View Full Version : Friday 2011-02-04 Dev. update and Discussion
Oleg Maddox
02-04-2011, 01:22 PM
Hi all,
today is 5 screen shots (He-He... still vip) and small video.
The last shot - explosion of the locomotive
In the end of the next week I will be probably absent, but I hope update anyway will be posted. Can't promise yet
Oleg Maddox
02-04-2011, 01:33 PM
Video. Ilya plays with cool toys.
http://www.youtube.com/watch?v=zgy88KGDX-o
Strike
02-04-2011, 01:33 PM
Very Nice!! :D
Thanks a lot for staying true to the Friday updates. You are doing excellent and really treating us eager fans a lot of respect and I'm truly grateful for that!!
Spaziba Oleg! and thank the rest of the team too for bringing this groundbreaking simulator!!
LBR=H.Ostermann
02-04-2011, 01:34 PM
great
Baron
02-04-2011, 01:34 PM
Whoo, now were talking :)
JG1_Wanderfalke
02-04-2011, 01:34 PM
impressive :!:
Specht
02-04-2011, 01:35 PM
I'm loving the effects!
mr71mb0
02-04-2011, 01:36 PM
Thanks for the update Oleg. It's looking very, very nice.
P.S
I saw some fool post before Oleg's 2nd post. There's always one.
Freycinet
02-04-2011, 01:36 PM
Hey! - Lovely screens. (I thought the Spitfire door came off when you bale out, but I am probably wrong)
Quick question: Are there different language versions of the Collector's Edition? - Because I can only find for pre-order on Amazon Deutschland, but I want an English language copy and not a German version... Thx.
zauii
02-04-2011, 01:37 PM
nice!
Daniël
02-04-2011, 01:38 PM
Nice, nice, nice :grin: Looks very good.
About picture 4:
I can't see the barrel of the top-gunners machine-gun.
And there is seems to be light in the upper air-intake of the engine, just an edge, but that shouldn't be possible because there should be shadow.
Another thing, the head of the Spitfire pilot is against the cushion of the seat. There is talked about that, so is that an old screenshot?
Schallmoser
02-04-2011, 01:38 PM
Marvelous Pictures and video!
I liked a lot the 6dof footage!!! :grin:
Thank you very much
cheers
Schallmoser
Razorhead
02-04-2011, 01:39 PM
Indeed impressive, looking forward to the game :). Great to see the implementation of TrackIR!
HFC_Dolphin
02-04-2011, 01:39 PM
Great :)
I want Ilya's opinion about Warthog with CoD, since this is my latest hotas.
Is it a good hotas for this game?
AndyJWest
02-04-2011, 01:39 PM
Oleg, you can't fool us - those 'screenshots' are photographs. :wink:
Only kidding: looking better and better. :cool:
Stukadriver
02-04-2011, 01:41 PM
Wonderful.
Dietger
02-04-2011, 01:41 PM
Nice to see cockpit movement and light.
...and little bit of the flight model aka stall :)
Greetings to Moskau!
TheSwede
02-04-2011, 01:43 PM
Thank you Oleg and Illya. Just smiled during the whole clip. I think the ingame soundtrack is crap though. :( ........ ;)
Those ground targets look amazing!
Lemmi
02-04-2011, 01:43 PM
Wow
luthier
02-04-2011, 01:44 PM
My flying video is perhaps best enjoyed this way:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D UkvNmb9tMII&start2=&authorName=Not+Sure
Lovely, 6DoF looks great, love the extra range once the canopy was opened :)
Are we going to have a shakey cam option for external views at all? Would have looked very cool to have some sort of camera buffeting as the pilot was in freefall.
luthier
02-04-2011, 01:47 PM
Are we going to have a shakey cam option for external views at all? Would have looked very cool to have some sort of camera buffeting as the pilot was in freefall.
Yes, it's in the works. Whether it makes the release, we shall see.
Yes, it's in the works. Whether it makes the release, we shall see.
Awesome stuff, thank you :D
Luftwaffepilot
02-04-2011, 01:49 PM
What had this pc under the hood? Was it high end ?
maclean525
02-04-2011, 01:49 PM
Have you guys tested COD with triple-screen setups like Eyefinity? Wondering if that'll be supported out of the box?
TheSwede
02-04-2011, 01:49 PM
Will you be able to turn the reflector sight on/off?
luthier
02-04-2011, 01:50 PM
My flying video is perhaps best enjoyed this way:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D UkvNmb9tMII&start2=&authorName=Not+Sure
Or for my female fans:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D saalGKY7ifU&start2=&authorName=Luthier
For sukhoi.ru:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D k1-TrAvp_xs&start2=&authorName=Luthier
And for the Rise of Flight community:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D ZnHmskwqCCQ&start2=&authorName=Luthier
luthier
02-04-2011, 01:52 PM
What had this pc under the hood? Was it high end ?
Intel(R) Core(TM)2 CPU 6700 @2600 Ghz
4.00 GB RAM
NVidia GeForce GTX 275
Windows 7 Ultimate, 64-bit
Will you be able to turn the reflector sight on/off?
I actually did just that in the very beginning of the video. You can also adjust brightness, and play with the distance and whatever the second dial is on the British sight, etc.
drewpee
02-04-2011, 01:53 PM
Did you jump from the Hurricane cockpit to the Stuka? WOW
Oleg Maddox
02-04-2011, 01:54 PM
Will you be able to turn the reflector sight on/off?
Yes
Richie
02-04-2011, 01:54 PM
That 109 looks terrifying coming down on that gun position. I really like the ground effects. Fun video.
FlyingShark
02-04-2011, 01:54 PM
Will planes that had a rearview mirror in real life get one in the sim too?
I noticed in this vid and also in the promo vid that the Hurricane has no rearview mirror. I think they had them in real life.
~S~
Oleg Maddox
02-04-2011, 01:55 PM
Did you jump from the Hurricane cockpit to the Stuka? WOW
It is possible with some kind of difficulty settings.
AWL_Spinner
02-04-2011, 01:55 PM
Did you just jump from a Hurricane to a Stuka in game?
That's awesome... (presuming that's a single-player feature and not a Dev privilege)
Nice screenies, thanks!
EDIT: I'm too slow, thanks for the response Oleg!
drewpee
02-04-2011, 01:55 PM
OMG I just wet myself.
Oleg Maddox
02-04-2011, 01:55 PM
Will planes that had a rearview mirror in real life get one in the sim too?
I noticed in this vid and also in the promo vid that the Hurricane has no rearview mirror. I think they had them in real life.
~S~
Yes they have it working
swiss
02-04-2011, 01:55 PM
or for my female fans:
http://www.youtubedoubler.com/?video1=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3 dzgy88kgdx-o&start1=0&video2=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3d saalgky7ifu&start2=&authorname=luthier
for sukhoi.ru:
http://www.youtubedoubler.com/?video1=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3 dzgy88kgdx-o&start1=0&video2=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3d k1-travp_xs&start2=&authorname=luthier
and for the rise of flight community:
http://www.youtubedoubler.com/?video1=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3 dzgy88kgdx-o&start1=0&video2=http%3a%2f%2fwww.youtube.com%2fwatch%3fv%3d znhmskwqccq&start2=&authorname=luthier
rofl!
That was actually better than the upate itself.
TheSwede
02-04-2011, 01:57 PM
Intel(R) Core(TM)2 CPU 6700 @2600 Ghz
4.00 GB RAM
NVidia GeForce GTX 275
Windows 7 Ultimate, 64-bit
Wow if you can do additional promo shots with that kind of "old" HW then its pretty impressive. ;) Wonder what would happen if you fly closer to land. ;)
I actually did just that in the very beginning of the video. You can also adjust brightness, and play with the distance and whatever the second dial is on the British sight, etc.
Hmm I thought that was just a minor gfx bug at first. But thx for the clarification. ;)
T}{OR
02-04-2011, 01:58 PM
Love the shots (can't watch the video as YT is blocked at my university), especially the locomotive shooting. :cool:
May I ask what is the status of dynamic weather? There has been some talk on other forums that it won't make the initial release because it causes a huge FPS hit.
Thanks.
Luftwaffepilot
02-04-2011, 01:59 PM
Intel(R) Core(TM)2 CPU 6700 @2600 Ghz
4.00 GB RAM
NVidia GeForce GTX 275
Windows 7 Ultimate, 64-bit
Ah, were the settings maxed out in the vid. Was AA and AF turned on?
Were the screenies made on that system?
Will there be the 64 bit exe in the initial release?
Bricks
02-04-2011, 01:59 PM
Very nice!
:cool:
furbs
02-04-2011, 01:59 PM
Thanks for the update...the screens are nice.
though was expecting more this week from the video Luthier, i thought you said we would be drown in videos from Oleg showing us all aspects of COD, when should we expect to see these videos?
thanks.
Can anything be revealed on the subject of DeviceLink or maybe another language, like LUA?
Can the rumours on a Steam distribution be cleared up?
Highfox
02-04-2011, 02:00 PM
How about you Guys FRAPS some in-game footage so we can get a real look at the game.
I'm sure a lot of us would really appreciate that.
Gel-ler
02-04-2011, 02:01 PM
Hi Oleg!!!
Watching the picture were the Me110 are strafing the Cars I could see the huge difference beetwin Il2 and COD.
Congratulations!!!!!!
And this is just the beghining!!!!
Amazing!!!!:grin:
Baron
02-04-2011, 02:03 PM
Or for my female fans:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D saalGKY7ifU&start2=&authorName=Luthier
For sukhoi.ru:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D k1-TrAvp_xs&start2=&authorName=Luthier
And for the Rise of Flight community:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D ZnHmskwqCCQ&start2=&authorName=Luthier
LoL
Urufu_Shinjiro
02-04-2011, 02:04 PM
Ilya, rockin the Android! Good on ya man! Android forevah!
furbs
02-04-2011, 02:05 PM
Also Luthier or Oleg...is there any word on the dynamic weather system? will it be in the first release or later?
cheers
Flanker35M
02-04-2011, 02:10 PM
S!
Nice one :) Greetings to Moscow from Urban Blitz, Oleg :) Camo is on his way :D
Pierre@
02-04-2011, 02:17 PM
Screenshots and video look great!
About the screenshot #3, wasn't the hood of the Spitfire usually jetisonned instead of being slided back in open position before the pilot bailed out?
Ravenous
02-04-2011, 02:18 PM
wow:D
really REALLY looking forward to ground-attack missions now that we know that shooting at locomotives is (hopefully) going to look quite like guncam videos :P
makes me wonder what ammo-dumps and cars loaded with fuel/ammunition will look like when they go up in flames;)
thanks for the update guys, it's really appreciated:)
Defender
02-04-2011, 02:20 PM
The strafing shots do look fantastic. The planes look menacing as they approach with guns blasting no doubt. The scaling of the trees compared to the vehicles looks great as well, the ground level doesn't feel like a miniature which you get sometimes with flight sims.
Really looking forward to this title, thanks for the update and responses to questions Oleg and Luthier
Oleg Maddox
02-04-2011, 02:22 PM
Thanks for the update...the screens are nice.
though was expecting more this week from the video Luthier, i thought you said we would be drown in videos from Oleg showing us all aspects of COD, when should we expect to see these videos?
thanks.
They need to be edited. Traslated by Ilya in background. Becasue the speech there is Russian.
Jg2001_Rasputin
02-04-2011, 02:23 PM
Perhaps he flew with an open hood? No need to jettison then.
Btw Oleg is this your new office? Huge step ahead then!
They need to be edited. Traslated by Ilya in background. Becasue the speech there is Russian.
That explains the dirty look he got from the bloke walking past, he was obviously thinking "That Luthier, he's supposed to be translating the videos, but noooooooo, he's just chuckling like a maniac while playing!!!" ;)
kybel
02-04-2011, 02:26 PM
that head tracking rig would be a great addition to the collectors edition. not a boring map :)
Royraiden
02-04-2011, 02:27 PM
Intel(R) Core(TM)2 CPU 6700 @2600 Ghz
4.00 GB RAM
NVidia GeForce GTX 275
Windows 7 Ultimate, 64-bit
I actually did just that in the very beginning of the video. You can also adjust brightness, and play with the distance and whatever the second dial is on the British sight, etc.
