View Full Version : no friday update today???
David198502
02-11-2011, 04:47 PM
i wonder if we will get an update today!?its pretty late now,normally the update came earlier the day.what do you think?
When my day is over in 5,5 hours I know, they're probably busy with CoD so I have no complaints missing one Friday.
johnnypfft
02-11-2011, 04:49 PM
"In the end of the next week I will be probably absent, but I hope update anyway will be posted. Can't promise yet" /Oleg last week
i wonder if we will get an update today!?its pretty late now,normally the update came earlier the day.what do you think?
Read through Olegs comments in last weeks update, he is not in the office today.
edit: Johnny was quicker
David198502
02-11-2011, 04:51 PM
"In the end of the next week I will be probably absent, but I hope update anyway will be posted. Can't promise yet" /Oleg last week
ah ok i didnt read that one!
but i guess the crowd is waiting for one!
DD_crash
02-11-2011, 04:51 PM
Just checked, and Luthier is not on line so it looks as though its off this week :(
mazex
02-11-2011, 04:52 PM
So here we are 200 worshipers clicking F5 instead of having a well deserved Friday beer? ;)
Novotny
02-11-2011, 04:53 PM
It is possible to do both
David198502
02-11-2011, 04:54 PM
So here we are 200 worshipers clicking F5 instead of having a well deserved Friday beer? ;)
:grin:
actually i have one while clicking F5
Hecke
02-11-2011, 04:55 PM
If he was really interested in showing us some stuff, he would have posted it yesterday, let it post someone else or post it tomorrow.
I haven't felt drowned yet. Bummer.
David198502
02-11-2011, 04:56 PM
If he was really interested in showing us some stuff, he would have posted it yesterday, let it post someone else or post it tomorrow.
I haven't felt drowned yet. Bummer.
yes!seems no drowning today.at least not in videos.
The Kraken
02-11-2011, 04:57 PM
Special service for the less enthusiastic crowd: at least one week they get what they're asking for.
furbs
02-11-2011, 04:58 PM
i should of saved MY update for today..:)
IbnSolmyr
02-11-2011, 05:00 PM
So here we are 200 worshipers clicking F5 instead of having a well deserved Friday beer? ;)
hehe ! :-P
Hecke
02-11-2011, 05:01 PM
i should of saved MY update for today..:)
Where did you find these screenies?
furbs
02-11-2011, 05:05 PM
oh god...cant remember...i was skimming through links in russian from where the guy who had tried COD had posted...il have another look about to see if i can find it.
Edit- here you go http://igromania.ru/articles/137189/Il-2_SHturmovik_Bitva_za_Britaniyu.htm
Durham_Duke
02-11-2011, 05:09 PM
I didn't enjoy reading last weeks member postings at all. Too much critisism of the team and bad feelings, no wonder they don't feel obliged to give us an update today. Oh well at least it's peacefull and we can all have a Friday beer !
David198502
02-11-2011, 05:10 PM
cheeers!
Trooper117
02-11-2011, 05:13 PM
BUUUUUUUURRRRRP!!!... (oops, sorry) lol
Old_Canuck
02-11-2011, 05:17 PM
yes!seems no drowning today.at least not in videos.
Here ya go :neutral:
http://www.google.ca/imgres?imgurl=http://kterrl.files.wordpress.com/2010/11/waterboarding.jpg&imgrefurl=http://kterrl.wordpress.com/2010/11/25/did-you-know-that-waterboarding-is-torture/&h=404&w=468&sz=43&tbnid=tjSh7IQ7iJsaeM:&tbnh=110&tbnw=128&prev=/images%3Fq%3Dwaterboarding&zoom=1&q=waterboarding&hl=en&usg=__3uSSPk0CAC9caPlEIs-P9reBJLM=&sa=X&ei=qXxVTduZIIWosQOF_IiiBg&ved=0CEgQ9QEwBQ
http://www.google.ca/imgres?imgurl=http://kterrl.files.wordpress.com/2010/11/waterboarding.jpg&imgrefurl=http://kterrl.wordpress.com/2010/11/25/did-you-know-that-waterboarding-is-torture/&h=404&w=468&sz=43&tbnid=tjSh7IQ7iJsaeM:&tbnh=110&tbnw=128&prev=/images%3Fq%3Dwaterboarding&zoom=1&q=waterboarding&hl=en&usg=__3uSSPk0CAC9caPlEIs-P9reBJLM=&sa=X&ei=qXxVTduZIIWosQOF_IiiBg&ved=0CEgQ9QEwBQ
Strike
02-11-2011, 05:21 PM
Anyways, we'll be looking at 2 weeks worth of updates next Friday or a delayed update this monday :) Oleg has been good that way :)
rookie_and_noggie
02-11-2011, 05:23 PM
There is no update because some of you were really naughty this week. Really really naughty. Bad boys. Bad.
Flyby
02-11-2011, 05:24 PM
"Cold turkey has got me..."
zakkandrachoff
02-11-2011, 05:26 PM
i wonder if we will get an update today!?its pretty late now,normally the update came earlier the day.what do you think?
http://forum.1cpublishing.eu/showthread.php?t=18621
:-P
philip.ed
02-11-2011, 05:29 PM
Some of you really have issues....
Tacoma74
02-11-2011, 05:34 PM
Some of you really have issues....
Indeed. :rolleyes:
Strike
02-11-2011, 05:50 PM
Some of you really have issues....
It's the F5-ticks ADHD syndrome. Very rare, only known cases found and confined within the claustrophobic forums of the IL-2 Sturmovik forum. News updates seem to be the only cure, but is by no means a vaccine.
Stiboo
02-11-2011, 06:03 PM
Here is the update to today's update...
there is still no update !
we could have our own beer update - what beer are we all drinking....i've started with a Bud...
CharveL
02-11-2011, 06:07 PM
Welp...
I guess I'll grab the pitchforks.
Someone else can get the torches and plane tickets.
Novotny
02-11-2011, 06:09 PM
With a name like Charvel, one could assume you would burn quite easily! I have lighter fluid somewhere handy I think
CharveL
02-11-2011, 06:26 PM
With a name like Charvel, one could assume you would burn quite easily! I have lighter fluid somewhere handy I think
Hey, I'm not the one holding out on the Friday Update™ mister!
blades96
02-11-2011, 06:29 PM
Some of you really have issues....
Yeah, of "What Car" magazine.
robtek
02-11-2011, 06:46 PM
Here is the update to today's update...
there is still no update !
we could have our own beer update - what beer are we all drinking....i've started with a Bud...
I thought we were talking about beer :-D :-P
I have a "Einbecker Urbock" or two, or three...
kestrel79
02-11-2011, 06:51 PM
Maybe if the Big O is at some sort of show today presenting something someone will post some pics or video from it, similar to the Igomir show fan footage.
i've started with a Bud...Since the crate of Rochefort 6 was empty, it was necessary to switch to the one with Leffe Radieuse.
Cheers, skol, prost, salud, sláinte (mhath), a votre sante, centi ani, na zdorovje!
Well, the updates can wait a week. It's getting harder to spot new bits in the images and more details can be found in the written words of the developers.
Towarisch
02-11-2011, 07:10 PM
Here is the update to today's update...
there is still no update !
we could have our own beer update - what beer are we all drinking....i've started with a Bud...
bääääähhh.....Bud.... I´m drinking one and another one and a lot more of ROTHAUS.....to the day of RELEASE .The 25th March here in Old Germany...
SSSAAALLLUUUTTTEEE.....Proooosit......Cheeeeers:)
and a nice weekend for everybody
Towarisch
Tree_UK
02-11-2011, 07:15 PM
Do you think that since taking out the dynamic weather its prevented us from being drowned in updates?
Novotny
02-11-2011, 07:17 PM
Oh christ if no-one else will do it I will.
K, see the planes they fly. And these planes, right, don't like these planes, ok? So they go VVVVVRROOOOOOOOm and BAKaBAKaBKaBkabBaka and then the other planes go BAKaBAkBAkBak back, but they missed, and then the other planes, and they're us, they go VVVVVooooooooom and up and up but then down and round, see, and then it's all BAKbaBAkaBAKaBakABAK and then the baddies go boom, and I'd ask you to pay particular attention to the DX10 highlights on that sundered aileron.
That is all.
Immermann
02-11-2011, 07:17 PM
Only the possibility of being drowned in updates. The updates are now fully scripted.
JG52Uther
02-11-2011, 07:22 PM
People are never happy...
Just go and do something else and come back another day.
Novotny
02-11-2011, 07:23 PM
BakaBakaBaka!
rookie_and_noggie
02-11-2011, 07:25 PM
http://www.youtube.com/watch?v=bKcL2_-dB0I
pupo162
02-11-2011, 07:38 PM
good video, strange ending
thanks
JG52Uther
02-11-2011, 07:38 PM
^^ OK theres your update,I hope some people drown in it.Really ;)
Thanks for posting!
sorak
02-11-2011, 08:14 PM
If he was really interested in showing us some stuff, he would have posted it yesterday, let it post someone else or post it tomorrow.
