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Oleg Maddox
03-04-2011, 12:25 PM
Hi,

Today is some unusual update.

First of all - some first wallpapers for you.

1280x1024
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Bf_109_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Br_20_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Hurri_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Ju_87_1_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Ju_87_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/Sunder_eng.jpg

1600x1200
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Bf_109_4_3_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Br_20_4_3_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Hurri_4_3_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Ju_87_1_4_3_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Ju_87_4_3_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/1600_1200/Sunder_4_3_eng.jpg

1920x1080
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Bf_109_HD_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Br_20_HD_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Hurri_HD_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Ju_87_1_HD_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Ju_87_HD_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD/Sunder_HD_eng.jpg

1920x1200
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Bf_109_HD_16_10_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Br20_HD_16-10_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Hurri_HD_16-10_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Ju_87_1_HD_16-10_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Ju_87_HD_16-10_eng.jpg
http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Sunder_HD_16-10_eng.jpg


And some video:

http://www.youtube.com/watch?v=8YkToYH5LPs

And more video (changed link due to great trouble of traffic at the site of spread-wings.ru):

http://www.youtube.com/watch?v=yJ_U4Ljx7C0

Sample of wallpaper:

Defender
03-04-2011, 12:26 PM
Thanks Oleg, how'd I end up being first?

In the air combat video the gun cam of the 109 hitting the defiant ... those cannon shells exploding on a timer? You can see they miss the target and explode a second or two later. THAT is super cool. Nice to see the dawn lighting in a video as well.

#402FOX
03-04-2011, 12:26 PM
first in :) maybe 2nd

Baron
03-04-2011, 12:27 PM
Perfect.

NSU
03-04-2011, 12:28 PM
nice, you think for the He 111 Bomb Layouts :)

maclean525
03-04-2011, 12:30 PM
I quite literally have goosebumps after watching that video.

OH.
MY.
GOD.

Thunderbolt56
03-04-2011, 12:31 PM
top 5...sweet.

dammit...make that top 6.

Daniël
03-04-2011, 12:33 PM
That video is wonderful! Thank you! Let's see the rest now :grin:

zauii
03-04-2011, 12:33 PM
Awesome Oleg!, can't wait , excellent shots and video.
I hope all the whiners will finally shut it by now :)

piper
03-04-2011, 12:36 PM
~S~

Superb Oleg and team.

I have been watching closely for a long time, and will not be disappointed.

Thank you very much for all the hard work!

Regards: piper :)

el0375
03-04-2011, 12:36 PM
great work, nice music too. 1000 thanks

what i actually enjoyed the most was the light in this video and the detail of the planes. Scene in 0:37 is really like a gun footage IMHO and what bullets trails! and the pilot sequence

absolutely excellent

need info, immediately before escaping( at 1.06) we see the gunner camera going back, is this like how gunner had to escape from a ju 87 ?

KG26_Alpha
03-04-2011, 12:36 PM
Very cool thank you the videos are looking great.



The bail out needs some work
The pilot looks frozen in shock all they way down
till he pulls the chord :)

Stiboo
03-04-2011, 12:37 PM
Oooh my first post from my phone!

Thanks Oleg, are you happy with everything?

Whats planned for the first patch/ update?

I hope you are planning a week off after release?!


Cheers
Simon

NSU
03-04-2011, 12:38 PM
video1 time 1.31
nice explosive projectiles

kirq
03-04-2011, 12:38 PM
Finally some HD videos. Looking great! Thank You Oleg.

Skoshi Tiger
03-04-2011, 12:39 PM
Thanks for the update, it's looking fantastic!

Cheers!

Baron
03-04-2011, 12:40 PM
Did anyone notice the pilot at the end, freeing him self from the chute before hitting the water.

Nice touch.

Dano
03-04-2011, 12:40 PM
Oh my :eek:


Training flight video is just sublime, the next three weeks cannot pass fast enough!!!

Sven
03-04-2011, 12:42 PM
Absolutely gorgeous! Thank you!:grin:

One thing I noticed though, and am a bit worried about, all the Stukas seem to catch fire on the first rounds hitting, I hope this was just for visual effects. I know that Stukas did get shot down in large numbers, but the fuel in the plane first needs to vaporize and come out of the aircraft, that would take multiple burst at least.

But overall it's truly amazing, the guncam footage and the tail gunner of the Stuka firing back was just mouth dropping, can't wait to fly!

Fragal
03-04-2011, 12:42 PM
Awesome!!

kirq
03-04-2011, 12:43 PM
Did anyone notice the pilot at the end, freeing him self from the chute before hitting the water.

Nice touch.

Yes, I noticed it too. But My fav part is gun cam, add some grain, cut out some frames, make it black-white and there is no way to see the difference between it and actual WW2 footage.

DB605
03-04-2011, 12:44 PM
The best update so far, thank you!

Dano
03-04-2011, 12:47 PM
I'd also like to add that the music is utterly beautiful, is it something that was added or is it something in game?

EAF92_Brigstock
03-04-2011, 12:47 PM
Nice vid, sunset looks great and pilot bail animation is good too.

1.JaVA_Sharp
03-04-2011, 12:48 PM
I'd also like to add that the music is utterly beautiful, is it something that was added or is it something in game?

I'm pretty sure that was added, which sums up the only downside to another wise amazing vid. The lack of ingame sounds

KaHzModAn
03-04-2011, 12:49 PM
I don't have any sound here at work but finally some HD video !
Thats great !!!

And those wallpapers will definitly go on my desktop at home !! :cool:


Only thing i'm sad about are the IL2 clouds... but I guess thats gonna be one of the first patches, so it's ok...

No601_Swallow
03-04-2011, 12:50 PM
Got to add to the chorus: beautiful.

I especially loved the atmospheric haze and the muted colours (noooooo!) of the countryside. Shows what a bit of lighting and haze can do.
:cool:

giovanni the ace
03-04-2011, 12:51 PM
Some Great video, it looks GREAT! This is going to be an amazing game.

StG2_Winni
03-04-2011, 12:54 PM
My very first message within this board !!!

I just want to say "Thank you very much on behalf of the German squadron StG2 Immelmann for this phantastic work to you, Oleg and your team !!!

Yours sincerely
StG2_Winni

[URU]Amraam
03-04-2011, 12:54 PM
Nice fire effects from the damaged Stukas around 0:51 :grin:
Thank you!

Trumper
03-04-2011, 12:56 PM
Hi,

Today is some unusual update.


And more video at my great friend site (he is our advanced beta tester):

http://spread-wings.ru/index.php?option=com_content&task=view&id=372&Itemid=1




Hi,
Is anyone able to get onto this site? not loading up here.:(
Video looks nice,shame about the music though,be nice to get some ingame audio.
Thanks for posting it :)
EDIT ---SITE JUST LOADED ,must be a busy time LOL
When the parachute gets near the sea i assume it is a life raft or something being ditched before he hits the water.

Pike
03-04-2011, 12:57 PM
All I can say is that I cannot wait for this game. I am now 62 and have played IL-2 from the beginning. Before that it was 1942 Pacific air war, EAW and Red Baron II. I also dabble in Lockon FC and others.
When I realise that all those men that took part in that now legendary battle (and I grew up with the memories in post war Britain) are in their 80's I see how old I am. So I am glad that I have a chance to get that much closer to the real thing with this game. I thank you Oleg.......you are a STAR. I will be endebted to you for the rest of my life...........They'll probably find me dead and slumped over the Joystick of my computer one day......in the distant future let's hope!!
Kind regards,
Pike.

kalimba
03-04-2011, 01:00 PM
Very, very nice...And the clouds are not so bad after all, especially when you fly trough them...Nice effect !
And regarding the tracers, they probably have been reworked...They look perfect in this video...Bravo !
:grin:
Thanks !

HFC_Dolphin
03-04-2011, 01:02 PM
Splendid!

Trooper117
03-04-2011, 01:03 PM
Lovely vids.. come on March.. hurry up!.. lol!

Daniël
03-04-2011, 01:05 PM
Hi,
Is anyone able to get onto this site? not loading up here.:(


Works here. Sorry I can't really help you :(
There's another amazing video. Sad you can't see it.

giovanni the ace
03-04-2011, 01:05 PM
"All I can say is that I cannot wait for this game. I am now 62 and have played IL-2 from the beginning. Before that it was 1942 Pacific air war, EAW and Red Baron II. I also dabble in Lockon FC and others.
When I realise that all those men that took part in that now legendary battle (and I grew up with the memories in post war Britain) are in their 80's I see how old I am. So I am glad that I have a chance to get that much closer to the real thing with this game. I thank you Oleg.......you are a STAR. I will be endebted to you for the rest of my life...........They'll probably find me dead and slumped over the Joystick of my computer one day......in the distant future let's hope!!
Kind regards,
Pike."

lol, i hope Oleg see's that. Thats one of the best post's iv'e ever read.

Trumper
03-04-2011, 01:06 PM
Works here. Sorry I can't really help you :(
There's another amazing video. Sad you can't see it.
Hi ,yes it has just loaded here,i have edited my post ,Thanks :)

ECV56_Guevara
03-04-2011, 01:06 PM
Very nice update!!!
Oleg what could you tell us about the mission structure (.mis, .properties eventlog) ? Will be more complex than in il2? any feature that can you comment? These are the tools that we got to make a "Campaing engine" as Air Domination, Air War, Condor War, Med War, Scorched Earth so i really like to see a little. Thanks in advance.

BadAim
03-04-2011, 01:11 PM
Perfect! I'm giddy with anticipation. Not sure my heart can take it. :)

LcSummers
03-04-2011, 01:11 PM
I find no words, i am speechless, amazing.

Cant wait to have it in my hands. :grin:

Thanx

janik_dk
03-04-2011, 01:12 PM
First post here.
Have been following this game for serveral years and I must say I am absolute stunned.

Fantastic work Oleg & team. It's nice to have people like you in a gaming industry where historic accuracy and realism are very low on their list.

Thank you.

ATAG_Bliss
03-04-2011, 01:14 PM
Fantastic update!

