PDA

View Full Version : 4.11 Development Update


Pages : [1] 2 3

daidalos.team
04-02-2011, 03:45 PM
Dear IL-2 fans.

We would like to show a small development update of the 4.11 patch and some of its features.


New AI planes:
Henschel Hs 123
Rogožarski IK-3
Douglas TBD Devastator

New flyable planes:
Pe-8
IL-4

Other features:
Bomb fuzes

http://www.youtube.com/watch?v=0zY6X10zo4E

Notice that this is not the complete features list of 4.11. Just few things that can be shown now on video.

Daidalos Team would like to thank the following community members for their contributions.

IK-3: Zimbower & Turelio
IL-4: Vert
TBD: Jason from 777 Studios



Update 12 May 2011 _________________________________________________

Here is one of the new features in 4.11. Ability to use stationary planes as spawning points.

http://www.youtube.com/watch?v=CNjbe2GqHB4



Update 3 June 2011 _________________________________________________

Today we would like to introduce two new features in 4.11. Sorry no video this time. Later we might do more these mini updates with text only.

Difficulty menu changes:

In 4.11 the difficulty options are divided and grouped logically into five separate sub-pages for easier navigation. "Weapons & Stores" page has two new options and "Views" page has five new difficulty options.

Bomb Fuzes option:
When Bomb Fuzes is enabled, the arming dialog shows the new fuze selection combo boxes that were shown in earlier update and fuzes are active in the sim. When the option is disabled, the arming dialog shows same components as in 4.09 and bombs behave same way as in 4.09.

Fragile Torpedoes option:
When this options is enabled, the torpedoes can be broken easily when dropped and all the constraints introduced in 4.10 apply.

No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.

No Enemy Views option:
When this option is enabled, player cannot view any enemy external views. This also includes any static cameras which have different army color than player's own army.

No Friendly Views option:
Basically same thing as above, but for friendly external views.

No Aircraft Views option:
When this option is enabled, all aircraft (excluding player’s own) views are disabled.

No Carrier Views:
Normally the external views have always included aircraft carriers too. In some cases these views might reveal too much information for the players. When this option is enabled, the carrier views are not available.

Static cameras in 4.11 have new “army” parameter, so for example it is possible to add “red” camera to red home base which blue players cannot access. Later this might be used to create “recon cameras” that are enabled by certain triggered event or presence of recon plane.


http://img809.imageshack.us/i/diffpage2.jpg
http://img839.imageshack.us/i/diffpage3.jpg
http://img823.imageshack.us/i/diffpage4.jpg
http://img403.imageshack.us/i/diffpage5.jpg


Smart Axis feature:

Many players with dual throttle setup have realized that flying planes with more engines than two can be little hassle. If engine power 1 & power 2 axis are mapped the throttles, that still leaves two unmapped throttle axis 3 & 4 if player is flying 4 engine plane. In this case players usually needs to go to controls menu and map one throttle axis to the old power which controls all engines.

The smart axis feature notices the situation when player’s aircraft has more engines than mapped axis (both throttle and prop pitch). For example with four engines and two mapped axis, both left engines are controlled by one mapped axis and both right engines are controlled by the other mapped axis. In case of three engines and two axis, the center engine gets the average value between left & right engines, so all three engines are throttled up/down roughly same way.



Update 19 June 2011 _________________________________________________

Greetings dear IL-2 fans. Another small text & pics only update today...

Control surface & pilot's head positions transfered over network

This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network.


Mouse wheel zooming

This was also hidden in the spawning video and there is even more hidden features in that clip ;) Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel.


Default skin changes

In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin.

Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size. Here is one example from 4.11:

http://img833.imageshack.us/img833/5772/countrydefaults.jpg

Other example for allied skins would be invasion stripes. Here is a pic of few allied stationary planes when mission date is pre-D-day:
http://img268.imageshack.us/img268/4306/alliedpredday.jpg

Same mission, but now with date that is after D-day:

http://img121.imageshack.us/img121/7359/alliedpostdday.jpg

Another example of few pre-war skins:
http://img808.imageshack.us/img808/4305/prewardefaults.jpg

And same situation with later mission date:
http://img707.imageshack.us/img707/6839/defaultsp.jpg

Yellow eastern front markings are another good example. Here we can see few Finnish planes during Winter War period. Notice that there is no yellow eastern front markings visible.
http://img853.imageshack.us/img853/8753/faf1.jpg

When we se a mission date which indicates a start of Continuation War, we get following default skins. Notice that this is historically correct situation for early Continuation War. Yellow eastern front markings have been introduced, but not applied to engine cowlings yet. In few cases the markings have been applied over old Winter War paints.
http://img847.imageshack.us/img847/3368/faf2.jpg

And if we push the mission date even further, we get again correct default skins. Now the eastern front markings have been applied to engines and planes have received "war paints" instead of original French/ German/Italian colors.
http://img696.imageshack.us/img696/5885/faf3.jpg

Skins shown here might not be the final ones.

Thanks to all the artists.
Cpt_Farrel
Emel
Hurri-Khan
Macwan



Update 2 November 2011 _________________________________________________

Dear Il-2 jockeys!
Finally, after some time of silence, an official update again!

General overhaul of AI-behaviour

The following video gives a first impression of a lot of subtle or major changings we have done on the AI, so that it is behaving more like human players - so it is more comprehensible, more unforeseeable and more varied.
Thus it also will become a bit more challenging. This video shows the differences in aiming abilities between patches 4.11 and 4.10.1. More details will come soon.

http://www.youtube.com/watch?v=NcvrCfErUr4


More planes

CANT Z.506 'Airone' (AI only)
http://img508.imageshack.us/img508/8428/cant5061.th.jpg (http://img508.imageshack.us/i/cant5061.jpg/)
http://img220.imageshack.us/img220/9776/cant5062.th.jpg (http://img220.imageshack.us/i/cant5062.jpg/)

Mosquito FB Mk. XVIII 'Tse Tse' (flyable)
http://img805.imageshack.us/img805/9636/moss181.th.jpg (http://img805.imageshack.us/i/moss181.jpg/)
http://img809.imageshack.us/img809/2580/moss182.th.jpg (http://img809.imageshack.us/i/moss182.jpg/)

Two versions of the 'Toryu' (both AI only): Ki-45 Kai Hei ...
http://img845.imageshack.us/img845/8468/ki45hei1.th.jpg (http://img845.imageshack.us/i/ki45hei1.jpg/)
http://img197.imageshack.us/img197/1469/ki45hei2.th.jpg (http://img197.imageshack.us/i/ki45hei2.jpg/)

...and the Ki-45 Kai Tei
http://img845.imageshack.us/img845/7355/ki45tei2.th.jpg (http://img845.imageshack.us/i/ki45tei2.jpg/)
http://img265.imageshack.us/img265/4505/ki45tei1.th.jpg (http://img265.imageshack.us/i/ki45tei1.jpg/)


And as a bonus, the 3rd party author of the Ki-45, Kashiide, is also working on the cockpit, so it will probably be flyable for 4.12:

http://img525.imageshack.us/img525/8670/ki451.th.jpg (http://img525.imageshack.us/i/ki451.jpg/)
http://img213.imageshack.us/img213/8792/ki452.th.jpg (http://img213.imageshack.us/i/ki452.jpg/)
http://img341.imageshack.us/img341/9797/ki453.th.jpg (http://img341.imageshack.us/i/ki453.jpg/)
http://img194.imageshack.us/img194/7288/ki454.th.jpg (http://img194.imageshack.us/i/ki454.jpg/)



CU soon.
DT ;)





Update 26 November 2011 _________________________________________________


Hey there!

Today again AI is one topic of our update.
No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target.
Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely.

http://www.youtube.com/watch?v=WvqWR1N2muc



Furthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!):

Autoblinda
http://img829.imageshack.us/img829/5968/autoblinda.jpg

Carro Armato L6-40
http://img846.imageshack.us/img846/2660/caroarmatal640.jpg

Carro Armato 13-40
http://img692.imageshack.us/img692/9636/caraarmata1340.jpg

Semovente 47-32
http://img8.imageshack.us/img8/3867/semovente4732.jpg

Semovente 75-18-40
http://img508.imageshack.us/img508/852/semovente751840.jpg

Crusader III
http://img40.imageshack.us/img40/2158/crusaderiii.jpg

Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else.

Await next update soon! Cya! ;-)
DT
---------------------------------------------------------------

A.Fokker
04-02-2011, 04:46 PM
VERY NICE!
Very much looking forward to it!
TY

jameson
04-02-2011, 05:12 PM
They all look great, thank you! Looking forward to 4.11, continue the good work.

JG52Karaya
04-02-2011, 05:18 PM
Wow that is a very pleasant surprise - very much looking forward to all of the shown aircraft!

dFrog
04-02-2011, 05:41 PM
Very nice video. And very promising...

TozziFan
04-02-2011, 06:13 PM
Very nice TD :-P

Raven2B
04-02-2011, 06:17 PM
Thank you very much!