I haven't felt drowned yet. Bummer.
heh hehee.. maybe he meant 'dehydrated'
sorak
02-11-2011, 08:18 PM
People are never happy...
Just go and do something else and come back another day.
People allways try to tell other people how to feel
here the next Video
http://www.youtube.com/watch?v=ZpmlJwpnkI4&feature=player_embedded
Hecke
02-11-2011, 08:25 PM
They need a shipload of Full HD camcorders in these countries.
RedBatflight
02-11-2011, 09:05 PM
And some else...
http://www.youtube.com/watch?v=YCCDEhMCldI&feature=player_embedded
mazex
02-11-2011, 09:06 PM
http://www.youtube.com/watch?v=bKcL2_-dB0I
Great substitute for the friday update as I hadn't seen this before (or the second one you posted). And it's really the first real dogfighting videos I've seen...
Then the Hurricane flying with only a half right wing... Well if this Israeli F-15 could fly on NO right wing the why not as the Hurri was supposed to take a lot of damage and get home? ;) (yes that is just a joke!) Really worth seeing for those that haven't...
http://www.youtube.com/watch?v=LveSc8Lp0ZE
RedBatflight
02-11-2011, 09:09 PM
They need a shipload of Full HD camcorders in these countries.
It's first videos. (On phone)
We waiting detailed videoreports soon...
Jg2001_Rasputin
02-11-2011, 09:16 PM
Another one
http://www.youtube.com/watch?v=dTJeHCWQ_kI&feature=player_embedded
furbs
02-11-2011, 09:35 PM
And some else...
http://www.youtube.com/watch?v=YCCDEhMCldI&feature=player_embedded
good to see its running smooth with 1 plane :(
AWL_Spinner
02-11-2011, 09:42 PM
Where's the advanced shadowing we've been seeing? Turned off because the PCs are too crappy?
Hmm.
HenFre
02-11-2011, 09:43 PM
And some else...
http://www.youtube.com/watch?v=YCCDEhMCldI&feature=player_embedded
The clouds and their reflections in the water look amazing in this video :cool:
It's first videos. (On phone)
We waiting detailed videoreports soon...
Best thing I have heard all day. Can't wait :grin:
RedBatflight
02-11-2011, 10:10 PM
some interesting screens:
RedBatflight
02-11-2011, 10:19 PM
Some news from CoD presentation in Kiev on this topic:
http://www.sukhoi.ru/forum/showthread.php?t=66545
Now late night here, so keep patience.
steam
02-11-2011, 10:43 PM
Hello. Guys, you are requested to remove the attack bombers in London at night. Ilya said that it is the same as an attack on the sea at night. The light is turned off to hide. ;)
P.S. I know English, but used a translator Google to be sure :)
MoHaX
02-11-2011, 10:50 PM
Guys on sukhoi are really impressed with game. Here are few highlights, but take into account that difficulty settings most likely **was not full real**. Also graphics quality was heavily reduced due to poor perfomance of provided machines (core i5 (probably 750 not sure) Radeon 5670, .4Gb ram)
- Dynamic lightning in cockpits look awesome
- water is very photorealistic, full of details
- Horizon and sky are outstanding. you can feel the "deep" of them. The whole atmosphere surrounding plane is verry good, you can feel that its windy and sunny outside of plane
- Flying over ground make game to drop fps quite significantly, sometimes quite unpleasent to fly.
- Hits on the plane are very visible, small cloud on smoke on every hit like in guncams.
- Tracers are really helpfull for better aiming. Some people doesnt like the way they look, other like them very much. Luthier was asked about them and he answered that tracers are perfect and very close to reality. point.
- hard to shot down other airplanes (more on that later)
- oil marks on windows are very realistic and nice
- [bug] you can see grass appearing inside your hurricane while its on land
- some people report that props keep rotating even if you hit the land with it, but later everyone come to conclusion that same damage settings was turned of
- hurricane is much more sluggish that Spitfire, therefore there are much less head movements in hurricane on every evolution
- All planes are much more sluggish than in IL-2
- guns (thoose things which are not cannons) are much more deadly now, they became real weapon. But its much harder to hit the plane as well
- explosions of land items are much better than in IL-2 but still not as in guncams
- rear view is much improved, you dont stare at your backseat, but look along side of the plane
- even equipment of pilot affects how your plane will behave. So its up to you whether take heavy parachute or not
- you can adjust vertical and horisontal aiming point of every gun individually
- every gun can have its own personal type of ammo
- you cant hear enemy on your 6
- its very hard to spot airplane now event on top of sky. Sun make things worse. People lost bots easily when they flew away in the derection of sun
- you can set enemy on fire with guns but you need to deliver enough hits which is hard
- rudder now affects fly much stronger.
- there are autorudder option which will make PC to control your rudder
- once you take off you need to get energy, now more 180 turns immediately after takeoff
- people avoided to fly over land because of perfomance reasons (even if graphics was on low settings).
- it is hard to tell if there was turbulence if you are on 6, probably not on this difficulty settings
- shooting enemies is really hard. If enemy doesnt see you - you have chance. if everyone sees everyone chances to shoot down anyone is minimal
- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn
- even if you dive deeply and pull up you dont blackout
- when you dive deeply and pull up slump is quite heavy and very noticible
- flying over london on Low graphics settings was impossible, PC gave unacceptable FPS
- head movement is huge factor, aiming cross becomes invisible even on small G because heads goes away from sight device. Use tracers to correct your aim.
- when plane is on fire black smoke is so dense that you cant see plane when you on six and cant deliver few more rounds to him
- If you buy game on steam you'll need internet connection only once for activation. Then you can fly offline as much as you want using steam version
- !!! GAME IS CONSTANTLY IMPROVING. Game version which will be released on disks is not final. When you'll go online to activate your game most up to date patch will be downloaded automatically, so 1C Games has more time to make game better.
- !!! 1C is publisher. At least 1C is fully controls what to put, where and when do a release. I have an impression from other discussions on sukhoi that UBI is just a distribution partner. Cant find a link to prove it.
- They are optimizing( =simplifying) weather and air flows. Its so much complex now that can make even high end machines to hang. Once PCs become better disabled features will be enabled back by patch.
-
Last but not least: everyone who tried game was impressed and never disappointed.
svanen
02-11-2011, 10:50 PM
http://www.youtube.com/watch?v=03e8Wnxg9N0
Amazing.... :)
fireflyerz
02-11-2011, 10:57 PM
BUUUUUUUURRRRRP!!!... (oops, sorry) lol
Lol cool mate , good to see your still about ............
steam
02-11-2011, 11:01 PM
The computers was not so good, to adjast everething to hight level. Pay no attention to the quality of graphics.
But this is anyway the best game. Its worth to buy.
But if you want to fly in comfort over London - upgrade your computers ;)
furbs
02-11-2011, 11:10 PM
do you know the spec of the PCs used?
steam
02-11-2011, 11:10 PM
- !!! 1C is publisher. At least 1C is fully controls what to put, where and when do a release. I have an impression from other discussions on sukhoi that UBI is just a distribution partner. Cant find a link to prove it...
So Ilya said to me. But he said the publisher, maybe it's not only 1C. And we talked about the time before release. I did not specify how the post-release
Coen020
02-11-2011, 11:10 PM
Did i miss something? where was this?.
Oh and what does that option in the first image called 'anthropomorphic control' do?
see RatBatflights post for that
steam
02-11-2011, 11:12 PM
do you know the spec of the PCs used?
I did not specify. There are requirements on the official site and Ilya them confirmed.
mazex
02-11-2011, 11:13 PM
do you know the spec of the PCs used?
From the previous page: (core i5 (probably 750 not sure) Radeon 5670, .4Gb ram)
And the 5670 is a real cheapo card... Look here:
http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/15
furbs
02-11-2011, 11:35 PM
TY...the 5670?? really??...not a good card.
steam
02-11-2011, 11:38 PM
TY...the 5670?? really??...not a good card.
It is not good for maximum setings in CoD ;)
furbs
02-11-2011, 11:40 PM
Did you get to play COD Steam?
major_setback
02-11-2011, 11:42 PM
Thanks to everyone who posted video and screenshots.
MoHaX
02-11-2011, 11:43 PM
Another note:
- you cant adjust trimmers in flight on Bf-109. You can do it on land, but no trimmer control after takeoff
kestrel79
02-11-2011, 11:43 PM
I wonder if this is the same game build that was on display at Igomir a few months back. I know the devs have said they have improved fps and optimized the game since then so maybe this is the same build pre optimizations.