Thanks fellas :)

el0375
03-04-2011, 01:15 PM
thank you Oleg and 1C

maybe we can add some head shake when fire catches up near cabin( just for a couple of seconds, something like a little shock)

holdenbj
03-04-2011, 01:18 PM
Just Brilliant - thank you Oleg and team!

Stukadriver
03-04-2011, 01:19 PM
Wonderful. Your drive for excellence is admirable. Really appreciate you people taking the time to post updates.

Zorin
03-04-2011, 01:24 PM
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

luthier
03-04-2011, 01:25 PM
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

How many videos would you like to be drowned in?

Royraiden
03-04-2011, 01:26 PM
Great update,thats what we have been waiting for.Lovely music too!Whats up with the exploding rounds in the air?

Royraiden
03-04-2011, 01:27 PM
How many videos would you like to be drowned in?

2 is enough,and even better if both are excellent!

Sven
03-04-2011, 01:27 PM
Great update,thats what we have been waiting for.Lovely music too!Whats up with the exploding rounds in the air?

Self destructing rounds, it was shown in an earlier video as well.

Royraiden
03-04-2011, 01:28 PM
Self destructing rounds, it was shown in an earlier video as well.

Thought about that but thanks for clarifying.

Tvrdi
03-04-2011, 01:30 PM
The me109 guncam (shooting up the hurri) is awesome...much like in real guncam footage....ohh, I just (after months of savings) ordered Simped vario pedals and earlier COD....the finest (up to date) virtual flying hours are ahead...thank you Oleg!

sfmadmax
03-04-2011, 01:30 PM
Oleg... Many many thanks! Looking forward to 3 weeks :)

Pato Salvaje
03-04-2011, 01:31 PM
Just... AWESOME!

No word´s...

Blackdog_kt
03-04-2011, 01:35 PM
need info, immediately before escaping( at 1.06) we see the gunner camera going back, is this like how gunner had to escape from a ju 87 ?

I think it's the canopy sliding backwards to allow him to bail out. Also,

Did anyone notice the pilot at the end, freeing him self from the chute before hitting the water.

Nice touch.

Very nice bit of detail.


Overall, it seems just right. The planes bobbing and weaving in formation, the effects, tracers, fire, etc and last but not least, the excellent lighting. I'm not going to be disappointed ;)

P.S. It's too bad that spreadwings.ru is taking ages to load, i wanted to see the other video too but it will probably have to wait until their bandwidth use lightens up (i suppose there's a few hundreds of people hitting refresh just now :-P ).

shane
03-04-2011, 01:35 PM
Nice update, thanks 1C team.

TheGrunch
03-04-2011, 01:37 PM
Blackdog:

Here! (http://www.youtube.com/watch?v=yJ_U4Ljx7C0) ;)

Zorin
03-04-2011, 01:39 PM
How many videos would you like to be drowned in?

It is not so much the number. Just the fact that I was under the impression we would see insightful videos that would go beyond the purely scenic qualities of todays update. Maybe I just got that wrong.

mr71mb0
03-04-2011, 01:46 PM
Amazing videos, really can see the polish starting to shine ;-) Amazing seeing it all in motion like that with the effect the lighting has on it, totally transforms it IMHO.

I also really love the way that the terrain looks, the fact it looks real and constantly undulating, Not like 1 flat surface with a few bumps tacked on.

Also, special mention must go to the music track. Beautiful. Reminds me of Batman Dark Knight / Inception / Tron scores. I really hope some of this music would be in the final product???

PilotError
03-04-2011, 01:48 PM
Great update, thanks.:grin:

The first video is superb.
But I haven't been able to load the second vid yet :(. The site must be too busy so I will just have to try later on.

Nice wallpapers, but the letters on the Hurricane one seem to be mirrored.

http://www.1cfiles.com/IL2_CliffsofD..._16-10_eng.jpg (http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Hurri_HD_16-10_eng.jpg)


Really looking forward to this game, and I pre-ordered the collectors edition last night. I don't think I will be disappointed.

Hecke
03-04-2011, 01:48 PM
How many videos would you like to be drowned in?

The more the better, actually. Have you finally gone gold because you show us videos?

BTW, they are great, and the music fits 100%.

Royraiden
03-04-2011, 01:51 PM
Great update, thanks.:grin:

The first video is superb.
But I haven't been able to load the second vid yet :(. The site must be too busy so I will just have to try later on.

Nice wallpapers, but the letters on the Hurricane one seem to be mirrored.

http://www.1cfiles.com/IL2_CliffsofD..._16-10_eng.jpg (http://www.1cfiles.com/IL2_CliffsofDover/Wallpappers/ENG/HD_16-10/Hurri_HD_16-10_eng.jpg)


Really looking forward to this game, and I pre-ordered the collectors edition last night. I don't think I will be disappointed.

http://www.youtube.com/user/OlegMaddox

Heliocon
03-04-2011, 01:53 PM
How many videos would you like to be drowned in?

I think everyone really appreciates the videos. What many people were hoping for though was a gameplay video of someone playing the game (so recorded while being played) with the game sound on and in an actual fight so we get a "feel" for what the experience will be.
Edited videos with music dont fill that gap in what we have seen unfortunetly (despite that they are great).

Royraiden
03-04-2011, 01:56 PM
I think everyone really appreciates the videos. What many people were hoping for though was a gameplay video of someone playing the game (so recorded while being played) with the game sound on and in an actual fight so we get a "feel" for what the experience will be.
Edited videos with music dont fill that gap in what we have seen unfortunetly (despite that they are great).

I guess its pretty obvious that they want us to be surprised with the game,consider this videos just as teasers.The best is yet to come, thats my opinion.

Azazello
03-04-2011, 02:00 PM
Looks really good - would be nice to see a video with engine sounds instead of lift music though.

Lucky
03-04-2011, 02:05 PM
Thank you for the great wallpapers. please made some more of this nice pictures.

Blackdog_kt
03-04-2011, 02:09 PM
Blackdog:

Here! (http://www.youtube.com/watch?v=yJ_U4Ljx7C0) ;)

Thanks mate, i managed to load up the Russian page after all but it's good to have the youtube links too. I'm linking them to some friends of mine who are WWII history buffs but are undecided about learning a flight sim ;)

Zorin
03-04-2011, 02:16 PM
Question related to video one. With all the talk about animated crews, why is the Ju87 gunner clutching air and not his gun?

GnigruH
03-04-2011, 02:18 PM
Very nice.

A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel. The crew sits and moves stiffly, like it was made of wood.

IbnSolmyr
03-04-2011, 02:20 PM
Thank you very much again Oleg, Luthier and whole team !!!

I believe that all that we want (sounds, fights, etc..) and didn't get for now will not arrive 'til the release, as said above, cause you want us to be astonished with the whole product... Arf, be patient is hard !

You are stars guys !

smink1701
03-04-2011, 02:20 PM
The videos are hypnotic…amazing. You have created historical performance art. You have given frustrated aviators the ability to participate in the most epic air battle of all time. Unbelievable. And I am confident that it’s only the beginning.

slick118
03-04-2011, 02:21 PM
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.

IbnSolmyr
03-04-2011, 02:23 PM
A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel.

He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??! :rolleyes:

TallBonapart
03-04-2011, 02:24 PM
They are busy with a calendar,so no more videos till the end of March.;)
But in all seriousness,looks like the four guys,from the basement,somewhere in Moscow,gonna to release this game,after all.If be honest,I lost my hope sometime last year,that it ever will happen.Oh well,lets say thanks for our beloved publisher Ubisoft,for they deep pockets and patience:cool:

KG26_Alpha
03-04-2011, 02:27 PM
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.





I also fly out in/out of Biggin from Rochester from time to time but solely fly around the South East and Northern France.

We cant compare today with 1940 but I know what you are saying.

To hand make every single town, village, road and lane is impossible there has to be some kind of auto generation for map building.

I would imagine as things develop so will the changes to colour correction, there may even be a "landscape colours you like" on a slider in CoD.





.

IbnSolmyr
03-04-2011, 02:27 PM
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.

But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !

Flanker35M
03-04-2011, 02:27 PM
S!

Bf109E found it's way as my wallpaper :) I hope CoD supports SLI/CrossFire as I am gonna get the AMD 6990HD :D

Oleg Maddox
03-04-2011, 02:28 PM
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.

I think if to make all you want - like in real life on a lrage space and with great detail - than you should wait more years for the more stronger hardware... :) At least.

RaM85
03-04-2011, 02:34 PM
This is one hell of an update! Thanks Oleg for spoiling us like this :D

addman
03-04-2011, 02:34 PM
I'm just happy that it's just 3 weeks until we get to play this game!:D

IbnSolmyr
03-04-2011, 02:34 PM
Oleg, will we have a good AI com' interface when we play with/against AI, in order to be able, for instance, to tell : "3 and 4, stay with our bombers while 2 and me are attacking another formation ?" That was really lacking in Il-2..

nearmiss
03-04-2011, 02:37 PM
I think if to make all you want - like in real life on a lrage space and with great detail - than you should wait more years for the more stronger hardware... :) At least.


Thanks for the update Oleg...

I've never been to Biggin Hill like most of us here. What I see is good enough for me... and 99% of the people who will be using BOB COD.

So, don't sweat the techni-phobics who can mess up anyone's nice day.

I love it, we are going to be enjoying the COD very soon.

http://www.youtube.com/watch?v=teMlv3ripSM

PeterPanPan
03-04-2011, 02:38 PM
Thanks Oleg, what a fantastic update. I'm going to re-wallpaper my bedroom now!!

PPanPan

slick118
03-04-2011, 02:39 PM
I think if to make all you want - like in real life on a lrage space and with great detail - than you should wait more years for the more stronger hardware... :) At least.

Yes I suppose I have been a bit quick to criticise. It's just that the rest of the game looks so deliciously good, sometimes I catch myself thinking that the ground is just a rehash of some old IL2 terrain.

Perhaps I'll take some photos for you from the air at some point!

But thank you for the swift reply. I am really looking forward to playing the game nonetheless!

