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daidalos.team
06-05-2015, 11:19 AM
Dear IL-2 fans,

sorry for long waiting, but better now than never :)

http://s12.postimg.org/4wlr77f25/413.jpg

download:
INT: International version
https://drive.google.com/file/d/0B94FgOIv6g0QNXVYa2NKdzk2Vms/view?usp=sharing
RU: Russian version
https://drive.google.com/file/d/0B94FgOIv6g0QOHRfRy1JTjhGWDQ/view?usp=sharing
DS: Dogfight Server
https://drive.google.com/file/d/0B94FgOIv6g0QMkNZNjd4MTZuRTA/view?usp=sharing

change log:
Content of 4.13

New planes (AI only)
· He-177 A-3
· Aichi E13A floatplane
New flyable planes (cockpits)
· B-24D-140-CO + external
· IK-3
· N1K1-J
· N1K1-Ja
· N1K1-Jb
· SB 2M-103

New plane external models

· P-40E
· P-40E M-105 field mod.
· P-40M

New ground units
· 2cm Flak 38 Vierling
· Skoda Pa.II 'Zalva' armored car (MG and radio version)
· Jagdtiger
· M10 tank destroyer: early and late (late comes with closed and opened hatch)
· M36 tank destroyer with closed an opened hatch
· 2cm Flak 38 Vierling
· Type 94 tankette (Japanese)
· US AA trailer (quad cal50)
· Regimental Gun 76mm
· ATG 45 mm (1942)
New features
· Total overhaul of most bombsights.
· Added new 'realistic bombing' difficulty option to toggle between realistic/simplified bombsight inputs
· Bomb release mode keys added
· New bombardier & co-pilot position that can be manned in online coops
· Added momentum from asymmetric bomb loadouts
· Rocket release mode key added
· Course autopilot added to Luftwaffe planes
· Added working PDI lights (red, green white) to many Russian bomber pits
· Ordinance camera added
· Added target height to minimap ground targets
· Added gunner's multifunction key. Used for opening hatches, canopies, raising & lowering guns.
· Added gunner reloading if gun has clips
· FMB showing proper skin of ground objects depending on the World.camouflage
· Added FMB scrolling between different units in object windows for chiefs
· Added bombardier cockpits for all Pe-2 variants
· Added QMB option for player to chose his position in the flight
· New IJA/IJN regiments from Juri JS
· New USN/USMC regiments from Motorhead
· Added Icon settings to GUI Misc
· Added option that Icon range can be shown in meters or feets
· New SM.79 default skins by Italo
· Added differential brakes
· Added over 100 new loadouts for russian planes including RRAB cluster bombs and flares
· Bomb loadouts added to Doras
· New 3D meshes for some British bombs
· Added new conf.ini option Use3RendersUI=1 that will render UI with 1/3 width.


New maps
· New Britain & New Guinea (September 1943)
· New Britain & New Guinea (June 1944)
· Svalbard
· Tobruk
. Slovakia Autumn (Late autumn season. For proper look, it is recommended to set parameter Forest=3 in the conf.ini file under the [OpenGL] section.)


Fixes & tweaks

· Fix for the "FM" bug that can cause wingless plane to fly normally
· Fixed FM bug that caused two separate flights crash after certain plane was removed from formation
· Fixed bug with engines that caused RPMs to increase rapidly when engine selections were changed
· Fixed IL-4 engine DM bug that would cause left engine damage when right engine was shot
· Fixed very old online bug that caused wrong visual animation of engine states (with 2 or more engines)
· Fixed bomb delay bug. Old style delay (without fuzes) was not staying on UI
· Engine DM fixes for Spit, P-51, P-47 & P-40. Added missing bullet energy reductions and tweaked damage probabilities
· New Ho-3 cannon belting
· Fix for AI taxing takeoff bug in coop
· Engine DM fix so that pilot doesn't get BBQed if engine is behind pilot
· Increased minimum alive time of many MG & cannon rounds
· Fixed player taxing bug with autopilot
· Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback
· Fixed beacon selection bug
· Added missing Emily nose cap
· Fixed Ki-43 nav lights
· Fixed B5N FM bug that caused AI to fail torpedo run if waypoints were set too high
· Adjusted the negative G limit when redout is starting to happen
· Removed old bomb explosion randomization that might leave unit close to explosion alive and kill another unit much further from explosion
· Updated Coral Sea QMB missions from wheelsup_cavu

(Please ignore index RC4 in name of files, its full version)

Also note after installation the splash screen shows v4.13 RC04 This is normal till hotfix is released.






.

rakinroll
06-05-2015, 11:21 AM
Thank you! :D

ECV56_Guevara
06-05-2015, 11:28 AM
Greaatttttttttt!!! thank you all involded!!!

RayVad
06-05-2015, 11:36 AM
COOOOOOOOL!!!:o

Thank you very much guys for your hard work!

Cheers,
Ray

Sita
06-05-2015, 11:36 AM
My Congratulation to Buster Dee and Monguse!!! Their Mighty Bird is on sky now!

Sapper
06-05-2015, 11:38 AM
Thank you very much gentlemen.

rollnloop
06-05-2015, 11:53 AM
Thank you very much DT :grin:

HW3
06-05-2015, 12:21 PM
Thank you very much Daidalos Team!:-D

PilotError
06-05-2015, 12:30 PM
Thanks to all at DT for your hard work.

