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wybaugh
10-21-2007, 02:47 PM
I really want to buy Fantasy Wars but I have never been able to get around the following problem.

When starting the demo I receive the following error:

INO-CO sadly reports: Program has crashed

Call Stack Functions:

<address in .exe>

I've googled this but have not received any valid information...especially not in English.

Any help would be greatly appreciated.

Bill

Evgeny
10-22-2007, 05:35 AM
Hi, I advise you to ask our support team (support at 1cpublishing.eu)

Thank you for your question.

Sok4R
12-30-2007, 06:41 PM
any updates on this problem? has anyone encountered it with the full version?

i tried with the english and german demo, same error.

KingDude
12-31-2007, 12:42 AM
Got the same error in the full release when my mage casts a 'fireball'... seems to only occur when this is cast. Happens intermittently..so not a real problem - given the game autosaves everymove it makes it relatively painless..however inconvenient. It would be good to see this fixed in a patch.

Sok4R
12-31-2007, 03:40 PM
my problem is that a can't even start the demo - it crashes after some short loading time.

Godhammer
01-05-2008, 01:14 AM
I have the US full version. I have the same exact problem. I can't even get the game up and running. I've searched and can't seem to find an answer anywhere.

bman654
01-05-2008, 03:03 AM
try looking in the Fantasy Wars folder for these files and see if any of them have a meaningful error message in them:

Generals_Debug.log
Generals_Error.log
gui_log.txt
message.log

Godhammer
01-05-2008, 03:31 AM
Thanks for the fast reply!!

I'm finding some errors in the Message.log and Generals_Debug.log. Both seem to have the same basic message. I won't include everything, but they seem to follow the same basic pattern:

SetF ~[cl_force_eng] [1.000000], variable not found
0.370 0 SetF ~[r_strips] [0.000000], variable not found
0.370 0 SetF ~[r_hwcursor] [1.000000], variable not found
0.370 0 SetF ~[r_debug_query] [0.000000], variable not found
0.370 0 SetF ~[d_prefetch] [0.000000], variable not found
0.370 0 SetF ~[d_prefetchspells] [1.000000], variable not found
0.370 0 SetF ~[d_sleep] [-1.000000], variable not found
0.370 0 SetF ~[d_vmem_impaired] [0.000000], variable not found

Not sure if this helps. Thanks again!

R

bman654
01-05-2008, 12:45 PM
that seems to be normal b/c i have those too and my game works.
Let's try this. Paste like the last 5 lines from each file. I'll compare them with mine and then I can see what comes next in my file and maybe that will tell us "where" it is crashing.

Godhammer
01-05-2008, 09:11 PM
Ok, sounds good. Thanks again for the help!

Here's the Generals_Debug.log (I put the error in bold)

2.1250: ModuleTimer_c initialized in 3.41 sec
2.2960: [Render] RenderInit()
2.3120: [Render] RenderSwitchMode: 1024x768, windowed=0
2.3120: [Render] window style: 94000000
2.3120: [Render] window ex style: 00000000
2.3120: [Render] iAdapterToUse=0 tDeviceType=1
2.3120: [Render] DeviceType=0; vs=00000000
2.3590: Cannot create device: hr=80004005 (E_FAIL)18.4060: ModuleExtCon_c: still initialized!
18.4060: ModuleSinCos_c: still initialized!
18.4060: ModuleLog_c: still initialized!
18.4060: ModuleConsole_c: still initialized!
18.4060: ModuleSerialize_c: still initialized!
18.4060: ModuleTbmConfig_c: still initialized!
18.4060: ModuleProfiler_c: still initialized!
18.4060: ModuleFile_c: still initialized!
18.4060: ModuleTimer_c: still initialized!

Here is the Messag.log file (I included extra to where you can actually see the error I get in the pop-up window)

iAdapterToUse=0 tDeviceType=1
4.423 0 [Render] DeviceType=0; vs=00000000
4.463 0 Cannot create device: hr=80004005 (E_FAIL)

PROGRAM IS CRASHED!!!
Exception code: 80000003 BREAKPOINT
Fault address: 7C812A7B 01:00011A7B C:\WINDOWS\system32\kernel32.dll

Registers:
EAX:0022CDE8
EBX:00000002
ECX:7C91056D
EDX:0126B3E0
ESI:00000000
EDI:00000000

