View Full Version : Everyone CALM DOWN.
123-Wulf-123
03-28-2011, 11:34 AM
The near hysteria and panic displayed on these pages(and other forums) recently, is an embarassment to the flight sim community to say the least.
A lot of you people need to get a serious grip on reality.
The GAME (like all games) is experiencing a few hiccups prior to its launch in the West, SO WHAT?
Running round in circles bitching and stamping your feet like children on these forums will change exactly NOTHING.
Maybe you all want to give a bit more credit to the developers Oleg, Luthier and their team, for producing what looks like so far the most beautiful and complex flight sim yet produced.
None of the videos from end users I have seen so far have been anything other than stunning.
Any issues there are with the game can and will be gradually sorted out, like all new launches blips and hiccups will be sorted in various patches ... as they HAVE ALWAYS BEEN DONE by Oleg and team.
In a month or two people will look back shame facedly and wonder what all the fuss was about and possibly realise what arses they have made of themselves in front of the whole community.
Maybe you should check this rather good walk through in which the film maker mentions some shuddereing (as opposed to frame rate issues) which points to simple optimisation, bear in mind his system is a fairly modest one as well.
Tell me the in cockpit sequences are nothing short of stunning.
http://www.youtube.com/watch?v=mG2o16LDtBI&feature=player_embedded
All you Chicken Littles out there ought to be ashamed of yourselves :rolleyes:
carguy_
03-28-2011, 11:40 AM
I think that the most important thing is to buy the game at the release. Other than that you really shouldn`t say anything like that.
I myself wonder why 1C didn`t want to post some fly-by vids at medium settings. I agree every single user vid is stunning. Enough to promote the game IMO. Though they really need to make it playable. Everything else we have time for.
TeeJay82
03-28-2011, 11:41 AM
I totally agree with you... allthough... its also good to let the developer what we are unhappy with...
ive been looking forward to this game for 6 years and by the looks of the game, i wont have the balls to bitch at it... yet
Feathered_IV
03-28-2011, 12:10 PM
Eh? I'm calm, if slightly amused. Nice vid though. If I can only fly a solitary Blenheim over the briny and practice hitting freighters for the next year or so, I'll be happy enough.
Insuber
03-28-2011, 01:18 PM
Agree 100%.
Spreading rumours or plainly false information, and crying them loudly, will not make this game progress by a millimeter, on the contrary.
Tvrdi
03-28-2011, 01:45 PM
Wulf...nobody panicked....but the game in current state is barely playable even on high end systems...multiplayer unplayable as long as you have more than few planes in the air..that is from a review of my friend who is a beta tester and whom I trust...
I hope that RO...COD would be fixed soon...eheheheheheh
123-Wulf-123
03-28-2011, 02:16 PM
I did a slight edit....while it has been bad enough here, there are some other forums where some people have gone way over the top(people that frequent these forums).
Definitely a lot of Chicken Littles making arses of themselves lol.
l3uLLDoZeR
03-28-2011, 02:20 PM
You are quite the customer Wulf...I'm glad you love to toss money around to be a beta tester.
In the good old days most people paid 50 bucks for a working product that might need a little minor tweaking.
123-Wulf-123
03-28-2011, 03:04 PM
When you create a new ID to post comments, it is EXTREMELY easy to find your real ID ;)
Just saying.........
Old_Canuck
03-28-2011, 03:07 PM
You are quite the customer Wulf...I'm glad you love to toss money around to be a beta tester.
In the good old days most people paid 50 bucks for a working product that might need a little minor tweaking.
It's a different story when you beta test for the CoDfather. He's proven that he takes care of his gang.
kimosabi
03-28-2011, 04:17 PM
Gotta love the drama. From both sides. LMAO
wildone_106
03-28-2011, 04:49 PM
he calls it a 'few hiccups':rolleyes::confused:
you calm down..
Doogerie
03-28-2011, 04:50 PM
well he has my exact specs almost apart from my stuff is not over clocked and he was using fraps and stuff an had the epilepsy filter on so yeah it should run fine for me on High or medium settings (i hope) thanks for the Vid really helped settle my mind:):):)
l3uLLDoZeR
03-28-2011, 05:41 PM
I'm not sure what you're getting at Wulf...but I made this account over a year ago and don't spend much time on forums. Don't flatter yourself thinking you have an internet stalker...I don't know you.
