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Oleg Maddox
03-18-2011, 11:40 AM
Hi,

Today is Friday cinema!

Video produced by Tinus le Roux (Biltongbru)

Music composed by Andrey Lyubimov

Managed by Andrey Samoteykin (Deda)


Simply action:

http://www.youtube.com/watch?v=xcm_5L6yZIY

Some shots from early morning London:

http://www.youtube.com/watch?v=G-oKro36rKo


PS: There are present some small glitches known for me and the team... But watch please the overal picture. You may find there many new details.

blades96
03-18-2011, 11:42 AM
Very nice, and early!!

louisv
03-18-2011, 11:44 AM
get your popcorn...

Thanks Oleg and Ilya and everybody...a dream come true :grin:

Louis

PS: Look at 4:05 in the first film and tell me how can you tell the difference from reality (try it on an unsuspecting non simmer friend).

robtek
03-18-2011, 11:45 AM
Just great!!!

Robert
03-18-2011, 11:47 AM
Delicious pudding.

Daniël
03-18-2011, 11:50 AM
Well, I have nothing to say:) It's really good!:grin:
Thank you :grin:

zauii
03-18-2011, 11:50 AM
Awsome

BadAim
03-18-2011, 11:52 AM
Fan-freaking-tastic! Love the damage model detail. It looks like you've made some nice movie effects, really good stuff.

giovanni the ace
03-18-2011, 11:52 AM
Purely awsomeness.

Feuerfalke
03-18-2011, 11:53 AM
O M G

Friggin awesome. :cool:

Royraiden
03-18-2011, 11:53 AM
Best update ever!!!!Thanks so much Oleg and team.Would you care to clarify the release date information for the rest of the world?

Sternjaeger
03-18-2011, 11:54 AM
Superb! Great work Oleg and team!! :)

Oleg Maddox
03-18-2011, 11:56 AM
Best update ever!!!!Thanks so much Oleg and team.Would you care to clarify the release date information for the rest of the world?

As I know nothing changed - 25th.

Drum_tastic
03-18-2011, 11:57 AM
Looking superb, really, really looking forward to flying this.

Well done Oleg and crew, brilliant!

pancake
03-18-2011, 11:59 AM
Gahh! I want this now!

Daniël
03-18-2011, 11:59 AM
A question: What's happening to the rudders of the Hurricane at 2:54? Video 1

Eklund89
03-18-2011, 12:01 PM
Incredible! It looks just amazing!

Devastat
03-18-2011, 12:01 PM
Hi Oleg!

Thanks for the great update, can't wait to play the game!

I would like to ask that is CoD gonna support, or have the option to play with binaural sound?

Best Regards.

1.JaVA_Sharp
03-18-2011, 12:01 PM
A question: What's happening to the rudders of the Hurricane at 2:54? Video 1

that's probably one of the small glitches Oleg mentions in his first post.

Oleg Maddox
03-18-2011, 12:03 PM
A question: What's happening to the rudders of the Hurricane at 2:54? Video 1

Its AI glitch or uncertainty of AI character. May happens some time. See my comment in PS above

Royraiden
03-18-2011, 12:05 PM
As I know nothing changed - 25th.

Thank you Sir!

Caveman
03-18-2011, 12:07 PM
Looking great.

Are we hearing real in-game sound in the the shots of the fighters flying over London in the 2nd video?

nearmiss
03-18-2011, 12:08 PM
Very excellent update.

Everyone should be excited for such good news.

Daniël
03-18-2011, 12:08 PM
Its AI glitch or uncertainty of AI character. May happens some time. See my comment in PS above

Thank you :)

Trumper
03-18-2011, 12:09 PM
:) Thanks Oleg,looks very nice.
Are those ingame sounds in the 2nd video ie the merlin engines?, also the train sounds and also right at the end sounds like a massed formation of aircraft over head.
Hope so, :)

nearmiss
03-18-2011, 12:11 PM
When can we expect a current list of flyable and AI aircraft?

kgwanchos
03-18-2011, 12:11 PM
Im just totally speechless .... bravo bravo...

wannabetheace
03-18-2011, 12:12 PM
Great update ever :)
Is the London 1940 video has binaural sound? especially when planes pass over head :-P.

Ctrl E
03-18-2011, 12:13 PM
Amazing

Avimimus
03-18-2011, 12:14 PM
One can definitely see how a mild increase in texture detail (buildings, rail beds) could make this a decent vehicle simulation (trains, trucks, infantry to an OFP/2001 level).

As always - very impressed.

One feature which surprised me was the wing beginning to rotate before it snaps off (which gives the same visual impression as the RoF damage models - but is simpler to calculate).

Robert
03-18-2011, 12:15 PM
GEEEEEEEZ. Love the smoke at 1:14 of the first clip. WOW!!!!!

Is the slow motion used in the video from the editor or from within the game? That's some damn fine slow motion ~ 2:01.

The damage effects of the 111's look smashing. Even better on the Do being "spitfired" to death a minute later.

The lighting is brilliant.


Lastly, in the London 1940 clip, is that in game sound of the Spitfire? Sweet if it is.

sfmadmax
03-18-2011, 12:17 PM
Thx for the update.. :P

Good news about the release. gives me more time to save up for my GTX 580 :P

easyhomewin
03-18-2011, 12:18 PM
awesome, just picking up my jaw from the floor:grin:

Nice to see video footage of the Sunderlands also :cool:

Skarphol
03-18-2011, 12:21 PM
Everything looks fantastic! Even the water is awesome! Look at the water at 4:07! It looks darned cold and unpleasant to ditch into! And all this a week away!!

Skarphol

Oleg Maddox
03-18-2011, 12:25 PM
GEEEEEEEZ. Love the smoke at 1:14 of the first clip. WOW!!!!!

Is the slow motion used in the video from the editor or from within the game? That's some damn fine slow motion ~ 2:01.



Its engine feature for cinema makers

meshuggahs
03-18-2011, 12:26 PM
You got the pilot size all wrong in the first video from 0:11 to 0:17! The models are terribly unrealistic! :evil:

Friendly_flyer
03-18-2011, 12:26 PM
Wow!

I'm applying for a nights leave to go your 1940's London, Oleg! It looks great!

The train is beautiful! I have a daughter who is in the "Thomas the Tank Engine" age. She's going to love dad fiddling with the FMB!

KG26_Alpha
03-18-2011, 12:27 PM
Brilliant update

Thanks Oleg

Are there any plans for human traffic AI routines for towns and cities ?


Thxz


Ermmm


You got the pilot size all wrong in the first video from 0:11 to 0:17! The models are terribly unrealistic! :evil:


You need to know the reason for this is due to a technical issue already explained by Oleg/1C Team

=WF=RAW
03-18-2011, 12:27 PM
pretty nice, but is that a freezes while spits flyuing over city in second movie?

Friendly_flyer
03-18-2011, 12:28 PM
Its AI glitch or uncertainty of AI character. May happens some time. See my comment in PS above

Wouldn't that just help making the AI more unpredictable, just like humans?

Oldschool61
03-18-2011, 12:28 PM
As I know nothing changed - 25th.

SO gone GOLD for the whole world then??

Robert
03-18-2011, 12:29 PM
Its engine feature for cinema makers


Excellent. Thank you sir.

Insuber
03-18-2011, 12:29 PM
Oleg, Luthier ... beautifuller than expected ... amazing details, awesome videos ... BRAVO to the team!

David198502
03-18-2011, 12:30 PM
and the guncam footage at 4:05 just looks overwhelming!!!when the 110 kills the spit, i dont see the difference between a simulator and reality!!the last burning spit is also very convincing!i can feel a cold shiver on my skin every time i watch it!
all in all, the effects in this video look brilliant and in my opinion its way above everything we have seen so far.the models,the water,effects,everything has improved.and i think even the pilots in the spits have changed their sitting position.
cant wait to buy and install the game to find out that my rig wont run it.
best update ever!!!!

Robert
03-18-2011, 12:31 PM
pretty nice, but is that a freezes while spits flyuing over city in second movie?


I think it's the compression used to create the file for You Tube download. Notice the fades in and out of black. Very choppy.

Dano
03-18-2011, 12:32 PM
pretty nice, but is that a freezes while spits flyuing over city in second movie?

The whole movie is like it.

Looking great, slightly mystified by the Oleg/Ubi difference in release date opinions though.

CharveL
03-18-2011, 12:33 PM
Is the in-game audio being held back as a bit of a surprise for release? Spits sound pretty nice in the videos but it would be great to hear in-cockpit and out of cockpit sounds for flak and guns.

Also, I notice that the video editors did a nice job but it looks like they had to slow down 30fps output in an external editor which makes me wonder if the in-game video track editor allows for output of slow motion video at 30fps.

Thanks again for the update!

Romanator21
03-18-2011, 12:33 PM
I think I just shorted my keyboard with drool :grin:

OLEG! What have you been hiding from us all this time! It's better than I expected (and I expected the best!)

=WF=RAW
03-18-2011, 12:34 PM
I think it's the compression used to create the file for You Tube download. Notice the fades in and out of black. Very choppy.

good if so.
btw i though we can hear ingame sound at least... this is no more secret as the game goes to gold...
a little sadly not to hear complete ingame battle atmosphere with this last friday update before the release.

HanneG
03-18-2011, 12:35 PM
Dear Lord that was painful. I hope they can fix at least the graphics until release, reviewers will be much less forgiving than the sycophants around here. Nice weapon and engine sounds, though, ahem. Was the lack of self-shadowing part of the "glitch" or done for performance reasons?