CS:EIP:001B:7C812A7A

SS:ESP:0023:0022CDE4 EBP:0022CE38

DS:0023 ES:0023 FS:003B GS:0000

Flags:00000246

MM0 = 00c4c8ee00c4c8ee
MM1 = 0000000000000000
MM2 = 000000c700c900ee
MM3 = 000000c500c900ee
MM4 = 00c6caef00c8caef
MM5 = 000000c600ca00ef
MM6 = 0000000000000000
MM7 = 0080008000800080

Call stack:
Address Frame Function SourceFile
7C812A7A 0022CE38 RaiseException+51
00559475 00000001 Localization::DecodeList+7085

bman654
01-05-2008, 09:51 PM
Hmm in both files I have this for devicetype just before your error:

1.520 0 [Render] DeviceType=1; vs=FFFE0200
10.197 0 [Render] HWVP device created

So that makes it sound like the problem is with the video card or its installation.
Try running DXDIAG (Start -> Run -> DXDIAG ) and click on the Display tab and see if there is anything blank or Disabled or Not Found or Error or something.
You might also try re-installing your video card driver (latest version of course). What kind of vid card do youhave? And do you have a dual-core machine? If so, you might try setting the processor affinity to a single cpu for the game.

Godhammer
01-05-2008, 11:55 PM
My video card is a NVIDIA GeForce Go 7400. I updated the drivers and tried to change the processor affinity. Both failed. I even tried to run it in Windows 2000 compatability mode with no luck.

I did find one thread where someone said they had this problem and contacted "tech support". He/she said they were told to go to Microsoft and "download some program", which they did and it now works. Of course they didn't mention which program it was. This may or may not be the solution, but I don't know what program it is that I should download and try.

bman654
01-06-2008, 01:48 AM
well either get the user to spill the beans or try contacting tech support. good luck.

Ogre
01-06-2008, 08:09 PM
They may be speaking of the C library. go here

http://www.fantasywars-thegame.com/index_uk.html

go to bonus and pick demo. Then download the extra file needed if you cannot run demo.

Sok4R
01-08-2008, 11:58 AM
i totally forgot this thread =)

