PDA

View Full Version : Preview flight simulator "IL-2 Sturmovik: The Battle of Britain


T-JETTer
02-24-2011, 08:49 AM
from Russian into English by translator

A few interesting facts that are not included in the review:

- Triple the easiest to control planes: Tiger Moth », Ju-87 and Su-26
- For leading his unit all the bots are also difficult to keep up
- Flaps on the Bf-109 is fully released / removed about 60 sec, the chassis on the Bf-110 - 90 sec
- To master the complete management of prop and engine, I fear, have to learn a real manual
- Moving section of the lantern on the Bf-110 and Ju-87 pilot and a shooter managed separately
- From the cockpit BR.20 to taxi and takeoff at the beginning can not see anything
- Included option anthropomorphic control simulates the position of the hands of the pilot and will not allow you to manage more than two systems simultaneously
- There are three types of aerodromes: herbal, grassy with groomed lanes with concrete runways
- If you know the full editor of Il-2, do the same on the complexity of the mission in WT can be immediately
- A full editor appeared counter take-off weight and overload indicator. Now you need to decide: to produce cars in one way or change the fuel / combat boot. You can even remove the extra machine guns and cannons
- Level of training of each crew member, on bench planes can now be configured individually

http://gamer.ru/shtorm-voyny-bitva-za-britaniyu/prevyu-aviasimulyatora-il-2-shturmovik-bitva-za-britaniyu

http://translate.google.ru/translate?js=n&prev=_t&hl=ru&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http://gamer.ru/shtorm-voyny-bitva-za-britaniyu/prevyu-aviasimulyatora-il-2-shturmovik-bitva-za-britaniyu

LukeFF
02-24-2011, 09:50 AM
Nice to finally know what that anthropomorphic control refers to.

JG53Frankyboy
02-24-2011, 10:07 AM
"A full editor appeared counter take-off weight and overload indicator. Now you need to decide: to produce cars in one way or change the fuel / combat boot. You can even remove the extra machine guns and cannons "

very nice, espacially for bomberpilots :)

first-things-first
02-24-2011, 10:36 AM
from Russian into English by translator
- There are three types of aerodromes: herbal, grassy with groomed lanes with concrete runways


Thanks for that.

I like the idea of herbal runways - "Burn baby burn!" then "What war, man? Only peace, brothers". :grin:

Don't worry I have read between the lines, or should it be weeds.

JG52Krupi
02-24-2011, 10:50 AM
Awesome good find and thanks for posting

T}{OR
02-24-2011, 11:30 AM
Very nice find, thanks for posting.

IMO the best screens we have been sown so far.

Blackdog_kt
02-24-2011, 11:45 AM
- To master the complete management of prop and engine, I fear, have to learn a real manual
.......
- Included option anthropomorphic control simulates the position of the hands of the pilot and will not allow you to manage more than two systems simultaneously


Not only do we get a realistic workload that will force people to fly smarter, the game also models the pilot's inability to control more than two things at a time. You press two buttons at the same time on your keyboard/hotas that correspond to functions on the side consoles and that effectively means your virtual self has taken his hands off the stick :-P

That's pretty much excellent and will make us appreciate how these aircraft were really flown, because it effectively disables tools we have and they didn't, like hotas macros: in order for a macro to work without wrestling control of the aircraft away from you, adequate delays between each action would have to be part of the macro and this means it could be the same as manually pressing the keys on your keyboard in sequence.

I really like all the effort they've put into this, because the reason our simulated fights are unrealistic stems from the fact that our simulated aircraft have been much easier to operate through the years, even if they fly in an accurate manner. All we will need to experience the real deal of calculated and carefully planned fighting with human opponents is a few servers that will make use of this setting ;)

Therion_Prime
02-24-2011, 11:46 AM
- Item Pilot, as in RPG, allows the smallest details to customize the look of your alter-ego, changing everything: the type of suit, helmet, goggles, pants, shoes, etc. I think no need to mention once again that all the details of flight uniforms fully correspond to their actual samples in 1940

- Secondly, in the management of arms has been created for the horizontal and vertical mixing, as well as the type of ammunition or gun belt for each barrel! For example, the "Spitfire» Mk.I, with eight Browning caliber 7.69 mm, with each of the guns you can now tinker separately.

:-D

pancake
02-24-2011, 11:51 AM
'groomed lanes'

I want.

Therion_Prime
02-24-2011, 12:14 PM
Wow, just look at all those different bullets to choose from!

http://gamer.ru/system/attached_images/images/000/328/158/original/04_Setup.jpg?1298534778

speculum jockey
02-24-2011, 12:30 PM
After seeing those screens I hope the "Wings of Prey has better terrain" people will kindly be quiet from now on. CoD has officially surpassed them in every regard!

Great options and beautiful pics!

