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Oleg Maddox
10-22-2010, 01:30 PM
Today update is about cockpits.
Details, how it looks.
Using mouse is possible to get additional info, or, say, use throttle....
If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

Oleg Maddox
10-22-2010, 01:31 PM
a bit more images

NSU
10-22-2010, 01:32 PM
my god is this nice!!!!!!!!!!!!!!!!

Triggaaar
10-22-2010, 01:33 PM
I love the lighting and reflections. So we don't see our arms and legs (no problem with that decision), but we see our reflection in the dials - nice. Presumably our reflection will be customizable, but will it move?

Thanks Oleg

McHilt
10-22-2010, 01:34 PM
3rd... hmm not bad:cool:


very Nice! and thx

Farmerbarlymo
10-22-2010, 01:35 PM
Stunnning cockpits Oleg, just amazing to look at!

Thank you for the update.

T}{OR
10-22-2010, 01:35 PM
Love the pilot reflection in the 9th picture! Thanks for the update. :)

Gourmand
10-22-2010, 01:36 PM
you can be proud of that
is successful
ironic mode: stop the artwork and give-us-ingame screenshots

it's beautiful, congratulations and thank you! it will be a pleasure to drive it!

PS: If you are looking for beta testers ... we're here! ;)

The Kraken
10-22-2010, 01:38 PM
Well, what can I say - beautiful shots, all of them. And it looks like the pilot figure can be toggled on and off at least in the instrument reflections ;)

Great stuff and thanks again for posting!

Flying Pencil
10-22-2010, 01:39 PM
COCKPITS!

I will be spending the entire week staring at them!

(I will be going Japan in 5 days, 12 hour flight! Give me something to do now! ;) :D )

Manchenko
10-22-2010, 01:42 PM
It is grandiose! Thenks Oleg! But whether there will be that in immediate prospects, execept Britan?

1.JaVA_Sharp
10-22-2010, 01:42 PM
Using mouse is possible to get additional info, or, say, use throttle....


This part is very interesting. Now if were to modify my screen like this.......

http://www.youtube.com/watch?v=evO5u15Bias

holdenbj
10-22-2010, 01:42 PM
Wow! stunning. Oleg: Thank you for such a good update :)

Flying Pencil
10-22-2010, 01:43 PM
I am A-M-A-Z-E-D!

Reflections in glass of rest of cockpit!! That BLOWS away all flight sims!

Question:
Why round, convex glass? I have 4 WW2 instruments myself, all have flat glass. I suspect no instrument had convex glass?


Edit: I mean the result is we can seen most of the cockpit. If they where flat could only see very little. Better to display inside details?

(sorry for oversized letters, carried away. And I am a blabbering ideot! I mind could not coherently type anything!)

Abbeville-Boy
10-22-2010, 01:45 PM
nice mr oleg!, feel free to post on that sound file :grin:

NSU
10-22-2010, 01:45 PM
can you say what this info is?

http://www3.pic-upload.de/22.10.10/n46p66gt4mem.jpg (http://www.pic-upload.de/view-7481763/shot_20101022_135510.jpg.html)

NLS61
10-22-2010, 01:45 PM
Ok Oleg,

Iv'e just offically wet myself.
And please where did you find that real 109 where you took those "photos" from.
deep bow

Niels

PeterPanPan
10-22-2010, 01:47 PM
Freekin' awesome man - thanks Oleg ;)

Glass reflections are fabulous.

PPanPan

KOM.Nausicaa
10-22-2010, 01:48 PM
Holy....those cockpits are amazing! I knew some (spit) from early vids...but seeing those in all their beauty of reflections and dynamic lighting just blows every other flightsim of today to pieces....

GREAT JOB Oleg and team. Thank you!

Abbeville-Boy
10-22-2010, 01:49 PM
can you say what this info is?

http://www3.pic-upload.de/22.10.10/n46p66gt4mem.jpg (http://www.pic-upload.de/view-7481763/shot_20101022_135510.jpg.html)


that is from the mouse hovering at that control

wannabetheace
10-22-2010, 01:50 PM
Uuuuh Aaaah.. Awesome man! can't believe in my eyes :))))))
thanks Oleg

Can we put small mirror and see our ugly faces? of course after inserting our pic.

zauii
10-22-2010, 01:50 PM
stunning, just brilliant , can't wait to hear some engine roar :D
Keep it up mr maddox

Dano
10-22-2010, 01:52 PM
I just wee'd a little ;)

My pc on the other hand has curled up into a ball and started crying :(

Love the look of the city out the window too, looks great :)

NLS61
10-22-2010, 01:52 PM
Wow those reflections but the planes are flown by a ghost.
:)http://www.dbag.nl/reflections.jpg

Gustang
10-22-2010, 01:52 PM
As always, incredible attention to detail that will be much appreciated every time we enter the office. I didn't think that I'd enjoy the full startup procedure so much, but now I'm not so sure. I'm very glad that you decided to make these clickable. It's going to be a joy and a half!

Thanks for taking the time to share the screen shots.

JAMF
10-22-2010, 01:52 PM
Cockpits are beautiful! They should be very immersive.

64 bit supported in a separate EXE
3 monitors was possible. Didn't check it now... probably still works :)oleg,

if you have a moment can you plz answer the questions this poster asked earlier ?
- i am particularly interested in the function of using 3 monitors and being able to set FoV's for them correctly (partic since the monitors might have to be DIFFERENT sizes, which requires a different FoV setting for each monitor)
- the 64 bit question and being able to use more ram is also important

Mr. Maddox, thank you for partially answering my questions in the previous update thread, when you replied to Zapatista. My original questions were more detailed and I had more of them , but if you can't answer them (yet), I'm happy with a "Can not answer now" reply.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?


- (answered) Is the SoW engine ready for future 64Bit development, so it can use more than 2GB and load everything into memory on systems that have the memory? Like load all LoD models and all textures into memory to fill up 8GB?

Thanks!

=XIII=Shea
10-22-2010, 01:52 PM
Brilliant as usual oleg,the reflection of the pilot in the in instrument in pic 9 is brill:):):)

Zlimmy
10-22-2010, 01:53 PM
Thx for nice pics, and it looks awsome. :grin::grin:

http://eu.gran-turismo.com/gb/news/recommend/d13413.html

I think i will buy two copies of both, one shelf pride and one in use...:cool:

Zlimmy

322Sqn_Dusty
10-22-2010, 01:53 PM
Very nice! Wonderful lighting. Great detail on the chain and cables in the pit. You will allmost forget to look outside. Also great to see the large population on the first shots. Can't wait to get my hands on an example.

BadAim
10-22-2010, 01:53 PM
Did anyone notice that some of the bolt heads are actually embossed? The detail and the care is absolutely incredible. I'm just getting used to being blown away.

NSU
10-22-2010, 01:53 PM
that is from the mouse hovering at that control

you mean we can control the plane with the mouse? (i hope it)

=XIII=Shea
10-22-2010, 01:54 PM
Wow those reflections but the planes are flow by a ghost.
:)http://www.dbag.nl/reflections.jpg

yes i noticed that in pic 6 also

Dano
10-22-2010, 01:55 PM
i cant believe someone from eastern Europe made this

What on earth is that supposed to mean?

T}{OR
10-22-2010, 01:56 PM
yes i noticed that in pic 6 also

It can probably be toggled on and off. Or just isn't working for all planes yet.

1.JaVA_Jojo
10-22-2010, 01:56 PM
Love the pilot reflection in the 9th picture! Thanks for the update. :)

Man i just noticed that!

THIS is ..... (searching dictionary..translators..phoned my former english teacher)

....:-P....i have not found a word for it..anybody???:confused:

He111
10-22-2010, 01:56 PM
Excellent work, hope we get to play with it soon! :)

.

1.JaVA_Sharp
10-22-2010, 01:57 PM
you mean we can control the plane with the mouse? (i hope it)

negative.