Downloading now, but not getting any info on the size of the download. For those of us with poor broadband speeds it would be helpful to know the size and therefore an idea of the time it will take.

Also, is there an updated readme for the release ?

Thanks again.

Edit; size of file is 484MB

Furio
06-05-2015, 12:32 PM
Thank you, guys!
And never mind about waiting. We should be able to understand the reasons, shouldn't we?

Sita
06-05-2015, 12:33 PM
some about 483 mb

Feathered_IV
06-05-2015, 01:11 PM
Fantastic. Well done DT and congratulations!!!

Bearcat
06-05-2015, 01:16 PM
Wooooot!! Coolness!

Trooper117
06-05-2015, 02:23 PM
Brilliant... this is why this game is still on my HD :)

redarrows2006
06-05-2015, 02:29 PM
Thank you DT:):)

Micky_Griggs
06-05-2015, 02:50 PM
Awesome! Thanks guys!

Riksen
06-05-2015, 03:03 PM
Thank u so much TD, u guys keep this old gal at the very top position in ww2 simulation!

Any way we can get a link for that 4.13 readme file u guys had here before?

Janosch
06-05-2015, 03:18 PM
Lookin good... too bad the missing fuel gauges didn't make it. Then again, 2 weeks was and is a short time.

sniperton
06-05-2015, 03:25 PM
I had a birthday yesterday. One day delay doesn't matter. Thanks TD!!! ;) :-P

Sita
06-05-2015, 03:37 PM
Happy birthday Mate)

RobN
06-05-2015, 04:25 PM
I love you Daidalos Team, and I want to have your babies. :grin:

BH_Hammbone
06-05-2015, 04:43 PM
Thank you thank you very much ~S~

Music
06-05-2015, 04:45 PM
Yeah DT.

Tiss a good day for the Il-2 community.:-P

~S~

shelby
06-05-2015, 04:52 PM
Thank you dt thank you very much :d

Oscarito
06-05-2015, 04:58 PM
Any news about v4.14?
Sorry, my bad...
Yes, Thank You very much.
You are my heroes!!!
:grin::grin:

Gel-ler
06-05-2015, 06:03 PM
Tankyou Daidalos Team!!!
Your hard work will be very appreciated!
Great Day!

Thrud
06-05-2015, 06:23 PM
there are 4 New Guinea maps , not 2

76.IAP-Blackbird
06-05-2015, 06:43 PM
Damn im at work, is there a 4.13 pdf somewhere to see whats in?

Sita
06-05-2015, 06:44 PM
btw ... can someone madea mirror for that?

76.IAP-Blackbird
06-05-2015, 07:05 PM
Btw thank you guys for your time and effort you put into this project. ;)

Aardvark892
06-05-2015, 07:24 PM
So many features, so much goodness. I personally want to thank you for the differential brakes most of all!

walternowi
06-05-2015, 08:11 PM
Daidalos Team,

Thank you for the hard work! S!

_RAAF_Firestorm
06-05-2015, 09:05 PM
Gawd I missed this... love your work. downloading.

P-38L
06-05-2015, 09:07 PM
Thank you very much guys. You are the best for the best flight simulator.

Vendigo
06-05-2015, 09:55 PM
Thanks for the long awaited update, DT!

I think I've read before that 4.13 was going to include possibility to make search-lights point to specific direction, to home the night flights in.
It's not mentioned in the readme so it's not there, right?

duffys tavern
06-05-2015, 10:12 PM
Is there instillation instructions or a "read-me"?

SPEKTRE76
06-05-2015, 10:22 PM
Thanks guys worth the wait.

KG26_Alpha
06-05-2015, 11:37 PM
Damn im at work, is there a 4.13 pdf somewhere to see whats in?

btw ... can someone madea mirror for that?

http://www.derrierloisirs.fr/il2/4.13m/Guide_413_NOT_FINAL.pdf

Lanceforthright
06-05-2015, 11:46 PM
Thank you Team

You continue to breathe new life to an already amazing game

Great work

jamesdietz
06-05-2015, 11:51 PM
Does this work with C.U.P. over at SAS? Just curious...

Ibis
06-06-2015, 12:29 AM
Thank you DT. Your work is appreciated by many.

max_thehitman
06-06-2015, 01:15 AM
Thank you very much Team Daidalos and Ic :grin:

Cheers
MAX

Spinnetti
06-06-2015, 01:49 AM
Release day is like nerd Christmas - Thanks!

dflion
06-06-2015, 01:53 AM
Really like the B24D, drop tanks and bombs for the FW190D and the New Britain, New Guinea map. Working through all the other new bits and pieces.
Thanks,
DFLion

duffys tavern
06-06-2015, 02:30 AM
A Big Thank you to all involved and thanks for sharing. Keep up the good work, it's much appreciated.

Treetop64
06-06-2015, 03:02 AM
Sees "4.13 release" in the forum.

Head explodes.

Baddington_VA
06-06-2015, 03:44 AM
Thank you TD

These are not lolly scramble toys as some may have pronounced them during the wait,
they are new colours with which to create missions in the FMB.



