08:00 PM
we have no other choice

ElAurens
04-11-2016, 10:40 PM
we have no other choice

This much is certain.

The other contenders for "best" WW2 air combat sim, just are not working out for me. Limited content, high prices, dubious gameplay decisions, etc...

After all this time, 15 years for me, IL2 (the real one) is still the best.

Treetop64
04-12-2016, 03:27 AM
Oh, boy! Oh boy oh boy oh boy!

I finally get to see that cool landing gear indicator in the I-153 in action! Been waiting for that for ten years!

Seriously, it is no exaggeration to say that IL-2 is one of the best applications of any kind I've used, ever since I started using computers. The development team and TD have done phenomenal work. Absolutely phenomenal.

You guys deserve formal recognition and high praise.

10 - 10, again!

gaunt1
04-13-2016, 07:36 AM
Thank you DT for the new patch. Its awesome.

The new He-111 variants... Brilliant. These were sorely missing from the game until now! And while officially there are two new He-111s (H-11 and H-16) in 4.13.1, but in my opinion, we have three! The old H-6 wasnt really a H-6 at all, but instead just like a fictional variant. Now it is 100% correct, so yes, a new plane!

The new I-16 and I-153 modifications are also great, however, the real gem of this patch is the R-5! Its such a fun flying this plane. The cockpit is also very well done!

Again thank you DT, and keep up the good work!

Nil
04-13-2016, 10:41 AM
however, the real gem of this patch is the R-5! Its such a fun flying this plane. The cockpit is also very well done!

Again thank you DT, and keep up the good work!
I agree, The R5, with the cilivan version, is truly the real gem!
I LOVE how you surprise us at every single patch DT!!

Really, you are very skilled , you can do a great career!

Tinpanzer87
04-13-2016, 07:22 PM
once again great work will the B-17 and he-177 be in the next patch?

Notorious M.i.G.
04-15-2016, 08:59 AM
The new I-16 and I-153 modifications are also great, however, the real gem of this patch is the R-5! Its such a fun flying this plane. The cockpit is also very well done!

Again thank you DT, and keep up the good work!


Agreed, I've been having a blast with the R-5/SSS. The SSS definitely has a lot more spring in its step than the R-5 though. Amazing what a bit of streamlining and a few more horses up front can do.

ddr
04-15-2016, 04:39 PM
Thank you for this beautiful new patch, DT!
I'm loving it :)

rakinroll
04-15-2016, 07:45 PM
Thank you DT. You guys rock! :D

TitusFlavius
04-18-2016, 07:17 AM
Thank you very much TD,
but the international patch convert the german game into a english game?!

There will be soon a revised version or is this in the meanwhile fixed?

Or must the german speaking pilots wait until the next patch?

dimlee
04-26-2016, 07:37 PM
Two remarks about the Black Sea map.
1. Historical Crimean toponymy has been restored - well done! :grin:
2. Coastline bugs and non-historical objects are still there. Sigh. :sad:

Anyway, now we have about 20% of the Black Sea in one map and this is great.
Both coasts of Kerchen Strait are real now. Another step towards full Black Sea... some day.


I was too slow to recognise another nice change in Crimea (Black Sea map). Sevastopol airstrips have been reworked and become more historically correct. Cape Khersones objects were changed as well. And hydro aerodromes were added to locations where they existed in 1930s-1940s.

If I'm not mistaken, this new Black Sea map is based on the map made by "Dad" and used in SAS mods (CUP, etc.). TD's map, however, uses improved toponymy as mentioned above. Probably there are other corrections which I didn't notice yet.
Well done, TD.