You can however do things like start the engine lower the undercarriage and stuff like that with the mouse.

1.JaVA_Sharp
10-22-2010, 01:58 PM
Man i just noticed that!

THIS is ..... (searching dictionary..translators..phoned my former english teacher)

....:-P....i have not found a word for it..anybody???:confused:

stunning.

Flanker35M
10-22-2010, 01:58 PM
S!

Thank you for the updates. Very nice. That Bf109E cockpit is VERY nice, can't wait to fly that :D In 2nd pic onthe second update(Hurricane cockpit) there is the lever for Weak and Rich, presumeably the mixture. Did Brits use Weak instead of Lean?

BadAim
10-22-2010, 01:59 PM
Man i just noticed that!

THIS is ..... (searching dictionary..translators..phoned my former english teacher)

....:-P....i have not found a word for it..anybody???:confused:

Fan-freaking-tastic?

Uufflakke
10-22-2010, 01:59 PM
I see the the pilote reflecting in gauges in the Hurricane but not in the Bf-109. So is this optional or you guys haven't made up your mind of what to do? If this is gonna be part of the game maybe an idea to have the possibility to edit your face in? Just like we already can do in IL2.
So then I can pretend I'm a real pilot. :grin:

Sutts
10-22-2010, 02:00 PM
Drop dead gorgeous Oleg. Thanks for the update.:grin:

Oleg Maddox
10-22-2010, 02:01 PM
Wow those reflections but the planes are flown by a ghost.
:)

On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

Flanker35M
10-22-2010, 02:02 PM
S!

AC/DC Who is who ;) :D

BaronKaOs
10-22-2010, 02:03 PM
Congratulations and thanks to you and your team for this hard and good job

Richie
10-22-2010, 02:03 PM
All I said when I opened each screenshot was ......."OOOO" :)

T}{OR
10-22-2010, 02:04 PM
Few questions for You Oleg, if I may:

- if not inappropriate, may I ask if someone else than UbiSoft is the publisher? I am not particularly interested who actually is ;)

and once again, I use the opportunity to copy-paste my questions here that have been unanswered. :)

Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place. This also affects bandwidth.

Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?

How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?

And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).


Thank you.


A not to all of you who usually comment and dislike the current coloring of the ground etc. - Colors in the cockpit seem more than perfect, don't you think the same quality will be applied to the rest of the game? ;)

Viking
10-22-2010, 02:06 PM
This is impossible!
We are down to nuts and bolts.
Oh boy are we a happy gang to experience this in our lifetime!

Thanks!

Viking

Dano
10-22-2010, 02:07 PM
I am A-M-A-Z-E-D!

Reflections in glass of rest of cockpit!! That BLOWS away all flight sims!

Question:
Why round, convex glass? I have 4 WW2 instruments myself, all have flat glass. I suspect no instrument had convex glass?


Edit: Better to see inside?

(sorry for oversized letters, carried away).

Look again, the only convex one is the compass.

Bearcat
10-22-2010, 02:07 PM
Love the pilot reflection in the 9th picture! Thanks for the update. :)

Yeah I looked at the first few and was impressed.. then when I saw that 9th one with the pilot in it my eyes popped out of my head.. No doubt this sim will redefine everything... again..

Hecke
10-22-2010, 02:07 PM
Awesome Pics.

Question:

Is the "weathering" in the cockpit dynamic?
Will I be able to fly in a cockpit that is completely new (without "weathering")?

Flying Pencil
10-22-2010, 02:07 PM
Wow those reflections but the planes are flown by a ghost.
:)http://www.dbag.nl/reflections.jpg

Look some more!

Some pics show PILOTS!

Skarphol
10-22-2010, 02:08 PM
Fantastic pictures!

But one should really not be able to see such a reflection in that gauge in pic nr. 9. The point of view is above the stick, so one should only see the stomac and crotch of the pilot.
Hm. I was the first to whine about this weeks update. Not good.

Skarphol

C_G
10-22-2010, 02:08 PM
GORGEOUS!
STUNNING!
Fan-freaking-tastic works too!
As far as I'm concerned the 'pits are DONE. Move on to the rest and release this puppy... the details can wait for a patch or two.

The lighting, the textures... just about everything! This is an exquisite form of torture and I'm becoming a masochist. More! More!

Thank you Oleg and 1C team!

Robert
10-22-2010, 02:08 PM
With details such as this, is anyone really concerned that the landscape won't be as well done? The cockpits are truly immersive....stunning.... fan freakingtastic and wicked pissah!

Excellent work ladies and gentlemen. Thanks for the update.

winny
10-22-2010, 02:09 PM
Fantastic pictures!

But one should really not be able to see such a reflection in that gauge in pic nr. 9. The point of view is above the stick, so one should only see the stomac and crotch of the pilot.
Hm. I was the first to whine about this weeks update. Not good.

Skarphol

First, Best cockpits I've seen anywhere.

Second, It's convex glass so the reflection is accurate.

We've seen the reflections before (few weeks ago but no-one really picked up on it)

Oleg Maddox
10-22-2010, 02:09 PM
you mean we can control the plane with the mouse? (i hope it)

When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

Boandlgramer
10-22-2010, 02:10 PM
Very very nice, Oleg

Dano
10-22-2010, 02:11 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

Nice, very very nice :)

mark@1C
10-22-2010, 02:11 PM
Cockpits has always been your strength in accordance with those previous updates. It's no doubt...

Aer9o
10-22-2010, 02:11 PM
Any chance for a 2010 release?

Col.Flanders
10-22-2010, 02:12 PM
negative.

You can however do things like start the engine lower the undercarriage and stuff like that with the mouse.

This is great though and from what Oleg said in the OP:

Using mouse is possible to get additional info, or, say, use throttle....


...would I be correct in assuming we get to use the analog controls with a mouse drag? If so, brilliant! I was always short of hardware sliders in IL2 (I have one on the joystick and the other is my mousewheel) and so had to revert to an incremental keypush system to operate my prop-pitch. This had disastrous results in the German planes on full-real however, because unless you were the world champion of the 1980's PC game called Decathlon, keypresses were nowhere near fast enough to stop the engine from over-revving and inevitably seizing. Of course the allied aircraft were far more forgiving.

If we're able to do this on-screen with a mouse drag then I'm one even happier camper.

Richie
10-22-2010, 02:12 PM
[QUOTE=Skarphol;191867]Fantastic pictures!

But one should really not be able to see such a reflection in that gauge in pic nr. 9. The point of view is above the stick, so one should only see the stomac and crotch of the pilot.
Hm. I was the first to whine about this weeks update. Not good.

Skarphol[/QUOTE


He's right

David603
10-22-2010, 02:13 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.
Will it be possible to turn off this popup line (perhaps with a toggle on/off button)?

It sounds very useful when learning the cockpit of an aircraft, but once it has been learned I would like to be able to turn the popup line off.

Thankyou

335th_GRExandas
10-22-2010, 02:13 PM
I think from now and on its time to stop mumbling and winning about anything simply hold our breaths it is very - very close.

Oleg (IF and only IF] you have any time can you show as some of this pics with bullet damage in next updates?

Thanks anyway ;)

1.JaVA_Sharp
10-22-2010, 02:15 PM
This is great though and from what Oleg said in the OP:



...would I be correct in assuming we get to use the analog controls with a mouse drag? If so, brilliant! I was always short of hardware sliders in IL2 (I have one on the joystick and the other is my mousewheel) and so had to revert to an incremental keypush system to operate my prop-pitch. This had disastrous results in the German planes on full-real however, because unless you were the world champion of the 1980's PC game called Decathlon, keypresses were nowhere near fast enough to stop the engine from over-revving and inevitably seizing. Of course the allied aircraft were far more forgiving.

If we're able to do this on-screen with a mouse drag then I'm one even happier camper.

Oleg's answer is on page 6.