Can't wait to open it :-P :-P :-P:-P:-P

Tuco22
06-06-2015, 04:48 AM
Thanks TD! :grin:

igorlikesP-38
06-06-2015, 05:16 AM
THANK YOU TD!
It has been along wait, but in the end worth it.
Keep up the good work!

stugumby
06-06-2015, 05:46 AM
WOW, new russian bombs are the shiznitte, no more mr nice guy hitting an airfield etc. gonna take a while to come up with a workable key settings for all the new bombsight stuff, i usuakky diont have anything set to shift letter etc.
wonderfull stuff TD, thank you!!

GF_Mastiff
06-06-2015, 06:10 AM
unable to download, I get none founded. all 3 site unable to down load states there is nothing there.

Pursuivant
06-06-2015, 08:03 AM
Definitely some nice AI improvements that aren't advertised in the patch.

* AI fighters vs. bombers now doesn't suck, and AI fighters actually make some intelligent attacks.

* As far as I can tell, bombers hold formation until the formation gets badly shot up.

* Ace AI gunners are now formidable, but not unbeatable. They're not too dangerous until you get close, but they will rip you to shreds at close ranges especially if you don't keep your speed up, and if you don't maneuver to make yourself a tough target.

* AI gunners don't fire during high-G maneuvers anymore.


I set up a QMB mission with 4 Ace P-40E vs. 16 Ace Wellington III and set my plane to autopilot. Arcade mode on.

On the first pass, the entire flight maneuvered to take the Wellington III flight at the right end of the usual "line abreast" formation, and my AI pilot made a lovely head-on pass from 12 o'clock high shot at the trailing bomber in the flight. Right out of the textbook!

The P-40 flight then maneuvered for shots from the flank against the same section of Wellingtons, jinking and weaving as they flew in to avoid fire and then making shallow "pursuit curve" attacks from 5 o'clock or 7 o'clock level.

The historically laser-like Wellington tail gunners started opening up at 700 meters (a bit long), but their fire was mostly inaccurate until about 100 meters out, and they had trouble keeping their sights on the quickly rolling P-40s. So, that's a sign that AI gunnery has been toned down.

Most of the flight made it, but my plane got bracketed by two of the Wellingtons at 100 meters or less. With dozens of bullets in the engine, it developed a huge coolant leak and the engine instantly died. But . . . NO FIRE or giant clouds of smoke. So, definitely a DM upgrade for the P-40!

The rest of the flight disenaged smartly and continued to attack, making high and level rear quarter attacks against the remaining Wellies in the flight until they were all shot down. They then turned their attention to the second flight and began to massacre them using very aggressive and fairly intelligent attacks.

Lots of good maneuvering using the P-40's superior roll, and lots of diving attacks from "high rear" just high enough to stay out of the cone of the Wellington tail gunner's guns.

I watched one P-40 follow an isolated Wellington into a half loop (!), following it at 6 o'clock high/level, and noticed that there was no defensive fire. Presumably the gunners were stuck to the bomber's roof by g-forces. If that's so, then another nice improvement.

Net result was 3 P-40's steaming from coolant leaks, 2 badly shot up enough that they had to crash land, with one returning to base, and one lucky survivor. 8 Wellingtons shot down out of a squadron of 16. Not bad for an ace vs. ace AI QMB mission.

The P-40 series is now officially the rugged warbird that it was always meant to be. Now let's see if they've fixed the DM for the P-39 series!

Derda508
06-06-2015, 08:13 AM
Thank you!
What a wonderful surprise on a saturday morning!

Sita
06-06-2015, 08:32 AM
unable to download, I get none founded. all 3 site unable to down load states there is nothing there.


try this ...



DS
https://cloud.mail.ru/public/5WFA/4renxn8DA

INT
https://cloud.mail.ru/public/6f19/icAM4EYDm

RU
https://cloud.mail.ru/public/qNMw/GyEbjTHVA

Friendly_flyer
06-06-2015, 09:40 AM
I haven't been to the banana forum for a year, but I had to log in to say thanks to TD! You guys are amazing!

Buren
06-06-2015, 10:13 AM
Outstanding! Phenomenal! Glorious!

Thank you All in Team Daidalos for your hard work in the past years for refining and adding free content of quality to the grand old Il-2!

Bravo!

stugumby
06-06-2015, 01:56 PM
hi, how do you scroll between cheifs in the fmb, i see the arrows but cant go from above or below item picked except as of usua method of the vertical scroll, also, fmb camoflage to world, tired a opel blitz truck on a desert map and its still in panzer grey etc, any tutorials/ideas??

Macwan
06-06-2015, 02:07 PM
try this ...



DS
https://cloud.mail.ru/public/5WFA/4renxn8DA

INT
https://cloud.mail.ru/public/6f19/icAM4EYDm

RU
https://cloud.mail.ru/public/qNMw/GyEbjTHVA

It doesnt work either for me...:|

ElAurens
06-06-2015, 02:28 PM
http://imageshack.com/a/img908/474/AnI1Rl.jpg

You knew this would be the first bird I tried...

:cool:

Love the new P 40s. Love the look, love the corrected roll rates, love it all.

Thanks Macwan for the great new model, Team Pacific for the wonderful NGNB map, Monguse and Buster for the beautiful B 24 and DT for keeping the best WW2 combat flight sim alive for us.