NSU
02-24-2011, 12:55 PM
wauu, i love the pictures:

http://www8.pic-upload.de/thumb/24.02.11/k5m2dje3y31n.jpg (http://www.pic-upload.de/view-9012631/11_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/19z34ebeufr1.jpg (http://www.pic-upload.de/view-9012636/12_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/i1uhbv8cfitk.jpg (http://www.pic-upload.de/view-9012642/13_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/js9eku5a2lv7.jpg (http://www.pic-upload.de/view-9012645/14_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/q8nj1y6k4izl.jpg (http://www.pic-upload.de/view-9012647/15_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/kb3komz1g6fk.jpg (http://www.pic-upload.de/view-9012648/16_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/1y233i5fmkw.jpg (http://www.pic-upload.de/view-9012649/17_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/w9bhlpvxdel.jpg (http://www.pic-upload.de/view-9012651/18_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/pu9hrxitsjc2.jpg (http://www.pic-upload.de/view-9012653/19_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/bkmfbmq4ba79.jpg (http://www.pic-upload.de/view-9012655/20_IF.jpg.html)


http://www8.pic-upload.de/thumb/24.02.11/dfia1bcurni8.jpg (http://www.pic-upload.de/view-9012710/21_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/kzvq82xiya14.jpg (http://www.pic-upload.de/view-9012714/22_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/495fitx3d2o.jpg (http://www.pic-upload.de/view-9012718/24_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/s8obe5dq6bon.jpg (http://www.pic-upload.de/view-9012721/26_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/i5236wcnyacb.jpg (http://www.pic-upload.de/view-9012722/27_IF.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/yyefkmx9lnk.jpg (http://www.pic-upload.de/view-9012725/28_IF.jpg.html)

http://www8.pic-upload.de/thumb/24.02.11/sryiwddney.jpg (http://www.pic-upload.de/view-9012741/01_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/uxu9quely376.jpg (http://www.pic-upload.de/view-9012742/02_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/uoa2n6uwtk7h.jpg (http://www.pic-upload.de/view-9012743/03_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/q1qsqqidrewp.jpg (http://www.pic-upload.de/view-9012744/04_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/cf6fc4bwmq2.jpg (http://www.pic-upload.de/view-9012745/05_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/kv44tqt5z3c1.jpg (http://www.pic-upload.de/view-9012747/06_Setup.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/c92b3k69zorm.jpg (http://www.pic-upload.de/view-9012748/07_SP.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/84z2ufiezt7p.jpg (http://www.pic-upload.de/view-9012749/08_SP.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/ske7ztqunkik.jpg (http://www.pic-upload.de/view-9012751/09_SP.jpg.html) http://www8.pic-upload.de/thumb/24.02.11/pvvxlwxbleqa.jpg (http://www.pic-upload.de/view-9012752/10_SP.jpg.html)

NSU
02-24-2011, 01:08 PM
i hope we get tomorrow some pictures from London by night with a cool german Bomber attack (shooting Flak, Searchlights and fire)

ImpalerNL
02-24-2011, 01:35 PM
I understand you can man flak guns in CoD.
This certainly is something new and ive never seen this with other combatsims.
Also the level of customization in CoD looks awesome.

Avimimus
02-24-2011, 01:52 PM
There were a couple of sims which had controllable flak guns (airwarrior series, FS:SDOE and several mods come to mind).

I'm quite impressed by the AI and aircraft customisation options. I'm looking forward to splitting the multi-aircraft campaigns into three separate single aircraft campaigns...

It looks like grass, trees and clouds are the only areas which will be really wanting improvement as processing power increases.

Tempest123
02-24-2011, 02:24 PM
The details look incredible, all the loadouts, weathering on a slider, and an su-26! woot.

choctaw111
02-24-2011, 02:39 PM
Very interesting.
Thanks for sharing.

Let me edit this and comment on the screenshots, the options in particular.
Simply beyond ANYTHING I was imagining which is what I have been saying for years...that Oleg would do more than we could have hoped or imagined for.

JG53Frankyboy
02-24-2011, 05:22 PM
A few interesting facts that are not included in the review:

- Triple the easiest to control planes: Tiger Moth », Ju-87 and Su-26
- For leading his unit all the bots are also difficult to keep up
- Flaps on the Bf-109 is fully released / removed about 60 sec, the chassis on the Bf-110 - 90 sec
- To master the complete management of prop and engine, I fear, have to learn a real manual
- Moving section of the lantern on the Bf-110 and Ju-87 pilot and a shooter managed separately
- From the cockpit BR.20 to taxi and takeoff at the beginning can not see anything
- Included option anthropomorphic control simulates the position of the hands of the pilot and will not allow you to manage more than two systems simultaneously
- There are three types of aerodromes: herbal, grassy with groomed lanes with concrete runways
- If you know the full editor of Il-2, do the same on the complexity of the mission in WT can be immediately
- A full editor appeared counter take-off weight and overload indicator. Now you need to decide: to produce cars in one way or change the fuel / combat boot. You can even remove the extra machine guns and cannons
- Level of training of each crew member, on bench planes can now be configured individually



just beeing curious, and from where are these informations when they are not in this review ?

ghodan
02-24-2011, 05:36 PM
http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fgamer.ru%2Fshtorm-voyny-bitva-za-britaniyu%2Fprevyu-aviasimulyatora-il-2-shturmovik-bitva-za-britaniyu&lp=ru_en&btnTrUrl=Translate

translation to english.