Ah, were the settings maxed out in the vid. Was AA and AF turned on?
Were the screenies made on that system?
Will there be the 64 bit exe in the initial release?
I dont see jaggies so I think theres a least some AA and the overall quality looks more than good.Thanks Luthier and Oleg for listening to us ,seeing that video running quite well on that machine is really a sigh relief.Thanks again to the team working on the game :D
winny
02-04-2011, 02:30 PM
Screenshots and video look great!
About the screenshot #2, wasn't the hood of the Spitfire usually jetisonned instead of being slided back in open position before the pilot bailed out?
Not on the early ones, they had to slide those back. The Martin Baker jettison version came a little bit later (from memory)
furbs
02-04-2011, 02:34 PM
They need to be edited. Traslated by Ilya in background. Becasue the speech there is Russian.
Thanks for the reply Oleg, next week then? :)
I dont see jaggies so I think theres a least some AA and the overall quality looks more than good.Thanks Luthier and Oleg for listening to us ,seeing that video running quite well on that machine is really a sigh relief.Thanks again to the team working on the game :D
You wouldn't have much chance of seeing a lack of AA in a video shot in that manner.
Luftwaffepilot
02-04-2011, 02:36 PM
no answer on the weather is very very sad.
Royraiden
02-04-2011, 02:39 PM
You wouldn't have much chance of seeing a lack of AA in a video shot in that manner.
If you look closely of course you can.Look at the pictures too, the only thing that looks jaggy is the tail cord on the spit.You would need more than 4xAA to straighten and smooth that up.The rest has some minor jaggies but not much as previous shots.As far as the video goes, I cant be sure, I have to admit it, but I do believe there's some AA.
stigkk
02-04-2011, 02:39 PM
Lighting and shadows looks top notch boys!
I really like the look of the light boucing off the hood now!
It seems to be toned down a bit vs previous versions.
If you look closely of course you can.Look at the pictures too, the only thing that looks jaggy is the tail cord on the spit.You would need more than 4xAA to straighten and smooth that up.The rest has some minor jaggies but not much as previous shots.As far as the video goes, I cant be sure, I have to admit it, but I do believe there's some AA.
The pictures do not have AA enabled, suggest you download the full images and look at them properly, as for the video, I stand by my comment, you're unlikely to see it due to the way it was captured.
CharveL
02-04-2011, 02:41 PM
Nice update.
The only thing largely absent from the updates so far has been sound.
I'm sure it will be quite an improvement but would you mind letting us know what the major differences are in the sound engine is from IL2 and what will make it better in CoD? Will it rely much on DirectX/EAX for spatial positioning or have you decided to do most of it in your engine for consistancy across platforms?
KaHzModAn
02-04-2011, 02:42 PM
no answer on the weather is very very sad.
It was said already by luthier I think...
There won't be any dynamic weather on initial release...
They tried putting it in, but the game dropped to 1fps and they didn't have time to optimize it enough...
So it will become available in a future patch
T}{OR
02-04-2011, 02:43 PM
So I heard - care to share the link where luthier said that? Nobody seems to have it.
It was said already by luthier I think...
There won't be any dynamic weather on initial release...
They tried putting it in, but the game dropped to 1fps and they didn't have time to optimize it enough...
So it will become available in a future patch
Where was this said?
Luftwaffepilot
02-04-2011, 02:44 PM
It was said already by luthier I think...
There won't be any dynamic weather on initial release...
They tried putting it in, but the game dropped to 1fps and they didn't have time to optimize it enough...
So it will become available in a future patch
Source, pls.
HFC_Dolphin
02-04-2011, 02:45 PM
It was said already by luthier I think...
There won't be any dynamic weather on initial release...
They tried putting it in, but the game dropped to 1fps and they didn't have time to optimize it enough...
So it will become available in a future patch
Let's hope this is not true...
The Kraken
02-04-2011, 02:46 PM
If you look closely of course you can.Look at the pictures too, the only thing that looks jaggy is the tail cord on the spit.You would need more than 4xAA to straighten and smooth that up.The rest has some minor jaggies but not much as previous shots.As far as the video goes, I cant be sure, I have to admit it, but I do believe there's some AA.
You can't tell for the video, just not possible. No offense to Luthier but I'd have preferred seeing a pure in-game video; we've already seen enough shaky-cam footage after Igromir...
The screens have no AA enabled at all, it's pretty obvious. On the plus side that means they'll only look better on a higher-end system.
rakinroll
02-04-2011, 02:46 PM
Thank you Oleg, it is good uptade with video.
KaHzModAn
02-04-2011, 02:50 PM
So I heard - care to share the link where luthier said that? Nobody seems to have it.
I can't find it back, I think it came from a google translation of the sukhoi forum...
Towarisch
02-04-2011, 02:54 PM
Hi Mr. Oleg.
:):):)
Thanks for this great Friday COD Update. with this grandious pictures and video. They are wonderful, one and only WONDERFUL. Thanks for your and team`s great hard works and reserche.
Thanks for this wonderful Combat Flight Simulator.
I love it.
Greets from Old Germany
Towarisch
kammo
02-04-2011, 02:55 PM
Gotta luv your ringtone Luthier! With such a good taste in music clearly means CoD can't be anything but solid gold.
Thx for the update. Especially like the smoke effects in screens 1 and 5.
JG52Uther
02-04-2011, 02:56 PM
One of the best updates so far!
I can't find it back, I think it came from a google translation of the sukhoi forum...
I am always surprised some people here ignore there is another great forum...The sources of the comments on weather are here (I know because I was at the origin of the Google-helped translation on CheckSix.fr):
http://www.sukhoi.ru/forum/showthread.php?t=66512&p=1541273&viewfull=1#post1541273
and
http://www.sukhoi.ru/forum/showthread.php?t=66512&p=1541281&viewfull=1#post1541281
JV
No601_Merlin
02-04-2011, 02:57 PM
Love the lighting Oleg thanks for the update, can you give us an idea what bandwidth will be needed to host games please.
A big thank you to your team for CoD
S!
wildone_106
02-04-2011, 02:58 PM
THATS IT. I BOYCOTT THIS GAME DUE TO INFINITESIMALLY BAD DETAILS.:-x:-|
About picture 4:
I can't see the barrel of the top-gunners machine-gun.
And there is seems to be light in the upper air-intake of the engine, just an edge, but that shouldn't be possible because there should be shadow.
Another thing, the head of the Spitfire pilot is against the cushion of the seat. There is talked about that, so is that an old screenshot?
CharveL
02-04-2011, 02:58 PM
Even optimized dynamic weather - as cool as it will be - is just going to be a resource hog. Overall I'm very optimistic about the performance CoD is going to have on relatively new systems judging from what I've seen so far considering the incredible amount of fidelity and detail we'll see in the DM, FM and (hopefully) AI.
Just be prepared to make a few compromises in the details, effects and maybe even sub-native resolutions to keep a decent average framerate.
I'd like to see Ilya's system there with low altitude flying over cities though. ;)
wildone_106
02-04-2011, 02:59 PM
ungrateful prick
Nice screens by the low resolution 'console like' textures and the cartoony clouds dont help the realism ... and the video ... is it a joke ?
When people asked for a movie they were talking about a BoB sample movie and not to see a devlopper making faces infront of what seems to be a BoB gameplay ... impossible to see anything interresting on that viedo.
I can't wait to see what will be the next Friday's joke ...
BigC208
02-04-2011, 03:00 PM
Great update pictures. It would be nice to get some in game video at high settings with AA+AF enabled. I know most people will have average equipment but I just want to see what it'll look like when I get my new rig.
Check about the entry door in the Spit. That probably did not open like that in flight unless unlatched by the pilot and that's not very likely when you try to get out in a hurry.
Spitfire Manual 1940:
First, lift your seat to the full up position, slide back your hood, and lock it fully open. Undo your harness, take hold of the parachute rip cord, and then either stand up on the seat and put the stick forward, or roll on to your back. Our old friends gravity and centrifugal force will have done the rest before you know they have started. If the aircraft is spinning, go out on the inside of the spin. If you are on fire DON'T open the hood until the last moment, as it will draw flames into the cock-pit. If your clothes are soaked in petrol, switch off the engine switches, and leave the throttle open, otherwise as you get out the sparks from the exhaust may act like the flint in your cigarette lighter. Keep hold of the rip-cord as you leave the aircraft, but if you are very high there is no need to pull it for the time being. Pilots who have pulled the rip-cord immediately after getting out in a high speed dive have been badly injured. You will fall more slowly out of your aeroplane than in it, so do a delayed drop whenever you can. The "109" will also find you harder to hit with the umbrella shut than open. You only fall 1,000 feet in 5 seconds so there is really plenty of time. If you fail to keep hold of the rip-cord as you left the aircraft, it is quite easy to look down and find it. If for any reason you cannot see, pass your right hand down the centre of your chest till you come to the quick release knob, then move it left along the wide strap and you will find the rip-cord. Flying boots, leather gloves and goggles will protect you if your clothing or the cock-pit should catch fire. Your gloves are most important, as if your right hand is burnt you would not be able to feel the rip-cord."
luthier
02-04-2011, 03:02 PM
What had this pc under the hood? Was it high end ?
no answer on the weather is very very sad.
So I heard - care to share the link where luthier said that? Nobody seems to have it.
Where was this said?
Source, pls.
Let's hope this is not true...
Whoa.
I did post this on a Russian-language forum a few days ago.
The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.
Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
Defender
02-04-2011, 03:04 PM
Nice screens by the low resolution 'console like' textures and the cartoony clouds dont help the realism ... and the video ... is it a joke ?
When people asked for a movie they were talking about a BoB sample movie and not to see a devlopper making faces infront of what seems to be a BoB gameplay ... impossible to see anything interresting on that viedo.
I can't wait to see what will be the next Friday's joke ...
If it's such a joke to you, why do you bother coming back? I'm just curious is all, you don't seem to like what you see...what's the point of hanging around?
Whoa.
I did post this on a Russian-language forum a few days ago.
The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.
Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
I'm sure that the majority of people will be well satisfied with knowing it'll be along at some point.
Vasilj_Mitu
02-04-2011, 03:04 PM
nice screenshots, nice video.
for the sake of us freetrack people, I hope that tracking device on the cap with it's distinctive logo isn't sponsored stuff :twisted:
Daniël
02-04-2011, 03:05 PM
THATS IT. I BOYCOTT THIS GAME DUE TO INFINITESIMALLY BAD DETAILS.:-x:-|
Easy, mate. I just always watch details and I love them. If something is wrong it's good to know, so it can be improved.
ok no bad Wether, and 1/12 - 12/12 white clouds, is this possible?
David603
02-04-2011, 03:09 PM
I'm assuming there is an Il2 like static weather system?
Luftwaffepilot
02-04-2011, 03:12 PM
Really sad.
Now you wasted a lot of time and money for such a "downfall"
Is there any unexpected good news on this sim?
Whoa.
I did post this on a Russian-language forum a few days ago.
The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.
Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
Hello Luthier! Thanks a lot for this clarification! Google-translated Russian language is not always very straightforward...
I was wondering if the issue of weather dynamics killing the CPU would not be helped by having it running on other cores? Isn't one of your performance issues stemming from having to make sure it would be running on older CPU ?
I guess complex clouds will be helped later by optimization and bigger GPU :-)
JVM
Flyby
02-04-2011, 03:16 PM
Nice screens, nice video, nice Warthog HOTAS. Nice Stuka theme song : "You dropped a bomb on me, baby! You dropped a bomb on me..." :D
Flyby out
PS Luthier, those links show a twisted sense of humor; an admirable trait! ;)
kalimba
02-04-2011, 03:17 PM
Whoa.
I did post this on a Russian-language forum a few days ago.
The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.
Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
Ah haaaaaaaaaa! So, in theory, you could a least show us in a still screen shot how complex clouds will look in the gameplay when it is optimized ? :grin:
Just for the fun of it ? :rolleyes:
Thanks...And great job Luthier !
Salute !
Luftwaffepilot
02-04-2011, 03:20 PM
I don't think something can be optimized from 1 fps to an acceptable framerate. That's utopia.
