View Full Version : Help with graphics
bf-110
12-24-2010, 11:08 PM
Well,as DT said to not use the bug thread,I opened this one.
I was looking at those superb screenhots from 4.10 updates,but here at my new PC my graphics looks like s...!
The water is awful (and the SS looked almost like the SoW one),and light effects look very cheap.What is the best configuration for graphics in IL2?Does this haves a relation to my computer resolution x max game resolution?
BTW,I am running the game in 16 bit.
brando
12-24-2010, 11:19 PM
Well,as DT said to not use the bug thread,I opened this one.
I was looking at those superb screenhots from 4.10 updates,but here at my new PC my graphics looks like s...!
The water is awful (and the SS looked almost like the SoW one),and light effects look very cheap.What is the best configuration for graphics in IL2?Does this haves a relation to my computer resolution x max game resolution?
BTW,I am running the game in 16 bit.
You have answered your own question. 'Perfect mode' is only achievable using 32bit graphics.
Fafnir_6
12-24-2010, 11:41 PM
Which graphics card do you have?
Fafnir_6
bf-110
12-25-2010, 01:44 AM
GeForce 9600 GTX.
IceFire
12-25-2010, 02:51 AM
Set all details to Excellent and enable Perfect mode. You MUST be running in 32bit to do that.
A 9600 GT (there is no 9600 GTX) will do alright in perfect mode. I had a 8600 GT at one point and it was decent enough to get the job done.
Resolution will make it look nicer as well but these days my suggestion would be to set your resolution at whatever your LCDs native resolution is. For me that is 1280x1024 which requires a quick config.ini tweak.
EDIT: Does your game look like mine? http://cid-d368795040548bdd.skydrive.live.com/redir.aspx?page=play&resid=D368795040548BDD!247&authkey=W8rhYqZohGs%24
Those pictures are select screen shots over the last 3 years or so. Taken on either a 8600 GT or in the last few on my GTS 250.
swiss
12-25-2010, 11:43 AM
This is pretty much maxed out(for NV):
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4 fps killer
Effects=2 fps killer
ForceShaders1x=0
Flanker35M
12-25-2010, 12:44 PM
S!
Using Effects=2 can cause undesireable effects like flickering smoke and shadows, huge FPS hit etc. With Effects=1 you are more than content. Sure if TD could take a look in the Effects=2 in the future ;)
swiss
12-25-2010, 01:03 PM
actually I wrote "fps killer" behind those settings.
I edited and marked them red for you. :)
fruitbat
12-25-2010, 01:28 PM
water=4 is only a fps killer if you override the Aniostropic filtering through your Gfx card.
if you leave it running through the game settings, ie TexMipFilter=3, and in Nvidia settings application controlled its fine.
bf-110
12-25-2010, 05:25 PM
Tried to change Conf.ini,but appears that the game reset what I just changed.
Also,IDK why,when I use 32 bit in any resolution,the game goes to a "zoomed mode" in the left upper corner and the mouse gets totally wild!
TheGrunch
12-25-2010, 05:29 PM
Tried to change Conf.ini,but appears that the game reset what I just changed.
Also,IDK why,when I use 32 bit in any resolution,the game goes to a "zoomed mode" in the left upper corner and the mouse gets totally wild!
If you change conf.ini while the game is running, it's reset to what it was before when you close the game. Either that or if you set for example Water=4 on an ATi card, it will be reset to 1 when the game starts.
swiss
12-25-2010, 06:14 PM
Right, if you work with the conf.ini - never touch ingame video options or the setup again, as this would reset the changes.
IceFire
12-26-2010, 03:09 PM
Tried to change Conf.ini,but appears that the game reset what I just changed.
Also,IDK why,when I use 32 bit in any resolution,the game goes to a "zoomed mode" in the left upper corner and the mouse gets totally wild!
Make sure Windows is also running in 32bit color. I'm not sure if that is even an option anymore...but IL-2 and Windows desktop like to be the same color bit depth in some driver/card situations.
TheGrunch
12-26-2010, 03:27 PM
Right, if you work with the conf.ini - never touch ingame video options or the setup again, as this would reset the changes.
You can set conf.ini to Read Only to avoid this problem. ;) Just don't forget that you did it!
bf-110
01-05-2011, 01:05 AM
After some time ignoring IL2,I decided to try again to make it run in 32 colors without bugging out.
And after some "hack" (for a computer noob like me,its almost a hack) I finally tamed it.
On the program compatibility options,I checked the Disable desktop composition and,OMG,it works!
Now,I´m still trying to define the graphics at maximum settings.
bf-110
02-05-2011, 10:38 PM
Sorry for digging in the thread,but,my game doesn´t look like IceFire SSs at all.
I thought that was achievable only with ---s (that banned word)...
Now I have 32 bits colors enabled,still,trying to make the game to look SoW like of IceFire screenshots.
rakinroll
02-05-2011, 11:28 PM
Hello guys,
i am using NVIDIA GeForce 210. I set 3D Ddisplay settings to "Quality" in video cards menu. But i still have some problems with quality. Please tell me if somethings wrong in my OpenGl settings:
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=1
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=3
Water=0
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
TypeClouds=0
[QMB]
PlaneList=1
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