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daidalos.team
02-15-2011, 07:51 PM
Dear IL-2 fans,

Please find enclosed the links for 4.101 patch which updates our 4.10 release.

We would like to thank those who reported any 4.10 errors to us. Big thanks also goes to external beta testers for their cooperation. If you do find any 4.10/101 related issues, let us know.

As already stated by us, we will follow up in detail on the bomb arming delay in patch 4.11.

Thank you.

Daidalos Team

4.101 FIXES:

1. Problem with class compiling causes problems with online & check runtime.

2. Finding a free space for plane spawning on carrier deck is overloading dedicated server too much which can cause temporary warping. No problem for normal player hosting.

3. "Data corrupt" error message appearing from some QMB missions.

4. Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

5. Destroyed ships are reported as bridges at the stats page.

6. Transparent runways on tracks are visible with red tint.

7. Several issues with MDS recon (blue side recon planes not recognized, no AI planes available in recon planes list, all ground units are not indentified).

8. Entries for "Countries" in the home base MDS screen are not loaded correctly when mission is opened in FMB. Saving after this erases the countries list.

9. In dogfight missions, clients are not able to ground spawn from the test runways. The old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable.

10. Fulmar unable to take off from ground airfields because of wrong tail wheel rotation.

11. Bf-109 G-6 Mk 108 cannons don't work.

12. Bf-109 G-6 Finnish version cannot use the Wfr.Gr.21 rockets.

13. S-80 torpedo boat rear gun alignment is invalid.

14. "Late" Mk13 & Type91 torpedos are missing. Late variants were added to all those planes that carried the old "non-late" torp. except Swordfish torp was changed to British Mark XII.

15. Ju-88 with empty loadout causes exception.

16. AI planes on DF maps not flyable from external view.

17. Ju-88 A4-torp FM has dive brakes.

18. P.11 FM version is old.

19. Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game.

20. Do-217 (both version) are missing one clip from right wing, so wingtip goes through ground.

21. Ghost landing gears on Hs 129 when it gets ripped away.

22. Wrong amount of ammo in Bf-109F-4 2xMG151 pods.

23. CW-21 cockpit warning lights not functioning. Added lights for following functions (up to down in panel):
-fuel pressure
-oil pressure
-fuel valve closed (lights when fuel is just about to ran out)
-low/poor mixture
-prop RPM low
-supercharger high
-flaps down
-gears up

24. Magnetic compass in Ju-87 pits show wrong value. Also the pits show the old black horizontal lines and red line in repeater compass.

25. Wind above 5m/s affects AI planes (fighters) spawning in a bad way.

26. Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selected. That is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.

27. Yak-9UT default loadout changed to 2X B-20 + NS-23. Additional 2X B-20 + NS-37 loadout added.

28. CantZ.1007 made more prone to fuel tank fire.

29. Magnetic compass in Arado jet is showing wrong indications.

30. Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes.

31. AI skins in MDS mission are not saved in NTRK.

32. Even with AI radio turned off in MDS scenarios, the ground control still uses radio during landing.

33. Java exception in DF mission when checking player's loadout. No effect on gameplay, just visible in log.

34. Hs 129 canopy doesn't close completely when jumping from external view to cockpit view just when the canopy is closing.

35. MDS aircraft limits cause problems for hosting player when homebase is out of aircrafts.

36. Yak-9B/D should not show homing instrument in realistic nav. mode.

37. Max distance to request runway lights should be bigger (increased to 10km).

38. N1K auto flaps bug, When turned On/Off/On fast switch to last position.

39. Me-163 Komet cannot take off under player's autopilot control.

40. Do 335 V13 repeater compass does not work correctly.

41. Ar-234 doesn't show anything in HUD when repeater compass heading is adjusted.

42. Player with autopilot on during takeoff will causes engine fire with certain jets. Autopilot slams the throttle(s) forward too fast.