Freycinet
02-04-2011, 03:23 PM
This really is the Sour Grapes forum... What a bunch of whiners, none of them deserving of a new-generation combat sim.
kendo65
02-04-2011, 03:24 PM
This really is the Sour Grapes forum... What a bunch of whiners, none of them deserving of a new-generation combat sim.
+1
luthier
02-04-2011, 03:31 PM
I don't think something can be optimized from 1 fps to an acceptable framerate. That's utopia.
Hello. I'd like to introduce you to a little project called Cliffs of Dover. About 9 months ago I had less than 1 fps while trying to fly a single plane. Same machine where today's video was taken.
Luftwaffepilot
02-04-2011, 03:34 PM
Hello. I'd like to introduce you to a little project called Cliffs of Dover. About 9 months ago I had less than 1 fps while trying to fly a single plane. Same machine where today's video was taken.
That would mean it's pretty much not optimized at all now. Thought this couldn't be because of the long dev time now. But if you get it the same with the weather, I'll be alright then.
May I ask again. I'm wondering if this is the pc the screenshots of this and previous updates were made on and if the gtx 275 was meant to be the "low end" gfx card?
Romanator21
02-04-2011, 03:35 PM
Tell 'em like it is Ilya :-P
Everyone seems to forget that the most important aspect is the core of the engine- get that right and every other cool feature will follow. Dynamic weather would be bogus if the FM's and DM's were only at the level of WoP, for instance.
furbs
02-04-2011, 03:40 PM
That would mean it's pretty much not optimized at all now. Thought this couldn't be because of the long dev time now. But if you get it the same with the weather, I'll be alright then.
May I ask again. I'm wondering if this is the pc the screenshots of this and previous updates were made on and if the gtx 275 was meant to be the "low end" gfx card?
Im guessing the stuttering and lowish FPS are more to do with the CPU Luthier is using :)
Defender
02-04-2011, 03:40 PM
I don't think something can be optimized from 1 fps to an acceptable framerate. That's utopia.
And you have a background in computer engineering/programming I assume? No okay thanks for your input.
In case you missed it, the feature is being WORKED on and as stated by Luthier will be released at a later time. I personally would rather have the game sooner and wait for it whilst playing than waiting longer for the sim to release.
It's not like the feature was completely left on the floor, it's actually IN game (again as Luthier mentioned) as an "unmarked" feature for now. So turn it on if you want....or be patient and let them do their work.
luthier
02-04-2011, 03:40 PM
Ah haaaaaaaaaa! So, in theory, you could a least show us in a still screen shot how complex clouds will look in the gameplay when it is optimized ? :grin:
Just for the fun of it ? :rolleyes:
There's a reason we never showed it.
I don't think anyone, you or us, is really happy with the way the clouds are looking. Complex clouds made up of these puffs look even worse. The puffs were never intended for large cumulus clouds or for overcast, so it looks as horrible as you would imagine.
luthier
02-04-2011, 03:41 PM
that would mean it's pretty much not optimized at all now. Thought this couldn't be because of the long dev time now. But if you get it the same with the weather, i'll be alright then.
May i ask again. I'm wondering if this is the pc the screenshots of this and previous updates were made on and if the gtx 275 was meant to be the "low end" gfx card?
lol
Luftwaffepilot
02-04-2011, 03:44 PM
And you have a background in computer engineering/programming I assume? No okay thanks for your input.
In case you missed it, the feature is being WORKED on and as stated by Luthier will be released at a later time. I personally would rather have the game sooner and wait for it whilst playing than waiting longer for the sim to release.
It's not like the feature was completely left on the floor, it's actually IN game (again as Luthier mentioned) as an "unmarked" feature for now. So turn it on if you want....or be patient and let them do their work.
You are actually right. But this was one of the main features advertised already back in 2006, so my worries are not at all causeless.
Mango
02-04-2011, 03:46 PM
Really sad.
Now you wasted a lot of time and money for such a "downfall"
Is there any unexpected good news on this sim?
Constantly amazed at people's attitude that the perfect sim is "owed" to them. :rolleyes:
If Oleg and Luthier were not donating their time to give us updates and insight on the development process, you would simply either buy it and take what's in the box, or keep your money.
"I'm entitled to the most realistic experience because I'm spending $50" is starting to get irritating.
Defender
02-04-2011, 03:49 PM
You are actually right. But this was one of the main features advertised already back in 2006, so my worries are not at all causeless.
It's a great feature, but understand it's very complicated so if it's been 5 years and it's "not right" ... it's obviously pretty heavy handed.
The good news is it's still a priority and will be worked on until it's right. Maybe Q4 2011...
mr71mb0
02-04-2011, 03:51 PM
Constantly amazed at people's attitude that the perfect sim is "owed" to them. :rolleyes:
If Oleg and Luthier were not donating their time to give us updates and insight on the development process, you would simply either buy it and take what's in the box, or keep your money.
"I'm entitled to the most realistic experience because I'm spending $50" is starting to get irritating.
Couldn't agree more.
luthier
02-04-2011, 03:53 PM
You are actually right. But this was one of the main features advertised already back in 2006, so my worries are not at all causeless.
Most developers stay completely shut in from the world up until a few months from release. We choose to interact with the community throughout the process because we feel that you are mature enough to understand the concepts of "work in progress" and "subject to change".
So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
Luftwaffepilot
02-04-2011, 03:53 PM
Luthier. Sry if I trod on your toes.
latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half.
You said it yesterday in another forum than the official.
But what exactly is so laughable about my question?
furbs
02-04-2011, 03:53 PM
There's a reason we never showed it.
I don't think anyone, you or us, is really happy with the way the clouds are looking. Complex clouds made up of these puffs look even worse. The puffs were never intended for large cumulus clouds or for overcast, so it looks as horrible as you would imagine.
So whats going to happen with the clouds we are seeing now Luthier?
Are they staying? or is there a new build for the release or a later patch?
And thanks for the info.
FlyingShark
02-04-2011, 03:57 PM
Yes they have it working
Good news:grin: and thanks for the quick reply:).
~S~
addman
02-04-2011, 03:57 PM
Thanks for the update!
Now, some people seems to confuse criticism and complaining. I'm not complaining but I do share some concern with some of the other forum members also. Criticism is good sometimes, keeps people on their toes and I'm sure Oleg, Ilya and all the team are mature/professional people who can take criticism when it's to the point.
Looking forward to the game, wish some features would've been in it on release but I can live with it as we are not exactly spoiled with WWII air combat games these days.:)
P.S Follow my countdown on my domain: www.fanboy.se
winny
02-04-2011, 04:02 PM
Most developers stay completely shut in from the world up until a few months from release. We choose to interact with the community throughout the process because we feel that you are mature enough to understand the concepts of "work in progress" and "subject to change".
So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
I for one appreciate any video or screenshots of CoD and realise that it's a privilege, so thanks.
There are a lot of people on here who feel like they were 'promised' something and when they find out it's changed or been removed they spit thier dummies out and behave like spoilt kids. It's not your fault. It's theirs.
luthier
02-04-2011, 04:03 PM
So whats going to happen with the clouds we are seeing now Luthier?
Are they staying? or is there a new build for the release or a later patch?
And thanks for the info.
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.
I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.
Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.
WORK. IN. PROGRESS. Please understand these simple words.
Cpt Dremmen
02-04-2011, 04:03 PM
YEH:eek:
Sutts
02-04-2011, 04:06 PM
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.
I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.
Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.
WORK. IN. PROGRESS. Please understand these simple words.
Can't ask for more than that Luthier. Thanks for taking the time to keep us informed.
luthier
02-04-2011, 04:07 PM
Thanks for the update!
Now, some people seems to confuse criticism and complaining. I'm not complaining but I do share some concern with some of the other forum members also. Criticism is good sometimes, keeps people on their toes and I'm sure Oleg, Ilya and all the team are mature/professional people who can take criticism when it's to the point.
Looking forward to the game, wish some features would've been in it on release but I can live with it as we are not exactly spoiled with WWII air combat games these days.:)]
If we didn't listen to criticism, Il-2 would never in a million years get to where it did back in 2001.
So please keep it coming.
However it really is best to form your thoughts into a coherent argument in the shape of "x is bad because of y, it would have been better if z". That's constructive, drives the discussion forward, and is the best way to convince us you're right.
addman
02-04-2011, 04:08 PM
Quick question:Will the A.I be able to see through the "puffs" like in IL-2?
Sutts
02-04-2011, 04:08 PM
Luthier,
Are you able to tell us whether realistic wind modelling will feature in the initial release please?
mazex
02-04-2011, 04:09 PM
A quick question - could you please add an option to disable TrackIR when in outside view? Most other games have it this way as it get's really annoying in IL2 sitting there with you head a bit to the side to look from behind your aircraft. And yes, many of us like to have external views on :)
If someone says "you fool, that can be done in IL2 to, just change the conf.ini value x=false" I would be very happy too...
When in external I want to control the view with the hat of my joystick (and yes, I know there is a "disable" button for TrackIR but no, I don't want to sit there holding that ;))
addman
02-04-2011, 04:09 PM
If we didn't listen to criticism, Il-2 would never in a million years get to where it did back in 2001.
So please keep it coming.
However it really is best to form your thoughts into a coherent argument in the shape of "x is bad because of y, it would have been better if z". That's constructive, drives the discussion forward, and is the best way to convince us you're right.
Yes, agree, it's called constructive criticism and not all people know about it.:)
furbs
02-04-2011, 04:10 PM
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.
I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.
Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.
WORK. IN. PROGRESS. Please understand these simple words.
Ok cheers Luthier...the clouds were seeing now arnt that bad to be honest...but hope the new ones are finished quickly.
Now get working on the translation for the videos, because i cant stand another vid of you pulling faces and making silly noises. :)
krz9000
02-04-2011, 04:12 PM
this year will be great for flight sim fans.
xplane has a new cloudsystem too. i guess most of you know this post allready? http://www.x-plane.com/pg_news.html
Freycinet
02-04-2011, 04:15 PM
this year will be great for flight sim fans.
xplane has a new cloudsystem too. i guess most of you know this post allready? http://www.x-plane.com/pg_news.html
No use for a combat sim where you fly in and out of clouds in a tail chase though...
JG27CaptStubing
02-04-2011, 04:18 PM
Really sad.
Now you wasted a lot of time and money for such a "downfall"
Is there any unexpected good news on this sim?
Dude... Grab a hold of yourself, the sky is not falling. Everything in a game is a compromise between game elements and the practicality of getting out and SOLD.
Sheesh they said it would be updated in due time.
luthier
02-04-2011, 04:22 PM
Luthier,
Are you able to tell us whether realistic wind modelling will feature in the initial release please?
Wind is a part of weather :) So whatever I said about the weather included wind.
The Kraken
02-04-2011, 04:23 PM
Thanks for the info Luthier, it's appreciated. Far more so than the usual streamlined PR crap we usually get from most developers.
While some of the news may be disappointing, I'm glad the devs seem to have a good concept of priorities and are executing it. Too many previous sims suffered from feature creep, only to be released with bugs and problems throughout. I'd rather enjoy a limited featureset that works than another Falcon4-like disaster...
jameson
02-04-2011, 04:26 PM
I recall a BOB pilot saying that clouds were odd, when you're in one you can't see anything, but that if you were above them you could see the shape of an aircraft in them.
It will be something very special to have a complete weather system in the sim. If this comprised time, ie earth rotation, sun position with clouds wind and rain (snow!) and ran independently of, as above or in parallel with the actual game, it could be used in any other title using the SOW engine. I hope you're thinking this way, Luthier....
Regards to the team, I'm looking forward to cranking up the 109!
Old_Canuck
02-04-2011, 04:33 PM
Awesome!! Now we have a flight sim that will bump the top rated "most popular" game off the top spot at Gamespot. Note the top rated game at 9.2 rating:
http://www.gamespot.com/games.html?type=games&category=combat+sims&platform=5
swiss
02-04-2011, 04:33 PM
So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
Are you familiar with the term selective perception?
Yes? Good, you must know it's that bad at all.
