PDS001Sniper
03-15-2011, 02:07 AM
1. The flags on the map are too close to each other. Especially where those close to the enemy main base that give player strong tank and artillery.
But once you capture it, which mean enemy base is already half dead, and there is no need to have stronger tanks nor artillery.
*Need to fix the flags positions or make the map bigger.
2. Enemy counter-attacks are way to hard to deal with. (Unlimited resources, ammo) Especially in Harder modes.
*The AI should will running out of resources, and they will counter-attack again when player made the next move.
3. As the attacker, we do not have that much choice of units, and the units are mostly one level lower than the enemy. Which mean, the player need to capture enemy tank in order to advance. (Really unrealistic..)
*Give player more choise of units, at least 70-80% in the MP.
But once you capture it, which mean enemy base is already half dead, and there is no need to have stronger tanks nor artillery.
*Need to fix the flags positions or make the map bigger.
2. Enemy counter-attacks are way to hard to deal with. (Unlimited resources, ammo) Especially in Harder modes.
*The AI should will running out of resources, and they will counter-attack again when player made the next move.
3. As the attacker, we do not have that much choice of units, and the units are mostly one level lower than the enemy. Which mean, the player need to capture enemy tank in order to advance. (Really unrealistic..)
*Give player more choise of units, at least 70-80% in the MP.