Screwball
02-19-2011, 11:27 PM
Dear all,
Firstly, I must thank and congratulate Mr Maddox and all who have worked on his projects for the original Il-2 series (which has given me neigh on a decade of enjoyment and entertainment) and for the upcoming series, which promises to set the benchmark for years to come despite its shortcomings and revisions on release. Quite an achievement!
I, along with I'm sure many of this forum's UK-based members, watched the Dambusters film this afternoon and got thinking about bomber depictions in our sims. It struck me that not shipping the Il2:CoD with a campaign for the Vickers Wellington robbed it of a truly unique selling point. To my knowledge there's no officially sanctioned representation of RAF Bomber Command in any currently available sim.
There are of course many varying reasons for this, but one of the strongest I feel is the lack of individual excitement and reward to a pilot of a bomber for the long and by-and-large uneventful sorties they carried out. Why should a player devote such time and effort when then main reward, survival, has such little meaning in a game? With CoD however, this could change. The type of control mission-designers will have over their work - as shown with the much debated 'renegade' and 'romance' aspects of the stock RAF single-player campaign - might finally allow for the feeling of fellowship not only with one's own crew, but also one's own squadron. This will, if done well, create a compelling driver for a campaign out of the very things that have previously counted against bomber missions: helplessness in the face of attack, and satisfaction from a job well done in the face of adversity.
I realise that this comes dangerously close to adding RPG-esque elements to a combat flight situation which will not go down universally well; and also that there are solid reasons why OM, if not Ubi, wouldn't have wanted to go down this route. However, imagine what Oleg could have done if the decision had been made to focus not on the Fighter Boys, but solely on the bombing campaigns fought by both sides: just the kind of awareness-raising that he brought to the flight sim community with the Eastern Front in Il-2. Not giving us what we may initially want, but giving us an education such that we've been coming back for ten years - what more could be asked for from CoD?
And so I humbly suggest that Mr Maddox and co. might consider making the Wimpy (not that I'd turn down and Hampden or Whitley!) flyable and using it to truly show off the 'personal' aspects of campaign building that has been introduced to CoD. It would be something truly unique to the sim (so far it seems largely 'the same but better' to likes of BoB2, and Il2:1946 in capabilities); it would almost certainly be more powerful and met with more support than similar attempts to personalise a fighter campaign (which are by their very nature individualistic and liberating for the pilot - having another's personality or mis-adventures forced upon one in-game runs a serious risk of detracting rather than adding to the immersion of a moment, a mission, a campaign); it'd be bloody good entertainment (forgive me, but for all the value placed by myself and many others in the veracity of this sim at every level, this is the reason why we all fly and are all looking forward to CoD).
Well...those are my thoughts on something that could perhaps be profitably brought to an early patch of the game - what are yours?
All the best,
Screwy
Firstly, I must thank and congratulate Mr Maddox and all who have worked on his projects for the original Il-2 series (which has given me neigh on a decade of enjoyment and entertainment) and for the upcoming series, which promises to set the benchmark for years to come despite its shortcomings and revisions on release. Quite an achievement!
I, along with I'm sure many of this forum's UK-based members, watched the Dambusters film this afternoon and got thinking about bomber depictions in our sims. It struck me that not shipping the Il2:CoD with a campaign for the Vickers Wellington robbed it of a truly unique selling point. To my knowledge there's no officially sanctioned representation of RAF Bomber Command in any currently available sim.
There are of course many varying reasons for this, but one of the strongest I feel is the lack of individual excitement and reward to a pilot of a bomber for the long and by-and-large uneventful sorties they carried out. Why should a player devote such time and effort when then main reward, survival, has such little meaning in a game? With CoD however, this could change. The type of control mission-designers will have over their work - as shown with the much debated 'renegade' and 'romance' aspects of the stock RAF single-player campaign - might finally allow for the feeling of fellowship not only with one's own crew, but also one's own squadron. This will, if done well, create a compelling driver for a campaign out of the very things that have previously counted against bomber missions: helplessness in the face of attack, and satisfaction from a job well done in the face of adversity.
I realise that this comes dangerously close to adding RPG-esque elements to a combat flight situation which will not go down universally well; and also that there are solid reasons why OM, if not Ubi, wouldn't have wanted to go down this route. However, imagine what Oleg could have done if the decision had been made to focus not on the Fighter Boys, but solely on the bombing campaigns fought by both sides: just the kind of awareness-raising that he brought to the flight sim community with the Eastern Front in Il-2. Not giving us what we may initially want, but giving us an education such that we've been coming back for ten years - what more could be asked for from CoD?
And so I humbly suggest that Mr Maddox and co. might consider making the Wimpy (not that I'd turn down and Hampden or Whitley!) flyable and using it to truly show off the 'personal' aspects of campaign building that has been introduced to CoD. It would be something truly unique to the sim (so far it seems largely 'the same but better' to likes of BoB2, and Il2:1946 in capabilities); it would almost certainly be more powerful and met with more support than similar attempts to personalise a fighter campaign (which are by their very nature individualistic and liberating for the pilot - having another's personality or mis-adventures forced upon one in-game runs a serious risk of detracting rather than adding to the immersion of a moment, a mission, a campaign); it'd be bloody good entertainment (forgive me, but for all the value placed by myself and many others in the veracity of this sim at every level, this is the reason why we all fly and are all looking forward to CoD).
Well...those are my thoughts on something that could perhaps be profitably brought to an early patch of the game - what are yours?
All the best,
Screwy