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Evgeny
10-08-2007, 09:38 AM
Here you can ask your questions addressed to Oleg and share your thoughts about the game. But, please, behave decently and don't deluge Oleg with senseless all the same questions, read the messages before posting. Oleg is very busy person, be ready for waiting for answers a bit.
Thank you in advance.

fly_zo
10-08-2007, 10:03 AM
First of all many thanks for opening this room, it is much appreciated.
Now my question:

Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ? ( sure hope is not final, though)

thanks in advance
Zoran

Waldo.Pepper
10-08-2007, 11:32 AM
I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.

Also, is it still 1C's plan to have UBI distribute SOW - BOB? Or will 1C now be doing this for the world? (Or will 1C use another game company?)

Jagdwaffe
10-08-2007, 12:30 PM
I hope that people can be sensible here and not ask silly questions. What we all want to know is when will SoW:BoB released? Oleg must be painfully aware of the question so let's just wait to hear what he has to say. I'm sure he wants BoB out in the shops as soon as possible.

I read somewhere a while ago that Oleg will continue to support IL2 after BoB is released so I think we should wait until a. he announces the BoB release date and b. wait to hear what he will do with IL2.

Patience is a virtue.

Monterey
10-08-2007, 12:35 PM
I would like to know if we could get a "system requirements" for BoB, so that we may get our systems ready for when it is finally released.

Thanks.

Megile
10-08-2007, 06:34 PM
I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?

SlipBall
10-08-2007, 08:13 PM
Hello Oleg,

and thankyou for the 1C forum, feel's like home!......I would like to know if in SOW, will we be having Dynamic campaigns?...I assume the answer is YES....Also, will we have the full mission builder, if so...are there any major advancement's in it's use,

thank's

76.IAP Männis
10-09-2007, 10:24 AM
Hi,
my question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground. There have been rumors on the net about this feature, are they true? :lol:

bigbossmalone
10-09-2007, 10:25 AM
Hi Oleg
Firstly, thanks for the best combat flight sim EVER! (IL2)
Secondly, thanks in advance for the future BEST combat flight sim EVER (BOB:SOW)
Some questions:
Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
You could just say yes, so as not to spoil the surprise!!
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?
After 7 years with IL2, in my opinion, it is still the best WW2 flightsim on the planet.
It seems silly to me to just drop it for something better. I think many people would like to see IL2 live on for a long time to come.
I have enough space on my hard drive for IL2 and BOB:SOW!
It would be kind of like the boys at Ferrari closing down their factory because they're tired of making those nice red cars...
Just some of my thoughts - thanks for your time.
cheers

1.JaVA_Sharp
10-09-2007, 12:13 PM
hello Oleg,

I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

I know that processing power limits this, but I'm wondering how far this is possible.

Bearcat
10-09-2007, 12:26 PM
hello Oleg,

I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

I know that processing power limits this, but I'm wondering how far this is possible.

If I am not mistaken you can do that now... I set up missions I make that way... I usually put the flight and element leads as Veteran with maybe one ACe in each flight... the rest are average & rookie..

AFJ_rsm
10-09-2007, 02:34 PM
Hello all and Sir Oleg.

It's great to finally have another opportunity to talk to the big man himself. Obviously in first order are the thanks for the great game IL2 turned out to be and my deepest admiration for Oleg and all his development team.

I have a couple (and by a couple I mean three because I suck at math) of questions. I hope they haven't been answered or asked anywhere else (I looked but not too hard):

-Will there be an in-game multiplayer session browser and chat room? It'd be pretty cool in my opinion to be able to fly a couple of quick missions and then just fire up the multiplayer without having to go out of the game and launching another application. Nothing against Hyperlobby, I love it, but how awesome would it be if you could have Hyperlobby support from within the game itself? Or some sort of other game browser.

-Following in the same vein, has there ever been plans or an idea to have a centralized skins server? It'd be pretty cool that when you show up in a game with a custom skin, it automatically gets uploaded to that server instead of the game hosting server, and when you join a new game you download all the skins from such server to prevent lagging and skipping on the game hosting server; it could be part of the loading process before you actually enter the game itself to have your skins sync up with the centralized skins server according to the skins being used in the game you're trying to join.

-Lastly, have I ever flown with you online? heh


Thanks!

Schwarz.13
10-09-2007, 03:42 PM
I hope that people can be sensible here and not ask silly questions. What we all want to know is when will SoW:BoB released? Oleg must be painfully aware of the question so let's just wait to hear what he has to say...Patience is a virtue.

I second this :!:

Hallo Oleg - Thanks for the new forum but i fear you may have 'opened a can of worms' hehe!

Let's hope we can all enjoy this forum as enthusiasts and not have it spoilt by a few kids :roll:

Flying_Nutcase
10-09-2007, 05:08 PM
Hi Oleg,


Will the mission data files (.mis) be simple text as now? Or XML...?

I'm thinking in terms of access for community software apps.

Thank you sir. You rock our world.

Best Regards,


Flying Nutcase

Tromplamort
10-09-2007, 07:58 PM
Hi Mr. Maddox

My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?

Will it be DirectX9 or 10? Or both?

mazex
10-09-2007, 09:07 PM
New forum, the usual suspects ;)

Well Oleg, if you have the time, here´s another one:

I remember some talk about massively multiplayer servers in BoB (with a monthly fee). That would be very nice - is it still on the feature list? Mmm, hundreds of human controlled planes over London, think of that...

I will not ask for a release date. Release it when it's done.

/Mazex

Blood_Splat
10-09-2007, 09:33 PM
Will ground objects such as vehicles require more of an eye to spot? In IL2 it's like you have eagle eyes from high altitude.

DKoor
10-10-2007, 03:41 AM
Having great video card helps a bit too.
But then again..........to those with enraging myopia like me, nothing can help.
Except some pretty sights......cheerleaders perhaps?

Anyway.
At UBi there are posts how to improve IL-2 visuals.
But this is not about it.

It's about having a sim where we can have better "visibility" of objects.

vanderstok
10-10-2007, 10:52 AM
Will ground objects such as vehicles require more of an eye to spot? In IL2 it's like you have eagle eyes from high altitude.

Funny, I don't find ground objects are easy to spot, especially not the static ones. Perhaps this is also dependent on display resolution and related to the famous "dot" discussion?


Anyway, something similar: I think IL2 proved that the method of having lower LODs that are larger than the higher LODs isn't very future-proof. Try fllying towards a Stuka from a distance with a screen resolution > 800x600 and you know what I mean.

In general, I'm not afraid Oleg will let us down when it comes to the visuals (in particular low-level terrain). Yesterday I did a few flights in fs9 and BoBII and I was very glad to get back into IL2 with it's great scenery!

Thunderbolt56
10-10-2007, 05:14 PM
Oleg's room, but no Oleg?! :roll:

bigbossmalone
10-10-2007, 06:30 PM
Chances are, he's quietly checking it out, and preparing some answers to
our questions....I'm confident he'll make an appearance in the next week - or 2... :wink:

Jughead
10-10-2007, 09:23 PM
Maybe he's waiting for questions:

1). Why the big secret about SoW.

2). Will Ubi be the publisher for SoW anywhere?

3). When can we see some SoW updates with vids and sounds?

4). Will 4.09 have new sounds? Seems it might discourage hacking.

Sorry for repeating others questions but these are things I'd like to know.

heywooood
10-11-2007, 12:26 AM
Hi Oleg and 1c !

Oleg - will SoW:BoB be available in 2007? - we still have a few months...

Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?

Will there be more programmable camera views and options for the movie makers?

Can we expect to see any screenshots or models in regular updates - like we had on Fridays in years past with the Il2 ?

Looking forward to the new simulation you all have been working on for so long - I am sure it will be worth the wait even if it takes a long while yet.

Alloy007p
10-11-2007, 12:45 AM
Hi Oleg

Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.

Asheshouse
10-11-2007, 08:43 AM
Oleg - Do you have any plans to, or interest in including the Hampden in SoW BoB?

http://www.asheshouse.btinternet.co.uk/Render15.jpg
http://www.asheshouse.btinternet.co.uk/Hampden_T-UB_small.jpg
Inset image provided by Zorin --- for comparison.
Image Source: http://www.wf.weltkrieg.ru/color/alair/index5.php
Original Source: RAF Museum - Shows Hampden Mk.1 of No.455 RAAF Squadron

The Hampden was one of the three principal heavy bombers in the RAF at the start of the war and continued in service up to 1941. During BoB the Hampdens were active in the anti-shipping role, laying mines and bombing the invasion ports. In the later period they even sent two squadrons of Hampden torpedo bombers to Murmansk as part of the defence against Tirpitz for convoy PQ18, and subsequently they were taken over by the Russian Air Force. Total number produced was 1532.

SFM-SPIT
10-11-2007, 10:56 AM
Hi Mr Maddox

A great "frenchie" question..

For now, french planes have never be represented as flying models in a sim.
We have hope this for IL2 but around the time of AEP and after PF.. but BoB was already in mind and it was a better option to wait BoB for this..


Several fans are ready tu work about this topic, i've several contacts with many guys in various domains, i've also contact with fans owning many originals blue sheet for various french planes.

My Question is :
French planes an early war era can be interessting ?
And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?

As if we read some interview, we feel that may be the second opus of SoW can be around the mediteranean sea... ( not often used in sims) French planes can be included.. as they were laregely represented in North Africa.. ok it's vichy era.. and we prefer battle of france but.. planes are the same :lol:
Can we expect french planes in the future of SoW/BoB...?
Can we provide help to do that? :wink:

But maybe it's too early to have an answer

Jagdwaffe
10-11-2007, 02:44 PM
A question for Mr Maddox - what are the borders of the Battle Of Britain map? As I understand there are add-ons Battle Of Poland and Battle of France so will the SoW:BoB map be from Scotland to Poland...Norway to Cherbourg?
For online dogfight maps will the Battle of Britain map be available in smaller detailed maps - for example from Kent to Pas de Calais?

Tbag
10-11-2007, 03:26 PM
As I understand there are add-ons Battle Of Poland and Battle of France

Never heard of that, can you tell me where that info comes from?

As far as I remember from some screens, the map for SoW:BoB will not go up to Scotland, I don't even think it will include Liverpool or Manchaster. But who knows.

GF_Mastiff
10-11-2007, 03:27 PM
I suspect you to be a very honorable person when it comes to game's, from what I have read I believe you to be a anti cheat and anti hacking computer programmer. Providing a very fair playable gaming forum.
With that said, is there any future for IL2 Sturmovik FB 1946?
Being from the military myself (Army)
I fell in love with this game 5 months ago and haven't stopped playing. It has everything a Military minded virtual Sims player could ask for, Ground targets, Flight targets, bombing runs and escorts. Even with the little world of tank battles gong on on the ground it's to bad you can't have actual players in those tanks on the ground calling up to flight command for direct support, to halt the enemy tank players, would be interesting to have such player controlled indepth in the game. Massive Multi-player? Maybe?

I hope all is going well with the new IL2 Sturmovik 4.09, 10 version?
I hope to see a fix for the IL2fb.exe shut down bug?
Added dual CPU usage?
Maybe tone down the killer AI gunners, I never seen a gunner when turning a plane with allot of G's get a cockpit kill?

Well thats all I have for you at the moment, good luck and if you answer thank you.

GF_Mastiff

www.Battle-Fields.com

choctaw111
10-11-2007, 03:53 PM
Will there be ground crew and vehicles arming and fueling the planes? Will there also be ground crew moving around the airfield while we are taxiing our airplane around for takeoff and landing.

GF_Mastiff
10-11-2007, 05:02 PM
Will there be ground crew and vehicles arming and fueling the planes? Will there also be ground crew moving around the airfield while we are taxiing our airplane around for takeoff and landing.
As far as I know there is in the campaigns.

choctaw111
10-11-2007, 06:00 PM
Will there be ground crew and vehicles arming and fueling the planes? Will there also be ground crew moving around the airfield while we are taxiing our airplane around for takeoff and landing.
As far as I know there is in the campaigns.

