PDA

View Full Version : Anyone notice break up speed/g-force related differences with 4.10?


noxnoctum
04-09-2011, 06:30 PM
I dunno, but to me, it seems that when I'm flying in my two favorite planes these days, the Tempest and 190 (any), I have to be WAY more cautious about turns at high speed and just diving in general.

One of the oddest things I've had happen is that I was flying along in a Tempy straight and level at 500kph (not in a dive in other words) and my wing just suddenly broke off (I had been looking at the map for a second but was still flying straight when I closed the map).

Anyone else noticing the FM being less forgiving about break speed and that sort of thing?

Also I sometimes hear "cracks" in the plane but can't see any visible damage (nothing's broken off the plane) and this'll often happen at speeds of only 400-550 kph and not in ridiculously tight turns either...

Anyone else noticing this kind of thing or am I just crazy?

rga
04-09-2011, 06:56 PM
It's very likely that you pulled (actually pushed :D) too much negative G. Remember, negative G-Limit is much lower than positive one. If your elevator trim is off, and you try to keep your nose level, you must counter the lift by pushing the stick forward. Do it too harsh and something bad will happend.

Negative G is a huge AI's exploit. They just push the stick forward and dive away, there's no way you can follow without breaking your own wing. Hope that G-limit will be someday applied for AI too.

Curiously enough, I once tried to find out how much G you must endure during carrier catapult take off (I know it's a mod but it's also quite a good one anyway). Despite the fact that you're accelerated from 0 to 200 kph in matter of seconds, the G-meter (wonderwoman view) always shows 1.

noxnoctum
04-09-2011, 11:47 PM
This was all online, and when I'm bnzing someone I always set myself up to pull positive Gs.

Regardless, how does that explain the level flight wing break off? Weird stuff man.

AndyJWest
04-10-2011, 01:21 AM
From the 4.10 user guide:
Structural G Limits
Before 4.10 patch all aircraft in IL2 have a single fixed Structural G limit of +13.5G. It only
really becomes an issue with aircraft with exceptionally light elevators such as the P-51. Pull
more than +13.5G and you loose your wings. The real life situation is a little more
complicated. Real aircraft are designed with an Ultimate load and In Service design load. Both
are for a defined configuration and weight.
In Service load is the typical G available to the pilot. As long as this the G is not exceeded then
no aircraft damage will occur. Exceed the In service G limit then damage of varying degrees
may occur like bent airframes etc. Exceed the Ultimate load then severe damage will occur
typically resulting in structural failure like wings coming off etc. Typically a safety factor of 1.5
is used. So fighter plane with a design In service G limit of say +8G will have an Ultimate load
of +12G. As external stores and or weight is increased above the design weight, both G limits
reduce accordingly. Reduce weight (by dropping bombs or burning fuel etc.) and your G limits
increase. Bomber and Transport aircraft have G limits much lower than fighters.
So if you abuse the limits you damage the aircraft. Once damaged then its structural integrity
is reduced so the ultimate load reduces as well. In other words keep bending the airframe and
you will eventually weaken it to the point that very little extra G is required to induce
structural failure. A bent airframe won’t perform as well either.
How does this work in game? You take your stock standard Fighter Mk 1 with default
armament +100% Fuel your limits are +8G/+12G. You add 2 x 500lbs bombs. Your limits now
reduce to 5G/8G. So prior to the target you need to be a little more careful with your plane.
Lets say pre target you pull + 6G, you have exceeded the “in service” limit, you will hear a
damage sound cue and suffer a slight aerodynamic penalty. In addition your G limits have now
reduced to say 5G/6G. Bust these again and further aerodynamic penalties and further
reductions will apply. You progress to the target and release your bombs. Since the weight is
reduced your limits will increase but since you already bent the airframe you won’t get back
your original limits. You might then get say +8G/+10G. As you can see if you keep abusing the
limits you will end with a very weakened airframe.
In the case of heavy bombers, G limits will prevent any real aerobatic maneuvers. You will still
be able to evade quite well but you wont be able to BFM with plane like the A-20 anymore.
Bombers will be just that: Bombers.
G Indications
When the speedbar is enabled an indication of proximity to the Service limit is provided. When
you get within 25% of the current Service limit a "G" will be displayed on the top of the
speedbar. As you get to within 10% of the current Service limit the "G" will begin to flash. The
process being reversed as you reduce the G. No G cueing is provided if Speed bar is
deselected.
If players use No Cockpit View than direct readout of G is provided. Number is white while G's
are above 0, when you get within 25% of the current Service limit number turns to red. Below
0G,number is black.
Quick Mission Builder

If you haven't got the guide, ReadMe etc, download from here: http://www.mission4today.com/index.php?name=Downloads&file=details&id=3996

As for a wing breaking in level flight, that is odd - perhaps you had overstressed it previously, and a minor twitch was the final straw.

Regarding catapult launches, the G meter only measures forces in the aircraft vertical axis, and this should remain at 1G. (this incidentally, seems to be why a taildragger sitting on the ground registers less than 1G -the force isn't perpendicular to the aircraft datum. There is probably a rounding error too)