now, heres my Generals_Debug.log (from German Demo) (just removed some unnecessary lines, post got to much charactes =)
1.2810: <* AppStartup BEGIN
1.2810: [Startup] [.\MainGame\Main.cpp,263,AppStartup] >>>>>>>>>>>> AppStartup() starting...
1.4060: Media path: 'E:\Fantasy Wars Demo\Data/'
1.4690: StartupInfo: STARTUP_NORMAL, isSafeMode =0
1.4690: Video mode: Config
1.4690: [Startup] [.\MainGame\Main.cpp,312,AppStartup] >>>> Files & folders setup started in 0.1870 s
1.4690: FS game mode: normal
1.4690: p0
1.4690:
9.2190: --- building media hash
9.2190: --- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09
9.2190: ModuleFile_c initialized in 7.75 sec
9.2340: SetS ~[net_battle_server] [thebloody.net], variable not found
9.2340: SetS ~[net_server_name] [127.0.0.1], variable not found
9.2340: SetS ~[net_client_name] [test], variable not found
9.2340: SetF ~[net_battle_port] [5432.000000], variable not found
9.2340: SetF ~[net_port] [5432.000000], variable not found
9.2340: SetF ~[net_replicate_packet_size] [1024.000000], variable not found
9.2340: SetF ~[net_debug_level] [0.000000], variable not found
9.2340: SetF ~[net_debug_src] [0.000000], variable not found
9.2340: SetF ~[cl_classic_controls] [1.000000], variable not found
9.2340: SetF ~[cl_camera_adjusting] [0.000000], variable not found
9.2340: SetF ~[cl_compass] [1.000000], variable not found
9.2340: SetF ~[cl_force_eng] [1.000000], variable not found
9.2340: SetF ~[r_strips] [0.000000], variable not found
9.2340: SetF ~[r_hwcursor] [1.000000], variable not found
9.2340: SetF ~[r_debug_query] [0.000000], variable not found
9.2340: SetF ~[d_prefetch] [0.000000], variable not found
9.2340: SetF ~[d_prefetchspells] [1.000000], variable not found
9.2340: SetF ~[d_sleep] [-1.000000], variable not found
9.2340: SetF ~[d_vmem_impaired] [0.000000], variable not found
9.2970: [Startup] [.\MainGame\Main.cpp,333,AppStartup] >>>> Configuration & file modules started in 7.8280 s
9.3280: [Startup] [.\MainGame\Main.cpp,349,AppStartup] >>>> Profiles started in 0.0320 s
9.3280: [AppWin] AppFullScreenCallback: Set fullscreen style
9.3280: [Startup] [.\MainGame\Main.cpp,365,AppStartup] >>>> Video setup - first part started in 0.0000 s
9.3440: ModuleTimer_c initialized in 16.58 sec
9.4060: [Render] RenderInit()
9.4060: [Render] RenderSwitchMode: 1024x768, windowed=0
9.4060: [Render] window style: 94000000
9.4060: [Render] window ex style: 00000000
9.4060: [Render] iAdapterToUse=0 tDeviceType=1
9.4060: [Render] DeviceType=1; vs=FFFE0300
10.0780: [Render] HWVP device created
10.0780: [Render] NotifyDeviceFound
10.1250: [Render] pass 1 done in 0.0430, 0 of 0 objects processed
10.1250: [Render] pass 2 done in 0.0431, 0 of 0 objects processed
10.1250: [Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
10.1250: [Render] g_bShouldResize = false;
15.4690: [Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
15.7190: ModuleRender_c initialized in 6.38 sec
15.7340: [Startup] [.\MainGame\Main.cpp,381,AppStartup] >>>> Render module started in 22.9859 s
15.7340: [Startup] [.\MainGame\Main.cpp,386,AppStartup] >>>> Shaders library started in 0.0001 s
15.7340: Set shadowmap size to 1024
15.7340: [Startup] [.\MainGame\Main.cpp,393,AppStartup] >>>> Video setup - second part started in 0.0022 s
15.7340: [Startup] [.\MainGame\Main.cpp,397,AppStartup] >>>> WinEx started in 0.0001 s
15.7340: [Startup] [.\MainGame\Main.cpp,410,AppStartup] >>>>>>>>>>>> AppStartup() started in 31.0353 s
15.7340: [Startup] [.\MainGame\Main.cpp,414,AppStartup] >>>> Add(ShadowUpdate) started in 0.0001 s
15.7340: <* AppStartup END
15.7340: [AppWin] AppStartup completed in 31.05 sec
15.7340: [Startup] [.\WorldViews\StaticViewData.cpp,36,Init] >>>>>>>>>>>> StaticViewData::Init starting...
15.7650: [Startup] [.\WorldViews\StaticViewData.cpp,40,Init] >>>> animDefinitions started in 0.0379 s
15.7970: [Startup] [.\WorldViews\StaticViewData.cpp,44,Init] >>>> unitFormations started in 0.0348 s
15.8120: [Startup] [.\WorldViews\StaticViewData.cpp,48,Init] >>>> animMetaGroups started in 0.0096 s
15.8120: [Startup] [.\unitAvatarClass.cpp,841,InitFrom] >>>>>>>>>>>> UnitAvatarClassSet starting...
15.9370: [Startup] [.\unitAvatarClass.cpp,849,InitFrom] >>>> TXML started in 0.1183 s
15.9370: [Startup] [.\unitAvatarClass.cpp,860,InitFrom] >>>> Common data started in 0.0002 s
15.9530: [Startup] [.\unitAvatarClass.cpp,871,InitFrom] >>>> Parts file enumeration started in 0.0193 s
16.2500: [Startup] [.\unitAvatarClass.cpp,899,InitFrom] >>>> Avatar classes started in 0.3007 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,52,Init] >>>> unitClasses started in 0.4447 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,54,Init] >>>>>>>>>>>> StaticViewData::Init started in 0.5270 s
16.2650: SystemGameStateInfo::Init(): GameState_AppStartup
16.2650: [GameStates] [.\GameStates\SystemLayer\GameStateManager.cpp,666, ActivateState] activating GameState_AppStartup...
16.2650: [.\CursorManagement.cpp,64,InitHWCursor] 32 32
16.3900: [GUI] [.\SystemLevel\Cursor\HWCursor.cpp,54,RegisterImage] Cannot load cursor 'cursor_attach' (Data\SkinnedGUI\Cursors\cursor_attach.cur)
16.7500: [GUI] [.\CursorManagement.cpp,117,ChangeCursor] Hardware cursor selected
16.7970: <* GameState_AppStartup BEGIN
16.7970: [Startup] [.\GameStates\GameState_AppStartup.cpp,116,OnProces sState] >>>>>>>>>>>> GameState_AppStartup() starting...
16.8280: Localizer started but not initialized
16.9370: [Startup] [.\GameStates\GameState_AppStartup.cpp,140,OnProces sState] >>>> Localization started in 0.1396 s
17.0310: [DirectInput] SetCooperativeLevel function failed: hr=0x80004001
17.0310: [DirectInput] Failed to initialize keyboard