Why don't you try following: Focus one the nice words and the constructive criticism, and just ignore the bs some people give you.
Ready?
Great, you see - blue sky all around, right?
GnigruH
02-04-2011, 04:42 PM
Main thing I got from the video was a shiny new mobile phone.
There was this game somewhere in the background, I'm not sure though.
;-)
I guess ppl should be waiting for the game itself, not for another 'dev update'...
...see the released game and then judge me thinks.
swiss
02-04-2011, 04:43 PM
Quick question:Will the A.I be able to see through the "puffs" like in IL-2?
they fixed it with 4.10. ;)
philip.ed
02-04-2011, 04:47 PM
Awesome update. TBH, Luthier's posts would have been enough for me! It's really great to see the way the developers interact with the community, as it really helps to push the project forawrd. So thankyou Luthier. ;)
And thanks for the word on the clouds, too. It's nice to see that you're on pretty much the same song sheet as the community is :D
Have a nice weekend.
Zappatime
02-04-2011, 04:49 PM
Luthier, forget the weather for now, we english talk about it enough anyway ;)
I noticed that even in these latest ground shots there's no sign of drivers or ground crew/gunners, is this another feature not present at release, or are they just 'switched off' intentionally, so as not to be revealed yet?
House M.D.
02-04-2011, 04:50 PM
A couple of thoughts.
It seems that those who waited to buy a new PC when SoW would arrive, will have to buy a new pc now and do another major and costly upgrade when new features are ready and implemented in the game. That's just guess, but a reasonable one with facts given so far.
People have been waiting for this game for 5+ years. Why do they have to feel guilty or become hardly judged when they express ther dissapointment in features they expected to see in this game after all these years of development? We'd be totally unfair if we didn't respect these feelings. After all they prove that these guys really love (and are obsessed!) with Maddox games. Writing a disrespectful post about them makes you no less "bad" than what these guys are.
About today's update: nice pictures! I liked the colours and the flames!
Sorry for my bad english.
kristorf
02-04-2011, 05:00 PM
Nice stuff, many thanks :grin:
Can I just say though that the roundels still look 'wrong' in colouring
luthier
02-04-2011, 05:03 PM
Going back to the video, everyone knows you can go full screen and do 720p? You can actually see the game pretty well there.
(sorry about the cackle, gawd!)
The reason we made the crappy handheld video is simple. All we had was screenshots, and we wanted to give you a little more. Think of it as a guy going on a date with a wrinkled box of chocolates, only to hesitate at the door and rip out a few flowers out of the rosebush in the driveway.
Ironman69
02-04-2011, 05:04 PM
Luthier,
Are you happy with the sounds of CoD? For example, engine noise, gun effects, etc.. Can you post a quick vid of the sounds at full blast? Are the sounds .wav files? Synthesized ? On a further note, can you hear outside noises such as other aircraft from within your own cockpit in flight?
luthier
02-04-2011, 05:08 PM
Luthier,
Are you happy with the sounds of CoD? For example, engine noise, gun effects, etc.. Can you post a quick vid of the sounds at full blast? Are the sounds .wav files? Synthesized ? On a further note, can you hear outside noises such as other aircraft from within your own cockpit in flight?
We're still working on sounds. Engine and gun sounds are pretty good in my opinion, but a lot of people will take some time to get used to them because they're not what you expect, especially guns as heard from inside the cockpit. We got some funny bug reports about that from some beta testers.
You can hear outside noises, yes. As you should. We can argue this based both on memoirs and on scientific formulas.
furbs
02-04-2011, 05:08 PM
Going back to the video, everyone knows you can go full screen and do 720p? You can actually see the game pretty well there.
(sorry about the cackle, gawd!)
The reason we made the crappy handheld video is simple. All we had was screenshots, and we wanted to give you a little more. Think of it as a guy going on a date with a wrinkled box of chocolates, only to hesitate at the door and rip out a few flowers out of the rosebush in the driveway.
Cool...BUT if you have to do it again...pls just make the cam guy point at the screen from about a foot away and not move...and turn the sound on :)
ECV56_Lancelot
02-04-2011, 05:08 PM
...So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
You don't have to worry about what to say to them, the best option is just ignore them. No motter what you said they will never accept the answer, what ever it may be.
We're still working on sounds. Engine and gun sounds are pretty good in my opinion, but a lot of people will take some time to get used to them because they're not what you expect, especially guns as heard from inside the cockpit. We got some funny bug reports about that from some beta testers.
You can hear outside noises, yes. As you should. We can argue this based both on memoirs and on scientific formulas.
good, i think you hear a shoot inside the cockpit more mechanic as a explosion
Ploughman
02-04-2011, 05:13 PM
Pleased to hear we'll get 'the weather' in the FMB for us to try at our peril. Flying a Moth or that Su-26 on a small map with a blow coming will be interesting. Good shots, thanks for the up dates, can't wait for the opportunity to give you some more of my money.
Ataros
02-04-2011, 05:13 PM
Intel(R) Core(TM)2 CPU 6700 @2600 Ghz
Is it E6700 or Q6700, i.e. DUO or QUAD?
UPD.
luthier answered on the Russian forum that it is DUO. Sounds very promising. Still some room available for advanced weather )))
Ironman69
02-04-2011, 05:14 PM
Thanks for the response Luthier. One other quick question about sounds of CoD is if the recordings of engine noises we have now in-game are from actual recordings of real engine counterparts...ie. CoD's Daimler-Benz in-game sounds like a real Daimler-Benz? Does the complex sound engine need alot of CPU horsepower?
Biggs
02-04-2011, 05:15 PM
luthier thanks for the vid!!!
with the rig you are using would you say the settings in the vid were "medium" or low? because if I didnt know any better I would have said they looked to be on the high end of the spectrum!... it looks that good!!!
ATAG_Bliss
02-04-2011, 05:16 PM
Oleg and Luthier,
Thank you for taking the time to give us our addiction this week :)
Very lovely screenies and video. I know you guys are working tremendously hard. I know your whole intent is to release a sim that will do what it says. If that means holding back some features, so be it. I'd much rather have a sim that starts on the ground running than a few I've boughten that are still bug infested. Thanks for being upfront and honest. That's pretty much all anyone can ask for. I too wish other people knew what WIP means as well ;)
I can't wait for a copy to be in my hands!
Cheers and Thanks!
David198502
02-04-2011, 05:21 PM
i really appreciate all the answers we have been given today!!!thx a lot to the dev team!!!!
ps:the screenshots look awesome!!!hope my rig will run it at medium settings without stutters.
nearmiss
02-04-2011, 05:31 PM
Most developers stay completely shut in from the world up until a few months from release. We choose to interact with the community throughout the process because we feel that you are mature enough to understand the concepts of "work in progress" and "subject to change".
So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
Sad commentary, but it's a fact. Ignore their whines, complaints and other negative jabber. The community at large appreciates all the feedback, and discussion with the Oleg and yourself.
It is just a fact, you cannot please everyone.
One thing is sure. This community loves the update threads and many people get up early each Friday monrning to get a quick peak at what is new.
Avimimus
02-04-2011, 05:31 PM
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
I love you guys! Great taste - letting us mess things up. I love the consumer being treated as an adult for once.
Tvrdi
02-04-2011, 05:36 PM
Luthier, arghhh give me the damn sim now man! I preordered and I cant wait anymore. Im serious! hah
seriously, thank you for all the work and passion you, Oleg and team invested into this sim...thanks guys
major_setback
02-04-2011, 05:45 PM
Thanks.
Screenshots are getting better all the time. I like the colours.
I'm very pleased to hear that the clouds might be improved in the future.
nearmiss
02-04-2011, 05:46 PM
It would be nice to have some explanation or discusson on AI performance
Slechtvalk
02-04-2011, 05:51 PM
Sad commentary, but it's a fact. Ignore their whines, complaints and other negative jabber. The community at large appreciates all the feedback, and discussion with the Oleg and yourself.
It is just a fact, you cannot please everyone.
One thing is sure. This community loves the update threads and many people get up early each Friday monrning to get a quick peak at what is new.
Fans/we are junkies/spoiled kids, not the nicest people often, but when they have their drugs at least for a short term, you don't hear them anymore.
Since they love this product/genre so much, anything that isn't as good as they wished for, they get upset/afraid.
Now I do think Oleg and friends are not the best at selling/presenting their product(s) at the best way possible, so I'm sure it will good enough for them (for most) when they got it themself (at last). ;)
It's just with il-2 the bar was raised pretty high + all the waiting + the previous I mentioned, you just get this..
But in the end they all happy I bet, and il2 is a very different il-2 now then when it was first released, probaly this will be the same, which will make it long lasting and populair probaly as well.
Peffi
02-04-2011, 05:54 PM
What we haven't seen yet and never will really "see" is one of the absolutely most important sides of CoD: The characteristics of the airplanes in CoD and how this is simulated. Very few of us have flown these aircraft and are not able to judge how real the simulation will be. The bf109 for example was a lot less aerobatic than the Spitfire, from what I understand. This much because of heavy controls when speed started to pick up. How are heavy controls simulated? Some are stronger than others. The 109 could also be a bitch to handle on the ground. The Spit didn't like negative G-too much, which the bf-pilots soon found out. How all of this will be replicated in CoD is more interresting to me than how clouds look, how green the grass is supposed to be, the reds of the British insignia etc. I hope 1C has put these issues above the "how it looks" issues, even if most of us wouldn't be able to really appreciate the finer details that makes as Spit a Spit and a 109 a 109.
addman
02-04-2011, 06:02 PM
It would be nice to have some explanation or discusson on AI performance
I asked if the A.I still sees through clouds a couple of pages ago. We already know that the A.I doesn't have "spiderman sense" anymore but does that include it not being able to see through clouds? I just finished read Christer Bergströms "Luftstrid över kanalen" (http://www.amazon.com/Luftstrid-Over-Kanalen-Christer-Bergstrom/dp/9197589462/ref=sr_1_fkmr0_1?ie=UTF8&qid=1296845718&sr=1-1-fkmr0) about the Battle of Britain and most accounts from pilots indicated that surprise attacks were the rule rather than the exception. Many by chance of course but I was really surprised that most accounts contained the words "They hadn't even seen us, I lined up behind one of them closed in to about 100 meters (!) and fired all my guns. It went down in smoke but the others didn't react so I shot down another one".
This not a direct quote but a long those lines was many accounts that I read about. I'm really interested also what Oleg and team has in store for us A.I wise.:)
major_setback
02-04-2011, 06:12 PM
That looks like a woods/forest in the last screenshot. That is the first time we have seen such a concentration of trees.
Tree_UK
02-04-2011, 06:14 PM
Hi Luthier, Thanks for the screenies I think they are the best we have seen so far, I understand that you have had problems with various features, but now these have been disabled within the game what kind of FPS can we hope to see if we turn on AA + AF in high res, does the game run smoothly at all times or are there any Black death track moments when the two planes collide. I can certainly live without all the features if the game is able to run real smooth. If you could just show us all some proper video (in cockpit, doesnt have to be fancy) and then give us the system specs it would help all of us who are waiting to spend our hard earned cash on upgrades or new systems just to run your game.
Thank you.
sk065
02-04-2011, 06:14 PM
OK a few concerns.
1. hardly any gameplay videos after 6 years of development time....are the devs hiding something? Most games have a plethera of information out on the game by this stage.
2. Rubbish release statement with misleading information.
3. Main attractive features of this 'sim' not included on release. i.e. dynamic campaign, dynamic weather andpotentially correct engine sounds (as they seem to be covert about this aspect).
4. Published by Ubi.....DRM crap
5. Silent Hunter 5 philosophy of releasing a half-finished product with the intention of introducing said features in point 3 at a later date (possibly by means of a paid addon) however if the game does not sell well it may be abondoned by Ubi like SH5.
IMO it would seem that Il2 1946 still surpases this title in all but AI (which has yet to be proven) and graphics.
Therefore, not a day 1 punchase for me...
They havent sold it to me with all the backtracking they seem to be doing
Chivas
02-04-2011, 06:15 PM
Thanks Oleg-Luthier....for the info and the video is amazingly life like.