Sutts
03-18-2011, 12:35 PM
Very nice update Oleg, thanks.

Thank you so much for fixing the posture of the Spit pilot...so much better.

kikque
03-18-2011, 12:36 PM
The Spitfire/ Do-17 kill looked amazing, thanks ever so much Oleg & the team. Great update. :grin:

FlatSpinMan
03-18-2011, 12:38 PM
THAAAAAAAAAAANNNKKK You OLEG AND THE TEAM! THAT is what we have been waiting to see!

Feathered_IV
03-18-2011, 12:38 PM
Great videos. The bomber crews look nice. Do they do anything? Do they report on land sea or air contacts, navigate, aim the bombs or watch your engines for you? Can you give them orders, tell them go to oxygen or hear them making small talk?

JG52Uther
03-18-2011, 12:38 PM
Amazing!

150GCT_Veltro
03-18-2011, 12:39 PM
Looks great, today is a good day.

Give me an Emil!!!!!

4S_Nero
03-18-2011, 12:40 PM
Finally my childhood dreams will be reality.

Grazie Mr. Oleg and team.

JG52Uther
03-18-2011, 12:41 PM
Hope that Do17 becomes flyable at some point.

KG26_Alpha
03-18-2011, 12:41 PM
Great videos. The bomber crews look nice. Do they do anything? Do they report on land sea or air contacts, navigate, aim the bombs or watch your engines for you? Can you give them orders, tell them go to oxygen or hear them making small talk?

Pick their nose scratch their arse do the crossword pour the coffee/tea, oil the oily bits ..............

addman
03-18-2011, 12:42 PM
Very nice, the train perron is ridiculously detailed:), posters on the pillars? sweet jesus! Come to think about it, the whole of London is ridiculously detailed. This is a good thing, thanks Oleg!

RCAF_FB_Orville
03-18-2011, 12:42 PM
Some encouraging stuff, and the tracers look fine from where I am standing. :) Getting a little more excited about it now......Oleg can you give us any more info on how Chain home-chain home low radar and German Freya system will be implemented exactly, and in how much detail?

I know we are not getting a 'dynamic' campaign on first release, but what I would like to know is if eventually the 'battle of the beams' will be simulated at least in some rudimentary way? IE the possibility of German Radio navigation and Freya radar being 'spoofed' by British countermeasures like 'Mandrel' and 'Moonshine' etc.

German radio navigation was very effective early on (particulary raids like Coventry etc) but was eventually effectively thwarted and countered by various means. There are verifiable accounts of German bomber crews actually landing on British airfields hopelessly lost after British signal jamming, as many were not trained in other navigation methods and some thought they were actually landing in friendly territory! *You're nicked, son!* :grin:

I think this aspect of the war would be great to expand upon and would add a very interesting tactical element, we already have the Boulton defiants for 'Mandrel' in particular. Of course later in the war there is the 'night fighter' element too, with the consequent ECM battle that involved.

First things first of course. :)

Thanks.

LoBiSoMeM
03-18-2011, 12:43 PM
As usual, amazing, but will I can use my Freetrack setup to look around all this glorious rendered sky, planes, and ground?

CharveL
03-18-2011, 12:44 PM
I think it's the compression used to create the file for You Tube download. Notice the fades in and out of black. Very choppy.

Like I said, it looks more like the editors took 30fps output from the in-game track recorder and slowed it down for effect, essentially dropping frames. It's the only thing that really detracts from their efforts really as the other aspects are pretty decent.

Manuc
03-18-2011, 12:45 PM
very nice, but the AAA-gun at 1:30 in the 1st video clip should be manned by a crew.

Triggaaar
03-18-2011, 12:46 PM
As I know nothing changed - 25th.Thanks for keeping us informed. And please be aware, if it is delayed for whatever reason, most of us understand that some things are beyond your control, although there will be threads whining that it's unacceptable etc.

FlatSpinMan
03-18-2011, 12:47 PM
Dear Lord that was painful. I hope they can fix at least the graphics until release, reviewers will be much less forgiving than the crowd &*&*(&*(&(*. Nice weapon and engine sounds, though, ahem. Was the lack of self-shadowing part of the "glitch" or done for performance reasons?
Hold on. We saw details of the POSTERS on bollards at train stations in London, we saw the WEEDS in the Thames blowing in the wind, to say nothing of the amazingly impressive aircraft and THAT is your comment?!

You suck. It's official. Ban me if needed but this guy is out of line.

Raggz
03-18-2011, 12:49 PM
Simply brilliant. The amount and the attention to details is just staggering. Can't wait to get my hands on the game :)
That Stuka attack in slow motion gave me a small orgasm :P

Sven
03-18-2011, 12:49 PM
AWESOME!! A couple of 109's from the first video could be from 5./JG27:grin:!

If that did not convince people who are in doubt, I don't know anymore :P

xnomad
03-18-2011, 12:50 PM
Oleg Maddox 'the CODfather'.

This looks amazing! I'm loving the footage of the bf109 vs the Spit.

whatnot
03-18-2011, 12:51 PM
Fantastic video, exactly what I was hoping to see! The bomb release close-ups were just fabulous!

I wonder if the clock ticks in the trainstation? ;-)

About the release dates though: Nike-IT said (http://forum.1cpublishing.eu/showthread.php?t=19205&page=13)today that he checked from Ubi that it would be 31st March? I wonder which one of you is right? Not that it would matter to me week here or week there, but as I plan to make sure I've got vacation after the release date I'd like to make sure I don't sit here empty handed with my new rig.

Daniël
03-18-2011, 12:51 PM
Oleg Maddox 'the CODfather'.

Hahaha! That joke and the videos made my day! :grin:

Hecke
03-18-2011, 12:53 PM
As I know nothing changed - 25th.

Hi Oleg,

So the thing has really gone gold a couple of days ago?

Even Ubisoft people said there would be a change, but if you say there is no change, are they crazy?

And does the 25th apply to the download and the boxed version or only the download?

meplay
03-18-2011, 12:53 PM
Oleg Maddox 'the CODfather'.

This looks amazing! I'm loving the footage of the bf109 vs the Spit.

haha sweet,

Tvrdi
03-18-2011, 12:54 PM
OLEG

this is stunning..now we finally see how planes are falling apart more realisticaly....very nice....thank you....

F19_lacrits
03-18-2011, 12:54 PM
Very nice videos! :)

lbuchele
03-18-2011, 12:56 PM
I suddenly realized that maybe my marriage is in jeopardy...:rolleyes:

Sutts
03-18-2011, 12:57 PM
Tumbling bombs look great. Also good to see the He111 bombs falling from their vertical stowage position. I do believe that the He111 bomb doors were spring loaded though and opened and sprung back as the bombs fell through them. Perhaps someone could confirm?

I'm a bit confused by the damage to the German bombers caused by the .303 ammo of the Spits and Hurris. I remember you saying that cannon shells would cause panel damage (big holes, tears etc) while rifle caliber ammo would make small holes where they hit (just like in real life). From what I can see, the .303 rounds are making huge holes in the fuselage which just didn't happen. Looks nice I must say but isn't backed up by evidence.

Perhaps you could clarify please?

Very happy overall though. Good job.:grin:

Robert
03-18-2011, 12:57 PM
Like I said, it looks more like the editors took 30fps output from the in-game track recorder and slowed it down for effect, essentially dropping frames. It's the only thing that really detracts from their efforts really as the other aspects are pretty decent.

It could be. From my experience I've had video's look bad at 15 fps and at 30 fps (15 for improved DL speed). Because of that I always use multi pass encoding (4x) from Sorenson squeeze. TBH, I've never tried straight AVI into You Tube because of the size restrictions, so I compress. I'm obviously assuming this was done the same way. I've never in my memory had issues with slow motion, though. The first clip's slow motion is flawless.



Either way, I don't think it's a defect of the game per se, but a side effect of online display. Sadly it does slightly diminish from the overall oooooooooh and ahhhhhhhhhhh of the first clip. Still a beaut.

As I said. Delicious pudding.

Endy
03-18-2011, 12:57 PM
Wonderful. Thanks to all the team.:grin:

Biggs
03-18-2011, 01:00 PM
As I know nothing changed - 25th.


Guys, today we received the confirmation from Ubisoft that the release date for EMA region is set to 31 March.

.

Robert
03-18-2011, 01:02 PM
Hold on. We saw details of the POSTERS on bollards at train stations in London, we saw the WEEDS in the Thames blowing in the wind, to say nothing of the amazingly impressive aircraft and THAT is your comment?!

You suck. It's official. Ban me if needed but this guy is out of line.



You were nicer than my self deleted post. I thought why bring myself down to his tawdry level?

Agree about a ban, though. No need to insult folks like that.

123-Wulf-123
03-18-2011, 01:02 PM
Excellent work, many thanks to you Oleg, and your team :)

dup
03-18-2011, 01:02 PM
Oh my god !!!!!
:o:grin:

Thanks !

Derzasi
03-18-2011, 01:02 PM
Did anyone noticed too the birds flying close to the bridge at 00:28....
Awesome
Derzasi

I/ZG52_Gaga
03-18-2011, 01:05 PM
Very nice videos !!

It seems that flying over the city would require from the user to get a CRAY II type

supercomputer ... i don't think that we will be able to dogfight over london with acceptable

frame rate eh?

I got a Core 2 6300 @ 1.86Ghz with 2 Giga RAM and a GTX 460 with 1 Giga Ram
& i don't think i'll be able to get new components..... and it looks like that i won't be able to play the game either with acceptable graphics detail ...