Hecke
03-04-2011, 02:40 PM
Oleg,

I don't think you have yet answered this question.
Will there be 1st person bail out in Cliffs of Dover.

Thanks for the update.



P.S Where can I get the music from the vids and more from these artists?

IbnSolmyr
03-04-2011, 02:40 PM
@ PeterPanPan : "4 x core i9 995 @4.8ghz/asses p7t x89/64gb gskull rippaws 3Ghz/ 6 x xenotron 86" 7680 x 4800"

What's that ???!!!

T}{OR
03-04-2011, 02:42 PM
Love the music selection. Thanks for this update.

Oleg, will we have a good AI com' interface when we play with/against AI, in order to be able, for instance, to tell : "3 and 4, stay with our bombers while 2 and me are attacking another formation ?" That was really lacking in Il-2..

IIRC you could do that in IL2. Maybe not for individual two ship flights, but certainly for Red, Blue etc.

addman
03-04-2011, 02:42 PM
@ PeterPanPan : "4 x core i9 995 @4.8ghz/asses p7t x89/64gb gskull rippaws 3Ghz/ 6 x xenotron 86" 7680 x 4800"

What's that ???!!!

I think it's hardware that's so good it doesn't even exist.;)

IbnSolmyr
03-04-2011, 02:42 PM
Oleg,

I don't think you have yet answered this question.
Will there be 1st person bail out in Cliffs of Dover.


Good question !

IbnSolmyr
03-04-2011, 02:43 PM
Love the music selection. Thanks for this update.



IIRC you could do that in IL2. Maybe not for individual two ship flights, but certainly for Red, Blue etc.

Yes, but individual orders were lacking.

erco
03-04-2011, 02:44 PM
Wow, looking good! Are you guys ready to make some money?

The second video- I thought the clouds looked pretty good. My biggest criticism of the WIP has been the clouds, and it told me everything that I ever needed to know about the COD team when Luthier said that the team wasn't happy with them either, but here they looked good, like they often do on morning flights. Great work everyone, I can't begin to imagine what we're in for a couple of hardware generations down the line!

IbnSolmyr
03-04-2011, 02:45 PM
I think it's hardware that's so good it doesn't even exist.;)

Yep, i hope it's a joke ! :grin: Or maybe a 30 000 euros rig !

slick118
03-04-2011, 02:47 PM
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !

'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.

Ploughman
03-04-2011, 02:49 PM
Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.

JG4_Helofly
03-04-2011, 02:52 PM
Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare

rakinroll
03-04-2011, 02:52 PM
Thank you Oleg, good videos.

IbnSolmyr
03-04-2011, 02:53 PM
Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare

LoL ! No, please, not CFS !!! :grin:

I had bought it (CFS 3) about 2 years after Il-2, and lol, i played it about 2 hours, and it was right enough...

Necrobaron
03-04-2011, 02:55 PM
Terrain colouring is so far off it almost looks like they've done it on purpose.



The color of the terrain is the only major criticism I've had in regards to CoD. Some people claim Britain does indeed have tropical green terrain but I just don't see it. Still, a great update!

zapatista
03-04-2011, 02:56 PM
Oleg,

the dogfighting video with the different aircraft is truly amazing, great detail and amazing action and effects, a true masterpiece !!

cant wait to get the finished product :)

Jg2001_Rasputin
03-04-2011, 03:09 PM
Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.

Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

http://www.youtube.com/watch?v=Te9O0eu1CpY

Hecke
03-04-2011, 03:10 PM
Does anybody know what hardware was used for the two videos?

Ploughman
03-04-2011, 03:11 PM
That's fine, but he's in the D, so he should be stable. That's all I'm saying.

McHilt
03-04-2011, 03:13 PM
Oh, what to say... :o
love the second vid when they fly past that windmill... it has vanes that actually work. well done and really looking forward to fly this...
Much appreciated, thx

FlatSpinMan
03-04-2011, 03:17 PM
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

Well, there's two in the first post.

Jaguar
03-04-2011, 03:21 PM
To Mr. Maddox and company. I am really looking forward to the release of this new sim. Thank all of crew with the % wage of my Dvd pre- order from gogamer.com. The sim looks like I'll be up late nights for years to come. Could in a future patch have the pilot be more animated on bailot . Since I do not have the game and it may already be. Please then disregard my request. It would be exiting to watch legs or arms move and see the wind wisp the clothing. I will be seeing a lot of my own bailouts and I usualy watch till he lands.
Thanks again and I already am looking forward to the Med and Pacific add ons (pretty please!) I had to put that in there. ha!

Old_Canuck
03-04-2011, 03:24 PM
Thanks for the update Oleg...

I've never been to Biggin Hill like most of us here. What I see is good enough for me... and 99% of the people who will be using BOB COD.

So, don't sweat the techni-phobics who can mess up anyone's nice day.

I love it, we are going to be enjoying the COD very soon.

http://www.youtube.com/watch?v=teMlv3ripSM

Genuinely laughing out loud. Thx for that Monty Python clip, nearmiss. Good chuckle to start the day and spot on for this forum. Interesting that only one on my ignore list has posted so far.

Oleg, Luthier and Team thank you for the 8 years of fun in that dream world you created: IL-2 and today's little peek at our future dreamworld is like seeing a glimpse of heaven for this old simulator fanboy.

Cowboy10uk
03-04-2011, 03:35 PM
Wow, Now thats what im talking about, Those Vids are amazing, Love them. OK I know we all have issues pre ordering this, But DAMN, Its going to be worth it, Cant wait till end of march ish. ;)

Anyone knows what specs these were made on, Just wondering if theses are max settings and if i can expect to see anything like that stunning on my modest machine.

Oleg and Team, Guys keep up the stunning work.

Cowboy10uk

Ikarus
03-04-2011, 03:37 PM
tnank you oleg,team,and 1C.grate work guys.

JFM
03-04-2011, 03:46 PM
n/a

*Buzzsaw*
03-04-2011, 03:48 PM
So, where are the videos luthier talked about weeks ago? The ones in need of English narration? It was said we would drown in videos, but I am not even getting wet feet here.

Some people never grow up.

To Oleg:

Fantastic videos, it seems the more dayglo colours of the earlier betas have been replaced with more muted tones, especially over the land, excellent look and feel for everything.

We are very happy with 1C's work, thank you once again.

Cheers RAF74 Buzzsaw

philip.ed
03-04-2011, 03:55 PM
Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Hecke
03-04-2011, 04:02 PM
Awesome update, the music is just beautiful.




Do you have an idea where to get this and more of these artists music?
It's really beautiful. I think I rewatched the videos 20 times already.

Trumper
03-04-2011, 04:05 PM
As the training flight video feature a pair of 109's i assume it is over Northern France or did they sneak over the Channel.
I guess it's France,maybe Holland with the windmill.:)

http://www.youtube.com/watch?v=yJ_U4Ljx7C0&feature=player_embedded

Kye
03-04-2011, 04:11 PM
Very nice.

A grain of salt:
Like I thought, pilot animations will be the weak spot of this game. I haven't yet seen humans animated convincingly. The guy is falling like a brick, totally artificial feel. The crew sits and moves stiffly, like it was made of wood.

So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.


Nice update Oleg and staff. :)

philip.ed
03-04-2011, 04:12 PM
Looking at the field-layouts, I'd imagine France.
I think the game looks lovely: if there were some 3D hedgerows it would really improve the terrain, as France looks quite flat

IbnSolmyr
03-04-2011, 04:27 PM
Looking at the field-layouts, I'd imagine France.
I think the game looks lovely: if there were some 3D hedgerows it would really improve the terrain, as France looks quite flat

Lol, northern France IS quite flat ! This is the flatest area of my country, with Aquitaine. So nothing's wrong here.

Tempest123
03-04-2011, 04:30 PM
Excellent update, I love the music in the videos, its perfect, conveys a sense of history along. So will the stuka pilot be rescued?

Trumper
03-04-2011, 04:31 PM
I know this, because I am skydiver.


Nice update Oleg and staff. :)
:) Better at jumping through hedges though LOL :)
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone
http://i399.photobucket.com/albums/pp71/Bennyscooby/IMG_2802Medium.jpg

http://i399.photobucket.com/albums/pp71/Bennyscooby/CopyofIMG_2801Medium.jpg

Hunin
03-04-2011, 04:33 PM
I haven't been around since quite some time now and the last I saw of SoW were out-of-engine renders of ingame assets.

I must say I'm quite impressed.
Overall it seems like an up-to-date variant of what we all know and love.

But still I have to ask wether the clouds are temporary or not?
They seem like placeholders straight from IL-2 and the new lighting engine rather literally shines a spotlight on their slight antiguity.

Sasha
03-04-2011, 04:46 PM
To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )

philip.ed
03-04-2011, 04:49 PM
Lol, northern France IS quite flat ! This is the flatest area of my country, with Aquitaine. So nothing's wrong here.

Very interesting! I can remember thinking the same thing of certain areas of France I have flown over, but others have reminded me of England, with there being a large patchwork of hedges. I have a picture of some Blenheims over France, and the variety of hedges can clearly be seen.

Feuerfalke
03-04-2011, 04:51 PM
No worries. Everybody has his own preferences.

Oleg goes for realism.

Birds of Prey for fast lighthearted action with cinematic contrasts and effects.

As long as you don't claim BoP to look more realistic, IMHO that's just fine.



However, I prefer realism. That's why I prefer IL2:CoD over BoP any time.

GnigruH
03-04-2011, 04:53 PM
So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.

Ploughman
03-04-2011, 04:56 PM
:) Better at jumping through hedges though LOL :)
On a more serious note Kye,how would the fall differentiate when it is an emergency bailout from a damaged plane to a more controlled one.
Have you seen this ,any thoughts anyone


There's lots of testimony and footage of tumbling aircrew. For one thing, a sports parachutist is leaving an aircraft that is travelling slowly, less than 100knots, through a door or from rails on the outside of the aircraft and is immediately going to adopt the 'D' postion to stabilise him or herself. It is possible to be stable immediately upon leaving the aircraft and this is very desirable for static line jumps to ensure a clean opening of the canopy for the novice. But if you're trying to get out of a cockpit in a aircraft that may be moving much more quickly and is probably out of control things are much more difficult, moving into the airstream is going to be problematic, and that crewman or pilot is very aware of the bits of aircraft to the rear of him that he may smash into as he falls so he is instintively going to adopt a fetal position to protect himself. Any asymetry to his profile, is going to induce spin and tumble.