IL-2 stays my HD :)

Lemmi
04-02-2011, 06:33 PM
Looking forward to it.

deadmeat313
04-02-2011, 06:48 PM
This looks like its going to be an amazing update. Many thanks, gents!


S!

ElAurens
04-02-2011, 07:08 PM
Please, please, please, make the TBD flyable.

This would fill a gigantic hole in the early USN plane set.

Fritz X
04-02-2011, 07:26 PM
A very pleasant surprise, indeed! Thank you very, very much in advance! :)

What happened to the flyable Fiat G.55, though? I don't want to sound ungrateful, but that's the plane I was looking forward to fly most. Is there still a plan to integrate it into 4.11 as well?

AndyJWest
04-02-2011, 07:35 PM
Yabba dabba dooooo.......

The new flyable bombers are real masterpieces. :cool:

EJGr.Ost_Caspar
04-02-2011, 07:44 PM
What happened to the flyable Fiat G.55, though? I don't want to sound ungrateful, but that's the plane I was looking forward to fly most. Is there still a plan to integrate it into 4.11 as well?

Yes there is. No sure if it will happen though. We won't press it too much now, so if the deadline is there and its not ready, it goes to the next patch. Thats how it is. With high probability there will be some more flyable at least. This update shows only a piece of the new content (which will however be not as big as 4.10).

We'll keep you updated.

BadAim
04-02-2011, 07:53 PM
I LOOOOOOOVE the new bomb fusing options. Perfect. IL2 will also be on my HD for some time to come.

sallee
04-02-2011, 08:23 PM
Really gorgeous!
I've got to say that giving the current aircraft in IL-2 a facelift is a great idea and if all of them were treated in this way, with curves that are curves and so-on you'll have given the sim a new lease of life.

Devastator.......I could kiss you!

Fritz X
04-02-2011, 08:29 PM
Yes there is. No sure if it will happen though. We won't press it too much now, so if the deadline is there and its not ready, it goes to the next patch. Thats how it is. With high probability there will be some more flyable at least. This update shows only a piece of the new content (which will however be not as big as 4.10).

We'll keep you updated.

Thank's so much for the kind reply! Just take all the time in the world you need, you never let us down so far :)

Again, absolutely great update to come, with or without the G.55. Especially everything about the Pe-8 is simply amazing! Absolutely lovely new external skin, no more brown-green ugliness. And the fact that it'll finally be flyable... Honestly, I think simply everone was waiting for this since seeing this monstrosity for the first time ingame :grin:

Sita
04-02-2011, 09:01 PM
IL4 !!! and Pe8 !!!
4.11 will be a bomber-patch!!! :D

Ian Boys
04-02-2011, 09:13 PM
Love this video.

Good work guys.

darktatka
04-02-2011, 09:29 PM
I just really really hope that there will be some kind of bomb fusing manual, for example when i select Low Level and 3 seconds, I want to know which fuse will be selected and what are its properties (electrical/timed/airtravel, reliability etc )

JFA2
04-02-2011, 10:12 PM
Thank You! I really appreciate your work keeping this sim alive. I have CoD in my bookcase just for supporting Oleg&co. Given the circumstances im gonna keep my old rig at least one year:)

10 years old engine..you´re doing great job!

steeldelete
04-02-2011, 10:34 PM
Hey, what a suprise! Thanks, looking good.

oso1983
04-02-2011, 10:54 PM
please add the Bombs Away command in this patch..... please so it is realy posible to level bomb in formation, leading ai aircraft

Sita
04-02-2011, 11:03 PM
and button for open/close bombing hatches

Fafnir_6
04-02-2011, 11:32 PM
Hs123!!!!!! Sweet update, guys (as usual :)). Do you plan to release weekly updates? I think everyone here is suffering from DT/CoD weekly dev update withdrawl.

Cheers and thanks,

Fafnir_6

rakinroll
04-02-2011, 11:33 PM
Thank you Daidalos Team, S!

Fergal69
04-03-2011, 12:09 AM
WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

28_Condor
04-03-2011, 04:07 AM
S!

Pe-8 + IL4! Wonderfull!!!! :grin:

Is there any release date?


Great work!

IceFire
04-03-2011, 05:18 AM
WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

I believe the door has always been open. The difficulty is in producing the content. The Pe-8 we have Psy08 to thank and what amounts to a few thousand dollars in donations to pay artists to make it.

SaQSoN
04-03-2011, 07:10 AM
I believe the door has always been open. The difficulty is in producing the content.

Indeed.

The Pe-8 we have Psy08 to thank and what amounts to a few thousand dollars in donations to pay artists to make it.

Actually, most of those paid artists have nick-name "Psy". :grin: He did the most of the stuff himself, as far, as I understand, working full day on it. And that took, I think, more then a year to complete it.

Regarding weekly updates: I am not sure, DT members have enough time to make weekly movie, or even screenshots. But, I am sure, something will be posted once in a while.

Release date: there is none defined yet. And even if there will be, I believe, posting it won't be wise move, taking in account all that wining about missed release date with 4.10. So, let's say, it will be released exactly as soon, as it will be ready. ;)

Romanator21
04-03-2011, 08:42 AM
Yes! Yes! Yes! :D You guys are great! I can't wait!

(reviewing the video again and I wonder if the mission builder can lock in the bomb fusing for all users in the same way he/she can lock in armament?)

NNFFL=YLB=
04-03-2011, 08:46 AM
The team Daidalos will make a B-26 Marauder? :confused:

SaQSoN
04-03-2011, 08:54 AM
Yes! Yes! Yes! :D You guys are great! I can't wait!

(reviewing the video again and I wonder if the mission builder can lock in the bomb fusing for all users in the same way he/she can lock in armament?)

Fuses usually are selected according to the tactics a certain pilot would like to use. Therefore, there hardly is any reason in restricting him/her in tactics selection by restricting fuses selection.
However, availability of certain fuse models depends on mission date. Hence, a player will get smaller selection of less reliable fuses early war and better fuses late war. Again, everything according to the historical data for certain fuse models production and availability.
Also, fuse selection depends on bomb type. For instance, many large bombs didn't have low-level fuses available IRL, so they won't have them in game either.

SaQSoN
04-03-2011, 08:56 AM
The team Daidalos will make a B-26 Marauder? :confused:

If you would model the plane and it's cockpits, according to the technical requirements and accurately enough to the real thing, DT will gladly add it in the game for you. :)

F19_Klunk
04-03-2011, 09:06 AM
The Devastator was indeed a positive surprise... it has been missed!
I also congratulate your effort in regards to the "Fuze" dilemma... well done.
As a big ship devotee and an eastern front affacionado, the IL4 and the Pe8 are for me a huge addition...
Well done guys.

FlyingShark
04-03-2011, 10:00 AM
And what do I see there, Jason from 777 Studios contributed too.
Great guy who is head of a great team.

~S~

SaQSoN
04-03-2011, 10:07 AM
And what do I see there, Jason from 777 Studios contributed too.
Great guy who is head of a great team.
~S~

He, actually, did that long before the 777 studios. The model was built for PF, but wasn't quite ready before release. Eventually, it never got in until now and all that time it was unfinished. It was finalized and exported into the game by DT members after like 6 years of waiting. :cool:

Hunger
04-03-2011, 10:11 AM
Il-2 is like wine, the more it matures the better it gets, more than anything to TD´s valiant effort.


Bravo


One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.

Regards
Hunger

FlyingShark
04-03-2011, 10:15 AM
He, actually, did that long before the 777 studios. The model was built for PF, but wasn't quite ready before release. Eventually, it never got in until now and all that time it was unfinished. It was finalized and exported into the game by DT members after like 6 years of waiting. :cool:
OK, I see, thanks for the information. But he is a great guy. I was always hoping that RoF, IL2, CoD would become more and more one big community. And in a way it's being that already, a lot of us are into the 3 sims already.

~S~

Ala13_Kokakolo
04-03-2011, 10:16 AM
Many, many, many thanks

SaQSoN
04-03-2011, 10:25 AM
One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.


"Douglas" definitely sounds and spells differently from "Northrop-Grummann" :grin:

But he is a great guy.

I have absolutely no objections to this statement. :grin:
Actually, he gave this model to DT directly something like a year or so ago. But, only now it's time has come finally.

I was always hoping that RoF, IL2, CoD would become more and more one big community. And in a way it's being that already, a lot of us are into the 3 sims already.

Well, it's a small world anyway, I mean, the combat flightsim world. And in certain way RoF, WoP and, obviously, CoD has more or less direct relations with IL-2. Also, many people who are now involved in development of one of this sims, have contributed in some way in development of the other ones, as well as into ED products and even MSFS/CFS. :cool:

Antifiriz
04-03-2011, 10:57 AM
Huzzah! We will be able to drop FAB 5000 now! :)

JG52Karaya
04-03-2011, 11:11 AM
Btw as TD is already spending quite some time on bombs and their fuzes, would it be possible to revisit all ingame bombs regarding their explosive contents, radii, etc.?

sallee
04-03-2011, 11:35 AM
Il-2 is like wine, the more it matures the better it gets, more than anything to TD´s valiant effort.