That must be quite a sight! :shock:

1.JaVA_Sharp
10-11-2007, 06:26 PM
Will there be ground crew and vehicles arming and fueling the planes? Will there also be ground crew moving around the airfield while we are taxiing our airplane around for takeoff and landing.
As far as I know there is in the campaigns.

That must be quite a sight! :shock:

I think he means that you can enable stuff like the 3d gunners through conf.ini. As far as I know that only produces gunners, but not ground crew. Strangely enough I did spot a recent LOMAC mod which enables this for that sim.

choctaw111
10-11-2007, 06:32 PM
Will there be ground crew and vehicles arming and fueling the planes? Will there also be ground crew moving around the airfield while we are taxiing our airplane around for takeoff and landing.
As far as I know there is in the campaigns.

That must be quite a sight! :shock:

I think he means that you can enable stuff like the 3d gunners through conf.ini. As far as I know that only produces gunners, but not ground crew. Strangely enough I did spot a recent LOMAC mod which enables this for that sim.

I know about the conf.ini. I'm talking about BoB.

Chivas
10-11-2007, 09:08 PM
There have been hints that there will be a very comprehensive rearming and refueling in BOB SOW. I know Oleg has said that he is modelling the human skeletal frame. Some BOB modellers have also hinted that it could be implemented.

I know that rearming and refueling was an integral part of the Battle of Britain with pilots doing multiple sorties on a frequent basis. Some of the turn around times were very short and could be implemented as a variable time option to suit most players tastes.

I remember Oleg wasn't a big fan of implementing it in the IL-2 series but not sure if it was the amount of work required or the reality of it. I got my fingers crossed that it will be a optional feature in the SOW series.

1.JaVA_Sharp
10-11-2007, 09:12 PM
I'm wondering about one other thing. How far has BOB2 Wings of Victory influenced SOW BOB?

Chivas
10-11-2007, 09:31 PM
Not much, but I'm sure Oleg has looked at what WOV has to offer. SOW's new combat flight engine should be far superior to Rowans old engine. Unless the few people that are working on WOV can get a better handle on the Rowan code and significantly upgrade it.

That being said...all the features that Oleg intends to implement in the SOW series will take considerable computer power and/or a very streamlined game engine. My guess is.... that this may be the major stumbling block to getting BOB out the door.

We should have a better idea on the progess shortly.

~Salute~
Chivas

352ndRex
10-11-2007, 09:54 PM
Уважаемый Г-н Маддокс!

Сначала я хотел бы поблагодарить вас, и вашу комманду программистов за Ил-2. Я считаю что этот сим наилучще в мире. Во вторых мне хотелось бы спросить вас о БоБ. Когда появится в магазинах? Любая информация было-бы отличной.

Спасибо за внимание,

352ndRex
352nd Virtual Fighter Group

Schwarz.13
10-12-2007, 01:09 AM
Уважаемый Г-н Маддокс!

Сначала я хотел бы поблагодарить вас, и вашу комманду программистов за Ил-2. Я считаю что этот сим наилучше в мире. Во вторых мне хотелось бы спросить вас о БоБ. Когда появится в магазинах? Любая информация было-бы отличной.

Спасибо за внимание,

352ndRex
352nd Virtual Fighter Group

No-one likes a smart-a$$ :P

Jagdwaffe
10-12-2007, 01:17 AM
Уважаемый Г-н Маддокс!

Сначала я хотел бы поблагодарить вас, и вашу комманду программистов за Ил-2. Я считаю что этот сим наилучше в мире. Во вторых мне хотелось бы спросить вас о БоБ. Когда появится в магазинах? Любая информация было-бы отличной.

Спасибо за внимание,

My translator says....


Dear Mr. Maddoks!

First I would like to thank you, and yours комманду programmers for Ил-2. I consider that this as this наилучше in the world. In the second I would like to ask you about the Bean. When will appear in shops? Any information was excellent.

Thanks for attention.

352ndRex
10-12-2007, 01:29 AM
Уважаемый Г-н Маддокс!

Сначала я хотел бы поблагодарить вас, и вашу комманду программистов за Ил-2. Я считаю что этот сим наилучше в мире. Во вторых мне хотелось бы спросить вас о БоБ. Когда появится в магазинах? Любая информация было-бы отличной.

Спасибо за внимание,

My translator says....


Dear Mr. Maddoks!

First I would like to thank you, and yours комманду programmers for Ил-2. I consider that this as this наилучше in the world. In the second I would like to ask you about the Bean. When will appear in shops? Any information was excellent.

Thanks for attention.

Babblefish cracks me up...

It reads:
Dear Mr Maddox,
First I would like to thank you and your programming team for Il-2. I consider it to be the best sim in the world. Secondly, I would like to ask about BoB, when will it be showing up in stores? Any information would be great.

Thanks for your attention,
etc..

No-one likes a smart-a$$

I figured that I would be more apt to get an answer if I asked in Russian.

S!

Rex

Jagdwaffe
10-12-2007, 01:32 AM
Oh come on, Oleg has a good command of English. This an English speaking forum so...

Icewolf
10-12-2007, 04:06 AM
can you erase all posts in Olegs news room so we don't have to read all the stupid crap posted there

thanks

GF_Mastiff
10-12-2007, 06:20 AM
can you erase all posts in Olegs news room so we don't have to read all the stupid crap posted there

thanks"dito! " lol :lol:

Triad773
10-12-2007, 06:51 AM
can you erase all posts in Olegs news room so we don't have to read all the stupid crap posted there

thanks"dito! " lol :lol:

Makes sense to me too 8)

Less stuff to look at if you just want the news :D

Cheers

Triad

fly_zo
10-12-2007, 07:00 AM
yup, clean it up !

~S~
Z

_1SMV_Gitano
10-12-2007, 12:50 PM
Hi Mr. Maddox, i have some question about SOW:BOB

1) Dynamic Wheater: will this interesting feature be switchable to lower the cpu workload? (suggestion: fixed but randomly generated weather conditions like wind direction and overcat fronts would be awesome);

2) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding? This woulb be a very nice feature.
Same for the night flying conditions: will moolight illumination, cloud and night sky silouhette of planes be a factor in AI's SA? IMHO a SOW: Night Blitz scenery and beyond would be a true piece of gold of simulation.

3) Last but not least, subvariants & modifications: i fell that many players will ask for various historical modifications or subvariants to improve aircraft performance. For example alloy ailerons instead of fabric ailerons for Spits or 109E-4 with mine shells and different canopy from 109E-3. What will be the policy for SOW regarding this subject?

Best Regards

Jughead
10-12-2007, 05:12 PM
"Well, Oleg will post in few days, may be even tomorrow."


So, when the heck is tomorrow Russian time anyway?

Chivas
10-12-2007, 05:26 PM
"Well, Oleg will post in few days, may be even tomorrow."


So, when the heck is tomorrow Russian time anyway?

Look up the definition of Maybe. I was hoping since its Friday we might get lucky.

fly_zo
10-12-2007, 05:27 PM
well at least we have Evgeny to talk with ... which is good thing... they could assigned office cleaning lady instead ....to keep us all here ... 8)

Monterey
10-13-2007, 12:47 AM
If the cleaning lady looks as good as the one in your sig, I wouldn't mind.

zapatista
10-13-2007, 07:01 AM
Oleg,


could you please comment on this issue ?

currently the biggest problem in the il2 sturmovik series is the poor "object visibility" at various distances they could be seen at in real life during ww2. (i am not speaking of "dot spotting", but seeing LoD models for planes, tanks, trucks against a terrain or water background as modeled on a pc)

for ex:

1) - right now we have already good looking models for trucks, tanks, etc... when you look at them close up (like 20 or 50 meters)
2) - the terrain textures and colors also look good for fields and forests etc.. for low and medium altitude flying up to 2000 meters this gives a nice sense of immersion ! (compared to other current flightsims)

but ....

1 + 2 described above does not give a realistic experience to simulate what real pilots could see from their cockpit in WW2 ! the main problem is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background, and this reduces their visibility distance by about 50 to 70% !

for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field.

in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those distances)

getting better looking objects in BoB is great for close up viewing, but will the problem of having a realistic "spotting distance" for those objects on a pc monitor at medium and farther distances be addressed so it is more realistic ?

note: using the zoom button is not a realistic solution, because you cant permanently fly with that setting. the size of a persons monitor, and the distance they sit from it, will determine the "correct FoV setting" for that individual. using that correct setting we should be able to locate, identify, and track both stationary and moving objects at the same distances as we do in real life, that is the challenge of "simulating" a ww2 pilot experience.

Testus01
10-13-2007, 04:16 PM
Hello Oleg & team,

I know it's difficult to tell when the game is not ready, but could you give us some clues about what PC we need to play Storm of War? Remember you said you would do it in August?

I need to assemble a new computer now and want to make the more open decisons for when the game is released (putting money now where it's worth).

So, here ar some questions:
XP or Vista
OpenGL or DirectX (10?)
Graphic card type
Dualcore or more
Ram memory

In short, will SoW be a next generation PC (Vista-DX10-4core..) -ready or -only one?

Thanks for hours of fun, laughs, adrenaline, off and online.

jamesdietz
10-13-2007, 07:18 PM
Bump-a-daisy :wink:

Schwarz.13
10-13-2007, 07:53 PM
Bump-a-daisy :wink:

It hardly required a bump - the last post was 3 hours ago!!

Besides i think it would be safe to assume that since Oleg Maddox's company has set-up a new official forum, including his very own board for answering questions/making announcements, that he will do just that very soon.

So let's just wait until the man is ready and not turn this into 25 pages of the same old questions and spam :roll:

Here you can ask your questions addressed to Oleg and share your thoughts about the game. But, please, behave decently and don't deluge Oleg with senseless all the same questions, read the messages before posting. Oleg is very busy person, be ready for waiting for answers a bit.
Thank you in advance.

sdcruz
10-14-2007, 03:31 AM
Hi Oleg

Thankyou for making IL2 on OpenGL as I can now run IL2 on LINUX!!! (via wine (www.winehq.org) )

Also any possibility of making also Linux version of BoB ?

Thankyou
Shelton.

Foo'bar
10-14-2007, 07:26 AM
At least a Linux based dedicated server would be really cool!

Evgeny
10-15-2007, 12:20 PM
Well, bigbossmalone is right. This is not the place to post hello's. So I' ll delete your posts. Don't take offence, we are happy to meet you here, but these are the rules. :wink: You are free to post in other threads. :)

Jagdwaffe
10-15-2007, 01:07 PM
Post removed seeing as Maddox has posted in the news forum.

_1SMV_Gitano
10-15-2007, 01:50 PM
Oleg is back guys!!! check the news room...

EeZee
10-15-2007, 02:08 PM
WOW :shock:

The level of detail is staggering! Thank you so much Oleg for the update, I'm all excited all over again! :D

Would an open door in flight etc affect the aerodynamics of the plane?

I look forward to any future postings! :D

msalama
10-15-2007, 02:28 PM
Thanks Oleg, looking extremely cool 8)

Asheshouse
10-15-2007, 02:29 PM
The BR20 images are great. So much detail to take in. Can't wait to see it in 3D.

A few questions about the sim:

Will the AI performance of planes v. ships be greatly improved in BoB compared with IL-2.

The Battle of Britain really started over the beaches of Dunkirk. If the navy had not been successful in extracting most of the expeditionary force then there would have been little or nothing left to defend the coast of Britain and the government may well have started peace negotiations. The navy would not have been successful without the support of the RAF.

