View Full Version : Friday update and discussions 2011-02-25
Oleg Maddox
02-25-2011, 01:27 PM
Hi folks,
Some combat shots today. On the last shot is one of drafts for the CoD calendar. At the moment confirmed just Russian release of such calendar in a limited edition.
Oleg Maddox
02-25-2011, 01:31 PM
more combat shots
Solnyshko
02-25-2011, 01:32 PM
good stuff, that oil burn looks catastrophic. loving the lighting on the Emils!
Tree_UK
02-25-2011, 01:33 PM
Nice pictures, thank you.
bugmenot
02-25-2011, 01:34 PM
Sehr Güt. Danke.
drewpee
02-25-2011, 01:34 PM
Nice shots, but what happened to the girl? :grin:
McHilt
02-25-2011, 01:35 PM
Oh now, that's fire!! that smoke with the hurri shot... isn't it too dense?
Great shots of the Bf's today and love the chute detail also Thx:)
Edit: seeing the emils, I seriously think of changing from red to blue :mrgreen:
352ndBushpilot
02-25-2011, 01:36 PM
Cheers Mr. Maddox!
BP
ECV56_LeChuck
02-25-2011, 01:36 PM
Give us the 8th picture! I know it was there! =D
Nice update, seems AA is working and that gives a clearer picture
Ploughman
02-25-2011, 01:37 PM
Lovely piccies, thank you.
335th_GRSwaty
02-25-2011, 01:39 PM
Thank you Oleg!!
sweet :)
can you post some screenshots from the Bomber (He111, Ju88) weapon layout?
Peffi
02-25-2011, 01:40 PM
I find the yellow coloring on the Me 109s to be too vivid.
Oleg Maddox
02-25-2011, 01:42 PM
I find the yellow coloring on the Me 109s to be too vivid.
Depending of the brighness. You may see it some time even too dark....
drewpee
02-25-2011, 01:42 PM
She is beautiful but wheres the blond? We know you have her, or are you keeping her for your self. ;)
Oleg Maddox
02-25-2011, 01:42 PM
sweet :)
can you post some screenshots from the Bomber (He111, Ju88) weapon layout?
Request submitted.
Request submitted.
thx, maybe some screenshots London Bomber attack by night? :)
352ndBushpilot
02-25-2011, 01:45 PM
Oh boy,
Her fingernails are waaay too reddish.
;)
Bugger, my wife just walked in...
drewpee
02-25-2011, 01:47 PM
Oh boy,
Her fingernails are waaay too reddish.
;)
Bugger, my wife just walked in...
LOL:grin:
ElAurens
02-25-2011, 01:47 PM
The fire detail is amazing.
In fact the details are simply overwhelming in general
Well done!
One question about the SU 26 that I'm not sure has been asked before...
Will the Su 26 have a full damage model like the military aircraft? The same internal details? If it is over stressed will it fail as the old birds will, or even if it is shot?
Thanks Oleg for sticking to your high standards. The waiting is well worth it!
nice Calendar for this month
julien673
02-25-2011, 01:51 PM
Who take this picture ... and who got the ideas for the calendar ;) ? Look great O:o)
it just keeps giving, hope that parachute is strong enough for the fatty hanging from it:-P
ArJay
02-25-2011, 01:52 PM
Oleg, please, do you know if we'll be able to change subtitle language?
I'm from czech republic and I can preorder collector's edition here, but it will be english audio and czech subtitles. And I really don't want to have menus and briefings in czech. From my experience it tends to be confusing, when I'm more accustomed to specific terms in english.
I posted this question in last friday update, but nobody replied and I can't find the answer to this anywhere.
Thanks
drewpee
02-25-2011, 01:52 PM
My kids are shouting to mum that "dad has changed his wallpaper from London bombing to the calender girl" Thanks Oleg for keeping the troops happy.
Oleg Maddox
02-25-2011, 01:55 PM
Oleg, please, do you know if we'll be able to change subtitle language?
I'm from czech republic and I can preorder collector's edition here, but it will be english audio and czech subtitles. And I really don't want to have menus and briefings in czech. From my experience it tends to be confusing, when I'm more accustomed to specific terms in english.
I posted this question in last friday update, but nobody replied and I can't find the answer to this anywhere.
Thanks
Can't answer yet.
meshuggahs
02-25-2011, 01:56 PM
Nice flames!
I can imagine Beavis going nuts repeating "Fire! Fire!".
kendo65
02-25-2011, 01:56 PM
Fantastic collection of pics. Thanks. Flames on the Hurri look great.
Oleg, a few people have commented on the pilot position in the Spitfire - seems to be very rigid with his head too far back. I expect that you are already aware of it and it will be fixed?
giovanni the ace
02-25-2011, 01:57 PM
Beautiful! I love the parachute shot. Thanks alot.
David198502
02-25-2011, 01:58 PM
i have to admit that the bf's now look photorealistic!!!really nice!!!
Bearcat
02-25-2011, 02:01 PM
I like the way this is all shaping up..
Oleg Maddox
02-25-2011, 02:04 PM
Fantastic collection of pics. Thanks. Flames on the Hurri look great.
Oleg, a few people have commented on the pilot position in the Spitfire - seems to be very rigid with his head too far back. I expect that you are already aware of it and it will be fixed?
Yes, aware, but not sure that we will rework the model till release.
Meusli
02-25-2011, 02:06 PM
The fire detail is amazing.
In fact the details are simply overwhelming in general
Well done!
One question about the SU 26 that I'm not sure has been asked before...
Will the Su 26 have a full damage model like the military aircraft? The same internal details? If it is over stressed will it fail as the old birds will, or even if it is shot?
Thanks Oleg for sticking to your high standards. The waiting is well worth it!
What I would like to know is can we can pilot the Su 26 with the sky full of enemies. Imagine dodging all them and seeing how long you can last.
Hecke
02-25-2011, 02:06 PM
Hey Oleg.
Can you tell the date of the deadline where you have to be gold?
P.S The thread title has a little typo.
zapatista
02-25-2011, 02:09 PM
Hi Oleg,
thx for the new screenshots, they look very good !
is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.
Oleg Maddox
02-25-2011, 02:10 PM
Hi Oleg,
thx for the new screenshots, they look very good !
is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.
Yes it is
T}{OR
02-25-2011, 02:14 PM
Again, very nice update.
Request submitted.
I would like to add to this request as well - something featuring bombsight perhaps? Or anything bombardier and level bombing related.
Especially - will we have any control over the crew? In terms of giving orders: "engage any nearby planes" vs. "engage only incoming/attacking planes", and open / cease fire etc.
Luftwaffepilot
02-25-2011, 02:16 PM
Hi Oleg,
will the pilot be visible in the canopy's shadow? At the moment, it isn't.
major_setback
02-25-2011, 02:17 PM
The weathered 109 looks perfect!!
Earlier the planes looked as if they lost their paint, without looking dirty first.
I like dirty planes!
:-)
Thanks for the fine update.
=XIII=Shea
02-25-2011, 02:18 PM
Great shots Oleg,one question oleg will multiplayer have a chat lobby like hyperlobby?thanks:)
Again, very nice update.
I would like to add to this request as well - something featuring bombsight perhaps? Or anything bombardier and level bombing related.
Especially - will we have any control over the crew? In terms of giving orders: "engage any nearby planes" vs. "engage only incoming/attacking planes", and open / cease fire etc.
ohh yes, the Bombsight, is this a Lofte 7B in the He111, screenshots will be fine
Tree_UK
02-25-2011, 02:19 PM
Hi Oleg a few weeks back you said you had some video to show us, is that likely to happen?
ATAG_Dutch
02-25-2011, 02:20 PM
At the moment confirmed just Russian release of such calendar in a limited edition.
Aww......!:(
The fabric of the parachute between the cords is a very sharp angle.
Is it planned to make this fabric appear more rounded, or is this limited by something technical?:confused:
Thanks for the screenshots!:)
major_setback
02-25-2011, 02:26 PM
It's nice to see no straight line where the fire and flame touch the aircraft.:-)
The fire is incredibly nice.
choctaw111
02-25-2011, 02:30 PM
great photos.
I really like the calendar.
Here is hoping that the calendar is available to more than just Russia :)
Redwan
02-25-2011, 02:31 PM
Very nice pictures but I don't like the new 'update posting strategy' that consists in not showing anything that could be criticized (clouds, ground textures, wheather effects)
When do we get a movie ?
I'm affraid that the bad FPS due to a lack of fine tuning is the reason why we don't get any new video. (In the last viedo the FPS was unacceptable for a gameplay)
Very very nice!
I really like the smoke just as it is. Very impressive in the way it meets the hurricane's wing and the smoke trail is nice and long-
The detail of the hurri's underside (rivets etc...) is so nice and clear. The new skins look fantastic...
C_G
ECV56_Lancelot
02-25-2011, 02:41 PM
As always, the screenshots look great. :)
Apollogies for making this offtopic question that came to my mind when i saw this screenshot from another thread:
http://i58.photobucket.com/albums/g260/restranger/shot_20110224_05_Setup.jpg
I remember long time ago that was requested for IL-2 some kind if limited external views for coop and dogfight missions. Something like if you are shot down or landed, you can switch to a fixed chase view, or inside cockpit view of friendly aircrafts. This was to give players the possibility to see some limited action of the mission when downed, but without allowing them to "cheat" by giving extra information to his companions by seeing more that the pilot itself when you have external views allowed.
Well, from the screenshot it seems we won't have something like this, that is why i would like te re-request this for the future (not necesarely now for the release) because its something i find entertaining for coop missions on virtual squads. Also would allow the server player to have something to do if he is shot down until he can terminate the mission (it happened to me several times :D).
Thanks again, and as always great work. :)
P.S.: i can't make the image to be displayed as a thumbnail!. How can i do that?.:confused:
Apollogies to all for the excesive size of the image!:(
Ravenous
02-25-2011, 02:41 PM
I can't wait to see this in motion :)
Really looking like promotional screens that could be on the back of the box :)
I remember long time ago that was requested for IL-2 some kind if limited external views for coop and dogfight missions. Something like if you are shot down or landed, you can switch to a fixed chase view, or inside cockpit view of friendly aircrafts. This was to give players the possibility to see some limited action of the mission when downed, but without allowing them to "cheat" by giving extra information to his companions by seeing more that the pilot itself when you have external views allowed.