Bravo


One thing that intrigues me is that you made the Devastator, wasn't this flyer among the "Untouchables" licensed by N-G.

Regards
Hunger

I wonder if it's anything to do with the fact that no-one is actually making money out of the intellectual property.

SaQSoN
04-03-2011, 11:46 AM
Btw as TD is already spending quite some time on bombs and their fuzes, would it be possible to revisit all ingame bombs regarding their explosive contents, radii, etc.?

This is being researched into. But it is not as simple, as it may seem. You pull one string and the whole canvas is affected. And this is extremely sensitive matter gameplay-wise. Hence, any changes here are possible if team will be absolutely sure, this changes will not bring more harm, then good.

Lenchic
04-03-2011, 12:00 PM
Pe-8 and IL-4 very nice.
Good works.

HARs_ASSOS
04-03-2011, 12:11 PM
At last IL-4 and Pe-8! (some Bomber pilots will be very happy)

Nice work!

Thanks for your dedication TD, ~S!~

Avionsdeguerre
04-03-2011, 12:14 PM
Yes !
Nice works guys :)

Fighterace
04-03-2011, 01:27 PM
That was awesome stuff TD, you have made my day and keep up the good work, you give so much life for an engine that is 10yrs old and still going strong.

BTW I love the music for the clips you put make, they go together so well :)

Grach
04-03-2011, 02:43 PM
This is absolutely amazing stuff!
Thanks TD! :cool:

One question with the Il-4, I assume the dorsal turret gun has been fixed and is now a UBT and not the ShKAS of the old AI days?

Great to see the Devastator in-game at last.
Is the Hs-123 a new build? I seem to remember back in the days of the J-8A/Gladiator build that an Hs-123 was also being done, either by the same modeller or a friend.

I can hardly wait for this! Well done! :)

Feathered_IV
04-03-2011, 03:00 PM
Hs-123. I love that thing :)

Ikarushin
04-03-2011, 05:41 PM
The video shows yet again the great effort of Team Daidalos to make Il-2 a better and better combat flightsim. The already rich content will become even richer. Thanks TD!
Kind regards,
Ikarushin

TinyTim
04-03-2011, 06:51 PM
Il-4 and Pe-8! Mein Gott!

:cool:

SturmKreator
04-03-2011, 07:40 PM
Do you gonna make some changes on Focke wulf FM?

Bakelit
04-03-2011, 09:11 PM
Thank you for perfectioning Il2. Lovely update.

Faustnik
04-03-2011, 11:57 PM
Thank you Daidalos team! :grin:

IceFire
04-04-2011, 05:01 AM
Do you gonna make some changes on Focke wulf FM?

Could be placebo effect but I've found the FW190s to feel a little different recently. Specifically the elevator response seems to be a bit different than before. Not sure if it really makes a big difference but I'm enjoying flying the FW190 a bit more than I used to (and I love flying them!).

Azimech
04-04-2011, 10:06 AM
Pe-8! Brilliant! A big thank you to everyone involved! Will the Diesel-engined version be available too? Would be a nice "first" for IL2.

RayVad
04-04-2011, 11:33 AM
Thank you DT for every update you made and will make in the future.
IL2 is the best simulator ever!

Oktoberfest
04-04-2011, 01:23 PM
Good job TD. Always good to see new planes with good quality implemented. And MANY MANY thx for the fuses ! Now ground attack will become a pleasure again in my 110.

SaQSoN
04-04-2011, 01:51 PM
Will the Diesel-engined version be available too?

Probably, yes. The external model is being worked on. While the cockpits are the same, if I am not mistaken, or, at least very similar. So, Psy said, it would be an easy conversion.

PS Forget about 5000 kg bomb on Pe-8. Historically, it was never used from the diesel or AM-35 powered planes. Only Pe-8 with M-82 could carry this thing, but it had completely different pilot and navigator cockpits, for which no data is found until now.

Tbag
04-04-2011, 03:15 PM
Thanks for the update, great to see the 123 :)

redarrows2006
04-04-2011, 05:22 PM
Thank you very mutch TD for these new AC :)

JG53Frankyboy
04-04-2011, 06:32 PM
nice feature about tthe bombfuzes :)

if you would be able to make a "salvo control" that would even more fantastic. No more one point attacks with a Ju88 with 4 SC500 :(

Sven
04-04-2011, 06:33 PM
nice feature about tthe bombfuzes :)

if you would be able to make a "salvo control" that would even more fantastic. No more one point attacks with a Ju88 with 4 SC500 :(

+1

Looking good TD!;)

secretone
04-04-2011, 07:06 PM
Many thanks TD. I am very much looking forward to playing with the nifty planes and exploring the new features.

Since we are on the interesting topic of bomb fusing for update 4.11, I wonder if you are considering incorporating radio-proximity fuses into the game? This very important technology, while kept under wraps at the time, played a significant role in World War II.

http://www.youtube.com/watch?v=EH8caTR9gmk

SaQSoN
04-04-2011, 08:03 PM
Is the Hs-123 a new build? I seem to remember back in the days of the J-8A/Gladiator build that an Hs-123 was also being done, either by the same modeller or a friend.

Never heard anything about that. This is completely new model, built from scratch.

ImpalerNL
04-04-2011, 08:48 PM
More high quality stuff, very nice!

But what about the multi crew option for dogfight servers?

Tbag
04-04-2011, 09:17 PM
Any chance TD is also working on a flyable 123? :D

waffen-79
04-05-2011, 12:03 AM
Thank you TD!

CKY_86
04-05-2011, 01:14 AM
Great update TD :D A flyable IL4 and Pe-8 have made my day.

Thank you so much

{HVY-E}Jinxx
04-05-2011, 03:33 AM
Myself and some friends are working on modelling a CORRECT cockpit and stations for the B-17.

Who do I need to contact to get this into an official patch?

http://i296.photobucket.com/albums/mm177/ihatefiberglass/b-17yoke.jpg

Would also like to know if TD is going to or is working on adding the ability for bombers to set salvo and drop interval.

S!

Sita
04-05-2011, 08:52 AM
nice)

Fltlt_HardBall
04-05-2011, 01:46 PM
WOW - a 4 engine plane - will this open the doors for other 4 engine planes, ie. FW200, Lancaster, B17, etc?

This isn't the first 4-engine flyable in IL-2. Don't forget the TB-3! :)

Novfanaion
04-05-2011, 02:26 PM
This isn't the first 4-engine flyable in IL-2. Don't forget the TB-3! :)

/puke

TinyTim
04-05-2011, 03:16 PM
Myself and some friends are working on modelling a CORRECT cockpit and stations for the B-17.

Who do I need to contact to get this into an official patch?

http://i296.photobucket.com/albums/mm177/ihatefiberglass/b-17yoke.jpg

Would also like to know if TD is going to or is working on adding the ability for bombers to set salvo and drop interval.

S!

Wow this looks very nice! Are you posting your progres on somewhere online? It would be nice to see more renders and to follow the project.

As for the TD contact, I believe it's daidalos/dot/team/at/gmail/dot/com

Zorin
04-05-2011, 03:23 PM
@Jinxx: I admire your enthusiasm, but your build is lightyears from being compliant with Il-2 or even CoD standard, as you have used way to many polys already.

Dimon
04-05-2011, 03:34 PM
B-17 project too. (http://www.sukhoi.ru/forum/showthread.php?t=64604&page=5)

Sita
04-05-2011, 03:35 PM
other renders about B17 you may look at AAA forum...

SaQSoN
04-05-2011, 06:18 PM
@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.

choctaw111
04-05-2011, 08:26 PM
Thanks for the update. The new bombers look fantastic!

anikollag
04-05-2011, 10:06 PM
Thanks for update!
Excellent!
I like it!

Majo
04-05-2011, 10:33 PM
Great update!!!

Thank you TD Team.

Salutes.

{HVY-E}Jinxx
04-05-2011, 10:37 PM
@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.

We (Our team) understand about the Poly count. This is only stage 1 of our modeling. We are already looking at reducing the count as much and where ever possible. Holes are currently there for us as markers for the gauges. Same with a lot of the 3D levers and such. Many of them will be reduced to 2D to save poly. We are also looking at using a poly reducer on the model when complete.

I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc.....

S!

tityus
04-06-2011, 03:28 AM
Are there plans for MDS with RRR?

té mais
tityus

bf-110
04-06-2011, 05:33 AM
With SoW coming and making its debut,IL2 will leave the stage in a gran finale.

SaQSoN
04-06-2011, 05:45 AM
We (Our team) understand about the Poly count.

Good.

Many of them will be reduced to 2D to save poly.

It is more productive to model in low poly from the start. With approach, you selected, you do double work.

We are also looking at using a poly reducer on the model when complete.

