View Full Version : Friday 2010-12-24 Dev. update and Discussion
Oleg Maddox
12-24-2010, 12:38 PM
Hi,
Merry Christmas!
Today some in game live/action shots
Oleg Maddox
12-24-2010, 12:44 PM
On one of the shots you may find demonstration of feature - select the airctaft, etc... With some of difficulty settings you may also seat in the cockpit of other plane right in the mission play.
This is good feature for film makers....
Flanker35M
12-24-2010, 12:45 PM
S!
Thank You and Merry Christmas!
Pierre@
12-24-2010, 12:45 PM
Thanks Oleg and Merry Christmas!!
nice pictures, i love the landscape screenshots.
how is it playable with the massive Bomber formations?
Daniël
12-24-2010, 12:49 PM
Nice to see different engine flames from a damaged engine and a undamaged engine:cool:
Nice Wellington formation :)
Merry Christmas!
choctaw111
12-24-2010, 12:52 PM
This stuff is just incredible. Thanks for another great update.
Have a wonderful Christmas.
Oleg Maddox
12-24-2010, 12:53 PM
Nice to see different engine flames from a damaged engine and a undamaged engine:cool:
He-He... good eye :)
Beautiful! Have a great Christmas Oleg :)
dflion
12-24-2010, 12:57 PM
The colour saturation on all pics is looking much better.
I liked the pic of the 30+ Wellingtons flying along - very impressive!
Finally the pic of the Spitfire flying at 'o' feet over a German airfield - looks very realistic.
Thanks
DFLion
Ploughman
12-24-2010, 12:58 PM
Nice skyfull of Wellies. Merry Christmas all.
Li'lJugs
12-24-2010, 12:59 PM
Looking good! Merry Christmas, all!
philip.ed
12-24-2010, 12:59 PM
Nice, great to see random squadron-codes in the formation too ;)
Oleg, will you modify the clouds post-release so they look more realistic (e.g. flat-bottoms) or so that there are more clod-types? i've searched your posts, but you've never really commented on whether this will be tweaked :cool:
Have an awesome christmas, and best wishes. I didn't expect an update today, so what a pleasant surprise ;)
maclean525
12-24-2010, 01:06 PM
Great to see high-detail shots with anti-aliasing etc. Looks fantastic!
SlipBall
12-24-2010, 01:06 PM
Thank's Oleg!...Merry Christmas to you, your family, and the team.:grin:
Runar
12-24-2010, 01:09 PM
Amazing shots there Oleg!
Merry Christmas to all of you! :)
Baron
12-24-2010, 01:10 PM
Thnx Oleg and team.
Merry X-mas.
The closeup of the damaged Bf-110 is my favorite, followed by the Tiger Moth.
Great to see high-detail shots with anti-aliasing etc. Looks fantastic!
There's no AA on those shots, you can see jaggies quite clearly if you view the full images.
JG52Krupi
12-24-2010, 01:12 PM
Awesome wasn't expecting anything today.
Thanks Oleg and Co have a great Christmas.
P.S. Did anyone else notice the 2D looking damage on the bf110 fuselage :( or is that just the lighting?
Vongraz
12-24-2010, 01:16 PM
merry Christmas to you and to your team and thanks for this great update shots !:grin:
Daniël
12-24-2010, 01:17 PM
Awesome wasn't expecting anything today.
Thanks Oleg and Co have a great Christmas.
P.S. Did anyone else notice the 2D looking damage on the bf110 fuselage :( or is that just the lighting?
I think it looks a bit flat because it's the shadow side of the plane or just WIP.
HARs_ASSOS
12-24-2010, 01:19 PM
Looking great!
Thanks Oleg and Team - Merry Christmas to all~
choctaw111
12-24-2010, 01:23 PM
Is the tracer smoke 3D?
I notice it looks really good in this update and different from the last time this was shown.
How many different types of tracer smoke trails are there?
Hecke
12-24-2010, 01:27 PM
Hi,
Will there be prop wash effect on grass, wheat, etc?
I'm missing it in the picture where the spit flies over the field. :)
Pictures look amazing. Color saturation and lighing seems perfect. Thx.
StalkerKHV88
12-24-2010, 01:29 PM
отличная подборка!! 30 самолетов в кадре потрясает)) олег, с нетерпением ждем релиза! у вас отличная команда!
Ps единственное что бросается в глаза, не очень естественное положение головы пилота при горизонтальном полете..как то запрокинута назад..
322Sqn_Dusty
12-24-2010, 01:30 PM
Very impressive..great little details like the manual airraid siren.
Great work.
Happy holidays and best wishes to all from virtual 322 Squadron.
horrido
12-24-2010, 01:33 PM
Nice, great to see random squadron-codes in the formation too ;)
yes, nice.:cool:
Happy holidays
DBCooper
12-24-2010, 01:34 PM
Oleg and team, you are making a dream come true and the dream is beautiful! :)
Many, many thanks for SoW!
Merry X-Mas and a happy new year!
All the best,
DBCooper
Redwan
12-24-2010, 01:36 PM
Fantastic ! Great Job again ! Everything looks god damned photo realistic !
I think that I'll become a no life as soon as BoB is available ! ;-)
Some little question about these fatnastic screens (wanted to say photos ... ;-)):
- Will planes leave traces on the ground (taxi or crash) ?
- Will the grass move under the wind of the propeller or when flying very low (same question for water - will the water be affected when flying low above it -> white trace) ?
Oleg Maddox
12-24-2010, 01:37 PM
отличная подборка!! 30 самолетов в кадре потрясает)) олег, с нетерпением ждем релиза! у вас отличная команда!
Ps единственное что бросается в глаза, не очень естественное положение головы пилота при горизонтальном полете..как то запрокинута назад..
пилоты еще не все поправлены в каждом самолете. они чуток анимированны (слегка двигаются)
IbnSolmyr
12-24-2010, 01:42 PM
Awesome wasn't expecting anything today.
Thanks Oleg and Co have a great Christmas.
P.S. Did anyone else notice the 2D looking damage on the bf110 fuselage :( or is that just the lighting?
+ 1. Well, surprised by this shot too : looks very 2D as the more simple ones of Il-2 IMO. :confused:
The one over the city is great, the wellies formation is awesome, the others near the ground are superb, great color and bright.
Thanks a lot for this unexpected Fri update, i wish you and your team and your family a great Xmas and new year, have fine holidays ! (But not too large please :grin: ;))
Oleg Maddox
12-24-2010, 01:45 PM
+ 1. Well, surprised by this shot too : looks very 2D as the more simple ones of Il-2 IMO. :confused:
The one over the city is great, the wellies formation is awesome, the others near the ground are superb, great color and bright.
Thanks a lot for this unexpected Fri update, i wish you and your team and your family a great Xmas and new year, have fine holidays ! (But not too large please :grin: ;))
This all depends of lighting. Simply too dark inside and no lighting direct rays for this side. In some positions when freezed we may see this effect. Rare.
Trooper117
12-24-2010, 01:46 PM
Thanks for the continuing updates!
