View Full Version : 2014 - il-2 4.09m online - anyone interested ?
SPUDLEY1977
07-19-2014, 01:33 PM
Hi all,
July 2014 :
We have tried the mods but feel 4.09M still offers the best and most reliable internet game play. If anyone is interested in 4.09M online feel free to respond.
PS we are in USA... Central timezone and ply at times in the evening.
Spud....
KG26_Alpha
07-20-2014, 10:37 AM
Hi all,
July 2014 :
We have tried the mods but feel 4.09M still offers the best and most reliable internet game play. If anyone is interested in 4.09M online feel free to respond.
PS we are in USA... Central timezone and ply at times in the evening.
Spud....
What problems are you having with the bold text in the quote above in v4.10 up to v4.12.2 ?
.
Jumoschwanz
11-13-2014, 01:47 PM
I remember some guys quit flying IL2 after Forgotten Battles came out, they got used to the way the aircraft were in the original IL2 and did not want to adapt to new flight models.
There has been a lot of patches over the last thirteen years, often if somebodies favorite aircraft loses an edge it had in the name of accuracy or history they are disappointed if they are not interested in accuracy or history, or their personal view of WWII history does not agree with the research, manuals and tests the IL2 developers have used to.
All official patches of IL2 have been very reliable for on and offline playing. The only time my computer ever crashed in the last few years was when I tried someone's MOD or HACK.
Treetop64
11-13-2014, 04:03 PM
Other than what Jumoschwanz mentions, I can't imagine why anyone would want to play a legacy version of the game, especially as far back as 4.09. Even the most stubborn mods have long since moved on. To each their own, I suppose.
Good luck finding players.
IceFire
11-14-2014, 12:51 AM
Other than what Jumoschwanz mentions, I can't imagine why anyone would want to play a legacy version of the game, especially as far back as 4.09. Even the most stubborn mods have long since moved on. To each their own, I suppose.
Good luck finding players.
Gotta have to agree with you. I can understand not wanting to introduce some of the MOD changes but 4.12.2 is everything 4.09 is and more. New content, better AI, etc. Lots of us are flying 4.12.2 but I don't think I even have a 4.09 kicking around anymore... I did keep one for a bit but I quickly ditched it.
Come join us on Battlefields1 for a slightly casual, slightly serious, objective oriented dogfight server if you'd like some stock 4.12.2 online activity.
RPS69
11-14-2014, 06:40 PM
On my experience, FMs after 4.09 condemned some popular planes.
Specially the 190. After 4.09 it is the worst 190 of all versions after forgotten battles.
No rolling fast enough, no acceleration, and both wings falls. Also, recovering it from spin is harder than before.
I just don-t pick it anymore.
IceFire
11-14-2014, 11:06 PM
On my experience, FMs after 4.09 condemned some popular planes.
Specially the 190. After 4.09 it is the worst 190 of all versions after forgotten battles.
No rolling fast enough, no acceleration, and both wings falls. Also, recovering it from spin is harder than before.
I just don-t pick it anymore.
Seriously? I didn't expect that.
After the changes to the FW190 I now consider it the best the FW190 has ever been - I honestly legitimately mean that. The turn rate improved, the acceleration increased, top speeds have sometimes been reduced and sometimes been improved and climb rates I think by and large were improved. It's much nicer to handle - the only issue for some that I was aware of was the G loading which does enter more into the equation for a high speed boom and zoom fighter than it does for someone turn fighting at fairly low speeds.
Haven't spun a FW190 in a while. Can't comment on that part. I should try that...
On top of all of the FW190 changes that I was looking for - there's also a couple more options kicking around like the FW190A-4 in two versions which has been a HUGE help for online scenarios and having performance that matches the opposition and year I'm trying to build.
Treetop64
11-15-2014, 04:23 AM
On my experience, FMs after 4.09 condemned some popular planes.
Specially the 190. After 4.09 it is the worst 190 of all versions after forgotten battles.
No rolling fast enough, no acceleration, and both wings falls. Also, recovering it from spin is harder than before.
I just don-t pick it anymore.
lolrly? Dude, you seriously don't know what you're missing now. I mean, really.
If anything, the flight modeling of the FW-109s feel as though they lack their drag coefficients. They are ridiculously fast, and they never slow down, even when you drop everything. Yeah, I'm exaggerating a bit, but still, the point. Oh, and they have some of the best ailerons of any aircraft in the game now.
Truly, fly smart, and you're all but invincible in the thing, especially the A4 when it first comes on the scene per theater.
Yeah, we all remember when the FWs were "porked" way back when, but that was a long time ago - years ago, in fact, and things are different now.
TexasJG
11-15-2014, 11:00 AM
IL-2 1946 4.12x + HSFX 7.x is just incredible.
try it, just might like it....:grin:
RPS69
11-15-2014, 02:52 PM
lolrly? Dude, you seriously don't know what you're missing now. I mean, really.
If anything, the flight modeling of the FW-109s feel as though they lack their drag coefficients. They are ridiculously fast, and they never slow down, even when you drop everything. Yeah, I'm exaggerating a bit, but still, the point. Oh, and they have some of the best ailerons of any aircraft in the game now.