Next stop... B 24.

Sita
06-06-2015, 02:42 PM
It doesnt work either for me...:|


INT
https://yadi.sk/d/v9RIJX-4h7aDc

DS
https://yadi.sk/d/CW8Pk-7xh7aDi


How about this?

Macwan
06-06-2015, 03:37 PM
Thanks Sita !
Same result...
I think only a chinese host is suitable for China.
Anyway...

Buster_Dee
06-06-2015, 03:48 PM
Next stop... B 24.

No Split-Ss please. Could damage the paint.

martinistripes
06-06-2015, 04:03 PM
Horaaah! :grin:

Thank you! Amazing this game has come so far.

jermin
06-06-2015, 04:14 PM
Thanks Sita !
Same result...
I think only a chinese host is suitable for China.
Anyway...

Do you have a QQ account? I can send it to you.

-)-MAILMAN-
06-06-2015, 07:45 PM
Thanks for the update. It is why I keep flying this sim.

I just finished downloading the file and haven't installed it yet. Have the fuel gages in the P-40E & M ever been fixed so that they work? They had a gauge on the left side of the control panel for the fuselage tank, and two on the floor (similar to the P-51) for the two wing fuel tanks.

Artist
06-06-2015, 08:33 PM
Thank you so much for keeping this alive!

Janosch
06-06-2015, 08:34 PM
Have the fuel gages in the P-40E & M ever been fixed so that they work?

Alas, no, it seems. Same for early Yaks, G.50, Hellcats and probably others. This one isn't keen on flying over enemy territory with these planes...

Treetop64
06-06-2015, 10:02 PM
Alas, no, it seems. Same for early Yaks, G.50, Hellcats and probably others. This one isn't keen on flying over enemy territory with these planes...

I think in the case of the early Yaks IRL the fuel gauges were on the upper surfaces of the wings, on top of the fuel tanks themselves, and were viewed from the cockpit. That's why there's no gauge in the cockpit.

Can't speak for the others, though. Carry a stopwatch, lol.

Ventura
06-07-2015, 12:45 AM
Thanks much TD!

..Always look forward to enhancing older missions with new features and creating new ones on the spectacular new maps!

secretone
06-07-2015, 03:14 AM
Thanks TD. I know that I am going to have a lot of fun exploring all the new features!

stugumby
06-07-2015, 05:52 AM
FMB showing proper skin of ground objects depending on the World.camouflage
teried desert map, got panzer grey trucks etc?

Added FMB scrolling between different units in object windows for chiefs
i can see the arrows but nothing happens when i click them etc?

NNFFLBUZZ
06-07-2015, 07:53 AM
thank you very much for all your work for IL2...
Buzz

Daniël
06-07-2015, 09:03 AM
Thank you Team Daidalos! The long wait was worth it :grin:

Sita
06-07-2015, 10:48 AM
if some one need, here manual for 4.13 in Ru
https://yadi.sk/i/aC7g_09Ih84e7

E Hood
06-07-2015, 03:51 PM
I'd like to add another note of thanks to Team Daidalos. Once again, as they always have in the past, the processes of downloading and installation went very smoothly. Once again, the new features were instantly ready for action. Indeed, I've already added the flyable IK-3 to a set of single missions produced specifically with 4.13 in mind. The updated mission pack, based on the bombardment of Belgrade of 6 April 1941, is available at a sister forum:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=5025

robday
06-07-2015, 05:56 PM
All I can say, is WOW! Cheers guys, wonderful work!

Thanks: Rob

Fergal69
06-07-2015, 06:07 PM
Many thanks for all the hard work that has gone into this release.

looking forward to trying 4.13 patch.


I have the Steam version of 1946 - will it automatically update via Steam as at present it hasn't?

stugumby
06-07-2015, 06:13 PM
1. i have set keys to increase and decrease fov but at top and bottom of screen the sight has its numbers cut off across the top, i have tried toggle fov as well, i can get it big or slightly smaller but not to fit completely to screen.
also is there any way to use it at night, toggle reticle has no effect and reticle is always black lines, never illuminated?

stoney
06-07-2015, 07:54 PM
My eternal thanks to Team Daidalos for this wonderful, superb effort! It WAS worth waiting for.

T_O_A_D
06-07-2015, 10:32 PM
Bravo! Thanks for the continued efforts :-)

dflion
06-07-2015, 11:57 PM
Many thanks for all the hard work that has gone into this release.

looking forward to trying 4.13 patch.


I have the Steam version of 1946 - will it automatically update via Steam as at present it hasn't?

You have to put the download into Steam yourself. Download the patch, open up the download application and very carefully select the correct path into Steam (its under Steam Apps, then common).

All working ok for me and showing the correct version on the opening screen.

DFLion

ArcticWolf
06-08-2015, 01:05 AM
Thank You!


http://i279.photobucket.com/albums/kk128/amyotte666/clapping_zpswqhcfbqp.gif (http://s279.photobucket.com/user/amyotte666/media/clapping_zpswqhcfbqp.gif.html)

stugumby
06-08-2015, 02:27 AM
New torpedoes for the Russians,dual torps for a20 series, flares too. Tab gives drop info. Lots of goodies here, but no ordnance for field mod hurricane and no rockets or para grenades for pe2/3 series? Oh well, time to tinker and begin updating old missions to 413!!!! Any possibility for TAS Gage/changeable input for hud?