A very merry xmas to all..
Flyby
12-24-2010, 01:46 PM
Oleg,
Do I see the rear gunner of that damaged 110 slumped over? If so, nice work. ;)
Flyby out
IbnSolmyr
12-24-2010, 01:47 PM
This all depends of lighting. Simply too dark inside and no lighting direct rays for this side. In some positions when freezed we may see this effect. Rare.
Superb ! I was hoping exactly this. Thanks for the answer. :cool:
IbnSolmyr
12-24-2010, 01:49 PM
I was forgetting : Very nice the fact we now can select some things/views with a clever tool, direct ingame or replay. Cool :)
PeterPanPan
12-24-2010, 01:52 PM
Wonderful pics Oleg, thank you. The Tiger Moth shot is outstanding. I'll spend hours just enjoying taxiing around such beautiful airfields!! And the long brown grass/wheat ... wow.
Here's to a great 2011 for us all ;).
Happy Christmas all
PPanPan
furbs
12-24-2010, 01:54 PM
Thanks for the update Oleg and have a happy xmas and new year!
Oleg could you give us a little detail on the progress of SOW?
JG52Krupi
12-24-2010, 02:06 PM
This all depends of lighting. Simply too dark inside and no lighting direct rays for this side. In some positions when freezed we may see this effect. Rare.
Excellent, thanks for the quick response Oleg.
The Kraken
12-24-2010, 02:07 PM
Great shots and some nice features again - getting better every week, nice to see that the lighting is still being tweaked and how small changes can make a major difference here.
One question: some older shots and I think the last video showed a subtle reflection on surfaces with steep viewing angles. This looks great but hasn't made it into any of the recent shots. Any chance this effect will be featured in the final version? I think it makes a big difference towards photrealistic appearance, so I keep my fingers crossed...
Anyway, thanks Oleg and enjoy the weekend!
(and for the record because it comes up every year around this time: Orthodox Christmas is still two weeks away, so don't be surprised about an update today, and likewise if there won't be an update in two weeks - just FYI, hope that's not too OT ;))
Oleg Maddox
12-24-2010, 02:39 PM
Great shots and some nice features again - getting better every week, nice to see that the lighting is still being tweaked and how small changes can make a major difference here.
One question: some older shots and I think the last video showed a subtle reflection on surfaces with steep viewing angles. This looks great but hasn't made it into any of the recent shots. Any chance this effect will be featured in the final version? I think it makes a big difference towards photrealistic appearance, so I keep my fingers crossed...
Anyway, thanks Oleg and enjoy the weekend!
(and for the record because it comes up every year around this time: Orthodox Christmas is still two weeks away, so don't be surprised about an update today, and likewise if there won't be an update in two weeks - just FYI, hope that's not too OT ;))
reflection and other nice features depends of settings and power of the video card.
The shots are done using the non high end PC
we will selebrate new year coming at the night from 31 to 1. Next week
BigPickle
12-24-2010, 02:40 PM
Merry Christmas Oleg and team. Thanks for the great screen shots again.
The last one of the Wellingtons is a work of art. The colour is beautiful, very nice to see the yellow on the RAF roundel is spot on. Well done
Oleg Maddox
12-24-2010, 02:41 PM
Oleg,
Do I see the rear gunner of that damaged 110 slumped over? If so, nice work. ;)
Flyby out
If you mean killed - then yes.
335th_GRSwaty
12-24-2010, 02:48 PM
Thank you Oleg and Team!
Merry Christmas!
BP_Tailspin
12-24-2010, 02:48 PM
http://www.cubpilot.com/Tspin/xmas-smiley-029.gif
Towarisch
12-24-2010, 03:48 PM
first; marry christmas to Oleg and famaly
second: a happy new year and a good starting in 2011
third: Thank you so much for this crazy wonderful pictures. The lightnings of this pctures is so fantastic.
Thank you
Towarisch
mothE
12-24-2010, 03:49 PM
Some little video for Christmas? :-P
Yes.. and Merry Christmas to all, happy holidays guys! :grin:
RXMAN
12-24-2010, 04:09 PM
Fantastic ! Great Job again ! Everything looks god damned photo realistic !
I think that I'll become a no life as soon as BoB is available ! ;-)
Some little question about these fatnastic screens (wanted to say photos ... ;-)):
- Will planes leave traces on the ground (taxi or crash) ?
- Will the grass move under the wind of the propeller or when flying very low (same question for water - will the water be affected when flying low above it -> white trace) ?
Water effects are in IL2 now. therefore can expect same and more in SOW
CharveL
12-24-2010, 04:10 PM
Looking good as always.
Just curious if LOD "pop-ups" will be apparent on lower detail settings or whether you have implemented a method to fade them in to be less intrusive? I'm sure it's always a trade-off for performance and may not be practical but at least will there be a distance slider that's manually adjustable for ground objects?
All the best!
RXMAN
12-24-2010, 04:10 PM
Nice, great to see random squadron-codes in the formation too ;)
Oleg, will you modify the clouds post-release so they look more realistic (e.g. flat-bottoms) or so that there are more clod-types? i've searched your posts, but you've never really commented on whether this will be tweaked :cool:
Have an awesome christmas, and best wishes. I didn't expect an update today, so what a pleasant surprise ;)
Not all clouds appear to have flat bottoms. Especially when viewed from above.
MD_Titus
12-24-2010, 04:11 PM
cracking update oleg, thanks. looks... well, less like wip and more like advertising shots or magazine preview standard, albeit done on the non-high end machine/without AA. love the flock of wimpies and the spit flyby in particular, got me a new desktop there i reckon.
happy christmas oleg and team!
T}{OR
12-24-2010, 04:21 PM
Lovely update, and even better DM (if we're to judge about the 110's engine flames :cool:).
Next time I would like to see those bombers in some kind of bomber type formation (I know Brits used to fly more or less ad-hoc). :)
BigC208
12-24-2010, 04:25 PM
The Spit flying low over the weatfield is amazing. When you blow up the picture you can see it has no anti-aliasing. Just wondering how smooth the fps will be with this much deail. Movies wih SoW are going to be almost photo realistic based on this picture.
Merry X-Mas
brando
12-24-2010, 04:41 PM
A very happy Christmas and new year to you, and thank you for the splendid screen shots.
brando
Tree_UK
12-24-2010, 04:54 PM
Some lovely screens Oleg thank you and merry christmas, could you give us an update has to when we may see this on the shelves, obviously you missed the release for the anniversary of the battle of britian what anniversary are you going for next or are you just going to release when its done?
Robert
12-24-2010, 04:57 PM
Thanks Oleg.
I'm loving the lighting EFX. Those Wellies look swell. The 110's are fantabulous. Excellent work ladies and gentlemen. Thanks again.
I'm gonna go look a little more. See ya.
Herr Hoffman
12-24-2010, 05:00 PM
The level of detail looks amazing. Any Idea on what hardware will be required to run smooth with that level of detail?
Skoshi Tiger
12-24-2010, 05:40 PM
Thankyou!