43. Hs 129 bomb loadout with 250kg & 2x50kg drops in wrong sequence.

44. Hs 129 compass rotates to wrong direction in the old nav mode.

45. Fixed Hs 129 pit disappearing engine instrument bug in certain damage conditions.

46. Players complain that hearing/understanding Morse code is too difficult. Added "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET)

47. Wrong emblems for 279 & 281 squadriglia.

48. Aiming point for the Bk3.7 on the Bf 110 G-2 is below the center of Revi circle.

49. He-111 gunners change to killed 3D mesh from the first hit. Appears as if dead gunners are shooting.

50. Some textures for Solomon maps appear as too bright.

51. Small texture bug in He-111H-12, Hs-129 and Do-217 skins. Missing nav lights.

52. I-15 cockpit has few wrong materials and old texture. Appears as dark spot around the tube sight & window.

53. When Re-2000 bombs are released, they jump up a little before falling.

54. Wrong localization of He-111H-6 bombs (other languages than english).

55. No default skin folders or void skins for new spits.

56. Erg_JG26 has invalid gruppe number 5.

57. Glidepath of AAF IAS should be finetuned better to match typical runway length. Now the landing following instrument precisely falls short.

58. B-25 blind landing instrument should be much more sensitive in horizontal level. 3.5 dec for full deflection according to manual.

59. Various spelling mistakes in CW-21 cockpit.

60. No prop pitch HUD printout when changing pitch for engines. When engine #1 & #2 pitch is mapped, only #2 shows the HUD text.

61. On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.

62. He-111 H-2 & H-6 top gunners use a part from H-12 which leaves a visible gap when zoomed out.

63. Static version of the old P-47 and new Spitfires missing.

64. "Torpedo failed to enter the water" message renamed to "Torpedo failed".

65. Typo in FMB Properties tab.

66. Solomons Aug 42 Map - wrong forrest tile in the ocean.

67. Wrong Spitfire Mk.Vc cockpit position. Also several Spit pits have bad texture mapping at canopy frame.

68. Bf-110G-2 external tail gun barrel is visible when in gunner's pit.

69. Dead R-5 gunner switching positions.

70. In french localized version, the prop pitch display is wrong. "Pas dhelice {0}%"

71. Ju-88A-17 D2 LOD bug.

72. Night is sometimes too dark and instruments cannot be seen very well.

73. Aligning GUI buttons on subsequent screens in QMB.

74. Smolensk map, QMB - "Smolenk" typo in Czech localization.

75. Slightly reduced maximum impact speed for Italian torpedo.

76. Radio communication (TAB commands) sometimes can also activate the key that is mapped to same numeric key that TAB command uses.

77. Bf-110G - the lights for the gear EIN/AUS are the wrong way around. (i.e. in wrong place).

78. AFN-2 gauge doesn't have a working night illumination on Stuka D and G versions.

79. D3A1 cockpit airspeed gauge shows wrong indications.

80. He-111 H-6 tail stinger changed to MG17.

81. Me-210 PaK40 changed to Bofors40.

82. Removed arming delay and safe jettison from certain weapons which didn't have fuzes.

83. Correction of Wind Table calculation.

84. Added missing DF gauge to A-20 pits and added material fix for A-20G artificial horizon gauge.

85. Fix for QMB old missions altitude.

86. Disabled beacon keys if realistic nav difficulty option is off.

87. Reworked the way G limit indicator is displayed in cockpit view.

88. Neutral AAA shooting at spawned planes in DS.

89. Changed Tempest speed gauge to show MPH units instead of knots.

90. Chocks on ground airfields causes jamming & strange results if chocks are on and player fires guns.

91. Added few minor LOD, shadow mesh or other corrections for G.55, Seafire, Re-2002 & Do217.

92. IAR-81 pit pressure gauge needle are at wrong positions.

93. Added better Re.2002 & Cant Z.1007bis custom BMP skins.

94. EOFException visible in logs when playing older ntrk.

95. Added Italian Voice Pack. Credit goes to:

hVoice #1 Aeronautico
Voice #2 maxmars
Voice #3 Mapalm
Voice #4 #1AA#Cudgel
Voice #5 269GA~Luki
Voice #6 Sternjäger
Voice #7 269GA~Basola
Voice #8 Kiko
Voice #9 EnricoFLY

Special thanks to 150° Gruppo Aut. Caccia Terrestre (http://www.150gct.it)

Known issues:
There are a handful of regiments which will be changed in 4.11 and will not work properly.
These are:
Stab/JG 1
Stab/JG 5
I./KG 4
Nahaufkl.Gr. 1
KGrzbV 5
KGrzbV 50
KGrzbV 40
KGrzbV 60
Escadrila 4 Recunoaştere

Notice that some other regiments are not functional now because of the above, but will work after above regiments are internally renamed in 4.11.