IceFire
10-22-2010, 02:15 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

That is a huge advancement! After years of playing IL-2 I can recognize many or even most gauges in many cockpits but sometimes I'll find myself in a Russian or Japanese plane and there is no way for me to figure out what a certain gauge is aside from wildly guessing. At least with the German ones it sometimes makes sense in English. I'm good at guessing but still...

This is great. Thanks! And thanks for the update...the cockpits are looking superb!

trumps
10-22-2010, 02:16 PM
looks bloody fantastic, it always strikes me the difference between the functional offices of the luftwaffe fighters, built obviously as a machine of war, and the nearon kit plane cockpits of the british fighters, they definately have that cottage industry feel to them. it may only be me that sees them in this light but who cares, all that matters is that these screen shots convey that feeling to me perfectly, as if i was sitting in them!

Great work
cheers
Craig

Flying Pencil
10-22-2010, 02:17 PM
Fantastic pictures!

But one should really not be able to see such a reflection in that gauge in pic nr. 9. The point of view is above the stick, so one should only see the stomac and crotch of the pilot.
Hm. I was the first to whine about this weeks update. Not good.

Skarphol

See page 2.

nearmiss
10-22-2010, 02:17 PM
The detail in screenshots = amazing.

Will instrument lighting be available?

I don't know about other countries, most American aircraft (especially Navy instruments were in red).

The night vision thing was a big deal, especially on ships. All Navy aircraft had red instrument lighting.

NLS61
10-22-2010, 02:17 PM
On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

Hi Oleg as I said before 1ive officially wet my self and believe me i coudent give a !@#$% about the pilot reflection in the instrument glasses.
really there to much detail already.
And as said before a deep bow.

Niels

Col.Flanders
10-22-2010, 02:18 PM
Oleg's answer is on page 6.

Yeah, sorry this thread is moving so fast that when I clicked 'reply', yours was the last entry and by the time I'd submitted it was two pages down the line.;)

Immermann
10-22-2010, 02:18 PM
Speaking of cockpits.
Is the Su-26 still in the game? I haven't seen it since those early pics from your dev tools.

NLS61
10-22-2010, 02:19 PM
Look some more!

Some pics show PILOTS!

Exactly thats why i call them ghosts :)

322Sqn_Dusty
10-22-2010, 02:20 PM
Will it be possible to turn off this popup line (perhaps with a toggle on/off button)?

It sounds very useful when learning the cockpit of an aircraft, but once it has been learned I would like to be able to turn the popup line off.

Thankyou

Good point!

About the way 'you' will reflect in the meter.. would you see it like that if you lean over (ok position will be quite different, admit)

NLS61
10-22-2010, 02:21 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.
Oleg is this feature switchable I don’t use track ir but my mouse in left hand to look around.
it would be worrying to adversely jettison the hood LOL.

NSU
10-22-2010, 02:22 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

wauu this is good :-)

BG-09
10-22-2010, 02:23 PM
Now I know where I will spend the next 20 years of my life...in front of my computer with joystick in my hand...

Oleg, have some mercy to us. SoW have to be banned NOW!!

Joking. ;)

~Cheers!

Flying Pencil
10-22-2010, 02:24 PM
Exactly thats why i call them ghosts :)

Ah, I get it!

They fade in and out. ;)

It WILL be Halloween in 2 weeks. LOL

Hunden
10-22-2010, 02:24 PM
Mr Maddox you and your team are simply awesome. I could see myself flying around for months just looking at everything, not having to shoot at anything. But Im sure I will, probably my own side just to watch things explode. Do you think that if VORTEX hasnt been modeled yet that maybe it will be in the future. Again thank you and yes you are the man!!!!!!:grin:

Oleg Maddox
10-22-2010, 02:29 PM
Will it be possible to turn off this popup line (perhaps with a toggle on/off button)?

It sounds very useful when learning the cockpit of an aircraft, but once it has been learned I would like to be able to turn the popup line off.

Thankyou

yes in difficulty settings

katdogfizzow
10-22-2010, 02:30 PM
so sessy....

Sven
10-22-2010, 02:36 PM
Absolutely amazing, I hope I don't start drooling too much when looking at all those instruments this is going to be heaven on earth:grin:

JanezsJohn
10-22-2010, 02:37 PM
What on earth is that supposed to mean?
I agree......?

mark@1C
10-22-2010, 02:37 PM
In my opinion, there can be a little enhancement with the additional control description/instruction,
for example, the font can be gothic when in a german plane, and this "Instruction words" layer needs some decoration I think, just a blank/white colour is too dull, some pattens may be good foil to those "Words".

TUSA/TX-Gunslinger
10-22-2010, 02:38 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.

THANKS OLEG! A million times.....

You've given us "Clickable Cockpits".

Thanks from myself and all TX squadron!

S!

Gunny

kedrednael
10-22-2010, 02:39 PM
The detail in screenshots = amazing.

Will instrument lighting be available?

I don't know about other countries, most American aircraft (especially Navy instruments were in red).

The night vision thing was a big deal, especially on ships. All Navy aircraft had red instrument lighting.

Yes, there is a picture of a night cockpit in an older update.

chiefrr73
10-22-2010, 02:39 PM
Thanks for the update, Oleg!!
The cockpits are looking very realistik to me and i m surre, the rest of the simulation will look the same, you proved it allready with IL 2. I have no doubt that you and the team learned from the good/ bad things of IL 2. Keep up the good work!
One question: will there be humans on ships? Maybe not at the release, but on addons.
Have a nice week.

=XIII=Shea
10-22-2010, 02:43 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.
Great to hear this oleg:)

Oleg Maddox
10-22-2010, 02:43 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

1.JaVA_Sharp
10-22-2010, 02:45 PM
is there a jaw dropping smiley in this forum?

mr71mb0
10-22-2010, 02:45 PM
Zomg!!!!!

=XIII=Shea
10-22-2010, 02:45 PM
OMG fantastis pic oleg,thanks so much

Slechtvalk
10-22-2010, 02:47 PM
Nice cockpits! Good reflections/lighting, details. Thanks for the update.

kedrednael
10-22-2010, 02:47 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

That's sooo incredibly nice! :o :grin: and unexpected.
It looks verry realistic.

JanezsJohn
10-22-2010, 02:48 PM
Wow....this is amazing. And this is in game footage?

JG53Frankyboy
10-22-2010, 02:51 PM
absolutly gorgeous !!!

just one "question":
when the 109E got thumplevers on the throttle to control the manual pitch , wasnt the lever at the instrument panel sealed over ?

the picture shows both.

Oleg Maddox
10-22-2010, 02:53 PM
absolutly gorgeous !!!

just one "question":
when the 109E got thumplevers on the throttle to control the manual pitch , wasnt the lever at the instrument panel sealed over ?

the picture shows both.

We have both varianst as I recal.

322Sqn_Dusty
10-22-2010, 02:54 PM
Mice....There aren't enough smilies to express it all i'm afraid.. Keep posting these impressive updates. I like the way the rivers show up, it does getting more and more photo realistic!

Btw, how does the oil show up on this new pit model? Will it distort the shadows? If there is such a picture..sorry for missing that in the huge threads.

kammo
10-22-2010, 02:54 PM
Wow!!! Some very serious stuff. The last shot on page 10 is just what Oleg has allways promised!

Thank you very much Mr. Oleg and Mr. Luthier. Very much appreciated Your active communication with tha community!

Hunger
10-22-2010, 02:54 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Amazing.....:grin:


Regards

Hunger

chiefrr73
10-22-2010, 02:54 PM
Nice picture, the last one. Nice to see the shadows coming from the tree on the ground.
To me the sun looks a bit to big, but correct me if i m wrong. Thands for the picture, Oleg.

Richie
10-22-2010, 02:55 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


Now that looks better than WOP :)

PilotError
10-22-2010, 02:56 PM
Fantastic update!

Those cockpits are works of art.:grin::shock:

And I think your last shot of the scenery should silence all those who were critical of the terain.

