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View Full Version : [MOD] BM "Body Mutilations" Mod for MoW:AS


CTS
03-01-2011, 05:18 PM
http://i42.photobucket.com/albums/e317/treacher_C/desura950x370.jpg

You are welcome to include BM Mod in any of your own mods, or use the code - just make sure to mention it somewhere :)


DOWNLOAD Main Version (http://www.box.net/shared/mvja6dmgz8)
Ground blood decals duration: 5 min
Body part duration: 4-5 min
Body count and explosion decals: 4 x normal

DOWNLOAD Lite Version (https://www.box.com/s/be66d6f774288cd9e490)
Ground blood decals duration: 30 sec
Body part duration: 60-45 sec
Body count and explosion decals: normal


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Updates:
:!: Always delete the old mod folder, before applying a new version!
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- 30.06.12
Fixed healing, repair and ammo icons. Fixed a bug with burned soldiers. Improved visibility and amount of blood decals. Some minor decal frequency adjustments. Small body parts are affected by nearby explosion physics. Green/red aim markers reduced in size about 50% ( will be available as a separate add-on later ). Knockdowns and helmet loss are tuned down to about 5% chance. Some small stuff i forgot about...

- 25.06.12
Minor adjustments for blood and tracers. Less visible bullet impact blood. Bodies and limbs will now float on water. Tanks will crush corpses - no more lame vanishing bodies. Chances for body explosions have been slightly tuned down for hand-hold grenades. Blood decal limit increased. Some visual bugs fixed. All-in-all same contents as in previous version - but more polished!

- 01.03.11
All the body parts have been re-textured to bring a more unified, nation independent look. All the coding re-done. Blood stains updated. Medium and heavy artillery shells, as well as dynamite, will now correctly react on contact with soldiers. Now it will pay off to get in a range of dynamite throw!

- 26.02.11
Tracer update. All tracers are re-done from scratch. Small caliber tracers are even smaller. MG and Heavy MG tracers are slightly bigger/brighter. Now including unique "greenish" tracers for apcr rounds, together with an appropriate explosion behavior on contact with soldiers!

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Installation:
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- Download the mod from a link provided above.
- Un-zip to your MoW:AS mods folder located in the game installation folder
- Activate the mod from the mods tab in the in-game options.
- Play!

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Mod description:
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- Body mutilations on contact with explosive ammunition.
Soldiers caught close to any explosion will have a random chance of being blown to pieces. The chance is based on ammunition type. Dead bodies can be blow up too, but the chance is smaller to preserve equipment. Tank shells, mines, grenades, and some heavy MGs might shred soldiers to pieces, instantly killing them. The game will be harder, and is intended for high/highest difficulty.

- Blood and bullet impact sprite modification.
There will be more blood stains on the ground. All the decals will stay longer, and there will be more of them. It is done with a certain "sense of taste", so it will never look completely exaggerated, even though it is somewhat random.

- Modified projectile tracers.
Tracers will be less visible, both in size, lightning and frequency. Tracers from small handhold arms like smg's and pistols are effected the most, being close to invisible from a distance.

- More decals and corpses.
About 4 x original amount. It will put some pressure on your graphic card/processor, though if you are able to run MoW:AS on your machine using medium resolution/graphics - it should not be a problem.

- Few other minor visual changes.

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F.A.Q.:
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Q: Can I use BM Mod in online/LAN games?
A: No. As with most other mods, host, as well as the players connecting to the host, must have the mod pre-installed and activated.

Q: Can I use BM Mod with other mods/SP missions?
A: Yes. BM Mod will work fine with most other mods and single player maps. If you have any issues running it - make a post, and i will make a "compatibility patch".

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Screenshots:
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Click to see a full sized image:

http://i42.photobucket.com/albums/e317/treacher_C/atsmall.jpg (http://i42.photobucket.com/albums/e317/treacher_C/at.jpg)

http://i42.photobucket.com/albums/e317/treacher_C/dynamitesmall.jpg (http://i42.photobucket.com/albums/e317/treacher_C/dynamite.jpg)

http://i42.photobucket.com/albums/e317/treacher_C/Never5small.jpg (http://i42.photobucket.com/albums/e317/treacher_C/Never5big.jpg)
Using Neverending Battles (http://digitalmindsoft.eu/forums/showthread.php?9571-Neverending-Battles)

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Kreaken
03-02-2011, 03:08 PM
Awesome. Will try this when I get a chance to! So this will also raise the default difficulty of any setting, or you are saying that it just makes things more difficult when you are losing soldiers permanently to certain types of fire?

CTS
03-02-2011, 04:51 PM
Awesome. Will try this when I get a chance to! So this will also raise the default difficulty of any setting, or you are saying that it just makes things more difficult when you are losing soldiers permanently to certain types of fire?

Yes, exactly as you wrote!
It just makes things more difficult when a single AP grenade can kill 5-10 soldiers, when normally it would never happen on easy difficulty.

I did not modify any other parts of the game, and have actually deliberately restrained myself from modifying more files, even though it would help to bring more features. I want my mod to work with 99% other mods out there, or at least not to conflict-crash the game.

You can expect to live through some dramatic moments using this mod. :)

CTS
12-17-2011, 12:12 AM
Had a number of PMs in my box, so bumping this thread for you to enjoy ;)