I'm not a IL2 fanboy just a gamer who likes a good product, I guess I should keep looking.
Meusli
03-28-2011, 06:53 PM
I'm not sure what you're getting at Wulf...but I made this account over a year ago and don't spend much time on forums. Don't flatter yourself thinking you have an internet stalker...I don't know you.
I'm not a IL2 fanboy just a gamer who likes a good product, I guess I should keep looking.
HA!
Right with you 123-wulf-123, some people get more enjoyment out of failure than a success story. I suppose it makes them feel better about their shit lives.
tomandre81
03-28-2011, 07:48 PM
I will buy it on the release date. I am just not shure if I should buy it on Steam or in the store. Sometimes the Steam versions of game doesnt get the same update as the retail version.
Or will this be the same? Anyone who knows for sure?
Oktoberfest
03-28-2011, 07:51 PM
Sorry Wulf but I can understand the disappointment, as big as the expectations built on 7 years.
OK, models of the aircrafts are great, but nearly everything is lacking. Where are the dynamic waves ? What's that with the colors ? The sounds ? The tracers ?
And we have people from the press that are testing it on the C6 forum. Saying that they are bitterly disappointed is an understatement. Even on things that were expected to be at least as good as IL2 are a total mess to use.
I can't even comment on the result of the multiplayer testing. Totally bugged, it would be shorter to say what's working than what's not.
Come on, it's just an utter failure for now. It's not just little bumps. The whole thing needs to be optimized. The whole game needs to be reworked !
Look at that screenshot in this thread. You are a photographer. When did you ever see the cliffs of Etretat look like THAT !!??
http://www.checksix-forums.com/showthread.php?t=167779
Shrike_UK
03-28-2011, 08:02 PM
music was a bit load, couldnt hear much about what you were saying which wasnt helpful, but, beaufighter is pronounced 'Bowfighter' not 'Boofighter' and Bow as in Bow tie, not Bow of a ship.
still it was good to see something of the options thanks..
F19_lacrits
03-28-2011, 08:03 PM
Look at that screenshot in this thread. You are a photographer. When did you ever see the cliffs of Etretat look like THAT !!??
http://www.checksix-forums.com/showthread.php?t=167779
Are you complaining at the screen shot in game of the cliffs.. comparing it to real world photos.. !? You should get back down on earth and realize it is a game and the map is quite huge with a lot of objects and details. If you wanted better reproduction of the cliffs then you would have to sacrifice something else. It's all a balance.. I think it's most important to have map features that looks like the real deal but is not necessarily the real deal in all it's details.
You should go back to flying 2D FSX with 3D features again.. It looks more photo realistic, although it's more like painting than full 3D modelling when it comes to the scenery.
tomandre81
03-28-2011, 08:05 PM
Sorry Wulf but I can understand the disappointment, as big as the expectations built on 7 years.
OK, models of the aircrafts are great, but nearly everything is lacking. Where are the dynamic waves ? What's that with the colors ? The sounds ? The tracers ?
And we have people from the press that are testing it on the C6 forum. Saying that they are bitterly disappointed is an understatement. Even on things that were expected to be at least as good as IL2 are a total mess to use.
I can't even comment on the result of the multiplayer testing. Totally bugged, it would be shorter to say what's working than what's not.
Come on, it's just an utter failure for now. It's not just little bumps. The whole thing needs to be optimized. The whole game needs to be reworked !
Look at that screenshot in this thread. You are a photographer. When did you ever see the cliffs of Etretat look like THAT !!??
http://www.checksix-forums.com/showthread.php?t=167779
Haha it looks like it is an island who floats in the air high over the ocean.
Where is the waves hitting the ground?
il2-sturmovik looks better
Shrike_UK
03-28-2011, 08:09 PM
im deffo gonna spend some time in that Blenheim, what a beauty!!!
JG14_Jagr
03-28-2011, 08:18 PM
The GAME (like all games) is experiencing a few hiccups prior to its launch in the West, SO WHAT?
A lot of you people need to get a serious grip on reality.
Of all the people that have posted, you seem to have the least grip on reality. Calling the issues "a few hiccups" shows that you quite clearly have no comprehension of what is actually happening.