Thanks for the update Oleg and team, but please hurry up and release this game before I turn into a gibbering wreck.:)

Robert
10-22-2010, 02:57 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Now THAT's gorgeous.

ECV56_Lancelot
10-22-2010, 02:58 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

It looks awesome!

And people complain about the terrain :rolleyes:

shane
10-22-2010, 02:59 PM
Good improvments on lighting on the last screen.
nice.

Blackdog_kt
10-22-2010, 03:00 PM
Freaking awesome job! Thanks a million for providing us with the full extend of real, working cockpit instruments, switches and controls like it is in the REAL aircraft!

I'm getting a feeling that finally we've come to the point where IL2+civilian simulators+extra goodies= SoW, which is exactly what i was hoping for.
Not just the combat aspect, but also the "operating the plane" aspect. It's not just something with guns that you point around and shoot, it's a living, breathing machine and nothing gives this off better than a cockpit model which interconnects with the rest of the aircraft systems. Jesus, this is going to huge.

As always, incredible attention to detail that will be much appreciated every time we enter the office. I didn't think that I'd enjoy the full startup procedure so much, but now I'm not so sure. I'm very glad that you decided to make these clickable. It's going to be a joy and a half!

Thanks for taking the time to share the screen shots.

I know exactly what you mean.
I used to think it's a waste of time as well, until a friend of mine taught me how to fly a Catalina add-on in FSX a year or two ago. Then i liked it so much that i almost started a forum-crusade here to have similar features included in SoW :grin:

A beautiful cockpit where every single switch is modelled and functional goes a long way to making you feel like you are "inside" the simulator and in a real, working airframe.
Just seeing those 109 cockpit shots i got a feeling of "i'm home", it almost seems cosy and welcoming.

P.S. Holy freaking Batman, the bonus terrain shot on page 10 :o

C_G
10-22-2010, 03:08 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

NIIIIICE!

Lovely shadows off the trees in the foreground,
nice thin river reflecting the sunlight with a small island in the middle,
gently rolling terrain leading down to the river (so it doesn't look like a river just painted onto flat land),
hillocks off in the distance next to the Channel,
little clusters of houses placed at natural locations and distances...
All these little details really add up to a really stunning image :shock:

I don't know if the colours are accurate, but if I'm not happy I'll adjust the gamma on my monitor ;)

C_G

Richie
10-22-2010, 03:09 PM
I have a question Oleg.

Will we be able to open the vent and sliding windows on the 109s?

Kurfürst
10-22-2010, 03:11 PM
Hi Oleg,

Absolutely stunning to see the thing "in action" :)

However since you asked us to pick errors... :D I think the pilot seat adjustment lever (to the left of the sear) is wrong. I've seen the original one. Its a shiny piece of finely molded aluminium, with a black rubber grip.

So I think there are two problems with it:

- the end of the lever misses the rubber grip
- the colour doesn't seem to be right either. On your picture it has grey primer as the rest of the cocpit, but the original piece I have seen was polished aluminium. I didn't see any traces of paint on it, it probably wasn't painted originally. I tried to find a picture, and I managed to find this:

This is picture taken by the French (or the British) of a 109E-3 (WNr. 1304) in the end of 1939, when the plane was captured. It seems the original lever and the rest of the assembly was unpainted, natural aluminium finish. Note also the black rubber grip.

http://kurfurst.org/Tactical_trials/109E_UKtrials/Morgan_files/image031.jpg

via: http://kurfurst.org/Tactical_trials/109E_UKtrials/Morgan.html

The second thing I don't like so much is the weathering inside the cocpit. All planes look like as they have seen many, many years of use. Some pre-war manufactured planes might have, and looked this way, but in reality, losses were such that fighter planes did not have much time to age. Avarage lifespan of a Bf 109 was like 4 months and about 40 hours in 1942, from RLM records... then it was wrecked or shot down in avarage. Most planes were still had the factory smell in them and no wear on the cocpit when they went into the trash can. As it is, it looks a bit strange, the wings are all new and shiny, but the cocpit looks 500 years old...

So, since the externals of the plane "age" already, I wonder if it would be possible that the internals would have less "beggarish", with less or no paint chipped etc. Perhaps a multi-layered texture with transparency set according to the age and use of aircraft?

Or some random effect, that at start of carreer, you get a well worn airplane, get higher in rank, crash the previous aircraft etc., and get a new one fresh from the factory, with no wear in the cocpit at all?

I can send you some accurate Russian drawings of 109E seat adjustment system too.

Hecke
10-22-2010, 03:11 PM
Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?

Oleg Maddox
10-22-2010, 03:14 PM
I have a question Oleg.

Will we be able to open the vent and sliding windows on the 109s?

It is done in all models. Was in plan to make openable, but can't say will or not for all working. At least it is possible.
Canopy itself - openable for all.

Oleg Maddox
10-22-2010, 03:15 PM
Oleg, can you please answer this question.


Will I be able to fly in a cockpit that is completely new (without "weathering")?

probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.

PhilHL
10-22-2010, 03:17 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

Nice! Your colors are are matching nicely so far....Here is the second of tree parts of a flight from London Heathrow to Bremen in Germany in early morning... . I am currently uploading the first and the third part at the moment. Sorry for no editing.. But the colors are very good captured like my eyes were seeing them..

http://www.youtube.com/watch?v=s2PwDiEKvJM

Please please, let the far horizon melt or fate smoothly into the sky like there is no border.. you can see that also in the video! that will look really amasing and realistic!!

Thumbs up for your and your teams good word! :)

Freycinet
10-22-2010, 03:17 PM
Lovely full tree cover in the Landscape image...

Richie
10-22-2010, 03:18 PM
It is done in all models. Was in plan to make openable, but can't say will or not for all working. At least it is possible.
Canopy itself - openable for all.


Thanks for answer.

Hecke
10-22-2010, 03:18 PM
probably no.
We want to make such thing, but it is really not easy to put any wish (even my own) in a sim. Sometime we are going for compromises.

True, but I was thinking it was the same with the plane texture, that you do the weathering after the texture was done.

For my taste, some parts of cockpit are too much used up.

Redwan
10-22-2010, 03:19 PM
Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?

kedrednael
10-22-2010, 03:32 PM
Not bad but, but now it"s about time to see some more of the game like some meteo effects, ground textures, the famous animated cities and not always close up views. We didn't see much of the french cities yet ... I hope that the next update will not have a serie of ground vehicles on dummy textures ...

I have noticed that there is no pilot's reflections in the glass of the gauges.
Does it mean that we will we be also flying a ghost plane like in IL2 or will we have a half ghost like in Lock-On (legs and no arms) or will we se some gloved hands on the stick ?

If there is a pilot in the cockpit, will we see the reflection of it's head in the gauges move when using track-ir ?

You can see the pilot reflection in screenshot 7, 8 and 9.
Look at page 10 for a verry nice non close up ground shot with sunrise and stuka. :cool:

speculum jockey
10-22-2010, 03:33 PM
Awesome Pics.

Question:

Is the "weathering" in the cockpit dynamic?
Will I be able to fly in a cockpit that is completely new (without "weathering")?

I was reading the memoirs of an RAF pilot (post war) who had the chance to see Spits fresh from the factory and was amazed how the cockpits were so worn looking while the outsides were pristine. What happens is that the technicians are given a semi-finished cockpit that has already been painted and now requires gauges and controls, and lights to be hooked up and installed. What usually happens is the inside of the cockpit gets scraped up pretty thoroughly due to the amount of work being done inside a cramped space with a lot of tools at a usually somewhat hurried pace.

Hence cockpits being less than pristine/"pre-weathered".

julien673
10-22-2010, 03:44 PM
Nice job IC maddox ! ! And thk oleg for this picture :). May i ask you on what computer this picture was take , and which cong 0:O)

Sry againg folk for the bad english :)


P.S. I love the last picture, the ground and the ligh look really good... event the river ! ! wooww ! !

Stiboo
10-22-2010, 03:46 PM
Stunning cockpits...I might even switch off my normal HUD view and give cockpits a try...