Wiesel
06-08-2015, 02:48 AM
Thank you TD! B24 is great! I like your work since the beginning.

One question: since when there are so many Ju88 versions?
Ju 88 P-1 , A-1, A-5, C-2 (AI)?? I'm totally confused about the Ju-88s. :o

IceFire
06-08-2015, 03:44 AM
Thank you TD! B24 is great! I like your work since the beginning.

One question: since when there are so many Ju88 versions?
Ju 88 P-1 , A-1, A-5, C-2 (AI)?? I'm totally confused about the Ju-88s. :o

These new versions were added in 4.13.

A-1 - Early bomber version (shorter wings, less defensive ability)
A-5 - Stop gap bomber version brought about because the A-4 was not ready (has many features of the A-4).
C-2 - A gunship version with an array of cannons and machine guns up front.
P-1 - A prototype that saw some active use armed with a BK 75mm anti-tank cannon.

Pips
06-08-2015, 07:05 AM
Have just d/loaded it. I'm going to do nothing this weekend but explore it and fly all the new aircraft. Or organise missions where I fly with (or against) the new AI aircraft!

Fun times ahead.


It's been said before, but I'll say it again. TD you guys are just LEGENDS!

harryRIEDL
06-08-2015, 09:55 AM
Just adding my thanks for the hard work as well.

idefix44
06-08-2015, 10:24 AM
Daidalos Team's score=+1.
Beta testers score=-10...

Here is your Achilles' heel.

Sorry

KG26_Alpha
06-08-2015, 12:07 PM
Daidalos Team's score=+1.
Beta testers score=-10...

Here is your Achilles' heel.

Sorry

Lol

:rolleyes:

RPS69
06-08-2015, 12:18 PM
The nicest thing about patch releases, is that the almost dead forum comes alive again!

And better so if there are bugs present! :P

You should really do smaller patches, with a lower testing time.
When you do things so big, problems also grow on an exponential way.

BTW, great Job!

Specially on the P40, always loved that bird, and now it seems that justice have been made! It's gorgeous to see it fly now.

Wiesel
06-08-2015, 01:51 PM
These new versions were added in 4.13.

A-1 - Early bomber version (shorter wings, less defensive ability)
A-5 - Stop gap bomber version brought about because the A-4 was not ready (has many features of the A-4).
C-2 - A gunship version with an array of cannons and machine guns up front.
P-1 - A prototype that saw some active use armed with a BK 75mm anti-tank cannon.

Thank you for this detailed answer! Great! It would be really nice, to get a Ju-88 C as flyable (C-5, C-6, or the G-1)

But why they are not listed in the patch notes? (New AI-Planes)?

Kittle
06-08-2015, 02:04 PM
I know the Ju-88 P-1 is meant to be a tank buster but I couldn't help taking a crack at the new B-24D in one.....awesome!!! Single shot kills each time, even had one just explode in my face. I think some armor was added for it's intended tank busting mission as I took several hits from the gunners .50 cals and the damage wasn't as bad as I expected.

Janosch
06-08-2015, 02:26 PM
Looking at the Ju-88A-6, I thought that it was a mine clearing variant. Well, it apparently isn't! I won't spoil it, if you don't know it. What next? Jousting lances or dangling hooks? :)

I like the cockpit, head positions/views, instrumentation etc in the N1K1.

p.s. at least the P-40s a have fuel warning light, and with low rpm cruise, it's usually possible to fly home. An in-game stop watch with realistic sound effects would be a nice addition, though ;)

Tony4mori
06-08-2015, 03:47 PM
Even without Italy country, incredible!
We M.C.200 and M.C.202, maps of Donbass, Stalingrad and now Tobruk. I wonder what it takes to build a IT folder with a dynamic campaign or at least of single mission.
With all due respect for other countries, but it built the IK-3, aircraft built in 12 models but we have not even the cockpit of the Fiat G.55 and Cant.Z 506 and Cant.Z 1007.

Sorry for my english.

Sita
06-08-2015, 03:53 PM
and we really missing any French plane .... (

ton414
06-08-2015, 08:35 PM
I can only say a big thank you!!!.:grin:

ton.

sniperton
06-08-2015, 09:44 PM
Even without Italy country, incredible!
We M.C.200 and M.C.202, maps of Donbass, Stalingrad and now Tobruk. I wonder what it takes to build a IT folder with a dynamic campaign or at least of single mission.

Tony, cool down, although there's no officially released Italy folder, we can have one since 2004, and several Italian squads are supported ingame, and there's an Italian language pack, and Italy is quite well represented planewise. Frankly, much better than its traditional opponent Britain. I know because the Med is my favourite theater. :)

IceFire
06-08-2015, 10:05 PM
Even without Italy country, incredible!
We M.C.200 and M.C.202, maps of Donbass, Stalingrad and now Tobruk. I wonder what it takes to build a IT folder with a dynamic campaign or at least of single mission.
With all due respect for other countries, but it built the IK-3, aircraft built in 12 models but we have not even the cockpit of the Fiat G.55 and Cant.Z 506 and Cant.Z 1007.

Sorry for my english.