Merry Christmas to one and all!
Flyby
12-24-2010, 05:59 PM
If you mean killed - then yes.
well, wounded might have been sufficient for the more sensitive among us! :D
I/ZG52_Gaga
12-24-2010, 06:13 PM
Briliant Screenshots!
All the best to 1C for the X-mas period and a hapy & productive new year.
rakinroll
12-24-2010, 06:57 PM
Thanks and Mery Christmas Oleg.
Chivas
12-24-2010, 07:29 PM
SOW is looking better every update. I am a little disappointed that Oleg hasn't answered philip.ed's question about the progress of the new clouds, and if they will make the initial release.
Merry Christmas
Hecke
12-24-2010, 07:46 PM
SOW is looking better every update. I am a little disappointed that Oleg hasn't answered philip.ed's question about the progress of the new clouds, and if they will make the initial release.
Merry Christmas
Dito. And the prop wash thing, too. You can still hope Oleg just missed these questions. ;)
Merry Christmas to all.
Richie
12-24-2010, 07:53 PM
Best screenshots yet. The 110 and the Spitfire buzzing the 109 are my favorites. The field and the city look amazing.
Abbeville-Boy
12-24-2010, 09:12 PM
a good xmas so far
i like the update very much
furbs
12-24-2010, 09:47 PM
Oleg..a question about the view switching, will it work with a online track when viewed back or will it only work with a track viewed back in single player?
cheers Oleg
anyone else have any more info on this?
Oleg Maddox
12-24-2010, 09:48 PM
SOW is looking better every update. I am a little disappointed that Oleg hasn't answered philip.ed's question about the progress of the new clouds, and if they will make the initial release.
Merry Christmas
Guys are working, but can't 100% promise...
Oleg Maddox
12-24-2010, 09:50 PM
Oleg..a question about the view switching, will it work with a online track when viewed back or will it only work with a track viewed back in single player?
cheers Oleg
anyone else have any more info on this?
Doesn't matter. Depending of intial settings.
furbs
12-24-2010, 09:58 PM
Thanks for the quick reply!
Do the views include the cockpit view for all planes that have them?
because that would be fantastic for movie makers and people like me who love to make screen shots.
cheers.
philip.ed
12-24-2010, 09:59 PM
Guys are working, but can't 100% promise...
Many thanks Oleg, I couldn't have asked for more ;)
all the best this Christmas ;)
Oleg Maddox
12-24-2010, 10:02 PM
Thanks for the quick reply!
Do the views include the cockpit view for all planes that have them?
because that would be fantastic for movie makers and people like me who love to make screen shots.
cheers.
Yes, I told it in the description of update :)
furbs
12-24-2010, 10:17 PM
thanks Oleg...i should of been more clear in my question.
can we record a online track, then after, view the track, pause and switch the view to any cockpit and carry on viewing?
Also will we be able to stop, rewind or fast forward the track?
Very very beautiful. photorealistic ,Sutukas looks so realistic i love these landskape photos .
Merry Christmas !
Oleg Maddox
12-24-2010, 10:23 PM
thanks Oleg...i should of been more clear in my question.
1. can we record a online track, then after, view the track, pause and switch the view to any cockpit and carry on viewing?
2. Also will we be able to stop, rewind or fast forward the track?
1. Yes
2. No
Stiboo
12-24-2010, 11:12 PM
Merry Christmas to EVERYONE
Some more great screenshots..
Question about the 109e3 canopy, i've always thought that most Emils had the 'square' canopy by the time of BoB...or was that just the E4 and E7? does anyone have any figures about this or how many E3s were retro fitted?
The Bf109 just does not look right to me with that canopy and as the Bristol Beaufighter is included as an A.I plane which didn't see service until December 1940, Oleg must be covering the time period up to then, I think most 109s had the square canopy by then...prehaps the E4 and E7 will be downloadable content after the game is released...what does Rise Of Flight charge $ per new aeroplane?
Oleg, a Christmas general update on how the game is shaping up would be nice !!
How many of us will still be checking the forums on Xmas day to see if Oleg has posted?!
All the very best to you all,
Simon
Fafnir_6
12-24-2010, 11:24 PM
Thanks for a great update, Oleg! I simply love the shot of the Do17Zs (I soooo wish these would be flyable...someday). The damaged Bf110C screens are awesome. I think we see now the advantage of all that insane internal detail you guys put together back when SoW was first announced...Outstanding! The little ammo door hanging open in flight is absolutely godly. I can't wait to fly a wreck like that back to base :). Someone mentioned taxiing around the airfield just to admire them. I think I'll need to +1 that.
Cheers and have a great Christmas/New Years,
Fafnir_6
Jaws2002
12-25-2010, 12:03 AM
Thank you very much for the update Oleg.
The damaged 110 is way cool.:)
Looks like the bullets shot the hatch in the nose open. The hinges were probabily shot and hatch is just hanging there in the wind under the plane.
How cool is that!!! :-P
That beast will be the first plane I'll take to the air.:mrgreen:
Thank you very much and Merry Christmas to you and your family!!!
Former_Older
12-25-2010, 12:54 AM
Oleg-
your time has been well spent
Richie
12-25-2010, 01:30 AM
Oleg is the German campaign finished yet? I heard that the English one was finished.
Freycinet
12-25-2010, 01:38 AM
Thanks for the update and Happy New Year in a week's time and a Merry Christmas after that, on Jan. 7. Hope you will have your well-deserved rest by then, before a new exciting year with everything in the balance!
bf-110
12-25-2010, 01:52 AM
Is the gunner from the Bf-110 dead?
Sheong
12-25-2010, 03:30 AM
Merry Christmas Oleg & co. Have a nice day.
tityus
12-25-2010, 04:16 AM
Merry Christmas!
About the pilot's head movement rumor:
Oleg, when looking at another plane (or watching a trk) will the pilot head move according to the PoV of that player?
té mais
tityus
merlin1
12-25-2010, 08:05 AM
Merry Christmas to Oleg, his team and their families.
Fltlt_HardBall
12-25-2010, 08:53 AM
Absolutely magnificent! Thank you Oleg and team for all your hard work. All the best for a happy and prosperous new year!
The Sheepherder
12-25-2010, 10:01 AM
A fantastic Christmas present, Oleg!
Coen020
12-25-2010, 11:49 AM
I vote for best friday update so far. Anyone with me?
Happy Christmas to all you dogfighters!
moilami
12-25-2010, 12:12 PM
Very interesting. The Bf 110 has removed right bra! Seriously that is awesome how engine has become visible. Note the flames too!
http://forum.1cpublishing.eu/attachment.php?attachmentid=4130&d=1293197903
Am I the only one who thinks those British national markings yells "shoot me here"?
http://forum.1cpublishing.eu/attachment.php?attachmentid=4136&d=1293198176
Sup with this yellow aircraft? No matter, I know I want to fly it :) Notice yet another target practise thingy on the background by the way.
http://forum.1cpublishing.eu/attachment.php?attachmentid=4134&d=1293198163
He111
12-25-2010, 01:42 PM
yes, I'm sold and willing to pay double! It must be Christmas time for 1C?