StalkerKHV88
03-18-2011, 01:06 PM
это просто бесподобно)))) на грани фантастики)) =
it is simply incomparable)))) on the verge of science fiction))

FlatSpinMan
03-18-2011, 01:08 PM
You'd be amazed. My Pc is way below minimum spec for Rise of Flight but I can play small missions on pretty high settings. I on't have much time to fly so I haven't tried bigger missions, like campaigns or anything, but just flying about learning the foibles of each plane in RoF is fine for me right now.

BigPickle
03-18-2011, 01:10 PM
.

Hmmm i hate this confusion too.
Thanks for the update videos they were really exciting!

suchac500
03-18-2011, 01:13 PM
Great!!! Thx Oleg and your team...
Excellent work!

T}{OR
03-18-2011, 01:14 PM
Awesome update, thanks! On some shots it was indeed very difficult to distinguish weather it was real or simulated.

pretty nice, but is that a freezes while spits flyuing over city in second movie?

The whole movie freezes, but I believe that we would all love to see a proper combat footage over London without the help of features for movie makers that are in the game.

HFC_Dolphin
03-18-2011, 01:16 PM
I don't have enough knowledge of English adjectives to use for this update!!!

Simply F-A-N-T-A-S-T-I-C!!!

HARs_ASSOS
03-18-2011, 01:16 PM
Looks amazing!

Bowtome
03-18-2011, 01:18 PM
Too many picky people on here.

My opinion is NIRVANA

I am different to you guys, I will adore what is good, not pick up on what is bad.

B25Mitch
03-18-2011, 01:19 PM
Instead of complaining about the lack of shadowing on planes in these clips, we should be amazed that the trailer looks this good, even with some major graphical features disabled.

PeterPanPan
03-18-2011, 01:20 PM
OMG. This is truly outstanding. Well done Oleg & team.

PPanPan

Ploughman
03-18-2011, 01:22 PM
Fantastic, really looks like the real thing. The way it's come on visually even in the last few weeks is really something.

Is the 25th release date for Russia only, seems Ubi thinks it's the 31st, bit of conflicting info here, but if that is the case I expect we can look forward to boat loads of vid that week from our Russian players.

ATAG_Doc
03-18-2011, 01:25 PM
Thank you for the update. It's a masterpiece.

Richie
03-18-2011, 01:26 PM
Videos are amazing but the II./JG27 insignia on the 109 at :34 is not in the correct place. It should be on the cowling. Like the print below.

zapatista
03-18-2011, 01:27 PM
oleg,

excellent video's thanks for the new update ! the detail in londen is amazing, great to see the town scenery extend so far in all directions.

and right at the beginning of video 1 you can see the detail of the plane interior through the windows from the outside, amazing :)

being able to get to soon fly the new flightsim you created will be a dream come true, thanks for persevering all these years !

question will there be some AI ground vehicle traffic at release time on the streets and in the fields ?

Schallmoser
03-18-2011, 01:28 PM
Thanks very, very much for this update!!! :cool:

That's freaking awesome!!!

Just a question, which part of the Sunderland crew is CGI and which is in-game?

It looks really great, fabulous, superb!!! as somebody already said, running out of superlatives :grin:

Jaws2002
03-18-2011, 01:28 PM
Excelent movie.
The scene with the 109's droping on top of the spits is great.
Oh and the awesome firepower of the 110's.:-P

Hecke
03-18-2011, 01:33 PM
Awesome work Oleg and team.

I guess at 3:13-3:14 the fighter should be destroyed by the huge debris (whole rear of that plane) crashing into it?
Seems like collision has been switched off for the vid.

123-Wulf-123
03-18-2011, 01:49 PM
This could be the most perfect video clip ever made by man, and still we would have idiots posting criticisms of it, you have to wonder what sort of people they are in real life.

I'm guessing the sort of nit picking, irratating, obsessive type that no-one can stand, so they have to live alone just them and their collection of "interesting" and "unusual" nail clippings........ :(

Hecke
03-18-2011, 01:52 PM
What I forgot to say:

Oleg, the first clip (trailer) needs to go around the world.
It's perfect for advertising this sim.

Hopefully you told Ubisoft about it, they wouldn't realise because they just don't care about this title.


Are the sounds in the London vid ingame sound? (train, spit flyby, baby(?), flyby at the end of clip)

Blackdog_kt
03-18-2011, 01:53 PM
That was a very satisfying combat sequence, we got to see almost every single aircraft type featured in the sim, doing what they would need to be doing in a realistic scenario.


Tumbling bombs look great. Also good to see the He111 bombs falling from their vertical stowage position. I do believe that the He111 bomb doors were spring loaded though and opened and sprung back as the bombs fell through them. Perhaps someone could confirm?


Yup, i noticed that too, the bomb tumbling makes it all the more real. I think i also saw spring loaded bomb bay doors on the 111s in vintage films of the era.


Overall, there's some very nice features presented too, the propellers in the heinkel when the movie goes to slow motion for example, which seem to be rendered this way from within the track replay function.

And let's not forget the combination of tracers and the smoke trails around the 4 minute mark (when the German fighters bounce the spits and in the 110 shots), it looks so close to reality...the damage models, the fact that we can see improved AI i the gunners that seems more human: they can miss, die and be scared and not shoot at all, as evidenced in the do17 kill by the spit...try parking on a bomber's six like that in IL2 and see how long you last :-P

Overall, this is putting the excitement back on. Not that i had any doubts about the overall quality after piecing together in my mind everything we've been shown so far, but it does make a welcome difference to see the sum of all the parts animated and moving.

csThor
03-18-2011, 01:54 PM
Ubisoft and care in the same sentence? Isn't that a crime against common sense and logic? ;)

bw_wolverine
03-18-2011, 01:56 PM
Yes, the tracers we see at 3:57ish should HOPEFULLY put an end to that whole debate. They look GREAT by any standard.

I'm very excited.

csThor
03-18-2011, 01:58 PM
Videos are amazing but the II./JG27 insignia on the 109 at :34 is not in the correct place. It should be on the cowling. Like the print below.

Any marking can be applied to the various spots defined on the aircraft. It's up to the player and/or mission creator to set the correct combination for the unit. Maybe I'll release the various Luftwaffe marking guides I wrote for Maddox Games after the game is released so that mission builders do have something to look into when applying markings to german aircraft.

Zoom2136
03-18-2011, 02:01 PM
I don't know if it as been asked before, but will your plane get damaged if it is hit by part that came from other plane (cowlings, wing, fusalage, engine, etc. that have been blown off).

Also, very nice work. Can't wait to buy it.

And to all here... spread the word my little friends, spread the word...

IbnSolmyr
03-18-2011, 02:04 PM
Simply great ! Thanks.

bw_wolverine
03-18-2011, 02:05 PM
I'm a bit confused by the damage to the German bombers caused by the .303 ammo of the Spits and Hurris. I remember you saying that cannon shells would cause panel damage (big holes, tears etc) while rifle caliber ammo would make small holes where they hit (just like in real life). From what I can see, the .303 rounds are making huge holes in the fuselage which just didn't happen. Looks nice I must say but isn't backed up by evidence.

Perhaps you could clarify please?

Very happy overall though. Good job.:grin:

I'm going to assume that in the vid gun damage has been upped via an option (ie to make it easier for beginners). Probably so that they get a nice hollywood video for people to get excited about instead of the plinkity plink of realistic .303 rounds settings.

IbnSolmyr
03-18-2011, 02:06 PM
I don't know if it as been asked before, but will your plane get damaged if it is hit by part that came from other plane (cowlings, wing, fusalage, engine, etc. that have been blown off).


It was the case in Il-2 yet, even if it wasn't perfect. So i guess it would be OK...

nearmiss
03-18-2011, 02:17 PM
What I've been saying all along. So much negative talk, and all us old timers since the IL2 1.0 have been saying, " no one would be disappointed ".

Oleg has always delivered a great application. He has high standards for himself and the IL2 series... now the COD.

http://i.zdnet.com/blogs/toldyouso.jpg (http://i.zdnet.com/blogs/toldyouso.jpg)

So rejoice, and get ready to enjoy the greatest experience in air combat simulation....ever.

Patience has it's rewards

swiss
03-18-2011, 02:18 PM
These are exactly the kind of videos we wanted to be drowned in.

Thanks - awesome work!

Plt Off JRB Meaker
03-18-2011, 02:19 PM
Thanks Oleg and team you reign supreme:grin::grin::grin::grin:

wildone_106
03-18-2011, 02:19 PM
April 26th Release:confused::???:


http://shop.ubi.com/store/ubina/en_US/pd/ThemeID.8605600/productID.224107800/IL2-Sturmovik-Cliffs-of-Dover.html

Zoom2136
03-18-2011, 02:21 PM
It was the case in Il-2 yet, even if it wasn't perfect. So i guess it would be OK...

No it was not. In iL2 as soon as a plane is broken up, you can fly through its broken parts.

choctaw111
03-18-2011, 02:22 PM
Great movies.
I couldn't help but notice all the clocks in London.
Do they actually tell the time?
Were any of the sounds in London from the sim itself?

Ltbear
03-18-2011, 02:25 PM
It looks awsome, i buy it, but not happy about the visual damedge on the bombers :( It is proberbly so make et visual interesting for more costumers...but the 303 ripping a bomber apart so it looks like its hit by a direct flak hit.....

Well everything looks great, also the visual effects, nice visuals, love to se it all when i have the game...but on the realism factor its a minus 2 :(

After the "whine" im thrilled, cant wait to fly it.....will be awsome soon to try this beast out..