Oleg -

Will skill levels of A.I. pilots open or close canopys differently- take/off landing, oil over glass so they have to peer out the side etc..or do all A.I. pilots do the same?

or any options in the FMB to tell pilot to have an open canopy? ( ok don't think the 109 could open cockpit in flight..)

Is there a view point for outside views that is inside an A.I. plane cockpit..
ie- A.I. pilot view?

Release this year? It takes me 3-6 months to make an IL2 campaign, I do not want to be half way through a campaign build and then Storm Of War is released!

Cheers

Simon

philip.ed
10-22-2010, 03:47 PM
Oleg, very nice update, definately the best cockpits I've ever seen by a long mile. :D +1 for a jaw-drop smiley.


But one thing I noticed: the RAF pilots reflection shows him with no oxygen mask but wearing his goggles down. I don't know of any pilots who chose to fly with their goggles down unless they were (maybe) attacking bombers or had their plane hit. The goggles really impair visibilty and are quite a nuisence. Even getting them into position so well is difficult, as the b-type helmet had large ear-domes which is why specific goggles (the mark IV series) were made for that helmet.
This is only a teeny-tiny detail though, but the information is here for you to use if you wish ;)

Oleg, nice picture of the landscape. Some 3-D hedges and it would look superb :D

Oleg Maddox
10-22-2010, 03:48 PM
I was reading the memoirs of an RAF pilot (post war) who had the chance to see Spits fresh from the factory and was amazed how the cockpits were so worn looking while the outsides were pristine. What happens is that the technicians are given a semi-finished cockpit that has already been painted and now requires gauges and controls, and lights to be hooked up and installed. What usually happens is the inside of the cockpit gets scraped up pretty thoroughly due to the amount of work being done inside a cramped space with a lot of tools at a usually somewhat hurried pace.

Hence cockpits being less than pristine/"pre-weathered".

I was reading the same things, but about russian aircraft. Painting of the airframe was the last thing that was done on the factory. In the cockpit was worjking a lot of workers. Begining from mechanikers and finish with elecrical gauges then repeating with tunings and changes...

Letum
10-22-2010, 03:48 PM
VERY sexy.

You can be proud of those 'pits Oleg & team.

PhilHL
10-22-2010, 03:48 PM
Videos are captured on 6. Sept 2010 around 7 oclock in the morning.
I think the colors of olegs preview screens are matching very nicely so far :)


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 1 Shortly after TakeOff

http://www.youtube.com/watch?v=gMC-9Lr7RrI


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 2 Getting Altitude

http://www.youtube.com/watch?v=s2PwDiEKvJM


Flight from London Heathrow to Bremen Germany Early Morning Sept. 2010 PART 3 Crossing the Channel

http://www.youtube.com/watch?v=WjTEIAueHbo

Oleg Maddox
10-22-2010, 03:52 PM
Oleg, very nice update, definately the best cockpits I've ever seen by a long mile. :D +1 for a jaw-drop smiley.


But one thing I noticed: the RAF pilots reflection shows him with no oxygen mask but wearing his goggles down. I don't know of any pilots who chose to fly with their goggles down unless they were (maybe) attacking bombers or had their plane hit. The goggles really impair visibilty and are quite a nuisence. Even getting them into position so well is difficult, as the b-type helmet had large ear-domes which is why specific goggles (the mark IV series) were made for that helmet.
This is only a teeny-tiny detail though, but the information is here for you to use if you wish ;)

Oleg, nice picture of the landscape. Some 3-D hedges and it would look superb :D


reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

BadAim
10-22-2010, 03:53 PM
I was reading the same things, but about russian aircraft. Painting of the airframe was the last thing that was done on the factory. In the cockpit was worjking a lot of workers. Begining from mechanikers and finish with elecrical gauges then repeating with tunings and changes...

I've seen pictures of brand new aircraft, with chipped up access panels, oil and exhaust stains. I don't doubt that these cockpits are close to accurate.

BadAim
10-22-2010, 03:55 PM
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

I like your Idea of compromise, It's rather......uncompromising.

Letum
10-22-2010, 04:06 PM
I like your Idea of compromise, It's rather......uncompromising.

No, Oleg is right, you simply can't make these reflections dynamic. It's impossible in real time and will be for a number of years in the future..
They are still reflections tho. They will move as your head moves, they just don't reflect true objects.

They do look excellent.

tourmaline
10-22-2010, 04:08 PM
I like your Idea of compromise, It's rather......uncompromising.

But it's nice to have build in dynamic features. When the graphics cards get more powerful, we can put the eyecandy on again.:cool:

Hecke
10-22-2010, 04:09 PM
No, Oleg is right, you simply can't amke these reflections dynamic.
They are still reflections tho. They will move as your head moves.

They do look excellent.


So why are you explaining it will be dynamic then?

philip.ed
10-22-2010, 04:11 PM
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

I agree. It's no biggy Oleg.

But for the pilot model, will we see the pilot put his mask on? If so, do you know how it works? It may sound silly, but the type-d-mask differs from other masks in that it attaches to the helmet internally ;) just shout and I can get some pictures showing all of this. I'd be interested to see the pilot animations some time :eek:

Ironman69
10-22-2010, 04:12 PM
Oleg, how much has SoW's coding for joystick input curves been changed since IL2 4.09? Do you still use your old joystick curve settings or do you have a new set you use? Also, will setting X, Y, Z axis give you greatest control input response as was in IL2?

Hoverbug
10-22-2010, 04:12 PM
So why are you explaining it will be dynamic then?

I think he means the positioning of the reflection as the player's head position moves, not that the reflection's head moves.

BadAim
10-22-2010, 04:14 PM
It wouldn't surprise me at all if there was provision for a dynamic reflection. I expect that would be a couple generations of hardware down the road, though.

I'm tickled pink by what we have so far. I can't see any machine on the planet today being able to render any better (If it could possibly get any better), I'm still amazed that any machine can at all.

Old_Canuck
10-22-2010, 04:21 PM
Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.

All of you who have been singing "vapor ware" here's a new song for you: "new standard" / "raised the bar."

Peffi
10-22-2010, 04:22 PM
Really we have more important things to finalize. :)



Gooood to hear! Priorities :)

Victorlz
10-22-2010, 04:22 PM
Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
Like:

swiss
10-22-2010, 04:22 PM
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

philip.ed
10-22-2010, 04:24 PM
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.

Splitter
10-22-2010, 04:28 PM
I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.

The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report :).

A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2.

Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent!

As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head.

THANK YOU for the update!

Splitter

Letum
10-22-2010, 04:29 PM
So why are you explaining it will be dynamic then?

The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

Blackdog_kt
10-22-2010, 04:31 PM
To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.

I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel :grin:

EDIT:

The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

I understand what you mean.

The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not ;)

Robert
10-22-2010, 04:32 PM
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

Much like Rear View Mirrors in Forgotten Battles? They were a large drain on PCs when they were first introduced. Hence the two levels of detail to mirrors at the time.

AWL_Spinner
10-22-2010, 04:34 PM
Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!

Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass.

Am I going to be able to toggle a pair of virtual legs and arms as pilot?

Not a problem either way, I'm just curious!

Apologies if this has already been asked/answered.

Cheers, looking great!

Tte. Costa
10-22-2010, 04:37 PM
The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates.

JtD
10-22-2010, 04:40 PM
Very beautiful cockpits, and since I did not respond to the last couple of updates - it's all looking very good and promising. Very nice work, by all of you.



If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

McHilt
10-22-2010, 04:41 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


:shock::shock::shock::shock: That's just sooo good... man, they're getting there.
Nice additional post!

rakinroll
10-22-2010, 04:57 PM
Thank you Oleg, impressive cocpit detais.

Chiz
10-22-2010, 05:08 PM
Really impressive! Thanks so much for sharing. I can't wait to get my hands on it! The hard work of you and your team will pay off handsomely ;)

Tempest123
10-22-2010, 05:14 PM
Wowsers, those are amazing! I have a feeling I'm gonna be losing a lot of sleep when this comes out..