That won't do any good. I mean, you hardly will be glad by the result.

I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

You have to fit into less, then 10K triangles with each large cockpit (pilots, nav, fuselage gunners) and into less then 5K with each small cockpit (single man turrets/cockpits).
Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels.
That's a basic requirements.

As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

As much, as I know, he tried to collect donations, but I am not sure, he does as well with this, as he progresses with his models. So, I guess, he's making them from more of an interest to the subject and modeling, then for the money.
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double.

I/ZG52_Gaga
04-06-2011, 08:38 AM
With SoW coming and making its debut,IL2 will leave the stage in a gran finale.

Gran finale has been postponed for several years mate .... :)

IL2 got tone!! LOL

Great job on the Bomb fusing department, i wouldn't be surpized if this part of the code
is very soon part of COD as well ...( if it is not allready )

no RRR is a bummer indeed.

Bravo Very Nice!!!

Scarecrow
04-06-2011, 09:45 AM
Outstanding update TD, IL2_1946 has clearly got years of life left in it with you you guys bolstering the flyables list with gems like these. Congratulations and keep up the incredibly good work:grin:

ocococ
04-06-2011, 12:44 PM
@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.

Fafnir_6
04-06-2011, 05:27 PM
@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.

+1

This is definitely worth looking into if DT has the time.

Cheers,

Fafnir_6

FC99
04-06-2011, 07:32 PM
Are there plans for MDS with RRR?

té mais
tityus
Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.

FC

76.IAP-Blackbird
04-06-2011, 09:14 PM
Sorry to say but for me there is still one feature missing. a manual opened Bombbay. All can be steered trough a stick or throttel, but you have "modern"art automatic bay doors???

What are the plans about this feature? You said ideas are welcomed, so here is my again ;) I know there is a "modded" feature, but I want it as an offical release.

Or have you ever seen F-117 like bay doors on a WW2 Bomber?

best regards

Martin

TinyTim
04-06-2011, 09:29 PM
Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.


So 4.12 is already planned?! Woohoo!

Romanator21
04-06-2011, 09:34 PM
On a related note, it would be cool to have doors that get jammed or torn loose if flying too fast. Additionally, the Betty has no bomb-bay doors at all, and should probably be fixed.

Unrelated, but someone made a mod in which damaging hydraulic lines causes landing gear to fall. (Currently gear simply becomes inop - would be nice if flaps and other components could become inop as well).

Could you guys also look at the DM of the Ki-21 and Ki-27? They seem unusually tough (not empirical, I know, but it is a noticeable trend). Planes like the R-10 are at the opposite end. Probably everything needs some adjustment, especially considering how old some models are, and from how many people they came. It's a wide spectrum and I'm sure the standards and notions of "toughness" have shifted dramatically over time. It would be nice to normalize everything, and make them more accurate.

GF_Mastiff
04-07-2011, 04:54 AM
So thats were my donation for the PE-8 went nice job on that plane PSY!

Did you guys load it up to a modeling 3-D site for sales? like http://turbosquid.com/

Treetop64
04-07-2011, 07:33 AM
It's a measure of the quality of TD's work that I'm looking more forward to their IL-2 patches than CoD.

Great that we finally have the TBD. Long overdue. All we need now is the Curtis SB2-C and Mitsubishi G3M, and we're all set in the Pacific as far as planes are concerned. Maybe the Japanese types that served in China might be included later (the Ki-36 "Ida" and Ki-51 "Sonia")?

The Pe-8 and Il-4 look great.

I really hope TD can find the time to face-lift the Bf-109, MiG-3, LaGG-3, Yak-1,3,7,and 9, and the Il-2 cockpits. The 109s and LaGGs (excluding the already nice La-5 and 7 pits, don't need to touch those!) aren't too bad, but the Yak and MiG pits are plain ugly. Especially the MiG.

I know it's a long shot, but I frequently wish that someday we could see many - if not all - of the conspicuously absent ship types that served in the Pacific, both Allied and Japanese, and also including the Dutch destroyers, cruisers, and subs.

Ok, I'm asking a lot now! :grin:

Fantastic work as always, TD! ~S~

I/ZG52_Gaga
04-07-2011, 01:35 PM
Refuel and Rearm are not a priority although there is certain value in these features so they might be included in 4.12.

FC

And Repair !!!!

and MDS is of great value not of certain value.

2 things that are huge inovations in IL2

1) ZUTI's MDS
2) Your Beacon Meacon & Radar system

Put them together to work in harmony please don't criple it.

All the best

Stukadriver
04-07-2011, 01:47 PM
Very nice work. I am reluctant to ask, but..I have recently installed IL2 1946 and am wondering what would be the fastest way to upgrade the game to include all of your improvements. Does the most recent patch/upgrade include all past changes or is there a string of them that have to be downloaded?
Thanks.

EJGr.Ost_Caspar
04-07-2011, 04:45 PM
2 things that are huge inovations in IL2

1) ZUTI's MDS
2) Your Beacon Meacon & Radar system

Put them together to work in harmony please don't criple it.



Main and most important features of ZUTI's MDS are already in 4.10. Where have you been? :grin:
Parts of it, that didn't work well, were left out for probably being fixed and included later, such as RRR and multicrew.

robday
04-07-2011, 10:24 PM
Very nice work. I am reluctant to ask, but..I have recently installed IL2 1946 and am wondering what would be the fastest way to upgrade the game to include all of your improvements. Does the most recent patch/upgrade include all past changes or is there a string of them that have to be downloaded?
Thanks.

If you have installed Il2 1946 you will have V4.07m. You need to download and install V4.08m, V4.09m, V4.10m and V4.10.1m. You need to install them on top of each-other in numerical order. The Mission4Today site has them all. Get them, install them and enjoy!
I almost forgot that there is also an optional skin pack for 4.09m which adds more paint schemes for your 'planes.

Fritz X
04-07-2011, 11:21 PM
@ Stukadriver:

If you have installed Il2 1946 you will have V4.07m. You need to download and install V4.08m, V4.09m, V4.10m and V4.10.1m. You need to install them on top of each-other in numerical order. The Mission4Today site has them all. Get them, install them and enjoy!
I almost forgot that there is also an optional skin pack for 4.09m which adds more paint schemes for your 'planes.

Pretty much this.

In case you should have bought 1946 on Steam, the game will already be upgraded to V4.09m, including the skin pack (it's not optional on Steam, but installed automatically). So if you run this game through Steam, you only have to download V4.10m and V4.101m and install them manually.

Ace1staller
04-07-2011, 11:42 PM
It would be nice to add the P-26 peashooter with out mods and I would also like the P-60 to be in the game. Also There is a CAC boomerang airplane (its austrailian airplane). Why is these planes not in, it would be a good time to put these planes in the game.

IceFire
04-07-2011, 11:48 PM
It would be nice to add the P-26 peashooter with out mods and I would also like the P-60 to be in the game. Also There is a CAC boomerang airplane (its austrailian airplane). Why is these planes not in, it would be a good time to put these planes in the game.

Not saying that this is the case for any of these aircraft but some MOD aircraft are not built to specifications. Some are missing some or all levels of detail (LODs), have too many polys, or other problems that cause problems. It's fine for a MOD... MODs are a great way to experiment and put content in without worrying too much about finishing things off until ready. But to go in a official patch... the details need to be finished too.

There's a lot of behind the scenes effort that goes into making these things. Huge respect for everyone involved in making a cockpit or a external mesh or laying out the skin.

Bearcat
04-08-2011, 04:33 AM
Main and most important features of ZUTI's MDS are already in 4.10. Where have you been? :grin:
Parts of it, that didn't work well, were left out for probably being fixed and included later, such as RRR and multicrew.

Nice... and great update guys... Wow.. it blows my mind.. Remember when we used to use Pe-8s as simulated B-17s..? This thing has so so far exceeded the money I paid for every add on as far as bang for the buck.. I spent almost $3500 at Disney World (including getting there hotels gas gifts etc... ) one year... and it is a distant memory.

Pursuivant
04-08-2011, 05:32 PM
The team Daidalos will make a B-26 Marauder? :confused:

I'm not a member of TD, but my guess is no, since it was the MARTIN B-26 Marauder. These days Martin is part of the evil Lockheed/Martin Northrop/Grumman defense megacorp that smacked down 1C/Ubi over bogus intellectual property claims a few years back.

Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.

TinyTim
04-08-2011, 05:37 PM
I'm not a member of TD, but my guess is no, since it was the MARTIN B-26 Marauder. These days Martin is part of the evil Lockheed/Martin Northrop/Grumman defense megacorp that smacked down 1C/Ubi over bogus intellectual property claims a few years back.

Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.

... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.

Pursuivant
04-08-2011, 05:37 PM
please add the Bombs Away command in this patch..... please so it is realy posible to level bomb in formation, leading ai aircraft

There is already a mod which allows you to do this and also allows you to manage aircraft formations of up to wing size (ca. 100 aircraft).