L.T

Coen020
03-18-2011, 02:26 PM
my only complaint with this game is that i can't get the collector's edition :(

ZaltysZ
03-18-2011, 02:29 PM
3:12 - is it "Invulnerability" in effect or it won't be possible to collide with debris/junk in the air at all?

badfinger
03-18-2011, 02:41 PM
Right now, the clips are being scrutinized for every last detail, but once we are playing, and the immersion takes over, none of that will become obvious or important.

This is going to be a blast to fly.

binky9

BigC208
03-18-2011, 02:54 PM
Great video. Really like the detailed 3d damage on the planes. The Spitfire getting nailed in the end looked like right out of a real guncam movie. Don't know if there were a lot of cinema effects used so it's hard to say if what we saw is really what we're going to get ingame. Got the feeling that post effects were on as in RoF, I can do without that so hope, if it's there, it's optionable. The reason it looks like the 111's doors are not springloaded is because it's in slow motion.

What really gets me is the superb details of the aircraft. The detail is so good that the 3d people start to look out of place. Almost like scale model aircraft. Just Amazing to see the spits engine under the cowling. The effect of the cowl flying off was also fantastic. Not a canned effect but the actual part, recognizable, flopping away in the slipstream.

Only serious complaint I have is at 0:47. Very unrealistic. The Italians flew in open cockpits and the pilot wears his summer uniform without flying cap. His hair is badly modelled. Xilon is probably going to refute this but I'm sticking with it.;)

@Raggz, you owe me breakfast and a new keyboard.:evil:

Old_Canuck
03-18-2011, 02:58 PM
Oleg the CoDfather - I love it :grin: What a way to drown. Only one new troll so far today. It seems the CoDfather's marketing strategy is working: offer quality, improve it as needed and don't make outrageous claims with CFS3ish CGI videos.

15JG52_Brauer
03-18-2011, 03:02 PM
Wonderfull stuff - I hope Oleg is right about the 25th - UbiShop is saying 31st , but my order for collecters edition still shows despatch after 21st March realease date - www -confused.com lol

Killerwatt
03-18-2011, 03:04 PM
...

London Birding :grin:


http://users.teledisnet.be/web/mfe39146/1803j.jpg


...

That looks like its the ravens from the nearby Tower of London. Nice bit of immersion.

tillobert
03-18-2011, 03:13 PM
TO OLEG:
Did your team use different PCs wehen they captured the scenes for the videos??
Because the last scenes looked very different than the first ones o.O

Zorin
03-18-2011, 03:18 PM
So was the self shadowing turned off because the game engine is limited or because the machine of the guy who made the video reached its limits?

biltongbru
03-18-2011, 03:27 PM
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

Kindly note that the game made available to me was still a BETA version and it would be undesirable for me to comment on any technical or gameplay matters :)

The only comment I am prepared to make is that this game will totally surprise everyone. :)

IbnSolmyr
03-18-2011, 03:27 PM
No it was not. In iL2 as soon as a plane is broken up, you can fly through its broken parts.

I experienced it.

Zorin
03-18-2011, 03:31 PM
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.:)

And you turned self shadowing off because? I am sure a lot of us like to know.

Richie
03-18-2011, 03:43 PM
Any marking can be applied to the various spots defined on the aircraft. It's up to the player and/or mission creator to set the correct combination for the unit. Maybe I'll release the various Luftwaffe marking guides I wrote for Maddox Games after the game is released so that mission builders do have something to look into when applying markings to german aircraft.


Thank's for telling me this csThor. It's really good to know. :)

Trumper
03-18-2011, 03:48 PM
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

:) Hi ,Good videos.Can you tell us about the audio,are they the proper ingame Merlin engine sounds ?
Thanks :)

ElAurens
03-18-2011, 03:54 PM
I don't know about any of you other guys, but I got cold chills at the end of the London vid.

Amazing.

Thank you Oleg.

jcenzano
03-18-2011, 04:06 PM
vids are AWESOME. Thanks to the team. COD will set a new standard.

With that in mind, random lights on/off of the windows onn the buildings (not all of them all) would improve this thing 0,000001%.

But there is always room for improvement despite de "AWESOMENESS" of what we have watched.

"

KOM.Nausicaa
03-18-2011, 04:08 PM
Fantastic work Oleg, bravo!! Another combat flight sim of this quality is a dream come true.

Zappatime
03-18-2011, 04:11 PM
..... shouts the ARP warden; I would think during all this period of the war blackouts were a (legal?) requirement, but the lit 0-100% feature is useful for movie makers

T}{OR
03-18-2011, 04:15 PM
:) Hi ,Good videos.Can you tell us about the audio,are they the proper ingame Merlin engine sounds ?
Thanks :)

They are 'synthetic', so said Oleg (they didn't have the money and time to fly their sound engineer to record real Merlins). Instead they edited the existing sounds they recorded from another plane.

So the question should go - how close are they to the real thing? :)

Flying Colander
03-18-2011, 04:16 PM
I found the composition of the score quite effective. Chapeau to Mr. Lyubimov.
I look forward to just cruising about London sight seeing: chasing down famous double decker buses, buzzing through the train platforms and balloon busting. Let's hope the damage model for the buses is as good as the Stukas!

Brill bit of work boys.

FLYING COLANDER

(Aviation geek comment: wasn't British ack-ack fire famously white while German was black? FYI: minute 1:32 on video one.)

6S.Manu
03-18-2011, 04:28 PM
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

So I hope you're saying that with realistic gunnery enabled the bombers will not be so easily flammable against 0.303s Even in the one of the last videos I remember multiple Stukas inflame with a small burst and I cried "WTF"!!

I admit I'm really scared from what I've seen in this video (in term of DM).

Baron
03-18-2011, 04:45 PM
So I hope you're saying that with realistic gunnery enabled the bombers will not be so easily flammable against 0.303s Even in the one of the last videos I remember multiple Stukas inflame with a small burst and I cried "WTF"!!

I admit I'm really scared from what I've seen in this video (in term of DM).


Only "gripe" i can think of right now, 20mm (bf109) doesnt seem to differ anything from 303`s damage wise.

kristorf
03-18-2011, 04:46 PM
Stunning......:grin:

Sven
03-18-2011, 04:48 PM
I saw it too Manu, last video, but I was already thinking realistic gunnery had been turned off for footage of burning planes. Good to know it is also the case in this vid, but I don't mind, now it's full of action and good for sales:grin:;)

One thing I noticed on Italian aircraft though, at 0:47, isn't that Italian pilot getting bothered by the cold ;) Or did they really fly without any sort of head protection?

6S.Manu
03-18-2011, 04:52 PM
Only "gripe" i can think of right now, 20mm (bf109) doesnt seem to differ anything from 303`s damage wise.

Yes but the Gladiator cutting the tail of that Br20 really confused me: according to the power of these 0.303s (again: "realistic gunnery OFF" right?) if you make the 20mm more powerful you would need 2 hits to obliterate a Blenheim..

Fenrir
03-18-2011, 04:59 PM
Yes but the Gladiator cutting the tail of that Br20 really confused me: according to the power of these 0.303s (again: "realistic gunnery OFF" right?) if you make the 20mm more powerful you would need 2 hits to obliterate a Blenheim..

Hi Manu, just a reminder that oxygen bottles are often located in the rear fuselage - I can't say where specifically for the Br.20, but it could explain the sudden detonation.

Plus as the vid creator stated he used the non-realistic gunnery option just to get some of the shots he needed. Given Oleg & Co's modelling of the .303s in Il-2 seem to be roughly right, I don't think you'll have too much to worry about old bean. ;)

Robert
03-18-2011, 05:00 PM
Had to watch again..... and again.

Any body want some?http://i43.photobucket.com/albums/e354/knightgames/350uwx4.gif



Another thing I haven't seen mentioned yet if formation sizes. They looked bigger than I expected. Hopefully this is a good sign.

rakinroll
03-18-2011, 05:12 PM
Very nice video, thanks Oleg.

Foo'bar
03-18-2011, 05:22 PM
I wonder if the clock ticks in the trainstation? ;-)

AFAIK all clocks display real ingame time. Even the clock on my platform model does.

Meusli
03-18-2011, 05:22 PM
If I was developing MS Flight I would curl up in a little ball knowing my job was now impossible. Excellent features right down to the signs on buildings (Joes books), to the aircraft splitting in half.

Also the fact that you can see through the cannon holes in the fuselage, into the inside of the plane!

sallee
03-18-2011, 05:29 PM
Just beautiful.

I think Oleg is a bit of a showman...tease tease bam!

Actually, "Joe's Bookstore" is going to be New York, not London 1940, but I doubt I'll see it ever again;)

TheEditor
03-18-2011, 05:56 PM
As I know nothing changed - 25th.

The 25th..........of April

Vongraz
03-18-2011, 05:59 PM
..I'm without words...:shock:
Simply stunning...

Necrobaron
03-18-2011, 06:09 PM
Simply fantastic!:shock:

TheGrunch
03-18-2011, 06:25 PM
Absolutely wonderful...now I'm only wondering whether I'll survive the wait. :grin:

Blackdog_kt
03-18-2011, 06:29 PM
Forum members:

No after effects were used to enhance the video in a cinematographic way, only in-game effects, except for slight use of colour and shake filters.

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Sometimes vulnerability was off, realistic gunnery off, etc. just to make it easier to capture the desired situation.

Slow motion was obtained by recording at very slow game speeds, much slower than IL-2 1946.