TD isn't a paid group. It's volunteer based. The reason the IK-3 is in the game is because a small group decided they wanted to build an aircraft that was meaningful to them. So they did it.

Most of the major Italian fighter types are represented as is at least one bomber. That's not bad. I'd love more too... but someone has to make them. If you're so inclined then please do. I'd love to see a G.55 cockpit :)

Tony4mori
06-08-2015, 10:41 PM
then please do?! I bought this game and see airplanes that have been built in 700 units without cockpit, but see a plane built in 12 units functioning, i do not think a better decision.
Never mind the planes, Italy does not even have a dynamic campaign and singles missions in this game.

sniperton
06-09-2015, 12:18 AM
What you (and I) bought is Il-2 1946. The rest is gift. I too would like to have more Italian planes and maps, but having some British and French planes to shoot at is more urgent. ;) And you'd better to ask for the Forgotten Countries mod, so that you could fly a G.55 against Messerschmitts if someone makes a cockpit. :-P

IceFire
06-09-2015, 12:22 AM
then please do?! I bought this game and see airplanes that have been built in 700 units without cockpit, but see a plane built in 12 units functioning, i do not think a better decision.
Never mind the planes, Italy does not even have a dynamic campaign and singles missions in this game.

I think you're missing the point. The aircraft that get added to the game at this point are done because of interest only. It's whatever modeller does the work to make it happen - usually this means they are very interested in whatever plane gets added. Team Daidalos facilitates that happening (and contribute a few of their own as time allows).

If you're feeling very interested, then feel free to jump through all of the 3D modelling hoops to make your favourite aircraft happen. It's not easy but I give a huge kudos to anyone who manages to do it.

stugumby
06-09-2015, 01:14 AM
Gotta truly love the gunner reload, watching the drum spin and gun go silent.Truly epic. Was testing val as level bomber and a uppity wildcat got a drum full.nailed me good while reloading.Truly epic, no more super sniper Japanese rear gunners!!

CKN9MM
06-09-2015, 06:11 PM
I have waited patiently for the new P40 and i love it.
I have to give it 4 out of five stars (-1 because its not dgen).
My only negative on the 4.13 patch is the loss of the original differential brakes
(button+rudder) from the keyboard.:cool:

Treetop64
06-10-2015, 10:08 PM
It's the small things...

Very happy to see an actual window over the bomb aimer's position when viewed from the pilot's position in the SB-2, instead of that ugly blue booger texture that used to be there.

Lots of little details made it into the patch that aren't in the notes. :)

I tell you, I love this sim. :) :)

Spudkopf
06-11-2015, 06:35 AM
Many Thanks

ddr
06-11-2015, 07:50 AM
Thank you TD for another beautiful work! there are some bugs i hope can solved soon, but i like this patch very very much :)

P-38L
06-11-2015, 04:25 PM
Hello

What airplanes have the effect of reloading guns? Do I have to setup something in the conf.ini file? or in the menu options firts? or any key activation?

Thank you for your time in answering this question.

By the way: I love this flight simluator. Hope to see someday the R/R/R option (reload/refuel/repair).

wheelsup_cavu
06-11-2015, 06:35 PM
then please do?! I bought this game and see airplanes that have been built in 700 units without cockpit, but see a plane built in 12 units functioning, i do not think a better decision.
Never mind the planes, Italy does not even have a dynamic campaign and singles missions in this game.

Italy can be added to the Single and Campaign mission list in the stock version of the sim but you must add it yourself. The KB article I linked to at Mission4Today lists all the Country codes that can be used in the stock version of the sim.

Country codes for mission builders: http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=605

--------------------------------

Thanks Daidalos Team I am enjoying the new additions to the sim. :cool:


Wheels

Woke Up Dead
06-12-2015, 05:37 AM
Nice work fixing the inaccuracies of the Russian bombsights, looking forward to the new bombsights and bombs too.

Tony4mori
06-12-2015, 09:31 AM
Italy can be added to the Single and Campaign mission list in the stock version of the sim but you must add it yourself. The KB article I linked to at Mission4Today lists all the Country codes that can be used in the stock version of the sim.

Country codes for mission builders: http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=605

--------------------------------

Thanks Daidalos Team I am enjoying the new additions to the sim. :cool:


Wheels

yes, I know the file IT by Gaston, even if the rank and medals are wrong and i have already downloaded. But i spoke to introduce in the original game a IT file along with a dynamic campaign given that nothing is missing to create it.

sniperton
06-12-2015, 09:55 AM
Dyamic campaigns have always been 3rd party additions to the game. There are several dynamic Italy campaigns available for both DGEN, DGEN_MOD, and DCG. If you play the stock game, download Lowengrin's DCG and you'll find an Italian campaign there. There are several other Italian campaigns for the modded game (HSFX for instance).

anikollag
06-12-2015, 09:25 PM
Thanks so much for your hard work!!! :cool:

Tony4mori
06-13-2015, 08:27 AM
Dyamic campaigns have always been 3rd party additions to the game. There are several dynamic Italy campaigns available for both DGEN, DGEN_MOD, and DCG. If you play the stock game, download Lowengrin's DCG and you'll find an Italian campaign there. There are several other Italian campaigns for the modded game (HSFX for instance).