But damn, she sure does look pretty can't wait!
steam
02-11-2011, 11:53 PM
Did you get to play COD Steam?
Yes, I did :)
furbs
02-12-2011, 12:29 AM
and your thoughts? :)
Barbazul
02-12-2011, 02:29 AM
I don´t understand a single word :rolleyes: but it´s really worth too see it
http://www.youtube.com/watch?v=SCt62dg4-bw&feature=player_embedded
By looking at the youtube user, I guess it was Steam who recorded it . . .
Biggs
02-12-2011, 03:59 AM
did they all clap at the end because the program crashed when he tried to fly the Su-26?
here many pictures and videos
http://www.uaf.kiev.ua/forum/index.php?showtopic=927
zapatista
02-12-2011, 06:23 AM
that last video posted shows a brief glimpse of a human copilot, wonder how long it will take for modders to add some blood and gore to its damage model
speaking of which, wont take long for the female joy rider to get a bikini mod i am sure :)
Jg2001_Rasputin
02-12-2011, 06:54 AM
Am I right? They game is also duplicated to another Screen for the crowd to see? This would also reduce performance.
4634
mazex
02-12-2011, 06:58 AM
TY...the 5670?? really??...not a good card.
Yes to that is really good news actually ;) That it even runs on a 5670 with what looks like good fps over water is a good sign... I mean looking at the review I posted ( http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/15 ) you can see that a 5670 has half the FPS of my old GTX275 that I only keep to see how bad it runs CoD ;) And having an FPS of just 15 in a DX10 game like Crysis would look just silly - but 32 that the GTX275 gets is rather OK and fully playable. That would do wonders to these videos. Then look at the "real" cards and imagine CoD on them instead!
The info on that this is on a real budget card that is even worse than what my 70 old mother has should be updated in the thread title so we dont get the "wtf - this sucks so bad, look at the fps over that silly round island. First the wrong color of the trim wheel of the Spit and now this! I will not buy it! Never!"... etc ;) Come to think of it I have to tell my mother she will be able to run it - she has been strafed by a 109 IRL so we can ask her of tracer color :) Unfortunately she was two and my grandmother that would be able to tell died last year (getting rather far off topic now ;))
Kikuchiyo
02-12-2011, 07:18 AM
I'm more wondering if it was an issue with the video card, or more of an issue with the CPU. I am running a 4th gen dual core, and honestly hearing the low FPS that is occurring with a quad core in the test machine is getting me a bit worried. I know I have the game covered with my ATI 5870 as far as graphics go, but really worried about the 3 ghz dual core not having the computing power to run the sim effectively. I trust the visuals to be close enough to real life at mid to high settings, but hope I don't have to have a real monster CPU to fully handle the number crunching without turning a lot of stuff down.
Foo'bar
02-12-2011, 07:23 AM
Good to see an evidence about both the He 59 and He 115 made it into the initial release.
T-JETTer
02-12-2011, 07:31 AM
http://www.youtube.com/watch?v=kBFL6C2mMUw&feature=player_embedded
More videos here:
http://www.uaf.kiev.ua/forum/index.php?showtopic=927
Qpassa
02-12-2011, 07:41 AM
bf109 of the raf, this is the traitor ? :D
CLIFFS OF DOVER STEAM?
http://www.uaf.kiev.ua/forum/index.php?showtopic=927&view=findpost&p=5994
JG52Uther
02-12-2011, 08:04 AM
Great video's thanks for posting!
meplay
02-12-2011, 08:33 AM
http://www.youtube.com/watch?v=kBFL6C2mMUw&feature=player_embedded
More videos here:
http://www.uaf.kiev.ua/forum/index.php?showtopic=927
Tracers and smoke look good!
Tvrdi
02-12-2011, 08:36 AM
streljajete streljajete :-) ahh cant wait
ChrisDNT
02-12-2011, 09:04 AM
I really like this :
"All planes are much more sluggish than in IL-2"
Aircrafts flying like the real thing, in the "Eric Brows's joystick settings" way, great !
Hecke
02-12-2011, 09:10 AM
hm, the ground effects and smoke don't look up to the rest.
ChrisDNT
02-12-2011, 09:13 AM
Are the virtual pilots fitted with a 360 degrees neck ??? :rolleyes:
http://i55.tinypic.com/sypdg0.jpg
Planning to buy me a TrackIR, I hope this will be corrected (having been strapped to fighters seats, it's just impossible to get such a view in real life).
Please for the love of god remove the double negative switches :(
'No Map Icons', invert the switch toggle and call it 'Map Icons' etc etc, there is no need for added confusion in the menus.
Coen020
02-12-2011, 09:23 AM
haha, it really annoyed me aswell.
anyway where was this footage shot? i think i missed something
robtek
02-12-2011, 09:23 AM
I believe that view IS possible!
Quite a lot pilots tightened their straps only before landing, just to be able to look around, and this view represents what one might see from the corner of one's eye.
Kikuchiyo
02-12-2011, 09:34 AM
Are the virtual pilots fitted with a 360 degrees neck ??? :rolleyes:
http://i55.tinypic.com/sypdg0.jpg
Planning to buy me a TrackIR, I hope this will be corrected (having been strapped to fighters seats, it's just impossible to get such a view in real life).
That's not a 360 swivel. Closer to 170 and that would include the distance you can turn your eyes inside your skull. Not really unreasonable.
swiss
02-12-2011, 09:40 AM
Are the virtual pilots fitted with a 360 degrees neck ??? :rolleyes:
Planning to buy me a TrackIR, I hope this will be corrected .
You can correct it within your FT/TIR settings.
The Kraken
02-12-2011, 09:48 AM
It's been mentioned before (after Igromir I think) that you can untighten the belt in the game, which gives you more freedom for moving the head but comes with more pronounced shaking when manuevering. Not sure how that relates to the view above or how difficulty settings come into play. But movement restrictions seem to be factored in basically.
ChrisDNT
02-12-2011, 09:59 AM
I believe that view IS possible!
Quite a lot pilots tightened their straps only before landing, just to be able to look around, and this view represents what one might see from the corner of one's eye.
++++++++++++++++++
Not as much, and certainly not, be sure, during hard manoeuvering.
The Kraken
02-12-2011, 10:03 AM
Please for the love of god remove the double negative switches :(
'No Map Icons', invert the switch toggle and call it 'Map Icons' etc etc, there is no need for added confusion in the menus.
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu ;)
ChrisDNT
02-12-2011, 10:03 AM
What I really like frome the videos, it that the aircrafts seem much less agile than in IL2.
But the logic is consistent throughout the menu: every tick you set increases realism/difficulty. I prefer it that way... but maybe they could include a switch for the setting of the settings menu ;)
You know, in ten years of playing IL2 I've never reaslised that :(
But still, double negative switches are just wrong and confusing.
"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"
:confused::confused::confused:
Daniël
02-12-2011, 10:35 AM
"- right turn is not really different from left turn on hurricane. Opposite for Bf-109 E3 - its almost dont do right turn"
:confused::confused::confused:
Bf-109s don't have aileron trim. So the torque has a big influence.
Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque ;)
tourmaline
02-12-2011, 10:36 AM
good to see its running smooth with 1 plane :(
Didn't see the blue and red dots? There's way more planes in there!
Bf-109s don't have aileron trim. So the torque has a big influence.
Oh, and the Bf-109 was maybe flown by a rookie who can't handle with the torque ;)
Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.
furbs
02-12-2011, 10:41 AM
1 plane on screen....anyway...lets hope its just the GPU.
The Kraken
02-12-2011, 10:41 AM
You know, in ten years of playing IL2 I've never reaslised that :(
That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too ;) Having "tick = more difficult" as a common rule should be quite easier to handle now.
The Kraken
02-12-2011, 10:43 AM
Some random observations (it's getting hard to digest anything new from those videos we've seen):
The individual AI attributes were mentioned before but it's nice to see the complete list now (here (http://forum.1cpublishing.eu/showpost.php?p=222985&postcount=56)) - sure looks interesting.
Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch :-P) and the tracers working really well from the cockpit view. Not so sure about the cannon smoke - looks good from behind but the individual puffs when watched from the side are not so great. No big deal though.
And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card.
Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people.
Anything I missed? ;)
What on earth does anthropomorphic control do?
mazex
02-12-2011, 10:55 AM
What I really like frome the videos, it that the aircrafts seem much less agile than in IL2.
+1 Look at a real Spit on air shows compared to what you can do in IL2... Sure - they don't fly them that hard but they definitely look "heavy" as opposed to an IL2 Spit doing three blistering fast successive snap rolls and then bam - straight ahead... That is my major complaint in IL2 - the planes feel too light (like an SU-26 ;))
meplay
02-12-2011, 11:09 AM
That's not a 360 swivel. Closer to 170 and that would include the distance you can turn your eyes inside your skull. Not really unreasonable.
i think if they could make the screen go blured as if your having trouble looking out of the corner of your eye it would be better, as if it is more like using peripheral vision.
kosach
02-12-2011, 11:10 AM
http://kanobu.ru/video/id191912/
David603
02-12-2011, 11:15 AM
What on earth does anthropomorphic control do?