Seems like the Game has some problems with my keyboard (Microsoft Natural 4000 with lastest Drivers). Message.log states the same error:
0.000 0 Media path: 'E:\Fantasy Wars Demo\Data/'
0.062 0 FS game mode: normal
0.062 0 p0

7.812 0 --- building media hash
7.812 0 --- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09
7.812 0 ModuleFile_c initialized in 7.75 sec
7.828 0 SetS ~[net_battle_server] [thebloody.net], variable not found
7.828 0 SetS ~[net_server_name] [127.0.0.1], variable not found
7.828 0 SetS ~[net_client_name] [test], variable not found
7.828 0 SetF ~[net_battle_port] [5432.000000], variable not found
7.828 0 SetF ~[net_port] [5432.000000], variable not found
7.828 0 SetF ~[net_replicate_packet_size] [1024.000000], variable not found
7.828 0 SetF ~[net_debug_level] [0.000000], variable not found
7.828 0 SetF ~[net_debug_src] [0.000000], variable not found
7.828 0 SetF ~[cl_classic_controls] [1.000000], variable not found
7.828 0 SetF ~[cl_camera_adjusting] [0.000000], variable not found
7.828 0 SetF ~[cl_compass] [1.000000], variable not found
7.828 0 SetF ~[cl_force_eng] [1.000000], variable not found
7.828 0 SetF ~[r_strips] [0.000000], variable not found
7.828 0 SetF ~[r_hwcursor] [1.000000], variable not found
7.828 0 SetF ~[r_debug_query] [0.000000], variable not found
7.828 0 SetF ~[d_prefetch] [0.000000], variable not found
7.828 0 SetF ~[d_prefetchspells] [1.000000], variable not found
7.828 0 SetF ~[d_sleep] [-1.000000], variable not found
7.828 0 SetF ~[d_vmem_impaired] [0.000000], variable not found
7.922 0 [AppWin] AppFullScreenCallback: Set fullscreen style
24.519 0 ModuleTimer_c initialized in 16.58 sec
24.588 0 [Render] RenderInit()
24.588 0 [Render] RenderSwitchMode: 1024x768, windowed=0
24.588 0 [Render] window style: 94000000
24.588 0 [Render] window ex style: 00000000
24.590 0 [Render] iAdapterToUse=0 tDeviceType=1
24.590 0 [Render] DeviceType=1; vs=FFFE0300
25.263 0 [Render] HWVP device created
25.264 0 [Render] NotifyDeviceFound
25.307 0 [Render] pass 1 done in 0.0430, 0 of 0 objects processed
25.307 0 [Render] pass 2 done in 0.0431, 0 of 0 objects processed
25.307 0 [Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
25.307 0 [Render] g_bShouldResize = false;
30.646 0 [Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
30.897 0 ModuleRender_c initialized in 6.38 sec
30.910 0 [AppWin] AppStartup completed in 31.05 sec
32.208 0 [DirectInput] SetCooperativeLevel function failed: hr=0x80004001
32.210 0 [DirectInput] Failed to initialize keyboard

PROGRAM IS CRASHED!!!
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 01EDED85 00:02080040 E:\Fantasy Wars Demo\fw.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00002AE7
EDX:00139381
ESI:00000002
EDI:0593DC90

CS:EIP:001B:01EDED85

SS:ESP:0023:00139494 EBP:00000006

DS:0023 ES:0023 FS:003B GS:0000

Flags:00010246

MM0 = 001399a0be2bb6c0
MM1 = bbb405380000002c
MM2 = 0000000000139834
MM3 = abd5ca7880535519
MM4 = b000000000000000
MM5 = 9304000000000000
MM6 = da7a640000000000
MM7 = 9cfe45867d5b4800

Call stack:
Address Frame Function SourceFile
01EDED85 00000006

i hope this could help.
My other System-Specs:
AMD Athlon64 X2 4200+
ASRock 939Dual-SATA2
2GB G.Skill Ram (2.5-3-3-6)
ASUS GF7800GT 256MB RAM
Microsoft Natural 4000 Keyboard
Logitech G5 Mouse

everything with the lastest official and stable drivers, no betas oder hacked/third party drivers.

MisterBarca
03-30-2008, 03:27 PM
They may be speaking of the C library. go here

http://www.fantasywars-thegame.com/index_uk.html

go to bonus and pick demo. Then download the extra file needed if you cannot run demo.

I did and I still cannot run it.