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TexasJG
02-06-2015, 11:58 PM
OK, my next project, simple, but, I'm just not getting something here... :-[
The Manual states;

The server hosting an online game may set the level of detail of the server auto-generated
stat messages. The level is set in the conf.ini file in the Pacific Fighters folder, in section
[chat], in the autoLogDetail key. E.g.:

[chat]

autoLogDetail = 3

You can set the keys to the following options:
0 – Disables all stat messages.
1 – Only player-vs.-player kill messages are displayed.
2 – Player-vs.-player and AI-vs.-player kill messages are displayed.
3 – A lot of chit-chatting.


My question is (stupid I know), what are the "Online Stat Messages" exactly?
I'm assuming they are the messages displayed at the top left of the screen by default, such as xxplayer killed, bailed out, etc.
But, setting up a coop-mission on a LAN, the details of the messages do not seem to differ when editing the "autoLogDetail" to differing settings.

Other words, if I set autoLogDetail=3, I don't seem to get any more or differing messages than if it's set to autoLogDetail

Also, what is the file these online message use?
I'm assuming it's the "netmessages.properties" file in the i8n folder.
And, if so, anyone know the system of how these messages are activated?

Any comments?
Thanks!!

FoolTrottel
02-07-2015, 09:33 AM
Just tested it, it does work, kinda. In Coop.

autoLogDetail=0 shows less messages in the chat than =3.
(=0 still does show some messages - like "xxx was Killed" - so it does not work as is stated in the manual)

Doublecheck spelling, the use of caps, the spaces (none) etc.

As for the messages: i8n\netmessages.properties contains the messages.
I do not know how they are activated.

Note: When using mods, the name and location of the file will be different, like in my installation with HSFX it appears to be using Files\i8n\netmessages_ru.properties

Good Luck!

TexasJG
02-10-2015, 07:56 AM
Thanks FoolTrottel, your info was helpful!

As additional folowup on this post, this is what I've discovered.
With;
autoLogDetail=0, a player casualty message will still be displayed, but not the stat messages crediting the kill.
autoLogDetail=1 and 2, if the player is flying as a gunner, in coop, when KIA, only a casualty message will be displayed? Otherwise crediting messages are displayed, along with a casualty message. With =2, did notice ground crediting messages (such as "ship AAA") for player kills are displayed.
autoLogDetail=3, only additional stat displayed observed at this time has been xxplayer has RTB. Seams as if addition Stat messages should be displayed.

Found that the stat messages are in the "netmessages.properties" file in the i18n folder. If using using HSFX, there is a "netmessages.properties" file placed the Files/i18n folder which has additional messages.

Do not know the mechanism so to speak of how a message is triggered, but sure many here do. ;)