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scott_fitz96
03-26-2011, 04:52 AM
Hi All.

I'm a long-time player of IL2: 1946, and I find it annoying that you can't hear your own pilot's voice when you give commands, etc. Only a reply from your wingmen or ground control.

So, what I would like to know is, will this be a new feature in Cliffs of Dover? And if not, is there a way to implement it with 1946?

Thankyou for your time.

Tally-ho,
Scott.;)

MadBlaster
03-26-2011, 05:15 AM
For 46 you could write your own script in Glovepie freeware and use your actual voice to give commands. You need headseat with mic and voice recognition software installed on you computer.


How it would work:
Basically, you say words "break right" into your mic. This initiates a small macro you wrote in Glovepie that is running as you play the game. The macro would do something like....press tab key, release tab key, press one key, release one key...etc.

Here's what I use. It's kinda generic. Instead of actual commands, I just open the interface. When the interface is open, a midi sound tells me it's ready to take commands, then I just say the numbers where I want it to go.

;offline commands
if said("computer",6) and var.keyboard=0 then
var.keyboard=1
say"hello"
elseif said("computer",6) and var.keyboard=1 then
var.keyboard=0
say"goodbye"
endif
if var.keyboard=1 then
wait 2 seconds
midi.Volume = 100.00%
midi.tambourine=true
endif
if (said("one",6) and var.keyboard=1) or (said("won",6) and var.keyboard=1) then
press(key.One)
release(key.One)
elseif said("two",6) and var.keyboard=1 then
press(key.Two)
release(key.Two)
elseif said("three",6) and var.keyboard=1 then
press(key.Three)
release(key.Three)
elseif said("four",6) and var.keyboard=1 then
press(key.Four)
release(key.Four)
elseif said("five",6) and var.keyboard=1 then
press(key.Five)
release(key.Five)
elseif said("six",6) and var.keyboard=1 then
press(key.Six)
release(key.Six)
elseif said("seven",6) and var.keyboard=1 then
press(key.Seven)
release(key.Seven)
elseif said("eight",6) and var.keyboard=1 then
press(key.Eight)
release(key.Eight)
elseif said("nine",6) and var.keyboard=1 then
press(key.Nine)
release(key.Nine)
elseif said("zero",6) and var.keyboard=1 then
press(key.Zero)
release(key.Zero)
elseif said("command",6) and var.keyboard=1 then
press(key.Tab)
release(key.Tab)
endif

Chivas
03-26-2011, 05:39 AM
Or you could just say the command loud enough that you could hear it. ;)

Sauf
03-26-2011, 06:12 AM
Or you could just say the command loud enough that you could hear it. ;)

:shock: lol

Kikuchiyo
03-26-2011, 06:21 AM
Hi All.

I'm a long-time player of IL2: 1946, and I find it annoying that you can't hear your own pilot's voice when you give commands, etc. Only a reply from your wingmen or ground control.

So, what I would like to know is, will this be a new feature in Cliffs of Dover? And if not, is there a way to implement it with 1946?

Thankyou for your time.

Tally-ho,
Scott.;)

Personally I'd file this under seeing your (the pilot's) limbs. For some seeing/hearing a persons limbs/voice that wasn't their own would break immersion, and for some not seeing hearing (the pilot's) limbs/voice is an immersion breaker. It's a personal preference. Personally I think it would be nice if it was an option one way or the other, but ultimately find that the devs decision falls more in line with what I feel (aka not seeing/hearing limbs/voice) is better for immersion.

MadBlaster
03-26-2011, 06:26 AM
Personally I'd file this under seeing your (the pilot's) limbs. For some seeing/hearing a persons limbs/voice that wasn't their own would break immersion, and for some not seeing hearing (the pilot's) limbs/voice is an immersion breaker. It's a personal preference. Personally I think it would be nice if it was an option one way or the other, but ultimately find that the devs decision falls more in line with what I feel (aka not seeing/hearing limbs/voice) is better for immersion.

Sometimes I fly with my eyes closed.