According to Wiki, anthropomorphic means the attribution of human characteristics to things that are non-human, so I'm guessing its something to do with the AI.
Bricks
02-12-2011, 11:23 AM
http://kanobu.ru/video/id191912/
Wow.
7 Minutes with mostly dogfight-scenes and not a single allied plane even took a hit :rolleyes:
But the graphics are nice - thanks for sharing!
http://kanobu.ru/video/id191912/
:D
http://kanobu.ru/video/id191912/
Excellent find Kosach! Thank you:grin:
Robert
02-12-2011, 11:36 AM
http://kanobu.ru/video/id191912/
Please tell me that's not the engine sound at 6:00.
I can't wait to look out of those cockpits with Track IR..... especially the Defiant. Beauteous! There's some real nice video in there. Thanks for posting.
Is the progressive weathering effect on the airplanes still in the cards for CoD? Those models are great looking, but I'd like to see a bit of that feature in an update.
ChrisDNT
02-12-2011, 11:43 AM
Things look quite nice on theses vids, except the tracers, which, from time to time look too much like lasers (I've been AA gunner on 20mm, I never saw such tracers ; best rendition I've seen until now for this is a recent IL-2 I just forgot the name).
ChrisDNT
02-12-2011, 11:47 AM
Btw, looking at this vid...
http://kanobu.ru/video/id191912/
... can someone tell me why so many videos are made with a wide camera focale which deforms the perspectives and transform the aircrafts like bananas. I I get for instance for a publication aircraft photos made this way, they go directly to the dustbin (a wide angle is only used for created some special effects on peculiar views, not for all-around photography).
ChrisDNT
02-12-2011, 11:49 AM
Question to the guys who played the demo : are there gamma and luminosity settings directly within the game setup ???
Ploughman
02-12-2011, 12:01 PM
Lots of vids from that Ukranian site, thanks for the linke.
Only noted a 109-E3 and E3/B on the selection menu for a low level quick dogfight.
Royraiden
02-12-2011, 01:19 PM
Wow this videos are great!!!I love the smoke trails.
Ploughman
02-12-2011, 01:33 PM
From a screen shot of the computer's profile at the Kiev thing:
Intel Core i5 750 @2.67Ghz 2.67Ghz
4Gb 2.97Gb usable
32 bit OS
Ati Radeon HD? 5670
Windows experience rating 5.9
Hecke
02-12-2011, 01:35 PM
Maybe the 32 bit exe can only adress 2 GB and so the ca. 3 GB usable RAM were not a help.
Royraiden
02-12-2011, 01:37 PM
From a screen shot of the computer's profile at the Kiev thing:
Intel Core i5 750 @2.67Ghz 2.67Ghz
4Gb 2.97Gb usable
32 bit OS
Ati Radeon HD? 5670
Windows experience rating 5.9
Lol so they were using a 32 bit os?And some people at SimQ still complain that some scenes are choppy.No wonder why:rolleyes:
Ploughman
02-12-2011, 01:50 PM
If it doesn't run on 32 bit operating systems I will be very upset as I have Vista32.
major_setback
02-12-2011, 01:52 PM
http://kanobu.ru/video/id191912/
Thanks, the start of that video we've seen before, but some is new video!!!!
major_setback
02-12-2011, 01:53 PM
Btw, looking at this vid...
http://kanobu.ru/video/id191912/
... can someone tell me why so many videos are made with a wide camera focale which deforms the perspectives and transform the aircrafts like bananas. I I get for instance for a publication aircraft photos made this way, they go directly to the dustbin (a wide angle is only used for created some special effects on peculiar views, not for all-around photography).
+1
GF_Mastiff
02-12-2011, 02:13 PM
MM I saw that too Cliffs of dover on steam they must have a beta now for writing to their GUI. and for DLC.
Matt255
02-12-2011, 02:18 PM
Is it just me, or are those videos uploaded by amateurs way more interesting then all official videos combined.
They should just make one simple highres ingame video of a dogfight with plane A vs. plane B.
jt_medina
02-12-2011, 02:35 PM
http://www.youtube.com/watch?v=kBFL6C2mMUw&feature=player_embedded
More videos here:
http://www.uaf.kiev.ua/forum/index.php?showtopic=927
Up on the screen I could read FPS:37 avg:29 max:71 at the 1:27 and that's just over the water...it seems interesting to me.
I think within a year people may be able to run it maxed out without problem
Anyone knows the hardware?
Royraiden
02-12-2011, 02:50 PM
Up on the screen I could read FPS:37 avg:29 max:71 at the 1:27 and that's just over the water...it seems interesting to me.
I think within a year people may be able to run it maxed out without problem
Anyone knows the hardware?
Its been posted a few times I guess.Core i5 750? @2.7ghz 4gb of ram radeon 5670 and 32 bit os.
jt_medina
02-12-2011, 03:06 PM
yep, I saw the specs here.
But interesting is the frame rate they are getting.
http://www.youtube.com/watch?v=BVJ9JnURPh8
Royraiden
02-12-2011, 03:14 PM
yep, I saw the specs here.
But interesting is the frame rate they are getting.
http://www.youtube.com/watch?v=BVJ9JnURPh8
Well if those pc's were running the game at an "ok" frame rate, I guess that is a huge improvement.So far the game seems to be really optimized to run on average computers.
here a good video
with some Bomber records
http://www.youtube.com/watch?v=3sxbCokJHHo&feature=player_embedded
Royraiden
02-12-2011, 03:42 PM
here a good video
with some Bomber records
http://www.youtube.com/watch?v=3sxbCokJHHo&feature=player_embedded
Nice!!
BadAim
02-12-2011, 03:58 PM
Very, very promising. I can't wait to get my hands on this bad boy. I think I'll just slap a $150 quad core in my existing rig, it should run this fine. By the time they get the dynamic weather running, I should be able to afford a significant upgrade. I'm not really worried about the FPS at all, I'm sure 1200MB of frame buffer will do it, if it moves at all with 512.
jt_medina
02-12-2011, 04:07 PM
here a good video
with some Bomber records
http://www.youtube.com/watch?v=3sxbCokJHHo&feature=player_embedded
At 11:02 the tail of that bomber is not properly modeled :mrgreen:
GnigruH
02-12-2011, 04:45 PM
I almost feel drowned.
Kikuchiyo
02-12-2011, 05:07 PM
Wow the end of that last video makes me feel reassured about how the game will run on my system. Seems that the frame rate choppiness over land is due to an underpowered video card for those settings. thanks for posting it.
CharveL
02-12-2011, 05:29 PM
Wow the end of that last video makes me feel reassured about how the game will run on my system. Seems that the frame rate choppiness over land is due to an underpowered video card for those settings. thanks for posting it.
Doubt it. That's CPU loading due to all the object updating (buildings mostly).
The more CPU MHz the better here. Luckily there seems to be enough options to dial down to acceptable framerates but don't expect to set a high object visibility range and get 60fps on even a good CPU I'm guessing.
Kikuchiyo
02-12-2011, 05:33 PM
Doubt it. That's CPU loading due to all the object updating (buildings mostly).
The more CPU MHz the better here. Luckily there seems to be enough options to dial down to acceptable framerates but don't expect to set a high object visibility range and get 60fps on even a good CPU I'm guessing.
Oh I have no illusions of being able to run this on high settings, but I also can now see that I will be able to run it at least moderately well even if it is at low settings.
zakkandrachoff
02-12-2011, 05:42 PM
i like the messeerschmitt cannon and machineguns smoke.
http://i970.photobucket.com/albums/ae188/zakkandrachoff/smok1.jpg
http://i970.photobucket.com/albums/ae188/zakkandrachoff/smok.jpg
but i dont see so much smoke in the hurris or spits
is good to see that problem of the scrach letter are fixed. and the reflections on the water, and the sun, grreeeat!
http://i970.photobucket.com/albums/ae188/zakkandrachoff/fiatg50.jpg
i want to see a entire video without music. since takeoff to landing.
8GBRAM will be recognized?:rolleyes:
Royraiden
02-12-2011, 06:54 PM
i like the messeerschmitt cannon and machineguns smoke.
http://i970.photobucket.com/albums/ae188/zakkandrachoff/smok1.jpg
http://i970.photobucket.com/albums/ae188/zakkandrachoff/smok.jpg
but i dont see so much smoke in the hurris or spits
is good to see that problem of the scrach letter are fixed. and the reflections on the water, and the sun, grreeeat!
http://i970.photobucket.com/albums/ae188/zakkandrachoff/fiatg50.jpg
i want to see a entire video without music. since takeoff to landing.