A flight sim is basically a giant collection of effects and graphical representations to enable a 3rd party to experience flight. 90% of those very essential effects are not going to pass a test geared towards strobe sensitivity and epilepsy.
The last 4 months or so that should have been used to go full speed and implement, correct, and optimize features that were advertised as in the game were actually spent ripping them out and replacing them with a lesser placeholder. When it became obvious that the amount of work that was needed to individually fix these issues was not available, this "filter" was added to get past the "test" and hopefully get the game at least released. Now, assuming that 1C and Ubi keep funding, and the developers keep developing, it will take many months of work to replace all the issues in the game so that the filter can be removed.
Lets all be optimistic and say they are able to get the funding to keep running and fixing, when they are done, the filter will be removed, and the game will NOT be the game we have been looking at. All those effects so crucial to flight sims will have been removed..
And remember also, that the game is a mess because of the time they wasted trying to implement it in the first place...so now they need to divide resources between fixing obvious issues with the Sim, and ripping out things that will enable the filter to be removed eventually..
This is in no way a trivial issue..
I'm sure the Dev crew is devasted after the time, effort, and stress they had to deal with to get this close to finally releasing it only to have their plans dashed at the last minute..
Don't be shocked if this doesn't end up like Falcon 4.0 did.. never finished..
Oktoberfest
03-28-2011, 08:19 PM
Are you complaining at the screen shot in game of the cliffs.. comparing it to real world photos.. !? You should get back down on earth and realize it is a game and the map is quite huge with a lot of objects and details. If you wanted better reproduction of the cliffs then you would have to sacrifice something else. It's all a balance.. I think it's most important to have map features that looks like the real deal but is not necessarily the real deal in all it's details.
You should go back to flying 2D FSX with 3D features again.. It looks more photo realistic, although it's more like painting than full 3D modelling when it comes to the scenery.
First, not everybody knows how the Cliffs of Etretat look like, so photos are there for information purposes. I nver said I wanted the game to look like pictures.
Second :
Come on, look at that Clodo screenshot. Don't you have a problem with the water and its perspective ? The land looks like it is floating 20 meters over the surface, out of range of the water, whoch seems not to be at the same level at all !
IL2 had 10 years ago at least mock up waves that were doing the trick. Overall, IL2 gives a better impression of reality that... that !
As you say, it's important it looks like real. I'm a pilot IRL too, and I tell you, this looks nothing like real life. It looks like a teletubby colored piece of shit !
I already see the critics on Angry Video Game Nerd....
123-Wulf-123
03-28-2011, 08:46 PM
You're doing it again..... put the bag over your mouth and nose....deep breaths.......steady..........:cool:
It WILL be fine. :-)
JG4_Helofly
03-28-2011, 09:19 PM
Well, I won't comment before I have played it :)
But yes, apparently some things went wrong and we are looking at an unfinished game with major issues. But I think that many people are overreacting simply because they have been waiting for 8 years to play this sim. And now it doesn't live up to their expectations. Of course that's a hard blow, but it's no use to get hysterical.
Just keep cool and lets help this game with it's difficult birth. That's what a good community does and what keeps this series alive.
We need people who know what constructive crizicism means. That's how we will move forward.
123-Wulf-123
03-28-2011, 11:56 PM
I am not the sort to gloat or say "I told you so......"
That is not my style, however as predicted there have already been developments :-)
X32Wright
03-29-2011, 01:48 AM
What exactly do you expect a Global Illumination simulation of lighting using radiosity derived shader maps? We aren't there yet eventhough instant radiosity is now possible with CUDA. Heck this HDRI effect on the cockpit surely isnt realistic either but then to get soemthing close to our eyes requires alot more computational reousrces plus 'participating media' computations as well plus the whole computational fluid dynamics to make things feel the way they do. This is a FUN simulation afterall :)
Tiger27
03-29-2011, 03:31 AM
Two Points:
1. I couldn't care less about the stunning nature of the cockpit if the rest of the game is boned.
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.
Not positive but aren't the cockpits made of perspex?
AndyJWest
03-29-2011, 03:42 AM
OMG! CloD doesn't model every photon! - Or more accurately, it doesn't model every alternative place we might detect a photon depending on which Multiverse we are in, or which of Schrodinger's cats we last tickled under the chin, or...
That's right, it is a simulation of reality, not reality itself. It isn't perfect. Only a fool would expect it to be.