I would say OM is trying to create the appearance of a tumbling crewman to give a sense of historical accuracy, but the model is configured for a stable descent.

Sasha
03-04-2011, 04:57 PM
However, I prefer realism. That's why I prefer IL2:CoD over BoP any time.

+1 I keep up with Oleg from the first release of Il-2 ...Just my expectations and hopes - were unrealisticaly high.

Trooper117
03-04-2011, 05:00 PM
WWII pilots were taught to stay 'tight' when exiting the aircraft, so as not to hit any part of it on the way out.
They were never taught to adopt a 'stable' skydiving position either. Once out of the cockpit they would remain in a tight position until clear of the aircraft and in a clear airspace, and then simply 'look and locate' the handle and pull.
This was explained to me by an RAF PJI when I did my jumps course.

Zorin
03-04-2011, 05:03 PM
Well, there's two in the first post.

Are we trying to be witty?...

My question was legitimate and I do not see why I shhouldn't be entitled to ask. Luthier said weeks ago we would drown in videos, which we haven't so far and that he prepared several that were in need of narration. These we haven't seen as well.

Before you jump on the "be greatful you lousy nobody" bandwagon, let me assure you that I am very appreciative of their work. Still, it incures displeasure to being hold out the prospect of something without it actually being offered. If there wouldn't have been word that we would "drown in videos" no one would have gotten his or her expectations up as it is the case now. That is all I am saying.

Vyper
03-04-2011, 05:08 PM
Thanks Oleg.


I do want to see even more....:)

Kye
03-04-2011, 05:09 PM
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.



Ahh Ok. I understand you now. :)

The other two have answered for me, Gary. The fall is exactly the same. You still arch your back and spread your limbs. Although Trooper 117 has answered on a aspect I don't know myself.

baronWastelan
03-04-2011, 05:15 PM
This month we'll have it? Really, this month???

IbnSolmyr
03-04-2011, 05:15 PM
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.

It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...

Chivas
03-04-2011, 05:18 PM
I'm sure I will enjoy IL-2 COD very much, but I'm not sure I like some aspects of the terrain. I will have to wait and see what it looks like in motion and if I can edit the colors alittle with my gpu settings. Maybe there are higher terrain settings. I can't tell from the screenshots if the riverbanks Oleg hoped to enable for COD made it into the initial release. I know some will say 'riverbanks you've got to be kidding' but they do add a great deal of realistic, depth to the terrain. Also hedgerows would have added more realism, but I fully understand the fps restraints, time, and compromises the developers have to work with. Hopefully they have plans to improve the COD terrain over the years as they add further addons.

No601_Swallow
03-04-2011, 05:18 PM
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.

I should declare that I'm a fully paid up member of the Oleg for President movement and I bristle at what I consider to be "nitpicking".

But...! Yes, the towns aren't quite there yet. I still think it looks amazing, but I take the point. My own thinking is that the problem is the roofs of the houses. They should mostly be a nice dark slate colour, almost black, which, I think would darken much of the landscape and I think make the towns and villages appear denser. I would hope that 3rd parties or modders (cough, cough-Cannon-cough) will rapidly be proposing tweaks as the sim evolves.

When people decry the shade of green of the grass, or the now legendary hood fasteners, I think they're missing the big picture, that CloD is really just the framework - the skeleton (choose your own metaphor).

I was thrilled that BOB was going to be the first theatre to be addressed by Oleg, but I suspect that by the time we get to Berlin or Crimea, etc, in a few years' time, poor old BOB will be looking very basic indeed.

Endy
03-04-2011, 05:18 PM
Great video's, thank you.:grin:

Bwaze
03-04-2011, 05:22 PM
I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away. :)

GnigruH
03-04-2011, 05:30 PM
It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...

You enlightened me.

I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away. :)


I agree, but if you're flying a bomber a crew member could sit next to you.
If he's an effigy, it would look very clumsy indeed.

Friendly_flyer
03-04-2011, 05:36 PM
Those morning clouds remind of of why I fell in love with IL2 in the first place. Back when the series was new, I would take the (then somewhat optimistically modelled) I-16 up to fly lazy missions against P-3's in the role as Bf 110. I uses Smolensk at 6 in the evening and hazy, just to enjoy the clouds. The last video really reminded me of that feeling, I'm really looking forward to try this out!

Tree_UK
03-04-2011, 05:38 PM
Thanks for the update oleg, the 2 promotional videos are superb, would it be possible next week to see some 'in game' video over land so we can see how the game runs and get a real feel for the game.

ChrisDNT
03-04-2011, 05:41 PM
Not bad, but I hope to see soon videos with higher settings for the terrain.

I hope too that the "lasers" feature will be switchable in the game setup.

I hope also we will have gama settings within the game, to get not the impression of flying over the Kuban map because of this shade of green.

BigPickle
03-04-2011, 05:58 PM
Thanks for the update, the vibration on the mg17 when its fired is incredible. I'm really looking forward to hearing in game sound though :) Or at least, some details about it.

Redwan
03-04-2011, 06:07 PM
I'm positively surprised. Very nice !
Even the clouds are OK (even if there is still work to be done)

Cowboy10uk
03-04-2011, 06:13 PM
Ok guys, I know Im not very good with my flying etc, But I am right in thinking, That if you see your pilot jumping out of the aircraft and parachuting away, Then you may have done something wrong. :)

The whole idea is to survive the BOB and land back on terra firma with your aircraft intact. Honestly with what Oleg and his team are giving us here, does it really matter if the pilot looks a little wooden when hes falling to earth.

Im, sorry guys, Yes i know i've done a bit of moaning about the whole pre order thing, But We don't all have super computers and with the technology we have today, we are still not going to get photo realistic graphics and physics, Damn guys the comps just wont handle that.

Cant we all just be glad, that someone has taken the time and effort, to provide us with what looks to be a fantastic battle of britian sim.

Yes ok maybe it dosn't look like the films, But DAMN its closer than anything we have at the moment.

Its only my thoughts of course, But I do think Oleg and his team have done a great job, and they need support at this time, not complaints. I mean if all they hear are complants everytime they show something, Well guys, they may just stop giving us anything altogether which would be a great loss, to all of us.


Cowboy10uk

Stiboo
03-04-2011, 06:15 PM
Also the first thing I noticed !

Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Oleg / Ilya any chance you can flip the Hurricane image back so the Squadron codes and seriel number are not back to front on the wallpaper?

I will do it myself tomorrow and post it here...if nobody else gets in first..



Any chance of a video of a tank battle, one thing I loved to do in IL2 was to watch a good land battle going on while my plane is on auto going to next waypoint, just a simple few tanks in a field would be nice...i'm not looking for a huge tankfest in London...while bombers fly overhead and fighters dog fight as well !! ( wonder what that'll do to the FPS ??!! )


Prehaps Ilya's " drown in videos" was a typo? With always some negative comments, prehaps he was saying " frown at videos " ;)

Counting the days...

zakkandrachoff
03-04-2011, 06:21 PM
nice vids!:-)

will be nice some runway,taxi, and takeoff in cockpit video witout music. only engine, control tower and wingman radio orders.

Defender
03-04-2011, 06:26 PM
To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )


Please no comparisons to Wings of Prey, it's TOTALLY NOT a proper comparison. They are on different ends of the spectrum in terms of what type of game they are. THey share the WWII theater .. that's the only similarity they have.

The terrain colours have been debated to death in here, some like it, some don't. Mods and graphic settings will be able to change the hue and saturation so keep that in mind.

This is also a new engine, version 1.0...IL-2 has gone through 9 years of post development that has brought it to where it is today. The same thing will happen with this engine, but it will take time to polish the most intricate details. Growing with the times is easier than releasing a game nobody can play because their systems are just too slow.

I respect your opinion of course, but yes it is 2011 and no high fidelity flight simulation has ever produced photo real graphics in a combat environment. DCS, Rise of Flight and Cliffs of Dover are all arguably inferior graphics wise to HAWKS, Apache Air Assault and Wings of Prey. <--- all of which are also console games.

If it could be done, it would be done...bottom line.

PeterPanPan
03-04-2011, 06:31 PM
Awesome update, the music is just beautiful.


Has anyone noticed this, though? The Hurricane Wall-paper shows a mirrored Hurricane. The serial code is in reverse. :cool: Hopefully this can be edited.

Yup, I noticed this too, but didn't want to comment and attract the WP (Whine Police) ;)

Mabroc
03-04-2011, 06:49 PM
Zorin make a valid point asking for the videos that Luthier made but needed translation according to Oleg. Luthier response ("the two on the front page is not enough?" Im paraphrasing from memory) is somewhat strange, maybe the first statement had a translation error or it was referring to other stuff.

I was hoping for more "boring" stuff on those videos, take off from cold start for example, showing the instruments coming alive and perhaps when all is ready to push the throttle show that if you put a bad propeller pitch you crash the plane or forgot to open full radiator the engine blow itself in 5m. Those kind of things never, ever, seen before. The eye candy is nice, but most of us here (I guess) want more than that, you can always look at the excelent models on H.A.W.X. 2 if you want graphical detail or some FSX addons planes.

I will buy the next sim of Maddox game I thought almost 10 years after the orignal Il-2, and keep getting the expansions. I know Oleg want the best possible sim experience on current and future PC. But showing more of the great and unique stuff would do great to attract newcomers (new clients=more money=more expansions!!!).

And by the way, Zorin is a talented 3D modeller that made some of the best "forbidden stuff" released last couple of years: Bombs, gunpods, etc. Thanks for your work.

zauii
03-04-2011, 06:58 PM
Please no comparisons to Wings of Prey, it's TOTALLY NOT a proper comparison. They are on different ends of the spectrum in terms of what type of game they are. THey share the WWII theater .. that's the only similarity they have.