+1!
Great suggestion! That would be really good for passing the time when you've been shot down and are waiting for friends to finish a "full real" coop mission and can hear that they are involved in some heavy action...
major_setback
02-25-2011, 02:47 PM
Aww......!:(
The fabric of the parachute between the cords is a very sharp angle.
Is it planned to make this fabric appear more rounded, or is this limited by something technical?:confused:
Thanks for the screenshots!:)
It is already a hemisphere. If you had curves at every string it would have a huge poly count. I don't think it is realistic to expect it to look more detailed.
In Il2 parachutes seem to take a large amount of memory as it is now.
I will probably disable them from bombers if we have that choice.
Hecke
02-25-2011, 02:49 PM
It is already a hemisphere. If you had curves at every string it would have a huge poly count.
This is another example for what can be tesselated later when DX 11 is implemented.
Skarphol
02-25-2011, 02:50 PM
And all this is only 4 weeks away!!!
Skarphol
ECV56_Guevara
02-25-2011, 02:55 PM
Again, very nice update.
I would like to add to this request as well - something featuring bombsight perhaps? Or anything bombardier and level bombing related.
+1
Nice update Oleg! Ty!
PD: chuqueta ponete a estudiar !
Redwan
02-25-2011, 02:55 PM
Originally Posted by zapatista
Hi Oleg,
thx for the new screenshots, they look very good !
is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.
Yes it is
This feature is also available in Lock-on but it only works during the gameplay and it's not recorded in the track files so it is not possible to use this great feature in 'Movie Making'. Will it be the case in BoB ?
Letum
02-25-2011, 03:03 PM
Thanks for another great update Oleg.
I really appreciate the time it takes.
Trooper117
02-25-2011, 03:05 PM
On the second part of the update, first picture.. Those 109's could have almost been taken from a still of the Battle of Britain film.. very good stuff chaps!
Ploughman
02-25-2011, 03:07 PM
Oleg, will it be possible to disable facial hair on German aircrew?
And more seriously, will you be able to post more shots of various explosions, damage being undertaken by ground objects and ships sort of thing?
Il2Pongo
02-25-2011, 03:08 PM
Any yellow nosed 109 still looks like its cleaned by Libyan personal.
I think that when I get the game I will find that the 109 textures do not have the atmosphere of the british or even the 110 or bomber textures. I have just not seen any that look as good.(the non yellow ones in this set look better then the yellow ones, but not as good as the other aircraft)
Not a big fan of their interpretation of RLM 04 either, too green for my eye.
Love the contrails above the hurricane.
zauii
02-25-2011, 03:08 PM
Excellent as always
Oldschool61
02-25-2011, 03:10 PM
it just keeps giving, hope that parachute is strong enough for the fatty hanging from it:-P
I think the parachute is over modelled!!
Pato Salvaje
02-25-2011, 03:13 PM
Thank you for the screens, look awesome...
Oleg, what about an "all the year" calendar in the next post? ;-)
Sternjaeger
02-25-2011, 03:17 PM
..That's why the Luftwaffe lost the Battle of Britain, they only used midget pilots! ;)
Oleg give a resize to the pilots please :)
rakinroll
02-25-2011, 03:22 PM
Thank you Oleg.
Strike
02-25-2011, 03:23 PM
GREAT UPDATE!!!
I have to say, the 109''s look GREAT! As does the rest of the screenshots! :D
For me, the 2nd picture in the first post with the hurricane looking up at the burning heinkels is the prettiest! Fire and smoke effects look brilliant!!
And once again, thank you for discussing the update with us :D
If you are still reading the forums Oleg, I have an easy question for you :
Are there more than 1 fire type/size in the game?
In IL-2 we have "Engine: On fire!" and "Fuel tank: On fire!"
Will there be more advanced fires in IL-2 Cliffs of Dover? Can a fire start small and then burn bigger and bigger?
If you could answer these questions about fire it would mean a lot to me!
I feel like I have seen smaller fires in screenshots, and this one with the hurricane looks like a complete fireball (all fueltanks are seriously burning).
F19_lacrits
02-25-2011, 03:30 PM
Very nice screens! The product looks good from what we see here and in the other announcements of recent. It will be a beautiful day when I have my hands on this.. and I won't be looking out the window to check the weather I promise you! :D
FS~Lewis
02-25-2011, 03:32 PM
Brilliant!..I have total confidence in this work...I am also always totally amazed at every picture or video we are privaledged to get from the crew and would like to thank them for liasing with the IL2 community in a way that is unprecedented in the gaming/sim world.
My first and only ask is this:
I agree with most about the 'yellow nose' bf109s being too new and bright looking and as yet I haven't seen one with the full weather worn distress that Luthier has mention in previous threads. I did see his initial post with his explanation of why however the picture he included was not of a distressed yellow nose but of the plain Bf109 and it was a menu picture of low detail.
So is there any chance of seeing a picture of a fully distessed and weather worn 'yellow nose' Bf109 actually ingame?
Thank you crew
...lew...
Coen020
02-25-2011, 03:41 PM
I would really like to see some crashes, still great update.
I also agree with the 109's noses being too bright, it's almost a dutch medical chopper:
http://sg.sea.123rf.com/400wm/400/400/funlovingvolvo/funlovingvolvo0902/funlovingvolvo090200475/4330403.jpg
No601_Merlin
02-25-2011, 03:46 PM
Thanks Oleg.
easytarget3
02-25-2011, 03:48 PM
thank you,great pics, i love the worn out effect on the emil 5th picture.the burning hurricane is also very intense!!!
skorzeny
02-25-2011, 04:01 PM
This will be the premiere non-arcade WWII flight sim for years to come. When you contemplate on IL2 still holding strong after all these years.....the possibilities for this are going to be immense. Guess its time to start planning and researching my dream machine.
current rig:
Dell XPS M1730
P-Core-2 Extreme 2.8
4 gig ram
8800M GTX (burned up 8700M after countless hours IL2)
Will relegate the above to business and other work. May have unintended consequences with the spouse, though :)
Thanks Oleg and Team and don't release until YOU are ready. We can wait.
ghodan
02-25-2011, 04:03 PM
I am going to try again :-)
Dear Oleg, could you please tell us something about how gauge output is handled for the simpit owners/builders?
Will it be native like drag and drop gauges/instruments like FSX?
Or a menu option to do something simular?
Or is it do it your self style again like il2?
If so, is multilayer supported with gauge output?
The parachute looks great to me, especially since it looks like the opening of it is going to be a lot more animated than what we've got in IL2.
Strike
02-25-2011, 04:10 PM
The parachute looks great to me, especially since it looks like the opening of it is going to be a lot more animated than what we've got in IL2.
Some almost forgotten beta shots :)
http://www.youtube.com/watch?v=TWohMyI9Hbc
http://www.youtube.com/watch?v=nj7nEL1ekzM
Personally, for utter superawesome immersion, I'd like to be able to do this from "first person view" :)
Surely it could be added in the future, but then again, I'm more than happy with a better looking chute than what we already have in Il-2 1946 :)
Hecke
02-25-2011, 04:14 PM
Personally, for utter superawesome immersion, I'd like to be able to do this from "first person view" :)
first person view would be great.
Alien
02-25-2011, 04:20 PM
Poor bastard on no. 9. He didn't even defend himself (guns still covered)
I/ZG52_Gaga
02-25-2011, 04:27 PM
first person view would be great.
Indeed!!!
Great Shots!
Hunden
02-25-2011, 04:35 PM
Aww......!:(
The fabric of the parachute between the cords is a very sharp angle.
Is it planned to make this fabric appear more rounded, or is this limited by something technical?:confused:
Thanks for the screenshots!:)
A straight line between cords would have worked IMO
nearmiss
02-25-2011, 04:37 PM
Thanks for the update
Flashman
02-25-2011, 04:41 PM
Are the pilots too small in the 109? The shot of the 109s banking towards the camera seem to show a tiny pilot. The 109 had a very small cockpit and I think the scale of the pilots might be a little off.
Here is a video of an RAF pilot testing a 109 cockpit.
http://www.youtube.com/watch?v=-9YVei2Yb_k
ANyhoo, looking good, you will have my money come the day of release!
kristorf
02-25-2011, 04:44 PM
And what did that old Hurri do to deserve that?????
Very nice series gents, many thanks (even if the underside Hurricane rivets look to heavy to me)
sfmadmax
02-25-2011, 04:50 PM
Looking great Oleg & Team,
Keep up the great work! Glad to see one of the only dedicated flight sim developers on the PC putting out a beautiful product.
Boandlgramer
02-25-2011, 04:56 PM
Great, but why has the calender no 7 , but two 6 .
I know you guys are looking for the chick, like I did too . :)
" Schweinekram " :) für Schweinekerle.
Towarisch
02-25-2011, 05:07 PM
Thank you Mr. Oleg for this nice Friday Update. Great shoots, and a good lightning in these pictures.
Its a long way to the releasedate...;)
But every Friday is like Christmas, thank you.
Have a nice weekend. And a lot of quiet hours.
Thanks
with reegards from Germany
Towarisch
Fergal69
02-25-2011, 05:09 PM
Like the first shot of the brand new looking 109E's - how long will the stay in that condition?
Caveman
02-25-2011, 05:15 PM
Surprised noone has said more about the water in shot 3... The oil smoke is fantastic, but the water is what appears to be the best in ANY sim. Better than all the addons for FSX... Incredible.
It looks like water!
major_setback
02-25-2011, 05:19 PM
Great, but why has the calender no 7 , but two 6 .
I know you guys are looking for the chick, like I did too . :)
" Schweinekram " :) für Schweinekerle.
Well spotted!!
6th February occurs twice in Russia!
major_setback
02-25-2011, 05:40 PM
I don't think we have seen this water before.
It looks nice: 'choppy'.
http://i58.photobucket.com/albums/g260/restranger/shot_20110220_140232.jpg
Bakelit
02-25-2011, 06:00 PM
Are the pilots too small in the 109? The shot of the 109s banking towards the camera seem to show a tiny pilot. The 109 had a very small cockpit and I think the scale of the pilots might be a little off.