David Hayward
03-29-2011, 03:51 AM
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.
This is my favorite complaint about CoD so far. I'd also like to see every photon modeled.
Kikuchiyo
03-29-2011, 04:14 AM
Welcome to reality.
http://www.youtube.com/watch?v=DiAIyX0l42M
See any hardline shadows on a sunny day? Do you see the reflections and glare on the glass?
There are plenty of easily created and modeled lighting effects in standard graphics APIs that have nothing to do with modelling photons or ray tracing.
Hrm, hard to say what all I see on the back of the guy's head. I definetly see reflections all over the place, and if you call that a sunny day I'd hate to know what you call cloudy!
David Hayward
03-29-2011, 04:39 AM
Tanner, let's assume there is no reflection in the canopy even at the highest settings. Can you think of a better way to mention that than "There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting"?
Kikuchiyo
03-29-2011, 04:54 AM
Not when the Original Poster is hawking the "stunning cockpits" as some exemplar of the technical prowess of the game and of Maddox Games, or as a reason of have faith in the product.
You're entitled to your opinion, but I can't say I know what shadows look like inside a fighter cockpit. The video you linked really didn't provide conclusive evidence one way or the other, and for all we know at higher settings than the OP's video there are reflections on the canopy. We certainly see light reflections on it in a few of the videos scattered on the forums. I can see where you might be concerned, but I have not seen any evidence that supports your claims about the in cockpit shadows being wrong, and even if they aren't 100% accurate I don't see how you can declare the visuals in the cockpit as anything less than stunning.
pencon
03-29-2011, 06:29 AM
Welcome to reality.
http://www.youtube.com/watch?v=DiAIyX0l42M
See any hardline shadows on a sunny day? Do you see the reflections and glare on the glass?
There are plenty of easily created and modeled lighting effects in standard graphics APIs that have nothing to do with modelling photons or ray tracing.
Holy Crap Tanner ! Whiner much? Your complaint is the most anal of all the posts I've seen on any site about this game . Please don't buy it , Oleg doesn't need your business ...
Sternjaeger
03-29-2011, 08:35 AM
Tanner, I fly in real life and you do get "hardline" shadows in the cockpit. The intensity is all down to the quantity of sunlight coming down at you..
You don't even need to be in a plane for that, you can see that in your car: go out at sunset on a roundabout and have some turns around it to see what I mean ;)
123-Wulf-123
03-29-2011, 01:06 PM
Originally Posted by Tanner View Post
"2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits."
Tanner you definitely take the cookie for anal retentiveness, I made a comment in another post about professional whiners like you, I mentioned that even if God himself created this game and it was perfect beyond belief, people like you would still find something to criticise, you can't help yourself :rolleyes:
Congratulations though because now you have some purpose in your life, you will be able to sit on the sidelines and constantly snipe in the forums over every little thing to do with this game :rolleyes:
Just saying.........
Cpt Dremmen
03-29-2011, 01:15 PM
uber turd
David Hayward
03-29-2011, 07:27 PM
Not when the Original Poster is hawking the "stunning cockpits" as some exemplar of the technical prowess of the game and of Maddox Games, or as a reason of have faith in the product.
Do you know of any WW2 sims with better cockpit graphics than in this game?
Sadly, I suspect you'd complain even if you got your hands on a real Spit.
Heliocon
03-29-2011, 07:36 PM
Do you know of any WW2 sims with better cockpit graphics than in this game?
Sadly, I suspect you'd complain even if you got your hands on a real Spit.
Strop trolling, contribute something to the discussion or contest a point instead of making these snarky jabs at people (and I stand by this no matter who is being criticised, even if I disagree with them).
David Hayward
03-29-2011, 07:41 PM
Helicon, as soon as you get moderator status I'll start to take you seriously.
Revvin
03-29-2011, 09:10 PM
This forum and the video below seem very similar these days
http://www.youtube.com/watch?v=gBprSA-b_eM
Heliocon
03-30-2011, 06:44 PM
This forum and the video below seem very similar these days
http://www.youtube.com/watch?v=gBprSA-b_eM
That video was awesome. Can I buy that game?
kendo65
03-30-2011, 07:33 PM
I hear there is a long development time for that one.
CoD fans wouldn't have the patience. Though the set-up requires some interesting joystick action. ;)
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