View Full Version : Friday 2010-11-12 Dev. update and Discussion
Oleg Maddox
11-12-2010, 01:00 PM
Dear friends,
As promised, here's the Igromir 2010 demonstration video with all Russian texts translated into English.
Please note that the video was made with some decreased plane texture settings, lower light scatter rendering and reflections. Many visual and sound effects are from last month's deprecated beta.
We had to decrease some setting in order to get a consistent frame rate for video capture. However we now have a new method of converting video directly from an in-game track, so this problem is also solved and we can use maxed out settings for recording smooth high-definition video.
So I'll also give you an example of a direct render from game into your preferred codec. Some effects are especially slightly enlarged for only this short presentation so you can see them better in comparison to reality:
http://www.youtube.com/watch?v=Ye_VY1aV3Zg
Igromir 2010 video:
http://www.youtube.com/watch?v=Z469HXN0hlQ
Direct links to download:
http://www.1cfiles.com/IL2_CliffsofDover/BoB_SampleLighting.avi
http://www.1cfiles.com/IL2_CliffsofDover/BoB_Technical_Demo.mp4
Attention:
I'll try - but I can't definitively promise - to release additional short videos in future updates. We will be interspersing videos and screenshots in the future as well since videos take a lot of job time to produce.
Night shot:
Bloblast
11-12-2010, 01:03 PM
Thanks!
We have a title:
IL-2 Sturmovik Cliffs of Dover
322Sqn_Dusty
11-12-2010, 01:04 PM
..Gasping....
kristorf
11-12-2010, 01:05 PM
Many thanks, those cliffs and the landscape look spot on
nice Moon :)
nice to see it in better quality
do i hear on 2:15 german voices?
Skoshi Tiger
11-12-2010, 01:07 PM
Thank you very much! Can't wait till your ready to release it!
Col.Flanders
11-12-2010, 01:07 PM
That stuka video was made with decreased plane texture settings, lower light scatter rendering and reflections?! Wow! I mean, really, WOW! Excellent work, Oleg & team. That looks beautiful!
RXMAN
11-12-2010, 01:07 PM
My ohhh my
touchdown42
11-12-2010, 01:10 PM
That stuka video was made with decreased plane texture settings, lower light scatter rendering and reflections?! Wow! I mean, really, WOW! Excellent work, Oleg & team. That looks beautiful!
Read carefully, the IGROMIR video was recorder with reduced settings.
The stuka video is here to show how it should look ...
zauii
11-12-2010, 01:13 PM
Excellent as always Oleg, can't wait? 2011 mkay? :)
Hunger
11-12-2010, 01:13 PM
Nice I look forward to the moment where I can purchase and install it, as well as the new computer I will get for this :).
Kudos
Hunger
PeterPanPan
11-12-2010, 01:13 PM
This is looking sooo good Oleg. Thanks for posting.
Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green meadows, with no vegetation.
The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.
PPanPan
4S_Nero
11-12-2010, 01:14 PM
:grin::grin::grin::grin::grin::grin::grin::grin::g rin:
swiss
11-12-2010, 01:14 PM
a-w-e-s-o-m-e!
Thanks a bunch. :cool:
Oleg Maddox
11-12-2010, 01:15 PM
This is looking sooo good Oleg. Thanks for posting.
Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green meadows, with no vegetation.
The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.
PPanPan
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.
Col.Flanders
11-12-2010, 01:16 PM
Read carefully, the IGROMIR video was recorder with reduced settings.
The stuka video is here to show how it should look ...
Sorry! My excitement got the better of me and I posted before watching the second vid.:p I see now and was coming back to edit my post. Yes, I can't really imagine it being better than how it looks in the stuka one. Excellent!
mr71mb0
11-12-2010, 01:16 PM
OUCH!!!! my jaw hit the floor.
Looks utterly amazing.
Kudos to you and your team Oleg & thanks for taking the time to post.
KOM.Nausicaa
11-12-2010, 01:19 PM
Everybody: for Stuka video go to youtube and watch it there in HD , and full screen.....it's worth it !
Thanks Oleg for another fantastic update! It looks amazing ! (and at one moment I saw some haze hanging in the river valley, I love that hehe :D )
Daniël
11-12-2010, 01:20 PM
Amazing! Respect for this work, man!:cool: Thumbs up.
PeterPanPan
11-12-2010, 01:20 PM
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.
Thanks Oleg, glad it's easier to remove than add!! ;)
Also, please check the beaches below the cliff. I don't think there are any trees/vegetation there too - just plain white shingle (stones).
I hope the show went well last week.
PPanPan
GOA_Potenz
11-12-2010, 01:21 PM
Nice videos, effects on stuka are lovely, and terrain too, when we will see come fina effect for fire and smokes???
SturmKreator
11-12-2010, 01:27 PM
Oleg i really like your job, this new game will be the best sim ever produced
Stiboo
11-12-2010, 01:27 PM
All we need now is a release date and official website.
This game still feels like it's a long time to release...
But I still love you Oleg !
Richie
11-12-2010, 01:30 PM
It looks just fantastic. Is "Cliffs Of Dover" the new title?
McHilt
11-12-2010, 01:30 PM
No words to describe the beauty of this sim,
simply amazing work, I can't believe my eyes from what I've just seen...
Holy moly! Thx guys, can't wait to buy me some copies of this one ;)
4S_Nero
11-12-2010, 01:31 PM
THX Mr. Oleg.
For the level bombing we will have references to know the position of objectives in relation to sea level? So to set up properly the bombsight and be accurate?
THX
steeldelete
11-12-2010, 01:31 PM
Wow, I love the way the city is already built, it does not grow when you fly to it. I thought that I saw some trees growing, but I'm not sure, it could be the light. Really great looking. Thanks
Old_Canuck
11-12-2010, 01:32 PM
Stunning! "From the creators of award winning IL-2 Sturmovik." The box needs this on the cover at the very least. Watching the videos took me back to the old CFS2 days when a Russian team offered stunning cockpit addons for the game.
That train sequence! Foo'bar because of you I'm going to become a train watcher :)
Edit: watching a second time it sunk in how powerful that "Cliffs of Dover" title is. It's subtle but effective and in the long run the title will be defined by the quality of the sim. Not to over analyze but "Cliffs of Dover" just feels right somehow. Maybe the "Battle of Britain" title has seen too much use already.
Bobb4
11-12-2010, 01:33 PM
For me watching the Hienkel gunner actally manning the gun instead of being a human figure with the gun moving on its own as in the old IL2 is proof that this is the "Mother of all flight sims." Like the low flying Tigermoth, a possible internal dig at Microsofts new sim???
Well worth the wait no matter what the name.
I was happy when i watched the Cliffs of Dover trailer, the Stuka one is just, just the best I have ever seen.
The river reflect light in the distance, the fact that details, objects and lighting effects are visible from such great distances is perfection. :):):)
Col.Flanders
11-12-2010, 01:34 PM
I'm not sure if this has been asked or if it's common knowledge yet but could anyone tell me what resolution the aircraft skins are going to be? I think skinning for this new sim is going to be something special! :)
TheSwede
11-12-2010, 01:37 PM
Lovely video! The atmosphere is stunning!
I love the good old il2 FW190 engine sound used as a place holder. ;)
Something tells me that even with this amount of details of London, it will be easier to get good frames in SoW than over Berlin in Il2. ;) The technical evolution is magnificient!
BR
Simon
David603
11-12-2010, 01:38 PM
Like the low flying Tigermoth, a possible internal dig at Microsofts new sim???
I was just think how much that sequence looked like the Microsoft video, and then the Tigermoth got shot down :) :cool: ;)
skorzeny
11-12-2010, 01:38 PM
Mr Maddox,
This is my first post although I have followed IL2 developments since 2001. I have been heavily dissappointed everytime something else came out, i.e. MSCFS3, etc.
No matter how old the IL2 engine is, nothing frome any other source has been able to compete remotely for many reasons, primarily the dedication of you and your team.
The updates for SOW (or whatever it will be called) show that you are the Michalaengelo of the development world and no amount of marketing by others can change that.
Salute.
David603
11-12-2010, 01:39 PM
I'm not sure if this has been asked or if it's common knowledge yet but could anyone tell me what resolution the aircraft skins are going to be? I think skinning for this new sim is going to be something special! :)
2048x2048 :)
Jaguar
11-12-2010, 01:41 PM
Once again we see what type of quality control Mr. Maddox wants and produces. Thank you IC team as well for your production talents. My only complaint is that this Fridays update only makes us want more. The description of this weeks update I had to read twice. I want Oleg back lol. (superb as well)
Letum
11-12-2010, 01:43 PM
Thanks again Oleg!
F19_Klunk
11-12-2010, 01:44 PM
holy smoke... thanx a BUNCH!!!
looks amazing and if this is beta I can only imagine the end product!
well done sirs (all of u in that cramped office) :D
PilotError
11-12-2010, 01:50 PM
Amazing ! :grin:
The mobile phone videos we saw previously let us know we were in for a treat, but it looks even better than I expected. :cool:
Not at all sure about "Cliffs of Dover" though. :(
AndyJWest
11-12-2010, 01:50 PM
Mind blowing.... :cool:
luthier
11-12-2010, 01:52 PM
I'm not sure if this has been asked or if it's common knowledge yet but could anyone tell me what resolution the aircraft skins are going to be? I think skinning for this new sim is going to be something special! :)
2048x2048.
But, it's complicated.
We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
McHilt
11-12-2010, 01:53 PM
Mr Maddox,
This is my first post although I have followed IL2 developments since 2001. I have been heavily dissappointed everytime something else came out, i.e. MSCFS3, etc.
No matter how old the IL2 engine is, nothing frome any other source has been able to compete remotely for many reasons, primarily the dedication of you and your team.
The updates for SOW (or whatever it will be called) show that you are the Michalaengelo of the development world and no amount of marketing by others can change that.
Salute.
I couldn't have put that better mister... well said indeed :eek:
Col.Flanders
11-12-2010, 01:56 PM
2048x2048.
But, it's complicated.
We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
Thanks for the info, luthier. That sounds like a clever way to do it. Previously, re-riveting was always a job in itself.
322Sqn_Dusty
11-12-2010, 01:57 PM
Can the weathering layer be altered slightly to get varations on the skins or must those be added to the scheme layer?
DD_crash
11-12-2010, 01:58 PM
Fantastic stuff Oleg :) Any chance of coming to Duxford for Flying Legends 2011? It would sell by the truckload.
