tad4u
05-01-2011, 06:43 PM
Hi All
I m experiencing a crash problem with this version of Men of War: Assault Squad when playing mp over Internet
Here the snapsot : http://www.imagup.com/data/1118940225.html
For your information DEP (Data Execution Prevention ) is OFF for my programm
OS : WIN7
computer Alienware m11x R2 with i7 and GT 335
Any help ?
****************************
The log
****************************
Enabling Low Fragmentation Heap succeeded
"c:\program files (x86)\steam\steamapps\common\men of war assault squad\mow_assault_squad.exe"
Product: Men of War: Assault Squad - v1.85.3 - standard
Build: 2011.04.19 18:22 - 0x00000000
Total video memory reported: -1501560832
Local video memory detected: -1495171136
Repository: 119635 resources
[00:00:19] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
Starting "single/01_usa-skirmish/01_usa-overlord:0"
[00:04:05] Undefined material for entity : skirmish_target[raw] (/entity/service/skirmish/skirmish_target/skirmish_target.def, 19)
[00:04:05] Undefined material for entity : skirmish_target[0] (/map/single/01_usa-skirmish/01_usa-overlord/0.mi/skirmish_units(usa).mi, 2179)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" pz4h[35] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stug3g[36] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[247] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "3" for texture "/texture/common/model/all_wheels01" m3_usa[155] (eskeletontexmod.cpp, 210)
[00:04:25] Stuff 'light' not found (estuffs.cpp, 234)
GameThreadStart
[00:04:25] unknown sound file 'mission/single/01_usa-skirmish/01_usa-overlord/start' (edevicesoundmanager.cpp, 573)
>autoassign human[37:mp/usa/rifle]
>autoassign human[38:mp/usa/squadleader2]
>autoassign human[39:mp/usa/rifle]
>autoassign human[40:mp/usa/rifle]
>autoassign human[41:mp/usa/rifle]
>autoassign human[42:mp/usa/rifle]
>autoassign human[43:mp/usa/rifle]
>autoassign human[44:mp/usa/rifle]
Units assignment
37 Auto(Units() P4[0]{}) -> P4human[37:mp/usa/rifle] is joined to 4a6205 squad
38 Auto(Units(P4:1 ) P4[1]{}) -> P4human[38:mp/usa/squadleader2] is joined to 4a6205 squad
39 Auto(Units(P4:2 ) P4[2]{}) -> P4human[39:mp/usa/rifle] is joined to 4a6205 squad
40 Auto(Units(P4:3 ) P4[3]{}) -> P4human[40:mp/usa/rifle] is joined to 4a6205 squad
41 Auto(Units(P4:4 ) P4[4]{}) -> P4human[41:mp/usa/rifle] is joined to 4a6205 squad
42 Auto(Units(P4:5 ) P4[5]{}) -> P4human[42:mp/usa/rifle] is joined to 4a6205 squad
43 Auto(Units(P4:6 ) P4[6]{}) -> P4human[43:mp/usa/rifle] is joined to 4a6205 squad
44 Auto(Units(P4:7 ) P4[7]{}) -> P4human[44:mp/usa/rifle] is joined to 4a6205 squad
>autoassign human[261:mp/usa/mgun]
>autoassign human[262:mp/usa/smg]
>autoassign human[263:mp/usa/squadleader2]
>autoassign human[264:mp/usa/medic]
>autoassign human[265:mp/usa/smg]
>autoassign human[266:mp/usa/smg]
>autoassign human[267:mp/usa/rifle]
>autoassign human[420:mp/usa/rifle]
>autoassign human[518:mp/usa/rifle]
>autoassign human[519:mp/usa/rifle]
Units assignment
261 Auto(Units(P4:8 ) P4[8]{}) -> P4human[261:mp/usa/mgun] is joined to 4a33625 squad
262 Auto(Units(P4:9 ) P4[9]{}) -> P4human[262:mp/usa/smg] is joined to 4a33625 squad
263 Auto(Units(P4:10 ) P4[10]{}) -> P4human[263:mp/usa/squadleader2] is joined to 4a33625 squad
264 Auto(Units(P4:11 ) P4[11]{}) -> P4human[264:mp/usa/medic] is joined to 4a33625 squad
265 Auto(Units(P4:12 ) P4[12]{}) -> P4human[265:mp/usa/smg] is joined to 4a33625 squad
266 Auto(Units(P4:13 ) P4[13]{}) -> P4human[266:mp/usa/smg] is joined to 4a33625 squad
267 Auto(Units(P4:14 ) P4[14]{}) -> P4human[267:mp/usa/rifle] is joined to 4a33625 squad
420 Auto(Units(P4:15 ) P4[15]{}) -> P4human[420:mp/usa/rifle] is joined to 4a33625 squad
518 Auto(Units(P4:16 ) P4[16]{}) -> P4human[518:mp/usa/rifle] is joined to 4a33625 squad
519 Auto(Units(P4:17 ) P4[17]{}) -> P4human[519:mp/usa/rifle] is joined to 4a33625 squad
>autoassign m1mortar[530]
Units assignment
530 Auto(Units(P4:18 ) P4[18]{}) -> P4m1mortar[530] is joined to 4a70365 squad
****************************
The rest is attached in log.zip
Snapshot for craching
Best regards
tad4u
I m experiencing a crash problem with this version of Men of War: Assault Squad when playing mp over Internet
Here the snapsot : http://www.imagup.com/data/1118940225.html
For your information DEP (Data Execution Prevention ) is OFF for my programm
OS : WIN7
computer Alienware m11x R2 with i7 and GT 335
Any help ?