Personally, I'd love it if that mod, or something like it, made it into an official patch.

Letum
04-08-2011, 05:55 PM
There is already a mod which allows you to do this and also allows you to manage aircraft formations of up to wing size (ca. 100 aircraft).

Personally, I'd love it if that mod, or something like it, made it into an official patch.

Same here.
I would make singleplayer bomber missions WORK!

Pursuivant
04-08-2011, 06:06 PM
... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.

Technically, by offering new content which might increase sales of IL2, TD is making money for 1C. In any case, I believe that the TD members had to agree to work under the same restrictions as the 1C team.

Of course, now that I've gone and posted, it looks like Lockheed-Martin is still its own corporation, although they tried to merge with N-G about a decade ago when things were better for the world and not so good for weapon makers.

I think the real impact of the N-G affair was to make Oleg and company very wary of modeling any U.S. weapon system. I wouldn't hold your breath waiting for any U.S. plane unless it's produced by a company that's been gone for at least 50 years. That still leaves a whole lot of Brewster, Curtiss, Stinson and Waco products which are fair game.

ElAurens
04-08-2011, 09:57 PM
Helldiver, P40-N, and Hawk 75s FTW.

IceFire
04-08-2011, 10:12 PM
Helldiver, P40-N, and Hawk 75s FTW.

+1

I'd love to see updated models for the P-40E and M and I'd love to see a N with the lightweight option. The Helldiver would be extra cool and I can't see the Hawk 75 being a huge problem... model is already in the game and a pretty good one I think at that.

harryRIEDL
04-09-2011, 03:00 AM
I was wondering will any members of the patch team give any idea of the aircraft planned for inclusion in 4.11 over and above what was seen in the video.
I hear fiat G.55, a few new french planes are planned in this patch as well as the bombers. it would be nice to have an idea of whats to be added.

Bearcat
04-09-2011, 03:15 AM
(cough cough...) bi directional minimap...

API rounds added to 50 cal load out..

Romanator21
04-09-2011, 09:26 AM
bi directional minimap

What is that?

kaix12
04-09-2011, 10:44 AM
It's a measure of the quality of TD's work that I'm looking more forward to their IL-2 patches than CoD.

Great that we finally have the TBD. Long overdue. All we need now is the Curtis SB2-C and Mitsubishi G3M, and we're all set in the Pacific as far as planes are concerned. Maybe the Japanese types that served in China might be included later (the Ki-36 "Ida" and Ki-51 "Sonia")?

The Pe-8 and Il-4 look great.

I really hope TD can find the time to face-lift the Bf-109, MiG-3, LaGG-3, Yak-1,3,7,and 9, and the Il-2 cockpits. The 109s and LaGGs (excluding the already nice La-5 and 7 pits, don't need to touch those!) aren't too bad, but the Yak and MiG pits are plain ugly. Especially the MiG.

I know it's a long shot, but I frequently wish that someday we could see many - if not all - of the conspicuously absent ship types that served in the Pacific, both Allied and Japanese, and also including the Dutch destroyers, cruisers, and subs.

Ok, I'm asking a lot now! :grin:

Fantastic work as always, TD! ~S~

+1 all the way especially for the mig-3

kaix12
04-09-2011, 10:53 AM
Can you upgrade the spitfire damage models to like the same level as the tempest.

KOFlyMaker
04-09-2011, 02:52 PM
Hello!
Before anything else I want to congratulate the team of Daidalos, for excellent work in patch 4.10.1 ;)

I would like to know of the possibility of a change in FMB. I wish I could change the speed of cars and tanks, as is already done on ships. Without this modification is impossible to make huge columns of cars moving because they just run over.

I look forward to more news. I know it's not easy for you to handle it alone but I hope you understand that I love this game and want a constant evolution.

I only have one more request to make. Put news more often, may be little, getting no news is horrible!

FC99
04-09-2011, 03:36 PM
And Repair !!!!

and MDS is of great value not of certain value.

I was not talking about MDS, only about refuel and rearm ( but it would be interesting to know what exactly is MDS ) and I still stand by my opinion that rearm and refuel have certain value in improving the realism of the sim.

It is only certain value IMO because scenarios where refuel and rearm can be used in realistic way are limited. OTOH repair have very low realism value. It belongs to racing sims (even there only minor damage can be repaired in short time) not to flight sims. Sitting in the cockpit while your plane is repaired in couple of minutes is total arcade.

Anyway, this is update thread and if we have to discuss RRR than it would be best to start new thread.



Since TD must abide by the terms of the same agreement that 1C/Ubi signed to get Lockheed/Martin/Northrop/Grumman off their backs, basically just about all WW2-era U.S. aircraft and ships are off limits.
... but a free addon/patch is not making any money... and as far as I know making money with these models is what's the problem.AFAIK it would be possible to add NG planes but somebody would have to pay fees to NG. As we are making patches for free than I'd say that it's easy to understand that we are not too enthusiastic to "burn" money that way.

FC

FlyingShark
04-09-2011, 03:54 PM
Helldiver, P40-N, and Hawk 75s FTW.
I second this, especially the P40-N and the others too of course.

~S~

kaix12
04-10-2011, 05:30 PM
Can you make the MiG-9M, which featured an ejection seat and RD-21 engines, the RD-21 being an afterburning variant of the RD-20 / BMW-003. It should be quite easy since you already have the model. http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-9

DD_crash
04-10-2011, 07:51 PM
What is that?
Its a minimap that goes "both ways";) :)

Romanator21
04-10-2011, 08:28 PM
:grin: You dirty dog, you

But seriously... anyone? lol

Tempest123
04-11-2011, 01:23 PM
Been away for a while but this looks wonderful, thanks so much for including the TBD, it was really needed. Big hats off to Psy08 for the Pe-8 (and to the maker of the Il-4 too), I know how much work making a flyable bomber is, and i'm grateful that folks dedicate their time to recreating these beasts.

DD_crash
04-11-2011, 04:08 PM
I think Bearcat means zoom in and out instead of cycling the zoom. :)

Fafnir_6
04-11-2011, 05:13 PM
I think Bearcat means zoom in and out instead of cycling the zoom. :)

Hmmm. That WOULD be nice :). They could bind it to the mousewheel perhaps....

Cheers,

Fafnir_6

TinyTim
04-11-2011, 08:38 PM
AFAIK it would be possible to add NG planes but somebody would have to pay fees to NG. As we are making patches for free than I'd say that it's easy to understand that we are not too enthusiastic to "burn" money that way.

Ah, I see - the fees need to be payed even if these models are released for free.

Jesus are we really that far?! :evil:

MicroWave
04-11-2011, 08:51 PM
Ah, I see - the fees need to be payed even if these models are released for free.

Jesus are we really that far?! :evil:

The lawyer 'logic' behind it is that even a free patch/addon can increase sales => Time to pay to NG.

Bearcat
04-12-2011, 03:12 PM
(cough cough...) bi directional minimap...

API rounds added to 50 cal load out..

What is that?



I think Bearcat means zoom in and out instead of cycling the zoom. :)

Yes... that is what I mean.. There was a mod... I think it was the same one that made the radiator bidirectional.. With this mod you could zoom in on the minimap with a L click, Zoom out with a R click.. and by pressing the center button move the entire map within the frame.. using bot R & L click at the same time still allowed you to drag the map anywhere on your screen.. As it is now you have to cycle all the way in on the map before it starts to cycle out..

swat007
04-12-2011, 07:57 PM
Make some new sounds to next patch PLZ!~~

or using the jafa sound thats really nice sound

csThor
04-13-2011, 06:10 AM
Not going to happen. The reasons were explained often enough.

Fighterace
04-13-2011, 01:39 PM
When is the next development update and what can we expect to see ?

robday
04-13-2011, 01:57 PM
When is the next development update and what can we expect to see ?

I guess that when TD have something more to show us they'll let us know.
Hs 123 and the Devastator will be welcome additions to the AI planeset, the IK-3 is a new one to me. I've never heard of it before! Pe 8 and Il 4 made flyable, great news, the 'pits and gunner positions look fantastic.
Thanks guys.

Neil Lowe
04-14-2011, 05:02 AM
All looking really nice, well done TD :)

Cheers, Neil :)

Moritz
04-14-2011, 05:17 AM
Admittedly, I have not seen all of the screenshots, but a common error was made on the TBD Devastator: The interior is in chromate green.

The Devastator, like the Vindicator, were all built and delivered during the pre-war 'yellow wing' period. The interiors during that time were aluminium in color. When the medium blue was applied, the surfaces that can be seen from above had a coat of blue applied. Below these surfaces, they remained aluminum.

Here is a link to the sole surviving Vindicator.

http://collections.naval.aviation.museum/emuwebdoncoms/pages/doncoms/Display.php?irn=16017178&QueryPage=%2FDtlQuery.php

Viikate
04-14-2011, 09:54 AM
Admittedly, I have not seen all of the screenshots, but a common error was made on the TBD Devastator: The interior is in chromate green.