Oldschool61
10-22-2010, 05:14 PM
I love the lighting and reflections. So we don't see our arms and legs (no problem with that decision), but we see our reflection in the dials - nice. Presumably our reflection will be customizable, but will it move?

Thanks Oleg

That is sad no first person avatar or maybe these are remotely operated. Can you say UAV

Tempest123
10-22-2010, 05:23 PM
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this

Give it up bud, mods can we get rid of this guy already.

Oldschool61
10-22-2010, 05:25 PM
On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.

peterwoods@supanet.com
10-22-2010, 05:26 PM
Fantastic cockpits but so glad that Oleg has said that they are pre-rendered, because what nobody seems to have noticed that they are not reflections! the brake is on the wrong side and so is the pilots hand unless he's flying left-handed.
But if it's pre-rendered that it will be fairly simple to correct.
Sorry to sound negative but someone had to say it.

Azimech
10-22-2010, 05:29 PM
This is great though and from what Oleg said in the OP:



...would I be correct in assuming we get to use the analog controls with a mouse drag? If so, brilliant! I was always short of hardware sliders in IL2 (I have one on the joystick and the other is my mousewheel) and so had to revert to an incremental keypush system to operate my prop-pitch. This had disastrous results in the German planes on full-real however, because unless you were the world champion of the 1980's PC game called Decathlon, keypresses were nowhere near fast enough to stop the engine from over-revving and inevitably seizing. Of course the allied aircraft were far more forgiving.

If we're able to do this on-screen with a mouse drag then I'm one even happier camper.

I use a free program that's called JoyToKey, for example I use button 3 & 4 on my joystick to zoom in & out in a smooth fashion. Button three corresponds with pressing the letter O (zoom Out) 25 times per second and 4 does I (zoom In), again 25 times per second.
You can program to use this with prop pitch as well and of course set any repeat rate you might want.

http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm

Buglord
10-22-2010, 05:31 PM
Thanks oleg, each update is getting better & better, cockpits look outstanding m8. :)

Peffi
10-22-2010, 05:31 PM
i cant believe someone from eastern Europe made this

Ehhhh, what? I guess you are only trying to be funny. Fact is that a lot of the really stunning games today are made by people from the FORMER eastern Europe. I guess this is a topic we should not discuss anymore...

Sutts
10-22-2010, 05:32 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


I think that will shut the critics up. Outstanding work.

Triggaaar
10-22-2010, 05:36 PM
Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.I disagree. We see our own hands, arms and legs when we look down, whereas the same won't be true of reflections, so it's good to have them modelled.

Also, I appreciate you're old school, but 'retarded'? Catch up lad.

BadAim
10-22-2010, 05:36 PM
I think that will shut the critics up. Outstanding work.

LOL, Sutts I got a good laugh off that one.........

The only thing that will shut the critics up around here is duct tape. (and liberally applied)

Necrobaron
10-22-2010, 05:40 PM
Those cockpits are nearly photorealistic! Looks like SoW is getting more and more polished all the time...
________
Yamaha phazer (http://www.yamaha-tech.com/wiki/Yamaha_Phazer)

philip.ed
10-22-2010, 05:41 PM
It's an awesome shot. This was taken on olegs home PC which is comforting.
However, this isn't photo-realistic to me yet. It's getting there, definately though :D just playing devils advocate here. I'm sure with higher settings we'll be speechless. The forests look awesome. Some 3-D hedge-lines would really set this apart from all competition.

EDIT-what am I saying? It's bloody brilliant for pre-release!!!!!

Oldschool61
10-22-2010, 05:41 PM
I disagree. We see our own hands, arms and legs when we look down, whereas the same won't be true of reflections, so it's good to have them modelled.

Also, I appreciate you're old school, but 'retarded'? Catch up lad.

If your happy looking at your joystick than your monitors reflections should be good enough for you too.

Towarisch
10-22-2010, 05:53 PM
Thank you Oleg for this amazing update. I don´t know where I´m being. Behind my PC or in a Plane;)

GREAT pics, GREAT work, GREAT game. I don´t want more to wait.....:);):)

Thank you, and your team for this great Impressions.


And have a nice weekend





greets

towarisch

philip.ed
10-22-2010, 06:02 PM
Oleg, I just saw these questions posted by JAMF which I think are really interesting:

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Triggaaar
10-22-2010, 06:06 PM
If your happy looking at your joystick than your monitors reflections should be good enough for you too.I don't have reflections on my monitor

Hoverbug
10-22-2010, 06:07 PM
http://forum.1cpublishing.eu/attachment.php?attachmentid=3742&d=1287754268

Will mousing over the maps in the lower right bring up the map display?

kristorf
10-22-2010, 06:22 PM
Absolutally beautiful, many thanks

Ikarus
10-22-2010, 06:24 PM
exelent!!!!! no need to see the game i understund from the cokpits what whaiting us....
bravo team!!!!!
plz give us this game......:)

scrope
10-22-2010, 06:31 PM
I think that will shut the critics up. Outstanding work.

Wishful thinking Sutts.

mazex
10-22-2010, 06:36 PM
Holy mother of all cows - those cockpits are truly amazing! The only thing missing to make them 100% realistic is some of my drool on the glass ;)

I also realized that I skimmed some posts by Oleg in this thread for the first time in years without even reading them as it's Friday night and my wife demands attention... I was not long ago that I would have yelled "Quiet woman! One of my gurus have spoken - and I have to read every sentence at least ten times and wrestle all the information I can out of it!"

Have a good weekend Oleg (and the team!)!

Boandlgramer
10-22-2010, 06:38 PM
Oleg just one thing, the rest of the cockpit, with exception of the panel, wasn´t RLM-02 in E series cockpits?
Like:

I asked the very same question for an project of my own an expert ( Peter W. Cohausz )a few days ago:
Like you wrote , the cabine in 02 and the instrumentspanel in 66.

But we here have a own expert = csThor

Romanator21
10-22-2010, 06:57 PM
Aren't there numerous shades of RLM-02 from green to grey?

Il2Pongo
10-22-2010, 06:58 PM
When you put the mouse coursor to the lever or the gauge the popup line show you the purpose (sometime even data, say current pressure or tempetature, after the name of gauge). This will help for the novices to learn anything in cockpit. Or say to understand the purpose of German or Italian (Russian, Japanese, etc) gauges/levers/knobs, etc for English speaking users.

When you put the mouse on the lever and press button you may move the mouse... and the lever will also moving.


Incredible, I hope track ir wont be fudged up by that.

leggit
10-22-2010, 07:02 PM
on seeing the first image i said out loud "holy f***"...not cool infront of my 10 yr old nephew.. he thought it was funny...not his mother though...amazing work no wonder its been in development so long. outstanding oleg a visual masterpiece at the very least!

LoBiSoMeM
10-22-2010, 07:03 PM
For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

Love to read that. And this goals and compromises are the reason why IL-2 runs smooth and beautiful by 2010 like was in 2001 standards!

Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was!

Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines!

Congratulations!

ivagiglie
10-22-2010, 07:11 PM
Thanks for the update Oleg, the cockpits look great!

How is damage going to affect them and the cockpit in general though?
Any screenshots you can share?

matsher
10-22-2010, 07:17 PM
I Love how it looks... Even the little bit of land you can see through the cockpit,
looks so detailed, it wont be a problem finding targets on the ground, they will pop out.. I was a problem in il2 but it looks brilliant now.

I just hope that the British weapon damage will be effective... I am so worried that
the .303 rifle shot wont compare to the German cannons. If anyone knows more about that I'd love to know.

thanks Olegs, great update.

Gourmand
10-22-2010, 07:18 PM
can you show as some of this pics with bullet damage in next updates?

Thanks anyway ;)

Thanks for the update Oleg, the cockpits look great!