ChrisDNT
11-12-2010, 02:00 PM
This is beginning to look seriously good ! :grin:
ChrisDNT
11-12-2010, 02:02 PM
Btw as much I dislisked the static screenshots of the terrain, as much I'm beginning to like the terrain in motion (special mention to the sea, looking really real) !
ChrisDNT
11-12-2010, 02:04 PM
Cities are top too !!!
luthier
11-12-2010, 02:04 PM
Can the weathering layer be altered slightly to get varations on the skins or must those be added to the scheme layer?
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.
We just got really tired of seeing the offensive or the really, really ugly user skins on Il-2 servers. And if we open up the riveting and the weathering and all the rest, then we doom the rest of the community to the same.
322Sqn_Dusty
11-12-2010, 02:07 PM
Point taken.
Richie
11-12-2010, 02:09 PM
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.
We just got really tired of seeing the offensive or the really, really ugly user skins on Il-2 servers. And if we open up the riveting and the weathering and all the rest, then we doom the rest of the community to the same.
I know what you mean. There are great skinners and not so great skinners.
Avimimus
11-12-2010, 02:12 PM
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.
It is very nice to see that ecology is being taken into account.
Ideally, placement tools should allow transitional areas between different vegetation types.
It would also be very nice to have a tool which took into account the slope of the ground and whether it is concave or convex (important for matching plants to drainage ponds vs. exposed hill tops).
In any case - it is more than brilliant, as usual.
Tte. Costa
11-12-2010, 02:13 PM
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
Does it means that it is going to be more bandwich friendly, and we can play online easily with custom skins?
I hope the cuestion is understandable, sorry for my poor English.
Flanker35M
11-12-2010, 02:16 PM
S!
Nice videos. That Bf109E cockpit and Bf110C just stole the show :D
luthier
11-12-2010, 02:19 PM
Does it means that it is going to be more bandwich friendly, and we can play online easily with custom skins?
I hope the cuestion is understandable, sorry for my poor English.
Yes that's precisely the idea.
Something simple like "green plane with red wings" can really be 64x64 with almost no difference visually from a 2048x2048. You really only need higher resolutions for smaller details like fine mottling or something like that.
Even with that, I'm hard pressed to imagine any paintscheme that really needs 2048x2048, if you delete the rivets and all the other details. Most paintschemes don't have anything near the detail the size of a rivet.
csThor
11-12-2010, 02:20 PM
Give 'em time, Ilya. I'm sure someone will find a use ... :-P
That tech demo has me grinning like a little boy. :cool:
smink1701
11-12-2010, 02:25 PM
Oleg,
The second vid is amazing. You have done it! Photo-realistic! I must go no and clean up the drool that is all over my keyboard. Please, please try to make the release happen as soon as possible. I applaud all the hard work of you and your team. This new sim, whatever it’s called, is light years beyond anything that has been done or will be done.
:!::!::!::!::!:
Excellent idea. Now every noob can create skins much easier, even me :-P !
Real Pro's should then be able contact MG if they have an improvement on the rivetting&Co so that improved patterns can introduced (in forthcoming free patches :rolleyes: ).
Splitter
11-12-2010, 02:27 PM
Hey MicroSoft, this biplane video is from an actual piece of software that will be released in the near future...so take THAT! lol.
If Oleg and team did not mean for the video to be a little dig at "Flight", then.....it was still great :).
The lighting effects on the Stuka are unbelievable. The white cliffs of Dover are going to make me feel like I am there when playing this sim. Just WOW!
Splitter
kestrel79
11-12-2010, 02:27 PM
Wow that video was breathtaking! Looks great Oleg and team!
So nice to see a video that isn't from a cell phone :)
The plane sounds that did sound new (internal) and the gun noises sounded much improved over IL2. Very exciting!
Flying over water, the cliffs, and over cities looks so real and immersive, I can't wait!
Want, want now is all I have to say :)
Hecke
11-12-2010, 02:42 PM
What is this click sound coming in igromir vid at 2:56 and 2:59?
Richie
11-12-2010, 02:51 PM
He's out of ammo I think. There isn't anymore bullets to feed threw and I think that's the click of the firing mechanism.
Peffi
11-12-2010, 02:51 PM
It would also be very nice to have a tool which took into account the slope of the ground and whether it is concave or convex (important for matching plants to drainage ponds vs. exposed hill tops).
You must be joking ! :confused: It's a FLIGHTSIM !!!
Schallmoser
11-12-2010, 02:52 PM
Oleg, I'm running out of superlatives... :grin:
... that's really ...
well photo-realistic...
what else to say :)
You promised it, you did it!!!
MANY THANKS to you Oleg, Luthier AND the rest of your team!!!!!
I'm a happy guy :):):):)
cheers,
Schallmoser
maclean525
11-12-2010, 02:58 PM
Fantastic!
Fliegenpilz
11-12-2010, 02:59 PM
Oleg, I'm running out of superlatives... :grin:
... that's really ...
well photo-realistic...
what else to say :)
You promised it, you did it!!!
MANY THANKS to you Oleg, Luthier AND the rest of your team!!!!!
I'm a happy guy :):):):)
cheers,
Schallmoser
+1
I just can't wait to hold this Sim in my hands... :!: :grin:
Il2Pongo
11-12-2010, 03:02 PM
Oleg,
wow of course. Amazing and very exciting.
Luthier, thanks for the description. Those of us who wanted a little bit different colour but couldnt dream of handling making a nice skin really appreciate it.
Decision at Dover would be a better name.
HARs_ASSOS
11-12-2010, 03:11 PM
Dear Oleg, you have reached perfection.
Thank you for EVERYTHING.
Ravenous
11-12-2010, 03:16 PM
Oleg,
wow of course. Amazing and very exciting.
Luthier, thanks for the description. Those of us who wanted a little bit different colour but couldnt dream of handling making a nice skin really appreciate it.
Decision at Dover would be a better name.
uuhm, I have to say that IMHO Decision at Dover screams turnbased strategy to me for some reason:), but then again thats my opinion..
I like Cliffs of Dover as it is THE place I think of when I hear things like
Spitfire, Hurricane and ofcourse Battle of Britain which happens to be the subject of this first release..
Absolutely love the look of this sim in motion, and I can't wait to get my hands on it:)
ps. If it would not be to much to ask, when the Tiger Moth hit the water I noticed that there was no big ripple effect on the water, so the question is simply if that is because it has not been implemented yet, or because of the graphical settings?
Triggaaar
11-12-2010, 03:25 PM
That looks very nice. As has been said before, and today, please check the existance of trees at the bottom of the cliffs. It looks really strange.
I can not wait. But then I have no choice, so I will :)
speculum jockey
11-12-2010, 03:31 PM
Everything looks fantastic. . . but I was wondering about the flames.
When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?
Everything else looks amazing, just wondering about that one issue.
Avimimus
11-12-2010, 03:31 PM
You must be joking ! :confused: It's a FLIGHTSIM !!!
I still remember the story of a bush pilot who was suffering vertigo - he figured out which way was up by looking at the orientation of a Caribou. The Caribou was above him. Patterns of vegetation can add variety - they can also be useful for navigation.
We model rivets with such detail - why not model the world they exist in? If we just wanted to model flight we would have the calculations with neither planes nor landscapes...
It isn't that hard to build a tool for altitude, latitude, concave vs. convex rules (compared to the other stuff Oleg is doing). Of course, it isn't a priority. I'm just impressed enough by what Oleg is already doing to let my imagination run wild.
tourmaline
11-12-2010, 03:40 PM
Everything just looks stunning.:cool:
Can't wait to get my hands on the stick again.
krz9000
11-12-2010, 03:48 PM
everything looks great but i hope they update the soundengine and the camera systems...i cant stand to see these strict attached cameras anymore. pls add a random wiggle and loose momentum to it
Sutts
11-12-2010, 03:51 PM
Amazing work Oleg and team. The lighting effects are incredibly real and compare well to real period photos. Here's a few piccies for comparison. Love the ripples in the skin BTW.:grin:
Can some of our resident Lufwaffe experts enlighten me on the use of flat paints on german aircraft of this period please? I know many Allied aircraft of the time featured VERY flat non-specular paint that was specially designed using angular pigment particles to scatter light and prevent skin sheen/reflections. Just look at the belly of a wartime Lancaster as an example.
This paint would only develop a sheen in areas that had been rubbed or had oil/grease contamination.
I'm hoping our Spitfires and Hurricanes have a nice drab non-reflective finish much like my wartime jeep. Anything more glossy will start to look like a modern day warbird with low maintenance satin or gloss paint. Any chance you could confirm this please Oleg?
I'm not familiar with German finishes but the shots below clearly show quite a reflective surface on the Stuka which is replicated beautifully in SoW. Did all German aircraft have a satin finish like this?
Peffi
11-12-2010, 03:52 PM
why not model the world they exist in? If we just wanted to model flight we would have the calculations with neither planes nor landscapes.... :confused:
Isn't that exactly what Oleg is doing, modelling the world the planes exist in? Just because Oleg doesen't model every flower and bush that exist in England and put them in their right spot doesn't mean he just as well should skip modelling airplanes, horizon, landscape etc. Your reasoning is completely void of logic.
Foo'bar
11-12-2010, 04:02 PM
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
Wow, that really is a good way to allow individual paint schemes while decreasing dramatically the mass of files to be spreaded by server. Bravo!
Flying Pencil
11-12-2010, 04:11 PM
I would buy this game JUST to see the effects!!
I am to the point I do not care if I cannot play it! LMAO
BigPickle
11-12-2010, 04:15 PM
Wow ! thanks for the video Mr Oleg. My favourite bit has to be inside the Bf 109e cockpit as well as the others. Its so accurate, I love how you can see the top of the canopy framework , really looked like the camera was inside the cockpit.
Cant wait to see the on my pc.
philip.ed
11-12-2010, 04:29 PM
Can I just say that you're team has done an astounding job with this. Visually, this looks absolutely groundbreaking IMHO for an early demo-and that really is great to say.
The terrain looks beautiful too, any preconceived doubts that I had have gone out of the window seeing this.
I'd love to see a smog around London and the majoy industrial cities...would this be possible? Not just for visuals, but it would make bombing missions for the luftwaffe (and also the RAF on the other side of the channel) all the more interesting.
Seriously, this looks great. If one were to be picky, it's just the effects and the clouds that might need more tweaking, but considering this is just an early demo-clip I have little doubt that perfection in these areas can be reached ;)
Excellent work. I hope that, for you, you feel your efforts have been worthwhile. I can't stress enough how pleased I am seeing this, and I know others who are even more astounded than me.