8GBRAM will be recognized?:rolleyes:
Those smoke trails sure put a smile on my face.
mazex
02-12-2011, 08:05 PM
8GBRAM will be recognized?:rolleyes:
Well Ilya said somewhere that the executable sits at below 1.8Gb normally so whether it recognizes it or not is not that important I guess ;) That also makes the 32/64-bit exe discussion rather stale too...
mazex
02-12-2011, 08:36 PM
Lol so they were using a 32 bit os?And some people at SimQ still complain that some scenes are choppy.No wonder why:rolleyes:
I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me :)
EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking ;)
Royraiden
02-12-2011, 08:57 PM
I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me :)
EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking ;)
If you look at the majority of Igromir and this event's videos you can see that the average fps is above 30 but it gets choppy because of lag spikes.I assume that has to do with not enough memory to load all the textures popping up.Of course that gpu is inferior to a decent card at this date but the average fps is quite good for that rig.All in all I think that the game is using the given resources effectively.
Biggs
02-12-2011, 09:08 PM
correct me if im wrong but would an older CPU say a q6600, q8xxx or 9xxx, thats been OC'ed to 3.2 or higher be faster than a newer i5 cpu at stock speed?
im trying to gauge what to expect out of the slightly older CPUs
Troll2k
02-12-2011, 09:29 PM
Clock speed is not everything.Different generations of different chips have different internal architectures.Even with the same generation there are different steppings.Some have more internal cache at different levels.Some are tied to different busses.Some have the memory controller built on the die.Whether or not the ram and cpu can run at a 1:1 ratio.It is more a function of how much work the cpu can do per clock.
In the old days AMD used to beat the pants off Intel even though the Intel chips were clocked faster.The AMDs could do a lot more work per cycle and thus run at a lower speed.(less heat)
Biggs
02-12-2011, 09:32 PM
Clock speed is not everything.Different generations of different chips have different internal architectures.Even with the same generation there are different steppings.Some have more internal cache at different levels.Some are tied to different busses.Some have the memory controller built on the die.Whether or not the ram and cpu can run at a 1:1 ratio.It is more a function of how much work the cpu can do per clock.
In the old days AMD used to beat the pants off Intel even though the Intel chips were clocked faster.The AMDs could do a lot more work per cycle and thus run at a lower speed.(less heat)
so translation is.... no.....?
Jg2001_Rasputin
02-12-2011, 09:37 PM
Ranking List Quadcore (http://www.hardware-infos.com/prozessoren_charts.php?cores=4)
Dualcore (http://www.hardware-infos.com/prozessoren_charts.php?cores=2)
Page to compare Proccesors (http://www.tomshardware.de/charts/desktop-cpu-charts-2010/3DMark-Vantage-GPU-Performance,2417.html) (german)
BadAim
02-12-2011, 11:45 PM
The good news for those of us who have waited to upgrade is that the new Sandybridge procs are the baddest CPUs in the land, and the top of the line (the 2600k) is only just over $300. The bad news is they're still hard to get. I'm going to try to wait for the 6 or 8 core versions, if my machine will run COD satisfactorily. Good things come to those who wait.
B25Mitch
02-13-2011, 12:53 AM
No collision model with trees?! Not even a single, skinny little collision box in the middle where the trunk is? That's dissapointing.
Troll2k
02-13-2011, 01:22 AM
I think some trees are just "sprites".They have no mass.Some trees are "objects" and if you hit them you will know it.
It could also be a dm setting or the pilot is set to the invincible toggle.
Easiest setting for the show.After all you could see all the "we are here" arrows.
B25Mitch
02-13-2011, 02:01 AM
A tree doesn't need to have mass to have a collision box at its center. Even if they were just 2D sprites they could easily have a region in the middle that causes damage when you pass through it. I'm just hoping that we get something a little better than in IL-2, where we had 2 types of trees:
1.) the common intangible type that you could fly straight through
2.) the less common trees in and near towns, which caused you to detonate when flying close to them
Troll2k
02-13-2011, 02:24 AM
What we need is to have some Deltawood trees with collision boxes sprinkled around in all the forests.
Then you would be flying low whipping through the trees thinking you have got it made.And them BOOM.You hit a Deltawood tree and explode.
major_setback
02-13-2011, 02:36 AM
I'm sure Oleg said that tree collisions were turned off at the IgroMir show.
JG52Uther
02-13-2011, 07:33 AM
Look at the difficulty setting screens,it looks like everything was turned off,so people could fly the planes around easily.
I would guess a lot of us will install the game,turn every difficulty setting on,and then wonder why we can't even get off the ground without turning into a burning wreck.
The thought that all this is only a few weeks away makes me feel like a little kid again,waiting for Christmas!
svanen
02-13-2011, 10:03 AM
The good news for those of us who have waited to upgrade is that the new Sandybridge procs are the baddest CPUs in the land, and the top of the line (the 2600k) is only just over $300. The bad news is they're still hard to get. I'm going to try to wait for the 6 or 8 core versions, if my machine will run COD satisfactorily. Good things come to those who wait.
I really hope COD will be a used by ex. Anandtech when they review new hardware, then we will see when the pros using latest high-end hardware to benchmark.
Royraiden
02-13-2011, 11:22 AM
Look at the difficulty setting screens,it looks like everything was turned off,so people could fly the planes around easily.
I would guess a lot of us will install the game,turn every difficulty setting on,and then wonder why we can't even get off the ground without turning into a burning wreck.
The thought that all this is only a few weeks away makes me feel like a little kid again,waiting for Christmas!
Well said!
Sturm_Williger
02-13-2011, 11:35 AM
The thought that all this is only a few weeks away makes me feel like a little kid again,waiting for Christmas!
Too true !
T-JETTer
02-13-2011, 11:48 AM
sound on :)
http://www.youtube.com/watch?v=_5EqSo2hzBk&feature=player_embedded
Trooper117
02-13-2011, 11:54 AM
Looks good, but please god don't let that be in game sound of a Merlin engine..lol!
Royraiden
02-13-2011, 12:01 PM
Looks good, but please god don't let that be in game sound of a Merlin engine..lol!
Well it does sound better than IL-2 right?Though the mg fire sounded weird.The explosion looks good for me.
wauu cool video, but why no radio voice?
T}{OR
02-13-2011, 12:03 PM
Looks good, but please god don't let that be in game sound of a Merlin engine..lol!
Why not? It will sound very different to a human than what you can hear from in cockpit recordings usually shot by "camera on shoulder".
The external sounds I am interested the most.
Btw. - even when passing a formation of bombers there was no sound of enemy bombers to be heard. Nice. :cool:
Tree_UK
02-13-2011, 12:10 PM
Video was shot in very low resolution, could of been IL2 to be honest, the sounds were dissappointing.
mazex
02-13-2011, 12:19 PM
Video was shot in very low resolution, could of been IL2 to be honest, the sounds were dissappointing.
Well, I'm glad you did not celebrate you 1000:th post with bitterness like this ;) One to go - make a positive one! Come on - we know you have it deep inside you! ;)
Royraiden
02-13-2011, 12:20 PM
Video was shot in very low resolution, could of been IL2 to be honest, the sounds were dissappointing.
Could have been Il-2??You should be a comedian.
Sturm_Williger
02-13-2011, 12:22 PM
I disagree that the sounds were disappointing, the proof will be the external sounds as Thor said - in cockpit sounds ... well, I've never been in one, so I'll take this.
It certainly does not sound like IL2 ;)
Royraiden
02-13-2011, 12:31 PM
I disagree that the sounds were disappointing, the proof will be the external sounds as Thor said - in cockpit sounds ... well, I've never been in one, so I'll take this.
It certainly does not sound like IL2 ;)
1+;)
mazex
02-13-2011, 12:33 PM
If you look at the majority of Igromir and this event's videos you can see that the average fps is above 30 but it gets choppy because of lag spikes.I assume that has to do with not enough memory to load all the textures popping up.Of course that gpu is inferior to a decent card at this date but the average fps is quite good for that rig.All in all I think that the game is using the given resources effectively.
Well, if the stuttering is caused by loading of textures that they really would like to load but can't in a 32-bit OS you are naturally correct!
As it is now I had a rather interesting experience last night where I installed a dual boot setup at my rig to be able to run Rise of Flight on XP 32-bit instead of Windows 7 x64. This was all on the recommendation of Jason himself as he meant that RoF runs better on XP than W7 x64 if you have dual core system. Tried it and RoF is a new game to me. No stuttering at all that I had before and definately higher fps. The real benefit was the lack of stuttering that plagues RoF on some dual core systems when running W7 x64.