The movie was made in full HD mode at 25fps :)

Kindly note that the game made available to me was still a BETA version and it would be undesirable for me to comment on any technical or gameplay matters :)

The only comment I am prepared to make is that this game will totally surprise everyone. :)

Thanks for the information, it explains everything in a very satisfactory way. Also thanks for making this awesome movie for the developers and the community.

Finally, your last comment is making me all the more impatient to try it out ;)

BobTuck
03-18-2011, 06:43 PM
Just had to say thanks Oleg (and crew) for your dedication and efforts.

I have been patiently waiting for this title for years (having bought all your IL2 products); the Battle of Britain is my favourite conflict of all time.

I must say your teaser videos just keep getting better and better, and the detail and excitement of the combat in tonights offering is just breathtaking!

I am enjoying the tantalising experience of waiting during this last final period, because (being middle-aged) I don't think I will ever see another Battle of Britain simulator that will come anywhere near the high mark that CoD is scoring!

Thanks again, you've made one virtual flyer very happy :grin: (yes, I have pre-ordered the collectors edition)


Regards,
BobTuck.

wizardd
03-18-2011, 06:51 PM
Yes but the Gladiator cutting the tail of that Br20 really confused me: according to the power of these 0.303s (again: "realistic gunnery OFF" right?) if you make the 20mm more powerful you would need 2 hits to obliterate a Blenheim..

It's axis plane. It can't be damaged!! It' can't! IMBOSSIBLE! Internet said so!

Koyan
03-18-2011, 07:17 PM
It's looking great so far. Thanks for this update. A few things i noticed or came to my mind. It could be because of graphics settings but i saw a lot of repetition in the sea surface (texture tiling). Maybe also because of the settings there was this tail that came off from the plane, without some kind of heavy explosion would this realy happen? I haven't seen any real footage of this (yet) :) Lastly, bullet impact on the planes looks so real, but with small debry coming off it would be perfect, not just the big parts. Some kind of FX system could add a lot here.

Old_Canuck
03-18-2011, 07:28 PM
I don't know about any of you other guys, but I got cold chills at the end of the London vid.

Amazing.

Thank you Oleg.

Must confess I found it emotionally moving both visually and aurally. My compliments to the musicians.

whatnot
03-18-2011, 07:39 PM
AFAIK all clocks display real ingame time. Even the clock on my platform model does.

Cool! It's those little things combined with the big ones (FM, DM etc) that I think will put this title in a league of it's own.

Do you know of the damage model of the trains as I recon you're the artist behind them?

I can't believe we might be installing this within a week! I won't believe it even when I'm flying my moth under the london bridge!!1one Can't stop watching the videos.. 8)

Alien
03-18-2011, 07:46 PM
Oh, Oleg, when I saw barrage balloons, the cure for fire awaken inside of me :twisted:
Could we please see explosion of it? Pic'd be enough 8)

Sauf
03-18-2011, 07:48 PM
Beautiful, In 2 weeks time there is going to be a lot of fully grown men thrown back to childhood, I can hear the wife yelling at me to "get off that bloody computer and come get your dinner" already! (mental note to self, buy better headphones this week)
Will have to hide myself away so that my 14yo son doesnt have to explain to his friends why his dad is dressed like a ww2 pilot and screaming abuse at the RAF in a fake german accent whilst frantically yanking a joystick and stomping on rudder pedals.

KpN_TOP9hg8

Ps, thats not a baby crying at the end of the London vid, Its me, knowing I have to wait another two weeks!

PilotError
03-18-2011, 07:57 PM
WOW !!!!!!!

I can't wait for my Collectors Edition to arrive so I can try all that for myself.:grin:

Now that it seems to have gone gold, is there any confirmation of what the flyables and AI list is yet ?

Thanks Oleg (and your team) for creating what I've dreamed about since "flying" my first simulator on an old ZX Spectrum.

CRO_Adriatic
03-18-2011, 08:01 PM
Great to see new child in action!
Repetition of wather surface is only minus, will be nice to make some kaos in code to avoid it...it destroy feelling of reallity. (I understand, it will be done whan our pc will become stronger...)

MD_Titus
03-18-2011, 08:10 PM
great videos, really looking great now.

The 25th..........of April
hilarious :rolleyes:
It's looking great so far. Thanks for this update. A few things i noticed or came to my mind. It could be because of graphics settings but i saw a lot of repetition in the sea surface (texture tiling). Maybe also because of the settings there was this tail that came off from the plane, without some kind of heavy explosion would this realy happen? I haven't seen any real footage of this (yet) :) Lastly, bullet impact on the planes looks so real, but with small debry coming off it would be perfect, not just the big parts. Some kind of FX system could add a lot here.

typhoon tails came off without being hit, but this is probably to do with realistic gunnery being off, at a guess. also would you really be able to see small fragments of metal, or would it not be more deformed skin (rather than losing small fragments) if hit by non-explosive rounds?

ATAG_Dutch
03-18-2011, 08:19 PM
Must confess I found it emotionally moving both visually and aurally.

So much so, that it seems a little pointless flying any other sim until this comes out.

The vids also show that most of the updates to date have been teasers, showing shots of more 'older work in progress' than 'current work in progress' in my humble opinion.

Not that I mind in the slightest. Absolutely wonderful update.

Not long until 'chocks away'!;)

Friendly_flyer
03-18-2011, 08:30 PM
AFAIK all clocks display real ingame time. Even the clock on my platform model does.

Good grief!

Stiboo
03-18-2011, 08:33 PM
Very nice videos..

BIG thankyou to Oleg, ilya and all

Good things I noticed-



RAF pilot heads now tilted forward, much better.

Damage to the Do17 with crew k.i.a very good

Silly little things like the fantastic detail on tail wheel struts and tyres.

The internal detail through the windows of the Sunderland at the very start.

Love the tracers, fire and smoke.


Not so good -


Colour of squadron codes on Beaufighter and Gladiator too bright ?

Looks like flying over London not good for FPS!

Italian pilot helmets?

No video of tank Vs tank battle yet, or any land combat.



and....Still waiting for release date info and STEAM pre-order...


.

Heliocon
03-18-2011, 08:46 PM
Very nice videos..

BIG thankyou to Oleg, ilya and all

Good things I noticed-



RAF pilot heads now tilted forward, much better.

Damage to the Do17 with crew k.i.a very good

Silly little things like the fantastic detail on tail wheel struts and tyres.

The internal detail through the windows of the Sunderland at the very start.

Love the tracers, fire and smoke.


Not so good -


Colour of squadron codes on Beaufighter and Gladiator too bright ?

Looks like flying over London not good for FPS!

Italian pilot helmets?

No video of tank Vs tank battle yet, or any land combat.



and....Still waiting for release date info and STEAM pre-order...


.

It was good to see, still would like to see some actual gameplay footage (as in unedited, ingame sound / combat), only other thing is the yellow colored windows made me lol - could do with some lighting changes because a yellow texture on a window doesnt count as (house with lights on inside) anymore. So hope this scales up, or they work out a way to have some more broad based lighting and change the window properties.

Chivas
03-18-2011, 09:10 PM
Very nice videos..

BIG thankyou to Oleg, ilya and all

Good things I noticed-



RAF pilot heads now tilted forward, much better.

Damage to the Do17 with crew k.i.a very good

Silly little things like the fantastic detail on tail wheel struts and tyres.

The internal detail through the windows of the Sunderland at the very start.

Love the tracers, fire and smoke.


Not so good -


Colour of squadron codes on Beaufighter and Gladiator too bright ?

Looks like flying over London not good for FPS!

Italian pilot helmets?

No video of tank Vs tank battle yet, or any land combat.



and....Still waiting for release date info and STEAM pre-order...


.

There won't be any land battles in the Battle of Britain but that won't stop us from making missions with land battles, because the tools are there. I doubt very much that the developer would have time to make these battles, even though some of their modellers had the time to build the necessary vehicles for later addons.

kalimba
03-18-2011, 09:24 PM
It was good to see, still would like to see some actual gameplay footage (as in unedited, ingame sound / combat), only other thing is the yellow colored windows made me lol - could do with some lighting changes because a yellow texture on a window doesnt count as (house with lights on inside) anymore. So hope this scales up, or they work out a way to have some more broad based lighting and change the window properties.

Could that be early morning sun's reflexion on the windows and not inside lighting ? ;)
Just wondering...

Salute !

TyroneSayWTF
03-18-2011, 09:33 PM
There is one word and one word only for the first video posted -- and that word is 'Orgasmic'

Skarphol
03-18-2011, 09:38 PM
The delivery date from CDON.com where I have ordered the game has just been pushed from march 25th to march 31th... Oh well. What's another week..

Skarphol

Biggs
03-18-2011, 09:57 PM
Im real happy to see the clip of the Spit taking down the Do17.... with no tracers

thats how ima be rollin'... all API, no tracer... they'll never see it comin' :cool:

dflion
03-18-2011, 10:07 PM
Excellent video's Oleg and team. On high resolution the scenes look very realistic. I liked the sky and the ground haze effect in the first video. The Spitfire looks superb and the damage models very realistic. So good to see a Dornier bomber in the action.

Foobars London suburban station and Southern commuter train, captured the prelude to the Battle of Britain very well. The unmistakeable sound of those Merlin engines as the two Spitfires flew low over London, weaving to miss the barrage balloons, capped it all off for me - well done.
DFLion

Biggs
03-18-2011, 10:11 PM
The unmistakeable sound of those Merlin engines as the two Spitfires flew low over London

unfortunately those awesome merlin sounds are placeholders. they werent able to record the 'real deal' during production.

no worries tho, still a great vid. :grin:

Jg2001_Rasputin
03-18-2011, 10:14 PM
Has anyone else noticed the AWESOMENESS of the the bombs dropping? I mean I can´t even describe it! All bombs at once or one after each other. Then how the fall - not straight but bouncing! This is soooooooooooooooo cool!