Here is a video of an RAF pilot testing a 109 cockpit.
ANyhoo, looking good, you will have my money come the day of release!
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
i thought parachute shot was the best one, didnt occur to check angle of strings etc, it just looked right, or alternativey, just plain amazing, better than i could have hoped for:grin:
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
Yes pilot is too small in my opinion as well, the screenshot where you see the cockpit from above lets you see it the best, I don't think there was so much space between shoulder and sidewindow either. Also the head seems to be perfectly aligned to the gunsight in 'cruise mode', that would not be correct but I can't say for sure.
Strike
02-25-2011, 06:35 PM
For Olegs team, and us fans...
http://www.youtube.com/watch?v=-9YVei2Yb_k
Friendly_flyer
02-25-2011, 06:44 PM
Good Grief, that fire looks deadly! No wonder so many Hurricane pilots got horribly burned! The water looks fantastic!
I'm itching to start skinning for this!
JG52Uther
02-25-2011, 06:50 PM
Pilot size looks wrong,and then you see :
http://www.swissmustangs.ch/mediac/400_0/media/109.jpg
Looks about the same to me!
Oleg Maddox
02-25-2011, 06:50 PM
I am going to try again :-)
Dear Oleg, could you please tell us something about how gauge output is handled for the simpit owners/builders?
Will it be native like drag and drop gauges/instruments like FSX?
Or a menu option to do something simular?
Or is it do it your self style again like il2?
If so, is multilayer supported with gauge output?
It isn'tready yet. Will be in a patch I think.
Urufu_Shinjiro
02-25-2011, 06:51 PM
I think we've already covered this pilot size ground before. Oleg or Ilya stated that it was a programming issue at this point, if the pilot was the correct size it currently affects head movement for the view system. I think they said it would get fixed eventually but probably not for the release.
major_setback
02-25-2011, 07:00 PM
I'm happy to see markings with weathering today! :-)
Sutts
02-25-2011, 07:01 PM
Gorgeous pics Oleg, thanks.
Just stand back from that first 109 formation shot - there's nothing to tell you this isn't a real aircraft. Amazing.
I like the worn camo on the non-yellow 109s. It looks like the markings get weathered along with the paint now too.:grin:
Chute looks great with nice detail around the harness attachment.
The sea does look more choppy than previous shots and very nice too.
I tend to agree with others about the 109 pilot size. I believe they have been made a bit smaller to get around problems with the pilot model clipping through the side of the fuselage when they move around. A real pilot moves according to the restrictions placed around him - canopy and fuselage sides. It must be hard to animate a computer pilot with the degree of accuracy required to avoid moving part of the body outside the aircraft.
That's my take on it anyway. I'm sure with time things can be tweaked to perfection though.
Biggs
02-25-2011, 07:04 PM
For Olegs team, and us fans...
http://www.youtube.com/watch?v=-9YVei2Yb_k
yes, this is exactly what i was about to post... the pilots are WAY TOO SMALL!... the 109 pilots shoulders should be touching the sides of the cockpit!
I've had this suspision about it for a while now and these lastest patch of pics (todays and yesterdays) confirms it...its so plain to see that they are too small for the planes!
major_setback
02-25-2011, 07:05 PM
Oleg: I see some repeats of ground texture (on other screenshots).
Will every texture have the same buildings locked to it, so that we see the same farms over and over again? Or will there be variation where the buildings are not locked to certain textures?(I am not talking about towns, I assume these will be different).
McHilt
02-25-2011, 07:06 PM
For Olegs team, and us fans...
http://www.youtube.com/watch?v=-9YVei2Yb_k
Oh my God, that's cramped... not quite a delight to fly if you ask me.:shock:
very nice to watch and to hear his comments on it, thx
major_setback
02-25-2011, 07:09 PM
Waves: we saw some incredible videos of waves a long time ago. I do not expect to see these in the initial release, but it would be good if we saw some simple waves. As yet we have not seen any waves at all in the weekly updates. Will there be waves in the initial release?
philip.ed
02-25-2011, 07:27 PM
Lovely update, the game really is looking photorealistic: those 109's are just breathtaking. Could I request a red-nosed one for another update? I'm not a Lufty fan, but I always liked red-nosed 109's....
Out of everything, to me the smoke and fire effects are the only areas that don't really look photorealistic. I'm not sure if I'm alone, but that hurri seems to be producing a hell of a lot of smoke and fire. Is that really realistic?
Great work chaps. ;)
PS_you missed out the 7th, my Birthday, from your calendar!!! :P
McHilt
02-25-2011, 07:40 PM
Lovely update, the game really is looking photorealistic: those 109's are just breathtaking. Could I request a red-nosed one for another update? I'm not a Lufty fan, but I always liked red-nosed 109's....
Out of everything, to me the smoke and fire effects are the only areas that don't really look photorealistic. I'm not sure if I'm alone, but that hurri seems to be producing a hell of a lot of smoke and fire. Is that really realistic?
Great work chaps. ;)
PS_you missed out the 7th, my Birthday, from your calendar!!! :P
Congratulations PhilipEd (little late but hell)
Haha, may I kindly add mine was 23th ;)
Oh and you're not alone on that smoke
Biggs
02-25-2011, 07:43 PM
Yes pilot is too small in my opinion as well, the screenshot where you see the cockpit from above lets you see it the best, I don't think there was so much space between shoulder and sidewindow either. Also the head seems to be perfectly aligned to the gunsight in 'cruise mode', that would not be correct but I can't say for sure.
Yes, its not just the 109 pilot model its ALL the character models in the game, they are all too small, they need to be scaled up slightly... You can even see in the He111 pics the crew is too small...
Unfortunately they have been this size for a while now(alpha build?) and i fear its too late to change it now... I just hope its fixed in a patch
Richie
02-25-2011, 07:45 PM
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
It's not that far off.
Chivas
02-25-2011, 07:53 PM
Will "Triggers" be implemented in the scripted campaigns to allow variations in missions if you fly different routes.
philip.ed
02-25-2011, 08:00 PM
Congratulations PhilipEd (little late but hell)
Haha, may I kindly add mine was 23th ;)
Oh and you're not alone on that smoke
Congratulations too! :D
Oleg, I was wondering, does the RAF pilot have an oxygen mask...? I know it's a teeny-tiny part of the sim, but considering the work you have gone into for the kit, I'd hate to see that you missed this out. (It won't put me off BTW if this isn't included, or isn't modelled correctly)
major_setback
02-25-2011, 08:02 PM
I know that the pilot is WiP.
But.
http://www.luftwaffe.cz/images/grunberg2.jpg
Tree_UK
02-25-2011, 08:09 PM
Oh my God, that's cramped... not quite a delight to fly if you ask me.:shock:
very nice to watch and to hear his comments on it, thx
Oleg, please watch this video and fix the midget pilots they look really silly.
http://www.youtube.com/watch?v=-9YVei2Yb_k&feature=player_embedded
furbs
02-25-2011, 08:17 PM
They do look small...but midgets?
To me the bigger problem is the pilot posture...they seem too straight backed, like they have a broomstick from the top of his head to his bum.
The rest of the update is great!!
BadAim
02-25-2011, 08:22 PM
I'm just curious if anyone has noticed that like when you go into a store and stuff, that like the clothes come in different sizes? I'm wondering if that's because people do or do people all come in like the same size according to aircraft cockpits and I just never noticed?
I'm just curious if anyone has noticed that like when you go into a store and stuff, that like the clothes come in different sizes? I'm wondering if that's because people do or do people all come in like the same size according to aircraft cockpits and I just never noticed?
+1
http://i25.photobucket.com/albums/c93/spritzen/02401_NF_O_02_Piloten_Bodenpersonal_RAF_WWII_ah.jp g
Tree_UK
02-25-2011, 08:35 PM
I'm just curious if anyone has noticed that like when you go into a store and stuff, that like the clothes come in different sizes? I'm wondering if that's because people do or do people all come in like the same size according to aircraft cockpits and I just never noticed?
Sure, you can get clothes for midgets, or they would all be walking round naked??
I dont see the point in your comment BadAim, so far I haven't seen any size differences in pilots and they are all very short, maybe they were all a little smaller 70 years ago, but theyre still a tad to small in my opinion. But maybe that's not what you meant at all.
Nanuk
02-25-2011, 08:42 PM
I'm just curious if anyone has noticed that like when you go into a store and stuff, that like the clothes come in different sizes? I'm wondering if that's because people do or do people all come in like the same size according to aircraft cockpits and I just never noticed?
+1
Maybe someone could post the WW2 regulations that state that to gain entrance into the Luftwaffe you had to be a 6'2" and broad shouldered. :rolleyes:
McHilt
02-25-2011, 08:48 PM
BadAim was just joking I guess :rolleyes: :mrgreen:
at least I thought it was a funny comment...
baronWastelan
02-25-2011, 08:54 PM
They're not "midgets" they're Hobbit-Americans :-x
Quote:
crew is too small...
Unfortunately they have been this size for a while now(alpha build?) and i fear its too late to change it now... I just hope its fixed in a patch
-----------------------------------------------
It’s the FW190 bar of COD so dont hold your breath.
Chivas
02-25-2011, 09:08 PM
We know that the aircraft were built to specs and the pilot modeled was the average size for the time. We also know that the pilots head moves where we are looking. I think I remember that there were some issues with pilot head movement and 6 DOF in cockpit. They may have made a compromise. Unfortunately sometimes compromises have to made when trying to turn our desktops into Spitfires,etc.
The pilots in some pics do sometimes look slightly smaller than they should, but frankly I don't spend my time analyzing screenshots. To me its more about the flying and combat, where most of my attention is to the sky,scanning the terrain for targets, and checking cockpit gauges. I probably won't notice that my wingmans head is slightly too small or the hood fastener on the engine compartment are not quite right.
