Asianmanman32
02-06-2011, 04:45 AM
Just a couple of issues with some of the current skirmish scenarios.
1. The enemy reinforcement scale as you capture points is absurd. Usually right after taking the first set, the AI will immediately starting calling in an absurd amount of tanks, which you must immediately start pouring resources into countering. While this is manageable, it starts to get ridiculous when they start sending sluggers/jumbos/jagdpanthers/panthers your way and all you have to counter it is some useless at or medium tanks.
2. Enemy AI tanks are essentially gigantic ***holes. Tanks that go down fairly easily in normal will become god-like in hard. They will consistently one shot AT, laugh at you as 6 shots from your at/tanks bounce off their armor, all the while they outnumber you usually around 3 to 1. This combined with problem one makes getting past the first set of points impossible.
3. This goes with problem 1, but after you take the first set of points, it becomes really hard if not impossible to move up. I am constantly pouring manpower into countering enemy tanks all the while trading a few here or there. Eventually, the enemy starts calling tanks within 30 second periods of each other, and you just don't have the manpower to handle it.
4. The random glitches in the game can really hamper your progress, sometimes causing a loss. I've watched AT guns explode as they run over an empty box, world killing both the guys on it. In the russian scenario, the 203mm gun literally disappeared, with no log as to what happened to it.
MOW is a good game. It was a ton of fun learning how to play, and mastering each scenario that was presented to me. However, the jump of difficulty from normal to hard is too much. My friend and i have been able to easily tackle each of the 4 scenarios on normal, but on hard, it becomes a completely different story.
1. The enemy reinforcement scale as you capture points is absurd. Usually right after taking the first set, the AI will immediately starting calling in an absurd amount of tanks, which you must immediately start pouring resources into countering. While this is manageable, it starts to get ridiculous when they start sending sluggers/jumbos/jagdpanthers/panthers your way and all you have to counter it is some useless at or medium tanks.
2. Enemy AI tanks are essentially gigantic ***holes. Tanks that go down fairly easily in normal will become god-like in hard. They will consistently one shot AT, laugh at you as 6 shots from your at/tanks bounce off their armor, all the while they outnumber you usually around 3 to 1. This combined with problem one makes getting past the first set of points impossible.
3. This goes with problem 1, but after you take the first set of points, it becomes really hard if not impossible to move up. I am constantly pouring manpower into countering enemy tanks all the while trading a few here or there. Eventually, the enemy starts calling tanks within 30 second periods of each other, and you just don't have the manpower to handle it.
4. The random glitches in the game can really hamper your progress, sometimes causing a loss. I've watched AT guns explode as they run over an empty box, world killing both the guys on it. In the russian scenario, the 203mm gun literally disappeared, with no log as to what happened to it.
MOW is a good game. It was a ton of fun learning how to play, and mastering each scenario that was presented to me. However, the jump of difficulty from normal to hard is too much. My friend and i have been able to easily tackle each of the 4 scenarios on normal, but on hard, it becomes a completely different story.