For games using less than 2 Gb (97%?) XP32 is really the fastest gaming OS - unfortunately there is no Dx10 and 11... The cause is probably the more direct access to the hardware that you have in XP without a lot of stabilizing hardware abstraction layers... A 64-bit OS is really not any faster than a 32 bit system - you just get access to more memory. Than of course Windows 7 is more optimised for multi threaded applications - but as seen in the case of RoF it messes up the threading they use at least compared to XP. For quad core CPU:s it seems to run fine on x64 though!
I don't think I have seen any test where Windows 7 x64 really beats XP-32 if you run Dx9 (hard to do higher in XP ;))
Having said this - Windows 7 is naturally a heck of a better OS in general!
kalimba
02-13-2011, 01:30 PM
This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:
They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40
http://www.youtube.com/watch?v=JhreZIk07pI&playnext=1&list=PL44FB77791AB3E74B
Salute !
Royraiden
02-13-2011, 01:32 PM
This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:
They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40
http://www.youtube.com/watch?v=JhreZIk07pI&playnext=1&list=PL44FB77791AB3E74B
Salute !
Have you seen the posted videos?The smoke trails shown looked very good.Let me see if I can find that video showing them.
kalimba
02-13-2011, 01:43 PM
Have you seen the posted videos?The smoke trails shown looked very good.Let me see if I can find that video showing them.
Yes, yes my friend ! I have seen them ! Thanks !They are indeed perfect !:grin:
I was refering to those looking like "lasers"...Probably the smaller calibers...
Those without any smoke that we have been shown in updates... And in the latest video "with sound" posted here....
Salute !
Royraiden
02-13-2011, 02:02 PM
Yes, yes my friend ! I have seen them ! Thanks !They are indeed perfect !:grin:
I was refering to those looking like "lasers"...Probably the smaller calibers...
Those without any smoke that we have been shown in updates... And in the latest video "with sound" posted here....
Salute !
As I said before, I think that video was recorded some time before the Kiev event or maybe it had the smoke trails turned off.I would be happy if the next friday update consisted about a few in-game videos using the current build with Ilya and Oleg explaining them.Its quite sad that we get to see those details like the trails through those videos and not by our devs here.
philip.ed
02-13-2011, 02:34 PM
I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They only gave a rough estimate of where the bullets would go. I'm sure some of the team behind the BoB2 patches researched this to get the tracers accurate enough for BoB2.
Osprey
02-13-2011, 02:46 PM
If he was really interested in showing us some stuff, he would have posted it yesterday, let it post someone else or post it tomorrow.
I haven't felt drowned yet. Bummer.
Must be disappointing for you to have nothing to moan about on the weekend....
kalimba
02-13-2011, 02:52 PM
As I said before, I think that video was recorded some time before the Kiev event or maybe it had the smoke trails turned off.I would be happy if the next friday update consisted about a few in-game videos using the current build with Ilya and Oleg explaining them.Its quite sad that we get to see those details like the trails through those videos and not by our devs here.
I hear you , but remember that Oleg and Luthier have already stated that those
"laser-like" tracers were very accurate and were not to be altered...
Their symetry and ballistics were discussed in a couple of friday's updates...
But I still haven't find anything from real ww2 guncam that would be close to those we have seen so far in COD....
In the other hand, the glimpse we got regarding the ones with smoketrails look awsome...Larger caliber I presume...
Salute !
I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They only gave a rough estimate of where the bullets would go. I'm sure some of the team behind the BoB2 patches researched this to get the tracers accurate enough for BoB2.
I think we need to assume that realistic gunnery was disabled, given that it was in IL2 since release I'd be amazed if it wasn't in CoD.
kalimba
02-13-2011, 02:58 PM
I think we need to assume that realistic gunnery was disabled, given that it was in IL2 since release I'd be amazed if it wasn't in CoD.
That would indeed be a reasonnable assumption...;)
We just want to see it !!! :grin:
Salute !
Osprey
02-13-2011, 03:13 PM
I think the tracer needs to drop. Although they may look like them, tracers were not lasers, and from leaving the barrel there would be some kind of bullet-drop in place. I haven't seen this in any of the videos shown yet.
They do drop. You can see in some of the past videos the cannon fuse going off at about 1000 yards and blowing up well in front and below the EA. This feature was already in IL2, there's no way they'd leave it out of this one.
VO101_Tom
02-13-2011, 03:56 PM
Of course there is torque, but almost not able to turn to the right is ridiculous, but we'll see when the game is out.
I dont understand the huge difference in the behaviour of the two airplanes. Hurricane had no aileron trimm. So, there was no torque? :) There was no air resistance of propeller-blade? (The "no turn" of the turn, or yaw rate mean anyway? :) )
But u right, we will see...
T-JETTer
02-13-2011, 04:00 PM
:) core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AAA
http://www.youtube.com/watch?v=K94NQH4W31c&feature=player_embedded
philip.ed
02-13-2011, 04:05 PM
Yes, i think the realistic gunnery setting is a reasonable assumption for my query, so thanks ;)
very nice video too, although I hope we won't see the same vertical towers of smoke from crashed A/C.
BigC208
02-13-2011, 05:35 PM
That crash in the end looks a whole lot more realistic than il2. Fps over land looked good as well.
kendo65
02-13-2011, 07:19 PM
I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me :)
EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking ;)
Here's the quote from Luthier again:
"CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs."
http://forum.1cpublishing.eu/showthread.php?p=220971#post220971
So, that could mean it goes over 2Gig some times, but not hugely over 2!?
Philip_Ed - noticed the 'Realistic Gunnery' option in the realism settings in one of the videos posted at Sukhoi, so pretty sure it was just switched off in some vids. Though I'm sure in some other vid I've seen the bullets drop.
Regarding the pilot head position in Spits - Oleg said quite long time back that they were working on animations for the pilots but that they were having problems with them clipping through the fuselage at times. I assume the pilot animation is still turned off until they get it sorted - probably what is causing the unnatural frozen looking pilots.
Winger
02-13-2011, 07:24 PM
Thanks Kendo. Safed me quite some money wich i can spend on a stick extension now:)
Winger
kalimba
02-13-2011, 08:12 PM
Here's the quote from Luthier again:
"CoD usually sits at around 1.8 Gigs in the memory. I don't think I've ever seen it go anywhere near 3 gigs."
http://forum.1cpublishing.eu/showthread.php?p=220971#post220971
So, that could mean it goes over 2Gig some times, but not hugely over 2!?
Philip_Ed - noticed the 'Realistic Gunnery' option in the realism settings in one of the videos posted at Sukhoi, so pretty sure it was just switched off in some vids. Though I'm sure in some other vid I've seen the bullets drop.
Regarding the pilot head position in Spits - Oleg said quite long time back that they were working on animations for the pilots but that they were having problems with them clipping through the fuselage at times. I assume the pilot animation is still turned off until they get it sorted - probably what is causing the unnatural frozen looking pilots.
Well, I am no expert, :rolleyes: but dont we have to add to the COD ram needs , the OS ram usage ? That would mean a total close to 3 Gig for the system to run ?
Just wondering...
Salute !
recoilfx
02-13-2011, 08:20 PM
:) core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AAA
http://www.youtube.com/watch?v=K94NQH4W31c&feature=player_embedded
Wow, I have no idea how a B109 sound in the cockpit, but damn does that video sound nice. Makes very good use of my sub, and the biaural quality of the sound is awesome.
Tvrdi
02-13-2011, 08:34 PM
ahh nice sounds...and explosion at the end look so real....fantastic
mazex
02-13-2011, 08:59 PM
Wow, I have no idea how a B109 sound in the cockpit, but damn does that video sound nice. Makes very good use of my sub, and the biaural quality of the sound is awesome.
If this video is also done on the crap rigs at that show I am really impressed!
I have not heard a DB601 from inside the cockpit but I really like the "prop sound" we can here in this clip... One fact I sure know about from IRL experience is that aircraft engines don't sound that "cool" from inside - it's more of a "sound mat" in a way that it is here.
I agree Mazex, but most planes I've been in do not have some 1000HP and no restriction on what sound they may produce, this sound to me seems really great, and taking into account that this is not actual "historical correct" sound, it's a damn good job they did.
major_setback
02-13-2011, 10:57 PM
:) core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AAA
http://www.youtube.com/watch?v=K94NQH4W31c&feature=player_embedded
That is very possibly the best video yet.
Very nice.
Excuse me if I link to it from the UBI forums.
Thanks for posting.
VO101_Tom
02-13-2011, 10:58 PM
I have not heard a DB601 from inside the cockpit but I really like the "prop sound" we can here in this clip...
Bf 109 G-2 in flight cocpit video (from 6:45). I think DB 601 close just like this :)
http://www.youtube.com/watch?v=tluzb7_JQqE&feature=related
Royraiden
02-13-2011, 11:24 PM
If this video is also done on the crap rigs at that show I am really impressed!