Truly, fly smart, and you're all but invincible in the thing, especially the A4 when it first comes on the scene per theater.
Yeah, we all remember when the FWs were "porked" way back when, but that was a long time ago - years ago, in fact, and things are different now.
It's the plane I flied most from the beginning of the sim.
Now the main maneuver that I mastered on it, that allowed me to vanquish one on one a spit IX or a La-7 at low altitude, is imposible to do it anymore since 4.10. It will allways enter into a spin. On 4.09 it works like a charm.
If by flying smart, you mean flying it as if it was a 109, then it is no more a 190. And I hate flying that way, since it is of no practice use for a JaBo. You have to go low and survive.
Janosch
11-15-2014, 04:21 PM
Fw 190 rules! It's pleasant to fly. Lots of people like it, I like it too. My favourite is probably the A5, even though the later variants have better weapons.
Treetop64
11-15-2014, 06:04 PM
It's the plane I flied most from the beginning of the sim.
Now the main maneuver that I mastered on it, that allowed me to vanquish one on one a spit IX or a La-7 at low altitude, is imposible to do it anymore since 4.10. It will allways enter into a spin. On 4.09 it works like a charm.
If by flying smart, you mean flying it as if it was a 109, then it is no more a 190. And I hate flying that way, since it is of no practice use for a JaBo. You have to go low and survive.
You've just resoundingly confirmed the point that Jumoschwanz made earlier.
The bolded part is the problem. It's nice that you were able to do that in an earlier version of the game, but that's just not representative of how historical FW performed against such types. In the FW, deliberately engaging in a turn fight against dedicated turn fighters - especially the likes of Spits and late-model Lavochkins - was a death sentence. Trying to keep up with such types in turn fights would invariably see the FW flop over. If you were able to turn with them while in a FW, then either the FW was turning too well, or the others weren't turning well enough. Reducing the FW's sustained turn performance and increasing it's vertical performance was the correct thing for the devs to do.
If you want a turn fighter, then you simply need to fly something else. The 190 can turn-fight in a pinch, but only to a limited degree, and that's not it's strength, anyway. It utterly dominates in vertical fights.
Complaining about the FW because it no longer flies the way you want it to do is like complaining that a top-fuel dragster can't compete in circuit racing with F1 cars.
RPS69
11-16-2014, 11:18 AM
You've just resoundingly confirmed the point that Jumoschwanz made earlier.
The bolded part is the problem. It's nice that you were able to do that in an earlier version of the game, but that's just not representative of how historical FW performed against such types. In the FW, deliberately engaging in a turn fight against dedicated turn fighters - especially the likes of Spits and late-model Lavochkins - was a death sentence. Trying to keep up with such types in turn fights would invariably see the FW flop over. If you were able to turn with them while in a FW, then either the FW was turning too well, or the others weren't turning well enough. Reducing the FW's sustained turn performance and increasing it's vertical performance was the correct thing for the devs to do.
If you want a turn fighter, then you simply need to fly something else. The 190 can turn-fight in a pinch, but only to a limited degree, and that's not it's strength, anyway. It utterly dominates in vertical fights.
Complaining about the FW because it no longer flies the way you want it to do is like complaining that a top-fuel dragster can't compete in circuit racing with F1 cars.
Where did I ever mentioned entering into a turn fight? Hasty conclusions maybe... also... the maneuver is described on many texts as the main strenght of the 190 against the spits. It used to work. Now it doesn´t.
Is a mixture of half barrel rolls and scissors. No sustained turns involved.
Treetop64
11-16-2014, 05:52 PM
Scissors would be considered turn fighting.
If you're not BnZ'ing in a FW, you're doing it wrong.
RPS69
11-18-2014, 01:21 PM
Scissors would be considered turn fighting.
If you're not BnZ'ing in a FW, you're doing it wrong.
You can`t even do a mild 45º turn with a 190 without it getting unstable right now. I don't conmsider a 45º turn, a turn fight whatever you may say.
Nevertheles, be happy, your argument is won with great insight.
Jumoschwanz
11-18-2014, 01:38 PM
Scissors would be considered turn fighting.
If you're not BnZ'ing in a FW, you're doing it wrong.
If you have enough practice with the FW190, you can do anything you want in it. I do agree that the FW190 is best when used to hit and run, but just about anything is if you want to stay alive. "Dogfighting" is a lot of fun in a flight sim, but in WWII smart pilots that came home certainly went for a quick and easy kill every time it was possible.
There is a guy that flies the FW190 under a few different names on HL, one of them is Karl Gustav, and I am pretty sure he could walk through 90+% of the IL2 Community on realistic settings no matter what the airspeed of the fight.
I always did very well in the FW190 but I never got into any sort of fight unless I was bounced, my main tactic was to keep it fast and straight and plan an attack that would keep me hidden until my guns were firing, then I had an exit strategy planned ahead too.
The best IL2 pilots were able to be the best and get the job done in every patch with what they were given. The way the aircraft flew in a dogfight was the smallest factor in their strategies. Those who have to switch aircraft, who quit, or who have to use hacks or mods to keep their favorite aircraft "fun" are simply not as good.
An IL2 pilot that is smart and experienced is going to shoot you down no matter what aircraft or patch he or you are flying.
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