So I hope that the campaign will start with the defence of the evacuation fleet over Dunkirk and actions between Stukas and destroyers, and plenty of the "Little Ships" This action really turns BoB on its head. Its the RAF that have the disadvantage of limited flying times over the beaches and the prospect of limping back over the channel in damaged planes. And you need to balance conservation of planes and pilots over the need to extract as much of the army as possible.

After Dunkirk of course we move straight onto the convoy battles in the Dover Straits. More plane v ship action.

Hopefully we will see realistic defensive manouvering by ships, and we wont see a column of ships all sinking because they all run into the ship which is sinking at the head of the line. Intelligent avoiding action is required. In the mission builder it will be good to be able to assemble fleets and then to plot their course as a single unit with the AI taking care of individual ship position keeping.

I guess this is too much to ask for, but what about dynamic tides, with the sea level dropping to expose the vast areas of sand flats around the mouth of the Thames and the Goodwin Sands. If you can have dynamic weather why not dynamic tides?

csThor
10-15-2007, 02:40 PM
The Screens of the BR.20M are looking very good. Nothing to say about model quality (that's a given, anyway :P ) but I must say I was very positively surprised by the balance of the camouflage colours. They look very much on the spot to me (even though I'm no expert on italian colours :oops: ) so unless an italian expert is saying otherwise I give a big fat thumbs up! :mrgreen:

F19_Klunk
10-15-2007, 03:01 PM
Oleg, could you please be more specific about..

"Please pay attention that all doors openable, rear low platform for the turret is openable (by AI or by the player).""

What does this actually mean for gameplay? I mean, the only reason I can see to make doors openable, is to make it possible for the players to actually move around???+ inside the plane?

Please elaborate :D

Abraxa
10-15-2007, 03:31 PM
BR-20

Hi Oleg, the Italian colours look good and correct, and I assume they're the RLMs that I suggested to Alex, after checking them with a group of "experten" friends.

The camo shows the typical "three tones" of the early-war Italian aircrafts.The mottling is better than it was in the early screenshots that Alex sent me, but it's still a bit far from how it should be. The mottles should overlap here and there (green above dark brown, sand as background). They should also appear a bit more blurred and less regular in shape.
If you want, I can still send you (or Alex) all the details, the original picts, and more observations.

Cheers

Abraxa

csThor
10-15-2007, 03:36 PM
At least this time it's not me who finds the fly in the ointment. :mrgreen:

Abraxa
10-15-2007, 03:42 PM
yep, you can take a break and relax for a while :wink:

Foo'bar
10-15-2007, 03:46 PM
He's still blinded by the camo pattern ;)

hos
10-15-2007, 04:43 PM
Thank you for posting Oleg! We appreciate you taking the time to do this for us, as it makes the wait a little easier.

choctaw111
10-15-2007, 04:51 PM
He says it looks better in engine just like the cinema! I hope that means that the frame rates are really good as well.

ChicagoChad
10-15-2007, 04:57 PM
Thank you Oleg.

msalama
10-15-2007, 05:26 PM
I hope that means that the frame rates are really good as well.

They should be if you have the HW for it.

Zoom2136
10-15-2007, 05:27 PM
Wow have you seen the level of detail... you can make out panels INSIDE the plane from the view point outside the open side door...

Can you imagine if you can walk around on the ground... and walk up to the plane and enter it like in some FPS... with some "pilot" actions as in GRAW... we could easaly have a combined arm sims....

Imagine Infantry/ground vehicules/air.... maybe even ships....

You got my imagination going in overdrive Oleg... :mrgreen:

1.JaVA_Platypus
10-15-2007, 06:24 PM
Br-20 looks great Oleg :D :D 8) I hope development on SoW:BoB can go further as planned :)

Jagdwaffe
10-15-2007, 06:38 PM
Thanks for posting the pix Oleg.

Release date for BoB with pc specs please?

Foo'bar
10-15-2007, 06:40 PM
Thanks for posting the pix Oleg.

Release date for BoB with pc specs please?

As soon he knows it he will tell you, be shure :)

mazex
10-15-2007, 07:37 PM
Oleg, could you please be more specific about..

"Please pay attention that all doors openable, rear low platform for the turret is openable (by AI or by the player).""

What does this actually mean for gameplay? I mean, the only reason I can see to make doors openable, is to make it possible for the players to actually move around???+ inside the plane?

Please elaborate :D

An interesting thought :) Many times has it been discussed that serious sims and not only BF1942 etc should put some effort in making it possible to walk up to the plane and take a seat. "What has that got to do with serious sims?" the whiner replies - immersion is the reply! Sure making it possible to move around inside a plane will make it harder (getting stuck on the way in or out of the B17 ball turret etc). I would be satisfied with a simple "hit E while close to the plane and watch a standard animation of a pilot entering the plane", or even the BF1942 et al way of "tada, your magically in the seat after pressing E".

Well there are more important stuff but still...

/Mazex

SlipBall
10-15-2007, 08:20 PM
Looking very good indeed......Thankyou Oleg!

Kurfürst
10-15-2007, 08:44 PM
I just saw your new B-20 pictures, Oleg. Fantastic job!

The thing I am wondering about is the use of special layers and shader models on the aircraft in BoB:SoW. What will be used for the engine?

I hope it`s just not present on the working 3D model. Take a look at the glass surfaces, I hope Oleg`s team will make that more 'glass-like' with use of the appropriate shader textures (i do not know much about the tech itself), because that stil looks like 'semi-transparent, dark layer-stuff' and not canopy windshield.. with those shaders, bump maps (rivets! panel lines!) increadibly cool and life like looking aircraft can be made.

Don`t get me wrong I like all the new little detail, the hatches, the 'real' model that has details in and out, but I also hope the graphical level is more than just Il-2, with let`s say, triple the polygon count.

In any case, it`s good to see some life signs from BoB:SoW.

Can we expect beta anytime soon? I`d like to participare (again. I did some work with original Il-2)

Makabi
10-15-2007, 09:02 PM
thank you for the renders Oleg, I really like the detail your artists have put into that aircraft!

Abbeville-Boy
10-15-2007, 10:12 PM
they look beautifull
thank you oleg maddox

Insuber
10-15-2007, 10:13 PM
Thanks a lot for the pics Mr Oleg Maddox ... look forward to open the wallet!

Regards,
Insuber

fly_zo
10-15-2007, 11:09 PM
well ... i'm disappointed :( all those questions and...

Z

Brain32
10-16-2007, 12:53 AM
Don`t get me wrong I like all the new little detail, the hatches, the 'real' model that has details in and out, but I also hope the graphical level is more than just Il-2, with let`s say, triple the polygon count.

Well he did say it looks way better in game engine... :wink:
Anyway, looking forward to future updates on BoB :D

heywooood
10-16-2007, 01:20 AM
interesting...not yet an ingame render :roll: .

Those images might be very old...as in not the most recent news...maybe we are more than a year away

Still - it is good to see Oleg posting again 8)

I guess there is no need for the UBI site now - all future news to be doled out here....unless Oleg is merely tweaking UBI with this site and the less than current WIP screenshots....

Looking forward to 'real' news in the days and weeks ahead now and looking only here....sup UBI?

HEY - I thought of a question...is that B-20 going to be flyable? or AI?
Italian Med. bombers errrmmm medium bombers I meant...

Oh and a big lol for those poasting in Olegs News thread

Triad773
10-16-2007, 02:55 AM
Pursuant to Evgeny's request I am posting my response here:

great model shots, as you can understand it is most welcome and thanks 8)

We will look forward to your further updates Sir with anticipation :D

Cheers and Godspeed on your future developments :D

Regards

Triad

1.JaVA_Sharp
10-16-2007, 07:11 AM
Oleg, could you please be more specific about..

"Please pay attention that all doors openable, rear low platform for the turret is openable (by AI or by the player).""

What does this actually mean for gameplay? I mean, the only reason I can see to make doors openable, is to make it possible for the players to actually move around???+ inside the plane?

Please elaborate :D

An interesting thought :) Many times has it been discussed that serious sims and not only BF1942 etc should put some effort in making it possible to walk up to the plane and take a seat. "What has that got to do with serious sims?" the whiner replies - immersion is the reply! Sure making it possible to move around inside a plane will make it harder (getting stuck on the way in or out of the B17 ball turret etc). I would be satisfied with a simple "hit E while close to the plane and watch a standard animation of a pilot entering the plane", or even the BF1942 et al way of "tada, your magically in the seat after pressing E".

Well there are more important stuff but still...

/Mazex

it makes me wonder if you can actually run to a Spitfire or Hurricane, like you see on those old clips.

Buglord
10-16-2007, 07:26 AM
Many Thanks oleg for posting them pics , its good to see your all working hard on SOW. it will be appreciated by many. :D

timholt
10-16-2007, 08:52 AM
Thanks for the pics Oleg - it's looking bloody good

mapalm
10-16-2007, 10:06 AM
BR-20

The machine looks cool.

Is it already possible to have a preview of the inside too, expecially of the crew protection plates dislocation?

thx

Flying_Nutcase
10-16-2007, 10:13 AM
It's great to hear from you Oleg. And good to see that you're in good spirits despite all that you are doing.

Love IL2 and looking forward immensely to SOW. Whenever it comes out, it'll be my present to everyone I know who has the slightest interest. :wink:

Salut!


Flying Nutcase

SFM-SPIT
10-16-2007, 11:03 AM
:)
News is a good news for future.. men @ work!!

Br20m is a nice plane i think guy like Abraxxa agreed with that :wink: it's also for BoB a sort of exotic plane even if used that was for a very short time..

The good new is .. if we have a BR20m it's not only for his rôle during the BoB.. so we find it certainly on a more synny theater of war :wink:

150GCT_Veltro
10-16-2007, 11:37 AM
Abraxa was talsking about paint scheme according to the references he has sent to Oleg guys some time ago.
Br-20 3D model is simple outstandig...really fantastic, thank a lot!!!! I cant't wait for the germans.

BTW...would be nice have some news about BoB, engine first of all.

Megile
10-16-2007, 12:25 PM
Oleg's back 8)

Nice to see all the moveable parts.

Ironman69
10-16-2007, 12:31 PM
Nice to see you posting again Oleg! The BoB pics are nice, but I think first and foremost we are all wondering about the status of 1946 regarding 4.09, soundmods and any future add-ons/maps. What will 4.09 include (i.e. aircrafts, maps, FM changes/additions ) ? What is your opinion on the soundmod ( v.09 ) ? Thanks. I hope you can reply soon.

VT-51_Razor
10-16-2007, 12:37 PM
Will we be able to open the bomb bay doors before dropping the bombs in BoB? I found it very strange that, in a flight sim as detailed as IL-2, one is not required to open or close the bomb bay doors on any of the bombers. This, in a sim where you have control over individual magnetos!

I'm hoping for the best, as I'm sure Oleg will not disappoint.

HenFre
10-16-2007, 02:11 PM
Thanks for the much awaited update Oleg. The Italian Bird looks splendid indeed. Looking forward to seeing it in the engine..

Can anyone remember what texturesize a plane like that uses?

Haigotron
10-16-2007, 02:42 PM
hey oleg!

thanks for the update, and i am glad to hear updates are gonna come every 2-3 weeks!

please take your time with the production! :D we have our hands full with 1946 ;)

Foo'bar
10-16-2007, 03:01 PM
Thanks for the much awaited update Oleg. The Italian Bird looks splendid indeed. Looking forward to seeing it in the engine..

Can anyone remember what texturesize a plane like that uses?

As far as I can remember such can have a 2048x2048 skin.

Lewicide
10-16-2007, 09:06 PM
Nyce

is it flyable?

greetings all :D

Asheshouse
10-16-2007, 09:16 PM
Nyce

is it flyable?

greetings all :D

I'm sure I've seen cockpit shots somewhere.
On the 1946 DVD I think.