Of course my Wife notices everything. :(
Trooper117
02-25-2011, 09:11 PM
I've just looked at about a dozen 109 photos of early 109 E3's, the dimensions don't look far out at all.. then compare pictures of a later version with the newer heavier framed cockpit, say the E4 and later variants, and then yes, you may be forgiven for thinking they have it wrong.. I don't think it's such a 'glaring' error at all. :)
Buglord
02-25-2011, 09:24 PM
Great stuff, cheers oleg & team.
furbs
02-25-2011, 09:29 PM
We know that the aircraft were built to specs and the pilot modeled was the average size for the time. We also know that the pilots head moves where we are looking. I think I remember that there were some issues with pilot head movement and 6 DOF in cockpit. They may have made a compromise. Unfortunately sometimes compromises have to made when trying to turn our desktops into Spitfires,etc.
The pilots in some pics do sometimes look slightly smaller than they should, but frankly I don't spend my time analyzing screenshots. To me its more about the flying and combat, where most of my attention is to the sky,scanning the terrain for targets, and checking cockpit gauges. I probably won't notice that my wingmans head is slightly too small or the hood fastener on the engine compartment are not quite right.
Agreed...but if the details can be got right...then its better yes?
Chivas
02-25-2011, 09:33 PM
Agreed...but if the details can be got right...then its better yes?
I agree furbs, but at what cost. Sometimes other details have a higher priority.
furbs
02-25-2011, 09:41 PM
yep...with luck it will be looked into at a later date.
Zorin
02-25-2011, 09:45 PM
There are definitely pilots that fit the bill.
http://i205.photobucket.com/albums/bb107/ZorinW/th_109_1.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view¤t=109_1.jpg)
http://i205.photobucket.com/albums/bb107/ZorinW/th_109_2.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view¤t=109_2.jpg)
stu babes
02-25-2011, 09:55 PM
Hi folks,
Some combat shots today. On the last shot is one of drafts for the CoD calendar. At the moment confirmed just Russian release of such calendar in a limited edition.
the trimmer tabs are too bright in colour oleg,,,they should be wine red ,,ie darker ,,i know its nit picking but only want to get the game as perfect as possible m8,,cant wait for the release
Skarphol
02-25-2011, 10:25 PM
Sorry if anyone has mentioned this during the 13 pages, but
I wonder what has happened to the shadow of the stabiliser:
http://i2.photobucket.com/albums/y1/Skarphol/Bf109tail.jpg
It hasn't been like this before?
Skarphol
nearmiss
02-25-2011, 10:34 PM
You guys are taking the tiny pilot thing to far.
I'm just glad we have planes that appear to be flown by humans, rather than empty cockpits. The ground vehicles will probably have hobbits as well. LOL
Oleg will probably address the hobbits issue in a "little" patch.
Biggs [CV]
02-25-2011, 10:58 PM
I know Oleg hears it all the time but anyways........
Thank you Oleg. Your dedication to making this flight sim is amazing. The work you and your team has done is stunning.
Yes this community will nit pick at the final product, but we do it out of love.;)
fireflyerz
02-25-2011, 10:59 PM
If its wrong its wrong, and it is , the creator has said as much , what more can be done?......thats up to Oleg and team , but i hope they do put it right cos it looks even worse in the spit , like the pilot is watching AVATAR on a 42 ' screen.
Kikuchiyo
02-25-2011, 11:35 PM
Sorry if anyone has mentioned this during the 13 pages, but
I wonder what has happened to the shadow of the stabiliser:
http://i2.photobucket.com/albums/y1/Skarphol/Bf109tail.jpg
It hasn't been like this before?
Skarphol
Not real sure what you are trying to point out here. If it is the separation from the shadow to the object then the position of the sun is a highly determining factor here. Be a bit more specific about your concerns? Looks to me like the sun is iikely hanging at a 17:00 or 08:00 position and that stabilizer is facing towards the sun.
jayrc
02-25-2011, 11:44 PM
Great work Oleg and team, Thank you:grin:
zapatista
02-25-2011, 11:44 PM
yes the aircraft crew are still a little to small, but currently this is a relatively small error (much less severe then when first raised many months ago)
for those who havnt payed attention in the past 2 or 3 years of updates and discussion here: pilots are modeled a little smaller because..... initially there was a problem with their limbs sticking out of the aircraft during some of the movements they made, and keeping that WOULD have been very odd !
it has to do with object collisions, the pilots should bump into the walls and not go partially through them, but right now with the articulated skeletal movements they have implemented (see pilot climbing out of cockpit video) the limb movements are a little larger then desired, and they could sometimes poke outside the limited space they are in
so right now as a compromise the pilots are a little smaller then they should be on average, and it is a priority fix to be released in one of the early patches.
note: oleg already confirmed the 1e person view inside the cockpit has the pilot eye level at the correct hight, so for the players themselves it is not a problem
Skoshi Tiger
02-25-2011, 11:57 PM
I think that of all the things shown in these updates, my biggest issue is with the quality of whining being displayed. It is definitely of a lower quality that previous updates.
The whines are repetitive and monotonous. Surely we can do better than this? It is my guess that due to our poor community contribution we are the butt of many other forums whining jokes.
“That was pretty lame! But I guess it wasn’t as bad as a Il-2 Whine!”
We are dredging up and recycling issues that have been thoroughly rehashed many times without adding any new insight or progression through the whine. How many times does a developer have to say “The colour is dependent on the lighting conditions”?
To transcend the Whine/Constructive Criticism Boundary (WCCB) please back up your statements with evidence. The Yellows wrong? How about supplying a photo of the correct colour after researching what camera, film, exposure settings were used and the process that it was developed with? Can’t find that?
Then how about accepting that colour photography was and still is a developing art and that your favourite photo scanned from a 70 year old magazine cover and placed on the Internet may not accurately reflect the actual colours being depicted?
Cheers and pick up your socks community whiners!
PS Great Update Oleg! Can’t wait for the release date!
Skarphol
02-26-2011, 12:01 AM
Not real sure what you are trying to point out here.
Yes, it is the separation of the shadow and the stabiliser. No big deal, but I've never seen that in earlier screenshots. I saw the radiomast and its shadow separated once, but never a big thing like the stabilisers. It looks the light is shining through an opening between the stabiliser and the fuselage.
Skarphol
Kikuchiyo
02-26-2011, 12:06 AM
I think that of all the things shown in these updates, my biggest issue is with the quality of whining being displayed. It is definitely of a lower quality that previous updates.
The whines are repetitive and monotonous. Surely we can do better than this? It is my guess that due to our poor community contribution we are the butt of many other forums whining jokes.
“That was pretty lame! But I guess it wasn’t as bad as a Il-2 Whine!”
We are dredging up and recycling issues that have been thoroughly rehashed many times without adding any new insight or progression through the whine. How many times does a developer have to say “The colour is dependent on the lighting conditions”?
To transcend the Whine/Constructive Criticism Boundary (WCCB) please back up your statements with evidence. The Yellows wrong? How about supplying a photo of the correct colour after researching what camera, film, exposure settings were used and the process that it was developed with? Can’t find that?
Then how about accepting that colour photography was and still is a developing art and that your favourite photo scanned from a 70 year old magazine cover and placed on the Internet may not accurately reflect the actual colours being depicted?
Cheers and pick up your socks community whiners!
PS Great Update Oleg! Can’t wait for the release date!
Hehe. You have hit the nail on the head here. My forum refers to it as Sperglording. The attempts made by a lot of this community to find (what seems like a competition for) the most minute things to go nuclear over is astounding. I've tried over and over to point this out, but it never seems to get through. Being the biggest whiner isn't a good thing, and it must be understood that most people that are going to play this aren't going to care that the 3rd screw from the left on the instrument panel being misplaced by a millimeter doesn't really matter to most CFS enthusiasts. We aren't as worried about that as "is the FM accurate, and is the damage model accurate? Is the plane being flown the correct model?" To be perfectly honest a lot of the stuff that gets harped on I think damages the IP more than it helps. If all an outsider sees is complaining from what they percieve to be the biggest and most informed fans then they will avoid the game because it gives an impression that the game is not going to be worthy of their time.
That seems to be what is really lost on this community. The issue over absolute perfection to the letter over what is possible or relevant.
Richie
02-26-2011, 12:12 AM
There are definitely pilots that fit the bill.
http://i205.photobucket.com/albums/bb107/ZorinW/th_109_1.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view¤t=109_1.jpg)
http://i205.photobucket.com/albums/bb107/ZorinW/th_109_2.jpg (http://s205.photobucket.com/albums/bb107/ZorinW/?action=view¤t=109_2.jpg)
Bellyaching time is over :)
airmalik
02-26-2011, 12:52 AM
Looking at period pictures the pilot figure is too small. The 109E cockpit was not as spacious as the new screenshots suggest.
I suspect the pilots are small on purpose. Looking at the video of the cramped 109 cockpit it's obvious that a correctly sized pilot model would stick out of the sides of the cockpit since it won't 'squish' like a human body.
kancerosik
02-26-2011, 01:29 AM
Oleg, please watch this video and fix the midget pilots they look really silly.
http://www.youtube.com/watch?v=-9YVei2Yb_k&feature=player_embedded
do u think that the medium high of te te population during the 30s and 40s decades is equal to the pressent days? (supposing that the video is from 1980 ;) )
Pd: that pilot is really tall
From "Aces of the Reich" by Mike Spick
"Physically they varied considerably. The cockpit of a bf109 was not very roomy, and so single seater pilots tended to be of moderate height. There was of course exceptions; the towering Hannes Trautloft successfully shoe-horned himself into the messerschmitt fighter, while at the other end of the scale, at just five feet four inches tall, Josef Priller had to keep his seat raised in order to see out."
Im happy with them till a patch comes out, though i do agree the spit pilot does look a bit silly in the screenshots, but it wont effect game play which is the most important thing IMO atm.
Cheers
drewpee
02-26-2011, 02:15 AM
You guys are looking at it all wrong. The pilots are a perfect size. Its the Airplanes that are just to darn BIG. So the easy fix is to keep the pilot size as is and just scale down the planes,trees ,houses, ships ex cetera,ex cetera, ex cetera.
Hope this helps.:grin:
speculum jockey
02-26-2011, 02:31 AM
Some of you guys who are still harping on pilot size really need to get checked out http://en.wikipedia.org/wiki/Asperger_syndrome .
