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View Full Version : hey you Emil drivers? Success?


Flyby
05-03-2011, 01:54 PM
I thought I'd ask Emil pilots how you are faring against the Spit in IL2_CoD. What are you Boomin-Zoomers doing against the Spit that seems to give you an edge (the usual?)? What works to save your hide if you get bounced by Spits? Are you avoiding prolonged encounters? What to do if you find yourself in a Spitfire furball? COOPs make it any easier ?
thanks for the peek into this virtual reality.
Flyby out

skouras
05-03-2011, 03:43 PM
ask spit guys what we are doing:grin:

Flyby
05-03-2011, 04:04 PM
Sir, your mischievous grin and implicative statement won't sate me! Speak clear, man! What's the story? I'm made of sterner stuff and can take the truth! Should I assume by your demeanor the Spit is more technically difficult to master, therefore making the preoccupied and distracted Spit pilot easy pickings Harrumph! You jest me, my man! You jest me!!.
Flyby out :D

David198502
05-03-2011, 06:40 PM
its fun to shoot these beauties!three or four times online,6kills and some more damaged,never been shot down.all on full real servers.

Flyby
05-03-2011, 11:58 PM
its fun to shoot these beauties!three or four times online,6kills and some more damaged,never been shot down.all on full real servers.
Full real is my preferred approach to this sim when I get it. So I salute any who fly it. I'm leaning towards flying the Emil too. But we'll see how that goes.
Flyby out

FZG_Immel
05-04-2011, 10:55 AM
I am actually having problems with my MGFF's... the shells don't seem to explode on impact like they should.

what ammo are you loading ?

David198502
05-04-2011, 11:27 AM
yeah full real is really fun.the first approach of a spit,i almost shit my pants,thinking that i would not survive 10seconds.but it seemed that my oponent didnt exactly know how to use CEM.so i outran him easily with long turns gaining angle on his six.about 20seconds later he drowned in the channel.that was the best feeling i ever had in a flight sim.much more immersive than in il21946.
i steady looked at my rpms and ata,oil pressure and water temp.and it worked.

my second fight,one day later, was against two spits.i felt again, that i would not survive this engaging, beeing outnumbered.but again i did well. i even saw off one wing of one of the spits.that was really exciting as it only happened a few times for me as long as i play COd.even offline it happened only two times that i saw a wing off.(and that after 100hours gaming time).i have to confess, the second spit got on my six while i focused on the other.he took his chance and shot some bullets in my wing.but there was no serious damage.i only saw two or three small impact holes on my right wing.so i pushed my stick forward as far as possible,going quickly into a deep dive with negative g,at the same time i gave a little rudder and full ailerons to barrel roll certainly 2000feet down.some meters above the channel i outbalanced my bf and ran away.i observed my six and became aware that the spit couldnt follow me.may be he lost me out of vision.so i maintained my level flight some more seconds to come back later.i tried to gain some altitude and surprised the spit.he didnt even see me(at least i think so),cause he was flying straight back home directing to england.i positioned myself right on his six,reduced the distance so that my crosshair was full of spitty and shot all my remained bullets on this beautiful plane.after that it was less beautiful.no rudder and only one aileron was left,and the engine was smoking.i saw him bailing out.after that i headed back home to france.
i dont claim to be a good virtual pilot,may be it was only luck,but it definetly was a thrill.
it was really immersive and fun.as i already mentioned i played only four times online yet,but never been shot down,does really feel good.i always could make it back home.
so as far as i can tell,shooting spits is possible.but i guess i have not met an ace yet.

Flyby
05-04-2011, 01:23 PM
Now that's the sort of combat immersion I think we all want to be a part of. I notice you don't mention having a wingman, so I guess you really were lucky to escape with two victories. No doubt that is a lot of excitement; flying full-real online with no wingman. This seems a sim for adrenaline junkies alright! :D But only in full-real, of course! ;) I hope that doesn't sound snobbish. I just believe you can only get the deepest sense of immersion into the sim if you fly the most difficult settings. It's just my opinion, and not a disparagement of anyone who wishes to fly the sim otherwise.
Yeah, man. Great stuff. Of course, David, in due time as people become more experienced with managing the Spit, you may have to change your ways, and hook up with a wingman to help insure your survival. One great pilot against two good pilots doesn't seem like good odds to me. Thanks for the post! Aquarius? Or Pisces? :D
Flyby out

reflected
05-04-2011, 01:52 PM
I like flying all planes so here's my experience:

Hurricane: feels a bit sluggish, but it does fine against 109-s if you're careful. Spitfires can devaur it in seconds.