How is damage going to affect them and the cockpit in general though?
Any screenshots you can share?

+1 I can't imagine the damage is operate with this beautiful realistic cockpit,
I'm afraid that technically it's either one or the other

kalimba
10-22-2010, 07:20 PM
First update with no mention of being WIP....;)

Very good job...Imagine when all this will be in motion...:grin:

Dear Oleg : would you say, at this stage , that you have reached you own expectations from your original goal regarding the developpement of SOW ?... Did you even surpassed them ? :rolleyes:

Beautiful job !

SAlute !

smink1701
10-22-2010, 07:37 PM
Oleg,

Beautiful is the only word that comes to mind. Now that I can really get a sense of where your efforts are going...I say take as long as you need.

My personal vote would be to see the pilots wearing masks all the time. I believe that's the way the pilots were most of the time unless they were posing for pics.

Thanks for the update!!!

Osprey
10-22-2010, 07:39 PM
Awesome, awesome, awesome :)

I don't want to be forced to use the mouse to operate the cockpit controls for everything though, I use a dual control set up and would rather map keys. I am sure this is configurable regardless.

I love that final shot, something to really fatally ram into one of Tree's orifices.

Romanator21
10-22-2010, 07:40 PM
First update with no mention of being WIP....

It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.

+1 I can't imagine the damage is operate with this beautiful realistic cockpit

http://fooblog.mexxoft.com/wp-content/uploads/2009/12/x05.jpg

http://fooblog.mexxoft.com/wp-content/uploads/2009/12/shot_20091230_131706.jpg


Thanks for the update Oleg - the terrain shot is especially impressive.

TheFamilyMan
10-22-2010, 07:47 PM
I'm rendered utterly speechless, except for these heretical words:

Will you still be able to "disable the cockpit"?

Sorry I couldn't resist...(did someone beat me to the punch line?)
:):):)

kalimba
10-22-2010, 07:56 PM
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.

I get you Romanator...:) But it looks ( IMHO) that they are at a final stage of fixing possible 'mistakes' or " innacurate" details rather than finishing an incomplete design,(textures, layers, etc) at least regarding those cockpits... Oleg always reminds us of the WIP stage of all the updates he showed us...But not this time !And to me, it is good news ;)

Salute !

Victorlz
10-22-2010, 07:59 PM
Aren't there numerous shades of RLM-02 from green to grey?

No. In the pics of SOW, all cockpit is in RLM-66, a different color of RLM-02. As you can see, the first is 66 and the second is 02 (just samples, not the 100% accurate color)
Perhaps Oleg could explain this point because the rest of the 109 is amazing

Doo
10-22-2010, 08:08 PM
edited

philip.ed
10-22-2010, 08:10 PM
Love to read that. And this goals and compromises are the reason why IL-2 runs smooth and beautiful by 2010 like was in 2001 standards!

Amazing work. Just perfect. I'll stop to look at the Dev. updates and just wait some info about SoW: BoB recommended hardware, I don't need to see more: the greatest sim ever, like IL-2 was!

Can't expect less of the brilliant minds behind IL-2, and people with compromise with quality, not just deadlines!

Congratulations!

Well said ;)

ivagiglie
10-22-2010, 08:11 PM
@Romanator, we've seen damage already, you're right, I forgot about those, thanks for the note.

Ok, so my request to Oleg is "do you have any *recent* screenshots with damage in the cockpit to share?" :)

Wynthorpe
10-22-2010, 08:15 PM
Simply amazing, just found about about this project, i'll be all over it like a cheap suit though thats for sure.

kalimba
10-22-2010, 08:17 PM
edited

Doo is just speachless...:grin:

Salute !

SirViper
10-22-2010, 08:36 PM
Fantastic looking cockpits! :shock:

McHilt
10-22-2010, 08:41 PM
... i cant believe someone from eastern Europe made this

a bummer and a real shame someone talks like this :(

SlipBall
10-22-2010, 08:47 PM
Just a wonderful up-date Oleg, such a beautiful cockpit...one question, will I be able to hang a picture of my much missed, and loved Fraulein in my aircraft, she is so special to me, and we will be so far apart?:grin:

SlipBall
10-22-2010, 08:49 PM
a bummer and a real shame someone talks like this :(


The sad part, is that we probably know him by a different name.

kalimba
10-22-2010, 08:50 PM
a bummer and a real shame someone talks like this :(

Let's hope this is a "bad" joke or, like it happens here very often, language
misunderstanding....:confused:

Flying Pencil
10-22-2010, 09:00 PM
Look again, the only convex one is the compass.

If not convex, then the eye point is very close and slightly below the instrument. You will not be able to see the back of the 'pit with the instument that low.

NOT that I mind! I think it is really cool!

LukeFF
10-22-2010, 09:04 PM
One little detail error I found in this picture here:

http://forum.1cpublishing.eu/attachment.php?attachmentid=3741&d=1287754263

The 'N' should be an 'M' on the slip indicator, as was discussed previously here:

http://forum.1cpublishing.eu/showpost.php?p=131868&postcount=60

Oleg Maddox
10-22-2010, 09:07 PM
Can't say it enough this is true artwork. This is what we see when artistic talent is merged with engineering expertise.



I agree with you really.
In my team are both aviation engineers and artists that are also with tech education and great love of aviation. However here is also great lover of tanks Vladimir, doing them superb :)

Oleg Maddox
10-22-2010, 09:08 PM
One little detail error I found in this picture here:

http://forum.1cpublishing.eu/attachment.php?attachmentid=3741&d=1287754263

The 'N' should be an 'M' on the slip indicator, as was discussed previously here:

http://forum.1cpublishing.eu/showpost.php?p=131868&postcount=60

I will repeat the guy to correct it. Thank you.

Blakduk
10-22-2010, 09:11 PM
The ability to read what an instrument does by hovering your mouse over it is simply brilliant.
I often fly online in dogfight campaigns that include lots of unfamiliar planes that i have to learn quickly- tricks like this that make instrumentation more immediately useful are to be applauded.
Thanks Oleg- you understand how to compensate for those people who range from being interested in WW2 aircraft to those obsessed with them.

LukeFF
10-22-2010, 09:11 PM
I will repeat the guy to correct it. Thank you.

No problem! :) The cockpit details are really looking great.

Rall
10-22-2010, 09:13 PM
Will we still be able to look around by moving the mouse like in IL-2?

Oleg Maddox
10-22-2010, 09:18 PM
First update with no mention of being WIP....;)

Very good job...Imagine when all this will be in motion...:grin:

Dear Oleg : would you say, at this stage , that you have reached you own expectations from your original goal regarding the developpement of SOW ?... Did you even surpassed them ? :rolleyes:

Beautiful job !

SAlute !

Probably I'll never reach the bar that I want. Doesn't matter is it development of the sim, is it photography or is it any other thing that I'm doing. Its my nature. If I only would have millions and millions, probably I would spend them mostly to reach the next bar.

flyingblind
10-22-2010, 09:19 PM
Actually a reflection of the pilot flying your plane also exists in 1946. If you raise your position using Track IR so that your sightline is looking down to the mirror you will see the pilot in the seat.

Oleg Maddox
10-22-2010, 09:19 PM
Will we still be able to look around by moving the mouse like in IL-2?

Yes.
Really I dislike the new system of views by mouse (inside and outside) as a result of new new features, so the old Il-2 system is also kept. You may switch to the old. I thoink it was one of the best.

Oleg Maddox
10-22-2010, 09:22 PM
Actually a reflection of the pilot flying your plane also exists in 1946. If you raise your position using Track IR so that your sightline is looking down to the mirror you will see the pilot in the seat.

That is other type of the reflection.

Rall
10-22-2010, 09:22 PM
Thank you for the quick reply :grin:

Triggaaar
10-22-2010, 09:22 PM
a bummer and a real shame someone talks like this :(Actually it's not too bad - take heart from the fact that everyone else is shocked that someone in this day and age can be so insular and poorly educated.