DoolittleRaider
02-26-2011, 03:29 AM
The midget pilot mistake was pointed out several months ago with a screencap of a Hurricane. Many photos and other evidence was presented.
Unfortunately, it appears constructive criticism and suggestions presented in these update WIP threads are pointless, since they are ignored. The explanation is always that these are just WIPs, so all criticism is unwarranted...since all errors will be fixed before final release. But with the release supposedly just weeks away, that is clearly not going to happen. What you see in the current Update and a couple of upcoming weekly Updates is what you are going to get. imho.
Doolittleraider i think Zapatista's post explains it pretty well, the developer's are not ignoring anyone, its comparable to when you restore a bike/car or build a model, you tend to know all the little mistakes that no-one else can see. Pretty sure Oleg knows his stuff and if we have some small errors in release version it will be because there are more important issues that need looking at first.
yes the aircraft crew are still a little to small, but currently this is a relatively small error (much less severe then when first raised many months ago)
for those who havnt payed attention in the past 2 or 3 years of updates and discussion here: pilots are modeled a little smaller because..... initially there was a problem with their limbs sticking out of the aircraft during some of the movements they made, and keeping that WOULD have been very odd !
it has to do with object collisions, the pilots should bump into the walls and not go partially through them, but right now with the articulated skeletal movements they have implemented (see pilot climbing out of cockpit video) the limb movements are a little larger then desired, and they could sometimes poke outside the limited space they are in
so right now as a compromise the pilots are a little smaller then they should be on average, and it is a priority fix to be released in one of the early patches.
note: oleg already confirmed the 1e person view inside the cockpit has the pilot eye level at the correct hight, so for the players themselves it is not a problem
FG28_Kodiak
02-26-2011, 05:02 AM
For me, nothing wrong with the pilot size:
http://img20.imageshack.us/img20/2779/me109e.jpg
mungee
02-26-2011, 05:31 AM
Thank you Oleg & Team - excellent work ... as always!!
You know, I've been thinking about the "whining" that often occurs on this forum - and I feel that I must (humbly) offer some comment:
- I believe that Oleg pays a lot of attention to comments/constructive criticism, and I suspect appreciates it
- I think that members understandably believe that Oleg is a perfectionist and is wanting to produce the best-ever flight sim - hence there's a lot of "nit-picking" that takes place(people wanting to assist him in producing the best-ever flight sim, so no detail is too small!!)
- having said all of the above, the most important aspect re commenting/criticising anyone/anything is HOW it is said/worded - that is where I think some members need to be a little more sensitive - obviously if English is not one's home language, that may not be so easy, but from my observations, the sometimes tactless (although often valid) comments generally come from those who have a good command of the English language.
My apologies if I'm coming across as "preaching", I just feel that it needs to be said.
Can't wait for the release of this "beauty"!!
F19_Klunk
02-26-2011, 07:12 AM
Some of you guys who are still harping on pilot size really need to get checked out http://en.wikipedia.org/wiki/Asperger_syndrome .
very mature
Flanker35M
02-26-2011, 07:30 AM
S!
Nice shots of the Bf109E's :) Gotta love that plane.
McHilt
02-26-2011, 07:38 AM
Not real sure what you are trying to point out here. If it is the separation from the shadow to the object then the position of the sun is a highly determining factor here. Be a bit more specific about your concerns? Looks to me like the sun is iikely hanging at a 17:00 or 08:00 position and that stabilizer is facing towards the sun.
What he's trying to point out is that the shadow from the stabilizer has a gap of sunlit metal where it should be shady given the fact that the stabilizer is fixed to the fuselage. Even if the sun was from 18.00 or 07.00 as you point out the shadows should be accordingly thrown, say long and more horizontal or, in case it's facing the sun, no shadow at all or maybe just a few inches under that surface. Here in this pic the sun is at between 14.00 or 11.00. and therefore the shadow should be completely solid at the base where the stabilizer is fixed to the body... it's not what it should be anyway, it's like they're offset and detached from the aft fuselage. (take a look at the above posted picture of the Bf's and notice the shadow, it's the same sunposition more or less)
:rolleyes:
Bakelit
02-26-2011, 07:43 AM
I suspect the pilots are small on purpose. Looking at the video of the cramped 109 cockpit it's obvious that a correctly sized pilot model would stick out of the sides of the cockpit since it won't 'squish' like a human body.
I did not know this was already known fact. I just read your explanation and that of zapatista and am not one who has read the forum on a regular basis the last years.
However I thought you can compensate for poke through in the "rigging" phase of a 3D animation, like giving tighter constraints ie not allowing full range of human movement.
But Olegs team knows first hand and I am content, now that I know the reason for undersize pilots.
So of course I did not want to be the 100th whiner to point it out. It just was obvious from first glance to me when seeing the pictures and so I commented.
So, sorry then.
PS: FG28 Kodiak, that does not look like a period photo to me at all. More like a clever composition render of 3D models. Check out the reflection of the humps over the machine guns. You never find that on a real Emil. And there are more clues ...
Flying_Nutcase
02-26-2011, 09:14 AM
Yes it is
Fantasic, thank you! (Moving heads)
And the calendar is a brilliant idea!!
winny
02-26-2011, 10:33 AM
Here's a real 109 vs the ingame ones.. Pretty crude, sorry.
http://i822.photobucket.com/albums/zz147/winistrone/109copy.jpg
EDIT : I'm not trying trying to make a point, just provide a reference.
David603
02-26-2011, 10:55 AM
Picture comparisons like this are not very useful unless you know how tall the pilot is. The average height of a man in 1940 was something like 5'7" or 5'8". If that guy in the real Messerschmitt is 5'8" then at 6'2" I wouldn't be able to close the canopy http://usergroup.plus.net/forum/Smileys/kitzemotes/rolleyes.gif
I'm not even particularly tall compared to most men my age (21), so I would suspect the RL pic shows someone of around 6' height, while the CoD pilot is about 5'8".
DB605
02-26-2011, 11:11 AM
Picture comparisons like this are not very useful unless you know how tall the pilot is. The average height of a man in 1940 was something like 5'7" or 5'8". If that guy in the real Messerschmitt is 5'8" then at 6'2" I wouldn't be able to close the canopy http://usergroup.plus.net/forum/Smileys/kitzemotes/rolleyes.gif
I'm not even particularly tall compared to most men my age (21), so I would suspect the RL pic shows someone of around 6' height, while the CoD pilot is about 5'8".
I dont think height is the problem. It just looks like pilots are in too small scale overall. You can see it from this pic: http://forum.1cpublishing.eu/attachment.php?attachmentid=4770&d=1298644259
In real life pilot shoulders would be very close to sidewalls, in game it looks like 1/35 figure in 1/32 plane :)
furbs
02-26-2011, 11:13 AM
Here's a real 109 vs the ingame ones.. Pretty crude, sorry.
http://i822.photobucket.com/albums/zz147/winistrone/109copy.jpg
EDIT : I'm not trying trying to make a point, just provide a reference.
But it does show the pilot posture problem quite well...the real pic shows the pilot in a "active" posture, leaning forward slightly, he looks like he is flying the plane. where as the COD pic he looks awkward and stiff backed, like a shop dummy has been just dropped in the cockpit.
Oleg already knows this and i hope it can be adressed soon as it does spoil the fantastic looking models and takes away immersion.
Im sure i wont even notice while flying missions but for taking great screen shots and movie makers it is a problem.
BadAim
02-26-2011, 12:31 PM
What he's trying to point out is that the shadow from the stabilizer has a gap of sunlit metal where it should be shady given the fact that the stabilizer is fixed to the fuselage. Even if the sun was from 18.00 or 07.00 as you point out the shadows should be accordingly thrown, say long and more horizontal or, in case it's facing the sun, no shadow at all or maybe just a few inches under that surface. Here in this pic the sun is at between 14.00 or 11.00. and therefore the shadow should be completely solid at the base where the stabilizer is fixed to the body... it's not what it should be anyway, it's like they're offset and detached from the aft fuselage. (take a look at the above posted picture of the Bf's and notice the shadow, it's the same sunposition more or less)
:rolleyes:
Actually, the stabilizer is not fixed to the fuselage on this model, it tilts and so it has a small gap. Look at the shots again boys and be marveled. I do think however that the gap might be a bit much, but then again shadows are funny things both in life and in games.
Peffi
02-26-2011, 12:37 PM
[QUOTE=Skoshi Tiger;228505] How many times does a developer have to say “The colour is dependent on the lighting conditions”? bla bla bla
QUOTE]
Question for Skoshi Tiger: How many times has Oleg said that "the color is dependent on the lighting conditions" ? Do you know how many times or are you just in a mood to criticize people that voice their honest opinion because you are whiner yourself?
BadAim
02-26-2011, 12:51 PM
[QUOTE=Skoshi Tiger;228505] How many times does a developer have to say “The colour is dependent on the lighting conditions”? bla bla bla
QUOTE]
Question for Skoshi Tiger: How many times has Oleg said that "the color is dependent on the lighting conditions" ? Do you know how many times or are you just in a mood to criticize people that voice their honest opinion because you are whiner yourself?
EXCELLENT! Now that's more like it, a beautiful example of a compound whine: whiner complaining about whiner complaining about whiners.
FG28_Kodiak
02-26-2011, 01:04 PM
First, the comparing of a Emil with a Gustav is worthless.
Second other Pictures of Emils:
http://img28.imageshack.us/img28/8493/1017v.jpg
http://img11.imageshack.us/img11/8951/bf109e2.jpg
zauii
02-26-2011, 01:08 PM
But it does show the pilot posture problem quite well...the real pic shows the pilot in a "active" posture, leaning forward slightly, he looks like he is flying the plane. where as the COD pic he looks awkward and stiff backed, like a shop dummy has been just dropped in the cockpit.
Oleg already knows this and i hope it can be adressed soon as it does spoil the fantastic looking models and takes away immersion.
Im sure i wont even notice while flying missions but for taking great screen shots and movie makers it is a problem.
For all we know the ingame pilot could've been looking up in the air(hence the position).. seriously these discussions are rather pointless since Oleg knows about it already.