Spitfire: easy to down anything in it.

109: you can BnZ Hurricanes, but don't attack Spitfires unless you have a great E advantage and you have 2 wingmen. Load AP bullets in your MGs, they damage allright! And you have so much ammo!

So the Hurri & 109's relative performance seems to be OK, but the Spit stands out very much, making it a foe with an unfair advantage. RAF planes run out of ammo very quickly, so you can play that card if you're fighting one.

I'm not a luftwhiner, the Spit has always been my favorite plane. Still...

skouras
05-04-2011, 02:30 PM
only the Emil 109on full real everyday:-)
some people that flying hurricanes and spits are very good and experience pilots..the spit can turn more quickly than the Emil but i use my rudder a lot when i want to keep someone on my guns..
what i do when someone is behind me i fly really really low so the tracers is above me and cannot shoot me down...it works every time...:-)the trick is not t chase someone for to long cause someone else will be behind you soon..get an altitude of 4.000 3.000 meters enough for dive approach the target and get away
if you ready to shoot don't...wait a little longer:!:
i set my fuel about 50 so i have enough time for patrol and combat..
i use my guns to see where the tracers goes and give a quick burst of cannons
i don't chase to shoot down an enemy in flames but to damage his plane...sooner or later he is going to bail out:-)
hope this help...

Flyby
05-04-2011, 10:57 PM
reflected, and skouras, very good perspectives you put forth. I'd have figured the Hurricane to be pretty much dead meat, but I guess you can never be too careful. As for going up against the Spit, even the real pilots of both sides seem to be split on which is faster. I suppose it just depends on where one encountered the other; efficiency at altitude perhaps being the issue there (but don't quote me on it).
Either way, there's nothing like going up against real live breathers in full real combat. Seems it's still the ones you don't see that get you, eh? ;) Thanks for the replies. Can't wait to get the game, my new system and to be up among you.
Flyby out

Bloblast
05-10-2011, 10:02 PM
I really like the 109 prop set 80% radiators 50% elevator trim -1.

Use energy against the Spit. Avoid turning after Spit with low energy.
Use canon only from close distance, a few cannon hits can cripple the plane and finish of with MG. Very effective AC.

Flyby
05-11-2011, 01:17 AM
I really like the 109 prop set 90% radiators 50% elevator trim -1.

Use energy against the Spit. Avoid turning after Spit with low energy.
Use canon only from close distance, a few cannon hits can cripple the plane and finish of with MG. Very effective AC.
Ah! Beware the Hun in the Sun, eh? The Emil is an energy fighter (boom~n~zoom). I guess the penalty was the heavy use of fuel to gain altitude over the Brit fighters, and so a short time over the cliffs. I guess. Good advice about getting close then using canon.
Flyby out

Blackdog_kt
05-11-2011, 04:07 AM
I think all the fighters actually stand good chances to score kills, thanks to the improved DM.

I'm not going online until we get the next official patch (too many people running different versions with the beta patches currently and that creates problems for multiplayer), but my experience from practicing offline against a wide variety of targets is that the machine guns pack a noticeable punch in this sim thanks to the complex DM.

Having them centrally mounted and with so many rounds in the 109 also helps a lot, in fact i find that most of my kills against fighters are with MG rounds only. They have a high rate of fire and none of the fighters in the sim are sufficiently armored, i've even scored a pilot kill on an AI spit firing only with the MGs from dead six.

If you want to gauge this for yourself and see how pronounced the difference is in comparison to IL2, get in a G.50 and set-up a QMB sortie against some AI Gladiators. The 12.7mm Bredas were a bit harder to aim (but i hadn't messed with convergence and ammo belt settings yet when i flew that sortie) and slower-firing, so you do tend to miss a bit more.

However, most of the times that i did score hits it only took 3-4 impacts to score a kill and 90% of the time it was pilot kills. I think the Bredas have some sort of incendiary/explosive round and that works wonders if you approach with a bit of deflection and not straight from dead six.