4.101 DOWNLOAD:

Patch 4.101 installs directly over 4.10 version.


International version

http://www.jgzbv.de/downloads/Il2_410_1.exe

http://www.patches-scrolls.de/il2_sturmovik.php#4101

http://www.mission4today.com/index.php?name=Downloads&file=details&id=4044

http://www.megaupload.com/?d=V9Y2VG26

Torrent:
http://102nd.servebeer.com/410final/Il2_410_1.exe.torrent


Russian version

http://www.patches-scrolls.de/il2_sturmovik.php#4101

http://www.mission4today.com/index.php?name=Downloads&file=details&id=4045

http://www.megaupload.com/?d=5OK3CHH2

Torrent:
http://102nd.servebeer.com/410final/Il2_410_1_RU.exe.torrent


Dedicated server

http://www.jgzbv.de/downloads/Il2_410_1_DS.exe

http://www.patches-scrolls.de/il2_sturmovik.php#4101

http://www.mission4today.com/index.php?name=Downloads&file=details&id=4043

http://www.megaupload.com/?d=TN4DE6VO

Torrent:
http://102nd.servebeer.com/410final/Il2_410_1_DS.exe.torrent

Sven
02-15-2011, 07:59 PM
Thank YOU Team Daidalos!!!!

pupo162
02-15-2011, 08:00 PM
thanks TD!

now we starting moaning and bitchin about 4.11

Cant wait!

Cheers!

Azimech
02-15-2011, 08:08 PM
Thank you guys very much!! The dishes can wait!

F19_Klunk
02-15-2011, 08:15 PM
huge work guys.. much appreciated!

Qpassa
02-15-2011, 08:31 PM
Thank you fellas

Majo
02-15-2011, 08:42 PM
Moving forward!!!

Thank you Team.

Salutes.

Tempest123
02-15-2011, 08:51 PM
Woot! Thanks guys (and gals?), great work, and double thanks for fixing the old spit cockpit bug.

Birdflu
02-15-2011, 08:53 PM
Tnks a lot.!!!!

jameson
02-15-2011, 08:54 PM
Many thanks for all your hard work, S!

Fergal69
02-15-2011, 09:07 PM
Thanks to TD for the work they keep putting into IL2

Gunshi091
02-15-2011, 09:25 PM
Thank you for your work Team Daidalos :cool:

JAMF
02-15-2011, 09:44 PM
Thank you for your hard work!

Trooper117
02-15-2011, 09:51 PM
Many thanks chaps!

madcat
02-15-2011, 09:54 PM
thanks TD

choctaw111
02-15-2011, 10:15 PM
Thank you all for your continued dedication and hard work on this great sim.

Tbag
02-15-2011, 10:20 PM
Thanks DT!

_RAAF_Firestorm
02-15-2011, 10:21 PM
Fantastic, thanks TD. I believe that smaller, frequent patches are a great way to overtake the whining by filling this forum with messages of gratitude!

Love your work.

Fenice_1965
02-15-2011, 10:24 PM
thx !

anikollag
02-15-2011, 11:00 PM
Thanks for huge work!

Romanator21
02-15-2011, 11:34 PM
Thanks DT!

PilotError
02-15-2011, 11:43 PM
Thanks DT.

Downloading now.

_RAAF_Smouch
02-16-2011, 12:01 AM
Many thanks TD !!

http://www.mission4today.com/images/smiles/023.gifhttp://www.mission4today.com/images/smiles/023.gifhttp://www.mission4today.com/images/smiles/023.gif

wheelsup_cavu
02-16-2011, 12:26 AM
Thanks Daidalos Team. I am looking forward to taking this new patch for a spin. :cool:


Wheels

Neil Lowe
02-16-2011, 12:41 AM
Thanks fellas!!

Cheers, Neil :)

[URU]BlackFox
02-16-2011, 12:49 AM
Thx a lot!!!

Betto
02-16-2011, 07:09 AM
Thank you so much!

http://freesmileyface.net/smiley/msn-emoticons/msn-emoticon-applause-004.gif

O'mar
02-16-2011, 08:36 AM
Thanks TD! :-)

Asheshouse
02-16-2011, 08:48 AM
Great stuff.
Thanks TD

W32Blaster
02-16-2011, 09:12 AM
... just made my day!

Thank You!

Nicholaiovitch
02-16-2011, 09:18 AM
Thanks chaps.