B25Mitch
02-26-2011, 01:20 PM
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/2613/bf109tailbiasing.jpg (http://img30.imageshack.us/i/bf109tailbiasing.jpg/)
This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:
http://img193.imageshack.us/img193/6433/biasing.jpg (http://img193.imageshack.us/i/biasing.jpg/)
Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Peffi
02-26-2011, 01:22 PM
[QUOTE=Peffi;228663]
EXCELLENT! Now that's more like it, a beautiful example of a compound whine: whiner complaining about whiner complaining about whiners.
Bad Aim; your name suits you. You just placed yourself on the wiener list togeteher with Skoshi Tiger... :rolleyes: (don't know why I even bother 2 answer u guys... :confused: )
Meusli
02-26-2011, 01:44 PM
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Hurray, somebody who knows something. Thanks for the explanation as even I understand that. :)
kalimba
02-26-2011, 01:45 PM
Fantastic collection of pics. Thanks. Flames on the Hurri look great.
Oleg, a few people have commented on the pilot position in the Spitfire - seems to be very rigid with his head too far back. I expect that you are already aware of it and it will be fixed?
OLeg :Yes, aware, but not sure that we will rework the model till release.
Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....;)
Salute !
Peffi
02-26-2011, 02:02 PM
Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....;)
Salute !
Oh YES, you are complainer, a whiner, a criticizer a a, a.... I don't know what bla bla bla. I don't understand people that bla bla bla. Why don't you just bla bla bla. Now let's see how many will call you a whiner... :grin:
Icewolf
02-26-2011, 02:19 PM
Hi Oleg,
thx for the new screenshots, they look very good !
is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.
why is this so important? nothing but a cpu monster contributing little to game real realism.
just how often will you even look at this?
Every time I'm on the ground for a co-op with 20 engines roaring and all the pilots looking around waiting for the signal to take off, that would be really immersive, maybe we can even wave, lol;)
Or check if your teammates haven't fallen asleep when you're observing them, so that you can shout on comms to them, definitely useful.
Strike
02-26-2011, 02:36 PM
I hope they fix that multiplayer engine bug.
If engine no 1 is destroyed on a two engine plane, both engines stop from the other online players' view.
Sometimes people would be like :"Hah! I shot out your engines!!" and the victim is like "No.. only engine no 1, the other 3 are still running.."
and the attacker is like "What ze hell!?"
McHilt
02-26-2011, 02:59 PM
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/2613/bf109tailbiasing.jpg (http://img30.imageshack.us/i/bf109tailbiasing.jpg/)
.............
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
That explains it very clearly! thx a lot for your effort!
@BadAim: you're right about the stabiliser... :cool: hence the position indicator: - 0 + I could've known....:mrgreen:
Zorin
02-26-2011, 03:03 PM
Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....;)
Salute !
Simple, 3d modellers do not have the knowledge to work on weather system coding or any other stuff like that. They do what they are good at and that is buidling objects to populate the environment.
pilots look right to me, they certainly look a lot better than in il2, in all the years i have been playing il2 online i have never felt a loss of immersion because of il2 pilots, i never see them unless they bail, this has been improved beyond any comparison, it is ok to compliment if there is nothing to complain about.
S oleg and team.
Old_Canuck
02-26-2011, 03:17 PM
I think that of all the things shown in these updates, my biggest issue is with the quality of whining being displayed. It is definitely of a lower quality that previous updates.
The whines are repetitive and monotonous. Surely we can do better than this? It is my guess that due to our poor community contribution we are the butt of many other forums whining jokes.
“That was pretty lame! But I guess it wasn’t as bad as a Il-2 Whine!”
We are dredging up and recycling issues that have been thoroughly rehashed many times without adding any new insight or progression through the whine. How many times does a developer have to say “The colour is dependent on the lighting conditions”?
To transcend the Whine/Constructive Criticism Boundary (WCCB) please back up your statements with evidence. The Yellows wrong? How about supplying a photo of the correct colour after researching what camera, film, exposure settings were used and the process that it was developed with? Can’t find that?
Then how about accepting that colour photography was and still is a developing art and that your favourite photo scanned from a 70 year old magazine cover and placed on the Internet may not accurately reflect the actual colours being depicted?
Cheers and pick up your socks community whiners!
PS Great Update Oleg! Can’t wait for the release date!
Good stuff, Skoshi Tiger. Regarding whine quality, how about some new whines? The old whines are racked on "ignore" because they've become redundant and they leave a bad after taste. BTW, what was the best year for whine? We must not forget the "where's-my-trim-on-a-slider?" variety under RBJ's label. It was certainly one of the most interesting offerings which perhaps will never be surpassed.
addman
02-26-2011, 03:18 PM
...
:grin:
I guess we'll get with the first game patch, the pilot "size vs bmi" options.
:grin:
http://users.teledisnet.be/web/mfe39146/bmi.jpg
anyway, thanks for the update. ;)
...
lol! +2 1/2
Skarphol
02-26-2011, 03:27 PM
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/2613/bf109tailbiasing.jpg (http://img30.imageshack.us/i/bf109tailbiasing.jpg/)
This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:
http://img193.imageshack.us/img193/6433/biasing.jpg (http://img193.imageshack.us/i/biasing.jpg/)
Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Thanks for your explenation Mitch! I found that gap in the shadow peculiar. As this gap has not been seen on other pictures, I guess the problem occures when the light hit the joining of those to surfaces at very special angles.
Skarphol
kalimba
02-26-2011, 03:46 PM
Oh YES, you are complainer, a whiner, a criticizer a a, a.... I don't know what bla bla bla. I don't understand people that bla bla bla. Why don't you just bla bla bla. Now let's see how many will call you a whiner... :grin:
That sweet...And how should I've formulated my positive comment so , in your opinion, it would not be regarded as whining ? Do you have an intelligent explanation regarding my remarks about the developpement of CoD ?Can you
tell us why those decisions regarding what is a priority, or not, were taking ?
So, witch comments are more constructive, yours or mine ? :cool:
Peffi
02-26-2011, 04:04 PM
That sweet...And how should I've formulated my positive comment so , in your opinion, it would not be regarded as whining ? Do you have an intelligent explanation regarding my remarks about the developpement of CoD ?Can you
tell us why those decisions regarding what is a priority, or not, were taking ?
So, witch comments are more constructive, yours or mine ? :cool:
Kalimba: I guess you failed to read between the lines and see the irony in my post about your post. Nothing wrong with what you say or ask. Some wieners on this forum is however soon going to whine about your post since you are asking questions they probably consider to be whining. Calling others for whiners is a way of trying to give themselves cred towards the developers and being important ;-)
Strike
02-26-2011, 04:04 PM
This is now, officially, not longer a discussion, but a "Disgustion"
Trolls. I see them everywhere... I think they have this forum surrounded
kalimba
02-26-2011, 04:10 PM
Kalimba: I guess you failed to read between the lines and see the irony in my post about your post. Nothing wrong with what you say or ask. Some wieners on this forum is however soon going to whine about your post since you are asking questions they probably consider to be whining. Calling others for whiners is a way of trying to give themselves cred towards the developers and being important ;-)
Oh my ...Sorry Peffi ! English is realy not my first language and I certainly failed to catch the 2nd degree in your response...:rolleyes:
Thanks for your kind explanation...;)
Have a nice day !
Salute !
Freycinet
02-26-2011, 04:48 PM
For all shots of pilots sitting in cockpits of airplanes that are still on the ground, remember that the pilots adopted a sitting position as high as possible for take-off to look over the nose as well as possible. In flight they of course sat lower to line up with the gun sight and not bump against the canopy.
Skarphol
02-26-2011, 04:55 PM
In flight they of course sat lower to line up with the gun sight...
My thought, too.
Wouldn't the pilots have some way of ajusting their seat or position so that their eye was ligned up with the gun sight, ant thus every pilot would sit at aproximately the same height in the cockpit? Then it would be just the size of their head and helmet wich differed? I don't know. But I will never think of it during gameplay, be sure..
Skarphol
Old_Canuck
02-26-2011, 04:58 PM
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/2613/bf109tailbiasing.jpg (http://img30.imageshack.us/i/bf109tailbiasing.jpg/)
This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:
http://img193.imageshack.us/img193/6433/biasing.jpg (http://img193.imageshack.us/i/biasing.jpg/)
Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Well done Mitch. You're a guy worth listening to.
zakkandrachoff
02-26-2011, 06:15 PM
loock at this link.
http://www.facebook.com/photo.php?fbid=10150099029673666&set=a.37343463665.50250.13883518665#!/photo.php?fbid=379715158665&set=a.37343463665.50250.13883518665&pid=3939575&id=13883518665
will be great have take off in a raining day (not hazy) and that willl be wahter in the airfield.
by the way, i dont see soo much raining pics of Cliffs of Dover. !!!:rolleyes:
will be nice fly over england whit finest rain (not strng wind)
McHilt
02-26-2011, 07:40 PM
The thing with the shadows do not care! Such a nitpicker xxxx...
Might be domian, but bringing it up (in a positive and constructive way like Skarphol) is also a way to learn things, like in this case
Mitch explains something many people didn't know. It gains a better understanding of what Oleg and crew are doing which hopefully leads to a lot less whining... hope folks understand that.
Cheers :grin:
Might be domian, but bringing it up (in a positive and constructive way like Skarphol) is also a way to learn things, like in this case
Mitch explains something many people didn't know. It gains a better understanding of what Oleg and crew are doing which hopefully leads to a lot less whining... hope folks understand that.
Cheers :grin:
Well said Mr McHilt
major_setback
02-26-2011, 08:14 PM
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.
http://img30.imageshack.us/img30/2613/bf109tailbiasing.jpg (http://img30.imageshack.us/i/bf109tailbiasing.jpg/)
This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:
http://img193.imageshack.us/img193/6433/biasing.jpg (http://img193.imageshack.us/i/biasing.jpg/)
Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.
Thanks for your explenation Mitch! I found that gap in the shadow peculiar. As this gap has not been seen on other pictures, I guess the problem occures when the light hit the joining of those to surfaces at very special angles.