Thankyou team. I'll point out that I'd have waited another 5 years for a game that looks this good. I have no doubt the gameplay will echo this.
JG52Uther
11-12-2010, 04:43 PM
Just..WOW!
Towarisch
11-12-2010, 04:45 PM
Dear Mr. Oleg and Team
If you can,PLEASE make us an great Christmas Gift, and release this greatfull Big Simulator Game in this New Great Dimension.
These are the only words which I would say to you and to your great Team.
It`s only and only.... AMAZING
WWWWWWWWWWWEEEEEEEEEEEEEEEEE
LLLLLLLOOOOOOOVVVVVVVVVEEEEEEEEEE
YYYYOOOOUUUUUU AANNDD YOUR TEAM.
Have a nice Weekend, and thanks for this Update about this Great Simulator
MfG
Towarisch
Sutts
11-12-2010, 04:53 PM
As the development progresses Oleg, would it be possible to see some kind of random delay between an engine getting hit and a fire developing and spreading with different intensities of smoke too perhaps?
This would really add to immersion for me. While it is nice for kill confirmation, I'm hoping we won't always see immediate black smoke and fire every time you hit an engine in the same place.
This is just a minor niggle. I'm seriously impressed with what you've shown us recently. Hope the show was a great success.
mazex
11-12-2010, 05:04 PM
Amazing stuff Oleg! This is what we dreamt of... I have to admit I had my fears a year ago or so when the first landscape shots arrived that the graphics engine was a bit dated due to many years of development - but how nice it is to be proven wrong!
And by the way - don't let mr Miyagi have the Stukas for training his apprentices any more ;)
EDIT: I have now looked at that last part 20 times with a big grin where the Spitfire pilot opens the canopy over the town... Will probably hit 100 later tonight ;)
Thunderbolt56
11-12-2010, 05:08 PM
Cool. Confirmation of at least the second beta stage. Moving right along. ;)
Rodolphe
11-12-2010, 05:08 PM
...
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.
Thanks Oleg and Luthier for these amazing videos.
Some questions about the benefit of coloring/riveting/weathering of the future BoB skin.
1. Will the static planes available in the future BoB Full Mission Builder (FMB) be "skin-able" ?
This is the point.
Now that the internal structures of some of the player/AI aircraft will become available, like on this screenshot.
http://users.teledisnet.be/web/mfe39146/Panels3.jpg
http://users.teledisnet.be/web/mfe39146/Panels5.jpg
2. Will it be possible to represent some partialy or fully boned static aircraft ?
This nice opportunity will add some atmosphere/immersion to an airfield scene if aircraft worked in maintenance or damaged due to combat became visible as on the pictures below.
http://users.teledisnet.be/web/mfe39146/Panels4.jpg
http://users.teledisnet.be/web/mfe39146/Panels.jpg
http://users.teledisnet.be/web/mfe39146/Panels2.jpg
...
caprera
11-12-2010, 05:12 PM
I'm going out trying to get my hands on a CH joystick...
Avimimus
11-12-2010, 05:13 PM
:confused:
Isn't that exactly what Oleg is doing, modelling the world the planes exist in? Just because Oleg doesen't model every flower and bush that exist in England and put them in their right spot doesn't mean he just as well should skip modelling airplanes, horizon, landscape etc. Your reasoning is completely void of logic.
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)
I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.
It may not matter now - but it could become extremely useful for modelling some parts of the world.
P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.
Avimimus
11-12-2010, 05:14 PM
Just..WOW!
+1
What I should have said.
MD_Titus
11-12-2010, 05:18 PM
excellent vids, absolutely first rate.
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)
I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.
It may not matter now - but it could become extremely useful for modelling some parts of the world.
P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.
very good point actually. travelling over flat areas that vary between dry and marshland would, without proper vegetation, be indistinguishable. however, one can be landed on, t'other ditched in.
Hi Oleg,
thanks for the latest update.
Can I throw a couple of questions at you (they missed out on the last Friday update)?
Will SoW use Tesselation?
Will there be adjustable turbulence at various altitudes? What we get in IL-2 seems to be quite coarse/rough. I'd like to see more use of turbulence but I think the mission builders leave it out because it is too coarse/crude especially for upper layers.
On the Tracer question, there were 'flame' type tracers which IceFire showed so well in his post last Friday. There were also the spiral (vortex?) smoke types but the third type the RAF used did not 'trace' the trajectory but gave a visible 'splash' on impact to confirm correct aim. It was called "DeWilde" ammunition and was very popular with the pilots. Will we have that?
Will the undercarriage modelling be better in SoW? Even when I pull of a 'greaser' in an IL-2 Spitfire there is a good chance it will still bounce around like a drunken turkey. The Oleo compression doesn't seem to be modelled too well (sorry). I asked a friend about this who travelled a lot in a 2 seat Spitfire (and flew it en-route) and he said that it might bounce in the direction of flight on landing but it wouldn't usually 'wobble' very badly laterally. It isn't only the Spit though.
Hope you can help
Oh btw, no, there aren't trees on the Dover Cliffs beaches and the cliffs have a more serrated vertical look to them than the soft undulating surface you show - but I really don't care as long as it gets released soon :)
Jaws2002
11-12-2010, 05:23 PM
I just can't belibe the atention to detail visible in this video.:o Some sequences look like taken from a real world video.:o
Looks like things are moving at a much faster pace now. Whenever you guys think is ready is fine by me. I'll be ready with money in hand.
I see one of the next addons will be "Battle for Moskow". I have one question. Are you going to model planes involved with the fighting around Moskow only, or will introduce more planes used on the Eastern Front?
What I'd really love to see modeled at this new standards is the IAR-80/81 family. Any chance to see this planes in the Battle for Moskow addon, or at some point in the near future?
Thank you.:grin:
tityus
11-12-2010, 05:27 PM
Oleg wrote:(...) However we now have a new method of converting video directly from an in-game track, so this problem is also solved and we can use maxed out settings for recording smooth high-definition video.Will this feature be available in user versions, so BoB filmmakers have more resources at their disposal?
té mais
tityus
kedrednael
11-12-2010, 05:35 PM
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)
I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.
It may not matter now - but it could become extremely useful for modelling some parts of the world.
I think the cliffs of dover a good example of change in elevation, we also saw a low- res photo from an online map with mountains, the tops didn't have any trees and the lower parts did. So if I have understood you well enough everything can be modelled.
And sow is not a basic simulation, it's a highly detailed flight simulation.
Fantastic update, it looks absolutely great! The amount of houses and details really amazes me.
ATAG_Dutch
11-12-2010, 05:44 PM
Has anyone noticed the gorgeous sea mist along the cliffs in the Tiger Moth sequence?
Then the misted valley/estuary behind the 109?
This bodes well for the inclusion of smog effects over cities.
I'm sure they'll iron out the bug associated with white outlines when on fire. It may even be a low res youtube issue. Anyone?
If this is 'early display version with limited features', we're in for some good immersive stuff.
Superb.
lbuchele
11-12-2010, 05:52 PM
Well,I'm glad that the trolls stopped to say that SOW is the same thing that IL2 ,finally.
Possibly with fear to be too ridiculous at this point.
Wonderful clips. I really like what was shown. The Tiger Moth in the early morning haze was really showing off the lighting well. The wing outside the Spit's cockpit looked beautifully textured and detailed.
Observations:
1:10/1:11 - Splash in the sea. One would have expected an expanding ring (texture) that would have disolved in 3-4 seconds.
2:43/2:44 - A halo around the aircraft, when smoke envelopes the plane
3:17 - Cockpit in the mirror has some flashing happening. Shadow or canopy.
If that's all I can "complain" about, it's great and beautiful. Ready for 'Gold', as it would not stop anyone buying it. :)
rakinroll
11-12-2010, 06:00 PM
Excellent, thank you Oleg.
baronWastelan
11-12-2010, 06:10 PM
NVIDIA stock is up 5% today, even though all the indices are down. ;)
philip.ed
11-12-2010, 06:22 PM
Has anyone noticed the gorgeous sea mist along the cliffs in the Tiger Moth sequence?
Then the misted valley/estuary behind the 109?
This bodes well for the inclusion of smog effects over cities.
I'm sure they'll iron out the bug associated with white outlines when on fire.
If this is 'early display version with limited features', we're in for some good immersive stuff.
Superb.
I noticed it, but you have certainly touched on something here :D I hadn't thought of this myself. Excellent suggestion I must say. The only thing to consider is how this smog looks. Is it just like a fog? or is it heavier and blends with the clouds?
When I went to Cairo 2 years ago, there was a heavy smog there. It looks like a fog, but it's weird as it only falls around the city; so when I stood near the pyramids looking onto Cairo, the city was covered, but the smog quickly dissipated into nothing. As I said, it bears resemblance to a fog, but is a lot dirtier. I'm not sure how it would look from an aerial persepctive.
Well, something like this I'd imagine (a quick google-images search)
http://www.google.co.uk/images?hl=en&source=imghp&biw=1276&bih=600&q=smog&gbv=2&aq=f&aqi=g10&aql=&oq=&gs_rfai=
philip.ed
11-12-2010, 06:24 PM
Wonderful clips. I really like what was shown. The Tiger Moth in the early morning haze was really showing off the lighting well. The wing outside the Spit's cockpit looked beautifully textured and detailed.
Observations:
1:10/1:11 - Splash in the sea. One would have expected an expanding ring (texture) that would have disolved in 3-4 seconds.
2:43/2:44 - A halo around the aircraft, when smoke envelopes the plane
3:17 - Cockpit in the mirror has some flashing happening. Shadow or canopy.
If that's all I can "complain" about, it's great and beautiful. Ready for 'Gold', as it would not stop anyone buying it. :)
I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release. ;)
JG52Uther
11-12-2010, 06:26 PM
I imagine what we are seeing here is already out of date! ;)
Hecke
11-12-2010, 06:28 PM
I agree about the splash; it looked fake.
Can we expect sth more from from it than circular textured waves?
I'm wondering if it's possible to get shaped waves instead.
I agree about the splash; it looked fake. But I'd imagine this is very WIP. It'd make sense, as most of the effects still look as though they are being heavily finetuned. I'd imagine this will be an ongoing process right until, and after, release. ;)
Yeah.
Rewatching the clip, I also noticed at 2:35 that the impacts are behind the Blen. Or is something else going on? Hmmm...
ATAG_Dutch
11-12-2010, 06:32 PM
I noticed it, but you have certainly touched on something here :D I hadn't thought of this myself. Excellent suggestion I must say. The only thing to consider is how this smog looks. Is it just like a fog? or is it heavier and blends with the clouds?