It is sad how people can come off as completely immature asshats. Some people have no concept of the pitfalls and delays of complex development projects. Its no wonder that most developers can't be bothered posting info and having to weed thru crap posts like some here.
Chivas
02-04-2011, 06:17 PM
OK a few concerns.
1. hardly any gameplay videos after 6 years of development time....are the devs hiding something? Most games have a plethera of information out on the game by this stage.
2. Rubbish release statement with misleading information.
3. Main attractive features of this 'sim' not included on release. i.e. dynamic campaign, dynamic weather andpotentially correct engine sounds (as they seem to be covert about this aspect).
4. Published by Ubi.....DRM crap
5. Silent Hunter 5 philosophy of releasing a half-finished product with the intention of introducing said features in point 3 at a later date (possibly by means of a paid addon) however if the game does not sell well it may be abondoned by Ubi like SH5.
IMO it would seem that Il2 1946 still surpases this title in all but AI (which has yet to be proven) and graphics.
Therefore, not a day 1 punchase for me...
They havent sold it to me with all the backtracking they seem to be doing
I'm not sure you would qualify anyway. This sim is for adults only.
addman
02-04-2011, 06:19 PM
I'm not sure you would qualify anyway. This sim is for adults only.
Adults don't judge each other either, everybody is entitled to their opinion without being slandered.
AWL_Spinner
02-04-2011, 06:20 PM
I'd like to imagine that the apparent palette changes in the video from bright to blue-y inside the cockpit are a result of flying in and out of cloud shadows.
Anyone else?
Fansadox
02-04-2011, 06:20 PM
Thanks Oleg-Luthier....for the info and the video is amazingly life like.
It is sad how people can come off as completely immature asshats. Some people have no concept of the pitfalls and delays of complex development projects. Its no wonder that most developers can't be bothered posting info and having to weed thru crap posts like some here.
People can reply in any way they like since its their opinion on the info and material they have seen so far isnt it? Negative replies are needed to have positive at all. And besides as long as negative isnt disrespectfull there is nothing wrong with it.
Defender
02-04-2011, 06:33 PM
[QUOTE=Tanner;220440]Screenshots = perpetual jaggies
Video < fan-made videos of gameplay on YouTube from Igromir.
I do miss the sound of a record skipping, thanks for the nostalgic moment there tanner. Good for something.
kalimba
02-04-2011, 06:37 PM
The game will be released in March...Lets say end of March... 7 weeks...So 6 friday updates before release.....Not so many...
Do you intend to wait for fridays to show us new stuff, or could it happend anytime, anyday from now to release date ?
Thanks..And you are a gentlemen sir ! ;)
Salute!
Necrobaron
02-04-2011, 06:38 PM
Nice update! Also nice to have the situation regarding the clouds and weather system spelled out, straight from the horse's mouth.
Jaguar
02-04-2011, 06:39 PM
Video. Ilya plays with cool toys.
http://www.youtube.com/watch?v=zgy88KGDX-o
http://www.youtube.com/watch?v=17lkdqoLt44&feature=list_related&playnext=1&list=MLGxdCwVVULXd4134TgJkAJOEBaihKPpAI
The Gap Band You dropped a bomb on me. Gotta love this guy!
furbs
02-04-2011, 06:44 PM
The game will be released in March...Lets say end of March... 7 weeks...So 6 friday updates before release.....Not so many...
Do you intend to wait for fridays to show us new stuff, or could it happend anytime, anyday from now to release date ?
Thanks..And you are a gentlement sir ! ;)
Salute!
The sim will need to be finished prob 3 weeks before the release date to get the pressing of disks and distribution done.
sk065
02-04-2011, 06:47 PM
i'm not sure you would qualify anyway. This sim is for adults only.
lol
The sim will need to be finished prob 3 weeks before the release date to get the pressing of disks and distribution done.
No, it'll need a 'gold' version that can be pressed, work can continue as usual after and distributed by a patch. I know it's a new idea but I think it might just work.
furbs
02-04-2011, 07:05 PM
Ok...the gold version that will have to be ready for use will have to be done by then...so that still leaves the same amount of time.
Richie
02-04-2011, 07:14 PM
Thanks Oleg-Luthier....for the info and the video is amazingly life like.
It is sad how people can come off as completely immature asshats. Some people have no concept of the pitfalls and delays of complex development projects. Its no wonder that most developers can't be bothered posting info and having to weed thru crap posts like some here.
+ 1
luthier
02-04-2011, 07:27 PM
One other quick question about sounds of CoD is if the recordings of engine noises we have now in-game are from actual recordings of real engine counterparts...ie. CoD's Daimler-Benz in-game sounds like a real Daimler-Benz? Does the complex sound engine need alot of CPU horsepower?
We couldn't record the real Merlin or a Daimler Benz or basically any real engine from BoB era due to a limited budget. There aren't any in Russia, and we couldn't fly out our sound engineer to the UK or Germany with all his equipment.
We do have the recordings of the real engines of course made with various Russian aircraft this summer. Using advanced SFX magic we transformed our samples to sound the way we needed.
with the rig you are using would you say the settings in the vid were "medium" or low? because if I didnt know any better I would have said they looked to be on the high end of the spectrum!... it looks that good!!!
All settings maxed out except no AA.
It would be nice to have some explanation or discusson on AI performance
Anything you'd like to know, besides my answers below?
"They hadn't even seen us, I lined up behind one of them closed in to about 100 meters (!) and fired all my guns. It went down in smoke but the others didn't react so I shot down another one".
That's exactly the situation you can get with a low enough AI level. One or two updates ago we actually showed a Hurricane attacking some Italian planes. When I took the shots, I did exactly as described, except I got even closer. I shot down three out of six before the rest of the squadron reacted.
Hi Luthier, Thanks for the screenies I think they are the best we have seen so far, I understand that you have had problems with various features, but now these have been disabled within the game what kind of FPS can we hope to see if we turn on AA + AF in high res, does the game run smoothly at all times or are there any Black death track moments when the two planes collide. I can certainly live without all the features if the game is able to run real smooth. If you could just show us all some proper video (in cockpit, doesnt have to be fancy) and then give us the system specs it would help all of us who are waiting to spend our hard earned cash on upgrades or new systems just to run your game.
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.
That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.
My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.
We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.
That's it, I'm out for the night. I might be back tomorrow!
Skiiwa
02-04-2011, 07:27 PM
Luthier. Sry if I trod on your toes.
You said it yesterday in another forum than the official.
But what exactly is so laughable about my question?
All I can say Is WOW! Just WOW! Some people just arent happy with anything.
X-planes new cloud system is Very very intresting. Not sure if Yall have seen the chatter about it but its suppose to solve both the Physics and the Graphical side of your issues Luthier.
Triggaaar
02-04-2011, 07:29 PM
Video. Ilya plays with cool toys.Nice video, thanks.
I hate how Ilya has his TrackIR set-up, it's no where near sensitive enough and would make me physically sick. When looking left he has to turn his head a long way to the left, then actually look right (as he's no longer facing his PC screen) - yuk.
Tree_UK
02-04-2011, 07:32 PM
Luthier said-
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.
That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.
My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.
We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.
Luthier, thanks for your reply, the answer is obvious, use a PC that is good enough. Recently the updates have been about what wont make the game, can we have an update of what will make the game, just show us a little clip of video, no fancy editing just record a track whilst attacking some bombers over land, if you also turn AA+AF on that would be a big bonus, if you also show it in high res even better, If you could then leave fraps running that would be the icing on the cake. Assuming everything is well with the game now that you've disabled all these features I see no reason why you cannot do this, It will genearte a massive amount of interest in the game. If then you could tell us the spec of the PC you've done all this on well im sure we would all be very happy. You could do all of this in a matter of minutes and it would put so many minds at rest. I appreciate you saying getting the use of the most powerful PC's in the office is difficult because of the programmers using it, but they must go home or have a dinner break or use the toilet at some point, what im asking for will only take a couple of minutes.
Many Thanks
furbs
02-04-2011, 07:37 PM
thanks Luthier...the questions answered today are better than the whole update.
are the up and coming videos made on a high-end PC that can handle the load?
If it is can you post the specs the same time as the videos?
thanks
Hecke
02-04-2011, 07:59 PM
Your dual core and mid range graphics runs the game maxed out?
WoW. You can start scaling up already :grin:
Your dual core and mid range graphics runs the game maxed out?
WoW. You can start scaling up already :grin:
You might want to go back a page and read Luthier's post.
Old_Canuck
02-04-2011, 08:02 PM
Screenshots = perpetual jaggies
Video < fan-made videos of gameplay on YouTube from Igromir.
Please try to do better than a fan-made video. You're professionals, right?
You're new to Oleg and Team's work right? I would have pre-ordered even if there were no screenshots or videos. If CoD develops the way IL-2 FB did, all the naysayers will have to keep quiet for awhile ... but you probably wont.
Thank God for "ignore."
LukeFF
02-04-2011, 08:03 PM
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
Cool! Good to hear.
Hecke
02-04-2011, 08:09 PM
All settings maxed out except no AA.
That's what he said, and the video was fluent. With that CPU. Above water, yeah, but anyway.
LukeFF
02-04-2011, 08:09 PM
Most developers stay completely shut in from the world up until a few months from release. We choose to interact with the community throughout the process because we feel that you are mature enough to understand the concepts of "work in progress" and "subject to change".
So I'm not sure how to react when people latch on to something said 5(!) years ago while ignoring everything that's been said over the past year and a half. I guess we brought this onto ourselves.
Some people here just don't have a proper grasp on reality. Don't let them get you down. :)
LukeFF
02-04-2011, 08:12 PM
work. In. Progress. Please understand these simple words.
+1000000000000000000000
Skinny
02-04-2011, 08:15 PM
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.
That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.
Luthier, am I right concluding from the above that CoD (much like IL2) is mostly CPU bound, rather than videocard bound ? At least at "normal" resolutions (HD and below) and AA settings, IL2 doesnt care too much what videocard you have, you can increase resolution and AA and it barely makes a difference, even on my old 4870, but the CPU speed makes all the difference in the world, game performance scales almost linearly with CPU clockspeed.
Do you know how well the CoD engine makes use of 4 (or more?) cores, and whether or not that shifts the bottleneck towards the GPU again, or is even a Core i7 or whatever the main bottleneck?
Skiiwa
02-04-2011, 08:17 PM
You're new to Oleg and Team's work right? I would have pre-ordered even if there were no screenshots or videos. If CoD develops the way IL-2 FB did, all the naysayers will have to keep quiet for awhile ... but you probably wont.
Thank God for "ignore."
There is an Ignore button on here? I need a see "Only" Button. I only care about the developers coments!
Friendly_flyer
02-04-2011, 08:27 PM
Very nice update!
The terrain has a nice hot summer feel to them now, the colour being spot on for England in August to my eyes. I would have liked to see some bushes though, not just trees (unless the ground shots are from a grazing pasture, in which case I miss livestock).
LukeFF
02-04-2011, 08:33 PM
Ilya,
What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
philip.ed
02-04-2011, 08:39 PM
If we didn't listen to criticism, Il-2 would never in a million years get to where it did back in 2001.
So please keep it coming.
However it really is best to form your thoughts into a coherent argument in the shape of "x is bad because of y, it would have been better if z". That's constructive, drives the discussion forward, and is the best way to convince us you're right.
+100000 excellent post, and well worth taking note of ;)
nearmiss
02-04-2011, 08:51 PM
Luthier made is clear about constructive criticism.
Mods are deleting whines, and other junk along with postings by members that are rebutting them.
If you can't say something constructive that means something... don't post.
nearmiss
02-04-2011, 08:56 PM
Ilya,
What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
As I recall all the dynamic campaigns were done by third parties for Il2 for the longest time. I think at one point Oleg just included a 3rd party campaign into an addon and stayed with the practice.
IMO, any computer generated campaign is nuisance. I only like human created campaigns.
I wouldn't even worry about it at this time. Campaigns will definitely be available.
Necrobaron
02-04-2011, 09:13 PM
Ilya,
What is the status on the dynamic campaign system? We know from the announcement on the Ubi forums that it won't make the original release.