These videos really got me excited! Can´t wait! Спасибо Oleg!

dflion
03-18-2011, 10:17 PM
unfortunately those awesome merlin sounds are placeholders. they werent able to record the 'real deal' during production.

no worries tho, still a great vid. :grin:

Hopefully, the real Merlin engine sounds are a work in progress for a future update to the flight sim?
DFLion

Jg2001_Rasputin
03-18-2011, 10:21 PM
Another thing i have noticed the ships seem to zig-zag!

Sutts
03-18-2011, 10:21 PM
I've now had a chance to watch the vids a few more times and I don't think my initial comments did them justice. They really are very very very good. You guys are the greatest.:grin:

Please get this vid up on the Ubi site as soon as you can.

Redwan
03-18-2011, 10:33 PM
Really very nice, but I'm a little bit worried about the FPS (I know that there are effects in this vid but it doesn't seem very smooth, escpecially the low passes above london)

... I would have alose prefered a music by merlin than by andrey lyubimov
and a city during the day to see the crowdy boulevards of london :grin: ... just joking (I know that it will look like a ghost city with self driving vehicles but I agree to exchabge that feature against a better FPS).

Are the camera shaking effects from the game ?

Sasha
03-18-2011, 10:38 PM
Some of ammo tracers could be thinner... not Star Wars lasers.
I like smoke tracers visuals...

Cпасибо вам...Oleg&Co.

robtek
03-18-2011, 10:46 PM
I think the spits sounded "merlinish" enough for me!

giovanni the ace
03-18-2011, 10:48 PM
One week!!!!!!!!

Stiboo
03-18-2011, 10:55 PM
Yes this point needs to be confirmed below..

There won't be any land battles in the Battle of Britain but that won't stop us from making missions with land battles, because the tools are there. I doubt very much that the developer would have time to make these battles, even though some of their modellers had the time to build the necessary vehicles for later addons.

Can anyone remember the facts on ground units? can tanks/apc's fire?

They must have a damage model for air attack, i'm sure we had video long time ago of tank turret moving etc..?

and on that point..AAA fire from ships..?

Anyway...time to watch the video one more time before bed.....my wife doesn't understand..... !!!!


.

Redwan
03-18-2011, 10:58 PM
It's strange that so close to the release date nobody has ever heard a sound from BoB.

I would be also happy to se a little bit of the french landscapes.

ATAG_Dutch
03-18-2011, 11:05 PM
It's strange that so close to the release date nobody has ever heard a sound from BoB.

I would be also happy to se a little bit of the french landscapes.

Very strange.:rolleyes:

Heliocon
03-18-2011, 11:10 PM
Could that be early morning sun's reflexion on the windows and not inside lighting ? ;)
Just wondering...

Salute !

Lol well I dont know if you meant to, but you kind of hit what I was thinking about. Cannot remember specific names, but they should/could change the properties to make them very reflective, and give them much less of a yellow tint. If they did this, atleast during the day you could have light being reflected off the windows to make them look realistic (more so than that yellow). Although night is the problem I guess, anyone know if they will have streetlamps btw? (actually guess not, since they had a blackout to disoreint enemy planes, but I wonder what type of city lighting will be in).

major_setback
03-18-2011, 11:24 PM
AFAIK all clocks display real ingame time. Even the clock on my platform model does.

Just to note: All trains should be half an hour late. It is a British tradition!
:-)

ATAG_Dutch
03-18-2011, 11:26 PM
Just to note: All trains should be half an hour late. It is a British tradition!
:-)

Lies. All Lies.;)

StalkerKHV88
03-18-2011, 11:27 PM
http://yuplay.ru/story.php?title=%D0%98%D0%BB-2-%D0%A8%D1%82%D1%83%D1%80%D0%BC%D0%BE%D0%B2%D0%B8%D 0%BA-%D0%91%D0%B8%D1%82%D0%B2%D0%B0-%D0%B7%D0%B0-%D0%91%D1%80%D0%B8%D1%82%D0%B0%D0%BD%D0%B8%D1%8E-%28Steam-%D0%B2%D0%B5%D1%80%D1%81%D0%B8%D1%8F%29 there is a steam version pre order..

nearmiss
03-18-2011, 11:46 PM
There won't be any land battles in the Battle of Britain but that won't stop us from making missions with land battles, because the tools are there. I doubt very much that the developer would have time to make these battles, even though some of their modellers had the time to build the necessary vehicles for later addons.

As I recall

The British did make bombing runs on German positions and bases during the BOB.

We have a few bomber aircraft for doing those stunts, along with blowing up some other stuff as well.

Chivas
03-19-2011, 12:07 AM
As I recall

The British did make bombing runs on German positions and bases during the BOB.

We have a few bomber aircraft for doing those stunts, along with blowing up some other stuff as well.

I totally agree, but I was refering to his comment about tank battles.

Richie
03-19-2011, 12:55 AM
As I recall

The British did make bombing runs on German positions and bases during the BOB.

We have a few bomber aircraft for doing those stunts, along with blowing up some other stuff as well.

What you are talking about is in this documentary nearmiss. My favorite BOB. Doc.



http://www.youtube.com/watch?v=mDDeLRy7UM0

http://www.youtube.com/watch?v=A5D49ohukdA&feature=related

http://www.youtube.com/watch?v=4IHLZzEe5L4&feature=related

http://www.youtube.com/watch?v=A8FsRU0fv_A&feature=related

http://www.youtube.com/watch?v=9MW0irwx8A4&feature=related

http://www.youtube.com/watch?v=oIcWxowigxY&feature=related

kalimba
03-19-2011, 01:54 AM
The lighting on the planes and the textures still look way off for a game set to release in two weeks.

This is from the maker of the video:

Forum members:

The video was made in basically 1 week after access was granted to the game, same basic gameplay as IL-2 and easy to learn and use.

Shadows were turned down.

Kindly note that the game made available to me was still a BETA version and it would be undesirable for me to comment on any technical or gameplay matters

The only comment I am prepared to make is that this game will totally surprise everyone.

Have faith ! ;)

Salute !

bf-110
03-19-2011, 02:08 AM
Man.The first movie is TRULY EPIC!

The second movie...the buildings remembered a bit the ones from IL2.I hope the video was on lower quality.

BTW,would be great to pass throught the Tower Bridge.

Defender
03-19-2011, 04:05 AM
The lighting on the planes and the textures still look way off for a game set to release in two weeks.

Majority of the peeps here are happy with what they see you old grumpy maid. Your shtick is getting tired man, you've made your point a thousand times. You're not happy with anything and everything in this sim you haven't played.

Don't worry, Oleg won't take it personally that your standards haven't been met, life outside your little world continues on...happy as ever.

I hope for your sake in RL you're a more positive and open minded person and not just a lump of turd on an otherwise optimistic thread.

As for the vids, nice to see a long edit with a huge variety of planes. The bomb falls blew me away, thought I was watching a 3D animated cinematic with fall detail. The ship wakes and smoke plums also look great.

I'm done looking at this sim, I'm ready to experience it.

TALLY HO!

Richie
03-19-2011, 04:46 AM
I think HHPauk has also done a fantastic job with this edit of all of the previous footage. Great soundtrack too. I would say it compares well with the new video.





http://www.youtube.com/watch?v=jGUVu5_JW94

furbs
03-19-2011, 06:23 AM
The video is again very very nice and is very well made, but again i would be far happier with hearing some in game sound and seeing some non edit in game footage from the pilots view.

Also still waiting for the development videos from over a month ago that were ready and just needed some translation.

Thanks Oleg but any chance of hearing COD before i spend my cash?

ATAG_Bliss
03-19-2011, 06:42 AM
Awesome videos! The game looks phenomenal :grin:

Thanks Oleg and team!

@furbs - there was a leaked video that showed in game sounds and in game cockpit action. Not only did it look great, it sounded great as well. This was an early beta version. I could only imagine what it looks like now. I take it you didn't see it?

335th_GRSwaty
03-19-2011, 06:55 AM
Thank you Oleg and team!

Fantastic videos!

furbs
03-19-2011, 07:07 AM
Awesome videos! The game looks phenomenal :grin:

Thanks Oleg and team!

@furbs - there was a leaked video that showed in game sounds and in game cockpit action. Not only did it look great, it sounded great as well. This was an early beta version. I could only imagine what it looks like now. I take it you didn't see it?

Thanks Bliss, yes ive seen the leaked vids but they dont count and yes i was impressed, but i still waiting for something from Oleg.

Were seeing nice videos but they dont really tell us how the sim is going to really work, and i dont really understand why we cant hear some in game sound videos when the release is just days away.

BTW did i fly ROF with you SYN guys?

Getting a COD server?

ATAG_Bliss
03-19-2011, 07:14 AM
Thanks Bliss, yes ive seen the leaked vids but they dont count and yes i was impressed, but i still waiting for something from Oleg.

Were seeing nice videos but they dont really tell us how the sim is going to really work, and i dont really understand why we cant hear some in game sound videos when the release is just days away.

BTW did i fly ROF with you SYN guys?

Getting a COD server?

I understand, but you know Oleg's a tease ;) I think we'll all be more than pleasantly surprised!

I imagine you have played ROF with us btw:)

And we'll have at least one full switch server in COD if not several of them.