The terrain colours have been debated to death in here, some like it, some don't. Mods and graphic settings will be able to change the hue and saturation so keep that in mind.

This is also a new engine, version 1.0...IL-2 has gone through 9 years of post development that has brought it to where it is today. The same thing will happen with this engine, but it will take time to polish the most intricate details. Growing with the times is easier than releasing a game nobody can play because their systems are just too slow.

I respect your opinion of course, but yes it is 2011 and no high fidelity flight simulation has ever produced photo real graphics in a combat environment. DCS, Rise of Flight and Cliffs of Dover are all arguably inferior graphics wise to HAWKS, Apache Air Assault and Wings of Prey. <--- all of which are also console games.

If it could be done, it would be done...bottom line.

lol Hawks, Apache Air Assault and WoP all look crap once you sit 1 meter away on a high res monitor, these console games ain't anywhere near as good looking as say RoF on highest settings.

LukeFF
03-04-2011, 07:01 PM
Overall it seems like an up-to-date variant of what we all know and love.

Except that it's not.

But still I have to ask wether the clouds are temporary or not?

Temporary

LukeFF
03-04-2011, 07:05 PM
I hope too that the "lasers" feature will be switchable in the game setup.

Star Wars isn't reality. Hate to break it to you.

Heliocon
03-04-2011, 07:12 PM
To be honnest, I am not really impressed... "Wings of pray" had better visuals of ground.

Generally, I was hoping for some last minute surprise in graphics of ground and clouds.
This is year 2011, so these visuals are OK... but not impressive.

I've been following screenshots updates for many, many months... I honestly can't see what is so new in these 2 videos - that we haven't seen so far in update screens ?

This is brand new project... and should look much better than moded "Il-2 1946" but, except dynamic lightning and cockpit graphics, it is not the case.

Simulation feeling will be great, Oleg is master, number 1 in that field... but I was expecting better, more realistic clouds and ground visuals...

Just my calm analyses... nothing more - nothing less...

( no need to start the third wolrd war by fan-boys... or forum "inquisition" cry: to ban the member who dared to analyse the presentation )

I tend to agree - the graphics look a very much average to me, some places I think WOP looks better and thats made for a console (so like a 5+ year old gpu).
As for the pilot falling, I dont see why there is not a rag doll effect or something, its not the posistion thats weird, its that he stays completely still (so no animation) while going upside down and all over the place... Thats what makes it look a bit strange (once he is stable then it looks ok).

Another thing I do have to say is some of the ground textures look alittle low res, I wonder what settings the game is on during the video? Also noticed in some parts the AA was again low/absent.

I dont want to belittle the devs, the video was nice - but its not exactly shock and awe or amazing in any way for 2011 (maybe 2 years ago it would of been). I just want to see some in action gameplay as so far the leaked footage has been the best I have seen imo. Hopefully it will end in a pleasent surprise on release.

Defender
03-04-2011, 07:13 PM
lol Hawks, Apache Air Assault and WoP all look crap once you sit 1 meter away on a high res monitor, these console games ain't anywhere near as good looking as say RoF on highest settings.

I completely agree, but MANY argue that these console airplane action games (self given tittle) have better graphics than, Black Shark/Rise of Flight or Cliffs of Dover. ( I don't agree, which is why I commented on that individuals comparison to wings of prey)

They're simple textures layered over an area a fraction the size of what we see in most modern sims.

Which is the basis for my argument, not to compare games like Wings of Prey to simulations that are 1000x more complex.

Rise of Flight has had some growing pains on release, but has blossomed into a spectacular sim. I would expect the same for Cliffs of Dover SHOULD it be slightly underwhelming upon release.

In the end the developers are dealing with the computer science aspect. We sit here and judge on graphics (paint job) before we even look/see what's under the hood. When you sit in the virtual cockpit with your tracker IR blasting IR at your face, hotas in hand, speakers UP and about 5 and a half hours of free time (god I wish) that's the only time you can even start to comment on the graphics and how they immerse with gameplay.

Obviously from a comp sci perspective, why wouldn't the team want to make the most graphically lush environment they could? It's obvious the system requirements would hinder that. If you can't see the BIGGER picture, it's very hard to take the graphical complaints seriously.

zipper
03-04-2011, 07:14 PM
I've watched these two outstanding videos enough to see that the 109s don't have main wheels/tires (while the landing gear is retracted) or wheel well shading! I guess I'll have to cancel my pre-order ... and I was so looking forward to this game, too. :(

... or ... maybe I'll just wait and see - lol. I keep checking the calendar every couple of hours to see if I can cross off another day.

LukeFF
03-04-2011, 07:16 PM
I just wanna go one week without someone making yet another inane comparison with WoP.

jt_medina
03-04-2011, 07:16 PM
Screens and the video look really nice. I can't wait to try it.

sallee
03-04-2011, 07:27 PM
I just wanna go one week without someone making yet another inane comparison with WoP.
Bad luck. It won't happen.

For me WoP makes the graphics in "Dogfights" look ridiculously understated. It's a caricature, like watching "300".

Defender
03-04-2011, 07:32 PM
Bad luck. It won't happen.

For me WoP makes the graphics in "Dogfights" look ridiculously understated. It's a caricature, like watching "300".

They are, that's a good way to put it. I played Wings of Prey for about 2 months, I've been playing IL-2 since 2002...still playing IL-2. Gameplay, handling and overall experience will always trump the superficial "graphical" elements of games.

kendo65
03-04-2011, 07:34 PM
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.

I've just had another look at the unofficial ;) Hurricane and 109 videos from a few weeks back (i downloaded them :cool:), and the colours there (time looks around mid-day) are in no way washed out. Looks quite vibrant and very real.

So I'm assuming the more 'washed out' effect in today's training flight vid reflects the sun-at-low-angle, early morning effect.

Mysticpuma
03-04-2011, 08:23 PM
Very nice videos. Like the shadows cast by the trees. Tracer looks good too and the sunset is looking much more realistic.

BUT.............. check the second video between 1.07 and 1.09 minutes.

Watch the clouds in the background and sadly we have one of the most horrible features of IL2 still present.....Cloud-Pop!

Watch the beautiful clouds as they fade in.....no! Magically appear from nowhere :(

Everything else is glorious, bravo..... loving it, but please....fix the clouds from IL2 if we can't have the proper ones yet?

Cheers, MP

DoolittleRaider
03-04-2011, 08:29 PM
Very nice wallpapers! Oleg and team are doing a great job; all aircraft look realistic and historically correct as far as I know (I'm not particularly knowledgable on detailed features of aircraft design).

In this thread, http://forum.1cpublishing.eu/showthread.php?t=17959, I did offer some constructive comments with regard to historical accuracy in aircraft markings, both RAF and LW, specifically unit/aircraft Identification Codes.

I have to constructively note again that the markings(code letters) on the two Stukas in the Stuka Wallpapers are incorrect...as had been the code letter markings on some Bf110's in an earlier update. A small point, perhaps, but one offered with good intentions and constructively.

The Stuka S2+AC would have been the mount of the Commander of II Gruppe of St. G 77.
S2 would designate St. G77
The third letter refers to the unique aircraft of a 'unit'. Its color is based on the unit/staff it belonged to.
The last letter refers to the Staffel or Gruppe...in this case "C", which is the letter for II Gruppe Stab (staff).
All Gruppe Stab (I., II., and III.) aircraft had Green third letters.
Thus, the "A" on this Stuka should be Green, not white.

The Stuka S2+KC would be the aircraft of some other officer on the II. Gruppe staff, though it would be unusual for it to be a "K" (tenth or so aircraft of the staff), as the Gruppe Staff probably didn't have more than 4 or 5 officers, I should think. Again, the third letter "K" should be Green, not white, because it is a Gruppe staff aircraft.

http://i440.photobucket.com/albums/qq121/Doolittle81/Ju_87_KC.jpg
http://i440.photobucket.com/albums/qq121/Doolittle81/Ju_87_AC.jpg

The use of the older Narrow white-bordered balkankreuz rather than the Wide white-border has been noted in the other thread,as well.

Hunin
03-04-2011, 08:35 PM
Except that it's not.



Temporary

Brevity can indeed be the soul of whit, but it need not be.

Biggs
03-04-2011, 08:37 PM
no spitfire wallpaper? :cry:

oh well, the hurri will do just fine ;)

great vids too!!!

fireflyerz
03-04-2011, 09:36 PM
Star Wars isn't reality. Hate to break it to you.

tis in COD ....Bla,BLA,bla.....yawwwnnnnn.:rolleyes:

ElAurens
03-04-2011, 10:04 PM
Really are perfect.

When viewed from the perspective of the aircraft doing the shooting, or when seen from other angles.

Well done.

And the feeling of flight in the "training" video is leaving me almost speechless.

The old sim is now officially dead.

Long live the King.

=GI=Joel
03-04-2011, 10:04 PM
And i'm spent....

Vyrtuoz
03-04-2011, 10:15 PM
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

Skoshi Tiger
03-04-2011, 10:21 PM
Ok guys, I know Im not very good with my flying etc, But I am right in thinking, That if you see your pilot jumping out of the aircraft and parachuting away, Then you may have done something wrong. :)

The whole idea is to survive the BOB and land back on terra firma with your aircraft intact. Honestly with what Oleg and his team are giving us here, does it really matter if the pilot looks a little wooden when hes falling to earth.




You couldn't be more wrong! The RFC had it right! Sim pilots just dont nerve to stick with their slightly damaged aircaft or just can't be bothered landing. Sim pilots sometimes even just jump out on a whim, just to see the pritty visuals or even to go and get a cup of coffee! (Well at least I do ;) )


Also many people with a bailout issue are movie makers. They really want Oleg to send his pilots to method acting classess so they can bailout and look like they mean it!


Im, sorry guys, Yes i know i've done a bit of moaning about the whole pre order thing, But



You're not alone there! Imagine the prospect of the best WWII combat flight sim for 10 years being released, and something as simple as pre ordering a copy of the version you want is next to impossible! There are some issues there.