Those wheat fields look great.
.
BadAim
12-25-2010, 03:10 PM
Thanks for the great update Oleg and team. Those yellow noses on the 109's still make me cringe, they seem almost phosphorescent. Of course if that's the biggest complaint I can find, were doing bloody well!
Positively love the big formations of bombers, I can't wait to slice through them, guns blazing!
Merry Christmas to all!
furbs
12-25-2010, 03:34 PM
Thanks for the great update Oleg and team. Those yellow noses on the 109's still make me cringe, they seem almost phosphorescent. Of course if that's the biggest complaint I can find, were doing bloody well!
Positively love the big formations of bombers, I can't wait to slice through them, guns blazing!
Merry Christmas to all!
Agreed! wish we could see some nice weathering on those 109s!
Anyway...im sure we will get some fantastic skins for them very quick after SOW is out :)
luthier
12-25-2010, 05:21 PM
I'm glad you guys all like the update! Happy holidays everyone!
We'll have to take some more shots of the 110 damage next week so you'll see it in better detail. It does look flat in the shadow, but only because there isn't any light to highlight the jaggies. It is just as dramatic as the other planes. Also note the hanging ammo box cover on the nose.
Come to think of it, I don't think we've ever shown a shot up 109 either, have we?
furbs
12-25-2010, 05:59 PM
Luthier, dont know if you can say anything about dates ;) but can you give any details of how SOW is coming along?
Edit...a damaged weathered 109 would be great!
merry xmas by the way!
Happy Holidays (do you have holidays atm?) to you too Ilya! Can't wait for the shots of the shot up 109 :)
Insuber
12-25-2010, 06:24 PM
Maybe it's my current monitor, but yellows look overexposed, almost burnt.
BTW, the Tiger Moth pic looks a real photo, almost. Bravo.
ElAurens
12-25-2010, 06:46 PM
About that Tiger Moth.
BlitzPig_Raven is a real pilot in England and looked up the registration number on that Moth...
that Tiger Moth registration belongs to a Piper PA 28 that was de-registered in 1986...
:grin:
Hecke
12-25-2010, 06:50 PM
Oleg and Luthier:
Can I please have the adress of your office where I can send you a proper pc so that you can show the public the whole beauty of the sim in the weekly screenshots and videos? It's worth that for me.
Sutts
12-25-2010, 07:15 PM
Very nice update indeed guys, thanks. The big formation shot is so impressive, colours, lighting, everything perfect. Wheat looks very real. Love the abandoned table with the wine bottle...someone left in a hurry!
Hope you all have a great Christmas break, I bet you need it.
SlipBall
12-25-2010, 10:14 PM
I'm glad you guys all like the update! Happy holidays everyone!
Come to think of it, I don't think we've ever shown a shot up 109 either, have we?
They don't often take any hits:-P
Freycinet
12-25-2010, 11:51 PM
Is the gunner from the Bf-110 dead?
How many times do you want Oleg to reply in this thread...?
holdenbj
12-26-2010, 12:10 AM
Just Beautiful screenies Thanks !
Merry Christmas all....:)
12Strings
12-26-2010, 12:21 AM
thanks for the update oleg:-P. the anticipation is building week by week.
IbnSolmyr
12-26-2010, 08:30 AM
1. A panel at the Bf 110 front hangs loose. Does it flap with the wind and maneuvers? (If so, can they make sounds when they slam against the fuselage over and over?)
2. Can broken things get broken more or torn off by various high G maneuvers (both positive and negative)?
3. Replay camera idea: follow a shell/bullet (maybe the first one fired from any burst), both from first person and from third person. Could be fun to see in slow motion how good someone's gunnery is.
4. In replays, crew position: I know the replays can save the real head view angle of the person like in IL-2. But can we override and look around?
5. Is turbulence and G-force impact on view (shake etc) included in replays?
6. Do damaged parts that fall off from the airframe have physics? Can they collide with the own airframe or another, causing damage? For example if an engine came loose from the Bf 110, could it strike its own twin stabilizer tail or another airplane? Panels striking someone elses canopy is another example.
---
1) I hope..
2) I hope..
3) Well you're right. You can do it in Il-2 for the slow motion, but it's hard to do for a good movie, as it was hard to realise a good movie in Il-2.
...
6) It's the case in Il-2 ;) Well it's a bit simple but for the time, it was simply great. I remind to have been damaged after have went about 1000 feet under a dogfight piece. And it often happens when you're just 100 or 200 feet under an ennemy you just made explosing.
IbnSolmyr
12-26-2010, 08:34 AM
How many times do you want Oleg to reply in this thread...?
Hey man, could you keep in mind that everyone can't take the time to read the whole topic ? :rolleyes: Maybe this person is very busy. Anyway, could you give the answer or say nothing ?
-- Yes, the guy is heavy wounded or dead. --
Keep fair attitude all :-)
Richie
12-26-2010, 09:25 AM
Merry Christmas to EVERYONE
Some more great screenshots..
Question about the 109e3 canopy, i've always thought that most Emils had the 'square' canopy by the time of BoB...or was that just the E4 and E7? does anyone have any figures about this or how many E3s were retro fitted?
The Bf109 just does not look right to me with that canopy and as the Bristol Beaufighter is included as an A.I plane which didn't see service until December 1940, Oleg must be covering the time period up to then, I think most 109s had the square canopy by then...prehaps the E4 and E7 will be downloadable content after the game is released...what does Rise Of Flight charge $ per new aeroplane?
Oleg, a Christmas general update on how the game is shaping up would be nice !!
How many of us will still be checking the forums on Xmas day to see if Oleg has posted?!
All the very best to you all,
Simon
There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.
Foo'bar
12-26-2010, 09:56 AM
There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.
I doubt that the canopy of the Duxford's Emil does anything has in common with the original canopy any more. It looks like a replica, not made very well. Last april I went to Duxford and took a closer view to it.
JG53Frankyboy
12-26-2010, 09:59 AM
There's the very 109 E-3 in the screenshots. I wish they would display it like that. This 109 was shot down during the Battle Of Britain as you can see the canopy is correct.
both kind of canopies were in use during BoB - with and without head armour.
keep in mind that the only difference between E-1, E-3 and E-4 were thier wingarmament.
MG17, MG-FF, MG-FF/M
so, an originaly build E-3 , rearmed with MG-FF/M became an E-4!
i realy hope MAddox will include E-1 and E-4 , the most used variants during BoB.
Xilon_x
12-26-2010, 10:10 AM
MERRY CHRISTMASS AT ALL COMUNITY MARRY CHRISTMASS AT 1C TEAM MARRY CHRISTMASS AT OLEG MADDOX MERRY CHRISTMASS TO DAIDALOS TEAM.
in ITALIAN LENGUAGGE.
