View Full Version : Prop pitch
Seeker
01-24-2011, 06:29 PM
So that's how it works:
http://www.youtube.com/watch?v=psYL7thQj6M&feature=player_embedded
Blackdog_kt
01-25-2011, 04:40 AM
These guys do some awesome work. We combat types can slag off FSX all we like but if you really want to know how a certain aircraft used to fly with all it's quirks and small nuances, you pray that they take it up as a project and go buy the add-on.
I don't have FSX but i fly it on a friend's PC whenever i visit him, i think he has most of their accusim enhanced aircraft and i've spent hours in the Piper cub and the Boeing stratocruiser, with a bit of time in the P47 as well. There's just so much more to it than slam the throttle forward as it's evident from this video alone that we've been missing all these years. Imagine how much more hectic and interesting combat gameplay would be with such an engine model. ;)
That being said, i'm highly optimistic about Cliffs of Dover including such features. Remember that leaked Spitfire video, the first in-game footage we ever saw? Well, the RPM indicator blade in Oleg's spitfire exhibited a very similar behavior with the one we see in the A2A video.
Granted, the needles jump around a bit more, but this could be either due to the game version being still in tuning stage when the video was captured, or Oleg's dynamic weather:
If the ambient airflow over the prop has such an impact on the RPM, imagine what happens in turbulence and wind gusts. Incidentally, that first video showed flight near clouds where turbulence can often occur, plus the airspeed needle also jumps around a lot, which is a further indication of flying through rough air :cool:
Just for comparison's sake and as a reminder:
http://www.youtube.com/watch?v=VMFFQGryWhk
In the new sim, if Oleg's team can give us enhanced FM/DM and combat quality over Il2's already excellent standards, along with A2A add-on quality for how things run under the hood, i think we'll be talking about a true masterpiece within the first month of release.
Also, look at how much we gleaned from just comparing two videos, the CoD one being a year old. This is the most exciting stuff about the features of the new sim, how the planes will fly and what kind of an effect the additional workload will have on our, let's be honest here - spoiled, flying habits.
These are the bits and pieces that will make CoD a truly next-gen simulator (and also make that 150 page manual in the collector's edition a must read, i guess it will be in the normal version as a pdf file too) of which we know almost nothing, yet most people in the forum focus mainly on graphics and eye candy only. As for me, well, i don't mind if the field colours are a bit off, colours are easy to correct in a future patch. What i can't wait to do is learn to fly all over again, immersed in a new level of complexity that's so much closer to flying a real aircraft.
I mean, if it's a small science in its own right to even fly the plane from A to B, imagine how much this will cut down on the boredom during the quiet parts of each mission and how much more realistic combat we'll get, with people actually disengaging due to workload or preventing a damaged sub-system for causing a cascade of other failures, nursing a wounded aircraft back to base ;)
pupo162
01-25-2011, 09:21 AM
thanks for the video.
finally understood the prop pitch thingy.
Im not widhing for that ammount of detail for COD, but i wish for some of it to be there, specially for planes with fixed and 2-thingy pitch to be penalized in performance when comapred to constant RPM units.
cheers
JG53Frankyboy
01-25-2011, 10:34 AM
actual almost all, IF not all ;) , Spitfire Mk.I and Hurricane Mk.I had CSP units during the BoB......
it was no invitation of the Mk.II
and i guess in CoD there will be more than CSP in game - in the Moskau Gameshowvidoes where 3 Mk.I Spitfires (and as Mk.II)and 2 Hurricane Mk.I as flyable available :)
after that vidoe now try to guess the workload of a Bf109 pilot when he had only a manual pitch propeller - he had to be his own "governour" :D
Azimech
01-25-2011, 12:45 PM
Beautiful video!
JG4_Helofly
01-25-2011, 01:10 PM
That's nice. Looks like a simulation were you actually have to fly the plane :)
Some IL2 player will be shocked when realising that there is more then stick back, full throttle and fire!
Crash
01-25-2011, 03:57 PM
I'm very optomistic that the fm will be a giant leap ahead of il2 and will change the way we all fly.
I'll be very happy to spend many hours relearning how to fly properly and am sure I'll be mown of of the sky frequently in the process :grin:
Biggs
01-25-2011, 04:19 PM
actual almost all, IF not all ;) , Spitfire Mk.I and Hurricane Mk.I had CSP units during the BoB......
it was no invitation of the Mk.II
thats right, i believe most 11 group (front line squadrons) had Rotol constant speed units by july.
Blackdog_kt
01-25-2011, 05:36 PM
If the new engine model is anything like what we see in the video, not even CSP propellers are going to save us the first few times and to be honest, i'm really looking forward to "dying" in a variety of new ways but also exploiting the same thing against the opposition.
Imagine you're flying online and you hear "break right" on the radio", you look back to your 5 o'clock and see an enemy aircraft on a dive towards you with its guns blazing.
The usual fighter combat tactic of turning into the attack (by now a mere instinctive reaction after so many years of flight simming) is triggered, you slam the throttle forward and execute your break turn and then...what's that "whaaaaaaAAAAAAAAAAAAAAAA" noise? :-P
The governor can't keep up with the sudden increase in power, you reach 4000 RPM and break the prop governor. You end up with a runaway prop, the engine is fried and the other guy just got a kill without firing a single shot...he just gives you a small burst so the game can register the kill, waves his wings at you and zooms back up into the blue.
It's going to be awesome :grin:
Rainmaker
01-25-2011, 05:59 PM
What is this A2A simulation game????! I WANT THAT GAME. Imagine if prop. pitch will be simulated for the red planes in il2... or imagine if prop pitch like this comes in Cliffs of Dover!!! This could be awesome
JG53Frankyboy
01-25-2011, 06:09 PM
http://www.a2asimulations.com/accusim.html
Skoshi Tiger
01-25-2011, 11:41 PM
Hmmm! Not one to nit pick, but when they change the propellors (around 8:40) shouldn't the oleo's react when your adding and removing ~260 odd pounds on the nose?
Cheers!
Bussard_1
01-26-2011, 12:20 AM
Frankyboy,
I think initially the Emil will be the a/c most likely to break it's engine from prop pitch abuse.
Hopefully CoD will include the correct,early/mid BoB timeframe introduction of the Emil's auto prop.
I have the introduction date here somewhere.
Edit, Your thread reference DB601 pitch & MG-FFM covers that nicely!
Tempest123
01-26-2011, 12:35 AM
Il2 does a pretty good job with CSP/variable and fixed pitch prop types, but I think the problem in Il2 is that there was never comprehensive documentation/videos about how to use them. Other aspects of the engine model though...
Yeah I hope CoD can match the detail of A2A
Seeker
01-26-2011, 06:55 PM
For me, the value was that I learn't more in that video than in years of simming!
Biggs
01-26-2011, 07:26 PM
For me, the value was that I learn't more in that video than in years of simming!
lol sad but true... for me as well.
Sutts
01-28-2011, 09:26 PM
So that's how it works:
http://www.youtube.com/watch?v=psYL7thQj6M&feature=player_embedded
That's one beautiful simulation. It would add a new dimension to a combat sim like CoD....just feels like you've got a real engine sitting up front.
I love the way these guys study real warbirds to model the prop action etc. accurately. That's the kind of experience I'm after. Sure hope these guys take an interest in CoD. Not sure if Oleg will give them access to all the low level stuff that they'll require though. I live in hope.
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