Just one teeny weenie request.......could one of TD publish a small diagram of the ground spawning positions (for DF missions) of invisible runways 5 and 6.

I have several DF missions to adapt to ground spawning and this will save a huge amount of time in otherwise having to await online spawning issues before making changes.

Many thanks guys.

Nicholaiovitch:)

Lemmi
02-16-2011, 12:07 PM
Thanx TD !

jurinko
02-16-2011, 12:31 PM
Incredible list. Thanks for your dedication.

blowpipe
02-16-2011, 12:50 PM
Thanks for the quick patch TD.
But is there a Morse learning mode/ Conf ini?
I,m unable to find it.:(:(

fabianfred
02-16-2011, 01:22 PM
Trying to run DF missions which worked OK before....now only player plane appears and no others....also if player plane is AI only I cannot control it...it just crashes.

alado
02-16-2011, 01:27 PM
Thx mates for this patch.


But fuze + jabo = horrible

[URU]BlackFox
02-16-2011, 01:51 PM
It's been stated the fusing is going to be revised/corrected in patch 4.11. Let's just wait.

rakinroll
02-16-2011, 02:39 PM
Thank you Team Daidalos.

Sita
02-16-2011, 03:36 PM
Thx DT!!!)))

mazex
02-16-2011, 03:44 PM
Great!

Thanks a lot for all the efforts you put in to keep us in the air!

/Mazex

Kittle
02-16-2011, 06:08 PM
Thanx TD, you folks are amazing for what you do!!! Making IL2 even better, one patch at a time!

CRO_Adriatic
02-16-2011, 07:22 PM
I don't understand how can you do such a great job!?

Reaper leader
02-16-2011, 07:57 PM
Hey, why does the wings easier snap off on the P-51, Hellcat and the Corsair in a highspeed pull out than they do on a Frank please, elevator authority seems to be the same ?
When pulling high G and that airframe wrinkle sound comes it leaves the 3 US planes mentioned above more affected by it afterwards than the Frank ?

How come the A6M2 can out roll a Spit 5 at 250 mph ?

Best regards

nearmiss
02-16-2011, 10:14 PM
Thanks!

dflion
02-16-2011, 10:23 PM
Very quick response TD. Airfield lights timing much better now. Have tested a few fixes and all looking good.

DFLion

GAE_Charrua
02-17-2011, 02:32 AM
Thanks for work!

Bearcat
02-17-2011, 02:53 AM
Thanks guys... Any possibility of different belting in the Mustangs or Jugs.. or late 38s or Cats?

major_setback
02-17-2011, 01:56 PM
What should I do if I installed the Russian version by mistake?
Can I just install the International patch over it?

EJGr.Ost_Caspar
02-17-2011, 02:36 PM
Yes, that should probably work. Not 100% sure though.

major_setback
02-17-2011, 02:38 PM
What should I do if I installed the Russian version by mistake?
Can I just install the International patch over it?

Seems to work!!

Seeker
02-17-2011, 06:06 PM
Thanks :)

major_setback
02-17-2011, 08:29 PM
Thanks guys for all your hard work. It is very much appreciated!!!!

Friendly_flyer
02-18-2011, 12:43 PM
Hmm, should it say "4.10m" on the loading screen, or have I bugged something up?

Trooper117
02-18-2011, 12:47 PM
should give you the new version mate.. try re-installing.

MicroWave
02-18-2011, 06:25 PM
Hmm, should it say "4.10m" on the loading screen, or have I bugged something up?

It should say 4.10.1m on the loading screen.
Perhaps you unpacked the patch into wrong folder?

mifil
02-19-2011, 04:09 PM
It should say 4.10.1m on the loading screen.
Perhaps you unpacked the patch into wrong folder?
You should enable it through JSGME as a 00_Stock_4.101m. My install was with Ultr@Pack Update & Restore. Works fine, but unfortunately, UP 2.01 and 4.101m are still and again separate environments. God knows, for how long :-((( ...

Mike

secretone
02-19-2011, 04:35 PM
Many thanks Friends!

Dwarden
02-19-2011, 04:55 PM
nice patch,

can You please update STEAM version with it too ?

vils
02-23-2011, 07:56 PM
Thank you very much for your excellent work!!!

Cheers,
vils

daidalos.team
02-24-2011, 08:35 AM
Dwarden, sorry, no plan for STEAM update.

