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View Full Version : Parachute ejection


johnnypfft
02-13-2011, 08:31 AM
From those videos I've seen i think the pilots react way too fast when they are beeing shot down (or maybe I've wrong?), I want a more random system, not like they ejects with exactley 1 sec interval whene the plane spins out of control in the air, that was one of the things that annoyed me in IL2-1946 :???:

Skoshi Tiger
02-13-2011, 10:04 AM
I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!

It will be interesting to see how COD handles it!

Cheers!

Sven
02-13-2011, 10:21 AM
I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!

It will be interesting to see how COD handles it!

Cheers!

Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

furbs
02-13-2011, 10:35 AM
Yep at the moment it takes about half a second. Im sure they will adress this before release.
I also hope they take a look at the way the pilot is seated, it looks a bit odd...leaning back, when in high G its fine but for level flight all the photos ive seen the pilot is leaning forward.

Edit...its more about the head leaning back...not the whole body i think.

winny
02-13-2011, 12:05 PM
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

I read about a RAF pilot whose Spitfire was hit by enemy fire, 1st attempt to bail he forgot to open the canopy, then he opened it and tried to get out again only to realise he'd not undone his harness, he got out on the 3rd attempt.

Some variation would be nice, it was almost impossible to get out of a spinning bomber unless you were right next to a hatch.

SQB
02-14-2011, 12:00 AM
After playing RoF i think that it would be great if, sometimes, you just couldn't get out or it took ages. Especially when you are new.

There was nothing more solemn than taking damage and not being able to do anything as the aircraft plummets.

BigC208
02-14-2011, 10:38 PM
@SQB, I found out in RoF that when your kite catches fire there's something that can be done to survive. Switch the engine off and start a steep dive. If you're lucky, the wings don't come off and the fire gets blown out before you're toast. Surprised me when it happened the first time by accident.

The Il2CoD video's I saw where they did a quick chute opening had the planes fly fairly low. May have had something to do with it. Would be nice if we actually had to pull the ripcord ourselves.

=WF=RAW
02-15-2011, 08:04 AM
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.

which experience do you mean? combat experience or bail out experience? to gain quickness in bailing out, your plane must be oftenly shot down. %) Then you will have an opportunity to train you'r bailing out ability.

by the way, during ww2 not too much pilots has lots of opportunities to bail out. for example Hartmann was shot down 14 times or something. 14 opportunities to "train" bail out... On the other side highly experienced Ivan Kozhedub never bails out. He was excellent ace-pilot but completely unexperienced in "escape" questions...
Most of the pilots have only one or two bailouts during their war career. More often they died from airplanr crash truying to bail out, or died instantly from eneby bullets, or never bailed out since never shot down.

Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...

i dunno how to "train" such ability in real combat environment...

Erkki
02-15-2011, 09:32 AM
Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...

Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills". :grin:

=WF=RAW
02-15-2011, 11:30 AM
Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills". :grin:

thats it, but if you overwhelmed by swarm of crazy kamikaze who don't think about anything else, except to gain kill by any cost, even smartest "safety" tactic is useless...

it is about 10 years of my online in il-2. last years i try to "live" with my virtual pilot, not only to gain kills. main tactic is - return to home alive, even without any kill.
and it is much more harder, than it is described in memuars of real ww2 pilots for a couple of reasons... the "lust for frag", "mindless ram", "pursuit of heavily wounded target"... e.t.c. you know all of it even better than me %)

frankly that's all lyrics. but let's return to the topic - in real combat we have very few opportunities to bail out in comparison of virtual simulator.

PeterPanPan
02-15-2011, 11:51 AM
As per my earlier post (http://forum.1cpublishing.eu/showpost.php?p=120809&postcount=124) it would be great if a jammed could could be simulated. Obviously, I am talking about future updates here ;).

Also, as has been mentioned previously, I hope that at some point the 'modern day sky diver pose' will be corrected and we'll eventually get something more like the 'rag doll effect' or pilots tucked up into a ball ... http://forum.1cpublishing.eu/showpost.php?p=140350&postcount=62

PPanPan

=WF=RAW
02-15-2011, 11:59 AM
btw in il-2 we have some effects which prevent us from instant bail out. for example if plane falls without wing and have huge spin moment you can press "eject" key untill it get damaged, but you'r pilot will not bails out.

but yes, jammed canopy it is nice hotspot. during ww2, in several armies and several types of planes, personal gun was the cure from such unluck.