I have not heard a DB601 from inside the cockpit but I really like the "prop sound" we can here in this clip... One fact I sure know about from IRL experience is that aircraft engines don't sound that "cool" from inside - it's more of a "sound mat" in a way that it is here.
From the uploader:
"core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AA" Things are looking good so far performance-wise :D
ECV56_Lancelot
02-14-2011, 12:59 AM
Oh christ if no-one else will do it I will.
K, see the planes they fly. And these planes, right, don't like these planes, ok? So they go VVVVVRROOOOOOOOm and BAKaBAKaBKaBkabBaka and then the other planes go BAKaBAkBAkBak back, but they missed, and then the other planes, and they're us, they go VVVVVooooooooom and up and up but then down and round, see, and then it's all BAKbaBAkaBAKaBakABAK and then the baddies go boom, and I'd ask you to pay particular attention to the DX10 highlights on that sundered aileron.
That is all.
Best friday update ever! :D
Biggs
02-14-2011, 01:13 AM
If this video is also done on the crap rigs at that show
nope its not...
the show was an i5-750 2gig RAM and a 5670 graphics card and running on win7 32bit...
this was i5-650 4gigs RAM and a 6870 on win7 64bit... bit of a difference for sure.
kalimba
02-14-2011, 02:26 AM
nope its not...
the show was an i5-750 2gig RAM and a 5670 graphics card and running on win7 32bit...
this was i5-650 4gigs RAM and a 6870 on win7 64bit... bit of a difference for sure.
Yep...And the good news is : i7 2600 is only $300 and 25 % faster than the i5 650...!
And the 6970 is $150 more than a 6850, but also 20 % faster....And memory is quite cheap now...
That means it is possible to have a very efficient machine to run COD at a
decent price...;)
Salute !
Blackdog_kt
02-14-2011, 02:54 AM
I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.
My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.
I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).
We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.
However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?
I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.
Rodolphe
02-14-2011, 02:57 AM
...
Bf 109 G-2 in flight cocpit video (from 6:45). I think DB 601 close just like this :)
http://www.youtube.com/watch?v=tluzb7_JQqE&feature=related
The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound.
If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) ;) which means that a sound editing process was involved.
Great video anyway ! :grin:
...
Royraiden
02-14-2011, 03:05 AM
I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.
My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.
I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).
We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.
However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?
I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.
It really depends on the game.From the comparisons that I've made,going from 1024x768 to 1920x1200 does not reduce the fps much,maybe 5 fps.Considering that the games I tested ran at an average of 70-90fps, a 5 fps loss is quite minimal.There are other games like Crysis that suffer a lot when crankin up the resolution to the max,like 5-8 fps,while the game only runs at an average of 35-40fps.So relatively the fps loss in Crysis is huge compared to most common games.
LukeFF
02-14-2011, 03:47 AM
That is very possibly the best video yet.
Very nice.
+1
mazex
02-14-2011, 06:37 AM
From the uploader:
"core I5-650, 4GB DDR3 1600, AMD Radeon 6870. win7 x64. dx10 render. 4x AA" Things are looking good so far performance-wise :D
Yes, it would have been weird if it was the same hw as the clips from the show as it flows so much better :) I guess we can draw the conclusion from this that the game is not that CPU-limited? It's even a worse CPU than the show, but a much better GPU (and more memory if that has an impact (not that Ilya's comments indicate that)) . In any case this is good news as that is a rather midrange rig these days, and the 2600k rig I will order when Intel gets the P67 fixed will run circles around it :)
Heliocon
02-14-2011, 08:30 AM
Well if those pc's were running the game at an "ok" frame rate, I guess that is a huge improvement.So far the game seems to be really optimized to run on average computers.
damn plebians.
Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.
CharveL
02-14-2011, 01:22 PM
I have an i7 920 @ 2.6 GHz (stock speed, no overclocking) with 3GB of RAM (i initially had XP so no use going for 4GB, plus the i7 utilizes triple channel RAM, so i got 3 sticks of 1GB each). As for my graphics card, it's an Ati 4890 1GB.
My most likely upgrade would be to get an extra 3GB of RAM after i test run the sim a few times. However, i would be interested to know how the 4890 compares to some of the newer cards in DX9 and DX10 mode.
I don't plan to set every single thing at maximum and my monitor's native resolution is not huge (i have a 16:10 Dell Ultrasharp 22" IPS panel that runs 1680x1050).
We don't know yet what kind of detail settings the guy in the video runs so it's no use to ask if i'll be able to set the graphics sliders at a comfortable medium level.
However, since we have a lot of hardware savvy people i'd like to ask for a different comparison between the GPUs that would likely be easier to answer. So, if a guy runs a 6850 at a higher resolution like 1080p or 1920x1200 at X detail settings, would i be able to run more or less similar settings at my lower resolution with the 4890?
I could probably estimate this myself if i knew the differences between the 6850 and the 4890 in the amount of video RAM, shader processors and clock speeds they use, but sadly i'm not familiar with the specs for the new DX11 cards.
Flying around at over 1000m you'll be just fine even with most effects cranked up. However, you'll probably find your biggest bottleneck won't be the card but the CPU because if it can't update object positions (like buildings) fast enough it won't matter how good your vidcard is.
I would look at overclocking that i7 of yours, perhaps after the sim has been out for a bit, to see any significant gains. My i5-750 is overclocked from 2.6 to 3.8ghz without any additional cooling and the difference it makes in ArmA2 is major.
Blackdog_kt
02-14-2011, 03:28 PM
Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind :-P
In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble.
Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows.
I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat.
Anyway, thanks for the input everyone, it's wait and see from now on :grin:
Royraiden
02-14-2011, 04:58 PM
damn plebians.
Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.
You already said it."It depends on many factors"Did you really read what I wrote???I ran some tests.You want to argue my results??LOL.You make me laugh.In case you thought I wasnt using AA,the benchmarks I ran were all using 4xAA.Going from no AA to 4Xaa does make a huge difference.
...My i7 is a C0 stepping CPU however and not the more overclockable D0 revision...
So is my i7 920, which I've had steadily overclocked at 3.8Ghz for the last couple of years, using the Asus P6T Deluxe motherboard, with 6-12 GB of Corsair TR3 1600C8D RAM and a Thermalright Ultra 120 CPU cooler.
This video http://www.hardocp.com/news/2008/11/05/asus_p6t_ram_ocing shows the bios settings required. Jump to 5 mins in to see the settings that need to be changed.
Basically, it's switch the 'AI Overclock Tuner' to 'Manual', disable the 'Intel Speedstep Tech', set the 'DRAM Frequency' to '1523 MHz', the 'CPU Voltage' to '1.35', and the 'DRAM Bus Voltage' to '1.66' and that's it.
Here's some info about power consumption when overclocking - http://www.hardocp.com/article/2008/11/13/intel_core_i7_920_overclocking_power/
From what I can tell, roughly speaking you're looking at about a 20 Watt difference between 2.66GHz and 3.8 GHz at idle, and an 80 Watt difference under full load.
Make of it what you will.
VO101_Sanyo
02-14-2011, 05:53 PM
The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound.
If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) ;) which means that a sound editing process was involved.
Great video anyway ! :grin:
...
Black 6 sounds familiar? :) This is the real deal: http://www.aircraftrecords.com/checkflightgustav.html
I think Oleg and his team did an awesome job, no question about it. But if we can use the real sounds as a soundmod, well... I almost certainly have to buy some diapers.
CharveL
02-14-2011, 05:55 PM
Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind :-P
In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble.
Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows.
I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat.
Anyway, thanks for the input everyone, it's wait and see from now on :grin:
I doubt the extra cores are going to alleviate the positional updating for objects which is what's going to be the biggest bottleneck I think. Depending on how they are using them, chances are the extra cores will be offloading some AI or other parallel calculations.
But then again, everything helps so it's hard to say since it's so dependent on how the sim is coded to utilize them.
Personally, I'd wait till it comes out before doing much in upgrades so you can see where your money is best spent. Good luck!
Heliocon
02-15-2011, 04:07 AM
You already said it."It depends on many factors"Did you really read what I wrote???I ran some tests.You want to argue my results??LOL.You make me laugh.In case you thought I wasnt using AA,the benchmarks I ran were all using 4xAA.Going from no AA to 4Xaa does make a huge difference.
Nope, the "damn plebians" was a reply/joke to your post, I then edited it later (so I wouldnt double post) to talk about the aa and such in general and that was not a reply to your post at all, it was just my musings, so they were unconnected. Sorry for the confusion.
mazex
02-15-2011, 05:42 AM
damn plebians.
Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.
Really Heliocon - what did we say about "trying to pick a fight?" - lets take a deep breath before posting like this next time?
