Log in

View Full Version : Delayed sound in high combat animation speed


Icydead
01-16-2011, 12:59 PM
Hello,

is it normal when I have combat animation speed set to "high", that sounds of casting and hits are little delayed ? for example when horseman hits enemy, the hit sound is delayed of 1 second. when the animation speed is set to normal, all sounds fits perfectly to animations. I havent experienced this in Crossworlds.