I find it a little disturbing that a website gets the info instead of the community on the forum, for example on flyable planes.
Why did they get it, why not straight on the forum the real il2 community.

JG4_Helofly
02-24-2011, 05:51 PM
Not only do we get a realistic workload that will force people to fly smarter, the game also models the pilot's inability to control more than two things at a time. You press two buttons at the same time on your keyboard/hotas that correspond to functions on the side consoles and that effectively means your virtual self has taken his hands off the stick :-P

That's pretty much excellent and will make us appreciate how these aircraft were really flown, because it effectively disables tools we have and they didn't, like hotas macros: in order for a macro to work without wrestling control of the aircraft away from you, adequate delays between each action would have to be part of the macro and this means it could be the same as manually pressing the keys on your keyboard in sequence.

I really like all the effort they've put into this, because the reason our simulated fights are unrealistic stems from the fact that our simulated aircraft have been much easier to operate through the years, even if they fly in an accurate manner. All we will need to experience the real deal of calculated and carefully planned fighting with human opponents is a few servers that will make use of this setting ;)

+1
A big leap toward realistic air combat!

Mysticpuma
02-24-2011, 07:00 PM
Nice screens. The detail in the parked-up 109 cockpit, with canopy slightly open screen is amazing. The shadow detail and lighting is awesome!

http://gamer.ru/system/attached_images/images/000/328/166/original/12_IF.jpg?1298534805

I see a problem though!

This was 'found' and posted before Friday........what the heck is Oleg going to post now for the Friday update!!?

Better be good ;)

Cheers, MP

Royraiden
02-24-2011, 07:27 PM
Nice screens. The detail in the parked-up 109 cockpit, with canopy slightly open screen is amazing. The shadow detail and lighting is awesome!

http://gamer.ru/system/attached_images/images/000/328/166/original/12_IF.jpg?1298534805

I see a problem though!

This was 'found' and posted before Friday........what the heck is Oleg going to post now for the Friday update!!?

Better be good ;)

Cheers, MP

I hear ya,I hope for videos.We have already seen lots of good pictures, a vid or two would be the icing of the cake.

LukeFF
02-24-2011, 07:57 PM
Not only do we get a realistic workload that will force people to fly smarter, the game also models the pilot's inability to control more than two things at a time. You press two buttons at the same time on your keyboard/hotas that correspond to functions on the side consoles and that effectively means your virtual self has taken his hands off the stick :-P

That's pretty much excellent and will make us appreciate how these aircraft were really flown, because it effectively disables tools we have and they didn't, like hotas macros: in order for a macro to work without wrestling control of the aircraft away from you, adequate delays between each action would have to be part of the macro and this means it could be the same as manually pressing the keys on your keyboard in sequence.

+1

It's a great and very ingenious feature.

LukeFF
02-24-2011, 08:01 PM
I find it a little disturbing that a website gets the info instead of the community on the forum, for example on flyable planes.
Why did they get it, why not straight on the forum the real il2 community.

Oh, so anyone that posts a preview of the game on a forum other than here is a poser and not a 'real' community member? :rolleyes: Reviews like this are popping up because (shock!) the game is being developed in Russia, and so it follows that previews are going to show up on Russian gaming forums.

flyingbullseye
02-24-2011, 08:24 PM
Those new screen-shots look great, things really look to be coming along. Hope the shoreline gets a looking at by the team, there's no transition.

Flyingbullseye

furbs
02-24-2011, 08:28 PM
Nice screens. The detail in the parked-up 109 cockpit, with canopy slightly open screen is amazing. The shadow detail and lighting is awesome!

http://gamer.ru/system/attached_images/images/000/328/166/original/12_IF.jpg?1298534805

I see a problem though!

This was 'found' and posted before Friday........what the heck is Oleg going to post now for the Friday update!!?

Better be good ;)

Cheers, MP

-NITPICKING MODE ON-!!!!!

its a great shot and your right the lighting is very very nice....but does the canopy glass look abit clean and perfect?...i wonder if we will get the tiny canopy scratches when looking through it?

plus would be great to see lots of dirt and stuff thrown up when belly landing in a field.

-NITPICKING MODE OFF- :)

BigPickle
02-25-2011, 10:33 AM
-NITPICKING MODE ON-!!!!!

its a great shot and your right the lighting is very very nice....but does the canopy glass look abit clean and perfect?...i wonder if we will get the tiny canopy scratches when looking through it?

plus would be great to see lots of dirt and stuff thrown up when belly landing in a field.

-NITPICKING MODE OFF- :)

LOL come on waay to much work for cpu power or GPU power

recoilfx
02-25-2011, 11:24 AM
LOL come on waay to much work for cpu power or GPU power

No it's not, look at Wings of Prey.