Bionde
02-24-2011, 05:58 PM
thanks

great work...

only a doub:

what is the model of "Pie" YG beacon?

Spike
03-04-2011, 04:59 PM
Can someone please give the correct patch sequence to alleviate confusion.

FrankB
03-04-2011, 05:31 PM
Can someone please give the correct patch sequence to alleviate confusion.

IL2 Sturmovik: 1946 (aka 4.07)
4.08
4.09
4.09 new skins
4.10
4.101

EJGr.Ost_Caspar
03-04-2011, 08:51 PM
IL2 Sturmovik: 1946 (aka 4.07)
4.08
4.09
4.09 new skins (OPTIONAL)
4.10
4.101

Just to be correct. :grin:

wheelsup_cavu
03-05-2011, 03:40 AM
IL2 Sturmovik: 1946 (aka 4.07)
4.08
4.09
4.09 new skins
4.10
4.101

Just to be correct. :grin:
Can you add the 4.09 skin pack later if you change your mind about wanting them without causing problems ?


Wheels

EJGr.Ost_Caspar
03-05-2011, 01:41 PM
No, I think, tis necessary to install it before 4.10.

Sven
03-05-2011, 02:55 PM
It is definitely worth your while! The new standard skins are awesome after 4.09 skins.

GT182
03-08-2011, 06:20 PM
Not to jump the gun on 4.11 but.... please retrun the pilots head movements when they are in the air. Remember when we could watch them follow other aircraft before while in the external view. That should come back in a patch.

TheGrunch
03-08-2011, 06:24 PM
It is definitely worth your while! The new standard skins are awesome after 4.09 skins.
+1! A lot of beautiful skins in there by some of the very best skinners.

EJGr.Ost_Caspar
03-08-2011, 07:12 PM
Not to jump the gun on 4.11 but.... please retrun the pilots head movements when they are in the air. Remember when we could watch them follow other aircraft before while in the external view. That should come back in a patch.

If you mean AI... then there is no change. They are still doing, what you suggest.
If you mean players, it never have been, what you suggest.

MikeC1980
03-10-2011, 12:24 PM
Nice work chaps! Thanks for all your hard work!

Deadstick
03-22-2011, 09:02 AM
+1 on that. Thank you very much guys!

I am still laughing at this from the 4.10 complaints and 4.101 fixes : "Night is sometimes too dark and instruments cannot be seen very well".

Night is dark? Well holy %^#@! I never knew. :)

Propwash_
03-22-2011, 09:12 AM
It is definitely worth your while! The new standard skins are awesome after 4.09 skins.

If you have the new skins, do others without them see them as well? Or do they have to have the new skins too?

-)-MAILMAN-
03-25-2011, 11:46 PM
After installing the patch 4.10.1 When selecting the Corsair MkI, and turning on markings for USN or USMC or USAAF on all of the new Solomons maps except Jan 44 the US marking applied to the aircraft is the early US national marking of the white star, blue background (circle) and red dot in the center. :( This insignia was last used at Coral Sea in early May 1942 and was not present for the Battle of Midway. Is there a fix in the near future for this? This also occured when I tested the same maps with the Corsair MkII and Corsair MkIV. Best I can tell no other aircraft are affected this way except those I mentioned here.

AndyJWest
03-26-2011, 12:02 AM
The Corsair Is, IIs and IVs are the British versions (with slightly-clipped wings to suit lower-ceilinged carrier hangers), so presumably wouldn't normally have had USN/USAAF markings. Do the F4U versions have the same problem?

-)-MAILMAN-
03-26-2011, 12:45 AM
I am very aware of every version of the F4U Corsair built from the F4U-1 thru the AU-7 and when and where they entered service. The F4U-1 through F4U-4 were in combat in the Pacific in WWII.

We unfortunately in the stock game have to use the Corsair Mk I as a substitute for the F4U-1 which is listed as a GB plane. The Corsair MkI was identical to the F4U-1 in every detail but the camouflage paint and national markings. The Corsair Mk I just like the F4U-1 did not have clipped wings and therefore it never was put aboard the Royal Navy Carriers. In any case we should be able to select the correct US markings for this aircraft.

The Corsair Mk I never entered combat not even as ground based. Most stayed here in the states and were used for training at places like Brunswick NAS here in Maine. The F4U-1 however was active during the the Solomons campaign starting in February 1943 and then flying right along side of the F4U-1A all the way through Bougainvillea. Converted F4U-1 were made into night fighters with 5 machine guns and a radar dome and designated F4U-2. They were part of the VF(N) squadrons during the Truk raids.

