Nat_Crelk
11-25-2010, 01:32 AM
Hi everyone !
I experiment a boring CDT.
I'm on Strategical map and found a Rebel detachement (nearly 15 guys) heading to Sagrada.
When they reach the place I enter the city immediatly in order to watch the fight and to loot dead corpses.
The fight goes on but after some time, the game crashes.
And that happen everytime I try to do that action.
I play with Unofficial Patch 1.06 + BSM 1.4.
R@S => here's the log. Sorry for the length ...
Log started at 25.11.2010 2:21
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.019 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.174 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.349 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:05.336 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:05.855 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:09.534 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Auto0.286.azp
00:14.405 INFO [0] .\LoadGame.cpp (1209) Game loaded.
00:24.089 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.090 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.091 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.091 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.092 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.093 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.093 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.094 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.094 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.095 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.095 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.096 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.097 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.097 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.098 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.098 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.099 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.100 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.100 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.101 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.101 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.102 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.103 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.103 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.104 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:25.656 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA'
01:07.293 WARNING0 [0] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:15.932 WARNING0 [1] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:16.796 WARNING0 [2] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:16.954 WARNING1 [0] .\Fx\explosion.cpp (223) NumShots > 0
01:16.955 WARNING1 [0] .\Fx\explosion.cpp (1138 ) GrenadeInfo || MMineInfo
>-----------------------------------------------------------
> Exception C0000005 at 0x004D187C
>-------------------- Call stack ---------------------------
E6.exe 0x00400000 0x004D187C
E6.exe 0x00400000 0x004D1B8D
E6.exe 0x00400000 0x004D1D28
E6.exe 0x00400000 0x0059EA04
E6.exe 0x00400000 0x005DE0B0
E6.exe 0x00400000 0x005DE6C3
E6.exe 0x00400000 0x005EA5CB
E6.exe 0x00400000 0x005E2A73
ntdll.dll 0x77590000 0x775D2508
E6.exe 0x00400000 0x006C52B5
E6.exe 0x00400000 0x006BFA22
E6.exe 0x00400000 0x006BF8B6
ntdll.dll 0x77590000 0x775C9D15
> Crash dump successfully saved to Log\2010_11_25_2_21.dmp
01:23.276 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.
I experiment a boring CDT.
I'm on Strategical map and found a Rebel detachement (nearly 15 guys) heading to Sagrada.
When they reach the place I enter the city immediatly in order to watch the fight and to loot dead corpses.
The fight goes on but after some time, the game crashes.
And that happen everytime I try to do that action.
I play with Unofficial Patch 1.06 + BSM 1.4.
R@S => here's the log. Sorry for the length ...
Log started at 25.11.2010 2:21
00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286
00:00.019 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID]
00:00.019 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected
00:00.174 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok
00:00.349 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded
00:05.336 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system...
00:05.855 INFO [0] .\ZApp.cpp (847) Entering main program loop...
00:09.534 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\Auto0.286.azp
00:14.405 INFO [0] .\LoadGame.cpp (1209) Game loaded.
00:24.089 INFO [0] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.090 INFO [1] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.091 INFO [2] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.091 INFO [3] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.092 INFO [4] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.093 INFO [5] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.093 INFO [6] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.094 INFO [7] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.094 INFO [8] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.095 INFO [9] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.095 INFO [10] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.096 INFO [11] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.097 INFO [12] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.097 INFO [13] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.098 INFO [14] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.098 INFO [15] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.099 INFO [16] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.100 INFO [17] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.100 INFO [18] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.101 INFO [19] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.101 INFO [20] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.102 INFO [21] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.103 INFO [22] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.103 INFO [23] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:24.104 INFO [24] .\World\LoadLevelFromPack.cpp (346) Mesh with NOPHYS property in index.s3p
00:25.656 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\SAGRADA'
01:07.293 WARNING0 [0] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:15.932 WARNING0 [1] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:16.796 WARNING0 [2] .\zobject.cpp (39) (Cur1->Item->m_Id != Cur2->Item->m_Id) || (Cur1->Item->m_Id == -1)
01:16.954 WARNING1 [0] .\Fx\explosion.cpp (223) NumShots > 0
01:16.955 WARNING1 [0] .\Fx\explosion.cpp (1138 ) GrenadeInfo || MMineInfo
>-----------------------------------------------------------
> Exception C0000005 at 0x004D187C
>-------------------- Call stack ---------------------------
E6.exe 0x00400000 0x004D187C
E6.exe 0x00400000 0x004D1B8D
E6.exe 0x00400000 0x004D1D28
E6.exe 0x00400000 0x0059EA04
E6.exe 0x00400000 0x005DE0B0
E6.exe 0x00400000 0x005DE6C3
E6.exe 0x00400000 0x005EA5CB
E6.exe 0x00400000 0x005E2A73
ntdll.dll 0x77590000 0x775D2508
E6.exe 0x00400000 0x006C52B5
E6.exe 0x00400000 0x006BFA22
E6.exe 0x00400000 0x006BF8B6
ntdll.dll 0x77590000 0x775C9D15
> Crash dump successfully saved to Log\2010_11_25_2_21.dmp
01:23.276 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.