BUON NATALE A TUTTA LA COMUNITA'
BUON NATALE ALLA COMPANIA 1C
BUON NATALE A OLEG MADDOX
BUON NATALE ALLA DAIDALOS TEAM.
easyhomewin
12-26-2010, 10:45 AM
Very nice screens, its coming along nicely.:cool:
Just a quick question; I know you guys like to introduce adds ons and updates with new aircraft after release so whats the likelyhood of playable Gloster Meteor at some point in BoB?:)
Zorin
12-26-2010, 10:54 AM
Very nice screens, its coming along nicely.:cool:
Just a quick question; I know you guys like to introduce adds ons and updates with new aircraft after release so whats the likelyhood of playable Gloster Meteor at some point in BoB?:)
I belive you mean Gloster Gladiator, cause the Meteor is the 1945 jet. ;)
Richie
12-26-2010, 11:02 AM
I doubt that the canopy of the Duxford's Emil does anything has in common with the original canopy any more. It looks like a replica, not made very well. Last april I went to Duxford and took a closer view to it.
Here's a painting of the event... Not solid proof but it's an older type in the painting also.
Sutts
12-26-2010, 11:13 AM
Here's the original photo I believe. Canopy matches the one we see in SoW.
I accept that both canopy styles featured in BoB 109s though.
easyhomewin
12-26-2010, 11:42 AM
I believe you mean Gloster Gladiator, cause the Meteor is the 1944 jet. ;)
No I mean the meteor. As I sugested earlier not in the inital release of the game and obviously not to take part in any BoB missions but if developers go a bit crazy introduce addons with jet engine fighters as they did with the original sturmovik.
Sutts
12-26-2010, 11:59 AM
Here's a 109 with later style canopy shot down Sep 16 1940 at Manston:
The second is just a beautiful summer airfield shot in France.
Sutts
12-26-2010, 12:10 PM
In the second Oleg shot with the 110 over a town, notice the church in the right hand corner. First church we've seen I believe.:grin: Important landmarks when navigating without map icons IMO.
Baron
12-26-2010, 12:15 PM
Is it just me or does it look like the Bf-110 pilot is wounded or dead to?
JG52Krupi
12-26-2010, 12:26 PM
Is it just me or does it look like the Bf-110 pilot is wounded or dead to?
If your talking about the fourth picture then yes he does, the rear gunner looks in better shape.
In the second Oleg shot with the 110 over a town, notice the church in the right hand corner. First church we've seen I believe.:grin: Important landmarks when navigating without map icons IMO.
There are thousands of these churches in southern England, I doubt they would help much when navigating! But they certainly add a lot to the atmosphere of the game!
kancerosik
12-26-2010, 12:38 PM
The colour saturation on all pics is looking much better.
I liked the pic of the 30+ Wellingtons flying along - very impressive!
Finally the pic of the Spitfire flying at 'o' feet over a German airfield - looks very realistic.
Thanks
DFLion
On the Spit low pass capture, the shadows of the objets doesnt match. Nice, but seems to be a photoshop work. Am I wrong?
Stiboo
12-26-2010, 01:29 PM
Thanks for the replies about the 109E3 canopy, I've just never really seen the original 109 canopy in photos and paintings over the years.
I've not seen any screenshots of Oleg's 109E3 with a retro-fitted 'square' canopy so it looks like it's not in the game.
It seems very strange that this is the only 109 version in BoB? As the E4 and E7 were so very similar, Oleg and team must have made a financial decision thinking about future paid add-on packs for the series to the loss of the BoB game, why model an a.i. Beaufighter that didn't really see any service until January 1941 but not model all the Emils that flew July - Sept 1940? is this Pacific Fighters all over again!
I'm guessing a Friday 15 th April UK release date.
Baron
12-26-2010, 01:36 PM
If your talking about the fourth picture then yes he does, the rear gunner looks in better shape.
This one:
http://forum.1cpublishing.eu/attachment.php?attachmentid=4130&d=1293197903
Sutts
12-26-2010, 01:58 PM
Oleg,
A small observation which I feel is important enough to mention......
I've noticed that in most SoW shots of Spits and Hurricanes in level flight, the pilot looks like he's leaning backwards with his head on the head rest. I'm sure there were times when this body position was used (perhaps in high G situations) but almost all the original photos I've seen have the pilot with his body well forward of the head rest, almost leaning forward. It would be great if you could tweak the pilot posture to replicate this. Much better looking in my opinion.
Thanks
SoW body posture followed by several original shots......
kalimba
12-26-2010, 03:52 PM
Oleg and Luthier:
Can I please have the adress of your office where I can send you a proper pc so that you can show the public the whole beauty of the sim in the weekly screenshots and videos? It's worth that for me.
I agree...In fact for the updates, both Luthier and Oleg would need a new PC
You should send them 2 of these :
http://www.dell.com/us/p/alienware-area51-alx/pd?refid=alienware-area-51-alx
:grin:
Foo'bar
12-26-2010, 04:33 PM
Oleg,
A small observation which I feel is important enough to mention......
I've noticed that in most SoW shots of Spits and Hurricanes in level flight, the pilot looks like he's leaning backwards with his head on the head rest. I'm sure there were times when this body position was used (perhaps in high G situations) but almost all the original photos I've seen have the pilot with his body well forward of the head rest, almost leaning forward. It would be great if you could tweak the pilot posture to replicate this. Much better looking in my opinion.
Thanks
SoW body posture followed by several original shots......
Very good observation. I've almost believed that only me would have seen that. I also think that spitfire pilots are leaning backwards too far.
Daniël
12-26-2010, 04:40 PM
Very good observation. I've almost believed that only me would have seen that. I also think that spitfire pilots are leaning backwards too far.
That was WIP. I think Oleg told some time ago it's corrected now.
Avionsdeguerre
12-26-2010, 05:41 PM
Nice screens ! Very great work
Très beau travail de votre part, je vous souhaite un joyeux noel :) Merci Oleg.
Tree_UK
12-26-2010, 05:49 PM
I agree...In fact for the updates, both Luthier and Oleg would need a new PC
You should send them 2 of these :
http://www.dell.com/us/p/alienware-area51-alx/pd?refid=alienware-area-51-alx
:grin:
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.
For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.
Ian Boys
12-26-2010, 06:49 PM
Fantastic work
BG-09
12-26-2010, 07:38 PM
WELL, WELL, WELL...
I am not surprised at all--Oustanding work again, and again, and again...
(\__/)
(='.'=)
(")_(")
***HAPPY HOLIDAYS to all of our great comunity: Oleg, Olga...;) Luthier & team & all of us!***
~CHEERS!
<------BG-09------<<<
Sutts
12-26-2010, 07:40 PM
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.
For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.
I think Oleg has very good reasons for not posting videos. With a video you get to see everything, even features that are being held back for that WOW factor on release. It may be possible to remove these key elements but that could require time consuming reconfiguration or recompilation. Same with the sound effects - I think there are key features of the new sound engine that Oleg doesn't want to reveal until release (perhaps for competitive reasons, perhaps to give us a few pleasant surprises).