Gibbage
10-16-2007, 10:52 PM
Oleg (or anyone who knows) has it been decided if you will release the 3D tools to 3rd party dev's? I know this was something you were considering some time ago.

bhunter2112
10-16-2007, 11:26 PM
Well I guess it is unaviodable ...I will be missing a few days of work when this game comes out.

fly_zo
10-17-2007, 01:02 AM
Oleg (or anyone who knows) has it been decided if you will release the 3D tools to 3rd party dev's? I know this was something you were considering some time ago.


...now that is good question ! Please dev's would you mind answer it?

~S~
Z

BadAim
10-17-2007, 04:27 AM
Great shots, glad your back in touch, Oleg. It's good to hear from you.

bigbossmalone
10-17-2007, 09:32 AM
The screenshots are really nice, Mr. Maddox, sir... :D
If you have a few minutes available at some time for us, do you think you could attempt to answer some of the questions posted here for us?
We'd be really greatful!
Thanks again... :lol:

mwolf
10-17-2007, 09:47 AM
the hardware issue is important for some of us becouse we can prepare and some of us will sooon need to change it (before BoB comes)
so it would be nice to tell us what it will be ?

Please

Evgeny
10-17-2007, 09:50 AM
Well, we can't tell this information now, but Oleg will post it as soon as possible. Thank you for your questions.

Asheshouse
10-17-2007, 01:49 PM
Worth repeating this link to the story of the Corpo Aero Italiano in Belguim

http://surfcity.kund.dalnet.se/falco_bob.htm

An excellent account. --- Read about the BR20 in action over Britain, along with all the other Italian planes.

BigSkill
10-17-2007, 02:10 PM
Nice 3D Graphic, but we want to see some Video, not only image if is possible Oleg.
:wink:

Regards

Big

RaVe
10-17-2007, 06:38 PM
Oleg what are your fellings in regards to the new sound mod in the game??

Do you plan on improved sounds for your next patch and in SOW??

I will not use the mod as I feel it will only pose problems...

I await an offical sound improvment patch.


Im not trying to stir the pot, just looking for some input from you as you made the sim..

It would be nice to get some feed back from you about it.
Thanks Rave

Huxley_S
10-17-2007, 11:37 PM
Hi Oleg,

1. Will BoB use DX10 or DX9?
2. What are the minimum and recommended hardware specs?
3. Is UbiSoft still part of this project?
4. What stage of development is SoW at?
5. What is a likely release date?
6. What is the purpose of the opening doors in the aircraft models?
7. What differences can we expect in the user interface?
8. What aspects of BoB will be customizable and what aspects will be closed?
9. Will SoW take advantage of the latest Sound Cards?
10. What will be the maximum number of pilots on a single server?

Thanks,

Huxley.

Tvrdi
10-18-2007, 08:13 AM
he already stated it would be OpenGL again...

Evgeny
10-18-2007, 10:23 AM
Well, guys, I collected most questions in one post in order to let Oleg find them easily without searching through all the posts. He will answer them as soon as he can. And please don't give too many comments on this message untill Oleg answers it, cause it will ruin the whole idea of the collected questions. Hope for your understanding.

So, the questions:

1) Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ?

2) I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.

3) I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?

4) My question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground?

5) Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?

6) I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

7) Will there be an in-game multiplayer session browser and chat room?
Following in the same vein, has there ever been plans or an idea to have a centralized skins server?

8) Will the mission data files (.mis) be simple text as now? Or XML...?

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

10) When can we see some SoW updates with vids and sounds?
Will 4.09 have new sounds? Seems it might discourage hacking.

11) Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?
Will there be more programmable camera views and options for the movie makers?

12) Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.

13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

14) And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?

15) Will there be ground crew and vehicles arming and fueling the planes?

16) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding?

17) Also any possibility of making also Linux version of BoB ?

18) Has it been decided if you will release the 3D tools to 3rd party dev's?

19) What is the purpose of the opening doors in the aircraft models?
What differences can we expect in the user interface?
What aspects of BoB will be customizable and what aspects will be closed?
Will SoW take advantage of the latest Sound Cards?
What will be the maximum number of pilots on a single server?


20) What are the minimum and recommended hardware specs?
What is a likely release date?

Oleg Maddox
10-18-2007, 10:53 AM
Well, guys, I collected most questions in one post in order to let Oleg find them easily without searching through all the posts. He will answer them as soon as he can. And please don't give too many comments on this message untill Oleg answers it, cause it will ruin the whole idea of the collected questions. Hope for your understanding.

So, the questions:

1) Can we expect some kind of list regarding add-ons and changes implemented in the final 4.09 patch ?

Only when it will be ready. But now I can say that changes thare will be minimal, becasue of absolutely no time.


2) I would like it if Oleg could address the issue of countering the recent spate of hacks for 4.08, and to tell us what plans he has (if any) to once again lock down the game and combat those who would seek to open up the code.

Probably there willbe only very minimal changes. See answer above.


3) I remember Oleg saying way back that there would be AI available in Dogfight servers.
I wonder if the game had got onto testing Mutliplayer yet?

In BoB - Yes.

4) My question is if SOW gives you the possibility in offline mode to start your mission in Hangars or Parking possitions? And if so will there be the possibilty to give the aircraft rolling waypoints on the ground?

It will be possible in offline and in online. But for AI will be standard constant waypoints for parking (in hangar also)

5) Can you tell us about any new features in BOB that we don't know about?
So far, we know of dynamic weather and 6DOF...any surprises to come?
What does the future hold for IL2? If you stop further work on it, will the community be able to add content to it in the future?
What are your thoughts on the recently debated sound mod/hack?
I have a seperate post asking about the availability of any IL2 merchandise...is there any available?
If not, are there plans to do some merchandising?

There will be many surprises in time. Like with Il-2 we put in engine many things that will be open later later depending of middle PC power on the market.
With 4.09 we will stop any work with Il-2. Really we did it already... just waiting finalization of new maps.



6) I'm wondering if it will be possible to give pilots separate AI. That in a way a squadron is a good mix of rookie, experienced, veteran and ace pilots.

It will be in BoB. Already is in current code of BoB.

7) Will there be an in-game multiplayer session browser and chat room?
Following in the same vein, has there ever been plans or an idea to have a centralized skins server?

I would tell right now how will be origanized menus, details of multiplayer, etc. We don't need centralized skins server due to used technology.


8) Will the mission data files (.mis) be simple text as now? Or XML...?

text

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

OpenGl - still main.

10) When can we see some SoW updates with vids and sounds?
Will 4.09 have new sounds? Seems it might discourage hacking.

Sounds of BoB only when beta will be on the runway.
No new sounds in 4.09.


11) Will the offline campaigns and missions be fully developed? or will you rely more on third party community involvement than you did in the Il2 franchise?
Will there be more programmable camera views and options for the movie makers?

missions will be done fully inside company.
Camera views will be expanded

12) Will players be able to fly any heaavy bombers in SoW.
Will SOW have some sort of fuel rearm and repair option.
Will SoW have historic ground battles WITH infantary.

No heavy bomber in BoB. They wasn't there at the period of time which we model.
Fuel rearm - will be. Repair - some sort.
No battles with infantry. We are doing flight sim.


13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

?


14) And to avoid useless work for theses fans, is the french planes welcome in BoB or future realease?

In future possible


15) Will there be ground crew and vehicles arming and fueling the planes?

Some kind.

16) AI: will the AI situational awareness of AI pilots and gunners (also ship and land gunners) be subjected to sunlight blinding?

Some kind :) You all would like to much and too early

17) Also any possibility of making also Linux version of BoB ?

No.

18) Has it been decided if you will release the 3D tools to 3rd party dev's?

It is our plan. But after release.


19) What is the purpose of the opening doors in the aircraft models?
What differences can we expect in the user interface?
What aspects of BoB will be customizable and what aspects will be closed?
Will SoW take advantage of the latest Sound Cards?
What will be the maximum number of pilots on a single server?


Too many questions. Will answer just one. Openable door we need for visuals and future updates of features :).
Sound - we alwasy use the most advanced sound cards that to get binaural sound.



20) What are the minimum and recommended hardware specs?
What is a likely release date?

I can't answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs.

csThor
10-18-2007, 11:26 AM
Do I detect a little bit of stress in your "voice"? Just a little bit ... ? ;) :mrgreen:

bigbossmalone
10-18-2007, 11:27 AM
Thanks for the news, Oleg!
I'm REALLY looking forward to this new sim!
:D :lol:

Lo0n
10-18-2007, 11:30 AM
thanks for the answers oleg, good to see you back posting tidbits for us

Ballenato
10-18-2007, 11:50 AM
Hi Oleg:

Is there any chance to give us a persistent multiplayer server in BoB? I mean an arena like server.
thanks in advance.

Oleg Maddox
10-18-2007, 11:59 AM
Hi Oleg:

Is there any chance to give us a persistent multiplayer server in BoB? I mean an arena like server.
thanks in advance.

At the moment I can't say will we support dedicaded server ourselves or it will again distibuted fro free. And we will have new modes for multiplay :)

JtD
10-18-2007, 12:18 PM
13) Do you have any plans to, or interest in including the Hampden in SoW BoB?

?

The Handley Page Hampden 2 engined bomber. How big are the chances to see it in BoB at one point? (Not that this originally was my question.)

Thanks for taking your time to answer all the other questions, much appreciated. Good luck with everything! :)

96th_Nightshifter
10-18-2007, 12:19 PM
Thanks for the updates Oleg, much appreciated :D

RaVe
10-18-2007, 12:21 PM
Thanks for the update .
Thank you for this quality sim, and all of your great work.

Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.

Should we consider that you will be abandoning il2 and leaving it vulnerable to future hacks, cheats. Thus pushing users toward SoW?

I'm a bit disappointed if I am understanding your answers correctly.

As the sounds in this new hack are far more realistic that we have now and truly add a high level of immersion.

The neglect in sound improvements lead me to have doubts that there will be no great improvements in the FM of Sow at this point.

I hope I am very wrong about this.

Lo0n
10-18-2007, 12:34 PM
QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]

csThor
10-18-2007, 12:39 PM
3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?.

Erm, no. As far as I understand him there won't be videos of SoW with sound until the game is in beta stage (which is apparently still a long time away).

ChrisZ
10-18-2007, 12:46 PM
Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?

BigSkill
10-18-2007, 01:03 PM
Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.

Oleg Maddox
10-18-2007, 01:07 PM
QOUTE{Regarding your answers on the sound patch, just so I can be sure I understand..

1. Your team is NOT GOING TO release an OFFICIAL SOUND PATCH in 4.09,... due to lack of time.

2. Your team will DO NOTHING TO STOP the New sound hacks use,... due to lack of time.

3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. <- Why not?. }QOUTE
- all work dedicated to BoB, no? all this sound stuff/wav files is no doubt time consuming to gather, integrate to a certain level of ingame fidelity et al, unless you're willing to rip off copyrighted soundfiles from somewhere? which of course cannot be done if you're a company as opposed to some hacker kiddy, no? pretty good reasons...

i dunno - the sound was never really that brilliant, granted. but it did the job of letting you know when your engine's about to conk out, or if you're running at too high rev's, you know - the important things. sounding *exactly* like a merlin thats flown so many hours is not something that registers as important... losing control surfaces in a 900kph dive, yeah thats important, rattling pistons comes waaaaay down the list

edit - 3. Your team will NOT PUT FORTH THE EFFORT to add a more realistic sound to Sow there for... NO GREAT IMPROVEMENT FOR SOUNDS IN SOW. um yeah he actually said "Sounds of BoB [will be heard]only when beta will be on the runway.
No new sounds in 4.09. nothing about sound quality in BoB[/i]

That to make it clear:

In BoB there is absolutley new sound engine. Maybe in Il-2 sound samples wasn't so good for the cheap speakers, but the 3D bunaural engine of sound there is still the best.