Therion_Prime
02-15-2011, 01:03 PM
which experience do you mean? combat experience or bail out experience? to gain quickness in bailing out, your plane must be oftenly shot down. %) Then you will have an opportunity to train you'r bailing out ability.

by the way, during ww2 not too much pilots has lots of opportunities to bail out. for example Hartmann was shot down 14 times or something. 14 opportunities to "train" bail out... On the other side highly experienced Ivan Kozhedub never bails out. He was excellent ace-pilot but completely unexperienced in "escape" questions...
Most of the pilots have only one or two bailouts during their war career. More often they died from airplanr crash truying to bail out, or died instantly from eneby bullets, or never bailed out since never shot down....

Not to forget german ace Hans-Joachim Marseille who was killed or knocked unconcious during a bailout. He rolled his plane to canopy down position but while opening his harness, the plane already was in a steep dive and he crashed against the planes tail.

=WF=RAW
02-15-2011, 01:19 PM
Not to forget german ace Hans-Joachim Marseille who was killed or knocked unconcious during a bailout. He rolled his plane to canopy down position but while opening his harness, the plane already was in a steep dive and he crashed against the planes tail.

yes, such dramatic things happened very oftenly during ww2. but in il-2 we always see the pilot's body flowing through the plane without any negative results... hope such things will be calculated in CoD, and we can easily get hit by tail or wing of our own plane, while do unlucky bail out.

Reggie Mental
02-17-2011, 09:11 AM
Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills". :grin:

Getting home, and getting your aircraft home allows progression in the game. I try to be patient and build up speed and height before attacking a target. I avoid fighters and go for bombers. If fighters won't leave me alone I will attack, as soon as I have given myself some height speed and distance first. The first hint of battle damage over enemy territory and my first concern is to disengage, and get over friendly territory. If anything starts burning, I will bail out, hopefully over friendly territory. Often this means although I've lost my aircraft, I can still progress to the next mission. If I manage to land a damaged aircraft, that usually unlocks hidden target, and awards. On some Eastern front campaigns, especially when flying Me262, Soviet fighters will stooge about at low level around your home airfield, and try to knock you down when throttled back for landing. This was a real tactic employed against these aircraft, as they were very vulnerable at take off and landing. The LW had to employ piston engined fighter units to protect the 'Sturmvogel' at low level. This of course meant less airframes at altitude knocking down USAAF B17s/B24s or Soviet types at various altitudes.

Not to forget german ace Hans-Joachim Marseille who was killed or knocked unconcious during a bailout. He rolled his plane to canopy down position but while opening his harness, the plane already was in a steep dive and he crashed against the planes tail.
Didn;t Marseille fly BF/Me109s? Most types had a sideways hinged canopy, which had to be jettisoned, which didn't always happen due to battle damage and poor build quality/mainteneance. ISTRC that only the Karl variant and after (and there wasn't much after) had a rearward sliding and jettisonable hood. Hitting the tailplane was common for all single engine/single seat types during WW2, pilots were taught to dive over the port wing trailing edge. Easy to do if your kite is doing the straight and level, but after battle damage this was rarely the case, and if it was going along straight and level (and not on fire) why would you need to bail out? If the aircraft is controllable, a wheels up or emergency landing on a local airfield or flat ground is preferable to a bail-out, safer, and possibly meant the aircraft was recoverable.

SQB
02-17-2011, 09:25 AM
actually, that raises a good point, before opening the shoot they fell in a ball mostly, almost never in the skydiver posture.
I have even seen footage of the crew after bailing out, generally the curl up but keep their legs out, no hint of controlling the fall.

Kye
02-17-2011, 04:59 PM
Probably too terrified to think to arch properly, which may also depend the level of training they receive to bail out.

I have no idea what it was like back then, but with sport skydiving, you receive 6-8 hours at least of ground school. That included practing the reach, correct body positions etc.

Jg2001_Rasputin
02-17-2011, 08:18 PM
There is also a very nice russian made WWII training video on the web. It covers emergency procedures especially bailing out from bombers and I CANT FIND IT ANYMORE! :(

major_setback
02-17-2011, 08:32 PM
Premature ejection when you hit the silk really needs adressing.