I know, I'm building campaigns statistics for HSFX, but I want it all have the possibility you have a IT folder and a dynamic campaign and single missions without needing to download MOD or other things from other sites,
just like for other countries.

shelby
06-13-2015, 08:32 AM
I know, I'm building campaigns statistics for HSFX, but I want it all have the possibility you have a IT folder and a dynamic campaign and single missions without needing to download MOD or other things from other sites, just like for other countries.If you find a new dgen version you will have them :)

Pershing
06-14-2015, 08:47 AM
Could enyone tell how can I switch "realistic bombing" option for Dedicated Server?

Treetop64
06-14-2015, 10:19 PM
I know, I'm building campaigns statistics for HSFX, but I want it all have the possibility you have a IT folder and a dynamic campaign and single missions without needing to download MOD or other things from other sites,
just like for other countries.

It takes a bit more than a folder and created campaign for that to happen.

The DGen.exe itself must be edited and recompiled to recognize any plane and mapsets that weren't written for it and declared previously. It's not as simple as that might sound, though. To do that, the original guy who wrote the DGen.exe (or someone who knows precisely how he did it) has to make the changes, because an executable only works under a certain organizational system that the coder himself set up for it. That's the main reason why most of the newer plane and map sets introduced in recent years don't work in DGen campaigns.

Thankfully, there are two alternatives.

Asura is working on a new version of DGen (http://www.sas1946.com/main/index.php/topic,20104.0.html) to take advantage of all the new content introduced in recent patches. It's been suffering from a few annoying bugs, but he's been continuously working on it and it's been making progress. It has great potential, and is already far more flexible than the stock DGen in creative room for campaign builders.

Then you have Lowengrin's DCG (http://www.lowengrin.com/news.php) which, IMO, is absolutely essential. Very flexible and configurable, and the campaigns are truly dynamic. After a decade it is still actively supported by the original author, with yet another new beta version in the works. A real gem.

You don't need a mod pack to use either of these. They'll both work with a vanilla 1946.

sniperton
06-15-2015, 12:12 AM
Then you have Lowengrin's DCG (http://www.lowengrin.com/news.php) which, IMO, is absolutely essential. Very flexible and configurable, and the campaigns are truly dynamic. After a decade it is still actively supported by the original author, with yet another new beta version in the works. A real gem.

I don't want to be harsh or rude in any way, but after having developed DCG voluntarily for almost a decade, Lo now has no time to implement new features like taxiing introduced with 4.12. We collect money for a new gunner's station of the He-177, but no one really cares what happens to DCG. It's taken for granted that it's there. TD and the whole community should give Lo any conceivable support to keep his great tool updated, otherwise we'll find ourselves, sooner or later, with a historic campaign generator reminding us of the good old days when everything was still perfect and hundreds were working for free for our comfort. It's over, wake up!

Treetop64
06-15-2015, 12:38 AM
I don't want to be harsh or rude in any way, but after having developed DCG voluntarily for almost a decade, Lo now has no time to implement new features like taxiing introduced with 4.12. We collect money for a new gunner's station of the He-177, but no one really cares what happens to DCG. It's taken for granted that it's there. TD and the whole community should give Lo any conceivable support to keep his great tool updated, otherwise we'll find ourselves, sooner or later, with a historic campaign generator reminding us of the good old days when everything was still perfect and hundreds were working for free for our comfort. It's over, wake up!

No one specifically said anything about DCG support for Taxi to Takeoff. However, DCG v3.48 Beta is still - and has been for some time now - under development. It is what it is.

Lots do care about DCG, actually. A large number of people who play this game use it. It is by no means over. Nothing lasts forever, however. One doesn't need the histrionics to understand that.

IceFire
06-15-2015, 12:42 AM
Knowing the guys at TD... they would help if they can. It's a small group and it takes a while to get stuff done but I'm sure Lowengrin has support if he needs it. I'd be surprised if it were anything other.

sniperton
06-15-2015, 01:14 AM
My point is that we need DCG. And I have the impression that Lo, after having developed it voluntarily for years, has lost interest in it. DCG is too important for us to lose it or to let fade it away.

idefix44
06-15-2015, 12:07 PM
Difficulty settings in the server.cmd file for the IL2 1946 Dedicated Server 4.13RC04m:

difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedAmmo 1
difficulty LimitedFuel 1
difficulty CockpitAlwaysOn 1
difficulty NoOutsideViews 0
difficulty HeadShake 1
difficulty NoIcons 1
difficulty NoPadlock 1
difficulty Clouds 1
difficulty NoInstantSuccess 1
difficulty TakeoffLanding 1
difficulty RealisticLandings 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty Reliability 1
difficulty GLimits 1
difficulty RealisticPilotVulnerability 1
difficulty RealisticNavigationInstruments 1
difficulty NoPlayerIcon 1
difficulty NoFogOfWarIcons 1
difficulty BombFuzes 1
difficulty FragileTorps 1
difficulty NoEnemyViews 1
difficulty NoFriendlyViews 1
difficulty NoSeaUnitViews 1
difficulty NoAircraftViews 1
difficulty NoOwnPlayerViews 1
difficulty RealisticRocketSpread 1
difficulty SharedKills 1
difficulty SharedKillsHistorical 0
difficulty No_GroundPadlock 1
difficulty RealisticBombSights 1

0/1 = Disabled/Enabled. Your difficulty choice...