I'd like to hear comments about this as well.
philip.ed
02-04-2011, 09:16 PM
It's a personal issue, really. Personally, I have yet to experience a (modern day) combat-flight-sim campaign experience quite like BoB2. That, for me, is the benchmark I'd like SoW to exceed when I fly it.
I know some don't like the fact that you can take a commanders role in the aforementioned game, but one can fly as a single pilot.
Having said that, I have also enjoyed some great dynamic campaigns in Il-2, although on the scale of things they don't come close to BoB2.
Either-way, I will enjoy SoW in whatever form it is released in.
zakkandrachoff
02-04-2011, 09:24 PM
to luthier, or oleg, ... or olga:
i dont see to much Bushes Skins for planes:
bf 109 have 2 particulary bushes skins: white and red , and circles of red white and black.
spitfire have too , for example: cirle black and white
this is my crappy example:
http://i970.photobucket.com/albums/ae188/zakkandrachoff/kkk.jpg
will be in the official release or we need to download skins in some future.
"" No, I am not shitting you"", my recuest of bush skin is true:
http://www.military-art.com/mall/images/dhm1321detail.jpg
Another question: where are the holes of 7,6mm in that HE111?
i cant see the holebullets.
pd:sry my fukcrap english :oops:
Meusli
02-04-2011, 09:31 PM
Damn missed you Luthier, but maybe you see this question tomorrow. When the video was at an end you was telling them to cut recording, is this because you did not want us to see the parachute scene? Also i noticed the eject scene was missing that animation you showed us of a bailing sequence, has this also been removed for release?
Thanks for taking the time to respond today and hope you get time tomorrow.
Sutts
02-04-2011, 09:37 PM
I can live with a scripted campaign but does that mean that damage and losses will not be carried over to the next mission? Perhaps someone can enlighten me please?
sorak
02-04-2011, 09:54 PM
We are redoing everything about clouds from scratch, but not for the release. The puffs are going to be in the release. A completely different cloud system with much better visuals, especially in terms of light scattering, is pretty early in development.
I have to add a disclaimer here because when I don't it bites us in the rear. Everything I'm discussing in terms of future plans is a work in progress and is subject to change. As a matter of fact, it's pretty much a guarantee that the final feature will be different from what I'm describing today.
Please gentlemen, understand that game development is a very long, complex process. Plans we describe are just that, plans. Every single thing we said we were working on, we were indeed working on at the time. Working is the key work here. We're doing something no one, including ourselves, has ever done before. So when we tell you that we're working on something, that means we are walking down an uncertain road and we don't know when we get there, and what shape we're going to be in when we do.
WORK. IN. PROGRESS. Please understand these simple words.
I think most people dont understand this because they are not creative. Has not created or produced anything for themselves. Its sad.
sfmadmax
02-04-2011, 10:15 PM
I haven't made many posts on the forum , but i read it every day.. This is great, I'm so excited for next months release.. Love the screens and love the video!!!!! TrackIR is so smoothly merged with the game. Going to be awesome! :-P
Skoshi Tiger
02-04-2011, 10:33 PM
Hi! and thankyou very much for the update.
In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.
In IL2 many of the game commands are toggles, where the same key switches the system on or off (ie the engine switch where it is controlled by a single momentary switch ). Will CoD allow a latching OFF/ON switch (like many on the Warthog throttle) to be switched on and stay in that state until the switch is turned off?
I hope this makes sense.
Cheers and thanks again
Stiboo
02-04-2011, 11:06 PM
Many thanks Ilya for lots of posts this week
as said before, your (and Oleg's) replies are worth more than the screenshots and vid.
I do feel that the points below (although not put in the most respectful way) do raise some valid points -
OK a few concerns.
1. hardly any gameplay videos after 6 years of development time....are the devs hiding something? Most games have a plethera of information out on the game by this stage.
2. Rubbish release statement with misleading information.
3. Main attractive features of this 'sim' not included on release. i.e. dynamic campaign, dynamic weather andpotentially correct engine sounds (as they seem to be covert about this aspect).
4. Published by Ubi.....DRM crap
5. Silent Hunter 5 philosophy of releasing a half-finished product with the intention of introducing said features in point 3 at a later date (possibly by means of a paid addon) however if the game does not sell well it may be abondoned by Ubi like SH5.
Compared to most game releases I can think of, things seem to have been handled in a very strange way, very little video/game play video or trailers, no big computer magazine previews, no magazine adverts or any adverts I can think of...isn't all this sort thing what a game publisher is paid for?
The official website only going live a few weeks before release, with almost no content to it...
With only a few weeks to go before release I still cannot pre-order in the UK through GAME UK or Steam - i've NEVER known that for any game..?
Releasing the game at the same time as other big PC game releases such as Shogan2 TW, Dragon Age 2, Assassins Creed Brotherhood ( Ubisoft), Crysis 2, The Sims 3: Medieval, again I thought game publishers tried to avoid launching a smaller title when other blockbusters are raking in the pocket money...
Yes the core game looks fantastic and will grow for years to come, but as far as launching the game and 'selling' the game to the public and generating any sort of hype it's FUBAR !
So no moans at Oleg or Ilya but Ubisoft = SNAFU
Regards to you all
Simon
ECV56_Lancelot
02-04-2011, 11:25 PM
Hi! and thankyou very much for the update.
In the video Luthier is using a Thrustmaster HOTAS Warthog. As I've recently got one I'ld be interested to know how CoD handles the On-Off switches on the throttle.
In IL2 many of the game commands are toggles, where the same key switches the system on or off (ie the engine switch where it is controlled by a single momentary switch ). Will CoD allow a latching OFF/ON switch (like many on the Warthog throttle) to be switched on and stay in that state until the switch is turned off?
I hope this makes sense.
Cheers and thanks again
It does make sense, and it's a good question, i would like to know that too.
Kikuchiyo
02-04-2011, 11:30 PM
Many thanks Ilya for lots of posts this week
as said before, your (and Oleg's) replies are worth more than the screenshots and vid.
I do feel that the points below (although not put in the most respectful way) do raise some valid points -
Compared to most game releases I can think of, things seem to have been handled in a very strange way, very little video/game play video or trailers, no big computer magazine previews, no magazine adverts or any adverts I can think of...isn't all this sort thing what a game publisher is paid for?
The official website only going live a few weeks before release, with almost no content to it...
With only a few weeks to go before release I still cannot pre-order in the UK through GAME UK or Steam - i've NEVER known that for any game..?
Releasing the game at the same time as other big PC game releases such as Shogan2 TW, Dragon Age 2, Assassins Creed Brotherhood ( Ubisoft), Crysis 2, The Sims 3: Medieval, again I thought game publishers tried to avoid launching a smaller title when other blockbusters are raking in the pocket money...
Yes the core game looks fantastic and will grow for years to come, but as far as launching the game and 'selling' the game to the public and generating any sort of hype it's FUBAR !
So no moans at Oleg or Ilya but Ubisoft = SNAFU
Regards to you all
Simon
Pretty sure that both Oleg and Ilya have posted on these topics before, or are misleading questions.
1. They have said they don't want to make misleading and shopped videos like other companies do. Most companies' early videos are teaser trailers that are rendered and not in game.
2. Ubisoft made the release statement, and they really don't give 2 shits they just want to get money.
3. I would hardly call those the "Main attractive features" sure they are great, and it has already been told to us that it just won't make initial release. This is the team that has continued to support a decade old simulator WHILE making a brand new significantly cutting edge simulator
4. The DRM doesn't sound awful, but 1C Maddox has little input on this, and yes I am against limited install DRM even if this isn't super restrictive like some we have seen in the past from Ubi.
5. This is far from half finished, and they have to get their money to continue supporting themselves and their families. They will support this game they aren't some huge dev house that fire and forgets what they make. They have proven that if nothing they are loyal to their fans.
I have to say yes I am a little disappointed about some of those facts (dynamic weather and DRM to be specific), but I have faith that 1C Maddox will support this simulator for years to come, and any features that aren't ready the day of release won't be as important as the features that are. Furthermore, that features that have been promised to this community will be in in future releases, and I don't believe it will be only with the purchase of expansions like other dev houses would do. They will be patches given freely, and that expansions and additions to the title that are paid for will add much more life both online and in single-player modes.
Once again Thank You to all the people at 1C Maddox for all your hard work and your diligent attention to this sometimes winy community.
That's what he said, and the video was fluent. With that CPU. Above water, yeah, but anyway.
He also said:
My system isn't good enough to run the game at full settings while flying over populated areas, especially over London.
That's actually the fault of the CPU. Even if we replace all objects on the screen with single pixels, it doesn't run any faster. There's just so many objects around you being tracked - buildings and trees - that constantly updating their location relative to you takes a lot of resources.
My card is mostly maxed out by textures of tons of different objects, againt in populated areas. Airfields are the worst in this respect. You're seeing a ton of high-res objects at the highest level of detail. The game uses dynamic texture loading, and you'd see various textures cycle through lower LODs, try to load a higher one, run out of memory, and swap back to lower detail.
We have specific graphic options for that which allow you to limit the number of objects on the screen and their detail. Going to medium object density is hardly noticeable, especially compared to Il-2. Going to medium object detail is even less apparent unless you're taking an up-close look at a truck or a building.
Tree_UK
02-04-2011, 11:43 PM
Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.
Kikuchiyo
02-04-2011, 11:49 PM
Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.
You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.
GOA_Potenz
02-04-2011, 11:59 PM
Ilya answer the phone:-P
Tree_UK
02-05-2011, 12:03 AM
You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.
Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look how good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.
BadAim
02-05-2011, 12:05 AM
Oleg and Ilya, thank you for your wonderful work, and for the love that you put into it every day. I would hope to think that some of the naysayers would change their minds if they understood that it pains you guys as much as it does us (if not more) when you have to leave out or simplify a feature to get this sim to us in usable condition, after all it's you who has put all this work into it!
I just love the colors and the "feel" of the environment shown in these last shots. I really am looking forward to drivable vehicles, the scenery is that good. The "silvering" is going well.
zapatista
02-05-2011, 12:05 AM
Whoa.
I did post this on a Russian-language forum a few days ago.
The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.
Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
hiya luthier & oleg,
big thanks for making the effort to include the dynamic weather "as is" as an optional extra, many people on higher end machines will enjoy playing around with the dynamic weather to see how it works and its effect.
it is indeed a lower priority, and important to get the game out the door at the moment with the more important core elements working correctly.
question: is there any hope to have the dynamic campaign element added in as a similar "as is" state, and allow the community to develop it further with some tools ? (if this is low down the priority for your team). this is a BIG part of what some of us were looking forward to :) the scripted missions are fine for one initial part of the game but it is not what will keep people playing it over and over. it completely takes the sim to a new level of gameplay to be able to have an unfolding war scenario that evolves 24/7, with us being able to step in at various points and choose the missions types we prefer (fighter escort, interception, dogfight, pilot resque, naval torpedo attack, resupply mission to frontline troops, etc...), and have an evolving battle scenario unfolding around us
BadAim
02-05-2011, 12:15 AM
Yes thanks for that, but can you not see where your answer is fundamentally flawed, in that we dont know how it runs on a high end system, we keep begging Luthier and Oleg to show us some video on a real high end PC, we want to wave the Cliffs Of Dover flag and say jeez look our good this game runs if you've got the the right kit, hundreds of people are waiting to buy or build new systems and spend thousands just to play this game, but for some reason the devs are holding back on showing us this game run on a top end gaming rig.
Sorry Nearmiss, mate, but I can't hold it in any longer........
Here is your real answer, Tree : The reason that the Devs are holding back is that 99.99999 percent of the people that are coming here are going to buy COD based on what they have seen so far, and wasting time that can be used to further improve the game to try to make you happy is just stupid, because you'll never be happy with anything, you've proven it just as well as Oleg and his fine crew have proved that they can make (most of) the rest of us happy.
Back to the ignore list with you.....
lbuchele
02-05-2011, 12:19 AM
Many thanks for your hard work,Oleg, Ilya and team.
Contructive criticism maybe a good thing,that's true,but the fact is that doing computer software is an intelectual business.
You can`t DEMAND that people create something.That's right, this is a creative,artistic work like writing a book or paiting a canvas.