Jg2001_Rasputin
02-17-2011, 09:03 PM
After a 1,5 hour search using all stuff of translators, acronyms, searchsites I finally found it!

Soviet instruction video about bailout procedure from different kind of planes:

Part 1 (http://www.youtube.com/watch?v=Te9O0eu1CpY&feature=related)
Part 2 (http://www.youtube.com/watch?v=uTwvRWvjysM&feature=related)
Part 3 (http://www.youtube.com/watch?v=Pah8jUrz96s&feature=related)

Novotny
02-17-2011, 09:07 PM
Oh well done! I was also searching for it after seeing your post but gave up, wasn't getting anywhere. Cheers!

Reggie Mental
02-26-2011, 12:20 PM
The parachute looks like a USAAF Bowman or a very similar design. The bag it came in looked like US design too. Probably provided along with the lend lease P39s and P40s.

Is the parachute storeman saying 'Here you go Comrade, if it doesn't work, bring it back and I'll give you a new one'?

Strike
02-26-2011, 12:52 PM
In IL-2 we already have a pretty OK bailout time i think.... if you have canopy open, and you are flying straight and level at a normal speed 250-350 km/h, you bail out easily within a few seconds.

If you have to remove the canopy add a few more seconds.

Over specific G-loads or stalls/spins it is virtually impossible to get out.

If you think that pressing Ctrl+E is equivalent to removing your harness maybe it could be worked on.

I don't know about you guys but perhaps an interactive feature could easily be introduced :) such as seen in other games like "Alan wake: where you have to time a button press to start a generator" (0:50)
http://www.youtube.com/watch?v=pdvXwnh0EFw

or "Bioshock 2: where you have to press a button at the correct times to hack a machine". http://www.youtube.com/watch?v=JdZWwByS7n4


Perhaps this could simulate you taking off the harness... have 1 timer for each harness and being able to "stay calm" during this process to time the ejection key for the "green zone" on each harness buckle to not "fiddle" with it. If you fail to hit the button within the green zone, you will either have to repeat it, or you get a time penalty...

And back to the immersion factor... Ace Combat Assault Horizon is a GAME coming to consoles etc, but looking at this teaser http://www.youtube.com/watch?v=QN6DHx-XME8 if you watch from 1:00 you can see a First Person View ejection. I think even though this is a hollywood action game, you can draw a lot of people into a sim by adding a view from your pilots head as you climb out of the cockpit, have a final look at your burning wreck and perhaps your enemys plane zooming by you, as you jump off and hear the wind blow across your ears as the sound of your engine fades, and then pull the ripcord :)


Also a subject brought up was the possibility to collide with your own plane... If you are violently spinning, there is a great chance you might hit your own plane and die. A nice ragdoll effect for this would be cool :p

Also I cannot imagine how incredibly cool it must be to shoot your enemy into flames, slowly pass him as you see his canopy opening, him climbing out on the wing, and jumping off over the course of perhaps 10-15 seconds.. MUCH more realistic :)

And one final note: as far as I know a common way to bail out was to open the canopy, release all harnesses and with both your legs, kick the stick forwards so the plane does negative G's and you would be "launched" out of the plane :)

HappyRogger
02-28-2011, 03:18 AM
If in a reality pilots so quickly could leave the plane and develop a parachute like in CoD video, airplane crew victims would be many many times less.

fireflyerz
02-28-2011, 07:54 AM
After a 1,5 hour search using all stuff of translators, acronyms, searchsites I finally found it!

Soviet instruction video about bailout procedure from different kind of planes:

Part 1 (http://www.youtube.com/watch?v=Te9O0eu1CpY&feature=related)


Apart from alot of very modern features in there harness/container system its Interesting to see that they were already employing what looks to be a packers seal on the pins.

Royraiden
02-28-2011, 12:36 PM
After a 1,5 hour search using all stuff of translators, acronyms, searchsites I finally found it!

Soviet instruction video about bailout procedure from different kind of planes:

Part 1 (http://www.youtube.com/watch?v=Te9O0eu1CpY&feature=related)


Apart from alot of very modern features in there harness/container system its Interesting to see that they were already employing what looks to be a packers seal on the pins.
Nice find.The bail out time seems minuscule but they were practicing,imagine that plane on fire spinning like crazy and falling fromthe sky at around 450 km/h.It would definitely be quite harder.