Video has old skin. No green on the new skins.

http://img.photobucket.com/albums/v212/Macwaner/Prewar3a.jpg

Sita
04-14-2011, 10:04 AM
Omg!!! Niceee!!!)

anikollag
04-14-2011, 11:30 AM
:-P

badfinger
04-14-2011, 02:49 PM
I once read that the Vindicator was so drafty, that the pilots referred to it as the Windindicator.

binky9

Devastator
04-14-2011, 03:08 PM
Wow :cool:

Sita
04-14-2011, 03:54 PM
may be will be another small update?)

76.IAP-Blackbird
04-14-2011, 04:16 PM
I hope so, TD updates are great. They have always stuff in it we haven expected!

Reminds of the movie "Forrest Gump" "The life is like a box full of ...." :grin:

Florinm352
04-14-2011, 07:23 PM
All new planes are fine and dandy, but how 'bout the old ones? The 109 cockpit still looks like crap and the plane sounds just like a lawnmower, the 190's and Ki43's sound exactly the same... Will anybody ever fix them as well?

76.IAP-Blackbird
04-14-2011, 07:32 PM
I wouldn`t go so far to say "pls redo the old planes pls" I would request another point.

Please fix the low detail and wrong shadow of the Bf-109 and some other planes. If you fly eg. a F2 or F4 so take a look on their shadows ... :(

Fergal69
04-16-2011, 07:12 AM
I fly British & German aircraft the most, & therefore my personal request would be for more British & German aircraft developed for inclusion.

I understand that other members have their own personal requests for aircraft to be included.

With regard to the requests for aircraft under the Gruman Group, if they don't like aircraft modelled, how come a Gruman Duck has been released?

http://www.justflight.com/product.asp?pid=657

also

http://www.justflight.com/product.asp?pid=548

Is it because they don't mind their aircraft being used as long as a developer pays them royalties, hence developers can sell the modelled aircraft, & 1C can't because they don't charge for ading aircraft to the sim?

ElAurens
04-16-2011, 03:58 PM
It's because a royalty was paid to N-G.

The FSX franchise has a lot more money to spend than Oleg's company does. It's as simple as that.

mcmmielli
04-22-2011, 12:11 AM
The radar for night fighters are include in 4.11 or 4.12???

http://www.youtube.com/watch?v=Zg76JI8mbzk&feature=player_detailpage

Please, we need this radar for night missions...

Azimech
04-23-2011, 10:31 AM
That would be great. A Mosquito with radar, someday, would be excellent as well.

_RAAF_Smouch
04-23-2011, 11:10 AM
That would be great. A Mosquito with radar, someday, would be excellent as well.

And the ability for it and other fighter bombers employed in "Chaff" dropping do able so, oh and flares as an armament would be good for "Pathfinding" missions.

Big ask I know, but if you don't ask.....

harryRIEDL
04-23-2011, 03:29 PM
Will their be any more updates before release really looking forward to it being released.

Azimech
04-23-2011, 05:10 PM
Too bad the flow of water isn't modeled in the IL2 engine. If we had a Lancaster and some barrels o' fun... You guys know what I mean. ;-)

ImpalerNL
04-23-2011, 07:41 PM
http://www.youtube.com/watch?v=13OgxUDd4TE

I hope a lancaster, a west Berlin map and multicrew support will make it into the next patch. It would be a nice adition to the bf110 nightfighter.

Jaguar
04-23-2011, 08:37 PM
Keep up the good work. Still a whole group of simmers that still enjoy 1946.

Bearcat
04-24-2011, 01:47 AM
A whole bunch...............

Azimech
04-24-2011, 01:46 PM
A huge pile.

Pursuivant
04-25-2011, 03:20 PM
Make some new sounds to next patch PLZ!~~

or using the jafa sound thats really nice sound

I believe that the problem is that all that all those sounds have to be licensed and DT can't just accept donated work unless they can prove that the people donating the mod recorded and mixed all those sounds themselves, or otherwise acquired them from copyright free sources.

The compromise might be to make it easier for people to insert their own sounds. That would be an "official" wink to the sound modders which still complies with copyright.

Pursuivant
04-25-2011, 03:28 PM
And the ability for it and other fighter bombers employed in "Chaff" dropping do able so, oh and flares as an armament would be good for "Pathfinding" missions.

There are mods that do this already. Mosquito pathfinder mods which can drop flares, CheckSix's Command and Control mod gives you the ability to "drop chaff", get ground vectoring and other stuff. There's a thimble-nosed late war Mosquito in the works.

Pursuivant
04-25-2011, 03:38 PM
Too bad the flow of water isn't modeled in the IL2 engine. If we had a Lancaster and some barrels o' fun... You guys know what I mean. ;-)

There's been a freelance Lancaster project in the works for quite a while now, which might include the modified Lancasters for the dambuster raid.

While water flow isn't modeled in IL2, it might be possible to create moving objects, such as an animation of a dam breaking.

Friendly_flyer
04-29-2011, 11:32 PM
I just want to say than you to TD for their continued efforts!

Ernst
05-01-2011, 12:46 AM
Any possiblity of a "Bombenabwurfgeraet" like in CloD in future patches?

Sita
05-04-2011, 09:48 AM
any news?)

Treetop64
05-05-2011, 05:53 AM
I'm not going to make any requests since 1C and TD has long since added infinite value to this wonderful sim already. Everything that has come lately and will come is pure gravy. Thanks, TD!

...OK, I'll make one request: :grin:

> Curtis SB2-C. Either flyable or AI only.

:cool:

Fafnir_6
05-05-2011, 05:17 PM
I'm not going to make any requests since 1C and TD has long since added infinite value to this wonderful sim already. Everything that has come lately and will come is pure gravy. Thanks, TD!

...OK, I'll make one request: :grin:

> Curtis SB2-C. Either flyable or AI only.

:cool:

Agreed on all counts :). The Helldiver would make a worthy addition to the game.

Cheers,

Fafnir_6

addman
05-08-2011, 08:35 AM
Looking awesome there TD! Waiting impatiently :)

Ace1staller
05-08-2011, 04:36 PM
Of course it is, I just want to get 4.11 when it comes out.

DHC2Pilot
05-10-2011, 04:39 AM
Not to beat a dead horse or anything, but......

With regards to the whole NG debacle, if an artists creates a painting or drawing depicting an NG aircraft from WW2, do you think that he/she would be called upon to pay a similar fee to NG if the prints are sold commercially?
Does anyone know if this has ever occurred, and on what legal basis?

IceFire
05-10-2011, 04:42 AM
It happened with model makers making those plastic model kits we all love to see finished and some of us hate to put together :)

Seriously they did have a legal spat with the companies making the plastic molds.

DHC2Pilot
05-10-2011, 04:46 AM
I know Revell and Monogram both paid NG a pretty penny to model their planes. I'm just curious how far down the food chain NG would go to get a few more dollars.

buz13
05-10-2011, 05:43 AM
Improving the masterpiece continues........amazing

bf-110
05-10-2011, 09:58 PM
Guess they have with drawings books too.

Oktoberfest
05-11-2011, 12:59 PM
Hello TD,

ot's been three month since last update about 4.11. Do you have any news to give away ? Some things looks very promising and I would like to test them by myself.

Cloyd
05-11-2011, 01:17 PM
Three months? The 1st post in this thread is dated April 2, not February 4. Relax dude.

76.IAP-Blackbird
05-11-2011, 02:02 PM
Maybe he lives in a different timeline? So now it could be 2012 and his world ended right now ... :-P

Oktoberfest
05-11-2011, 03:33 PM
Well 4/02/2011... February, not ?


Aaaahhh ok now I got it :P... Damn american date system !

daidalos.team
05-12-2011, 08:27 AM
Video about one small spawning tweak is posted at the first page.

Direct link: http://www.youtube.com/watch?v=CNjbe2GqHB4

Oktoberfest
05-12-2011, 09:30 AM
Hello Team TD,

WOOOW, those spawnings with static aircrafts are EXCELLENT ! I was awaiting this for ages !

Simple question though :

If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ?

If a static plane is lost in combat, does it return to its original spot or is the plane lost ?

When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ?

If all the statics are lost in mission, is the mission over ?

Thanks for the update ! I guess now mission builders will find new interests !

Sita
05-12-2011, 10:06 AM
good News!)

Pershing
05-12-2011, 11:01 AM
Great news! Very glad to know that!
But.. +1 to Oktoberfest's questions)

daidalos.team
05-12-2011, 03:14 PM
If you spawn in a plane, fly a mission, take some hits, go back to base and hit refly, with the static NOT returning at its original point, does this leave the plane damaged on the runway or is it automatically repaired ?

You need to return the plane back in relatively good condition so that it can be used again. Only then the stationary plane is restored. If you return a burning heap of metal, it won't be restored as stationary plane. Stationary plane damage model is still the old simplified on/off so it doesn't "store" the received damage. And probably it would not be fair/fun to spawn into plane that is already broken before you can get it airborne.