And I don't undesrant why to repeat me... Lack of time means that we are busy with new sim. Completely new. This means time, forces and funds. I don't see if there could be any additional questions why or so...

Brain32
10-18-2007, 01:11 PM
I have a few questions :)
Will there be anything new in terms of pilot modelling in SoW series?
To expand the question a bit:
Will there be pilot fatigue due to G-forces modelled?
Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible?

About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details :D ) FM itself further improved from present il2 state?
I've heard rumors that we will literary have to learn to fly from scratch...

Thx in advance :)

BigSkill
10-18-2007, 01:14 PM
Maybe in Il-2 sound samples wasn't so good for the cheap speakers

This isnt so true, this last unofficial addons, have some new sounds that are realistic.
But now never mind IL2 is a waste of time right?
Last ask for me is:
Can u assure us that there is an original il2fb.exe check in 4.09, so that all users with not original file installed cant join online?

Thx fot answer

Big

Oleg Maddox
10-18-2007, 01:16 PM
Oleg i understand that were are not heavy bomber in BOB, but i hope this time all Airplane implemented in this game will be pilotable.

Impossible to make them pilotable (on our slang - flyable).
1. Not for all is even possible to find sources that to make them looks like real. With the more great quality of modelling in new sim this point is going to be even more stronger than in IL-2.
2. now flyable aircraft, i.e developemtn of aircraft, cockpit of fighter take at least 4-6 months... I don't speak about bombers, which are more complex and have more internal seats to model with enviroument... So if you will make simple calculation and with take equal time for each aircraft you may get many-many years of developemtn only 30-40 aircraft in one small development studio.
3. We will release special tools for third party that will allow to include third party aircraft or new cocmpits... But it will be not like the chaos in MS... it will be by other way and no chaos in online. The new system. But tools - some time after the reelase of BoB itself... So the most advanced third party developers sure will make all flyable or will make completely new things... Simply this i shouldn't tell now in details. Some solutions are secret :)

Oleg Maddox
10-18-2007, 01:19 PM
Maybe in Il-2 sound samples wasn't so good for the cheap speakers

This isnt so true, this last unofficial addons, have some new sounds that are realistic.
But now never mind IL2 is a waste of time right?
Last ask for me is:
Can u assure us that there is an original il2fb.exe check in 4.09, so that all users with not original file installed cant join online?

Thx fot answer

Big

Yes, they sounds nice in small speakers, but they are not binaural.

BigSkill
10-18-2007, 01:20 PM
Thx for answer oleg, im sorry for my language fault, english isnt my first language :cry: .

This answer Is great for me thx a lot.

Oleg Maddox
10-18-2007, 01:22 PM
I have a few questions :)
Will there be anything new in terms of pilot modelling in SoW series?
To expand the question a bit:
Will there be pilot fatigue due to G-forces modelled?
Will virtual pilot still be limited by 50lbs pull on the stick or two handed pulls will be possible?

About FM itself...I've heard about various effects of weather on the plane, but is(I'm pretty sure it is but I hope for some details :D ) FM itself further improved from present il2 state?
I've heard rumors that we will literary have to learn to fly from scratch...

Thx in advance :)

Pilot: Ebven charachter of pilot will be modelled. Fatigue as well.

50 Lb is really for two hands as a midle force with which possible to pilot aircraft still in the frame that to do not chrash...:)

FM isn't the thing that you need to learn again. Some differences in complex situations... but in general fly the same or very close to what is. It will be different in details and more adjustable for different aircaraft types.

Avimimus
10-18-2007, 01:24 PM
I was really impressed when I got a newer sound card. Il-2 is very good for 2001! I am sure you will be happy with BOB.

Oleg, I had an idea for SOW scripted campaigns:
- In the briefing or debriefing one could be given options to choose from
- These would lead to additional briefing text or, alternatively, they would activate scripts in the upcoming mission (to make small changes).

This would allow campaign builders to give the player the ability to do things like:
- ask predetermined questions during the briefing
- suggest a wingmen needs to be grounded for some rest (effecting their AI level in the upcoming mission)

It should be easy to do. The technology has existed since the late 1970s.

Avimimus
10-18-2007, 01:27 PM
Oleg,

I was wondering if changing the view position using 6DOF will move the pilot's body as well? In real life pilots often tried to hide behind the airplanes engine when attacking bombers.

I also forgot to say thank you! Il-2 has been instrumental in generating interest among people in the west about the Great Patriotic War/Great Domestic War and has also given us a chance to fly a Mig-3.

In your debt,

-Avimimus

150GCT_Veltro
10-18-2007, 01:28 PM
Oleg considering "the end of life for IL2", this sound mod would be great in 4.09, at least as option. We undertsand the luck of time but sound mod is really a great addition.

Thank for your answers and your time..

BigSkill
10-18-2007, 01:33 PM
Regarding 4.09:

Can u assure us that there is a check on the il2fb.exe so people that havn't original version cant join online sessions?
In this way we can play IL2 until release of BOB anything cheaters.
:wink:

Tbag
10-18-2007, 01:43 PM
Thanks for taking the time to answer questions here Oleg, it is very much appreciated.

So here are mine:

1. Will radio navigation be included and what maps will you have in game?

2. Will icing on the wings be considered?

3. WHAT will change on the engine (and fuel) management side?

ChrisZ
10-18-2007, 02:00 PM
Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia in IL-2) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?

I just want to clarify that a simple 'Yes' or 'No' would be absolutely fine with me ':wink:'.

So, can you please give us a little hint on this subject?

Flying_Nutcase
10-18-2007, 02:59 PM
Hi Oleg,

Thank you for answering my question about the format of the SOW .mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...

- wave
- give a thumbs up
- salute

Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Foo'bar
10-18-2007, 03:18 PM
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...

- wave
- give a thumbs
- salute

Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

_1SMV_Gitano
10-18-2007, 03:59 PM
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...

- wave
- give a thumbs
- salute

Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

this would be very nice!

zapatista
10-18-2007, 04:21 PM
Oleg,

can you plz briefly comment on how you are dealing with "object visibility" for tanks, trucks, planes etc that are 1000 meters or more away from our pilot view point ?

for ex when we are hunting for trucks on the ground, or planes flying below us !

the main problem right now in il2 is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background as modeled on a pc monitor, and this reduces their visibility distance by about 50 to 70% !

for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field.

in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! it is impossible to expect us to only see objects correctly in the 30 FoV zoom function, that is much to narrow for us to fly in permanently, and should only be used briefly as a snap view when actually shooting !

this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those greater distances, compared to for ex a driving sim that only has to model correct visibility up to 100 meters ahead)

is it possible to address this problem in BoB ? i know you plan on great detailed objects, and good looking terrain, but will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?

Jughead
10-18-2007, 04:26 PM
Thanks for the replies Oleg! I am anxious and curious to see and hear more about SoW. You will have to pardon our enthusiasm, but when a game can hold attention for 7 years, this is what you get :D .

C6_Krasno
10-18-2007, 06:36 PM
Hi Oleg,

first of all, thanks for your game and your replies !

I have a question :
Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

Bearcat
10-18-2007, 07:03 PM
I was really impressed when I got a newer sound card. Il-2 is very good for 2001! I am sure you will be happy with BOB.

Oleg, I had an idea for SOW scripted campaigns:
- In the briefing or debriefing one could be given options to choose from
- These would lead to additional briefing text or, alternatively, they would activate scripts in the upcoming mission (to make small changes).

This would allow campaign builders to give the player the ability to do things like:
- ask predetermined questions during the briefing
- suggest a wingmen needs to be grounded for some rest (effecting their AI level in the upcoming mission)

It should be easy to do. The technology has existed since the late 1970s.

I agree... I thought they were decent on my Audigy.. and my soyundstorm.. but when I got the Xi-Fi I was even more impressed.. this is the only software product I have ever owned that actually gets better with each upgrade.. every upgrade...


Oleg..... will we be able to pull up our brief in Sow along with the map? That would be a good feature...

Avala
10-18-2007, 07:48 PM
I am not sure if someone asked this, but what about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?

SlipBall
10-18-2007, 09:15 PM
Very nice to have some new's....thankyou!

HenFre
10-18-2007, 10:25 PM
Oleg: Just a quick question regarding the size of the map. I believe that you have stated, that the map will cower to the north of London, but how much of France or Belgium will be modeled? Will German bombers be able to takeoff from inland bases or do they simply spawn in the air?

Thank you for taking the time to respond.

Best Regards

Henrik

Foo'bar
10-18-2007, 10:55 PM
AFIAK there will be some parts of Belgium in the east. No german territory. South edge will be north of Paris. West edge dunno.

heywooood
10-19-2007, 02:09 AM
and so it begins to unfold - just as the original Il2 did these many years ago....

One scenario, one theater or chapter of the great airwar at a time....

Thanks for taking the time Oleg - Open GL is good, simple streamlined code that your team is already most familiar with - I am sure you guys have learned a few tricks by now to make it look proper and keep pace.

Is there a way to indicate your targeted release date? 8)

One question for the next time you have time to post answers....

Oleg - will there be some form of Chain Home English radar command and control modeled? and If I may, is it likely to be only in the form of R/T communication to the pilots from the AI - like the way FSX handles Air Traffic Control comms? - or will the radar stations and/or plotting tables be man-able in Online play....? Is that possible or even desirable within the community I wonder?

This last scenario could be carried over to the PTO in future Theaters of SoW....

Avimimus
10-19-2007, 02:34 AM
You know, the experience of being guided in by the big radar towers and a radar operator in the "back seat" of the plane is essentially the same.

To model night combat Oleg wouldn't need to model the radar station, only the commands from the co-pilot or radio operator...

Gibbage
10-19-2007, 05:03 AM
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

ChrisZ
10-19-2007, 07:38 AM
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called USE3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 crops the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

AA_Absolute
10-19-2007, 07:46 AM
Hi.

Two more questions ;)

1. In IL2 almost all on-line pilots forced to fly at low resolutions (1024x768 usually) for best view (ground HQ at 8000m ), in Bob:SOW this problem continue?.

2. In IL2 with some configurations you're capable ear sounds of others planes, explosions at ten milles... (whitout last shit cheats). Host in SOW has option of configurate sound for all players? (as one swith "real sound")

Thx in advance and sorry for my uglish :(

carguy_
10-19-2007, 09:28 AM
How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


In IL2 there is little or no difference between managing certain planes.It is known that German planes had many things automatic and that gave them real comfort compared to other plane types.Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
My point is that as of now, the feature is not significant yet it should be.As we all know some aircraft were easier to manage than others.

JG53Frankyboy
10-19-2007, 11:13 AM
How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


................Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
...................

that will depend on what propeller control Maddox will choose for the SoW:BoB Bf109E ........................

JG53Harti
10-19-2007, 11:40 AM
How will the Complicated Engine Management feature be in SOW:BoB compared to the IL2?


In IL2 there is little or no difference between managing certain planes.It is known that German planes had many things automatic and that gave them real comfort compared to other plane types.Managing your engine should be one BIG problem that German virtual pilots shouldn`t be concerned with.
My point is that as of now, the feature is not significant yet it should be.As we all know some aircraft were easier to manage than others.




Hopefully the same easy way like allied pilots have to do now in IL2+++ ;)

In german you can say

"Gang rein. Kupplung, Gas, da macht das Fliegen Spass...."


Because allied pilots have to do nothing else than switching the mixture at 80% during takeoff on the plane you can do this and nothing else. You dont need the switch the proppitch (during the landing maybe but it is not necessary) and other stuff you normally have to do if you read the manuals of the planes ;)

msalama
10-19-2007, 03:00 PM
...and other stuff you normally have to do if you read the manuals of the planes ;)

...which, IMO, is the biggest shortcoming of this sim. Yah, I know, I'm nuts ;)

hos
10-19-2007, 03:08 PM
20) What are the minimum and recommended hardware specs?
What is a likely release date?