If you look at the far horizon behind the 109 looking seaward, there's a band of 'atmospheric distortion cum mist' that looks a murky yellow colour. Coupled with the seamist effect, you'd get the 'dirty yellow, curry coloured, smoggy smoke' that Wellum speaks of.
Unfortunately, I'm also old enough to remember smog for myself.
I've no idea if that's technically possible of course!
Or if it's possible to have it 'hanging' over the city and petering out, but here's hoping.:)
I could happily live without it though.:)
Insuber
11-12-2010, 06:36 PM
Everything looks fantastic. . . but I was wondering about the flames.
When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?
Everything else looks amazing, just wondering about that one issue.
I've noticed it too. A glowing contour detaching the plane from the smoke ... ugly. I'm sure it's WIP.
Cheers,
Ins
ATAG_Dutch
11-12-2010, 06:37 PM
I've noticed it too. A glowing contour detaching the plane from the smoke ... ugly. I'm sure it's WIP.
Bug?
philip.ed
11-12-2010, 06:44 PM
If you look at the far horizon behind the 109 looking seaward, there's a band of 'atmospheric distortion cum mist' that looks a murky yellow colour. Coupled with the seamist effect, you'd get the 'dirty yellow, curry coloured, smoggy smoke' that Wellum speaks of.
I've no idea if that's technically possible of course!
Or if it's possible to have it 'hanging' over the city and petering out, but here's hoping.:)
I could happily live without it though.:)
+1 ;)
Jaws2002
11-12-2010, 06:51 PM
Yeah.
Rewatching the clip, I also noticed at 2:35 that the impacts are behind the Blen. Or is something else going on? Hmmm...
Some aircraft cannon shells have a self destruct fuse. I remember I read somwhere a distance of 1100 meters/3 seconds mentioned as self distruct distance for 20mm Mg151 shells. I could be wrong about the distance and of course the MG-FF may have a different fuse.
That's what you see in the clip. The 109 was around that range and his shells exploded just under the Blem, but stil do nice damage.:-P
CharveL
11-12-2010, 06:56 PM
Hey Luthier, can you tell me what the specs of the machine that rendered the Igromir video were?
Thx
Hunden
11-12-2010, 07:11 PM
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:
Durham_Duke
11-12-2010, 07:18 PM
This is looking sooo good Oleg. Thanks for posting.
Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green meadows, with no vegetation.
The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.
PPanPan
Shut-up.
Triggaaar
11-12-2010, 07:18 PM
I was a little disappointed when I saw the first youtube posting I thought it was WWII footage not ingame................ I am truley impressed:grin:That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?
Romanator21
11-12-2010, 07:22 PM
Well, smog is kept at a certain thickness due to an "inversion layer" of the atmosphere where it actually gets warmer with altitude. This is a cap on the smog.
So, on a rainy day when the air is unstable, the inversion disappears, and the smog disperses. Then, as you walk out after the rain has stopped, and the clouds are breaking up, you wonder, "My, the air is quite clear and crisp today!"
Anyway, from the air, at about the altitude of the inversion, you may see clear blue sky above you, and a "horizon", below which is just brown. Just a thick brown blanket over everything. From the ground, you barely notice it, just a grey pallor to the sky. But from the air the smog layer as stark as day. It's a comforting thought, knowing that you are breathing in that muck.
Freycinet
11-12-2010, 07:23 PM
Everything looks fantastic. . . but I was wondering about the flames.
When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?
Everything else looks amazing, just wondering about that one issue.
This is an issue that Oleg has already commented on. They have a special effect for emulating the effect similar to a white sheen on the very edges of aircraft that you see in real life all the time. It is basically the reflection of surrounding light on surfaces that you see practically edge-on. That effect was a bit too dominant in earlier builds of the sim but has since been toned down. Seems the build this movie was made on still has that effect and that it lays on top of smoke effects.
Remember, every single little effect that makes this sim look so photo realistic has to be painstakingly simulated! The reflections, sunrays, ground haze, shadows, lighting effects ALL have to be programmed by a totally nitpicking bunch of perfectionist people who don't take no for an answer. The complexity behind these easy-on-the-eyes effects that we see in the video is mindboggling.
Kudos Oleg and crew, hope your efforts will be handsomely repaid.
Also, it was great to see a video that has been through an English spelling and grammar check, excellent!
Auger73
11-12-2010, 07:24 PM
What? This is just IL-2! :confused:
....
Just kidding!!!
Oleg, this looks fantastic.
I wish your critics would get jobs in software development (working on complex, large scale projects), so they would understand what you have been showing them in these updates. No one is more aware of flaws in software than developers (almost always), and the compromises that must be made.
In 10 years or so, if/when you do another game with a new engine, would you post screenshots of WIP? You have gotten valuable feedback on things like labels and model errors (such as the Bf 110), but there has been a real negative chorus. I can't help but wonder if you think it is more trouble than it is worth. As much as I have enjoyed them, and look forward to them.
Durham_Duke
11-12-2010, 07:26 PM
Everything looks fantastic. . . but I was wondering about the flames.
When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?
Everything else looks amazing, just wondering about that one issue.
Shut-up.
Hunden
11-12-2010, 07:28 PM
That ju87 is stunning. Is that the video you mean? How could you think it's real footage (even for a second) with the camera wandering round the stuka?
Huh?? B4 u push play:confused:
Durham_Duke
11-12-2010, 07:32 PM
You must be joking ! :confused: It's a FLIGHTSIM !!!
Exactly my friend!
God! I love the Friday update. But end up wanting to slash my wrists when the Trolls get going. It would appear the competition are sending out their agents.
Oh, wait, therre isn't any competition! HaHa
Good stuff Oleg.
Xxzard
11-12-2010, 07:35 PM
Other than the little outline thing, I actually like the smoke and fire effects better now that I have seen them in a video.
I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?
One thing that could be looked at is that the rivers seen in the videos are very static-looking, and they all seemed to be a deep blue color, which as we all know, is not always how rivers really look. However, given the difficulty of modeling water accurately in any game, the ocean looks great.
Excellent work!
Redwan
11-12-2010, 07:38 PM
Hum, I see that we’ll soon fight in France, we’ll soon fight on the seas and oceans, we’ll soon fight with growing confidence and growing strength in the air, we shall defend our Island, whatever the cost may be, we’ll soon fight on the beaches, we’ll soon fight on the landing grounds, we’ll soon fight in the fields and in the streets, we’ll soon fight in the hills; we shall never surrender !
http://www.youtube.com/watch?v=4Sam5omG0v0
FANTASTIC, but I hope that clouds and engine sounds are place holders (ground looks quite good but clouds looks cartoony - Engines sound exactly like in IL2) . It is said in the beginning that it's still WIP. But the rest is great ! Better that ROF except the clouds.
LoBiSoMeM
11-12-2010, 07:46 PM
I love the ground detail, it looks great from the air---and honestly it looks great from the ground too! The wheels on the train are actually rotating! I honestly think this game could just about cut it as a first person shooter with that level of graphics. Maybe we will see that? Who knows?
I believe it's the final step. Someday we will se that dream come true, it's the evolution since Battlefield 1942, ArmA and other titles concept... merged with good vehicle sims. I always believe the great integration leap will come from a great vehicle sim developer, and 1C can make FPS and are the gold standard of flight sims...
I heard about human controling ground units in BoB. It's already started!
:-)
Bungmiester
11-12-2010, 07:57 PM
Am so Looking foward to this, Bravo!!!!:-)
http://http://www.pandbartworks.co.uk/images%20small/Sig%20copy.jpg
Oleg Maddox
11-12-2010, 07:57 PM
2048x2048.
But, it's complicated.
We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
You was telling too many secrets already in this post. stop please Ilya.
Oleg Maddox
11-12-2010, 08:06 PM
Everything looks fantastic. . . but I was wondering about the flames.
When looking at the flames with the aircraft in front of in them, there is a bright white outline of the plane structure. Is this from lower settings being used or something that still has to be ironed out. To me it looks like someone photoshopping the aircraft in front of the flames without blending it properly, or is it the reflection from the flames on the edge of the aircraft surfaces?
Everything else looks amazing, just wondering about that one issue.
This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.
Hecke
11-12-2010, 08:06 PM
You was telling too many secrets already in this post. stop please Ilya.
Are you just kidding, Oleg?
Don't you have some private adress to tell him that? :grin:
Hecke
11-12-2010, 08:10 PM
Oleg, considering that the waves look very good, I have two questions...
1) Will shape, amplitude and frequency of the waves change due to other weather conditions?
2) Is the water system (it's directx right) static or will an impact of a plane cause real shaped circular waves or will you do it again with a texture overlay?
Thx.
Freycinet
11-12-2010, 08:14 PM
This is corrected. It was a glitch when using antialiasing feature of the video card. But videowas recorded before that bug was removed.
Ah, then it wasn't the effect I talked about... Good to hear that The Battle of the Bugs is progressing.
MD_Wild_Weasel
11-12-2010, 08:15 PM
dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war
xnomad
11-12-2010, 08:18 PM
Looks like Adolf Galland starts off the battle by shooting down a biplane and then strafing somebody's house. :grin:
Oleg Maddox
11-12-2010, 08:21 PM
Some aircraft cannon shells have a self destruct fuse. I remember I read somwhere a distance of 1100 meters/3 seconds mentioned as self distruct distance for 20mm Mg151 shells. I could be wrong about the distance and of course the MG-FF may have a different fuse.
That's what you see in the clip. The 109 was around that range and his shells exploded just under the Blem, but stil do nice damage.:-P
Correct. It is shown exactly. The explosions not under the aircraft but on long distance before his nose really.
Trumper
11-12-2010, 08:49 PM
dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war
Agree 100%
Visuals absolutely brilliant but the engines ,well listen and compare,
http://www.youtube.com/watch?v=P2nlGN6aS8g&feature=player_embedded
If it isn't available in the release would audio files from the 3rd parties be accepted?
Richie
11-12-2010, 08:49 PM
I'm going out trying to get my hands on a CH joystick...
Me too capera all I have is this Logitech thing and there is no way I'm flying this with nothing less than a CH .
Feuerfalke
11-12-2010, 08:57 PM
Very nice videos!
And as always some nice details that are off the focus :)
It sure looks like BoB has come a long way, even in the last months. Really something big on the horizon. :cool:
easytarget3
11-12-2010, 08:59 PM
Great work! Thanks
philip.ed
11-12-2010, 09:07 PM
Shut-up.
Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.
Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.
Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)
Tvrdi
11-12-2010, 09:08 PM
Oleg, stunnnig. Great job!
But....
sounds of the engines are like in IL2....tbh....also it seams that you used engine sound of Bf109 in spitfire (I guess that is because its still beta, and that you dont have sound of Merlin engine ready yet).
Peffi
11-12-2010, 09:08 PM
Oleg; The Lysander, we need to fly it so we can pick up our shot down friends in France ...
Freycinet
11-12-2010, 09:14 PM
oleg, stunnnig. Great job!
But....
Sounds of the engines are like in il2....tbh....also it seams that you used engine sound of bf109 in spitfire (i guess that is because its still beta, and that you dont have sound of merlin engine ready yet).
w
i
p
.
.
.
.
Richie
11-12-2010, 09:17 PM
Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.
Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.
Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)
Answer
Forum behavior :)
philip.ed
11-12-2010, 09:19 PM
Answer
Forum behavior :)
Heheh, especially from Ilya :eek:
KOM.Nausicaa
11-12-2010, 09:20 PM
Oleg, stunnnig. Great job!
But....
sounds of the engines are like in IL2....tbh....also it seams that you used engine sound of Bf109 in spitfire (I guess that is because its still beta, and that you dont have sound of Merlin engine ready yet).
It was already said that it's not finished.
Freycinet
11-12-2010, 09:21 PM
Still can't get over how the light reflects off the Stuka skin. You can actually see the metal skin bend slightly outwards between the rivet lines, and the light falling off the resulting small bulges...
choctaw111
11-12-2010, 09:22 PM
Thank you for this wonderful update.
philip.ed
11-12-2010, 09:24 PM
Still can't get over how the light reflects off the Stuka skin. You can actually see the metal skin bend slightly outwards between the rivet lines, and the light falling off the resulting small bulges...
+1
I'd love to see how a Mustang from the Korea project would look with this :eek:
scrope
11-12-2010, 09:30 PM
This is looking sooo good Oleg. Thanks for posting.
Just one small but important point ... I don't think the cliff tops had trees on or near them in 1940. Today, the cliff tops just have plain green [/U[U]]meadows, with no vegetation.
The frame rates were lovely and smooth and the detail over the built up areas was amazing. Everything's looking just superb.
PPanPan
Not so peter, plenty of trees and gorse then and now, but no trees on the beaches. Cheers, [ex resident before and after the war].
Redwan
11-12-2010, 09:30 PM
Sorry to change the subject so abruptly but 2 questions come suddenly to my mind.
- As wind is modeled, will we have cross wind landings in BoB ?
- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.
Skoshi Tiger
11-12-2010, 09:36 PM
Looks like Adolf Galland starts off the battle by shooting down a biplane and then strafing somebody's house. :grin:
Well that's one way of cranking up your Kill Tally?
All we need now is a german trainer and I'll be in double figures before no time!!!!!
Cheers! ;)
Oleg Maddox
11-12-2010, 09:36 PM
Happy Friday Update :D
Seriously, the post that PPan posted was complimentary, and didn't warrant this blatant trolling.
Oleg, buy yourself a drink, have a day off, relax. This looks beautiful.
Can I ask Oleg, what-in your opinion-is the one aspect from what we see here which needs the most improvement? ;)
On some frame is visible direct split line of horizon. Not everywhere, because this split line became visible (should be something like on Bf109 everning scene split of sky) due to bug in code right before the Igromir and right before some video I begun to record.
Sound. The sound you heard is the old try. Some time even missed. Because the final sound you will listen only in final release.
Colors are not final really
Camera: there is a lot of optoions, that are not tuned. But the amount of options - filmakers will be very happy.
Effects, rounds on the water, water itself, beach, trees lods - all should be tuned in better way or replaced already by the final effects that was implemnented insted of placeholders.
Traccers of different type (smoked for example). It is already, but not present in a video.
As I told this video is from early beta. How knows how much time it take to produce - will understand me. So... i wasn't able to put new scenes in already ready project sequence, except the change Russian for English.
On exhibition is also demonstrated separate presentation video about some unique technologies. Maybe I will do it late in english with new video materials, but more close to release. As well as Su-26 video also demonstrated. But Su-26 had not tuned igauges, had some glitches in the details of cockpit.
Oleg Maddox
11-12-2010, 09:41 PM
Sorry to change the subject so abruptly but 2 questions come suddenly to my mind.
- As wind is modeled, will we have cross wind landings in BoB ?
- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.
1. yes. This was in Il-2. In BoB it is by more complex calcualtiuons.
2. I think yes if you have seen demonstration of the DVD from Il-2 1946 box set :). Currently we are working over it that to make it in final release with all or part of features that we even din't mentioned in the past. There is problem with frame rate with the super realistic visuals and effect of all flows. Maybe we will need to decrease the amount of some features that are in code and not working proper at the moment. Russian visitors at exhibition were able to look Full Mission Builder where all weather effects were described in menus of selections :). But it doesn't means they all will be in final. Better to make less than buggy.
Skoshi Tiger
11-12-2010, 09:43 PM
Sorry to change the subject so abruptly ....
- Will we have complete cloud overcast ? Correct me if I'm wrong but this feature hasn't been shown yet in the Friday's previews.
Moving along this theme, I noticed in the nighttime shot the moon had a halo of cloud surrounding around it.
Will searchlights illuminate cloud cover at night?
Will large scale fires from night time raids be moddled and will the cloud cover above them glow?
Cheers!
Buglord
11-12-2010, 09:44 PM
Excellent, looking forward to this. :)
philip.ed
11-12-2010, 09:45 PM
On some frame is visible direct split line of horizon. Not everywhere, because this line was damaged right before the Igromir and right before sone video I begun to record.
Sound. The sound you heard is the old try. Some time even missed. Because the final sound you will listen only in final release.
Colors are not final really
Camera: there is a lot of optoions, that are not tuned. But the amount of options - filmakers will be very happy.
Effects, rounds on the water, water itself, beach, trees lods - all should be tuned in better way or replaced already by the final effects that was implemnented insted of placeholders.
Traccers of different type (smoked for example). It is already, but not present in a video.
As I told this video is from early beta. How knows how much time it take to produce - will understand me. So... i wasn't able to put new scenes in already ready project sequence, except the change Russian for English.
On exhibition is also demonstrated separate presentation video about some unique technologies. Maybe I will do it late in english with new video materials, but more close to release. As well as Su-26 video also demonstrated. But Su-26 had not tuned igauges, had some glitches in the details of cockpit.
Thankyou so much for replying, Oleg; it's great to hear this from you, as your dedication to this is inspiring. In an age where most game-devlopers are just out to rake as much money as possible, it's a breath of fresh-air to have people like you (and your team) who are generally interested in producing the finest sim possible :cool:
It's great to know what you wish to include (or have ready to include) too. The video looks awesome, so it's hard to imagine how good it will look once it's been polished for release. ;)
Thankyou for your time.
speculum jockey
11-12-2010, 09:47 PM
dear mr.Oleg , hi, and thanks for the marvelous eye candy, truly an awsome peice of artwork.Just one little thing that troubles me and before everyone jumps on my back i know its w.i.p BUt the engine sounds, they sound like il2`s , not being funny but the sound of a merlin is music to an enthusiast`s ears and i would end up mentally impaired if i had to listen to the fat bee that was stuck under the cowling in il2. Please tell that your not going to ruin your master peice by doin this to us again. Are you going to use real engine /gun sounds? Real meaty sounds please!!!!
cheers m8 and looking forward to flying with you in the virtual skies of Storm of war
Il-2's sounds were pretty good for their time, the problem was that they were designed for high-end audio equipment (good sound card and speakers/headphones) so you need that to get the full effect.
Also I believe someone already identified stock sounds from IL-2 being used in the video as placeholders.
Freycinet
11-12-2010, 09:48 PM
Some interesting things I noticed:
The British pilot slumping down in his seat when he is hit, quite a gruesome effect.
The German pilot shouting in terror when he goes down.
The smoke trails behind the planes being of quite low resolution compared to the planes and the sea. Obviously to save processing power, and hardly noticeable at the high speed the smoke billows out, but it can be seen in slow-mo. Clever programming.
German cannon shells exploding quite a bit below the tracers, I wonder if different trajectories are programmed for the different types of shells?
Chimney smoke going straight up. Wonder if wind settings will effect it?
scrope
11-12-2010, 09:51 PM
To remove is more easy than to insert :).
we will check with the map of diferent vegetbles and trees.
Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.
sorak
11-12-2010, 09:52 PM
UNBELIEVABLE
This game is definitly #1 in best games ever created in my mind.
Freycinet
11-12-2010, 09:54 PM
Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.
Any memories from the Kanalkampf period?
Must be exciting to see this sim come along and having experienced some of these things yourself!
Redwan
11-12-2010, 09:59 PM
Hi Oleg, Your latest videos are excellent,
The trees are o/k on top of the cliffs, but there should not be any trees on the shoreline. I lived in Dover before the war right up to 1998 when we moved to Yorkshire, so know the area very well. No Fir trees though.
God bless you sir and your team. Pete.
I dont think that trees can survive on the edge of the cliff with the very strong salty wind but it's just a detail very easy to change.
In general, the BoB cliffs look great and the shores very photo realistic. Great Job ! The concurrence will look anachronic when BoB will be out !
http://www.channel4.com/4homes/images/mb/Channel4/4homes/on-tv/country-house-rescue/national-trust-coastal-walks/white-cliffs-dover-C-Ian-Wilson-lg--gt_full_width_landscape.jpg
engarde
11-12-2010, 10:01 PM
looking sensational.
cant wait to pick up a few copies.
AWL_Spinner
11-12-2010, 10:02 PM
Just thought I'd join in the general euphoria, this was a wonderful update. It's funny, you watch through the videos and think "hey, that's nice" and then you watch 'em again and start to notice all the details.
I love the low lying mist (1:24). I love the long shadows (1.20). Beautiful atmospherics. Gimmie some weather and I'll be in simulation heaven.
It's also a compliment to Oleg that we (well, most of us) can concentrate on all these details of the world around our aircraft because we know the aircraft themselves are going to fly and handle beautifully. I have no concerns in that regard at all!
I am looking forward greatly to placing the order for a new MB/CPU/Graphics Card as soon as we have a release date!