If a static plane is lost in combat, does it return to its original spot or is the plane lost ?

Plane is lost.


When all the static aircrafts are used and there's more players, are new planes generated like in the actual DF mode ?

This remains to be seen. Perhaps it would be good to allow stationary planes to spawn back with the adjustable respawn time with also possibility to set it to "infinite" (no spawn back).


If all the statics are lost in mission, is the mission over ?

No. If base has no matching stationary planes left, this leads to normal spawn. Of course it is possible to set number of available planes to match number of stationary planes (of certain type). Which means that when there is no stationary planes left, the base is basically out of action, unless someone transports more planes from other bases.

The "restore original position" option has two exceptions. Planes can of course be transfered to other home bases. Landing a plane which originally was stationary plane to another home base will leave the stationary plane where it is even the "restore" option would be enabled. It would not make any sense to restore the plane to its original position in the original home base far away.

Other exception when the "restore" option is off. If plane is parked very close to the original position from where it was taken from, like a blast pen, the plane is restores to it's original position with original orientation. This prevents certain problematic situation, like having a plane in blast pen facing the back wall. Obviously it cannot be turned around for taxing out from the pen, since there is no ground crew.

TinyTim
05-12-2011, 05:59 PM
This static plane spawn looks like a clever idea! Thanks for everything TD. :cool:

Ace1staller
05-13-2011, 02:51 AM
Great Job TD, keep making the game changes moving, I'll love the new patch when it comes out.

Romanator21
05-13-2011, 03:28 AM
Awesome update DT!

I noticed that in the video (5:10) that the control surfaces and pilot's head move. Is this the result of inputs from a remote player? In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? :)

Viikate
05-13-2011, 04:39 AM
In other words, we'll now be able to see where another pilot is looking, or the position of another airplane's controls, online? :)

http://static.bf2s.com/files/user/31122/Thats%20a%20Bingo.jpg

Romanator21
05-13-2011, 06:54 AM
Great! :grin: You guys are awesome.

EJGr.Ost_Caspar
05-13-2011, 12:25 PM
Wow, good eyes, Romanator! And Viikate did really well hide it - I didn't even realized it myself.

TedStryker
05-13-2011, 01:48 PM
OMG! This is incredible - a huge step forward for the sim; great thinking. Opens up a whole world of possibilities for mission builders.

Exciting update, thanks.

Stealth_Eagle
05-15-2011, 03:26 AM
So far you guys have given us nothing but high quality work. The new flyables are great and the static aircraft spawning is great.

I have a few requests to make of you.
Can you add an Italian Dynamic campaign to IL-2?

What aircraft are planned to become flyable in the immediate future to about 4.12?

This request may be a bit tricky but actual pilot control where you can walk around as your person and enter static aircraft along with crew mates? It would mostly be for like missions where you spawn near pilot barracks then run to your aircraft. AI would not be needed for this feature but would be nice. If you ran up to an unflyable aircraft in single player there would be a side script stating that the aircraft is an invalid choice. This would add alot of immersion details so you can in theory have things that occurred in pearl harbor or if your dedicated enough, explore cities on foot. :grin:

Bigger flights to create so it is easier to make mass formation missions.

For some reason, simulator developers are always more dedicated than other game genres. I know that there us several OS games that have over double the amount of developers as simulators do but release not the best games compared to you guys.

Mysticpuma
05-15-2011, 11:46 AM
Ah, just found out you moved up here rather than in the 1946 forums!

Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning.

http://youtu.be/CNjbe2GqHB4

At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off?

I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc.

However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc.

Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities!

Brilliant work TD, cheers, MP

EJGr.Ost_Caspar
05-16-2011, 05:04 PM
Since it has been requested quite alot lately:

http://img651.imageshack.us/img651/9760/h75fin.th.jpg (http://imageshack.us/photo/my-images/651/h75fin.jpg/)

This is a WIP screenshot - it will probably not be finished before 4.11 release.

ElAurens
05-16-2011, 05:48 PM
I grovel at your feet in recognition of this great act.

76.IAP-Blackbird
05-16-2011, 05:58 PM
Great a Hawk pit !!!! Have you considered to correct the P-40 wings angle?

Check the ingame wingangle and compare it please with this photo

http://static.howstuffworks.com/gif/curtiss-p-40-warhawk-1.jpg

EJGr.Ost_Caspar
05-16-2011, 06:13 PM
Check the ingame wingangle and compare it please with this photo

http://static.howstuffworks.com/gif/curtiss-p-40-warhawk-1.jpg

We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.

Sita
05-16-2011, 07:43 PM
Since it has been requested quite alot lately:



This is a WIP screenshot - it will probably not be finished before 4.11 release.

is it Hawk 75 cockpit? o_0?

_1SMV_Gitano
05-16-2011, 07:46 PM
is it Hawk 75 cockpit? o_0?

Yep!

Sita
05-16-2011, 07:50 PM
Niceeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;d

76.IAP-Blackbird
05-16-2011, 09:14 PM
A third party? You mean the hacked stuff or an officialy updated later?

MicroWave
05-16-2011, 09:28 PM
A third party? You mean the hacked stuff or an officialy updated later?

He means that someone at our 3rd party support forums is making the plane. It started fairly recently, but OTOH it wasn't from scratch.

harryRIEDL
05-17-2011, 02:36 AM
We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.
Did someone say Merlin P40s. At long last filling the gaps in P40 range oh good

IceFire
05-17-2011, 04:59 AM
We know. Its especially worse on Merlin versions.
There is a 3rd party approach onto this and other issues.

We don't have any Merlin P-40s right now :)

Just the E and M which are Allison powered.

Fighterace
05-17-2011, 06:20 AM
3rd Party or not...I cant wait to see the P-40's wings to be fixed. Can the damage model be improved?

Pershing
05-17-2011, 07:58 AM
As I told before:
1. Flare/leucht bombs & Radars for complex night missions
2. Adjust damage model with more powerful 7,62-, 12- and 13-mm MGs

EJGr.Ost_Caspar
05-17-2011, 08:56 AM
We don't have any Merlin P-40s right now :)

Just the E and M which are Allison powered.

Ah yes... my fault! I'm not so informed in engines. I meant the ones with the large 'mouth'.

EJGr.Ost_Caspar
05-17-2011, 08:58 AM
3rd Party or not...I cant wait to see the P-40's wings to be fixed. Can the damage model be improved?


Probably it will be revised, since the 3D model will change. But not for 4.11.
Don't misunderstand pls.

76.IAP-Blackbird
05-17-2011, 10:04 AM
Doesn`t matter if for 4.11, you are doing a great job. I`m still a big fan of il2 so take your time and I think most of us are happy with the stuff you have done so far.

All new stuff is a welcomed addition to this series ;)

albx
05-17-2011, 11:49 AM
hi team daidalos, with good graphic cards, and recent drivers, it seems IL-2 is getting worse (with an ATI 6950 and latest drivers 11.5 i have so many microstutters)... do you guys have the possibility to update the graphic engine or you don't have the source code of those dll's or don't have the rights to do it?

thank you
Alberto

TitusFlavius
05-17-2011, 04:16 PM
Exist a release date for the 4.11 update?

JG601_Rommel
05-17-2011, 04:22 PM
Exist a release date for the 4.11 update?

+1:)

Letum
05-17-2011, 04:43 PM
It will be released in exactly two weeks.

Or when it's done.

_1SMV_Gitano
05-17-2011, 04:58 PM
If you travel very fast, then Mr. Albert Einstein will "magically" compress our life and you'll get your patch in two weeks, or less, if you are fast enough!

:P

Azimech
05-19-2011, 01:19 PM
Yeah, something close to Mach 893019. But don't forget your brake parachute otherwise you'll have some more updating to do than just 4.11.

EJGr.Ost_Caspar
05-19-2011, 02:52 PM
If I could go so fast, I wouldn't care for my PC or anything materialistic anymore. :)

JG601_Rommel
05-19-2011, 06:25 PM
any news? :rolleyes:

EJGr.Ost_Caspar
05-19-2011, 08:00 PM
Yes... we can travel with light-speed now. :D

JG601_Rommel
05-19-2011, 08:46 PM
Me too... :grin:

K_Freddie
05-19-2011, 11:38 PM
Tell me... Does TD take donations... considering the work they're doing is breaking more ground than Clod ;)

_1SMV_Gitano
05-20-2011, 12:46 AM
Yes... we can travel with light-speed now. :D

LOL!

almost light speed, almost... light speed is for massless particles! ;)

JG601_Rommel
05-20-2011, 05:18 AM
LOL!

almost light speed, almost... light speed is for massless particles! ;)

Good news!!!!
Thank you very much!
Good luck! ;)

EJGr.Ost_Caspar
05-20-2011, 09:27 AM
Tell me... Does TD take donations...