The Corsair Mk II, (F4U-1A by Vought, F3A-1A by Brewster and FG-1A by Goodyear) & Corsair III (F3A-1D by Brewster) & Corsair IV (FG-1D by Goodyear) were the Corsair variants that had clipped wings and were placed aboard the Royal Navy carriers. Corsair Mk II participated in the attacks on the Tirpitz in April 44 and simultaneously in the Indian Ocean also in April 1944 and later Sumatra and later with the Corsair Mk III and IV at Okinawa and Sakashima and Japan in the Pacific.

So until a decision is made to put the F4U-1 into the game along with the Corsair Mk I or as a replacement for the Corsair Mk I we will have to select it. Earlier versions of the game, when selecting USN/USMC/USAAF as markings for the Corsair Mk I, incorrectly put over sized white stars on blue discs which were similar to what the VVS did on lend lease US aircraft where they painted the white stars red which extended beyond the edge of the blue disc.

csThor
03-26-2011, 07:56 AM
Daidalos will not add the F4U-1 due to the unclear legal issues surrounding all aircraft and ships "claimed" by Northrop-Grumman (they owned Vought until 2000). Sorry.

Viikate
03-26-2011, 08:14 AM
After installing the patch 4.10.1 When selecting the Corsair MkI, and turning on markings for USN or USMC or USAAF on all of the new Solomons maps except Jan 44 the US marking applied to the aircraft is the early US national marking of the white star, blue background (circle) and red dot in the center. :( This insignia was last used at Coral Sea in early May 1942 and was not present for the Battle of Midway. Is there a fix in the near future for this? This also occured when I tested the same maps with the Corsair MkII and Corsair MkIV. Best I can tell no other aircraft are affected this way except those I mentioned here.

Change mission date.

AlleyViper
03-26-2011, 03:34 PM
Daidalos will not add the F4U-1 due to the unclear legal issues surrounding all aircraft and ships "claimed" by Northrop-Grumman (they owned Vought until 2000). Sorry.

Could it still be added under a fictitious name (and minor shape changes, only if necessary due to copyright) if most wouldn't bother?

LukeFF
03-28-2011, 06:16 AM
Could it still be added under a fictitious name (and minor shape changes, only if necessary due to copyright) if most wouldn't bother?

Not gonna happen, and besides, that's very tacky. We don't need a repeat of what Ubisoft did to the Allied aircraft in SH4 and SH5.

EJGr.Ost_Caspar
03-28-2011, 07:23 AM
Could it still be added under a fictitious name (and minor shape changes, only if necessary due to copyright) if most wouldn't bother?

Its not even sure, that this would pretend us from any problems, thus we won't try it anyway.

AlleyViper
03-29-2011, 12:11 AM
ok, thanks for the heads up

IceFire
03-29-2011, 12:49 AM
I suggested this in the other thread about it... but couldn't a F4U-1 default skin for USMC/USN be added to the Corsair I without incurring any wrath. It'd be like updating any other skins to the game.

-)-MAILMAN-
03-29-2011, 02:10 AM
One option is that you can keep calling it the Corsair Mk I, but assign it in the game for USA rather than GB. Since the USN/USMC F4U-1 and the Fleet Air Arm Corsair Mk I were identical aircraft unlike later variants of the plane and the fact that the Corsair Mk I was never used in combat like the F4U-1 was this would make sense.

csThor
03-29-2011, 05:47 AM
We can't change the name nor can we change the default affiliation. That would be seen as "new version" and would result in NG holding its greedy corporate hand open again. :rolleyes:

RogerDodger
04-01-2011, 11:27 PM
Does steam automatically download updates for this game? (1946)

Hveding
04-03-2011, 08:49 PM
Are the company playing with us ?
Do we manually have to download every patch and update ?
This is ridicules.
Did really think these updates downloaded there self from Steam.
Hope im wrong.
Hope every update and every patch download there self from steam, when trying to play the game..

nearmiss
04-03-2011, 10:50 PM
You guys are mixed up... there is no steam for IL2 Sturmovik

Steam is BOB COD - whew!

SaQSoN
04-04-2011, 04:44 AM
You guys are mixed up... there is no steam for IL2 Sturmovik

Steam is BOB COD - whew!