Freycinet
11-12-2010, 10:06 PM
I dont think that trees can survive on the edge of the cliff with the very strong salty wind.
http://www.scienceclarified.com/images/uesc_01_img0030.jpg
http://www.amandaguesthouse.com/White_Cliffs.jpg
http://fc09.deviantart.net/fs23/i/2007/349/9/8/The_Cliffs_of_Dover_by_Adrian87.jpg
Osprey
11-12-2010, 10:08 PM
I have nothing to say other than the applause of what has already been said. And Oleg has very positively answered some and more of the weak points that have been seen in the footage, once again showing that he has that eye for detail.
Stunning work, no pressure from me, get it dead right. I'll be buying and force feeding it to as many people as I can!!
Redwan
11-12-2010, 10:19 PM
1. yes. This was in Il-2. In BoB it is by more complex calcualtiuons.
2. I think yes if you have seen demonstration of the DVD from Il-2 1946 box set :). Currently we are working over it that to make it in final release with all or part of features that we even din't mentioned in the past. There is problem with frame rate with the super realistic visuals and effect of all flows. Maybe we will need to decrease the amount of some features that are in code and not working proper at the moment. Russian visitors at exhibition were able to look Full Mission Builder where all weather effects were described in menus of selections :). But it doesn't means they all will be in final. Better to make less than buggy.
That's true, we have seen some total overcast in the Il2 1946 additional CD.
I can understand that weather effect are not easy to model as they affect the view of all other objects and I think everyone can wait some after release patches to have the full set of meteorogical effects.
Great work !!!
Osprey
11-12-2010, 10:19 PM
Why do they bother?
http://www.youtube.com/watch?v=pou7UIJxBcY
Oleg Maddox
11-12-2010, 10:22 PM
German cannon shells exploding quite a bit below the tracers, I wonder if different trajectories are programmed for the different types of shells?
Chimney smoke going straight up. Wonder if wind settings will effect it?
Different trajectories of different shells in one belt was also a case in Il-2. Here the ballistic is more precise. But what really there happened - look my answer above
Will effect.
Foo'bar
11-12-2010, 10:44 PM
Oleg please check e-mail (new address) there's something wrong with station building shown in the video.
nearmiss
11-12-2010, 11:09 PM
Why do they bother?
http://www.youtube.com/watch?v=pou7UIJxBcY
A warbird in a flight simulator?
Producing warbirds for FSX or X-Plane?
IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.
Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.
I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.
If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.
When it comes to air combat... that's another story.
bf-110
11-12-2010, 11:32 PM
The second video is more than amazing,and if that is in lower settings,oh god,what kind of machine will run it?
What I just noticed is that the planes turn too fast/drastically.
Old_Canuck
11-12-2010, 11:57 PM
Are you just kidding, Oleg?
Don't you have some private adress to tell him that? :grin:
"Open rebuke is better than secret love." -- Solomon
We forgive you Ilya and we know what the problem is. This is where Mr. Shevchenko's problems started. There is usually a woman involved when secrets are betrayed :grin:
http://i75.photobucket.com/albums/i320/Solnyshko33/5.jpg
major_setback
11-13-2010, 12:12 AM
Excellent looking development update!
Has anyone mirrored those download links? They are taking forever to download.
I like the river bank under the Stuka in this photo... I mean screenshot:
http://i4.photobucket.com/albums/y129/major-setback/CoD01.jpg
BTW. Cliffs of Dover = CoD = Call of Duty.
__
I noticed it, but you have certainly touched on something here :D I hadn't thought of this myself. Excellent suggestion I must say. The only thing to consider is how this smog looks. Is it just like a fog? or is it heavier and blends with the clouds?
When I went to Cairo 2 years ago, there was a heavy smog there. It looks like a fog, but it's weird as it only falls around the city; so when I stood near the pyramids looking onto Cairo, the city was covered, but the smog quickly dissipated into nothing. As I said, it bears resemblance to a fog, but is a lot dirtier. I'm not sure how it would look from an aerial persepctive.
Well, something like this I'd imagine (a quick google-images search)
http://www.google.co.uk/images?hl=en&source=imghp&biw=1276&bih=600&q=smog&gbv=2&aq=f&aqi=g10&aql=&oq=&gs_rfai=
Smoky England:
http://rememberwhen.gazettelive.co.uk/pic_newport_from_bridge.jpg
Auger73
11-13-2010, 12:57 AM
A warbird in a flight simulator?
Producing warbirds for FSX or X-Plane?
IMO, flight simulators make sense with competent navigation, instruments and procedures for the current time.
Don't get me wrong I do admire some of the outstanding 3rd party aircraft, just don't see the value.
I tried the FA/18 in FSX, and found it was more interesting to fly the Jane's FA/18 in combat situations. Afterall... warbirds are for shooting, bombing and causing havoc.
If I were training to fly the FA/18 as a real pilot I would definitely spend alot of time flying instruments and charts in FSX or X-Plane. You can definitely improve your real world flying skills in a flight simulator.
When it comes to air combat... that's another story.
There is much more to a sim than the looks. Fidelity is a huge part of it as well.
Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.
In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.
The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.
The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.
I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.
Splitter
11-13-2010, 01:12 AM
There is much more to a sim than the looks. Fidelity is a huge part of it as well.
Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane.
In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE.
The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car.
The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking.
I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane.
I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute :). It's a long, spinning ride to a quick stop....I've done it more than once lol.
I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.
So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.
Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.
There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.
Splitter
*Buzzsaw*
11-13-2010, 01:16 AM
Hello Oleg
Breathtaking, spectacular, I just can't express how excited I am.
Here is something from a member of the community who admires and appreciates all your hard work:
I am going to buy 5 copies of the game just to show my appreciation.
When I consider how many years of enjoyment I'll get from it, this is a small price.
Auger73
11-13-2010, 01:57 AM
I have to disagree here. I know X-Plane better than MSFS, but you can definitely "over-G" your aircraft. Wings fly off and you have no parachute :). It's a long, spinning ride to a quick stop....I've done it more than once lol.
I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models.
So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat.
Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying.
There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out.
Splitter
I haven't tried over-G in X-Plane, but when I tried spinning Cessnas (in both X-Plane and FSX), I was disappointed with the results. I couldn't get the planes to spin, and my experience flying Cessnas told me that it was wrong. In IL-2, you can easily enter a spin through a sharp uncoordinated turn as well as through a stall. I guess that particuarly bothered me, because it was one of the things I enjoyed most about flying Cessnas. :P
In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources.
Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise. ;)
I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it.
Needless to say, I will buy SOW at the first opportunity that presents itself.
Flying_Nutcase
11-13-2010, 02:02 AM
Mr Maddox,
...you are the Michalaengelo of the development world...
Salute.
Nice one Skorzeny. Oleg Maddox, Michelangelo of the development world. :-)
So true.
Avimimus
11-13-2010, 03:36 AM
Nice one Skorzeny. Oleg Maddox, Michelangelo of the development world. :-)
So true.
He has painters, sculptors, architects and engineers under his command - just like Michelangelo, and he is building a cathedral of a sort (a monument to human creative effort).
Although, I think I'd liken Mr. Maddox to a Stradivarius - we won't see products of the like again (at least not often). His sims may well not just set the benchmark - they may be effectively definitive.
nearmiss
11-13-2010, 03:55 AM
He has painters, sculptors, architects and engineers under his command - just like Michelangelo, and he is building a cathedral of a sort (a monument to human creative effort).
Although, I think I'd liken Mr. Maddox to a Stradivarius - we won't see products of the like again (at least not often). His sims may well not just set the benchmark - they may be effectively definitive.
Obsequious fawning.
All you have to say is how you appreciate the update.
Old_Canuck
11-13-2010, 04:45 AM
Personally, I find Avimimus's acclaims, accolades, appreciation, approbation, compliments etc. rather poetic.
Moreno
11-13-2010, 05:30 AM
Awesome work! I'm really looking forward to this excellent work...
The only thing I hope will see some improvement are the clouds. But I guess it's still a placeholder in there...
Just for inspiration: http://www.realenvironmentxtreme.com/products.html
Flying_Nutcase
11-13-2010, 05:43 AM
Hello Oleg,
Something that would enhance co-op/online play a lot is the ability to make hand signals:
- a simple acknowledgment wave
- a thumbs up
- a salute
- etc
Is this part of your plans? If not, is it something that you would consider? It really would be *awesome*.
Flying Nutcase
engarde
11-13-2010, 06:10 AM
Obsequious fawning?
Or trying to show that there are some who appreciate the dev posts, and dont think that they must/can/will somehow influence the development of the sim through incredibly random and equally surprising "Hey Oleg you should really <insert completely out of scope random demand here>"?????
Not everyone think that 1C:MAddox needs complete random strangers to advise them on their dev process.
Some want to show how eager they are to receive weekly feedback on their preferred title and, strangely, think that 1C:Maddox games can actually make a BoB sim.
Imagine that.
Boggles the mind.
I reckon those 1C types do their own research.
Then again I could be wrong.
csThor
11-13-2010, 06:24 AM
I reckon those 1C types do their own research.
Then again I could be wrong.
Actually they made use of external people's skills.
Friendly_flyer
11-13-2010, 06:40 AM
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
I hope you are going to allow for the regular size skin too though. Markings are not going to look good in 64 x 64.
dflion
11-13-2010, 07:11 AM
Thanks Oleg,
Very good video demo - the Stuka looks fantastic in HD.
The 'Cliffs of Dover' demo was excellent showing us the high aircraft detail, good framerate, cockpit sounds/voices, (I particularly like the cannon sounds) shadows and lighting and the great music score by Grigory Landman. All I wanted at the end was the Hurricane to land at one of the English airfields?
Can you give us a report on the Games Exhibition?
DFLion
major_setback
11-13-2010, 08:06 AM
Downloads are taking over 6 hours, and then breaking :-(
Start again.
Hecke
11-13-2010, 08:09 AM
Chimney smoke going straight up. Wonder if wind settings will effect it?
And...
In IL-2, when there are like 10 plane wracks burning the smoke goes all straight up. Will this be the same in BoB?
Oleg, can you maybe answer on these ones? :)
Hecke
11-13-2010, 08:17 AM
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.
Foo'bar
11-13-2010, 08:50 AM
I hope you are going to allow for the regular size skin too though. Markings are not going to look good in 64 x 64.
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).
Finally no swatiks any more ;)
Foo'bar !!
LOOSE TALK !
Oleg will have you for that :)
Freycinet
11-13-2010, 09:19 AM
And...
In IL-2, when there are like 10 plane wracks burning the smoke goes all straight up. Will this be the same in BoB?