Skarphol
It has shown up in quite a few of the earlier pictures. I've noticed it quite a lot. It shows where the aerial mast joins the fuselage (look at the big/close 109 screenshot in this weeks update), and on exhaust covers for example. You can see it on an opened spitfire door, and under the Hurricane tail too.
It looks like they (understandably) try to avoid taking screenshots from certain angles because of it.
Aerial and 'floating' engine intakes:
http://i58.photobucket.com/albums/g260/restranger/shot_20100625_172033.jpg
http://i58.photobucket.com/albums/g260/restranger/shot_20110201_173937.jpg
Exhaust cover and tail:
http://i58.photobucket.com/albums/g260/restranger/shot_20100521_120206copy.jpg
major_setback
02-26-2011, 08:44 PM
I'd say that the pilot here is the right size. I can't imagine he could be much bigger:
http://i58.photobucket.com/albums/g260/restranger/z1298218759_il-2-battle-for-britain15.jpg
It looks an improvement on this:
http://www.blisteredthumbs.net/wp-content/uploads/2011/01/617x.jpg
Sutts
02-26-2011, 09:34 PM
It does look better but could just be the angle of the shot. He sure looks like he's just had a broom shoved up his a$$ in the second shot.:grin:
I'd love to see some oxy masks too. Goggles down without a mask was not a common sight from all the evidence I've seen.
philip.ed
02-26-2011, 09:54 PM
It does look better but could just be the angle of the shot. He sure looks like he's just had a broom shoved up his a$$ in the second shot.:grin:
I'd love to see some oxy masks too. Goggles down without a mask was not a common sight from all the evidence I've seen.
+1
also, few wore these mark IV goggles :P
Biggs
02-26-2011, 10:09 PM
many pilots flew without goggles because they weren't the greatest quality back then and would distort the pilots vision. this effect was compounded when adding to the regular amount of distortion that the cockpit glass already created.
they figured it was best to have the least amount of material between the pilots eye and the sky.
I think Bob Doe wrote/said something to that effect at one point.
stigkk
02-26-2011, 11:05 PM
The author of "The last enemy" Richard Hillary, always flew without goggles because it made him feel claustrophobic. Much to his regret later as he suffered severe burns to his face.
Richie
02-26-2011, 11:08 PM
Does anyone know if there is "Ingame saturation control"
Blakduk
02-26-2011, 11:50 PM
Regarding the pictures of the stabiliser shadows on the 109's- they were not fixed completely to the tail section. They could be tilted to trim the aircraft- as i understand it they were not adjustable in-flight, and could only be set by groundcrew. I think the shadow gap is overdone but it is not apparent on the models of the other planes (such as the Spits and Hurricanes).
The problem of floating elements on smaller parts such as the exhaust covers and aerial masts is definitely there, as illustrated by the excellent examples posted by Major_setback, but the 109 stabilisers shadow gaps is partly due to the design of the real aircraft and therefore the true-to-life computer model.
Blackdog_kt
02-27-2011, 03:01 AM
Surprised noone has said more about the water in shot 3... The oil smoke is fantastic, but the water is what appears to be the best in ANY sim. Better than all the addons for FSX... Incredible.
It looks like water!
We're so busy looking at the aircraft that we miss a lot of stuff i guess. And yes, it does look like a photo of choppy seas ;)
Another little detail well spotted:
I'm happy to see markings with weathering today! :-)
I think that until this is experienced in motion and for some considerable length of time to allow us to digest it (either in a high-res, promotional video going over the features in some depth or on our own PCs) we won't be able to really grasp how good it looks...there's just so much detail to overload on :grin:
On the issue of pilot size
I've just looked at about a dozen 109 photos of early 109 E3's, the dimensions don't look far out at all.. then compare pictures of a later version with the newer heavier framed cockpit, say the E4 and later variants, and then yes, you may be forgiven for thinking they have it wrong.. I don't think it's such a 'glaring' error at all. :)
I think you're on to something here. There's much less framing and even lack of armor glass in most of those E3s, which gives a more spacious look to it. The real life photos of early 109Es posted by others seem to give a similar impression.
To be perfectly honest with you all, i can't really decide. Sometimes and from certain angles they look a tad small, but in other screenshots they look just perfect. All in all, i'm not too worried about it and i'd rather have a bit of a smaller pilot that moves and might possibly be used to signal other players when flying online, rather than have a 100% anatomically correct one and have to choose between him clipping through the fuselage or having him as a static figure.
Finally, i'd also like to second the request for some details on multi-engined/multi-crewed aircraft. If the crew AI is good enough to make the aircraft not feel "empty" and they can be interacted with and be useful via certain commands, i'm sure i'll be spending a lot of time in heavier aircraft.
All in all, excellent progress as usual and i can't wait to fly this.
philip.ed
02-27-2011, 10:15 AM
Test Pilot Geoffrey Page had his groundcrew make him up a full-face visor comletely out of cellulid, in the hope that it would provide clear visibility (rather like the visors firemen wear today). Unfortunately, the mark III series of goggles had their lenses made from celluloid too, and it distorted vision and scratched easily. With a visor completly made out of the stuff, Page found that it 'burned beautifully' (in his own words) as well when he was shot down in flames during the BoB. Rather ironic really. He recovered though, and always wore a pair of issue goggles on his head, although thankfully he never had need to use them.
Pilots didn't like wearing goggles; they did affect visibility, and were really uncomfortable.
Abbeville-Boy
02-27-2011, 01:32 PM
cool calendar
only 3 more weeks
stu babes
02-27-2011, 02:23 PM
:evil:cool calendar
only 3 more weeks
Richie
02-27-2011, 07:05 PM
cool calendar
only 3 more weeks
Brings back 2001 IL-2 memories while playing the demo together.
undercut
02-27-2011, 08:14 PM
Thanks again for the update m8. I just gotta ask, what are the chances of us getting to see a video of dog fights in one of these updates before the release?
DoolittleRaider
02-27-2011, 08:45 PM
For Olegs team, and us fans...
http://www.youtube.com/watch?v=-9YVei2Yb_k
do u think that the medium high of te te population during the 30s and 40s decades is equal to the pressent days? (supposing that the video is from 1980 ;) )
Pd: that pilot is really tall
My impression is that Adolph Galland was not exceptionally tall…seemingly of average height…yet the Bf109 is a bit of a tight fit as seen in this often seen Film Clip.
http://www.youtube.com/watch?v=mMWEmg-P_m4
Nice picture and Yes keep the Calander girls.
major_setback
02-27-2011, 11:27 PM
I must say that my favourite screenshot so far must be this...
...showing a nice blend regarding the brightness of the paint-job and markings.
It makes such a big difference when there two are matched!
http://i58.photobucket.com/albums/g260/restranger/shot_20110224_130618.jpg
41Sqn_Banks
02-28-2011, 07:00 AM
Translated by google:
Re: Friday's update 25/02/2011
Creatures will not increase. They are acceptable human growth. If they do more, they will give us something to fall through so the geometry, especially with different versions of the clothes that you can put on yourself.
In life, clothes rumpled, in the game there. They sat down in a thick jacket Irwin, shoulders crawls through the glass. Put on his cap - it is half in the lamp.
The only way to make a man in Messer, to shoulder a millimeter of glass is to select your choice of Uniform and make it completely static without animation. In my opinion that there is - the lesser of two evils. Much smaller. All within the acceptable. He was a meter 68.
http://www.sukhoi.ru/forum/showthread.php?t=67232&p=1555501&viewfull=1#post1555501
Don't know if it has been posted so far. Pilot size 1.68m sound ok to me.
SlipBall
02-28-2011, 09:20 AM
Translated by google:
http://www.sukhoi.ru/forum/showthread.php?t=67232&p=1555501&viewfull=1#post1555501
Don't know if it has been posted so far. Pilot size 1.68m sound ok to me.
As presumed, thanks:grin:
Strike
02-28-2011, 08:01 PM
I'm 1,97, wanna play basketball?
major_setback
03-01-2011, 02:41 PM
Translated by google:
http://www.sukhoi.ru/forum/showthread.php?t=67232&p=1555501&viewfull=1#post1555501
Don't know if it has been posted so far. Pilot size 1.68m sound ok to me.
Yes, but he looks scaled down from a larger figure, rather than a short chap who would have different proportions and larger head.
BadAim
03-01-2011, 05:20 PM
Regarding the pictures of the stabiliser shadows on the 109's- they were not fixed completely to the tail section. They could be tilted to trim the aircraft- as i understand it they were not adjustable in-flight, and could only be set by groundcrew. I think the shadow gap is overdone but it is not apparent on the models of the other planes (such as the Spits and Hurricanes).
The problem of floating elements on smaller parts such as the exhaust covers and aerial masts is definitely there, as illustrated by the excellent examples posted by Major_setback, but the 109 stabilisers shadow gaps is partly due to the design of the real aircraft and therefore the true-to-life computer model.
The tilting stabilizer was actually the trim control, adjustable from the cockpit. The tabs for the rudder and aileron were adjustable on the ground only iirc with pliers. I've been trying to find a picture that shows any kind of actual gap, but I've had no luck, it must've been pretty tight.
Kikuchiyo
03-01-2011, 05:49 PM
Yes, but he looks scaled down from a larger figure, rather than a short chap who would have different proportions and larger head.
I'm 1.69m. I do not suffer from dwarfism. As a matter of fact that is only slightly below modern average height for a male at 1.72m. I don't know how you figure that slightly below average height is a "midget." A "midget" tends to be just at or above 1.2m.
Xilon_x
03-01-2011, 06:17 PM
the man inside the plane was too broad shoulders is very disproportionate.
broad shoulders.
small head
you should see him naked without a uniform to make a careful analysis.
HUMAN PROPORTION
http://www.abruzzocultura.it/abruzzo/wp-content/Leonardo-Uomo-Vitruviano.jpg
http://arsludica.org/wp-content/uploads/2009/04/snap154.jpg
flight machine LEONARDO
http://www.leonardo3.net/leonardo/data%20articoli/Leonardo%20da%20Vinci%20-%20L3%20www.leonardo3.net%20-%201%20ali%20volanti.jpg
Richie
03-01-2011, 08:08 PM
I must say that my favourite screenshot so far must be this...
