View Full Version : SoW BoB: no collision through trees ?
rollnloop
11-07-2010, 09:33 PM
http://rutube.ru/tracks/3751496.html?v=f936f2376fb9707ac5f34cc644c7eaf8
Same as IL2 and ED products. :(
Is it final ?
Trumper
11-07-2010, 09:36 PM
Is it in invincible mode?
The Kraken
11-07-2010, 09:38 PM
Not enabled yet in the Igromir version (according to the sukhoi.ru forum). Don't panic.
rollnloop
11-07-2010, 09:53 PM
Indeed i did, thanks for info Kraken :oops:
Romanator21
11-07-2010, 11:45 PM
Is it me, or were the houses collapsing from the machine gun fire?
julian265
11-08-2010, 02:50 AM
The number 1 immersion killer (and frustration generator...) in DCS BS and A-10C is the lack of effect of trees on both the ground unit's sight and weapons.
IL-2 was much the same. (although it wasn't as frustrating as having an important helicopter tactic removed from a helicopter sim...) AAA shot through trees perfectly, whilst the player's rockets often exploded on the trees, which protected the AAA.
BadAim
11-08-2010, 11:59 AM
I thought it was obvious that the build from the show was incomplete, and was purposely set up to not show crash sequences. Quite the contrary from being concerned, I think we should be intrigued that they did this. I for one am stoked that there might be some ridiculously cool stuff coming our way in that department. I'm just not worried about SOW at all.
Oleg Maddox
11-08-2010, 01:08 PM
http://rutube.ru/tracks/3751496.html?v=f936f2376fb9707ac5f34cc644c7eaf8
Same as IL2 and ED products. :(
Is it final ?
Some things that was buggy simply was commented in code that to do not show some bugs.
There is collision with trees. It is in the engine of Speed Tree that we are using for BoB.
rollnloop
11-08-2010, 05:35 PM
Thank you very much for confirmation Oleg, sorry for the fuss :)
bf-110
11-08-2010, 09:19 PM
Whoa,look at all the dust being lifted when you fire at the ground!
I wonder how it will look like when you fire at tanks and other ground objects.
Mysticpuma
11-09-2010, 09:15 AM
Okay, but here's my question....what was the speed of the aircraft in that video?
From the RAF website:
"The Hawker Hurricane was the first operational R.A.F. aircraft capable of a top speed in excess of 300 m.p.h"
The video below shows what objects look like at 195mph low on the deck:
http://forum.1cpublishing.eu/showthread.php?t=17253
So I'm guessing that the Hurricane was ticking over?
Is there a video showing what the ground will look like when being flown over at speed?
This is Wings of Prey (view at 20-second mark and 2min 35secs) and see the ground move pretty fast:
http://www.youtube.com/watch?v=17rZplb1fIU
Secondly, is there any footage that shows weather effects from cockpit view?
Check this video out from 1-minute in:
http://www.youtube.com/watch?v=MWo6Mv6LjrA
Hoping to see more updates from this show re. effects and speed, cheers, MP
The Kraken
11-09-2010, 05:53 PM
Okay, but here's my question....what was the speed of the aircraft in that video?
From the RAF website:
"The Hawker Hurricane was the first operational R.A.F. aircraft capable of a top speed in excess of 300 m.p.h"
The video below shows what objects look like at 195mph low on the deck:
http://forum.1cpublishing.eu/showthread.php?t=17253
So I'm guessing that the Hurricane was ticking over?
Is there a video showing what the ground will look like when being flown over at speed?
View angle was very narrow which reduces the sense of speed. I think it's safe to say that all objects and the map will be 1:1 scale, and object density and texture resolution pretty high, so you can expect that the feeling of speed will be as good as possible within the limits of using a monitor with limited peripheral vision (assuming you don't have a projection dome in your basement :))
Secondly, is there any footage that shows weather effects from cockpit view?
Check this video out from 1-minute in:
Never liked that effect myself - looks completely fake and out of place to me :( Anyway, I think weather effects aren't fully tuned yet and have been mostly absent from the Igromir version (referring to what I've read at the sukhoi.ru forum, at least as far as I could decipher it ;))
EagleEye[GER]
11-10-2010, 08:34 AM
So BoB is the first flight simulation using Speed Tree? (beside the helicopter game "Whirlwind over Vietnam") Maddox Games must really do magics using this resource hog, I guess.
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