Well, actually, you can buy good old IL-2 through Steam as well. But, this game was around years before Steam itself, so it is not designed to fully support Steam. There is no autoupdates feature for it through this service.

IceFire
04-10-2011, 04:05 AM
Are the company playing with us ?
Do we manually have to download every patch and update ?
This is ridicules.
Did really think these updates downloaded there self from Steam.
Hope im wrong.
Hope every update and every patch download there self from steam, when trying to play the game..
IL-2 Sturmovik was first released in November 2001. Coming up on 10 years ago...there was no Steam or fancy patch process available then. The game engine has evolved quite a bit and there's been a ton of content since 2001 but some of the core fundamentals remain firmly routed in 2001 technology.

So yes you have to patch manually. This was par for the course years ago... Now we sort of expect automatic updating and all that wonderful stuff that a service like Steam, or XBox Live, or PSN, etc. give us.

GT182
04-14-2011, 12:42 AM
Do you have to use Steam for IL2 CoD? If that's the case I don't think I want CoD. To me it's another UBI ploy to control CoD and those that buy it. And I want nothing to do with UBI's BS. It's bad enough with SH5 as it is. At least you don't have to be bothered with Steam for SH5 if you don't want it.

Porksmuggler
04-14-2011, 02:43 AM
IL-2 Sturmovik was first released in November 2001. Coming up on 10 years ago...there was no Steam or fancy patch process available then. The game engine has evolved quite a bit and there's been a ton of content since 2001 but some of the core fundamentals remain firmly routed in 2001 technology.

So yes you have to patch manually. This was par for the course years ago... Now we sort of expect automatic updating and all that wonderful stuff that a service like Steam, or XBox Live, or PSN, etc. give us.

The Steam version is patched to 4.09m...

http://forums.steampowered.com/forums/showthread.php?t=1358851

Flywulf65
04-30-2011, 03:05 AM
Hi all,

THis is my first post, newbie to the forum.

I just downloaded and installed 4.10m and 4.101. Now my program does not start up. It get to the first screen then returns to my desktop and closes itself

Anyone else experience this one?

thanks in advance

Flywulf

JtD
04-30-2011, 11:44 AM
Folks who did not apply the previous patches and folks with a corrupt download share your problems.

Flywulf65
05-01-2011, 06:47 PM
I was previously using 4.08m before upgrading to 4.10m and then onto 4.101.

But the issue started when I installed 4.10m


cheers,

Flywulf

_1SMV_Gitano
05-01-2011, 09:03 PM
I was previously using 4.08m before upgrading to 4.10m and then onto 4.101.

But the issue started when I installed 4.10m

It seems that you missed 4.09m. Try reintstall 4.09, then 4.10, and last 4.10.1. If it does'nt work, reinstall the game from scratch: 4.07m (DVD) --> 4.08 --> 4-09 --> 4.10 --> 4.101.

Ace1staller
07-04-2011, 02:28 AM
4.10.1 Fix need again :

Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

AND I'M DAMN SERIOUS !!!!!!!! IT DID IT AGAIN !!!!!!

IceFire
07-04-2011, 02:37 AM
The Steam version is patched to 4.09m...

http://forums.steampowered.com/forums/showthread.php?t=1358851

Two more patches and they will have caught up :)

EJGr.Ost_Caspar
07-04-2011, 11:34 AM
4.10.1 Fix need again :

Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.

AND I'M DAMN SERIOUS !!!!!!!! IT DID IT AGAIN !!!!!!

I cannot confirm this. All my old missions work. Whats the problem in detail please?

Ace1staller
07-04-2011, 07:41 PM
I cannot confirm this. All my old missions work. Whats the problem in detail please?



whenever I go to Quick mission builder by clicking the button "Quick mission", All it shows is a blank screen of the background.

IceFire
07-04-2011, 10:00 PM
whenever I go to Quick mission builder by clicking the button "Quick mission", All it shows is a blank screen of the background.

Are you saying that the Quick Mission Builder doesn't work properly at all?

I've got some quick missions saved up that come literally from the Forgotten Battles version 1.0 days. That's from several years ago and through several major expansions and updates to the game. They still work in the new format...

So the new QMB updates aren't likely the crux of the problem. My guess: Either your patch is corrupt or some files that the QMB is trying to read are corrupt.

Can you give us some more precise details?