****************************
The log
****************************
Enabling Low Fragmentation Heap succeeded
"c:\program files (x86)\steam\steamapps\common\men of war assault squad\mow_assault_squad.exe"
Product: Men of War: Assault Squad - v1.85.3 - standard
Build: 2011.04.19 18:22 - 0x00000000
Total video memory reported: -1501560832
Local video memory detected: -1495171136
Repository: 119635 resources
[00:00:19] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
[00:03:55] Property "settings/friendlyfire/" is obsolete (/set/multiplayer/games/cooperative.set, 25)
Starting "single/01_usa-skirmish/01_usa-overlord:0"
[00:04:05] Undefined material for entity : skirmish_target[raw] (/entity/service/skirmish/skirmish_target/skirmish_target.def, 19)
[00:04:05] Undefined material for entity : skirmish_target[0] (/map/single/01_usa-skirmish/01_usa-overlord/0.mi/skirmish_units(usa).mi, 2179)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" pz4h[35] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz4g" stug3g[36] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "2" for texture "/texture/common/animation/track_pz5" pz5g[247] (eskeletontexmod.cpp, 210)
[00:04:11] Texmod: invalid "3" for texture "/texture/common/model/all_wheels01" m3_usa[155] (eskeletontexmod.cpp, 210)
[00:04:25] Stuff 'light' not found (estuffs.cpp, 234)
GameThreadStart
[00:04:25] unknown sound file 'mission/single/01_usa-skirmish/01_usa-overlord/start' (edevicesoundmanager.cpp, 573)
>autoassign human[37:mp/usa/rifle]
>autoassign human[38:mp/usa/squadleader2]
>autoassign human[39:mp/usa/rifle]
>autoassign human[40:mp/usa/rifle]
>autoassign human[41:mp/usa/rifle]
>autoassign human[42:mp/usa/rifle]
>autoassign human[43:mp/usa/rifle]
>autoassign human[44:mp/usa/rifle]
Units assignment
37 Auto(Units() P4[0]{}) -> P4human[37:mp/usa/rifle] is joined to 4a6205 squad
38 Auto(Units(P4:1 ) P4[1]{}) -> P4human[38:mp/usa/squadleader2] is joined to 4a6205 squad
39 Auto(Units(P4:2 ) P4[2]{}) -> P4human[39:mp/usa/rifle] is joined to 4a6205 squad
40 Auto(Units(P4:3 ) P4[3]{}) -> P4human[40:mp/usa/rifle] is joined to 4a6205 squad
41 Auto(Units(P4:4 ) P4[4]{}) -> P4human[41:mp/usa/rifle] is joined to 4a6205 squad
42 Auto(Units(P4:5 ) P4[5]{}) -> P4human[42:mp/usa/rifle] is joined to 4a6205 squad
43 Auto(Units(P4:6 ) P4[6]{}) -> P4human[43:mp/usa/rifle] is joined to 4a6205 squad
44 Auto(Units(P4:7 ) P4[7]{}) -> P4human[44:mp/usa/rifle] is joined to 4a6205 squad
>autoassign human[261:mp/usa/mgun]
>autoassign human[262:mp/usa/smg]
>autoassign human[263:mp/usa/squadleader2]
>autoassign human[264:mp/usa/medic]
>autoassign human[265:mp/usa/smg]
>autoassign human[266:mp/usa/smg]
>autoassign human[267:mp/usa/rifle]
>autoassign human[420:mp/usa/rifle]
>autoassign human[518:mp/usa/rifle]
>autoassign human[519:mp/usa/rifle]
Units assignment
261 Auto(Units(P4:8 ) P4[8]{}) -> P4human[261:mp/usa/mgun] is joined to 4a33625 squad
262 Auto(Units(P4:9 ) P4[9]{}) -> P4human[262:mp/usa/smg] is joined to 4a33625 squad
263 Auto(Units(P4:10 ) P4[10]{}) -> P4human[263:mp/usa/squadleader2] is joined to 4a33625 squad
264 Auto(Units(P4:11 ) P4[11]{}) -> P4human[264:mp/usa/medic] is joined to 4a33625 squad
265 Auto(Units(P4:12 ) P4[12]{}) -> P4human[265:mp/usa/smg] is joined to 4a33625 squad
266 Auto(Units(P4:13 ) P4[13]{}) -> P4human[266:mp/usa/smg] is joined to 4a33625 squad
267 Auto(Units(P4:14 ) P4[14]{}) -> P4human[267:mp/usa/rifle] is joined to 4a33625 squad
420 Auto(Units(P4:15 ) P4[15]{}) -> P4human[420:mp/usa/rifle] is joined to 4a33625 squad
518 Auto(Units(P4:16 ) P4[16]{}) -> P4human[518:mp/usa/rifle] is joined to 4a33625 squad
519 Auto(Units(P4:17 ) P4[17]{}) -> P4human[519:mp/usa/rifle] is joined to 4a33625 squad
>autoassign m1mortar[530]
Units assignment
530 Auto(Units(P4:18 ) P4[18]{}) -> P4m1mortar[530] is joined to 4a70365 squad
****************************
The rest is attached in log.zip
Snapshot for craching
Best regards
tad4u