I'm quite happy with this situation, I think the WOW factor at release time is important to get a buzz going and increase word of mouth sales.
In terms of sound effects, I'm really hoping one day to hear engine sounds that vary with engine load at the same RPM. When exercising the propeller in a ground test it would be great to hear the sound of the prop biting into the air and the engine loading up as the pitch increases. I live several miles from an RAF base and can easily hear the distinctive sound of the props being exercised before they take off. Anyway, not expecting this kind of thing at release but would be nice one day.
robtek
12-26-2010, 07:41 PM
@kancerosik
I really dont know where you see wrong shadows in that picture!
No Photoshop!
Hecke
12-26-2010, 07:55 PM
I
I'm quite happy with this situation, I think the WOW factor at release time is important to get a buzz going and increase word of mouth sales.
You get more sales if you show outstanding material as soon as possible.
mazex
12-26-2010, 08:18 PM
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.
For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.
Ever heard of the 80/20 rule Tree? It's the last 20 percent of every project that takes 80 percent of the time... So - we have some time left waiting I guess ;) But looking at the quality of the latest shots (and stuff like working large formations etc) I hope for a summer 2011 release!
Tree_UK
12-26-2010, 08:48 PM
Ever heard of the 80/20 rule Tree? It's the last 20 percent of every project that takes 80 percent of the time... So - we have some time left waiting I guess ;) But looking at the quality of the latest shots (and stuff like working large formations etc) I hope for a summer 2011 release!
Yes indeed mate, I understand, would be nice to know what percentage of the last 20% is complete though :grin: Dont forget to remind zapatista to eat his shorts next time anyone see's him :grin:
Deadstick
12-26-2010, 09:18 PM
Thanks for the update. ~S~
As for lack of video, it would be good to see some more. But I am happy enough with the screenshots for now.
kalimba
12-26-2010, 09:30 PM
It is slightly worrying that no-one at 1C as got a PC good enough to show us any video, and there were no PC's good enough at the Russian exhibition to show SOW running without turning into a slide show at certain points.
For Oleg, you said two years ago in an interveiw that the game was 80% completed, in percentage terms could you tell us where we are today? many thanks.
They certainly have top notch PCs over there...Otherwise, how would they be able to tweak all the hi res details at maximum playable settings ? :rolleyes:
It is obvious to me that they keep the final eye candy video for an official announcement regarding launch date and specs and ...publisher...:grin:
Salute !
tourmaline
12-26-2010, 10:09 PM
Merry christmas and a very happy new year to Oleg and team!
SlipBall
12-26-2010, 10:12 PM
I agree that they must have state of the art machines over at head quarters. How else would they gauge the possibilities...what they show us each week, is what the masses can expeck on their weaker PC's, that most of us run:grin:
Flying Pencil
12-26-2010, 11:53 PM
NICE Christmas Present!!
Then again, every Friday is Christmas!! ;)
Merry Christmas, Oleg!
Richie
12-27-2010, 12:45 AM
I'm so glad the day light exhaust flames have vanished. :)
luthier
12-27-2010, 04:22 AM
They certainly have top notch PCs over there...Otherwise, how would they be able to tweak all the hi res details at maximum playable settings ? :rolleyes:
It is obvious to me that they keep the final eye candy video for an official announcement regarding launch date and specs and ...publisher...:grin:
Salute !
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?
We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.
And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.
Solnyshko
12-27-2010, 04:28 AM
As I expected... and good to hear :)
Richie
12-27-2010, 05:16 AM
That's great news
mungee
12-27-2010, 05:29 AM
Thank you Oleg & your team!
The screenshots are looking FANTASTIC and are getting better and better!
The one of the Ju-87's is now my 'background'!
And on the subject of that pic, I "proudly" called my 24 year-old daughter through to my computer room yesterday afternoon and asked her what she thought of the Stuka's pic - she genuinely was impressed and was shattered when she realised it wasn't a photograph! So there you are, a genuine, objective assessment! Hehe!
Sutts
12-27-2010, 07:00 AM
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?
We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.
And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.
Thanks Luthier, as always your feedback is valuable and really appreciated.
Sutts
12-27-2010, 07:01 AM
I'm so glad the day light exhaust flames have vanished. :)
Look again Richie. They might just feature on high power settings as the Hurricane and Stuka has none while the Spit and 110 do.
Hecke
12-27-2010, 09:21 AM
We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build.
Sounds awesome. So theres again plenty of room to include new stuff. :grin:
P.S I think any trader would donate you a high end machine if you tell them what you're doing with it.
Mysticpuma
12-27-2010, 09:35 AM
Looking good as always.
Just curious if LOD "pop-ups" will be apparent on lower detail settings or whether you have implemented a method to fade them in to be less intrusive? I'm sure it's always a trade-off for performance and may not be practical but at least will there be a distance slider that's manually adjustable for ground objects?
All the best!
That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?
Nice update, cheers, MP
Richie
12-27-2010, 11:23 AM
Look again Richie. They might just feature on high power settings as the Hurricane and Stuka has none while the Spit and 110 do.
I think that 110 engine is flaming like that because it's damaged but yes you're right I missed that Spitfire. Those daylight flames have to go. I think there were enough videos posted last update showing how impossible it was to see exhaust flames in the daylight.
Furio
12-27-2010, 11:53 AM
I think that 110 engine is flaming like that because it's damaged but yes you're right I missed that Spitfire. Those daylight flames have to go. I think there were enough videos posted last update showing how impossible it was to see exhaust flames in the daylight.
+1
Manuc
12-27-2010, 12:04 PM
Oleg, please remember to remove the "nose code" at the Bf 110. There was no Number/letter code of this kind at the nose.
csThor
12-27-2010, 12:57 PM
That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)
Insuber
12-27-2010, 01:18 PM
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?
We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.
And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.
Luthier you are da Boss!
Manuc
12-27-2010, 04:40 PM
That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)
I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor
Friendly_flyer
12-27-2010, 06:36 PM
I really love the little set-up with a table with a wine bottle and the sandbag wall on the German airfield picture. As an occasional mission builder I really appreciate these little "atmospheric" elements!
The Kraken
12-28-2010, 09:48 AM
That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?