You need lots of inspiration and knowledge to do what they are doing.
I assume that I can't simply demand impressive weather,amazing clouds or stunning aircraft , but only expect that they could find a way inside their
minds to transform complex mathematical formulas in that marvelous graphical world that I want to immerse myself.
Or:they have a vision,have the courage to share with us and after that they need to build a road to do the liason between the present and that vision.
That road doesn't exists,need to be created from nothing,there are not even a model to look for inspiration because it wasn't build for anyone before...
I'm speaking for myself,naturally,and this only my opinion,but I really respect what they are doing here.
Because I don't even dream how they are capable of doing something so beautiful and believable.
Tree_UK
02-05-2011, 12:21 AM
Sorry Nearmiss, mate, but I can't hold it in any longer........
Here is your real answer, Tree : The reason that the Devs are holding back is that 99.99999 percent of the people that are coming here are going to buy COD based on what they have seen so far, and wasting time that can be used to further improve the game to try to make you happy is just stupid, because you'll never be happy with anything, you've proven it just as well as Oleg and his fine crew have proved that they can make (most of) the rest of us happy.
Back to the ignore list with you.....
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.
Old_Canuck
02-05-2011, 12:29 AM
There is an Ignore button on here? I need a see "Only" Button. I only care about the developers coments!
Skiiwa, click on the "UserCP" menu item near the top of this page, then logon if you haven't already and scroll down to "edit ignore list." Type in the name of the person(s) you want to ignore.
IMO most folks here are mature and supportive -- even constructively critical -- but thank God for the ignore feature so we can weed out malcontents and trolls with hidden agendas.
CRO_Adriatic
02-05-2011, 12:32 AM
1st person view after bail out?
Kikuchiyo
02-05-2011, 01:07 AM
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.
I think you miss the point. Other than reviewers of combat flight sims general mass market reviewers will not sing it's praises for the most part. It will be great for what it is, and hopefully those of us that are dedicated to this genre and want to see it flourish will bring new players under our wings with this sim. I have no faith in reviewers for anything that isn't Battlefield Halo of Wars Generic FPS for consoles.
From what I have seen for Cliffs of Dover and from this development house I have faith that this will be the finest CFS any of us have seen. Rise of Flight released with only what 4 planes? The only other "hot" combat flight sims out there are the DCS series and each of those two sims only cover 1 plane each, and they don't have as advanced of a flight model or damage model from what I've seen. I honestly believe even with an earlier than fully ready release of Cliffs of Dover may truly be able to reinvigirate the genre as a whole. I myself have convinced at least several (3) other people to give this game a go, and none of them are fans of flight sims, but have a passing interest in the concept.
Instead of arguing in and amongst ourselves and moaning over possible bad reviews from paid to review games reviewers it is WE who need to spread the word, and nitpicking over minute details detracts from it all.
We should be the heralds we shouldn't be arguing because the shade of the insturment panel is off by 1 metric, or of HDRR vs their own ground up lighting system. We need to be bringing fresh blood in with as much tenacity as 1C Maddox is trying to do with scalable difficulty.
furbs
02-05-2011, 01:19 AM
True and im sure we will all do our bit...but wouldnt it be easier if we had a fantastic HD video to show them?
keegc
02-05-2011, 01:32 AM
is this still a game? Or a work of art? ;)
Kittle
02-05-2011, 01:33 AM
Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat andover industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!
Cobra8472
02-05-2011, 02:38 AM
Cheers for the update!!! :D
Luthier; don't forget to check yer FB messages! :)
Kikuchiyo
02-05-2011, 03:14 AM
Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat and over industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!
If you are referring to the smoke in pic 5 then Oleg said in the very first post that it was from a locomotive exploding. Otherwise I have no idea where you are getting that info/assumption from other than a illiteracy/inability to comprehend images.
proton45
02-05-2011, 04:04 AM
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.
The absence of a "high end gaming computer" video clip is NOT a make it or break it issue...most people don't have a "state of the art" machine, and most people feel better about buying a game that looks and runs "as advertised"...I feel better knowing that I can get close to the results I have seen, in the up-dates, without having to spend $500 to $1000.
How many times have we been let down by dishonest advertising campaigns that dangle flashy video clips and Photoshop enhanced combat sequence that look nothing like the actual game? Too many times to count...thats how many.
Yea...ok, it might be interesting to see how the game would look on an expensive machine, but we all know how anti-aliasing works, and we all know that the more you spend the better it looks. This is not a critical area...its a puff piece.
Robert
02-05-2011, 04:10 AM
You're assuming a reviewer will have a crappy system, and not an advanced "high end" system that most review houses have. I think you are a detractor/troll/sperglord from what I've seen, and certainly a pessimist. Will it get high scores from most mass market reviewers? Probably not, but they review for the average gamer and not for niche market gamers like us. You frequently post non-constructive criticisms, and frankly have turned many people who are excited about this sim off of these forums, and I say that not as an uniformed poster, but as someone who reads other forums that are excited about this particular sim.
I used to subscribe to Maximum PC back in the day. It is a magazine aimed mostly at hardware verses an actual gaming software, though they reviewed 2 games a month. They reviewed FB quite highly (9 out of 10 if I recall). I was surprised because it was so out of the ordinary to see a simulation reviewed in that magazine. People will recognize quality.
ElAurens
02-05-2011, 04:39 AM
wouldnt it be easier if we had a fantastic HD video to show them?
Folks, we need to remember that advertising is not Olegs's or Luthier's job. It's the job of the publisher. That would be 1C in Russia and UBI everywhere else.
What Oleg and Luthier are doing in the weekly updates is taking us along on the journey of the development of the new sim. Giving us insight on how things are progressing, keeping their loyal, established, customers in the loop. They don't have to do this. Almost no other developer that I know of does. We are being allowed to see the progression of the making of the sim. Isn't that way better than say, Microsoft's misleading adverts for their flight sims that are basically just very expensive CGI and not reflective of what you actually are getting?
Isn't it better than being totally in the dark for years and then all of a sudden some publisher makes an announcement out of the blue that a new sim will be ready for sale shortly?
This is all part of the adventure of our little avocation. Stop grumbling about it and come along for the ride, it's a lot more fun.
Kikuchiyo
02-05-2011, 04:57 AM
I used to subscribe to Maximum PC back in the day. It is a magazine aimed mostly at hardware verses an actual gaming software, though they reviewed 2 games a month. They reviewed FB quite highly (9 out of 10 if I recall). I was surprised because it was so out of the ordinary to see a simulation reviewed in that magazine. People will recognize quality.
A single instance does not an effective argument make. Most review magazines/sights are paid to review a game, and what they get paid makes a difference on how well the game is reviewed. I did make a point to say "mainstream reviewers." There will be exceptions to every rule, and pointing out one such exception does not prove a contrary point. They don't recognize quality in most instances they recognize what their readers will enjoy over what is quality. I am not saying that everyone without exclusion will say Cliffs of Dover is not fun, but most will at VERY LEAST say it is not for the average gamer, and therefore most will review it poorly for being "too complex/hard" to be enjoyable.
I hope I am wrong in this regard, but I've been gaming long enough and reading reviews long enough that I know that filler garbage like Halo, Call of Duty, and World of Warcraft get excellent reviews while quality complex stuff like Rise of Flight and X3 Terran conflict (both of which are simmy, and have the developers hearts and souls in them) get horrible reviews.
VVV Cool I just wanted to be clear. X3 Terran Conflict is a Space sim pretty comprehensive might be worth a looksy for guys here, but it's as much empire building as it is combat oriented. Made by Eggosoft (I don't work for them in anyway shape or form). VVV
Robert
02-05-2011, 05:44 AM
A single instance does not an effective argument make. Most review magazines/sights are paid to review a game, and what they get paid makes a difference on how well the game is reviewed. I did make a point to say "mainstream reviewers." There will be exceptions to every rule, and pointing out one such exception does not prove a contrary point. They don't recognize quality in most instances they recognize what their readers will enjoy over what is quality. I am not saying that everyone without exclusion will say Cliffs of Dover is not fun, but most will at VERY LEAST say it is not for the average gamer, and therefore most will review it poorly for being "too complex/hard" to be enjoyable.
I hope I am wrong in this regard, but I've been gaming long enough and reading reviews long enough that I know that filler garbage like Halo, Call of Duty, and World of Warcraft get excellent reviews while quality complex stuff like Rise of Flight and X3 Terran conflict (both of which are simmy, and have the developers hearts and souls in them) get horrible reviews.
True. I guess by stating a single instance I did imply that was the rule. D'oh! That wasn't my intent. I do believe quality is recognized. RoF had relatively good marks on a the whole, with most minuses being an incomplete game at release (4 planes, no FMB, and a few other features prominantly missing) or complaints about the level of difficulty it took to master the game. At least I don't remember reading any down right pans of RoF.
X3 Terran, I'm not familiar with.
I was surprise Maximum PC covered the game at all. They usually use the typical bench mark games to qualify a good gaming system. Because of that, having a sim in their featured reviews struck me as memorable for of it's inclusion.
More often than not, I'll look at user reviews,You Tube videos, and game forums. It seems to work for me, wherein I can get a balanced view of a game, a camera, a car....... You get the idea.
sk065
02-05-2011, 06:27 AM
Pretty sure that both Oleg and Ilya have posted on these topics before, or are misleading questions.
1. They have said they don't want to make misleading and shopped videos like other companies do. Most companies' early videos are teaser trailers that are rendered and not in game.
2. Ubisoft made the release statement, and they really don't give 2 shits they just want to get money.
3. I would hardly call those the "Main attractive features" sure they are great, and it has already been told to us that it just won't make initial release. This is the team that has continued to support a decade old simulator WHILE making a brand new significantly cutting edge simulator
4. The DRM doesn't sound awful, but 1C Maddox has little input on this, and yes I am against limited install DRM even if this isn't super restrictive like some we have seen in the past from Ubi.
5. This is far from half finished, and they have to get their money to continue supporting themselves and their families. They will support this game they aren't some huge dev house that fire and forgets what they make. They have proven that if nothing they are loyal to their fans.
I have to say yes I am a little disappointed about some of those facts (dynamic weather and DRM to be specific), but I have faith that 1C Maddox will support this simulator for years to come, and any features that aren't ready the day of release won't be as important as the features that are. Furthermore, that features that have been promised to this community will be in in future releases, and I don't believe it will be only with the purchase of expansions like other dev houses would do. They will be patches given freely, and that expansions and additions to the title that are paid for will add much more life both online and in single-plaI yer modes.
Once again Thank You to all the people at 1C Maddox for all your hard work and your diligent attention to this sometimes winy community.
I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.
I mean, the fact that parachutes arnt even modeled doesnt worry any of you?
I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.
At the very least, this game has had a shocking marketing philosophy.
The Kraken
02-05-2011, 07:00 AM
Well theres no point sending the game to be reviewed by any PC mags without at first telling the potential reviewer what system specs he/she need to run the game smoothly, the first thing anybody will do in a battle of britian sim is whack the detail up and try and bomb London or defend it. As luthier as said this will only create a slide show hence the game review score will ultimately be very low.
You are twisting his words, as this is pretty much the opposite of what Luthier has said. He's using a mid-range computer which is not able to run the game in full detail over cities. Now can you tell me any other sim which did not require a high-end system for high-end settings?
Looks like you just can't let go off you agenda. And in case you missed it, the system specs you were demanding so vehemently have been released recently.
Besides, reviewers usually test games on several configurations to check the performance, as this information is normally part of a review. You think they need detailed instructions without which they are stuck? Ridiculous.
HFC_Dolphin
02-05-2011, 07:17 AM
To make it simple, I think that what many people want to know is what requirements exist in order to play the game in maximum settings.
As far as I know this is known to developers for the initial release, but nevertheless, it's not their obligation to announce it a couple of months before the release and then have people cursing them because their setup doesn't play perfectly well the game.
Developer's job is to deliver the game. Our job is to play it, with whatever means we have available and I'm 110% sure that within a week of the release, we'll have plenty of official, but mostly unofficial, reviews with the game being tested in several settings. And things will take their way from then on and so will the patches.