We gotta 12 core dedi machine just waiting to be labored :grin:

furbs
03-19-2011, 07:25 AM
sounds good Bliss, looking forward to popping in to have a look round.

Foo'bar
03-19-2011, 07:40 AM
Cool! It's those little things combined with the big ones (FM, DM etc) that I think will put this title in a league of it's own.

Do you know of the damage model of the trains as I recon you're the artist behind them?

I can't believe we might be installing this within a week! I won't believe it even when I'm flying my moth under the london bridge!!1one Can't stop watching the videos.. 8)

Ground vehicle's damage model is there but not as complex as aircraft have.

whatnot
03-19-2011, 07:44 AM
Haven't done much bomber action in IL-2 myself but plan on on starting soon with Clod. As I watch and drool the bombload release sequence it makes me wonder: did WW2 era bombers have configurable release sequences? Meaning whether you want to drop all of your bombs with one lump, have a delay of xxx ms between each etc? Also if you can configure to drop n bombs or is it all or nothing?

Tree_UK
03-19-2011, 08:10 AM
A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone). Still the best marketing video so far.

Next week could we see actual in game footage with sound, movies are ok but dont really show how the game will run.

Hecke
03-19-2011, 08:13 AM
I guess there won't be an update next week 'cause the game is then already out in russia and hopefully there will be some of them uploading videos (please no handycam bs)

Richie
03-19-2011, 08:26 AM
A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone). Still the best marketing video so far.

Next week could we see actual in game footage with sound, movies are ok but dont really show how the game will run.


You will, I have to wait another bl**dy month :(

MD_Titus
03-19-2011, 10:39 AM
hmmm

"This order will be shipped after the release date of 21/03/2011 for IL-2 Sturmovik: Cliffs of Dover - Collector's Edition."

Mysticpuma
03-19-2011, 10:57 AM
Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker.

If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come?

The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship.

I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!"

I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting :(

Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them?

It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification?

I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already?

I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties!

Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped.

Cheers, MP

Freycinet
03-19-2011, 11:00 AM
Thanks Oleg but any chance of hearing COD before i spend my cash?

If you don't plan to spend your cash on the day of release you will have PLENTY of opportunities to hear the game. Just wait till two days after release and there will be about 100 youtube vids for you to look at.

Freycinet
03-19-2011, 11:05 AM
A very nice movie, but not a real indication on how well the game will run, apart from the stutter over London (no fly zone).

Why do you still pretend that we haven't seen movies with planes flying over all-built-up area? And with totally smooth frames. We have.

- You're just willfully spreading disinformation and you know it.

Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

Anyway, nice to see how this vid has shut you up totally.

He111
03-19-2011, 11:55 AM
OMG!! OMG!! THIS WILL BE THE ULTIMATE SIM!! :grin:

(But i dtill didn't see those defiants shoot back!) :(

He111.

BTW, I'm now using this excellent video as my desktop background! THANK YOU!

.

No601_Swallow
03-19-2011, 12:02 PM
Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?

No601_Merlin
03-19-2011, 12:07 PM
Thanks Oleg & team fantastic video and very pleased about the support for movie makers.

Hello Swallow.:grin:

Propwash_
03-19-2011, 12:17 PM
vids are AWESOME. Thanks to the team. COD will set a new standard.

With that in mind, random lights on/off of the windows onn the buildings (not all of them all) would improve this thing 0,000001%.

But there is always room for improvement despite de "AWESOMENESS" of what we have watched.

"

Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.

Defender
03-19-2011, 12:24 PM
The one nice thing about not having the highest rated machine is eventually after some years the game continues to look fresh as upgrades persist. I've enjoyed that process with all of my PC sims. Framerate being the utmost importance and I'll cut the graphics down to the bare minimum if I must to maintain that.

In just over a week you'll see thousands of video's up with sound, performance specs etc. This isn't going to fade into the shadows 3 weeks after release day like 99.9% of other games, so a day 1 "blockbuster" record sales won't make the game any better.

I can't explain why we haven't heard any nat sound yet from in game. I'm sure it won't be perfect because nothing is, but I'm sure it will be a great representation of what it might have sounded like to fly and war inside these planes.


Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.


^^ +1

I can smell that dewy early morning air in the London trailer, they've created a wonderfully interactive environment here I'm sure to enjoy for YEARS to come. I plan to grow old with this sim.

Helrza
03-19-2011, 12:34 PM
oh man.... oleg and team..... thank you very very much for your work.

i cant wait for this, utterly breathtaking, i dunno wat to say.

Thanks heaps guys, cliff of dover is gonna be asolutely hectik!

furbs
03-19-2011, 12:46 PM
If you don't plan to spend your cash on the day of release you will have PLENTY of opportunities to hear the game. Just wait till two days after release and there will be about 100 youtube vids for you to look at.

Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.

Propwash_
03-19-2011, 12:51 PM
It's Christmas morning! Let papa have something to make your eyes glow even brighter ;)

Sutts
03-19-2011, 12:56 PM
Folks,

We are indeed spoiled :) (and thankfully so). We get so dazzled with the sheer wonder of this game that we forget that this is a combat sim and that combat is the key factor here. Detailed and accurate scenery, authentic weather, realistic damage models are all eye candy and add to the immersion but can only be carried so far. How many of you plan to fly under the London station platforms or down a London street to verify that the window detail is correct? When will you ever be that low unless you crash land there? Why insist on so much detail that can rob your system of performance elsewhere?

The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over.

Think what a quantum leap this new COD is....and be happy :)

Thanks Oleg and team for your skill... and your heart.

Very true, but many of us are looking forward to the non-flight aspects of the sim too. I for one would love to hop in an MG and take a drive through the villages to the coast. I'm hoping we'll see much more of the ground detail as the series progresses and ground wars become more of a feature.

Having said that, flying will always be the main attraction for me.

JAMF
03-19-2011, 01:43 PM
Ground vehicle's damage model is there but not as complex as aircraft have.
On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof

choctaw111
03-19-2011, 02:12 PM
Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.

They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

Hecke
03-19-2011, 02:20 PM
They have. There was a video in the last two weeks or so that showed the Hurri from in the pit engaging some bombers...with in game sound.

That was one of the leaked videos that were instantly removed.

Stealth_Eagle
03-19-2011, 02:22 PM
Very good Oleg. You have made yet another revolution that is unmatched since the introduction of the first IL-2.

I see several improvements over the original engine. For one, rather than having boring straight train tracks with abrupt curves, you have made it possible for curved track and if I saw correctly, train switches that should work. I think as you get to later sections of the war with more ships, ship damage modeling will rapidly increase. Did I really see that the ships were taking evasive action from the stukas?

The trailers look incredible and I still am not sure about it being released in about a week. I personally think that you should take more time and maybe release a small demo with 2 aircraft (Hurricane and Me-110?) and a small chunk of the map to see how well our computers are compatible with the new game. I don't really mind waiting about a month for you and your amazing team to iron out a majority of the bugs and maybe add some other small things that would help game play purposes.

Hopefully when you finally finish this series, we will be able to accurately simulate all major conflicts and some minor but lessor known conflicts.

Tree_UK
03-19-2011, 02:43 PM
Why do you still pretend that we haven't seen movies with planes flying over all-built-up area? And with totally smooth frames. We have.

- You're just willfully spreading disinformation and you know it.

Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.

Anyway, nice to see how this vid has shut you up totally.


lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Avionsdeguerre
03-19-2011, 02:43 PM
Great !
One question : a quick mission builder like il2 1946 for COD ?
Because I like the QMB
Thanks.

Tree_UK
03-19-2011, 02:44 PM
Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?

Well hopefully I will be spending them by saying how wrong I was, however there's a good chance that there will be a fair few 'I told you so' posts. Watch this space.:grin:

Hecke
03-19-2011, 02:45 PM
Yes, but more simple (IIRC)

zapatista
03-19-2011, 03:20 PM
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

zapatista
03-19-2011, 03:26 PM
On a level as the ships, would you say? That'd be my guess.

Tires/wheels hit = vehicle leans over
Engine hit = vehicle rolls to a stop (I hope)
Tank/Oil hit = fire
Bomb hit = vehicle ends up on it's side/roof

and explosions or other major destruction causing parts of vehicles being blown to bits ? :)

as detailed as the new ground vehicles are, i suspect there will be a greatly improved damage model to (maybe not completely implemented at release time ?)

Heliocon
03-19-2011, 03:30 PM
you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

Eh man cool it down, he has as much a right to post what he thinks as you do on the board, as long as he is sensible and honest about how he perceives the situation.
Many little things dont bother me like they bother other players - for example plan decals or canopy design/glitches. I do care about bad optimization or low quality graphics and popping though as they are emersion breakers, and we have still not seen much/any real gameplay footage except for the leaked video which is still around btw, you just need an invite/link to view it on youtube because it is not listed for public search.

meplay
03-19-2011, 03:38 PM
Eh man cool it down, he has as much a right to post what he thinks as you do on the board, as long as he is sensible and honest about how he perceives the situation.
Many little things dont bother me like they bother other players - for example plan decals or canopy design/glitches. I do care about bad optimization or low quality graphics and popping though as they are emersion breakers, and we have still not seen much/any real gameplay footage except for the leaked video which is still around btw, you just need an invite/link to view it on youtube because it is not listed for public search.

yup but tree is also openly calling people names, so you could paint him with the same brush?

Biggs
03-19-2011, 03:48 PM
dude Xilon... This is completely the WRONG THREAD to be posting this stuff in.

and dont spam either... use the EDIT BUTTON!