And to the subject - if a game runs with good fps at 1680x1050* with a mid range GPU like we saw in the "leaked video" - then it's just a question of throwing hardware at the problem to get it running fine at higher resolutions - or? In the good old days the memory bandwidth was such a problem that higher resolutions caused massive drops in fps, but in the top of the line cards today the loss is really not that bad which can been seen in the review below (using 4x AA - none of the cards are even close to halving their fps when going up a "notch" in resolution from 1680x1050 to 1920x1200 - not even the budget cards):
http://www.anandtech.com/show/4008/nvidias-geforce-gtx-580/6
*/ The resolution 1600x1080 you mention is none I'v heard of (sorry it was too fun not to comment on that when you call us plebians ;))
Redwan
02-15-2011, 08:36 AM
Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.
I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.
The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.
But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.
The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.
The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.
I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …
T}{OR
02-15-2011, 09:12 AM
Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.
I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.
The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.
But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.
The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.
The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.
I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …
Ilya said that they do not want to show anything until they reach gold version. I presume you missed that, but it was obvious from their current policy/choice of Friday updates.
WoP has only that - the looks (definitely not photo realism as you have put it). But this is where the story ends. For everything else and much more there is IL2.
And last - as far as SimHQ forums go, I will say that you can find even bigger 'babies' over there compared to what we have here on 1C forums. The only difference is that you can discuss stuff that is mods related.
F19_Klunk
02-15-2011, 09:37 AM
I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.
I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it)
If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community.
I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list.
Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know.
Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it..
but yes.. I too look forward to the release .. we will just have to see what it brings us.
2 cents
T}{OR
02-15-2011, 10:10 AM
+1000
Excellent post Klunk. It shows you're one of the more mature posters around here.
kalimba
02-15-2011, 01:11 PM
+1000
Excellent post Klunk. It shows you're one of the more mature posters around here.
Yep ! Nailed it...And what is the most impressive thing about Klunk, is the fact that he is only 14 yrs old...:cool::cool::cool:
So we need to grow up and set the example here....:rolleyes:
Great post Klunk !
Salute !
Redwan
02-15-2011, 01:45 PM
Ilya said that they do not want to show anything until they reach gold version.
Common guy’s I don’t know what you smoke but you should keep it for the week-end ;-)
If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ?
Redwan
02-15-2011, 01:49 PM
+1000
Excellent post Klunk. It shows you're one of the more mature posters around here.
Very interresting point of view ... from an other submissive folower. Anyway, keep on cleaning Klunk's shoes, you do a good job :grin: :grin: :grin:
T}{OR
02-15-2011, 01:52 PM
Common guy’s I don’t know what you smoke but you should keep it for the week-end ;-)
If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ?
It says here nicely: (http://forum.1cpublishing.eu/showpost.php?p=223973&postcount=59)
...
We'll release final gameplay videos once we go gold, where you can judge the features that are shipping with release.
Now to bring you further up to speed - all the stuff we have been shown is what will definitely make it into the game. It has been said that all the dev. team was doing for the past 6 months was scaling back the game - "flipping a couple of switches off" which will be activated in future add-ons. Now do you understand better why we haven't been shown any gameplay videos?
There is also a rumor that we will get a patch on the release day.
F19_Klunk
02-15-2011, 02:14 PM
Very interresting point of view ... from an other submissive folower. Anyway, keep on cleaning Klunk's shoes, you do a good job :grin: :grin: :grin:
LOL At least you make me laugh :) :)
Dunno how you in anyway could interpret my input as a "submissive follower".. .. if u refer to me as an IL2 fan.. u bet.. and I think u are one as well.. what are u doing here otherwise :)
As I said, I am neutral until I get to play the game.. I have always, no matter what it concerns, had the opinion that one shouldn't judge anything or ANYONE unless you have facts. Regarding Cod, I know too little to come with any kind of conclusion; good or bad. The same goes for you; I know too little about you to judge u as a troll.. I THINK maybe u are one of those who prefers to have low expectations in order to be positively surprised... so.. mate.. let's all hope for this to be a big hit... for us to enjoy for a very long time :)
Can we agree on that? :)
cheers
PS "judging" from your previous post in the update threads from Oleg & Co you seem to me to be very positive actually.. :)
philip.ed
02-15-2011, 03:45 PM
I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.
I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it)
If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community.
I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list.
Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know.
Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it..
but yes.. I too look forward to the release .. we will just have to see what it brings us.
2 cents
I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).
F19_Klunk
02-15-2011, 04:12 PM
u have totally a legit point mate.. I think u know what I meant
kalimba
02-15-2011, 05:21 PM
We haven't see a hi-def, hi F/X and high detail movie yet...
And the movies we saw were lo res with average machines...And it may not be totally photorealistic, but ...it already looks very good..So , what could go wrong ? ;)
Salute !
fireflyerz
02-15-2011, 09:10 PM
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzz.....
kalimba
02-15-2011, 09:44 PM
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzz.....
Too much to drink with your wife's pills Fireflyerz ? :cool:
We'll wake you up friday morning....
Salute !
fireflyerz
02-15-2011, 09:58 PM
Yes please do , and bring me some good news too , its been a while :grin: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ ZZZZZZZ
Redwan
02-16-2011, 07:57 AM
Can we agree on that? :)
Totally :)
Redwan
02-16-2011, 09:18 AM
I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).
Don’t miss understand me, I don’t try to discredit BOB or to be unrespectful with the dev team but I’m an IL2 fan since the beginning and I have a lot of expectations in this SOW as worthy successor of IL2 and I would certainly be it’s last defensor if required.
I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB.
Why do I seem to focus on clouds ?
As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals)
I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses.
I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better.
- The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening.
- The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve.
I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …)
Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB :-P
CharveL
02-16-2011, 01:37 PM
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.
I prefer not to fly at ~10fps but that's just me.
jt_medina
02-16-2011, 02:18 PM
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.
I prefer not to fly at ~10fps but that's just me.
+1
As Oleg said...
20mm: What do you think today's simulation fans want (besides everything). Is it mostly gameplay, eye-candy, a dynamic campaign, a solid multiplayer, better-and-better AI, or some new element?
Oleg: I would say everything anyway! And when we give more and more, making 3D more and more close to a realistic image they never stop their complaints. Comments like, “This screw is not on the right place or this curl of the cloud doesn’t look good”. At the same time a few users would like too much realistic control of aircraft using all the devices like in real life. These are in minority. So there always should be the right calculated balance between realism and usability for a casual player, or we will be not able to sell the new product well and cover our expenses.
BigC208
02-16-2011, 02:48 PM
30 Year glider pilot here. I also like the clouds to be more realistic than Il2 but...I don't like my sim experience to become a slide show. Just looking at the quality of the clouds in RoF or OFF, we know what's possible in todays flight sims. Oleg just overdid it a bit in the realism department. Bit off a too much, for the amount of time left to market. Frontal weather systems? Realistic airflow behaviour in and around convective weather? Icing simulation? You need a separate super computer to just crunch all those numbers.
I have no problem with using the old Il2 clouds as placeholders untill they have optimized the new weather so it'll be playable. What I'm hoping for is that he optimizes it for DX11 and multicore machines and GPU's. There is all this computing power outthere that is not being utilized.
If you have an older machine and don't want/can't upgrade, you get CoD with the old weather. If you're running an 990x or i2600k with 2 to 4 top of the line gpu's you're getting the full DX11 weather effects.
For the brave among us, Oleg is shipping the advanced weather with the game. You can use it in the full mission builder. Nice for screenshots or movies.
JG52Uther
02-16-2011, 03:18 PM
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.
I prefer not to fly at ~10fps but that's just me.
+1 Its not just you.
philip.ed
02-16-2011, 03:49 PM
Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.
kendo65
02-16-2011, 04:07 PM
Something that i haven't seen a definitive answer on - will we be able to set different types of weather in the initial release? I know the dynamic weather is delayed, but will there be options as in il-2 for overcast, stormy, etc?
So far have only seen screenshots and video of clear, sunny conditions.
have also seen early morning mist / fog
philip.ed
02-16-2011, 04:22 PM
Yes, of course we will! I think if we couldn't, we'd be in a one-step forward, two steps back situation with regards to the weather.
Redwan
02-16-2011, 04:23 PM
Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.
If the evolution of the IL2 clouds to BoB new clouds will be comparable to the evolution of IL2 aircrafts to BoB aircrafts .... they will be great !!!
And to be honest, I'd rather wait a while to have some advanced weather effects in a future patch that to have something unfinished in the release version.
kalimba
02-16-2011, 06:18 PM
Vey impressive....;)
http://www.youtube.com/watch?v=1snfOI86wSM&feature=related
Imagine what can be done with the new CoD engine....:cool:
Salute !
jt_medina
02-16-2011, 08:45 PM
Graphics of wings of prey + everything else of IL21946
Richie
02-19-2011, 08:47 PM
That's not a 360 swivel. Closer to 170 and that would include the distance you can turn your eyes inside your skull. Not really unreasonable.
Agree I just tried it in a chair.
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