Enjoy.

shelby
06-15-2015, 02:24 PM
I hope Asura someday to join the daidalos team for a new dgen version. It is pity to have the new p40s but we have not to fly them in dgen campaigns :(

A.Fokker
06-15-2015, 02:48 PM
I hope Asura someday to join the daidalos team for a new dgen version. It is pity to have the new p40s but we have not to fly them in dgen campaigns :(

FYI, Asura's DGen aslo works with the stock version of the game, including 4.13

mothE
06-17-2015, 03:43 AM
Steam update?

Cloyd
06-18-2015, 12:58 AM
Buster_Dee and Monguse, and everyone else that contributed to the B24, you should be proud. It's gorgeous.

Buster_Dee
06-18-2015, 01:55 AM
I'm glad you like it. Even I don't know who "everyone else" was. I can say it's humbling when you realize it. And, it was great fun teaming with Monguse. He knows his way around.

Monguse
06-18-2015, 07:36 PM
Thanks Cloyd.

Buster man. This project was indeed fun and it was great to team up with you. As far as everyone, that would be the entire team and I'm sure they are happy with the results.

Now on to get the hotfix done.

Sita
06-18-2015, 07:40 PM
way to go Gents ... Lanc is Waiting :D

Sup_Bigans
06-18-2015, 09:02 PM
I know, I'm building campaigns statistics for HSFX, but I want it all have the possibility you have a IT folder and a dynamic campaign and single missions without needing to download MOD or other things from other sites,
just like for other countries.

If you need a Sicilian channel 1:1 WIP map ask to me at
http://www.maw-superaereo.it/forum/Il-2-Sturmovick-1946/1313-re-progetto-mappe.html

Se hai bisogno di una mappa 1:1 (ancora in corso di lavorazione) del canale di Sicilia chiedimelo a
http://www.maw-superaereo.it/forum/Il-2-Sturmovick-1946/1313-re-progetto-mappe.html

Ciao;)

Buster_Dee
06-18-2015, 09:56 PM
Sita, you're killing me brother.

ytareh
06-19-2015, 09:14 AM
Thanks a million guys .Its crazy but amazing that this game is unsurpassed in 14 years !!!

Fenice_1965
07-02-2015, 07:05 PM
News about someone updating FBDJ ?

RayVad
07-04-2015, 07:25 AM
News about someone updating FBDJ ?

I do also hope someone is able and willing to update FBDJ it is really cool stuff. Started using it when the il2sc project ended. The programmer of FBDJ didn't have time to work on new updates/releases. But he was willing enough to share the source of FBDJ. I am not a programmer, but think it is not that easy to jump into someone else his program source and skill.
Updating the database and object lists can be done by yourself. I am not finished with those updates myself though.


Cheers,
Ray

TexasJG
07-09-2015, 09:24 PM
Daidalos Team,
if it is feasible to compile the next patch (4.13.x) in order that it would be backward compatible with 4.12 mods and class files, along with the new file structure of 4.13, would you do so please?
Greatest thanks to all the members of Daidalos Team!!

Nil
07-11-2015, 08:07 AM
1000 thanks would be not enough for all your hard work!
Thank you so much Daidalos team!!
:P:P:P

Tempest123
07-16-2015, 06:06 PM
Holy cow, great work TD, fantastic! Understand how difficult this must have been trying to juggle RL at the same time.

Vendigo
07-31-2015, 09:41 AM
Please tell me how I can get AI planes to use different bomb and rocket release modes in FMB?

Airway
12-12-2015, 11:28 AM
Now after six months, the announced hotfix to make a final out of release candidate 4 seems pretty cold. Will it ever be released?

jamesdietz
12-15-2015, 06:09 PM
I absolutely love the new B-24D! I wish I could transfer it to my CUP install! It is easily the best 4 engine interior!I must have done something wrong on this install however- even with the SAS update(http://www.sas1946.com/main/index.php/topic,46614.0.html ) I don't have any flyable B-17s.Is this just a glitch in my download or something else I need to address?
Again many thanks for your work!

Storebror
12-16-2015, 06:38 AM
There is no AI flyables pack for 4.13 yet, that's why you don't have B-17s flyable.

Best regards - Mike

Dusty88
12-18-2015, 03:14 AM
There is no AI flyables pack for 4.13 yet, that's why you don't have B-17s flyable.

Best regards - Mike

There are 4 flyable B-17's in the FUN~4~ALL~413 server if that helps any....

Storebror
12-18-2015, 09:37 AM
I think that depends on the definition of "flyable".
If flyable just means that you can "somehow" move a plane across a map, then yes, any online server can give you any plane as a "flyable" one.
However the "non-flyables" which are made "flyable" that way will have no cockpit.
You will have to fly once with a "real flyable" plane first, then you can select "non-flyables made flyable" and control them from external view (F2) on those servers.

I rather think we're talking about making "non flyables" flyable with a (stand-in) cockpit and gunner stations, so that you can fly and control them like any other "real flyable" plane.

This you will not get at the moment, even not of FUN~4~ALL~413.

Best regards - Mike

coeywong88
06-26-2016, 07:01 AM
great work TD