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View Full Version : 4.10 team, motobomba useless?


He111
01-11-2011, 10:38 PM
ok, thanks for the great update 4.10 team. I've created a new scenario - med, lone Me109E pilot defending supply ships against aircraft carrier borne Fulmar and swordfish torpedo bombers, while elsewhere a squadron of Cant Z 100 Bis drop their motobomba ahead of the same aircraft carrier trying to sink it!

Strange thing is i can get the motobomba to strike the carrier, twice on one occassion, but the carrier keeps going!? doesn't even slow down or tilt? Is this a bug or is HMS Illustrious mega armoured or these motobomba useless against large ships?

Thanks

BTW, I have a bug sometimes when hitting 'shift', to go shift+F2 or shift F1, that text comes on the screen!? something about debugging info .. very annoying! This bug has been around for along time in IL2 though.

Also, on Hs129, when you select additional weapons only the 4 pod machine guns show under the aircraft, other weapons pods are invisible?? not sure if thats a bug or they're mounted internally?

Thanks, great update, my med campaing is coming along swimmingly. :grin:

.

Romanator21
01-11-2011, 10:57 PM
Carriers are big and need at least a few torpedos to bring them down. I don't think Motobombas enjoyed any kind of success anyway.

With the Hs-129, none of its ordinance is internal. Bombs sometimes don't appear in the load-out screen, but should appear once the mission starts.

JG53Frankyboy
01-11-2011, 11:52 PM
IIRC at least in 4.09 CVs needed 6-7 torpedohits to get sunk..............