There's little that can be done here. Some devs like ED with Lock On used transparency to gradually fade in objects, which makes the transition less obvious, but then some people complained about bugs with see-through buildings... Hopefully with DX9+ the engine will be able to render many more objects at a larger distance at least.
csThor
12-28-2010, 10:55 AM
I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor
Not necessarily a placeholder - simply an indication that the player can or cannot have something displayed there. If I remember what Luthier said correctly then all marking positions can be used for virtually any of the present marking styles. It's up to the player (or mission maker) to make a selection. :)
RyansPlace
12-28-2010, 06:15 PM
I appreciate the large formation pic:
http://forum.1cpublishing.eu/attachment.php?attachmentid=4136&stc=1&thumb=1&d=1293198176
Did you improve formation management tools to allow linking multiple groups into single formations and ability to create custom formations (such as a below pic from IL-2)?
http://i1017.photobucket.com/albums/af296/RyansPlace35/IL2%20Material/AirWing1.jpg
http://i1017.photobucket.com/albums/af296/RyansPlace35/IL2%20Material/Gun-cam2.jpg
I apologize for being the one-man crusade for this, but large formations are my thing. ;)
-Ry
You can see more pics of the IL-2 large formation project in the link below (Note: This is not a MOD):
http://forums.ubi.com/eve/forums/a/tpc/f/50910533/m/6001079908
DoolittleRaider
12-28-2010, 08:48 PM
I've been meaning to ask for some time, and hope it's not been asked /answered already elsewhere...but...I can find no reference pictures/profiles of Bf110's with the Unit (geschwader) Code letters on the port side of the aircraft, forward of the cockpit. http://i440.photobucket.com/albums/qq121/Doolittle81/BOB3UaaskinPort-1.jpg
Nor have I seen the individual acft and Stab/Staffel code letters forward of the cockpit on the starboard side.
http://i440.photobucket.com/albums/qq121/Doolittle81/BOB3Uaaskin.jpg
I'm wondering why the 110's in SOW:BofB are skinned this way.
I assume the 110 depicted in this week's Update is meant to be the aircraft of ZG26 Geschwaderkommodore (Obstlt Joachim-Friedrich Huth, 14.12.39 - 1.11.40), 3U+AA, with the second A indicating geschwader stab (command staff) and first A being the first aircraft of that stab….however, that first “A” would have been blue, not green. All Geschwader Stab individual aircraft letters would have been blue. For example, see profile below of one ZG26 Commander’s aircraft:
http://i440.photobucket.com/albums/qq121/Doolittle81/ZG26GeschwaderkommodoreBf1103UAA.jpg
Here you will find excruciatingly detailed information on ZG26 Bf110 aircraft Code lettering:http://www.michael-reimer.com/CFS2/CFS2_Profiles/ETO_AXIS_Luftwaffe_ZG26.html
Additionally, here at the "Wings Pallette" site are 122 profiles of 110's, and I don’t believe there are any showing Unit/acft Code letters placed forward of the cockpit as in the SOW:BofB screen capture. http://wp.scn.ru/en/ww2/f/318/2
Here's just one other example from those 122:
http://i440.photobucket.com/albums/qq121/Doolittle81/WingsPalletteprofile3UAN.jpg
Does 1C have some other historical reference(s) supporting the 110 in the screencapture as being authenthically/uniquely painted with a Green acft letter, and more significantly with the Code letters forward of the cockpit? I do not mean to be nitpicking, but historical accuracy is one of the strengths of IL-2 and I am sure that is a major goal of SOW:BOB. I am not an expert on Luftwaffe aircraft markings, although I've done a lot of research for some Projects. I would welcome learning more from an exchange about this matter.
philip.ed
12-28-2010, 08:55 PM
Doolittle, I'm under the impression it's just there to show what can be done with regards to nose art/codes ;)
DoolittleRaider
12-28-2010, 09:06 PM
Thanks. I didn't read enough pages upon return from weekend holidays to get to the posts about this matter yesterday.
Still, I'm interested in knowing what degree of accuracy is being sought for the SOW:BOB default aircraft skins. It's great that they are incorporating user flexibility in assigning "Nose Art", historical or otherwise, but I'd like to be comfortable that the Default skins will be historically detailed and as accurate as possible in aircraft markings, etc. After all, the Luftwaffe had an almost insanely detailed and somewhat complex marking format/procedure. The RAF system was a wee bit simpler, but I have the same concern for SOW:BOB accuracy in RAF acft markings....a key aspect of the RAF system is the placement of the individual aircraft (Spits, Hurricanes, Gladiators, etc) Serial Numbers on the aft fuselage. Individual acft histories, unit assignments, and ultimate fates are available with some research. For example, the history of every single Spitfire ever produced can be found here:
http://www.spitfires.ukf.net/home.htm
philip.ed
12-28-2010, 10:27 PM
I agree.
I pointed out last week that the markings for the 32 squadron Hurricane were wrong in size and shape, so I hope this is all being looked into ;)
T}{OR
12-28-2010, 11:25 PM
I appreciate the large formation pic:
(image removed from quote)
Did you improve formation management tools to allow linking multiple groups into single formations and ability to create custom formations (such as a below pic from IL-2)?
(image removed from quote)
(image removed from quote)
I apologize for being the one-man crusade for this, but large formations are my thing. ;)
-Ry
You can see more pics of the IL-2 large formation project in the link below (Note: This is not a MOD):
http://forums.ubi.com/eve/forums/a/tpc/f/50910533/m/6001079908
Definitely not a one man crusade. :)
I have asked about this in the previous threads as well:
EXAMPLE (http://forum.1cpublishing.eu/showpost.php?p=202311&postcount=96)
btw. outstanding work with the B-17 formation there. :cool:
ECV56_Lancelot
12-29-2010, 01:08 AM
Fantastic work
Glad to see you still lurke around Ian. Hope to see you again in action once BoB comes out. And also i hope i can get back once this sim is released, if real live allows me to :(
:)
ATAG_Doc
12-29-2010, 01:14 AM
A tail gunner died of death very nice.
csThor
12-29-2010, 06:14 AM
I've been meaning to ask for some time, and hope it's not been asked /answered already elsewhere...but...I can find no reference pictures/profiles of Bf110's with the Unit (geschwader) Code letters on the port side of the aircraft, forward of the cockpit. http://i440.photobucket.com/albums/qq121/Doolittle81/BOB3UaaskinPort-1.jpg
Nor have I seen the individual acft and Stab/Staffel code letters forward of the cockpit on the starboard side.
http://i440.photobucket.com/albums/qq121/Doolittle81/BOB3Uaaskin.jpg
I'm wondering why the 110's in SOW:BofB are skinned this way.
I assume the 110 depicted in this week's Update is meant to be the aircraft of ZG26 Geschwaderkommodore (Obstlt Joachim-Friedrich Huth, 14.12.39 - 1.11.40), 3U+AA, with the second A indicating geschwader stab (command staff) and first A being the first aircraft of that stab….however, that first “A” would have been blue, not green. All Geschwader Stab individual aircraft letters would have been blue. For example, see profile below of one ZG26 Commander’s aircraft:
http://i440.photobucket.com/albums/qq121/Doolittle81/ZG26GeschwaderkommodoreBf1103UAA.jpg
Here you will find excruciatingly detailed information on ZG26 Bf110 aircraft Code lettering:http://www.michael-reimer.com/CFS2/CFS2_Profiles/ETO_AXIS_Luftwaffe_ZG26.html
Additionally, here at the "Wings Pallette" site are 122 profiles of 110's, and I don’t believe there are any showing Unit/acft Code letters placed forward of the cockpit as in the SOW:BofB screen capture. http://wp.scn.ru/en/ww2/f/318/2
Here's just one other example from those 122:
http://i440.photobucket.com/albums/qq121/Doolittle81/WingsPalletteprofile3UAN.jpg
Does 1C have some other historical reference(s) supporting the 110 in the screencapture as being authenthically/uniquely painted with a Green acft letter, and more significantly with the Code letters forward of the cockpit? I do not mean to be nitpicking, but historical accuracy is one of the strengths of IL-2 and I am sure that is a major goal of SOW:BOB. I am not an expert on Luftwaffe aircraft markings, although I've done a lot of research for some Projects. I would welcome learning more from an exchange about this matter.