Oleg, can you maybe answer on these ones? :)
He already did answer that a page back! Have the courtesy to at least look for an answer before you bug him for more.
major_setback
11-13-2010, 09:19 AM
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.
http://i4.photobucket.com/albums/y129/major-setback/hang01.jpg
Foo'bar
11-13-2010, 09:30 AM
Foo'bar !!
LOOSE TALK !
Oleg will have you for that :)
Okay, err... perhaps I've misunderstood luthier :D
@Oleg: there's a problem with the station building's scale in that screenshot. Please check email!
http://foorum.mexxoft.com/download/file.php?id=696&mode=view
Freycinet
11-13-2010, 09:30 AM
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.
What about just shutting up now? Really really just shut up instead of posting your inane BS.
We're in the debugging stage and you suggest that he changes the programming of a basic feature?
You also think Oleg is such a huge idiot that he hasn't considered the LOD versus tesselation options? - Where did he prove to be completely incompetent in his work so far, as you take him to be?
"In-popping trees and their ruggedly change". First of all your baby English hardly makes sense. Second, these city overflights are surely the best yet seen in a flight sim. Thirdly, you're looking at an old beta version. Fourthly, don't you think Oleg and everybody else can see what you are talking about and don't you think they considered the best way to represent ground details GIVEN all the other things the sim has to compute simultaneously?
Again, where in the updates so far did the programming team prove to be such incompetent nincompoops that they need an uneducated teenager to give them guidance and open their eyes to basic flight sim modelling?
"What about using tesselation..." you write. - What about you just read this forum instead of embarrassing yourself and everybody else and wasting Olegs time whenever you write?
You really have no shame.
Skoshi Tiger
11-13-2010, 10:14 AM
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.
http://i4.photobucket.com/albums/y129/major-setback/hang01.jpg
When I look at the bottom wall of the two right hangars I see that they are made up of pannels each about a fifth of the width. I took them to be sliding doors for the hanger. The left most hangar I cant see the edge of the pannels. But I can see what you mean.
major_setback
11-13-2010, 10:25 AM
When I look at the bottom wall of the two right hangars I see that they are made up of
pannels each about a fifth of the width. I took them to be sliding doors for the hanger.
The left most hangar I cant see the edge of the pannels. But I can see what you mean.
I mean that the door supports are the parts that are sticking out at the sides,
so the door are all facing each other
- aircraft exiting from the hanger face the doors of another:
http://i58.photobucket.com/albums/g260/restranger/shot_20100503_214011.jpg
major_setback
11-13-2010, 10:29 AM
Downloads are taking over 6 hours, and then breaking :-(
Start again.
Download is working now!!! Fast!!
Thanks to whoever fixed it!
Oleg Maddox
11-13-2010, 10:36 AM
These hangars look like they are facing each other. Would that have been the case?
It looks wrong to me (I'm no expert).
It has been like this in several WiP screenshots too.
http://i4.photobucket.com/albums/y129/major-setback/hang01.jpg
Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40
JG53Frankyboy
11-13-2010, 10:39 AM
No markings on that, only colors. Markings, riveting/panels, weathering comes all from separate layers wich aren't editable (if I've got luthier's words right).
Finally no swatiks any more ;)
the III/JG53 (at least a lot of its pilots) didnt use them in a period of BoB anyway :D
xnomad
11-13-2010, 10:41 AM
As we've had a bit of sound in this vid I've been thinking about external sounds and how they will be handled when in the cockpit? I've always been bothered by the 'sonar' (as some people call it) effect.
As most of you are aware it's not that realistic to hear a plane sneaking up on your six.
I remember a long time ago that one update disabled it and I saw some big name online aces become easy meat as they relied on 'sonar' heavily. A subsequent update reinstated it and AFAIK it's stayed that way.
So I hope if we do have 'sonar' again that it's a difficulty option that can be turned off.
major_setback
11-13-2010, 10:46 AM
Its a copy of one real airfield in UK.
When I saw it first time I also tol guys that they put by the wrong way hangars. But then they open the book and show me the real thing. The position of hagars of this airfield is exactly like it was in reality in 1939-40
OK. Thanks!
Felix K
11-13-2010, 11:05 AM
Mr Maddox, could I ask a question about the 6DoF view in SoW? :mrgreen:
Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.
Hope my question is clear:-).
~
Hecke
11-13-2010, 11:07 AM
What about just shutting up now? Really really just shut up instead of posting your inane BS.
your baby English
uneducated teenager
embarrassing yourself and everybody else
You really have no shame.
Thank you for these kind words. Normally, people get banned for insults like that.
Oleg Maddox
11-13-2010, 11:15 AM
One thing that popped to my mind when watching the spitfire flying over the city were the in-popping trees and their ruggedly change of LOD.
What about using tesselation instead of different LOD here to make them change their detail smoothly.
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.
Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.
This means in my team probably a year of work in additional.
Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....
This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.
Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.
I may say that probably in future we will use this method for the objects like humans and wheels. But probably not in release.
Oleg Maddox
11-13-2010, 11:18 AM
Mr Maddox, could I ask a question about the 6DoF view in SoW? :mrgreen:
Can all of the 7 axes (all the 6DOF axes and the FOV axis) be controlled via the joystick's analog axes (such as the the pitch and roll axes)? Of course, not necessarily controlled simultaneously.
Hope my question is clear:-).
~
Can
Hecke
11-13-2010, 11:18 AM
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.
Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.
This means in my team probably a year of work in additional.
Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....
This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.
Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.
Thx, I now understand your point.
philip.ed
11-13-2010, 11:19 AM
Oleg, what was your motivation to model the Battle of Britain over a 'forgotten-battle'? Was it due to interest? Or because you didn't model this conflict in Il-2?
Freycinet
11-13-2010, 11:25 AM
Oleg, what was your motivation to model the Battle of Britain over a 'forgotten-battle'? Was it due to interest? Or because you didn't model this conflict in Il-2?
Yes, why don't we ask him to spend an afternoon on entertaining you...?
Yes, why don't we ask him to spend an afternoon on entertaining you...?
Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)
Felix K
11-13-2010, 11:33 AM
Can
Oh, wonderful! And thank you so much for your reply!:grin:
philip.ed
11-13-2010, 11:34 AM
Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)
+1
At least I'm not going off topic and ranting about a forum member :rolleyes:
Freycinet
11-13-2010, 11:38 AM
Alternatively you could trust Oleg to answer questions as he sees fit... it's not like he has to answer. As it is I'd be quite interested in Oleg's response too :)
Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...
Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...
Abusing a privilege? You're losing the plot... It's a simple question and a fairly interesting one too. Just because you're not interested doesn't mean others aren't. Oleg is big enough and intelligent enough to be able to answer questions he wants to, there's no abuse of priviledges going on whatsoever unless you think he's being somehow forced into answering specific questions?
philip.ed
11-13-2010, 11:43 AM
Yes, we'd all be interested in a million things he has to tell us. But it doesn't mean all of us need to ask about everything. Talk about abusing a privilege. Too bad Oleg is so patient with you guys...
I just thought it was a question which might interest others. Noone is stopping you from posting any questions related to Oleg and the game on this forum, or in this topic. I concede that it was off-topic, to a large extent, but Oleg doesn't have to answer it.
Either-way, if you felt strongly against it, all you needed to do was PM me to tell me thus. ;)
nearmiss
11-13-2010, 11:55 AM
Personally, I find Avimimus's acclaims, accolades, appreciation, approbation, compliments etc. rather poetic.
Ok with me...still reads like obsequious fawning
Freycinet
11-13-2010, 11:56 AM
Abusing a privilege? You're losing the plot... It's a simple question and a fairly interesting one too. Just because you're not interested doesn't mean others aren't. Oleg is big enough and intelligent enough to be able to answer questions he wants to, there's no abuse of priviledges going on whatsoever unless you think he's being somehow forced into answering specific questions?
We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.
Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!
Oleg,
I think you may have missed my earlier questions on page 10, my apologies if you haven't, but could you answer them for me?
http://forum.1cpublishing.eu/showthread.php?t=17298&page=10
I think you have already said (to Hecke) that SoW doesn't use Tesselation but I would appreciate answers to the other questions.
Thanks.
We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.
Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!
At least they're not so self involved that they feel the need to appoint themselves as Oleg's personal online protectors...
If you have an issue take it to the mods, if you really feel the need to do something then ask to become a mod so you can wield the power you so obviously crave.
How is asking Oleg's motivation behind choosing the Battle of Britain in the least bit irrellevant or moronic?
philip.ed
11-13-2010, 12:17 PM
Firstly, I never boast if I get a reply to any of my questions. I feel privileged if Oleg answers one of them.
Secondly, this has been a question I have always been interested by. I didn't sit here and think it up, I have always wished to ask it to Oleg. ;)
Thanks, Dano, for the support.
Please, can we drop the issue and move back onto the subject of SoW now?
BadAim
11-13-2010, 12:24 PM
We're all super-interested, but some of us realise that we can't just go on and on and on asking about everything. Some of us don't take it as a feather in our hat to get a reply from Oleg and then desperately sit and try to think up questions, relevant or not.
Sure he can decide for himself to reply or not, but he is a polite guy and tries to reply to all that ask him something. Some people totally abuse that privilege because they think they are more "important" or "big" in the forum if they can elicit more replies. "Yes, yes, look at me, I got a reply, woohoo"... Just give the guy a rest instead of posting moronic or irrelevant questions all the time!
Methinks someone got up on the wrong side of the bed this morning! (actually several people) As a fellow person who freaks out at the slightest perceived insult to the great and illustrious Oleg (makes the symbol of the red star on chest), It kind of looks like your flippin' on the wrong people. Hecke for once had a valid point and managed not to insult Oleg and his team too badly making it, the other guys are just asking about stuff they are curious about. Oleg can choose the questions he wishes to answer, since that's why he's here. Just sayin'.
Edit: sorry Phil, I type slow.....
philip.ed
11-13-2010, 12:28 PM
Edit: sorry Phil, I type slow.....
No problem ;)
Oleg Maddox
11-13-2010, 12:42 PM
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).
the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main
Hope this answer is very clear.
furbs
11-13-2010, 12:52 PM
Thanks for the answer Oleg, i also thought it was a good and interesting question. :grin:
dduff442
11-13-2010, 12:59 PM
More fantastic updates. This is looking like it's going to be another landmark in computer software. I can't wait to see what it'll be like in 5 or 6 years when the engine is running at full capability.
dduff
philip.ed
11-13-2010, 01:03 PM
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).
the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main
Hope this answer is very clear.
Crystal clear ;) The BoB is my favourite period, so I was extremely happy when I first heard that you were modelling it.