I can't answer right now exact things. Better to do not buy now new hardware... and wait release or final anounce with specs.

I know this is the million dollar question, but can you give us anything beyond this? I've been waiting for BOB to come out to buy a new PC for about a year and a half. My PC is now 5 years old and isn't running IL2 very well now. I'm willing to wait a bit longer, but if its going to be a lot longer I will go ahead and upgrade now.

Avimimus
10-19-2007, 04:06 PM
Here is a tip: Il-2 was originally supposed to run on a 350mhz machine. By the time it was released the specs had risen to around 500mhz. By the time FB came about many of the missions (dynamic campaign) require 1.2ghz to run well. I finally got good performance by upgrading to a 3ghz machine.

The same will be true for SOW:BOB.

In the end RAM was more important than processing power (and the video card was of trivial importance).

JG53Frankyboy
10-19-2007, 04:39 PM
anyway, it would be interesting to know if the SoW engine is programmed to benefit in the use ofdualcore or even quadcore processors......................

as i understand this decission has to be made ealry in development.

striker85
10-19-2007, 05:36 PM
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called 3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 cropps the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

I use the Matrox TripleHead2Go as well with the Use3Renders option in the conf.ini. It is great having a 3 FOV spread across your screens, it really provides greater emersion and peripheral vision.

My question is: Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support?


http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

flox
10-19-2007, 06:31 PM
^^ Wow Striker that's a warped perspective through your side monitors. Kinda looks like you're flying one of these!

http://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Grumman-X29-InFlight.jpg/800px-Grumman-X29-InFlight.jpg

Robert
10-19-2007, 08:02 PM
http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

It's a bird. It's a plane. It's SUPERMAN....in his Spitfire jammies. :P
I can't get the vision of Superman flying with arms extended to beat the Nazi scourge.

No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?

striker85
10-19-2007, 09:36 PM
No disrespect meant...But you don't find that distracting? Panoramically I like the effect, it's just those wings jutting out are unnatural. How is the V Sync when you pan around with Track IR?

LOL, no disrespect taken...

From where I have to take the picture the wings seem to stick out. However from where I sit in my seat and with the monitors tilted you don't notice it at all.

http://il2.netteq.com/Images/Simpit/Build/TH2G_View.jpg

Because of the peripheral vision the wings appear to be out to my side and I have to turn my head (or shift my eyes) to look over there.

Its ruined me for single monitor flight sims now, like Aces High, I feel like I'm flying through a straw when on a single monitor.

The wings stick out like that because each monitor represents 90 degrees of view, so intead of one screen (or widescreen) with 90 degrees you have 3 sceens, each with its own 90 degree view spaning a 270 degree FOV.

V-sync is fine with the TrackIR, my refresh rate is 75Hz with the TH2G and I run with V-Sync on and TripleBuffering enabled to prevent any tearing with TIR. My FPS varies from 75 to 35 depending on AAA fire, number of AC, ground objects, etc.

Anyway, just curious as to whether this or a similiar feature will be available in BOB?

Jughead
10-19-2007, 09:44 PM
Good God man, no wonder I get slaughtered online!

DKoor
10-19-2007, 10:07 PM
Good God man, no wonder I get slaughtered online!.........but the best part is when some keyboard commando rolls in removes a few tails there are disappears back in the clouds.

Vigilant
10-19-2007, 10:49 PM
http://www.valiant-studio.eu/tarmac/html/images/hangar/2.jpg
http://www.valiant-studio.eu/tarmac/html/images/hangar/1.jpg


Happy days for flight simmers to come, bring on BoB :wink:

Bearcat
10-19-2007, 11:06 PM
In order to support 3 monitor views using Matrox products, you only need the game to run at a custom resolution. Like a resolution of 3072x786. Thats 3 1024x768 monitors, side by side. Thats all! Very simple, and I hope that SOW supports wide screen and many more resolution formats.

No, not really... in IL2 you have to enable an option called 3RENDERS which tells the graphic engine to render 3 *separate* views and "stitch" them together inside "wide view". There are three different POVs there heading in three different directions simultaneously.

You can try it without Matrox as well (in Excellent mode, not Perfect). You will see the difference.

This is absolutely not the same as simply forcing the wide wiew which in IL2 cropps the image (truncates upper and lower part) as compared to a 4:3-sized view!

Edit-
That's why I'm asking Oleg about support for three GPUs - to have those 3 views accelerated on non-Matrox hardware.

I use the Matrox TripleHead2Go as well with the Use3Renders option in the conf.ini. It is great having a 3 FOV spread across your screens, it really provides greater emersion and peripheral vision.

My question is: Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support?


http://il2.netteq.com/Images/Simpit/Final/Pic2.JPG

I'd get rid of those 3 monitors and get a 24" or better CRT with Track IR..

striker85
10-19-2007, 11:16 PM
I'd get rid of those 3 monitors and get a 24" or better CRT with Track IR..

Nah, I prefer the 270 degrees of view with TIR :D

The monitors are 22" already, 24" wouldn't add much...

heywooood
10-20-2007, 01:30 AM
yeah - I imagine that sitting in close, the view out of your peripheral would be acceptable....however - I agree with BC and would far rather have my widescreen and TIR....

wasn't that triple monitor majigger developed before the head tracking and widescreens were invented?

and dude - those square biegetone boxes look old like the telegraph anymore....no offense.

have you tried a true widescreen setup yet?

kadeen
10-20-2007, 03:29 AM
Hey Vigilant, what kind of joystick is that? Who makes it? Is it force feedback? Thanks in advance!






This space left intentionally blank.

Vike
10-20-2007, 03:34 AM
First post here,happy to see you all. :)

And thanks Mr Maddox for giving us those great news! :)

@+

Vigilant
10-20-2007, 07:27 AM
Hey Vigilant, what kind of joystick is that? Who makes it? Is it force feedback? Thanks in advance!

It's a french company, they blew away me with what they have planned. You must see it for yourself - address is http://tarmac-aces.com/ (admins if website not permitted please remove it :D )

But yes, you'll be flying with your arm instead of your wrist, as pilots of the era did, that's why it's so exciting!

150GCT_Veltro
10-20-2007, 08:56 AM
http://www.valiant-studio.eu/tarmac/html/images/hangar/2.jpg
http://www.valiant-studio.eu/tarmac/html/images/hangar/1.jpg


Happy days for flight simmers to come, bring on BoB :wink:

8)

1.JaVA_Sharp
10-20-2007, 10:34 AM
http://www.valiant-studio.eu/tarmac/html/images/hangar/2.jpg
http://www.valiant-studio.eu/tarmac/html/images/hangar/1.jpg


Happy days for flight simmers to come, bring on BoB :wink:

8)

and expensive.

Tbag
10-20-2007, 05:22 PM
Another navigation question:

Will we have variation and deviation modelled?

ChrisZ
10-20-2007, 05:26 PM
and expensive.

Honestly, how do you define expensive by the way? Everyhing ought to be weighted what it costs against what it does. What it's worth to sit in Bf109 cockpit while flying? Priceless. What it's worth to just focus on the monitor, grab the stick and feel you do the same? A lot. Hmmm...

Best!

Foo'bar
10-20-2007, 05:32 PM
Well, I think 1.000 $ for a Stick is expensive.

Vigilant
10-20-2007, 05:38 PM
and expensive.
Sure it is. How much was the newest gear when first released? Never cheap, that's for sure. I remember paying $300AUD for a Thrustmaster T2 wheel when they first came out in '96. In 2007, I bought a far superior G25 racing wheel for $288AUD. New technology always has that big curve at the start but eventually evens out. Besides, it may not be for everybody, fair enough.

But for the realism, as far as flight control sticks go, you won't beat it. How much is that worth?

matip
10-20-2007, 09:21 PM
Hi Mr Maddox

I would like to ask if we can expect better Force Feedback support in SoW? It would be great to have better immersion of flying. It is not easy to say but I think that Microsoft Flight Simulator X has better support for it :?

Insuber
10-20-2007, 10:14 PM
Mr Maddox,

Thanks for the heads-up. A broad estimate of the timing of release would be greatly appreciated by the community here.

Best regards,
Insuber

kadeen
10-21-2007, 05:54 PM
I'm still uncertain after checking out the web site: Is this a force feedback stick. If it is not, then what makes this stick so different from say the Cougar or other high end sticks besides the fact that it reaches the floor.

That, and it looks exceptionally cool!

C6_Krasno
10-21-2007, 07:29 PM
No, it isn't a force feedback stick. As far as I know, the force feedback is planned, but haven't been done yet. This stick is different because :
-It's built to work for years : virtually unbrokable.
-It's a replica of the KG-13, very near of the original (and other sticks are due to come).
-It has a very good precision, and gives an excellent feeling of the fly, according to those who tested it. The others are smaller (maybe 20, 30 cm ?).

SlipBall
10-21-2007, 09:27 PM
Hi Oleg....Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed,.......thanks

DKoor
10-21-2007, 09:52 PM
Hi Oleg....Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed,.......thanks+1

............and......as an efficient gunner, I would appreciate to not have to die when my pilot is killed.
It's such a waste!

Give us the chutes, please!

DoolittleRaider
10-22-2007, 05:14 PM
Mr. Maddox,

I note that a movie-making contest was held for your 1C "Theater of War" product, organized and sponsored by Battlefront.com and your 1C company. The winner, just recently announced, received a fabulous prize of a trip to Moscow to visit you and your 1C (TOW) staff.
http://www.battlefront.com/products/tow/video_contest.html

During the last five years, many hundreds of movies have been created using your IL2-FB-PF-1946 simulation...actually thousands of "movies" if one adds in the now ubiquitous low-quality/resolution youtube clips... Only one movie competition was ever held by UBI, in February 2003, for which the prize I believe was a T-Shirt and a poster. The quality of 'IL-2' movies has improved by leaps and bounds, exponentially, since then and the newest movies actually compare quite favorably with professional Hollywood and TV productions.

Have you given any thought to reviewing the outstanding and highly acclaimed Flight Sim (IL2, etc series)movies for similar recognition and possible award/reward? Such an act of recognition would go a long way towards boosting the morale, interest, and participation of Movie-Makers...especially as many are now looking forward to the release of SOW:BofB as a resource for making new cutting edge movies. Such BofB movies will obviously be a free marketing tool for your product, just as the 'IL-2' movies have surely made thousands of viewers aware, for the first time, of your Flight Sim's amazing realism.

For your ease of review, here at the Flight Sim Machinima Website you can find all of the Best-of-the-Best movies ever produced from the IL2-FB-PF-1946 series.
http://flightsimmachinima.montydan.com/ I would suggest that the movies most recently produced in 2007 and 2006 represent the state-of-the-art in 'IL-2 Flight Sim' movie-making, and among which could certainly be found one or two deserving of such special recognition and a visit with the 1C developers.

C6_Trollbug
10-22-2007, 10:30 PM
Hi !
I'm pleased to discover this forum , and this handful of good news :D

I'm a member of the Tarmac Aces team .
We know that we made an expensive control stick.
But it can't be compared to anyone .

It's a central position control strick of 50 cm at the head of the handle.
It's sensors are 60 times more precise than the better potentiometer (without amplification ! )
It's mechanic is ball-bearing mounted , and assembled with the tenth of millimetre .
It's travel is historical .
It's force management system (mechanical) is a revolution : no return to centre , and it gives the feeling to operate all the linkage to the control surfaces . Light on slow operations, it hardens when you make fast operations.
And it's handle is the exact replica of a real handle . (the KG13 equipped most of the WWII german fighters ) More replicas of historic handles will be soon carried out .

We're working with french simmers on a new type of force feedback which will take into account the effect of the trim, so I expect SOW will support FFB ....