Like I told Manuc the AA in the very front is merely an indication that there is a position where markings can be applied. SoW is going to be very flexible in this regard ... and Stab I./ZG 26 is known to have used fighter-style staff markings there (in addition to the code characters on the fuselage).
As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)
Friendly_flyer
12-29-2010, 07:07 PM
Definitely not a one man crusade. :)
Not al all, here's some of mine (they are mostly concerning Hurries, real men don't fly überplanes ;) ):
http://forum.1cpublishing.eu/showthread.php?p=172774#post172774
http://forum.1cpublishing.eu/showthread.php?p=173858#post173858
There were at least 7 different kind of finflashes on Hurricanes alone, 3 or 4 different Spitfire roundels, 3 different ordering of the squadron/plane codes, at least two fonts etc. I don't know if it will be possible to have options to show all the variation, but at least some of it would be nice.
DoolittleRaider
12-29-2010, 08:24 PM
Like I told Manuc the AA in the very front is merely an indication that there is a position where markings can be applied. SoW is going to be very flexible in this regard ... and Stab I./ZG 26 is known to have used fighter-style staff markings there (in addition to the code characters on the fuselage).
As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)
Thanks for the explanation. Again, I appreciate the great flexibility in decorating the acft/skins... The options will be appreciated by all. I assume Skinners will also find many matters/steps easier in BOB than in IL2.
My main comment/concern is that the default aircraft in SOW:BOB, those which will be used in the Campaign and Missions which will come with SOW:BOB, will all be historically accurate.
I'm not complaining at all...just pointing out that the detailed historical documentation on aircraft markings is readily available from quite a large number of Sites. I'm hoping that given the RELATIVELY few units and aircraft types involved in BofB, such accuracy will be incorporated, at release of SOW:BOB, in the default aircraft skins,missions and campaigns.
Thanks for listening. :)
waffen-79
12-29-2010, 11:22 PM
As for the marking colours ... you can select any kind of colour on any kind of aircraft. Which means it's up to the mission builder or player to select the appropriate colour. ;)
Hi about the markings
I hope SOW gives total control of what color, type and position of markings, because I tend to paint personal insignias in the nose of the aircraft and I'm not the only one
Also, in IL-2 take american planes for instance, if you choose a blank skin which is not the default and select Airforce USAAF you'll get no markings at all
csThor
12-30-2010, 06:13 AM
Thanks for the explanation. Again, I appreciate the great flexibility in decorating the acft/skins... The options will be appreciated by all. I assume Skinners will also find many matters/steps easier in BOB than in IL2.
My main comment/concern is that the default aircraft in SOW:BOB, those which will be used in the Campaign and Missions which will come with SOW:BOB, will all be historically accurate.
I'm not complaining at all...just pointing out that the detailed historical documentation on aircraft markings is readily available from quite a large number of Sites. I'm hoping that given the RELATIVELY few units and aircraft types involved in BofB, such accuracy will be incorporated, at release of SOW:BOB, in the default aircraft skins,missions and campaigns.
Thanks for listening. :)
I made the german unit emblems (most of them, anyway) and wrote as detailed manuals on emblems, tactical markings and their application as I could make them for Maddox Games. I've already seen a few more things and what I see I like. :)
DoolittleRaider
12-30-2010, 10:10 PM
Interesting to hear that you have worked with Maddox team on SOW:BOB timeframe Luftwaffe markings. I hope you don't mind an additional question... :)
In this article reporting an interview with Oleg, the Screen capture of a SOW:BOB Bf110 shows one with the markings M8+BC. http://spread-wings.ru/index.php?option=com_content&task=view&id=364&Itemid=1
http://i440.photobucket.com/albums/qq121/Doolittle81/IIGruppeStabZG76110M8BC.jpg
That would be the Gruppe adjutant of II Gruppe of ZG76. The green B is the correct color for a member of any of the ZG76’s Gruppe Stab’s, including II./ZG76.
Additionally, however, by the time of the Battle of Britain, II Gruppe would have applied its distinctive shark’s teeth on the nose…I believe most of the II./ZG76 110’s in BofB would have had the teeth.
Here is a II./ZG76 110 Profile notated as being in the May 1940 timeframe:
http://i440.photobucket.com/albums/qq121/Doolittle81/IIgruppeZG76110M8DC.jpg
May 40 photo:
http://i440.photobucket.com/albums/qq121/Doolittle81/IIGZG76110.jpg
Another profile, in 1941:
http://i440.photobucket.com/albums/qq121/Doolittle81/IIgruppeZG76M8IP.jpg
Question....Will SOW:BOB have the teeth markings on default Bf110’s (of II./ZG76)?
Don't mean to hijack this thread. If I have further question or suggestion, I'll start a new/separate thread.
T}{OR
12-30-2010, 11:16 PM
Not al all, here's some of mine (they are mostly concerning Hurries, real men don't fly überplanes ;) ):
http://forum.1cpublishing.eu/showthread.php?p=172774#post172774
http://forum.1cpublishing.eu/showthread.php?p=173858#post173858
There were at least 7 different kind of finflashes on Hurricanes alone, 3 or 4 different Spitfire roundels, 3 different ordering of the squadron/plane codes, at least two fonts etc. I don't know if it will be possible to have options to show all the variation, but at least some of it would be nice.
I was referring to the formation types and especially bomber formations which weren't done "to their fullest", or so to speak, in IL2. :)
csThor
12-31-2010, 05:37 AM
That would be the Gruppe adjutant of II Gruppe of ZG76. The green B is the correct color for a member of any of the ZG76’s Gruppe Stab’s, including II./ZG76.
Additionally, however, by the time of the Battle of Britain, II Gruppe would have applied its distinctive shark’s teeth on the nose…I believe most of the II./ZG76 110’s in BofB would have had the teeth.
Don't mean to hijack this thread. If I have further question or suggestion, I'll start a new/separate thread.
I have included various photos of ZG76's 110s with the sharkmouth in the documentation I wrote. I can, however, not say if they're included in SoW or not. OTOH I seem to remember an earlier development shot of a 110 with the ZG 76 sharkmouth. http://www.sciroccoforum.de/forum/images/smilies/smiley-gruebel.gif
DoolittleRaider
12-31-2010, 06:23 PM
Just FYI, I've done more extensive research, and received confirmation from experts on the matter, that there is no evidence of there having been any II./ZG76 aircraft during the the Battle of Britain (or the French Campaign) which did not have the shark teeth. I'll keep my fingers crossed for BofB... Thanks for your comments and information on your contribution to SOW:BofB
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