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JRock
11-19-2010, 12:45 AM
all of my guns and cannons fire green tracers.... anyone know how to fix this? TIA :confused:

WTE_Galway
11-19-2010, 12:56 AM
What aircraft are you flying?

Russian aircraft historically used barium which resulted in either red or green tracer.
Green tracer on Russian aircraft is historically correct.

JRock
11-19-2010, 01:00 AM
What aircraft are you flying?

Russian aircraft historically used barium which resulted in either red or green tracer.
Green tracer on Russian aircraft is historically correct.


im a noob flying a 109. it looks like star wars. totally ridiculous. :-x

WTE_Galway
11-19-2010, 01:36 AM
Well a 109 should not be fitted with a Shvak :D
German tracer is usually white or red.

What are your graphics settings for the game?

Be sure to select OpenGl (not DirectX) as the renderer.

JRock
11-19-2010, 01:45 AM
Well a 109 should not be fitted with a Shvak :D
German tracer is usually white or red.

What are your graphics settings for the game?

Be sure to select OpenGl (not DirectX) as the renderer.

when i originally installed the game, i selected dirextX, but after reading up, i realilzed that opengl was better so i merely edited the line in the .ini hoping that would work. i guess it didn't.....

WTE_Galway
11-19-2010, 01:48 AM
when i originally installed the game, i selected dirextX, but after reading up, i realilzed that opengl was better so i merely edited the line in the .ini hoping that would work. i guess it didn't.....

I would try changing the settings with the ingame setup and see if DirectX versus opengl makes a difference.

IceFire
11-19-2010, 04:13 AM
im a noob flying a 109. it looks like star wars. totally ridiculous. :-x

Although the 109 does not normally have green tracers, the Russians used green tracers in the ShVAK machine guns. And StarWars was meant to look like World War II. Maybe not so ridiculous.

:cool:

I'd used the game setup.exe and set OpenGL from there. Also check to make sure you have recently updated video card drivers. Not sure what else would cause this unless you're using some sort of weird MOD.

Foo'bar
11-19-2010, 07:13 AM
im a noob flying a 109. it looks like star wars. totally ridiculous. :-x

Make us a screenshot from that green tracers, please.

JG53Frankyboy
11-19-2010, 12:18 PM
and the green tracers ingame are SchKAS btw ;)

and a "typical" german color in game are the blue ones of the MG151/20 and MG131.
this color has no other nation (beside the romanian and japanese planes with 13mm weapons :( )

Former_Older
11-21-2010, 06:20 PM
im a noob flying a 109. it looks like star wars. totally ridiculous. :-x

Hi JRock

As others said, it may seem ridiculous, but then again, it may only seem that way because of your preconceived notion of what it looked like

Consider that Puff in Vietnam looked like a neon tube stretching from the plane to the ground :!: At least, according to LT Fred Downs jr it did

I think that a lot of the finer details have been lost to us, considering the sights of the times. I was looking in a catalog at a print of a US Aircraft carrier being bracketed by Japanese shells the other day, and it looked so strange- these pastel colors were tinting the enormous water columns from the near misses

Well, what I didn't realize was that the IJN was using dye packs to help gunners recognize their near misses and differentiate them from another gunner's. What seemed completely unreal had a solid basis in fact

JRock
11-22-2010, 02:18 PM
thanks for all the replies guys. i've got the latest nvidia drivers, specifically the evga driver for my gtx 480.

i enabled opengl, but still had the same effect. maybe it's just the nose cannon that is firing the strange colored tracers.

again, i'm not a military historian and i'm not knocking the game. i love it! i love a good challenge and this is definitely a big one. the first flight sim game i ever played was "Secret Weapons of the Lufwaffe" waaaaay back in like late eighties early nineties. i was like 6 years old playing that game lol, that, and the original sid meier's civilization and sid meier's railroad tycoon. man those were the glory days of gaming.

but i got off course. perhaps i'm just mistaken and the tracers are correct. i know i'm new so try to take it easy on me. :grin: anyway, thanks for all the replies guys. and for the guy asking for a screenie, i haven't quite figured out that yet and i don't use fraps. i'm a pretty busy man so what little down time i have i have i spend with my 3 year old who was born while i was in iraq, my wife, and maybe a couple of ours in the cockpit if i'm lucky. :lol:

thanks guys :!:

Former_Older
11-22-2010, 09:14 PM
No worries JRock. Thanks for your time over in Iraq by the way

Screenshots are weird in this sim. You need to convert from a .tga to a .jpg and I'll be damned if I get the reason behind it

Friendly_flyer
11-23-2010, 01:06 PM
it looked so strange- these pastel colors were tinting the enormous water columns from the near misses

Well, what I didn't realize was that the IJN was using dye packs to help gunners recognize their near misses and differentiate them from another gunner's.

I learn something interesting every day! Thanks Older!

KOM.Nausicaa
11-23-2010, 03:11 PM
Hello JRock,

switching between directx and openGL should have no such effect on tracer colors...or any other color btw. OpenGL just allows to enable more advanced rendering features in the conf.ini.

Don't know if you know this site, but here is a large knowledge base..gold mine for beginners:
http://mission4today.com/index.php?name=Knowledge_Base

IceFire
11-23-2010, 09:24 PM
No worries JRock. Thanks for your time over in Iraq by the way

Screenshots are weird in this sim. You need to convert from a .tga to a .jpg and I'll be damned if I get the reason behind it

There is a reason... JPEGs are compressed at all quality levels (just less so at the top end quality level for JPEGs) and they always introduce compression artifacts. Plus it takes more CPU time to compress something. A TGA is a higher quality format, it's very very simple, and it's basically a straight dump of pixels. So it's not bad for dumping out of a game engine with minimal fuss. Also consider that the screen shot dump for the IL-2 engine was probably programmed in the late 1990s.

Former_Older
11-23-2010, 10:08 PM
:) That's not what I don't understand

What I don't understand is why the sim will take a screenshot for you that you that most owners of the sim still have trouble seeing- nothing that comes with the sim or is installed software on most PCs does the conversion for the player