We don't all have super computers and with the technology we have today, we are still not going to get photo realistic graphics and physics, Damn guys the comps just wont handle that.


As the man said, we may need to wait a while!


Cant we all just be glad, that someone has taken the time and effort, to provide us with what looks to be a fantastic battle of britian sim.

Yes ok maybe it dosn't look like the films, But DAMN its closer than anything we have at the moment.

Its only my thoughts of course, But I do think Oleg and his team have done a great job, and they need support at this time, not complaints. I mean if all they hear are complants everytime they show something, Well guys, they may just stop giving us anything altogether which would be a great loss, to all of us.


Cowboy10uk

+1

Cheers!

I/ZG52_Gaga
03-04-2011, 10:25 PM
Beautiful wallpapers & Videos!

ThankS!

SlipBall
03-04-2011, 10:46 PM
Looks very good Oleg, just a couple of weeks to go:grin:

mazex
03-04-2011, 10:50 PM
RZorin make a valid point asking for the videos that Luthier made but needed translation according to Oleg. Luthier response ("the two on the front page is not enough?" Im paraphrasing from memory) is somewhat strange, maybe the first statement had a translation error or it was referring to other stuff.

I was hoping for more "boring" stuff on those videos, take off from cold start for example, showing the instruments coming alive and perhaps when all is ready to push the throttle show that if you put a bad propeller pitch you crash the plane or forgot to open full radiator the engine blow itself in 5m. Those kind of things never, ever, seen before. The eye candy is nice, but most of us here (I guess) want more than that, you can always look at the excelent models on H.A.W.X. 2 if you want graphical detail or some FSX addons planes.

I will buy the next sim of Maddox game I thought almost 10 years after the orignal Il-2, and keep getting the expansions. I know Oleg want the best possible sim experience on current and future PC. But showing more of the great and unique stuff would do great to attract newcomers (new clients=more money=more expansions!!!).

And by the way, Zorin is a talented 3D modeller that made some of the best "forbidden stuff" released last couple of years: Bombs, gunpods, etc. Thanks for your work.

Just wait for the Friday update in three weeks ;)

choctaw111
03-04-2011, 11:07 PM
Thanks Oleg, how'd I end up being first?

In the air combat video the gun cam of the 109 hitting the defiant ... those cannon shells exploding on a timer? You can see they miss the target and explode a second or two later. THAT is super cool. Nice to see the dawn lighting in a video as well.


I am sure this has been answered already, but the Germans had cannon shells that exploded with a self destruct fuse (zerleger).
I can post some photos of a 151/20 with self destruct if anyone wants to see it.
The typical self destruct consisted of a tracer that burned for a couple seconds and eventually through a small hole into the chamber that held the explosive charge, thus detonating it.

BadAim
03-04-2011, 11:10 PM
Also many people with a bailout issue are movie makers. They really want Oleg to send his pilots to method acting classess so they can bailout and look like they mean it.





CUT! OK people, your bailout is much to stiff! Let's try this again! This time WITH FEELING!

ACTION! :)

Stiboo
03-04-2011, 11:13 PM
Very rough re-do of the Hurri wallpaper -


http://i157.photobucket.com/albums/t50/Stiboo/Hurri_engnewsmall.jpg



two sizes

1280x1024 http://dl.dropbox.com/u/3798655/Hurri_eng%20new.jpg


1600x1200 http://dl.dropbox.com/u/3798655/Hurri_eng%20new%20large.jpg


Will try a do a better job soon !


have a good weekend all

major_setback
03-04-2011, 11:23 PM
Does anybody know what hardware was used for the two videos?

I don't think it will tell you much.

Luthier said earlier that you might have to leave the computer working all night to render a high quality video on a lower grade computer (recording from a replayed track, with video setting set to higher than they were during gameplay).

So I assume they could be made on a less than perfect set-up.

This post is of course coloured by my wishful thinking :-).

Ctrl E
03-05-2011, 12:25 AM
i think it looks amazing. can't wait.

Ctrl E
03-05-2011, 12:29 AM
How many videos would you like to be drowned in?

we can't get enought mate. more please!

airmalik
03-05-2011, 12:34 AM
Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

http://www.youtube.com/watch?v=Te9O0eu1CpY

Great video! That's a crazy deployment at 8:40! I wouldn't want to deploy while still on the plane.

Viper
03-05-2011, 12:41 AM
There is music from "Training flight" by Dmitry Kosarev on his website http://www.realmusic.ru/dkosarev/ (Soundtrack_001)

Second music is by Andrey Lyubimov. I found it here http://spread-wings.ru/index.php?option=com_content&task=view&id=372&Itemid=1

airmalik
03-05-2011, 12:43 AM
He's falling totally normally IMHO, with the recommended body position, he waits for the stabilization.

What would you like he does ? Some smileys and thumbs up to the camera ??! :rolleyes:

The problem with having such detailed models of the crew is that you start expecting even more details. In this case, you'd expect small movements of the limbs while in freefall as the pilot ties to stay in the stabilised position and a lot of very fast flapping of clothing. Not saying it should be added just that lack of these details is jarring when you've got otherwise highly detailed models.

Also based on personal experience, I'd say the pilot should be in a stablised belly down position after the first couple of tumbles. In the video he keeps tumbling until pulling the ripcord.

Extremely impressed by both videos and the wallpapers. Can't wait!

TUSA/TX-Gunslinger
03-05-2011, 01:35 AM
Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny

ECV56_Lancelot
03-05-2011, 01:56 AM
Oleg,

I don't think you have yet answered this question.
Will there be 1st person bail out in Cliffs of Dover.



I might be mistaken, but i'm pretty sure the answer is no, because it was answered long time ago, that its not possible because it would require rendering the cockpit and the outside plane (the one you are flying) at the same time, incresing enormously the ammount of polys. Lot of people asked for 1st person bail out, and 1st person climb inside the plane.
On DCS forum, for "Black Shark" and "A-10 Warthog" the same thing was requested but it was said it was impossible for the same reason.

Still, it would be very cool to have 1st person bail out! :grin:

ECV56_Lancelot
03-05-2011, 02:08 AM
I just wanna go one week without someone making yet another inane comparison with WoP.

Amen to that!

Defender
03-05-2011, 02:19 AM
I am sure this has been answered already, but the Germans had cannon shells that exploded with a self destruct fuse (zerleger).
I can post some photos of a 151/20 with self destruct if anyone wants to see it.
The typical self destruct consisted of a tracer that burned for a couple seconds and eventually through a small hole into the chamber that held the explosive charge, thus detonating it.

Yeah I looked that up once I saw the video, I actually hadn't seen that or heard of that before, but the idea didn't surprise me. Set probably deflection and if you could time the explosive on impact it would probably do the most damage.

First time I've seen it in a sim, looks great!:cool:

Tiger27
03-05-2011, 02:21 AM
The me109 guncam (shooting up the hurri) is awesome...much like in real guncam footage....ohh, I just (after months of savings) ordered Simped vario pedals and earlier COD....the finest (up to date) virtual flying hours are ahead...thank you Oleg!

I guarantee you will love the Simpeds, mine only arrived two days ago and I dont know how I flew with my old rudders, worth every penny IMO, I hope CoD will be as good also.

wheelsup_cavu
03-05-2011, 03:13 AM
Cool videos. :cool:


Wheels

Flying_Nutcase
03-05-2011, 06:08 AM
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

I sure hope this works out. It would be an amazing review and training tool. Good luck!

=WF=RAW
03-05-2011, 06:37 AM
awww!!! i want spitfire on my desktop too!
cheers.

addman
03-05-2011, 07:23 AM
I just wanna go one week without someone making yet another inane comparison with WoP.

Here's a tip, don't log in on the forums for a week:) Seriously, I don't know why I'm still reading this thread. All I wanted was to see was Olegs update...oh! nice weather today, think I'll go out for a walk.:grin:

mark@1C
03-05-2011, 07:41 AM
I like the music of the second demo very much, and the demo itself as well.

Skoshi Tiger
03-05-2011, 07:42 AM
Here's a tip, don't log in on the forums for a week:) Seriously, I don't know why I'm still reading this thread. All I wanted was to see was Olegs update...oh! nice weather today, think I'll go out for a walk.:grin:

+1

T}{OR
03-05-2011, 11:29 AM
i just wanna go one week without someone making yet another inane comparison with wop.

+1000

major_setback
03-05-2011, 11:59 AM
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Strike
03-05-2011, 12:17 PM
A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight :)

Sasha
03-05-2011, 12:24 PM
I just wanna go one week without someone making yet another inane comparison with WoP.

OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Foo'bar
03-05-2011, 12:40 PM
I think too many people here around try to compare a flight sim with a first person shooter. Of course there are shooters wich look more impressive. But compared with other flight sims Il2CoD looks really very real imho.

Perhaps in 10 years flight sims will look as phantastic as shooters.

ElAurens
03-05-2011, 01:07 PM
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Defender
03-05-2011, 01:18 PM
OK... let's forget the mentioned game example... (far from my favorite)

So without it - Do You think that presented graphics achievements are impressive in March2011 ?

Or maybe clouds and land visuals are not important in video presentation of new generation flight sim, even combat one ?

Not heating up feelings... just interested in your simple answer.

Look at the graphics of flight sims 10 years ago, then 20 years ago. Then look at the level of simulation that comes in the package. So with march 2011 you get upgraded graphics, high fidelity FM (that's not an easy achievement) 6DOF cockpit views, large landmasses modeled, ground and airplane AI. There is more, but I can't think specifics right now.

When comparing any game to 2011 standards, you can only really compare it to a) other HIGH FIDELITY flight sims on the market and b) the ENTIRE simulation picture. You can't just look at graphics and undermine everything else that's using more computing power that was available 10 years ago.

In the end though not everyone will be satisfied with graphical particulars. :)

BadAim
03-05-2011, 01:19 PM
+1


Think a bit folks.

Whew! Busted a gut on that one, Mate. Aren't you asking a bit much? ;)

ElAurens
03-05-2011, 01:26 PM
I suppose I am BadAim, but I have to try.