Flyby
05-11-2011, 09:28 PM
Individual aircraft performance aside, if the tactical situation is right, one type can prevail over another. My interest is in how the Emil acquits itself against it's main foes. But again, on any given day, whomever holds an advantage can succeed. I guess I like the Emil, and the problems it's short range presents for limited fighter escort, and even friejags.
Flyby out

Blakduk
05-12-2011, 12:23 AM
Flyby- i'm finding the difference between the Merlin powered machines and the 109 to be quite stark. The merlin is definitely more robust than the DB- it seems you have to watch the gauges much more closely on the DB as it is very easy to over-rev it and that means game over.
The merlin is practically bullet proof if you keep your radiator open.
The acceleration of the Spit and Hurricane is woeful- if you're in a 109 with more E, they are toast. A number of times i've been caught climbing in a Spit from an airfield on full switch servers and there is no chance of getting E to make it a fair fight, whereas in a 109 you can get some speed up to get away just by dropping the nose. The difference to Il2 is quite marked.
From accounts i've read of vets opinions it seems pretty accurate, the Spits are definitely easier to fly but if you master the 109 you're deadly.

Flyby
05-12-2011, 12:38 AM
Thanks for the comparison, Blakduk. I thought the Merlins might take more tending to versus the DB. But that speaks to workload, not durability. Each sides premier fighters seem to have their strengths and weaknesses. So again, good tactical advantage comes into play. How cool is that? :D
Flyby out.

Blackdog_kt
05-12-2011, 12:47 AM
I thought the Merlins might take more tending to versus the DB. But that speaks to workload, not durability.

Actually, it's the other way around. The RAF fighters are equipped with constant speed props and automatic boost control. That means you can set your RPM and forget about it.

You can also set your manifold pressure and the auto boost will maintain it steady despite altitude changes (at least as long as you're not so high up that it can't due to lack of ambient air pressure).

Of course, if you go to coarse pitch/lower RPM the manifold pressure will rise and you'll need to readjust it. However, the overall recipe is:

1) experiment in free flight and find the highest power setting you can run with the lowest radiator use without overheating
2) set it once upon entering combat and forget about it, unless you need to chop throttle in an overshoot situation or something similar


The 109 on the other hand has neither of these systems. Manifold pressure for a given throttle position will vary with altitude. The RPMs also vary with airspeed, manifold pressure and possibly attitude and G-load and you have to "dance" on the pitch controls to keep it where it should be.

That being said, i find that taking the time to get used to it in free flight (seems like this is a must for me on every aircraft :grin: ) and getting used to how each RPM band sounds, i can easily keep it within limits and maintain optimum RPM for whatever it is i'm doing without looking at instruments.

It's like shifting gears in a manual transmission car, after a while you do it by engine sound and sense of speed ;)

Flyby
05-12-2011, 01:43 AM
Actually, it's the other way around. The RAF fighters are equipped with constant speed props and automatic boost control. That means you can set your RPM and forget about it.

You can also set your manifold pressure and the auto boost will maintain it steady despite altitude changes (at least as long as you're not so high up that it can't due to lack of ambient air pressure).

Of course, if you go to coarse pitch/lower RPM the manifold pressure will rise and you'll need to readjust it. However, the overall recipe is:

1) experiment in free flight and find the highest power setting you can run with the lowest radiator use without overheating
2) set it once upon entering combat and forget about it, unless you need to chop throttle in an overshoot situation or something similar


The 109 on the other hand has neither of these systems. Manifold pressure for a given throttle position will vary with altitude. The RPMs also vary with airspeed, manifold pressure and possibly attitude and G-load and you have to "dance" on the pitch controls to keep it where it should be.

That being said, i find that taking the time to get used to it in free flight (seems like this is a must for me on every aircraft :grin: ) and getting used to how each RPM band sounds, i can easily keep it within limits and maintain optimum RPM for whatever it is i'm doing without looking at instruments.

It's like shifting gears in a manual transmission car, after a while you do it by engine sound and sense of speed ;)
Excellent stuff! Thanks Blackdog_kt. I've got to get my system built so I can fly this game, and the Emile! ;)
Flyby out