The reasons you have stated are very practical, too. I hope that, once SoW is released, campaign-builders will work on a Battle of France addition as this would be great to set the scene before the BoB. ;)
zipper
11-13-2010, 01:09 PM
Was curious if Oleg is including flaperons with the 109e.
The movies looks incredible.
philip.ed
11-13-2010, 01:16 PM
The start of the Stuka video shows an image different to the video (in terms of colour) Any input? It looks beautiful, but I'm confused as to whether it's due to saturation or time of day.
Redwan
11-13-2010, 01:21 PM
Hope my question is not too much off topic.
We have already seen that water and ships are of very hogh quality and I was wondering if U boots were present in BoB. If yes, will they be able to go under immersion ?
philip.ed
11-13-2010, 01:25 PM
Redwan, a few of the videos from the show in Russia showed planes that, upon crashing into the sea, went under-water; so this must be possible ;)
It was, for me, one of the stand-out features, and something that I've never seen before in a flight-sim.
Oleg Maddox
11-13-2010, 01:33 PM
Was curious if Oleg is including flaperons with the 109e.
Do you mean slats?
Yes.
I don't understand the word flaperons
Stiboo
11-13-2010, 01:39 PM
Yes the water question is interesting, if a plane drops a torpedo will we see the torpedo running under the water or just a wake above ?
Are there any planes human or ai that have torps in BoB 1940 period...?
ps- what's the release date?!
Hecke
11-13-2010, 01:39 PM
Oleg, I have very low internet connection, only DSL 786 kBit/s.
What is the traffic per client in SoW Multiplayer?
Flaperons:
Ailerons that also drop as Flaps when needed (still working as ailerons though)
Oleg Maddox
11-13-2010, 01:48 PM
Flaperons:
Ailerons that also droop as Flaps.
Ah, ok didn't know English term.
It isn't a problem to model in new code of FM.
For example, it was done in Il-2. You may see there I-16.
Oleg Maddox
11-13-2010, 01:51 PM
Oleg, I have very low internet connection, only DSL 786 kBit/s.
What is the traffic per client in SoW Multiplayer?
I can't say you exact digits. Generally depending of players amount. As smaller amount of players - more low speed is possible.
But we didn't test yet across the external tool that we implementing.
philip.ed
11-13-2010, 02:05 PM
Oleg, any input as to the colour in the Stuka film? Before you click on the link, it shows a picture, and the colour here looks brighter than the actual film. It looks beautiful; one of the best SoW shots I've ever seen.
zipper
11-13-2010, 02:22 PM
Ah, ok didn't know English term.
It isn't a problem to model in new code of FM.
For example, it was done in Il-2. You may see there I-16.
Yes, the I-16 is a good example. The 109E had that feature as well, the ailerons drooping 11 degrees at full flaps, 3 degrees at takeoff. It seems at least a few Es had the interconnect linkage removed in the field to reduce outboard wing weight to improve initial roll rate while its benefit was mainly for landing.
(There is VERY LITTLE documentation of this feature, many 109 sources don't mention it while describing the E while then going on to say it was left off of the F.)
Splitter
11-13-2010, 02:25 PM
I haven't tried over-G in X-Plane, but when I tried spinning Cessnas (in both X-Plane and FSX), I was disappointed with the results. I couldn't get the planes to spin, and my experience flying Cessnas told me that it was wrong. In IL-2, you can easily enter a spin through a sharp uncoordinated turn as well as through a stall. I guess that particuarly bothered me, because it was one of the things I enjoyed most about flying Cessnas. :P
In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources.
Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise. ;)
I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it.
Needless to say, I will buy SOW at the first opportunity that presents itself.
Hey Auger, I think the stock Cessnas had some problems. Supposedly the add-ons were better (I mostly fly an add-on 172). It all depends on what the plane maker did when he/she made the plane. The flight model tools are there, they just might not get used well. A lot of the add ons are bad too.
This is something Oleg is trying to avoid in SoW by keeping more control of add ons. Imagine a 109 with a lower stall speed, less drag, or a better turn radius than the actual. In a flight sim, such an aircraft would be rejected. In a combat sim, online players might pay extra for those features :).
Splitter
major_setback
11-13-2010, 02:28 PM
Battle of Britain is because
- it wasn't modelled in Il-2.
- It is a good start for the new series that to expand with new titles based on BoB in both directions of historical period of time (more in future).
the second is main definition. It is optimization of development - next would cost less using part of modelled objects from previous title. There is other definitions, but this one is main
Hope this answer is very clear.
For the British consumer BoB seems like a natural starting point (not that that is a special reason to start there), compared to if it were to start for example in Moscow. So it is good with respect to that market.
major_setback
11-13-2010, 02:31 PM
Oleg, any input as to the colour in the Stuka film? Before you click on the link, it shows a picture, and the colour here looks brighter than the actual film. It looks beautiful; one of the best SoW shots I've ever seen.
Just to note: The high quality download is a little bit lighter than the Youtube version, and a bit clearer.
pupaxx
11-13-2010, 02:33 PM
Hi Oleg,
extraordinary work!!!
Just a word about first video showing lighting&effects testbed...
I hope (I've no doubt it will be done in final release) some effect like reflections will be properly tuned up.
I'd like to remember that german planes in WWII were painted with standardized paints. The colors of this paints were registered as RLM# (Reichs Luftfahrt Ministerium). They had a satin finish, Ju87 recalled in first video had a splinter camouflage for upper surfaces in RLM 70 dunkelgrun and RLM 71 schwartzgrun. These paints quickly degradaded in operational service.
An interesting document, on how these colours appeared and how reflective they were, is the first link I suggest:
http://www.youtube.com/watch?v=WtNP8SjsquU&feature=related
this video represents flight activity in jagdgruppe 77 (bf109) in early days of war, note (mainly at the end) how the paint finish reflective is (clearly satin).
The second link is a video referring to flying activity in eastern front, at 0:35 and 0:43 is showed a special care dedicated to the commander's plane.
It wasn't an ordinary duty to polish every single plane in a unit. Only on demand of a commanding officer and if they had time and manwork to spend.
(I'm referring to sole color video, above sx on page)
http://109lair.hobbyvista.com/index1024.htm
Third: a picture from Flying legends 2008 on the maximum amount of reflection shoud have a plane in SOW (IMAH-taste).
3920
Thank for your work!
Ciao
philip.ed
11-13-2010, 02:36 PM
Just to note: The high quality download is a little bit lighter than the Youtube version, and a bit clearer.
Thankyou, I'll test it out ;) cheers for always being so helpful :cool:
BadAim
11-13-2010, 02:42 PM
And don't forget, Phil, that Oleg said that the effects were exaggerated on purpose, this vid is only a lighting demo, and not any indication of colors (as exaggerated lighting will also exaggerate colors):)
Oleg Maddox
11-13-2010, 02:46 PM
Hi Oleg,
extraordinary work!!!
Just a word about first video showing lighting&effects testbed...
I hope (I've no doubt it will be done in final release) some effect like reflections will be properly tuned up.
I'd like to remember that german planes in WWII were painted with standardized paints. The colors of this paints were registered as RLM# (Reichs Luftfahrt Ministerium). They had a satin finish, Ju87 recalled in first video had a splinter camouflage for upper surfaces in RLM 70 dunkelgrun and RLM 71 schwartzgrun. These paints quickly degradaded in operational service.
An interesting document, on how these colours appeared and how reflective they were, is the first link I suggest:
http://www.youtube.com/watch?v=WtNP8SjsquU&feature=related
this video represents flight activity in jagdgruppe 77 (bf109) in early days of war, note (mainly at the end) how the paint finish reflective is (clearly satin).
The second link is a video referring to flying activity in eastern front, at 0:35 and 0:43 is showed a special care dedicated to the commander's plane.
It wasn't an ordinary duty to polish every single plane in a unit. Only on demand of a commanding officer and if they had time and manwork to spend.
(I'm referring to sole color video, above sx on page)
http://109lair.hobbyvista.com/index1024.htm
Third: a picture from Flying legends 2008 on the maximum amount of reflection shoud have a plane in SOW (IMAH-taste).
3920
Thank for your work!
Ciao
I agree with you... as well as I noted in my very first post of this topic that the effects are increased for the good visbility.
Simply some boys and even aged people thinking that how the museum aircraft looks after the war with new paint now and in some games - should be here in BoB. Its like to have Mustang polished up to the mirror level and put such "paintscheme" in a WWII fligth sim..
Very the same sample.
RLM colors: We use them exactly :) But with the different lighting tints may change. Like in life.
philip.ed
11-13-2010, 02:48 PM
And don't forget, Phil, that Oleg said that the effects were exaggerated on purpose, this vid is only a lighting demo, and not any indication of colors (as exaggerated lighting will also exaggerate colors):)
Ah OK, many thanks :D Question answered :cool:
Cheers.
major_setback
11-13-2010, 03:13 PM
Oleg: In the future maybe..will it be possible for textures to change if it rains..will tarmac (roads) become darker?
Sometimes it looks unreal with heavy rain and unchanged textures...in most sims the textures are the same.
heywooood
11-13-2010, 03:56 PM
Ok - I am back
You can release the new Storm of War: Cliffs of Dover simulation now.
Thank you Mr Maddox and Mr Schevchenko - your work is like Stradivarius only more so
Foo'bar
11-13-2010, 04:07 PM
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title
What wise words. We'll not see any technology for a long long time wich will allow to model some raw low poly models and with a click they'll turn to a high poly tessalated wonder-model.
Forget about that.
Trumper
11-13-2010, 04:36 PM
:)
This is what a wartime unrestored Spitfire looks like,no shine,dirty,worn seats and harnesses.
Credit to the author of the thread
http://forum.keypublishing.com/showthread.php?t=26834
Or type in Spitfire Mk 1A R6915 Lambeth
philip.ed
11-13-2010, 04:45 PM
:)
This is what a wartime unrestored Spitfire looks like,no shine,dirty,worn seats and harnesses.
Credit to the author of the thread
http://forum.keypublishing.com/showthread.php?t=26834
Or type in Spitfire Mk 1A R6915 Lambeth
Thankyou for sharing, lovely pictures. I've seen it in person, and it's a lovely spit; well worth a visit IMHO. I haven't been for some time though, so I ought to try and make the time to visit the museum again.
I trust that it's still in this condition? I say this as I remember my Dad telling me how he used to love to visit the museum as a boy, but it used to amaze him at the level of dust and grime on the canopy. He half wished he could get up there to clean it himself ;)
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