HenFre
03-19-2011, 03:50 PM
+1 Biggs.. Totally agree.. Remove the video's please :)

meplay
03-19-2011, 03:52 PM
[QUOTE=Xilon_x;236262]
well, this is a lovely update...but i think for the wrong place?

chiefrr73
03-19-2011, 03:53 PM
WTF!!
Why you post that here, have respect man

Tree_UK
03-19-2011, 04:15 PM
you'r nothing but a petulant little whiner tree, and you know F all about game creation or pc hardware requirements for CoD

the whole project is coming together nicely by all indications, and after years of waiting we will in a few short weeks have the newest oleg creation to enjoy. ALL THE NEWS IS GOOD !! and the latest video's clearly show it beyond any doubt

the reason that people post in the il2/CoD forums is because they presumably have genuine interest in the project, and for them to exchange information and try and give constructive feedback on olegs updates. as past il2 users most here are looking very much forward to the new SoW/BoB series, and it is most unusual in the sim world to have a creator give so much information during the creation of the project

yet that doesnt seem to be the case for you, the only thing you do here is DELIBERATELY whine and moan and bitch, taking minute issues totally out of proportion and trying to deliberately mislead people dont know any better and come her to get information.

you dont have any genuine interest in the project, let alone contribute anything positive to try and make it better. the only thing you do here is post deliberate constant negative crap. to now still continue with your nonsense in spite of everything positive we have seen just before final release shows you up for what you really are, a petulant little whiner !!

Zap, that is my opinion and I am entitled to it, yours and others constant bullying is not going to change that, now im going to ask you once more to either put me on your 'ignore' list or pm your abuse to me, i dont want you getting all upset again and people on these forums dont need to hear your 'whines'. I know you love Oleg, but he is married and I really dont think your his type.

Hood
03-19-2011, 04:22 PM
@ Xilon_x

Are you a little bit stupid in the head?

Maybe he is, but it puts things in perspective.

Blackdog_kt
03-19-2011, 04:32 PM
Haven't done much bomber action in IL-2 myself but plan on on starting soon with Clod. As I watch and drool the bombload release sequence it makes me wonder: did WW2 era bombers have configurable release sequences? Meaning whether you want to drop all of your bombs with one lump, have a delay of xxx ms between each etc? Also if you can configure to drop n bombs or is it all or nothing?

I guess it all depends on how each individual bomber design handled this. Most of what you describe was possible in mid-late war heavies like the B-17 but i don't know what kind of controls an Italian crew had in a Br-20.

In most USAF bombers that used the Norden bombsight, it was possible to set the delay between bombs if you were dropping the normal way (coupling the gyro-stabilised bombsight to the aircraft's autopilot, setting wind drift, moving the crosshairds on top of the target and letting it calculate the release point automatically).

There was also a salvo switch that dropped everything at once, probably also used to jettison bombs in a time of emergency (unless they had a separate jettison switch, i can't remember with 100% certainty). I don't remember if they had a manual bomb release switch that still made use of the delay setting between bombs (useful for dropping on the command of the lead ship in a good pattern, instead of dropping all the bombs in one salvo), but it was still possible to fool the gyroscopic bombsight into dropping the bombs on command, by moving the crosshairs.

I think the German Lofte bombsight was also a gyroscopic unit with automatic release features.

British bombsights i'm not familiar with, but i think that during the earlier part of the war they were using manual release bombsights, where the bomb aimer would dial in the aircraft's speed and altitude and the sight would calculate the impact point or the release point. It was then the bomb aimer's job to press the release button as the target passed below the crosshairs.
That's more or less similar in principle to the bombsights used in the TB-3, Pe-2 and SM-79 in IL2:1946.

Since such a bombsight couldn't interface with the autopilot and couldn't fly the bomber where the crosshairs were pointed (something that the gyro bombsights could do), the bomb aimer would provide directions to the pilot over the intercom: "Steady, left, left, a bit right, ok steady....bombs away". It would be awesome to have this CoD, switching to the bomb aimer's position and when looking through the scope, being able to give such commands to the pilot by press the left/right keys :grin:



I'm not sure balance is the key. I'm more interested in historical accuracy in FM, DM, and weapons systems. Don't give me UFO Spitfires with high damage capabilities if blue seems to be better equipped, and likewise, don't tinker with the 109's FM if it seems to not be able to handle the Spits...

Every week there's a new post about how so-and-so's favorite plane doesn't fly like it should, that the guns are too weak, or whatever... Screw them, make it closest we can to what was actually available, and we'll adjust our flying to that!

I think that when previous posters talked about balance, they meant it as in "balance in the various types of game content" and not in the sense of "gameplay balance between the aircraft of the two sides" ;)


lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come. :grin::grin:

Do you judge visual quality by what you see or by how far you can push the sliders in the graphics options screen? ;)
If medium detail CoD looks better than maximum detail IL2 enjoy the improvement instead of stressing yourself over being unable to run CoD at maximum, because in most probability you're not meant to just yet. And if medium detail CoD looks equal to or better than the competition, it will definitely not suck unless one is obsessed with benchmarks and the like, or expects maximum performance and quality at the same time.
I couldn't max out IL2 for years and even then, whenever i thought i had peaked it some kind of new detail feature would surface in a patch, like improved water and so on.

In that sense, being unable to run the game at max with most of the current mid-range PCs is not stupid, it just means that the game engine is ahead of current hardware capabilities and this gives people something new to expect in the future. As long as you can scale it down to match current hardware so you can play it you should be fine, instead of being worried that you can't max it out when it's clear the hardware for that is not here yet. Luthier said it himself a few weeks ago in another thread, something to the effect of "we made a 2013 game, then we had to scale it down so it runs on 2011 PCs". If that's the case then of course you'll not be able to max it out....unless you have a time machine in your garage :-P

Richie
03-19-2011, 04:38 PM
Now now now. Let's all stay friends :)

Biggs
03-19-2011, 04:44 PM
when you made the post about religion and not 'say anything.
even when you did the post on the earthquake in Japan there 'was no protest.
now I do a post on Libya and protest and you want to ignore me.
no sorry i am not stupid please not offend me.

but your posting it in THE FREAKING FRIDAY UPDATE THREAD!...


you already made a thread about libya... post that stuff in there!

Use your head man!

meplay
03-19-2011, 04:49 PM
[QUOTE=Blackdog_kt;236281]

If medium detail CoD looks better than maximum detail IL2 enjoy

here here mate, you hit the nail on the head!

S!

Trumper
03-19-2011, 04:51 PM
but your posting it in THE FREAKING FRIDAY UPDATE THREAD!...


you already made a thread about libya... post that stuff in there!

Use your head man!
Hi Biggs,
Just to let you know i have reported the videos posted [i know you didn't post them,just agreeing with you ] ,they are NOT in the right forum and there MAY be children looking at the forums.
I appreciate the freedom of speech BUT put it in the correct place with a warning and age limit.:(

Richie
03-19-2011, 05:04 PM
One thing I want to say is I bet Wings Of Prey doesn't have the detail down low like this does. I don't think it has posters in train stations.

JumpingHubert
03-19-2011, 05:13 PM
the videos are good. But for marketing you need to have a Trailer with wow-Effect like this one http://www.youtube.com/watch?v=MxQKuLKOcC0

Shrike_UK
03-19-2011, 05:15 PM
What makes this so extra special to me, is the houses, i grew up in London, and so this will feel like i'm fighting for home. It warmed my cockles. What immersion, love it. The houses do look like typical 1901-onward architecture, some looking like my old house of my parents in the East End that withstood the bombing.

Still today there are gaps in streets between houses, where you find playing fields, or just patches of grass or new blocks of flats. there were once houses in these places. which were bombed and never rebuilt.

Its great to see that Oleg and co made it, finally a new IL2. I had played it for like 12 years, loved it dearly, and its great to see flight simming still doing great and still being competitive against the horrible fps console games. Lets get all our freinds to buy it. Enjoy and keep the series alive!.

See you In the skies everyone after the 25th.

(aka in order of appearance... Squadron Leader/Founder NDS_Shrike_UK, -=BSW=-Shrike_UK, -=US8th=-Shrike_UK, Squadron Leader/Founder DEY_Shrike_UK, Squadron Leader/Founder KSS_Shrike_UK, 101st Kokutai Shrike_UK, RAF33_Shrike_UK.)

nearmiss
03-19-2011, 06:05 PM
The most exciting update thread we have ever gotten and the thread turns into another ragged mess from off topic junk and arguments.

There is an Orange header bar above

Click on the UserCP and scroll down the left most column to Ignore list.

Enter - the nickname of troublesome posters and you will not see any more of their responses to your postings unless you want to see them.

Serious stuff here, some members are about to get banned.

Everyone knows the reason for maintaining ON TOPIC discussion in the update threads. We've gone over it many times and there have been many pleadings for good behavior on these threads.

nearmiss
03-19-2011, 06:16 PM
Hi Biggs,
Just to let you know i have reported the videos posted ,they are NOT in the right forum and there MAY be children looking at the forums.
I appreciate the freedom of speech BUT put it in the correct place with a warning and age limit.:(

[I]I need to clarify... Trumper is correct, I didn't properly address his posting when using it as an example.

This should be to all posters:

If you recall when you registered on this forums there was a COPPA disclosure, which requires rigid registration for persons under 13 years of age.

There are definitely children that see the threads, and some are registered users. 1C Company is a game developer and distributor, which has all age levels using the forums.

There are similar forums that do not accept registration of under 13 year old persons. As a member of this forums, if you cannot refrain your speech from using child friendly discussion, you might want to use other forums.