:roll:

Tbag
10-22-2007, 11:04 PM
C6_Trollbug, I wish you lots of success with your product, I was waiting for such a stick with ffb! I hope the price will drop at some point, so I can enjoy it too.

C6_Trollbug
10-23-2007, 06:12 AM
:oops:
I forgot one thing :

It's completely plug-and-play with any OS :Windows 2000, Me, XP, Vista, MacOSX : no driver is needed.

We will soon release a video to show the travel of the stick : it's really a different kind of controlling . :D

good fly !

SlipBall
10-23-2007, 08:08 AM
Why not start a new thread for it so this one remain's Oleg related

p.s. nice stick

Schwarz.13
10-23-2007, 11:44 AM
Any plans to include the Dewoitine D.520???

http://www.warland.info/IMG/jpg/d520_4.jpg

Formidable little fighter with nose-mounted 20mm Hispano (+ 4 MGs) - comparable to bf109E for potency/performance (apart from direct fuel-injection)...

Freycinet
10-23-2007, 03:29 PM
:oops:
I forgot one thing :

It's completely plug-and-play with any OS :Windows 2000, Me, XP, Vista, MacOSX : no driver is needed.

We will soon release a video to show the travel of the stick : it's really a different kind of controlling . :D

good fly !

Dear Trollbug.

Just one suggestion, but an important one I think. You REALLY need a native English speaker for writing the texts in your web page. It is practically unintelligible in places.

Don't take this in the wrong way. I wish your effort all the best, and improving the English will be crucial for sales, I believe.

JVM
10-23-2007, 03:56 PM
I agree with Freycinet...and yet I cheated because I read the french part before looking at the english part! I could probably improve (at least a bit) the english texts on your site. Would you be interested or do you have someone able to do this on your team?

Amically,

JV

jamesdietz
10-23-2007, 07:00 PM
Hi !
I'm pleased to discover this forum , and this handful of good news :D

I'm a member of the Tarmac Aces team .
We know that we made an expensive control stick.
But it can't be compared to anyone .

It's a central position control strick of 50 cm at the head of the handle.
It's sensors are 60 times more precise than the better potentiometer (without amplification ! )
It's mechanic is ball-bearing mounted , and assembled with the tenth of millimetre .
It's travel is historical .
It's force management system (mechanical) is a revolution : no return to centre , and it gives the feeling to operate all the linkage to the control surfaces . Light on slow operations, it hardens when you make fast operations.
And it's handle is the exact replica of a real handle . (the KG13 equipped most of the WWII german fighters ) More replicas of historic handles will be soon carried out .

We're working with french simmers on a new type of force feedback which will take into account the effect of the trim, so I expect SOW will support FFB ....

:roll:
Can you give us a sales site...might want to look this over when my FFB stick gives up the ghost...

II./JG1_Krupinski
10-23-2007, 07:58 PM
and expensive.

Honestly, how do you define expensive by the way? Everyhing ought to be weighted what it costs against what it does. What it's worth to sit in Bf109 cockpit while flying? Priceless. What it's worth to just focus on the monitor, grab the stick and feel you do the same? A lot. Hmmm...

Best!

It's easy to define expensive. It's a ratio between the amount of time you must spend to work for the funds : to the functionality/usefulness the thing does. It helps to compare the thing to similar things too, as they do the same or similar functionality.

As the ratio increases the thing becomes expensive.

Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven

Schwarz.13
10-23-2007, 08:14 PM
Why not start a new thread for it so this one remain's Oleg related

p.s. nice stick

Agree, with both.

Could a mod move the last few posts to a new thread about that stick please? :roll:

ruxtmp
10-23-2007, 08:36 PM
I think anyone with a little "do it yourself" experience and basic tools could build the base for alot less in a few weekends. All you need to build is a gimbal and make a stick. The two hall sensors and one of these http://www.lbodnar.dsl.pipex.com/joystick/ fill out the electronic requirements.
I am actually building my own stick, throttle, rudder setup using the BU0836. The only thing appealing is the replica stick I may actually spend 200 on it as my first attempts at carving one were less than impressive.

RockStar
10-24-2007, 06:32 PM
Dear Oleg,

Can it be possible to have planes explode more realistically when ground pounded? Currently they turn black and simply lean to the left or right. Thanks so much.

robur
10-25-2007, 03:47 PM
Please Oleg, what resolutions will be supported in your new sim? Will there be option for wide LCD panels too?

Icewolf
10-25-2007, 07:45 PM
We need patch 4.09 now !! Please

there has been over 400 downloads of the sound mod and many hosts are now running with checkruntime=2 to stop hacked SFS files.

some think it is ok to have Checkruntime=1 but in full real this is a problem as they can use sounds to detect enemy planes

Мы заплата 4.09 теперь

Jutocsa
10-25-2007, 08:33 PM
Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven

Around 750 euro ? Hmm...that might be two weeks of work at some places but its more like a two months of a salary in the less lucky countries of Europe. One month, if you have a good job. So I think it can be defined as damn expensive :)

mazex
10-25-2007, 10:07 PM
Most people would have to work two weeks, or more, to buy that stick. Add that to the "work" done to play the game and it becomes harder and harder to justify.

-Raven

Around 750 euro ? Hmm...that might be two weeks of work at some places but its more like a two months of a salary in the less lucky countries of Europe. One month, if you have a good job. So I think it can be defined as damn expensive :)

Straying off topic... It's an odd feeling hearing that wages are that bad in Hungary (and makes me feel rather uneasy as we are all "equal" in a forum like this). Is a "normal" salary really as low as 400 euro a month? To make you feel a bit better (maybe) - how much does a 150 square meter house cost in Hungary? Where I live (Sweden - which is by no means one of the richest countries in terms of salaries), we have to pay something like 300.000 - 400.000 euro for a house of that size in a decent but inexpensive area so then our 5000 euros a month gets rolling anyway ;) In the end it makes a joystick like that damn expensive for us too :)

Jutocsa
10-25-2007, 10:21 PM
Its around 120-150.000 euros for such a house. So, its still uncomparable :) Not that Im sad about it or anything, game industry pays well here too. And there are lots of poorer countries, some are even EU members.
/OFF

Evgeny
10-26-2007, 05:59 AM
Well, the next portion of your questions to Oleg. Please wait till he answers and then comment.

1)I was wondering if changing the view position using 6DOF will move the pilot's body as well? In real life pilots often tried to hide behind the airplanes engine when attacking bombers.

2)Regarding 4.09:

Can u assure us that there is a check on the il2fb.exe so people that havn't original version cant join online sessions?


3)1. Will radio navigation be included and what maps will you have in game?

2. Will icing on the wings be considered?

3. WHAT will change on the engine (and fuel) management side?

4)In BoB will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?


5)Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?


7)Just a quick question regarding the size of the map. I believe that you have stated, that the map will cower to the north of London, but how much of France or Belgium will be modeled? Will German bombers be able to takeoff from inland bases or do they simply spawn in the air?

8)1. In IL2 almost all on-line pilots forced to fly at low resolutions (1024x768 usually) for best view (ground HQ at 8000m ), in Bob:SOW this problem continue?.

2. In IL2 with some configurations you're capable ear sounds of others planes, explosions at ten milles... (whitout last shit cheats). Host in SOW has option of configurate sound for all players? (as one swith "real sound")


9)I would like to ask if we can expect better Force Feedback support in SoW? It would be great to have better immersion of flying.

10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


11)Any plans to include the Dewoitine D.520??? (It’s formidable little fighter with nose-mounted 20mm Hispano (+ 4 MGs) - comparable to bf109E for potency/performance (apart from direct fuel-injection)...

12)Can it be possible to have planes explode more realistically when ground pounded? Currently they turn black and simply lean to the left or right.

13)Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support? This is the Use3Renders option.

BigSkill
10-26-2007, 06:47 AM
Well done Evgeny, we all hope some Oleg answer soon :wink:

Robert
10-26-2007, 07:29 AM
Thanks for keeping us in the loop Evgeny.

Could the responses from Oleg also be put also into Oleg's Room. That way it would be easier to reference his replies instead of treading through multiple pages to find the answer to questions.

It's not so hard now, but I imagine after several months of updates it would be difficult to locate specific quotes or references from Oleg. Since no one's able to post there it his responses won't get cluttered with our posts.

Thanks again.

Oleg Maddox
10-26-2007, 07:38 AM
Hi,
first of all I would like to say that amny questions you are asking too early. Simply if you'll can't find my answer for your question, that measn that I wont answer it now... but maybe later...when I will know that it is or it is better than I want myself.


Well, the next portion of your questions to Oleg. Please wait till he answers and then comment.

1)I was wondering if changing the view position using 6DOF will move the pilot's body as well? In real life pilots often tried to hide behind the airplanes engine when attacking bombers.

Yes a bit. In a limit of the belts. But with options of complexity probably.

2)Regarding 4.09:

Can u assure us that there is a check on the il2fb.exe so people that havn't original version cant join online sessions?

First off all, that to make new check for that we need simply to rewrite too many things, icluding even file structure. It is simply impossible to make such a great job when we are totally busy with BoB...
I can't promise now... but my guys in research what is possible by minimal human/month busy schedule...
Say "Thanks" guys who did it... and who do not understand what they did for online community...

3)1. Will radio navigation be included and what maps will you have in game?

Yes. Map is one. And probably several small special online maps.


2. Will icing on the wings be considered?

Probably. It is in our plan, but not in major priority.

3. WHAT will change on the engine (and fuel) management side?

I can say that there _will_ be changes.


4)In BoB will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?

I do think it will depending of the power of your home computer. The system of LODs it totally new.


5)Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

Will be. But I wont say all things now.

6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?

I don't discuss technology terms. Many things already is, many will be.
Shaders we use very much in Il-2 :)

7)Just a quick question regarding the size of the map. I believe that you have stated, that the map will cower to the north of London, but how much of France or Belgium will be modeled? Will German bombers be able to takeoff from inland bases or do they simply spawn in the air?

No Germany. The map is too detailed that to make it even greater than we will have.

8)1. In IL2 almost all on-line pilots forced to fly at low resolutions (1024x768 usually) for best view (ground HQ at 8000m ), in Bob:SOW this problem continue?.

Fist time I read such... Really I know other picture...


2. In IL2 with some configurations you're capable ear sounds of others planes, explosions at ten milles... (whitout last shit cheats). Host in SOW has option of configurate sound for all players? (as one swith "real sound")

Thisd means incorrect configurations of sound panning. And simple panning of some cheapest sound cards its own drivers... In Bob we are going by other eway and have own panning, instead of manufacture driver's panning.


9)I would like to ask if we can expect better Force Feedback support in SoW? It would be great to have better immersion of flying.

Really any real pilot would say you that what called FF on Joystick has nothing common with real situation.... Really they woukld say you that without that FF would be more correct comparing to real life...
I don't know what we will have with FF... But probably this item will be open in source code for third party development.



10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed

True. What will be in online modes in terms of this question I will not tell till final. Its a big secret at the moment.

11)Any plans to include the Dewoitine D.520??? (It’s formidable little fighter with nose-mounted 20mm Hispano (+ 4 MGs) - comparable to bf109E for potency/performance (apart from direct fuel-injection)...

We - not. But third party will be able to do it in time themselves.

12)Can it be possible to have planes explode more realistically when ground pounded? Currently they turn black and simply lean to the left or right.

I do think that in Il-2 the most realistic explosions on the market of the sims.. In BoB will be better.


13)Will BOB have similar support for the 3 Views option currently used in Il-2 for multi-monitor support? This is the Use3Renders option.

Probably. Hwever it isn't in a list of first things to be developed.