:cool:

Novotny
03-05-2011, 01:31 PM
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

Man, I would love to see this working with CoD. Hopefully you guys can figure something out.

major_setback
03-05-2011, 02:26 PM
Dude, really.. I'm sure Oleg added the use of 6DOF for those who have trackers and conventional "gunsight view" button from IL-2 for non-trackers to place head infront of gunsight :)

We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

speculum jockey
03-05-2011, 02:57 PM
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

This is something I hope is implemented. In Il-2 you spend 90% of the time trying to guess where you are pointing your weapon. Usually tracers are the only indication that you're somewhere near the target. Sure you can't have your guy's head on a 3 foot long rubber neck that will follow the gun everywhere, but it should be able to follow something like +/-20 degrees.

Space Communist
03-05-2011, 03:27 PM
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Also, When you are actually up in the air the detail in ArmA 2 is not, in my view, any better than what we have seen in CoD. At least at the medium-high graphics settings I can run the game at. The atmospheric effects (of ArmA) in particular are plainly inferior.

Don't get me wrong I love ArmA. It looks great on the ground, and it's the closest thing we have to a full war sim as far as I know.

If the development path of IL-2 was any indicator than CoD will look like ArmA 2 does on the ground but at any altitude after a few years of Moore's law at work.

Jaws2002
03-05-2011, 03:47 PM
We don't have a gunsight view for rear gunners in Il2.

It is that I am asking about, and asking for; nothing more.


(And yes, I realise that 6dof will be implemented in the game, hopefully from the start. I do follow the forums! Even if a am a dude!)

I think what you see is the AI using the gun, not the human. That's why he's not lining up the sights, he's just "witnesing" the fight.....



.......but of course, I could be barking to the wrong tree.:lol:

Blackdog_kt
03-05-2011, 07:40 PM
Hi Oleg,

Nice videos!

I'm Vyrtuoz, the creator of Tacview. A flight analysis tool you probably heard about: http://tacview.strasoftware.com

I always wanted to support IL2 to see how modern flight analysis can improve WWII pilots' skills. But since IL2 data export abilities were reduced to the minimum I was not able to create flight recordings for Tacview by the past.

Will CoD offer more data export capabilities? For example, will it be easy to get aircrafts' coordinates through a script or a SDK?

It is possible to grant me access to a private beta or to a dedicated SDK so I can write an add-on to support CoD for its launch? (I can sign a NDA if required)

This would be a very welcome addition. The guy is willing to enhance our enjoyment of CoD for free, putting his personal time and dedication into it.

If someone from the developer team has any available time during this last few hectic weeks to contact this guy it would be much appreciated by most of us. After all he's just going to work to make the product even better and that's a good thing for everyone, developers and fans alike :grin:


Oh my God! Those videos were stunning!

I cannot believe after all these years that it's almost here. Everything has already been mentioned with one exception.

The thing that impressed me most was the transition of distant aircraft to close aboard in the fighting videos. I watched them many times - you can see many LOD's at work here. This is so much not Il2!

And I find the terrain to be top notch for a REAL flight sim. Excellent visual rendering of the atmosphere below the clouds, you can almost smell the thick air in the high summer mornining humidity.

S!

Gunny

Interesting points there. I guess that every time we view these short videos there will be something new to discover, until we finally have this running on our home PC and are able to experience and dissect it at our leisure.


A question to Oleg/Luthier:

The first video: The gunner does not look down the barrel of the gun. I don't think I saw it in any game so far except for first person shooters.

Is it possible to do? If you can't align the 1)ring and 2)bead (point) and 3)target so that these 3 points are in one line then you are just guessing when you shoot.

Or will 6 dof in itself make this possible?

Otherwise it would be good with a fixed cam attached to the gun looking through the sight, so it always moves with the gun (maybe as an option/keystroke), as if you had your head pressed against it.

Good point as well, it would be very useful to have a "toggle gunsight view" for gunners just like we already have for pilots. Of course, as someone else already said it might just be that way because the video is captured from track playback and not actual gameplay.


Finally, i see people are still worrying about the tracers. I've been a flak gunner, i have fairly recent memories of it (i served as a conscript in the local air force between may 2008-may 2009) and i can honestly say these tracers are the best i've ever seen in a flight sim. If you want my explanation as to why and how i came to that conclusion, head on over to the other thread: http://forum.1cpublishing.eu/showthread.php?t=19027&page=3

Xilon_x
03-05-2011, 08:37 PM
http://www.youtube.com/watch?v=8YkToYH5LPs&feature=player_embedded

Dear Oleg Maddox and 1C company ciao da Xilon_x.

i loock your video is Fantastic and very good work your team.

but I do not like the free fall of man when he eject and droop down from aircraft.

I have a feeling that did not conceal the texture.
a sky without gas and vacuum.(space) not terrestrial atmosphere.
I think there is a difference between the atmosphere and space.
http://www.youtube.com/watch?v=GPK-sR5pnjQ

http://www.youtube.com/watch?v=D0OIgKV0oBY

http://www.youtube.com/watch?v=GGphGbJool4&feature=related

brando
03-05-2011, 09:14 PM
Xilon
I don't see much connection between the examples you give and the sequence as shown in the CoD video. Firstly we see a static-line drop from a transport - a wholly different technique to the use of a manual rip-cord; then we see some shots of men wriggling about on sailplane wings, followed by a certifiable lunatic - sorry, free-fall parachutist - doing a neat trick and upsetting his mother ;)

I can't see how any of this can be compared to the sequence in the CoD video. The impression of no speed is because the 'camera' is falling at the same speed as the jumper.

mungee
03-05-2011, 09:30 PM
I must add my compliments from down here in South Africa.

Jaw-dropping stuff Oleg!

CoD will be a "masterpiece"!

Xilon_x
03-05-2011, 09:30 PM
ok ok you not understand me the video not have 100% connection but i want loock to you is DIFFERENCE HUMAN DROOP IN THE SPACE
HUMAN DROOP DOWN IN THE ATMOSPHERE.

http://www.youtube.com/watch?v=XbCsAlweJXk&feature=related

White Owl
03-05-2011, 09:52 PM
Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

bf-110
03-05-2011, 09:58 PM
Great wallpapers!
You could do shirts with them,Oleg!

Sutts
03-05-2011, 10:09 PM
Both videos look great! Thanks very much for the update. I'm hoping and praying that there will be some way to get a Collectors Edition in the USA.

However, I have to agree with others here that the pilot in freefall is a weak point of these videos. I've jumped out of airplanes a few times, and let me tell you... if you go unstable and start tumbling like that guy was doing, things happen very very fast. Going unstable isn't like most of the Youtube videos of experienced skydivers maintaining control in freefall. Tumbling is chaotic, violent, disorienting... it's fast. The guy in the video looked like he was placidly drifting in outer space like Xilon_x said, not spinning out of control in a 150-200 mph wind.

But of course that's only a small gripe, and not too relevant to the big picture here. Just about everything else looks better than great. Oleg and team, I have great faith that the airplanes you're producing will handle like real planes, even more so than the first IL-2. As long as the flight modeling is still up to your very high standards, I'm sold. Everything else is just fun little details.

Apologies if this has already been addressed, (I haven't been following these forums as long as many others) but is the taxiing in Dover improved on the original game? Do we have two separate toe brakes? Will airplanes roll on smooth pavement even with the engine at idle if you take your feet off the brakes? Are the various tail-draggers prone to ground looping if you're careless with your steering?

Spit and Hurri had a single brake lever on the control column. The brake pressure to each wheel was controlled through the rudder pedals..just like it is already in IL2.

AdMan
03-05-2011, 10:48 PM
great, for a flight sim anyhow

Sauf
03-05-2011, 11:01 PM
Re the pilot bailing, yes once he went into the D (arch) position he should have stabilized, but then i thought of the current model we have. and I realised it is a major improvment in a small part of the game, so am completely happy with it. These things can be improved as the game matures over time.

He111
03-05-2011, 11:41 PM
Why wasn't the defiant firing back??? I hope this isn't a sign of bad AI! :(

BTW, noone uses Wallpapers anymore, it's all videos! Can we have a downloadable looped video clip .. please!

.

_79_dev
03-05-2011, 11:51 PM
This month we'll have it? Really, this month???

2 weeks mate as from always

Heliocon
03-06-2011, 01:40 AM
+1

I don't think FPS players or people trying to compare a FPS game or an arcade flying game like WoP quite understand that it's far easier to have great visuals when you have a map the size of a postage stamp.

I have mentioned this before, ArmA II Operation Arrowhead's visuals are often held up as state of the art for "simulations", yet no one bothers to mention that the largest map in that title, "Takistan" is a mere 164 square kilometers. That makes it roughly 12km on a side, if my admittedly poor math skills are right. So it's slightly larger than one grid square on the original IL2 Kuban map. And even at it's small size, cranking up the visibility distance to a mere three kilometers will grind many current computers to single digit frame rates.

Think a bit folks.

Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...

TheGrunch
03-06-2011, 02:07 AM
COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has.
Isn't this just a para-phrasing of ElAurens' post? I don't see where you actually disagree with him. His post is just pointing out how this difference in scope makes their up-close visual fidelity incomparable.


But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...
I'd say calling Arma 2 a flight sim is pretty generous.

SQB
03-06-2011, 06:11 AM
I sort of understand the gripes with the bailed out pilot... but honestly? At 500kph a small body tumbling out of a plane is hard to spot in detail, sure we could get euphoria physics if you feel like forking out 2 grand for the game but I think this is good enough.

addman
03-06-2011, 06:24 AM
I would like to see what the ground in ArmA II looks like from 20k up in the air. Somebody who have the game, plz take a screenshot from that altitude and let's compare it with the high altitude screens we've seen of CoD.

McHilt
03-06-2011, 09:00 AM
don't know if anyone has seen this, so in case you've missed it... stumbled upon it today so I thought I'd share:

http://www.youtube.com/watch?v=sw3dlLYft0g

Hecke
03-06-2011, 09:24 AM
It's old.