No, but the pure will to do so is equally supporting. :-P

harryRIEDL
05-21-2011, 12:01 AM
Just wondering is their going to be an IL4 bombardiers position as their wasn't one in in the dev vid

Azimech
05-21-2011, 01:26 AM
You have to watch the movie frame by frame. Light speed ya know ...

Fafnir_6
05-21-2011, 06:58 AM
Just wondering is their going to be an IL4 bombardiers position as their wasn't one in in the dev vid

What is the point of making cockpits for a level bomber if there is no level bombing sight?? I don't think you need to worry.

Cheers,

Fafnir_6

EJGr.Ost_Caspar
05-21-2011, 11:15 AM
At the time the movie was made, it wasn't finished yet. And of course there will be a working bombsight.

harryRIEDL
05-21-2011, 12:35 PM
At the time the movie was made, it wasn't finished yet. And of course there will be a working bombsight.
thanks for the speedy reply

_RAAF_Mini
05-21-2011, 07:12 PM
On the topic of Static Plane Spawning.

If a mission is created BEFORE the release of 4.11 so does not include this feature will the option just need to be checked in the Home Base menu to enable it?
SO a mission created in 4.10.1 with static aircraft can it be edited in 4.11 so that pilots can spawn in those same static aircraft?

As i write i guess this will be the case just needed to confirm =]

S!
Mini

Mysticpuma
05-22-2011, 09:59 PM
Ah, just found out you moved up here rather than in the 1946 forums!

Okay, here is a question for you regarding the (briliiant!) addition of Static aircraft Spawning.

http://youtu.be/CNjbe2GqHB4

At the 1m 50s point when the aircraft start to take-off is there any chance that the timing can be off-set so that the aircraft don't have to wait in turn to take-off?

I make the assumption that the spawning positin has changed only, not the sequence? So if the aircraft were lined upas in the original non-modded version, Aircraft A takes off, B then follows, C then follows, etc, etc.

However, what you have managed to create is the possibility of an Historical take-off with aircraft taking off side-by-side in a formation of 2, or even a Formation of 4 (like a Scramble take-off). I again make the assumption that it would be possible, if the code could be written so-that the newly positioned aircraft (in a Mission created in FMB) could be allowed to start their engines and take-off in synchronisation, rather than A then B then C etc.

Is this at-least a possibility as what you have done is really getting me interested in all the future possibilities!

Brilliant work TD, cheers, MP


Excuse me for bumping this question...is it, could it be possible?

Cheers, MP

MicroWave
05-24-2011, 07:10 PM
Excuse me for bumping this question...is it, could it be possible?

Cheers, MP

This is all IIRC, but aircrafts are pretty independent during takeoff. There is some preference for leader to start first, but not too big. In my tests on another similar feature I get number 2 taking off first most of the time. Individual aircrafts are mostly concerned about free path for takeoff and they probably want too much clearance. So in principle this is more of a problem of synchronizing aircrafts during takeoff. We are interested in making them more synchronized, so we will definitely look into it. It is not considered to be a dealbreaker, though.

Mysticpuma
05-24-2011, 07:53 PM
Thank you for the answer, much appreciated.

Hopefully it can be set up so we can have a 'Scramble' Four-abreast take-off, but I leave it in the hands of you guys who have served us so well.

Cheers, MP

Tempest123
05-25-2011, 03:30 PM
Just checking in, great work guys, looking forward to the new Hawks, and that pit is awesome.

daidalos.team
06-03-2011, 09:18 AM
Small text & pics only update posted at first page.

Mysticpuma
06-03-2011, 09:42 AM
Some interesting new features. I like;

"No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view."

If you fly online and have a crowded take-off area this would be pretty cool.

I should ask, now this has triggered a memory; A while back there were requests for the F6 key to possibly be disabled "Server Side".

This was so those players who want to fly Servers like UK Dedicated 1, or any server with External views, would not be able to Padlock an enemy effectively 'cheating' an attacking player from a surprise attack.

Additional to the above, I just wonder if it would be at-all possible to disable enemy Arrows in external view but keep Friendly arrows (or disable all arrows) Server Side?

I just think that this would give a nice option for those servers that want to run settings, maybe with a Forced Cockpit but allowing External Views. This would mean a new variation for Servers?

I'm just asking in-case it is possible and now that you have access to the workings of the code, that something that was much requested (disable F6 key) may be possible now?

Cheers, MP

Majo
06-03-2011, 01:48 PM
Thank you for the update!!!

Salutes.

Ace1staller
06-03-2011, 03:45 PM
Yeah, new features, I love it (:

_RAAF_Firestorm
06-03-2011, 09:10 PM
Well prioritised inclusion of features.

rakinroll
06-04-2011, 09:30 AM
Thank you.

daidalos.team
06-04-2011, 12:39 PM
External view padlock views in 4.11 are disabled when the pit padlock is disabled.

anikollag
06-04-2011, 03:04 PM
Very nice, tanks for update!

ElAurens
06-04-2011, 03:35 PM
External view padlock views in 4.11 are disabled when the pit padlock is disabled.


Excellent.

Thanks for that.

_RAAF_Smouch
06-05-2011, 06:21 AM
Great update guys!!! http://www.mission4today.com/images/smiles/023.gif

Mysticpuma
06-05-2011, 10:03 AM
External view padlock views in 4.11 are disabled when the pit padlock is disabled.

Could that also mean that in external view (Server Side) the arrows indicating proximity of aircraft can be disabled too? Maybe just friendly 'arrows' shown, while the enemy 'arrows' hidden?

Just asking again, but great news on the above, cheers, MP

Ace1staller
06-05-2011, 02:54 PM
By thinking of the static plane spawn update, I have a couple of questions

1. If you spawn a static bomber, would you be able to control the gunnery positions ?

2.If take off from a static plane from a Hangar or under a shed, would the plane collapse if it was put on grass or in any places put the runway. (I played few missions that are like this and the plane just brakes up) ?

3. Is it possible that you can control it on autopilot to the direction you want or it just returns to the base that it came from ?

I could come up with more questions soon, however that is my current questions for the Static plane spawn.

Avimimus
06-05-2011, 09:27 PM
I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes.
A lot of us would actually.

daidalos.team
06-06-2011, 09:38 AM
I'm not sure if this was raised here, but:
I would very much like to be able to switch off external views for parachutes.
A lot of us would actually.

We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.

By thinking of the static plane spawn update, I have a couple of questions.

Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.

_RAAF_Firestorm
06-06-2011, 11:46 AM
Brilliant!

Rainmaker
06-06-2011, 12:35 PM
I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing. When you released 4.10 & 4.10.1 patches, we played it since the very first hour of release. We noticed that the plane moves very slow compared to 4.09 version. For example, it takes ages to close in on contacts 6 o'clock, when you dive on contact with 800 km/h it also takes ages to get to him, compared to 4.09. It is kinda weird. Did you change some code of the game? Can you explain a little? And will you change this in 4.11 to be like in the old times?

Thank you, all the best!

SaQSoN
06-06-2011, 02:38 PM
Did you change some code of the game? Can you explain a little?

Yes, DT introduced the new visual effect, called "placebo". As for the future development, I can say, you can expect a newer versions of this effect in most unexpected places.



:grin: Sorry, I couldn't resist. :grin:

Ace1staller
06-06-2011, 03:19 PM
We did originally have "No Paratrooper Views" in the diff UI, but it was removed since it doesn't really feel like difficulty option. More like personal preference. So it is now as additional conf.ini parameter which player can set and exclude parachutes from external views.



Everything works as usual. Only difference with this feature is that the static plane determines the position and orientation of the plane which spawn in mission.

You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.


Thanks TD, I would look for more features, keep working hard :)

EJGr.Ost_Caspar
06-06-2011, 08:58 PM
I got a very serious question for you guys. I have been flying il2 for a very, very long time so I know what I am talking about and I met people saying same thing ... compared to 4.09. It is kinda weird.

Nothing was changed. Not one line.
Its alone your impression, that seems to have changed.
All we can do for you, is to suggest to ask yourself, why this did happen to you and to the guys you met. Maybe its because of the 'very, very long time'...? ;)

I remember very well, that the game made a compeltely different impression on me, as I started with it and that doesn't refer to FMs only. And that impression constantly changed during the years and still does.

_RAAF_Smouch
06-07-2011, 11:10 AM
You can spawn inside hangars, blast pen/shed, etc. Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net. Also we added few new nets. Medium sized for medium planes and large net for large planes.


Awesome Guys!!!!!!!

looking forward to the release....

2 weeks?

:-P:-P:-P

j/k with the 2 weeks bit. ;)

dFrog
06-07-2011, 04:48 PM
...Old camo nets had solid collision mesh so it was not possible to taxi under these or spawn under the net. We've changed the collision mesh so that now it is possible to spawn under camo net...

Does this mean the camo net is no longer bulletproof ?

SturmKreator
06-07-2011, 04:58 PM
Could you please fix the FM Focke Wulf?

_RAAF_Mini
06-07-2011, 06:07 PM
Excellent news on the camo nets!

Keep it up!