PDA

View Full Version : Large formations,dynamic campaign and damage?


TacKY
12-24-2010, 03:03 PM
I have three questions

From the recent screenshots, Im guessing that this time around we will be flying in formations with over thirty other planes rather then around six like in the first IL-2?

Has Oleg mentioned anything about a Dynamic Campaign yet?

The screenshots show varying damage to the planes so will the damage be dynamic or is just a preset animation?

moilami
12-24-2010, 05:17 PM
Um, I think you can already fly in IL-2 with over 30 planes. Try for example DCG and chose massed bombers or something like that, and if it is not enough, make air activity or something like that maxed. For the latter option you might though need to upgrade your computer.

TacKY
12-24-2010, 06:39 PM
For the latter option you might though need to upgrade your computer.

What does that have to do with anything?

On IL-2, there was never a mission where there was 30+ bombers let alone fighter support. Maybe 30 planes in the entire mission but not from one faction.

pupo162
12-24-2010, 06:55 PM
it may have not existed in the default game, but proviede you the tools to create such, and many did.

JG52Uther
12-24-2010, 07:14 PM
Tacky are you talking about il2 or SoW?

moilami
12-25-2010, 01:06 AM
What does that have to do with anything?

On IL-2, there was never a mission where there was 30+ bombers let alone fighter support. Maybe 30 planes in the entire mission but not from one faction.

I haven't counted how many I have had in air but there has been tens on each side, which DOES AFFECT on FPS. Don't try it with some '60 vacuum cleaner :cool:

Understood?

Letum
12-25-2010, 01:08 AM
What does that have to do with anything?

On IL-2, there was never a mission where there was 30+ bombers let alone fighter support. Maybe 30 planes in the entire mission but not from one faction.

I have flown missions with over 60 planes on each side, no problem.

I have flown multiplayer missions with over 30 on each side no problem.

Heliocon
12-26-2010, 02:05 AM
Well to be realistic I dont see any reason why there cant be hundreds of planes...
With DX11 tessalation it would not be nearly as hard on the GPU. With modern multicore cpus they should easily be able to handle large fights with hundreds of planes, I dont see any reason why they couldnt since the AI load hasnt increased a huge amount (like say Civ4-Civ5 or STW-RTW). Hopefully we will see hundreds of planes in the future if the engine is as scaleable as Oleg claims.

TacKY
01-04-2011, 05:45 PM
What I meant was in dynamic campaigns there werent large groups of aircraft. My other question hasnt been answered though. Will there be dynamic campaigns?

The Kraken
01-04-2011, 07:36 PM
None of this is known so far: neither the performance impact of large number of planes and other AI objects (and what optimizations may be implemented here), nor the approach they're taking with the campaign game. There are a few remarks here and there which could be interpreted one way or the other, but in the end it's still speculation.

Tree_UK
01-04-2011, 08:00 PM
Well to be realistic I dont see any reason why there cant be hundreds of planes...
With DX11 tessalation it would not be nearly as hard on the GPU. With modern multicore cpus they should easily be able to handle large fights with hundreds of planes, I dont see any reason why they couldnt since the AI load hasnt increased a huge amount (like say Civ4-Civ5 or STW-RTW). Hopefully we will see hundreds of planes in the future if the engine is as scaleable as Oleg claims.

From what Nearmiss as said then DX11 is not supported, I imagine this was from some inside source I doubt he would just make it up, I dont think there will be a dynamic campaign either if my memory serves me correctly but I could be mistaken.

WTE_Galway
01-05-2011, 01:13 AM
What does that have to do with anything?

On IL-2, there was never a mission where there was 30+ bombers let alone fighter support. Maybe 30 planes in the entire mission but not from one faction.


No standard missions ever allowed 30+ bombers because in IL2 massed bombers would kill even the fastest computer around at the time. Many down-loadable campaigns for IL2 feature more. As already mentioned DCG allows massed bombers and large flights but you are still limited by PC performance. If you prefer dynamic campaigns DCG is worth downloading and installing.

The issue occurs in IL2 because Oleg elected to have every AI plane fly with a separate AI pilot and flight model making for more realistic combat but destroying frame rates if too many planes appeared in a mission. Other games at the time had every plane in a formation fly identically which meant you could have 100's of bombers but they looked weird all flying in synch like zombies.

Apparently SoW has an improved system allowing more planes in formation whilst avoiding the zombie clone look of other sims.


Well to be realistic I dont see any reason why there cant be hundreds of planes...
With DX11 tessalation it would not be nearly as hard on the GPU. With modern multicore cpus they should easily be able to handle large fights with hundreds of planes, I dont see any reason why they couldnt since the AI load hasnt increased a huge amount (like say Civ4-Civ5 or STW-RTW). Hopefully we will see hundreds of planes in the future if the engine is as scaleable as Oleg claims.

The issue in IL2 was not a graphical one. It was the CPU not being able to handle 200 separate AI pilots with separate FM and damage models. I understand in SoW its not being done the same way.