And it's already reposted in another thread.

philip.ed
03-06-2011, 09:28 AM
Nice video, I think I saw it before on some Russian site.

However, no wonder the game is called Cliffs of Dover; the game is a slide-show over land! I know WoP has a postage-stamp map, but I can play the WoP demo at full settings on my ageing core-2 duo (2.00ghz) and ATI 4650 without any fps loss, and similarly I can fly the 352nd CCM in Il-2 (everything set to max) with tons of objects and trees on the map, and no noitceable FPS drop like that.
I understand CoD has a lot more in it than either of those sims, but if the game runs like that on most systems, I can see many people shelving it for a year until it's properly playable. I hope I'm wrong.

McHilt
03-06-2011, 09:42 AM
Nice video, I think I saw it before on some Russian site.

However, no wonder the game is called Cliffs of Dover; the game is a slide-show over land! I know WoP has a postage-stamp map, but I can play the WoP demo at full settings on my ageing core-2 duo (2.00ghz) and ATI 4650 without any fps loss, and similarly I can fly the 352nd CCM in Il-2 (everything set to max) with tons of objects and trees on the map, and no noitceable FPS drop like that.
I understand CoD has a lot more in it than either of those sims, but if the game runs like that on most systems, I can see many people shelving it for a year until it's properly playable. I hope I'm wrong.

I have to buy myself a new machine to be able to play this, which won't be within a year from now... unfortunately. It's just like when I started playing Il2 in 2004, three yrs after release, but that's life -sigh-. ;)

@Hecke: I didn't know the vid; it's old you say... so be it

The Kraken
03-06-2011, 10:50 AM
In this case it's the video that stutters, not the game. The original video is way more fluid: http://www.youtube.com/watch?v=7kVocagsoUY

Al Schlageter
03-06-2011, 11:16 AM
Are the roundels generic? A photo of the Sunderland KG-F has no yellow outer ring.

AdMan
03-06-2011, 01:15 PM
CoD is an unfortunate acronym as CoD is synonymous "Call of Duty"

1conu59
03-06-2011, 01:49 PM
CoD is an unfortunate acronym as CoD is synonymous "Call of Duty"

Yes but BOB is even worse because there is the Battle of Britain games and it's a simulation about 2WW :grin:

major_setback
03-06-2011, 02:31 PM
Are the roundels generic? A photo of the Sunderland KG-F has no yellow outer ring.

Where did you see the Sunderland?

ElAurens
03-06-2011, 03:02 PM
But arma 2 is also a flightsim

Best laugh Ive had yet today.

Your credibility just went into the minus column.

There is no part of ArmA II that can be called a flight sim. The "FM" is totally canned, there are no structural limits of any kind, no cockpit instrumentation, no real damage model, and AI that make IL2 AI look like Albert Einstein. Last night I watched one of my squad mates in our regular ArmA II OA session doing aerobatics in a C-130. (He is a real pilot).

Hilarious.

Immelmans, Cuban Eights, outside loops, hammer head stalls, tail slides, prolonged inverted flight etc... A real C-130 would have torn it's wings off.

The only thing worse than ArmA II's aircraft is it's protrayal of armor.

ArmA II is an infantry tactics simulator, nothing more, nothing less.

It's a great game, but it's no flight sim.

Xilon_x
03-06-2011, 03:08 PM
impossible i realty aereobatic manouvres whit ERCULES C130 is fantascience.

ElAurens
03-06-2011, 03:09 PM
I would like to see what the ground in ArmA II looks like from 20k up in the air. Somebody who have the game, plz take a screenshot from that altitude and let's compare it with the high altitude screens we've seen of CoD.

Impossible to do.

The game cannot draw details that far away. You might be able to get it up to 3000 meters and get a screen shot, if you have a really good computer.

addman
03-06-2011, 04:56 PM
Impossible to do.

The game cannot draw details that far away. You might be able to get it up to 3000 meters and get a screen shot, if you have a really good computer.

That was the point of my question. There is no comparison between the two. It's like comparing Tetris to Pro Evolution Soccer, they're both about scoring but that's where the similarities end.:)

BadAim
03-06-2011, 06:00 PM
That was the point of my question. There is no comparison between the two. It's like comparing Tetris to Pro Evolution Soccer, they're both about scoring but that's where the similarities end.:)

+1 Brilliant. Too many people are biting into an apple and complaining that it doesn't represent an orange correctly!

GnigruH
03-06-2011, 07:53 PM
arma 2 is also a flightsim
Oh rly?
BFBC2 is as well.

Insuber
03-06-2011, 08:37 PM
Oleg, Luthier - the videos are beautiful. Tank you, the game seems to surpass my expectations. The amount of small details of the Stuka model is amazing and never seen before in a flight sim.

Insuber

BG-09
03-06-2011, 08:39 PM
Dear Oleg, Sir, please look very carefully at the exhaust tubes/pipes of 3D model of the Bf-109!
There is very big texture/skin problem with the exaust pipes and the lower (inner) side of the metal sheet ribbon covering them from above /clearly seen on this close picture:

http://fooblog.mexxoft.com/il2cod-screenshots-24-02-2011/

Look at the left exhaust tubes of the Bf-109: there is some white stain at the end of the second left exhaust tube, and some ugly painting on the lower (inner) side of the metal sheet ribbon, covering all tubes from above!!! What a huge PROBLEM!!! Immersion killer! Please fix it!
I see this problem at the wallpapers Bf-109 from the update: "Friday update and discussions 2011-03-04", too!

Kindest regards!
BG-09

kalimba
03-06-2011, 08:53 PM
Dear Oleg, Sir, please look very carefully at the exhaust tubes/pipes of 3D model of the Bf-109!
There is very big texture/skin problem with the exaust pipes and the lower (inner) side of the metal sheet ribbon covering them from above /clearly seen on this close picture:

http://fooblog.mexxoft.com/il2cod-screenshots-24-02-2011/

Look at the left exhaust tubes of the Bf-109: there is some white stain at the end of the second left exhaust tube, and some ugly painting on the lower (inner) side of the metal sheet ribbon, covering all tubes from above!!! What a huge PROBLEM!!! Immersion killer! Please fix it!
I see this problem at the wallpapers Bf-109 from the update: "Friday update and discussions 2011-03-04", too!

Kindest regards!
BG-09

Good one.... I would like to have your opinion regarding :

Pilot's size
Spitfire marking colors
Choice of leaves in trees
Color of grass in summer in England
Tracers size and looks.

:cool:

Thanks !

Skoshi Tiger
03-06-2011, 11:23 PM
What a huge PROBLEM!!! Immersion killer! Please fix it!

If your talking about the white triangle on the exhaust outlet second from the front then your right. There is a problem. But "Huge PROBLEM!!! Imersion Killer!" Are you slightly over reacting? Honestly, I haddn't noticed it before you pointed it out. Even had to zoom into the screen shot to see it clearly.

When I am in a dog fight and a 109 flashes accross my windscreen at 400kph, I doubt I'll even notice (It will be obscured by exhaust flames ;) ). I don't think it will spoil my immersion in the game.

Surely this falls into the realm of "Please fix when the opportunity arrises".

For me Immersion Killers will be framerate issues, Objects popping in at set distances and changes in LODs. Most of these are dependant on the power of our computers and the settings that we use, and we won't get to see if they even exist until the game is released.

Cheers!

julien673
03-07-2011, 01:12 AM
Please speak English, not gibberish!

Speak white ????? is what u said ? Just relax and think he isn t speaking is first language ... pissing me off this time

Ecrit en francais pour voir.... simplet ;)

Robert
03-07-2011, 01:13 AM
Please speak English, not gibberish!


This isn't You Tube. Stop acting like it is. Obviously English isn't Xilon's first language, and even at that it's still better than some poster's. It may take a moment to decipher, but he's clearly understandable if you aren't too impatient.

julien673
03-07-2011, 01:18 AM
Good one.... I would like to have your opinion regarding :

Pilot's size
Spitfire marking colors
Choice of leaves in trees
Color of grass in summer in England
Tracers size and looks.

:cool:

Thanks !

:D

GnigruH
03-07-2011, 08:31 PM
Good one.... I would like to have your opinion regarding :

Pilot's size
...

:cool:

Thanks !

LOL, you must be kidding.
Pilot's size is completely ok!

http://img695.imageshack.us/img695/8339/aero20100453.jpg (http://img695.imageshack.us/i/aero20100453.jpg/)


This guy obviously had a head of twice the average size.


:grin:

DC338
03-08-2011, 06:02 AM
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

louisv
03-08-2011, 06:11 AM
Oh....Do you know how many hundreds of posts there are already on this subject...Please not again.

Insuber
03-08-2011, 11:51 AM
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

I like the COD ambience. Just an idea, did you calibrate properly your monitor?

KOM.Nausicaa
03-08-2011, 12:08 PM
Thats a stupid comparison, arma 2 maps are far far more detailed then anything in COD or il2 or any flightsim. When you can get out of the plane, walk around buildings, hide in the grass/bush, see individual pebbles on the ground your comparison looks absurd.

COD does not have anywhere near the up close visual fidelity arma 2 has, while arma 2 does not have the scope that cod has. But arma 2 is also a flightsim, and ground combat sim all in one. Also the engine came out 2 years ago I believe...

Arma 2 doesn't need to calculate a fraction of what IL2 COD does. The damage models of one single plane engine on screen in COD is probably eating more processing power than everything happening at once in an Arma2 screen. You are comparing apples to oranges.

kalimba
03-08-2011, 01:14 PM
Grass colour at dawn is great, however grass colour at around midday is way to light for England. It is not dark enough green. How boring do the menu screens look. EAW was much better at creating an ambience.

You are damn right !
EAW is soooooooooooo much more plus best better realisticly perfect in ambiance and immersion than COD....:cool:
And here is the proof !

Salute !

lbuchele
03-08-2011, 06:32 PM
You are damn right !
EAW is soooooooooooo much more plus best better realisticly perfect in ambiance and immersion than COD....:cool:
And here is the proof !

Salute !
That was great kalimba!

Sometimes people really dont think before write.