...showing a nice blend regarding the brightness of the paint-job and markings.
It makes such a big difference when there two are matched!
http://i58.photobucket.com/albums/g260/restranger/shot_20110224_130618.jpg
I think the weathering and also the pilot size look very good here.
Mad G
03-01-2011, 08:11 PM
Oh, come on! This Leonardo´s man body has Hollywood star proportions! Besides pilots have flight suits, mae-wests, chutes, helmets, wires, etc. We´ve been living happily with a cranpy pilot in IL2 for years. Pilots now looks much, much better!
Richie
03-01-2011, 08:25 PM
the man inside the plane was too broad shoulders is very disproportionate.
broad shoulders.
small head
you should see him naked without a uniform to make a careful analysis.
HUMAN PROPORTION
http://www.abruzzocultura.it/abruzzo/wp-content/Leonardo-Uomo-Vitruviano.jpg
http://arsludica.org/wp-content/uploads/2009/04/snap154.jpg
flight machine LEONARDO
http://www.leonardo3.net/leonardo/data%20articoli/Leonardo%20da%20Vinci%20-%20L3%20www.leonardo3.net%20-%201%20ali%20volanti.jpg
Maybe by a bit but this is not a First Shooter sim. Aren't we being extremely picky here? As Mad G said he does have a lot of equipment on. He is a little on the bulky side but not by that much.
some people here need to find themselves a girlfriend...
McHilt
03-01-2011, 08:35 PM
some people here need to find themselves a girlfriend...
--------------------------------
but seriously, some people obviously think 1C got it all wrong proportionwise.... well, I guess 1C is more than capable to get it just right... because... it is. And if it's a bit off, so what.
Richie
03-01-2011, 09:00 PM
I think even Tree would agree that the big pick of the 109 above is pretty good. Also this thing about the pilots head movie with your head is going to be hysterical for the people who are shooting down an enemy if they can get a look at a confused pilot. Looking and twitching, searching the sky for the enemy seeing everything but him looking like a maniac on an over does of diet pills with fire ants in his pants. :) You could ask a person a question who doesn't have a mic but is on coms you are flying next to and he could nod or shake his head yes or no.
Quote:
Originally Posted by zapatista View Post
Hi Oleg,
thx for the new screenshots, they look very good !
is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.
Oleg: Yes it is
Hecke
03-02-2011, 04:14 PM
I bet we get screenshots again this friday.
nearmiss
03-02-2011, 04:23 PM
Hecke yeah! :mrgreen:
At this point... I can't see the big interest in updates, except to know where you can buy it. :confused:
Some in game Videos and good sales propaganda would be a plus, of course.:-P
Effectively, I am just laying back waiting for the inevitable day when I get my copy of it. :rolleyes:
The storms will begin shortly thereafter with zillions of questions and complaints. Best part is... Ubisoft forums will be up and they can take some heat.:evil:
proton45
03-03-2011, 04:37 AM
I think things are looking pretty good... I'm not to worried about the pilot size and stuff like that...I'm much more interested in flight models and damage models. Personally I feel good about the future of "air combat simming"...and I'm seeing some really great "gaming details" in these up-dates. Its nice to see that Oleg doesn't get hung up on all the bul! $h*t that fly's around these forums. I'm glad to see that he is sticking to his vision of the game. Honestly, I'm really impressed by the attention to "historical detail" that some of our fellow forum members have. But the vision and focus of this sim would get watered down if Oleg spent all his time chasing down every little complaint people have...It would be great if this sim was as accurate as real life, but I'm I realist.
"We are about to embark upon a great adventure, toward which we have waited these many years. The eyes of the community are upon Oleg and crew. The hopes and prayers of "Flight combat" loving people everywhere will be answered soon. In company with the community and fellow internet fliers, we will bring about the destruction of mediocre gaming, the elimination of boredom and the opportunity to experience "historical air combat" that is as realistic as possible."
p.s. I'm sorry if anyone finds my parody to be in bad taste. :)
major_setback
03-03-2011, 09:33 AM
--------------------------------
but seriously, some people obviously think 1C got it all wrong proportionwise.... well, I guess 1C is more than capable to get it just right... because... it is. And if it's a bit off, so what.
The reason: The planes look totally out of scale and too big if the pilot appears to be too small.
It ends up looking like one of those awful Hollywood mock-ups from a film set.
http://i4.photobucket.com/albums/y129/major-setback/Clipboard0ft.jpg
Jimko
03-03-2011, 03:44 PM
The reason: The planes look totally out of scale and too big if the pilot appears to be too small.
It ends up looking like one of those awful Hollywood mock-ups from a film set.
http://i4.photobucket.com/albums/y129/major-setback/Clipboard0ft.jpg
Exactly! The best comment yet on the importance of pilot scale (and the only issue I've had with the previews to date)!
It won't matter in flying sequences but any close-up will show the scale disproportion.
Well said, major!
Romanator21
03-03-2011, 04:57 PM
"Who wanted a tall pilot?"
http://www.sukhoi.ru/forum/showthread.php?t=67232&p=1555501&viewfull=1#post1555501
http://www.sukhoi.ru/forum/attachment.php?attachmentid=127969&d=1298885667
:)
McHilt
03-03-2011, 05:18 PM
The reason: The planes look totally out of scale and too big if the pilot appears to be too small.
It ends up looking like one of those awful Hollywood mock-ups from a film set.
http://i4.photobucket.com/albums/y129/major-setback/Clipboard0ft.jpg
Well you're totally right Major...
But I guess the issue is well known to 1C now... after all the fuss about it. People made their point and it's clear, no need to bring it up over and over again. It will be fixed some day in the near future, be sure. I for one have total confidence in Oleg and his crew or any modder/3rd party for that matter. :cool:
Some are just too hysterical about it... (just my 2 cts)
JG52Uther
03-03-2011, 07:07 PM
"Who wanted a tall pilot?"
http://www.sukhoi.ru/forum/showthread.php?t=67232&p=1555501&viewfull=1#post1555501
http://www.sukhoi.ru/forum/attachment.php?attachmentid=127969&d=1298885667
:)
Yes,some people will be much happier with that... ;)
zabr0
03-03-2011, 09:27 PM
fantastic, cant wait to burn up my new graph card with this ...cheers
Letum
03-03-2011, 11:24 PM
It will be fixed some day in the near future, be sure.
I have heard that before.
People don't make a noise...nothing gets done.
proton45
03-04-2011, 12:23 AM
I have heard that before.
People don't make a noise...nothing gets done.
Lol...theirs absolutely no proof to that end. Anyone that has been paying attention to Oleg and his team would understand that they have their own set of priority's...and screaming, bitching or moaning about all the issues that, "ruin the game", dont make anything change "faster" (or at all).
If Oleg "agrees" with the community, and he confirms that their is a problem that can be fixed...he will add it to the list, and they will try and correct the problem.
I can think of a half dozen things that people have been moaning about for years....50 cal, castrated P-51, Spitfires stuff, and in each case Oleg has discussed and explained the "pro's & con's" of the situation. "Making noise" (as you put it), isn't going get things done...I have yet to see Oleg persuaded by "noise"...lol
BigC208
03-04-2011, 01:59 AM
I looked at the 109 E3's again and the Lufties are going to get it! None of the E3's I've seen so far has been field modified with pilot armor. Those 8 x 303's maybe not very potent against bombers but without that armor plate the 109 Lufies are toast! Quick pray and spray from the 45 degree rear quadrant and another one bites the dust. Wonder if they're putting in the arcade arrows from il2. Be educational to see where the bullets go in and out.
I've complained in the past about the size of the pilots. People talk about them being too small. It's not about their height. It's the whole scale thing. Even a 1.68m grown up is going to have wide shoulders. Right now they have the bodies of underdeveloped boys. We all know why they did it so it's cool. I played a few quick missions in Il2 tonight and never really paid much attention to the guys in the other cockpits. Not even the guys I flew in formation with. The only people that this really matters to are the film makers. They do a lot more cockpit shots from different angles. Wonder if it would be possible to make the pilot bodies notice cockpit walls and interact with them like in real life. This way they could increase the pilots volume by say 10 % and not have them poke thru the side of their aircraft. Either way it's not going to spoil the fun for me. ( I will bitch though if I see an arrow missed a pilots head because he's a bloody midget;)).
Pierre@
03-04-2011, 07:24 AM
http://img.photobucket.com/albums/v99/PierreAlfaro/ArmorE3.jpg
kaisey
03-04-2011, 08:07 AM
"Right now they have the bodies of underdeveloped boys".
Umm I think quite a lot of those pilots were undeveloped boys.
RCAF_FB_Orville
03-04-2011, 10:01 AM
Enormously underwhelm'd.
Wow. It looks Sweet FA like Britain/England.....and that is the truth. Club Tropicana drinks are freeeeeee!:) :grin:
But what the phluck do people know (Englishmen) , who actually live here? The mind boggles.
Lets all carry on taking advice from JOHNNY FOREIGNER then. I can't wait for the Kick off. I'm going in there ALL GUNS ******* BLAZING regardless of load out....though AP is currently taking me fancy. :grin::grin::grin:
No Mercy. Not even for the Red Cross. You started it, accept the consequences.
Welcome to England Mein Freunds. Enjoy your stay.
Foo'bar
03-04-2011, 10:22 AM
You started it, accept the consequences.
Err.. WHO?
Ploughman
03-04-2011, 10:51 AM
The simulated Axis types in the simulated war sim thing one presumes, unless there's something you're not telling us Foo'bar?
Man, all that armour on the canopy of that hundredunein must've made it a right illegitimate son to lift.
steam
03-04-2011, 12:25 PM
New two videos (scroll page down)
http://spread-wings.ru/index.php?option=com_content&task=view&id=372&Itemid=43
41Sqn_Banks
03-04-2011, 12:26 PM
Google translator:
http://translate.google.de/translate?u=http://spread-wings.ru/index.php%3Foption%3Dcom_content%26task%3Dview%26i d%3D372%26Itemid%3D43&sl=ru&tl=en&hl=&ie=UTF-8
GnigruH
03-04-2011, 02:09 PM
Nice.
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