I do understand people's frustration, afterall I'm one of them holding my buy for a new pc (and I know that my old pc won't make it for CoD...), but that's life, you can't have everything. Some will play the game from Day 1 and some will play it a few weeks later, when they manage to setup a new rig, able to unleash CoD's power :)
What matters in the end, is that still the best pilots will be shooting the less skilled ones, whatever setup anyone has :D
Emil Akhbar!!!
The Kraken
02-05-2011, 07:17 AM
I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.
They proved themselves previously which does go a long way in building confidence.
I mean, the fact that parachutes arnt even modeled doesnt worry any of you?
What makes you think there are no parachutes...? Hopefully not the various previous pics and videos that showed parachutes.
I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.
There are some statements that the team would have had more things to work on if time permitted, but that's the normal case with sims and not unlike what we had with Il2. The logic that any dropped feature would prove that the development has gone wrong and the game will come out half-finished and buggy doesn't work for me. Sure it's possible, especially with Ubi involved, but at the moment there is little to indicate that. I'd be more worried if the devs would not discuss dropped features, and use marketing smokescreens like MS usually does (or Ubi themselves with Silent Hunter V) to hide any shortcomings.
At the very least, this game has had a shocking marketing philosophy
With Ubi in charge I didn't expect differently, but you sure have a point there. Let's hope the next weeks will finally see some marketing material released as now seems the right time to do so indeed.
kendo65
02-05-2011, 07:27 AM
...
I mean, the fact that parachutes arnt even modeled doesnt worry any of you?
...
They are. What you saw in the video was the ability of a bailing out crewman to choose to freefall out of a danger area before pulling the ripcord.
It's actually a positive feature, not an omission.
I'm not joking either, by the way :)
kestrel79
02-05-2011, 07:31 AM
Everyone watch the last 30 seconds of the IL2 footage from the official Igomir trailer. It's a plane flying flow through a pretty detailed city with very good, high fps. This footage looks amazing and I imagine this is how the game will run on most systems. Lets wait until the game comes out before we judge.
My brother brought up a pretty good point as well. We were talking about probably having to run the sim on lower settings on our computers...and he's like "even on the lowest settings I'm sure CoD will look just as good as IL2 currently does on our systems (unmodded)." And I was like yeah, that's a great point. CoD can't look any worse than IL2 right? That's positive right there as I still think IL2 looks great.
People who are wanting specs and videos of high end pcs, maxed graphics and whatnot just chilll out. Wait a few more weeks, get the sim yourself and fire it up on your super computer and test til your hearts content. I'm sure it will be FINE.
HFC_Dolphin
02-05-2011, 07:53 AM
Everyone watch the last 30 seconds of the IL2 footage from the official Igomir trailer. It's a plane flying flow through a pretty detailed city with very good, high fps. This footage looks amazing and I imagine this is how the game will run on most systems. Lets wait until the game comes out before we judge.
My brother brought up a pretty good point as well. We were talking about probably having to run the sim on lower settings on our computers...and he's like "even on the lowest settings I'm sure CoD will look just as good as IL2 currently does on our systems (unmodded)." And I was like yeah, that's a great point. CoD can't look any worse than IL2 right? That's positive right there as I still think IL2 looks great.
People who are wanting specs and videos of high end pcs, maxed graphics and whatnot just chilll out. Wait a few more weeks, get the sim yourself and fire it up on your super computer and test til your hearts content. I'm sure it will be FINE.
+100!!!
PS. I really do hope that lower settings won't need more power than IL-2 maximum settings at this moment. This way, many-many of us will be able to play the game without having to spend a fortune on day 1!
Superluminal_8
02-05-2011, 08:26 AM
I thinking like this.It´s like il2 1946 but ten times better on everything,so what can go wrong :grin: No worries here.I put my faith in Oleg and co that they do a fine simulation as i put my faith in on doctor in a surgery.I have no clue how to do it but I´m sure it will be fine.:cool:
Kikuchiyo
02-05-2011, 08:26 AM
Why are we worrying about whether or not current high end systems will be able to run this at full spec? Il-2 Sturmovik didn't meet that req at launch, and if anything it really increased the life span. Why are we hoping for something that will look like yesterday's news in 6 months? Wouldn't it be better if it was able to grow, or rather it's true potential be more revealed as our systems improved? Sturmovik looks damn fine for a decade old game. Why would we be hoping for a lesser offering from it's descendant? A lot of this pessimistic out look seems like sour grapes, or rather hoping for sour grapes.
Yeah, they released it before all features could be fully implemented because as they have said money has become a constraint, but also they have said they are very happy with what they are releasing. Would you take a project to the point that you were starving to ensure that there was absolutely no compromise even if you knew that you could sell it as is and be happy with what you put out, and full knowledge that you could improve it with the proceeds?
I have trust in Oleg's decision making because they have made the most comprehensive combat flight simulator in the past (after a decade of lesser attempts by other companies it still reigns supreme), and I fully expect this to be the second coming.
mazex
02-05-2011, 08:34 AM
I have to say that I think a lot of you have the blinkers on and are treating the devs with too much reverence. hey have yet to prove anything by means of decent gamplay videos, previews, reviews.
I mean, the fact that parachutes arnt even modeled doesnt worry any of you?
I would suggest this game has run over time and over budget and they are just pushing it out 'as is' to get some return on it. STALKER anyone? The problem is, if it turns out to not sell then Ubi WILL drop it.
At the very least, this game has had a shocking marketing philosophy.
Well their marketing at least dragged you here, for what good that is?
mazex
02-05-2011, 08:51 AM
Wasting time to make a 3 minute recording on a high end PC. Have a word with yourself Badaim, think of how many more sales will be generated knowing that if you have the right gear you can run this game maxed out. We want this game to be successful, we want it to sell shed loads of copies, we want reviewers to sing its praises, but we also want to see it to believe it. For the record i dont really give a rats ass about the dynamic campaign, or the dynamic weather or the manned AA guns, I never believed that the game engine could cope with such features in the first place and I said so 2 years ago, Im not upset about the DRM, its all cool with me. However I would like to know that if im chasing a Bomber over a town or city that Im not going to drop down to 5 FPS.
C'mon Tree, your not stupid so can't you understand that they are not content yet with the RC and therefore they don't want to show an attack by a full squadron of Spitfires attacking 50+ He 111:s over London until they really have to? Like said, the couple of thousand sim/ww2 nerds here (accept swiss who is not a nerd ;)) will buy it anyway...
kendo65
02-05-2011, 08:53 AM
Is the smoke some sort of defensive measure from units on the ground? I know in tactical ground combat andover industral areas it was common place, but against tactical air attacks I have no clue. I hope so, make the AI seem a bit less like AI and more like a real enemy trying to save their own life!
It's the steam from an exploding locomotive. Seen some gun-camera shots of this happening in real-life and it's quite a display when it happens. Looks like they've modelled it pretty well.
Also, the effects for MG and cannon fire hitting the ground look very good....and the smoke from the burning plane in pic 3 seems much more dispersed and real looking than before.
Seems they've been tuning the effects.
Koyan
02-05-2011, 09:25 AM
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)
As far as i can tell: One Great Simulation Game is coming our way!
I'm very excited about CoD. Also because the picture of the Spit with the matte paint reminds me so much of the large (can't remember the scale) Airfix model i put together some 40 years ago with the same matte paint and colours.
Baron
02-05-2011, 09:34 AM
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)
As far as i can tell: One Great Simulation Game is coming our way!
I'm very excited about CoD. Also because the picture of the Spit with the matte paint reminds me so much of the large (can't remember the scale) Airfix model i put together some 40 years ago with the same matte paint and colours.
http://forum.1cpublishing.eu/showthread.php?t=15024
Cant find the short clip of the bailed out crewman touching ground that was shown months ago.
Edit. http://forum.1cpublishing.eu/showthread.php?t=14390
Not a bail out but still.
http://forum.1cpublishing.eu/showthread.php?t=12890
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)
I think you're wrong, we saw working chutes in Igromir videos such as this one:
http://www.youtube.com/watch?v=nKDW9Pm6qvs&feature=player_embedded#
Wolf_Rider
02-05-2011, 10:14 AM
great work guys... thanks for the continued updates and the photorealism
Freycinet
02-05-2011, 11:01 AM
I think the chute is still being worked on. At the end of the video when Ilya is about to open the chute, he suddenly realizes its not ready to show yet and makes this 'cut' gesture. :)
So good to have expert members of long standing explaining things to us.
sk065
02-05-2011, 11:24 AM
Well their marketing at least dragged you here, for what good that is?
Im afraid not. Ive been a long time fan of IL2 and knew about this release when it was annouced a few years ago.
I have been a long time lurker of this forum as you will see from my join date.
Have we actually had an OFFICIAL statement about what aircraft are flyable? Come on 1C/Ubi.....
To me, screenshots mean nothing. It doesnt tell you anything about the game other than how it looks (it does look nice!)
I think a few people are frustrated, waiting this long for a game and a few weeks before release being told features have been removed/postponed with no substance to any of the information being provided by the devs.
Maybe i am a whiner...But I also think I have a level head. As for the argument about Il2 1946 being amazing ergo this title MUST be....Total BS. Again i refer to Sileny Hunter. SH3 was amazing...SH5 was pants.
That is all.
T}{OR
02-05-2011, 11:33 AM
Or for my female fans:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D saalGKY7ifU&start2=&authorName=Luthier
For sukhoi.ru:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D k1-TrAvp_xs&start2=&authorName=Luthier
And for the Rise of Flight community:
http://www.youtubedoubler.com/?video1=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3 Dzgy88KGDX-o&start1=0&video2=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D ZnHmskwqCCQ&start2=&authorName=Luthier
LOL Nice compilation. :)
Tiger27
02-05-2011, 11:52 AM
So good to have expert members of long standing explaining things to us.
A bit rude, for all you know there may be issues, not sure what length of member, I mean, membership has to do with it :rolleyes:
The Kraken
02-05-2011, 11:54 AM
Maybe i am a whiner...But I also think I have a level head. As for the argument about Il2 1946 being amazing ergo this title MUST be....Total BS. Again i refer to Sileny Hunter. SH3 was amazing...SH5 was pants.
Silent Hunter III was far from amazing to me, it had a whole range of bugs on release and was short of important features (just remember the 1024x768 max resolution), then dropped by the developers to sell you the same game (and the same bugs) again with parts IV and V. Sorry, no comparison to Il2 for me.
I don't find it unreasonable to expect that Maddox Games can produce a great flight sim a 2nd time. How good it is in the end will be decided once we have it in our hands - no amount of videos, development notes or PR will change that anyway.
major_setback
02-05-2011, 12:03 PM
I imagine they are working like crazy to iron out the bugs and fix all that needs fixing.
If they have to stop work just to make a video (as Oleg said a few weeks ago) then I won't be surprised if we have to wait a few weeks for a decent video from a present build.
Carry on the good work chaps!!
I/ZG52_Gaga
02-05-2011, 12:57 PM
all very nice indeed!
however the complete absense of human representation in the game other than the aircrews is something that in my opinion, the artists of 1C should re-consider.
putting it plainly is an utter bummer ...
anyway ....
best regards
I think it's a good time to tell what actualy is in the game, not what didn't make it into it. And I'm not thinking about release announcement (full of errors). Some screens looks great, others look mediocre. There is no single one video up to date captured on decent rig showing something more then 1-2 min of flying over water.
I've already pre-ordered CE but right now, I have to honestly admit that I'm begining to wonder if I didn't rushed this decision. I'm not even sure if I can get my money back if I cancel this pre-order, but if I woun't see/read somthing solid about content/performance/new features within 2-3 next weeks I will check what I can do about this pre-order.
I'm sorry if that sounds like whining but I just wanted to share my (and probably some others) doubts about this long awaited title.
I'm not telling I woun't buy it eventually, I probably will, but with current PR policy I'm begining to lean toward waiting for reviews and forum opinions before I open my wallet. Please make me really want to buy it first day!
PS. I really don't understand how things showed in 2006 as a main features of the game woun't be available on the realease almost 5 years later...
http://www.youtube.com/watch?v=Y9OWQ55n8ig
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