SlipBall
10-26-2007, 07:44 AM
It's really great getting this info....thanks

SlipBall
10-26-2007, 07:54 AM
p.s. can't wait for the trainer aircraft

Megile
10-26-2007, 10:43 AM
Great to see Oleg again. 8)

Ironman69
10-26-2007, 11:07 AM
Oleg, can you please explain further the situation about 4.09 ?? Can you tell us what exactly will be included in 4.09?? And finally, any rough date for availability ?
Thanks for you input.

man
10-26-2007, 02:24 PM
Great news, thank you Oleg!

Avala
10-26-2007, 02:42 PM
No Germany. The map is too detailed that to make it even greater than we will have.

That is the best :D
Again I have this passion like I was 10 year for example and waiting on my birth day :lol:

Thank you Oleg and your boys (and girls :D )
I cant wait.......

Haigotron
10-26-2007, 03:04 PM
scrumptious, simply scrumptious, thanks a million Oleg, all these info are greatly building anticipation!

Zorin
10-26-2007, 03:08 PM
Sounds like a Christmas 08 release to me, if even 08.

Dowly
10-26-2007, 03:45 PM
Thanks for the info, Oleg!

Rigamortiz
10-26-2007, 04:01 PM
Hi Oleg, - a quick question - will wings visibly flex? (Or even just the effects?)

Vigilant
10-26-2007, 04:54 PM
Thanks for the update Oleg. But when mention this, you worry me a bit
third party will be able to do it in time themselves.
Mainly because I think of the MS FS series charging $ for every mod :?

Can I ask again Oleg, will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders?

Thanks :D

Tanky
10-26-2007, 05:08 PM
will there be a drop down window for coops so we can save server address ? thxs

Jutocsa
10-26-2007, 05:29 PM
Mainly because I think of the MS FS series charging $ for every mod :?
Thanks :D

Why do you think it would be natural to get someone's 1-3 months work for free ? :)

MaXMhZ
10-26-2007, 05:52 PM
Mainly because I think of the MS FS series charging $ for every mod :?
Thanks :D

Why do you think it would be natural to get someone's 1-3 months work for free ? :)

Because Oleg,the Dev team and all of the voluntary workers have spoiled this community rotten with all the free "patches" PATCHES?? free Add-on is closer to the truth!

Not that I'm complaining...

Had IL-2 be produced by M$ it certainly would have cost $200+
I think 1-3 months developement per plane is grosly underestimated
It's probably 1 manyear of work or more

Jutocsa
10-26-2007, 06:15 PM
Dunno how underestimated it was, it depends on the plane and the people doing it. One year is overestimated to say the least :) My fastest was 9 days for an external for Il-2, it wasnt a hard one I give you that. The cockpit needed 1-1.5 months but it was more like a reconstruction than simple modeling. Of course for BoB it will be more, but in a year one could build the entire Luftwaffe with photoreal details :)

Asheshouse
10-26-2007, 06:26 PM
No Germany. The map is too detailed that to make it even greater than we will have.

Oleg -- I realise that BoB will only have a single map, but in the future will it be possible to fly from one map to the other, so that if there was a 1945 map of Northern Europe it might overlap with the BoB map to make possible long distance flights. In my vivid imagination the 1944/5 map might cover Belgium, Holland and Northern Germany, including the Ruhr --- not to mention the entire area of the Market Garden Operation.

mazex
10-26-2007, 06:46 PM
Mainly because I think of the MS FS series charging $ for every mod :?
Thanks :D

Why do you think it would be natural to get someone's 1-3 months work for free ? :)

Because Oleg,the Dev team and all of the voluntary workers have spoiled this community rotten with all the free "patches" PATCHES?? free Add-on is closer to the truth!

Not that I'm complaining...

Had IL-2 be produced by M$ it certainly would have cost $200+
I think 1-3 months developement per plane is grosly underestimated
It's probably 1 manyear of work or more

So true - it's amazing to get 200+ planes for a lousy 40 euro or something... In a normal m$ sim you get something like 10?

Well Oleg, regarding your comments about a lot not beeing finished - have there been some major setbacks in the development or is it just taking longer than expected? (as all IT projects do ;)). From the movies included in the 1946 dvd it looked close to beta a year ago (assuming that you where going to reuse the FM from Il2 4.x which was the talk back then). Have you restarted the projekt in some way? For me the IL2 4.x fm is good enough with some extreme envelope tweaking... There is none better out there so just give us some fance updated graphics and additional multiplayer modes and I'm content! Add some AI tweaks and some ground "life" with mechanics etc and you have a winner... No need to do more as there is no competition out there. Save some bells and whistles for the add-ons! Don't be such a perfectionist all the time ;)

/Mazex

/Mazex

EAF602_Joe90
10-26-2007, 09:02 PM
The IL2 movie making community has been holding out in anticipation for all the promising features to be available in BoB:SoW because it looks so much better than IL2, especially for ground objects.

There haven't been a lot of great movies made recently, though two made in the last year did make an impact at the Machinima Festival Europe 2007 (http://www.dmu.ac.uk/machinima/awards_and_submitting/award_nominations.php) and these can be downloaded from www.flightsimmachinima.com as well as other great movies.

There are a couple of features we would love to see in BoB:SoW that would make it easier to make movies. Will these be considered:

* A free camera on playback (i.e. not a static camera fixed to one point, but one that can be moved freely around anywhere in the mission)

* The ability to rewind a track

There are loads of other requests the movie makers would love to see, but I don't want to hit Oleg with too many questions :oops: OK, maybe one more :wink:

* Will there be any Movie Making competitions for BoB:SoW? There has been an incredible increase in interest all over the Internet for movies made with game engines (a.k.a Machinima)!

1.JaVA_Platypus
10-26-2007, 11:03 PM
6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?

I don't discuss technology terms. Many things already is, many will be.
Shaders we use very much in Il-2 :)


Forests... right? 8) I always found it a genious find to make large forests without having much of any polygon's to worry about :)

Jagdwaffe
10-27-2007, 01:50 AM
So the BoB map will be from the North of London to Paris? From Brussels to Cherbourg?

choctaw111
10-27-2007, 02:56 AM
Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot.

Sita
10-27-2007, 03:59 PM
Здраствуйте Уважаемый Олег!!! :) ...
У меня очень много вопросов... но постараюсь быть кратким и ограничусь всего парой вопросов....
Из ваших последних ответов стало известно что Жизнь на аэродроме будет более насыщена... я имею в виду и появление самолётов не на полосе и строем, а респуан на стоянках/в ангарах...
так же ходят слухи что и люди будут присутствовать на аэродроме... механики/заправщики... в общем наземный персонал из БАО ...
вот в связи с оживлением жизни на аэродроме у меня возник вопрос... а будут ли Красные и Зелёные Ракеты... разрешающие Взлёт и запрещающие посадку?... очень часто бывает что возвращаясь после суицидальной миссии скажем на иле... заходиш на посадку и уже по, до автоматизма отработанной схеме, производиш заход...
и вот вроде уже сейчас должен коснуться земли... ан нет... оказалось шасси из за повреждений не вышло.... и тут удар.. винт в спираль... и т.д. ... А если бы в этот момент взметнулась бы красная ракета, предупреждащая о не выходе шасси.. то тут же газ в пол..и уход на следующий круг... я понимаю что если с зелёной ракетой на старт разобраться достаточно просто... то с Красными ракетами будет сложнее... так же как и с Сигнальщиками на Авианосцах...
И отсюда же вытекающий вопрос... в некоторых Авиасимах есть Авиадиспетчеры... если не ощибаюсь в серии MSFS они есть... т.е. изображено рабочее место Диспетчера... и он руководит полётами...
ведь в SoW это тоже бы очень даже применимо... а в Онлайне тем более... скажем Изображена наблюдательная вышка... в смысле камера на распологаеться на этой вышке... а у человека который там находиться, имееться бинокль... и как раз та возможность... при нажати кнопки в воздух поднимаються красные или зелёные ракеты... т.е. можно руководить взлётом/посадкой...
для Онлайна это особенно актуально, иногда бывает жуткая неразбнриха при взлёте и курьёзы при посадке...
например Вирпила которого сбили, могло бы запихивать на эту вышку..а не выкидывать с сервера... хотя занятие почётное на мой взгляд и в качестве наказания не пошло бы... а если скажем ещё к этому прикрутить возможность включения и выключения освещения посадочной полосы и освещения на аэродроме...
рас уж Возможно будут управляемые зенитки... то почему бы не быть такому?... могу поспорить вы и ваша команда сами о таком думали... :)

( извините что я на Родном языке написал... :) )

Tvrdi
10-27-2007, 04:14 PM
Oleg, will you improve how overheating is modeled in BOB?

DD_crash
10-27-2007, 05:12 PM
Can we have more realistic vision effect for high G (loose peripheral vision)?

Slap
10-27-2007, 08:27 PM
When is BOB going to be released (approximately)?

Thanks

S!ap

Monterey
10-28-2007, 12:13 AM
Evgeny wrote:
10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


True. What will be in online modes in terms of this question I will not tell till final. Its a big secret at the moment.

Trainers.....?

how about...

T-34
Chinese CJ-6
Yak-52


And I'd really like to see a Waco YMF. Love that plane...
http://i74.photobucket.com/albums/i274/13thAFMonterey/WacoYMF.jpg

fly_zo
10-28-2007, 02:32 AM
One question regarding GUI please.
I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online).
If not secret maybe some pictures ?

Thanks
Z

Rigamortiz
10-28-2007, 08:44 AM
Evgeny wrote:
10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


True. What will be in online modes in terms of this question I will not tell till final. Its a big secret at the moment.

Trainers.....?

how about...

T-34
Chinese CJ-6
Yak-52


And I'd really like to see a Waco YMF. Love that plane...
http://i74.photobucket.com/albums/i274/13thAFMonterey/WacoYMF.jpg


I think in a game about the Battle of Britain, the trainers would be (for the British) the Tiger Moth.

gn728
10-28-2007, 05:28 PM
Geetings - My question - Is the flyable plane set completely decided on, (including different marks of planes we already know), or not yet?
Thanx

Megile
10-28-2007, 07:02 PM
How long after BoB, will Project Galba (korea) be released?

F19_Klunk
10-28-2007, 07:32 PM
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.

VMF-214_HaVoK
10-28-2007, 07:51 PM
I have a suggestion.

Kick UBI to the curb and sign a deal with STEAM. I really love this software and its ease of use. No worries about piracy at least not near as bad and the antihack security is great. Excellent way to find servers and keep track of friends as well. Ive had my reservations about it but after awhile and half a dozen games running off of it I really like it.

S!

JG53Harti
10-28-2007, 08:24 PM
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.


A very good question

Triad773
10-29-2007, 02:28 AM
Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

Thank you.

BG-09
10-29-2007, 07:48 AM
Hello Oleg! "Oleg the Great". Hm. Sounds very good! And reasonable too! : )
Here is my question. Simple but vital question!
I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?

Please, Oleg do normal humans in to the simulator - I remember how the pilot was looking in first series of Il2 - the pilot was looking as a sack full of potatoes and then eyes and mouth were painted to the sack.
Plese, Oleg, I do not want to apear online as sack of potatoes. I am not a sack of potatoes. :?

S!

BG-09

proton45
10-29-2007, 08:18 AM
I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

Will cloud's provide inviability from the AI?

Will AI fighters have a blind spot (below)?

Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

WILL WE be able to build maps?

Thank you for your time, and thank you for hours (years) of enjoyment...

:) :) :)

Avimimus
10-29-2007, 05:34 PM
If it is true that we can program the GUI and that triggers can output a file after each mission then the kind of campaigns you suggest could be possible (text interface or clicking on icons -> campaign generator -> mission triggers -> after mission output file -> campaign generator -> mission briefing)

robur
10-29-2007, 07:31 PM
Please Oleg, is there any chance that we will see 4.09 before xmas? Thank you-

mazex
10-29-2007, 07:56 PM
Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

Thank you.

We already have it in IL2 so I guess that BoB should have it?