Baron
10-22-2010, 09:28 PM
Actually it's not too bad - take heart from the fact that everyone else is shocked that someone in this day and age can be so insular and poorly educated.



By the looks of it he is spamming differant threadhs here with !%½¤!"#. Look arround on the most visited topics and ull see him making stupid comments here and there. Nothing to be taken seriously.



For ex. post 2 http://forum.1cpublishing.eu/showthread.php?t=17052



Now back on topic.


Exellent work:)

proton45
10-22-2010, 09:30 PM
I'm incredibly impressed by these screen shots...

I showed them to a "gaming friend" and he couldn't believe that they where actual "in-game" screen captures. I assured him that they where REAL and he was admittedly surprised.

He is NOT a flight simmer...so I would say that average gamer is going to be really-really impressed by the game when it comes out. I think that this is excellent news for the community...this game is bound to pull new people into the "sport"...

Thumbs up Oleg !!!

philip.ed
10-22-2010, 09:33 PM
Oleg, did you see my question before? i think that a few people would be interested in an answer as well :D

It's great to read your responses too. I hope that, in your-life-time, SoW will achieve your flight-sim dreams Oleg. I am an artist myself, and I understand and symphasize with you when you say that you can never meet your own ideas of perfection. ;)

Oleg, can the reflections in the glass be turned off? just wondering in case one found it hard to read the dial. Will we see similar reflections in the canopy glass?

kalimba
10-22-2010, 09:35 PM
Probably I'll never reach the bar that I want. Doesn't matter is it development of the sim, is it photography or is it any other thing that I'm doing. Its my nature. If I only would have millions and millions, probably I would spend them mostly to reach the next bar.

Dear Oleg, you really ARE an artist ! ;) I have been in the recording business since 1984, and I can tell you that every time a great album gets out of the studio,it is very emotionnal cause we ( and the Band/singer) always feel we have not done the "perfect" project due to deadlines or budget limitations.
So I understand what you mean...After months/years of hard work,the hardest part is to " let go" and let your baby live on its own...Even if you know you could have done better...
BUt you have a big advantage ! You can do add-ons and patches !!!! :grin:
ANd it is a good thing you don't have those millions (yet), otherwise, SOW would be done in 2015 ! ;)

Great work Oleg !

Salute !

Oleg Maddox
10-22-2010, 09:52 PM
Dear Oleg, you really ARE an artist ! ;) I have been in the recording business since 1984, and I can tell you that every time a great album gets out of the studio,it is very emotionnal cause we ( and the Band/singer) always feel we have not done the "perfect" project due to deadlines or budget limitations.
So I understand what you mean...After months/years of hard work,the hardest part is to " let go" and let your baby live on its own...Even if you know you could have done better...
BUt you have a big advantage ! You can do add-ons and patches !!!! :grin:
ANd it is a good thing you don't have those millions (yet), otherwise, SOW would be done in 2015 ! ;)

Great work Oleg !

Salute !

Yes, you told what I really mean about the perfect work that seems never be reached from my point of view and dreams.
These dreams usually are way greater than the users suggestions.... :):):):)

Oleg Maddox
10-22-2010, 09:54 PM
Oleg, can the reflections in the glass be turned off? just wondering in case one found it hard to read the dial. Will we see similar reflections in the canopy glass?

No.
Reading is Ok. under any angles. Its way better than, say, in Il-2 without any reflections

furbs
10-22-2010, 09:56 PM
Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot.
The one thing i havnt spotted is churches in the landscape...still to be added?

Oleg Maddox
10-22-2010, 09:58 PM
Thanks for the update Oleg...Cockpits are stunning...as others have said "a work of art".
Landscape looking much better in that new shot.
The one thing i havnt spotted is churches in the landscape...still to be added?

There are churches, simply not shown yet with the close enough look

Baron
10-22-2010, 10:02 PM
Great work Oleg and team.

One question:

Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet?

peterwoods@supanet.com
10-22-2010, 10:02 PM
No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front.
Check the position of the brake lever.

Col.Flanders
10-22-2010, 10:05 PM
I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.

Oldschool61
10-22-2010, 10:07 PM
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.



http://fooblog.mexxoft.com/wp-content/uploads/2009/12/x05.jpg

http://fooblog.mexxoft.com/wp-content/uploads/2009/12/shot_20091230_131706.jpg


Thanks for the update Oleg - the terrain shot is especially impressive.

After the glass gets broken will be be able to duct tape some clear plastic over the hole before the next mission??

JAMF
10-22-2010, 10:09 PM
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg

3 "viewports"
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

Bolelas
10-22-2010, 10:17 PM
Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.

Chivas
10-22-2010, 10:17 PM
The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo

furbs
10-22-2010, 10:30 PM
Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?

Thanks.

PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question :)

Greb
10-22-2010, 10:31 PM
Dah-rooooooool!!!!

Freycinet
10-22-2010, 10:37 PM
You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?

zodiac
10-22-2010, 10:37 PM
There are churches, simply not shown yet with the close enough look

Last week I was also wondering about the churches. I searched the screenshots and I found one. If you want to see it, it is in the attachment.

The big question for me is, if there are many types of churches? Will there be differences visible between British, French and Belgian churches? Because they are so dominant in the towns skyline, it would be great to see some variance.

And just to make things clear: I am not expecting to see exact replica's from all the churches, or even to see the right kind of architecture (gothic, roman, baroque,...) in the right town. :) I'm just hoping that churches will contribute to give towns a more unique look.

Again a fabulous update Oleg! Thanks!

Tempest123
10-22-2010, 10:42 PM
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.

I agree with several other members, this is a work of art

Hunden
10-22-2010, 10:49 PM
Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.

Yes you said it close your eyes and you dont have to see anything, you see problem solved.:grin: Maybe Im being to harsh but when you refer to Mr Maddox work as retarded well then...............Ok I was a little harsh

Flying_Nutcase
10-22-2010, 11:05 PM
This part is very interesting. Now if were to modify my screen like this.......

http://www.youtube.com/watch?v=evO5u15Bias

Now THAT is a step further into immersion. Just as well Oleg went for a clickable cockpit afterall. :-)

Hunden
10-22-2010, 11:10 PM
Now THAT is a step further into immersion. Just as well Oleg went for a clickable cockpit afterall. :-)

That is awesome, the only problem for me is my 42" screen is 7' away from me:confused:

zakkandrachoff
10-22-2010, 11:14 PM
:cool:
nice updatE

On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize. :)

Anyway, this update is just to show who is who :):):)

"""who is who"""

i think oleg talking about the discussion about Wings of Prey and Storm Of War.

with this:
http://forum.1cpublishing.eu/attachment.php?attachmentid=3744&d=1287758612

STORM OF WAR rules, far away, in simulation and graphycs, and professionalism

:)

ECV56_Lancelot
10-22-2010, 11:15 PM
I hope we will be able to do this on this sim, otherwise it will lack of nothing but realism! ;)

http://www.youtube.com/watch?v=k-wFI9vTqto&feature=player_embedded

Robert
10-22-2010, 11:54 PM
Let's hope this is a "bad" joke or, like it happens here very often, language
misunderstanding....:confused:

No. It's intentional. Every post from this poster has been antagonistic, sarcastic, and filled with venom. He's a troll, and is probably well along the way toward the banning bridge where he can hide out in the murky shadows all alone..

Foo'bar
10-22-2010, 11:59 PM
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this

I've always known that only those guys would be able to do such.

Skoshi Tiger
10-22-2010, 11:59 PM
These cockpits look fantastic! Thanks Oleg!


I hope we will be able to do this on this sim, otherwise it will lack of nothing but realism! ;)


In IL2, if I'm attacked when flying with a load of HVAR's, I'll will often fire them at my attackers. I don't hit very often but it's sweet when I do!

Cheers!

Hunden
10-23-2010, 12:18 AM
These cockpits look fantastic! Thanks Oleg!




In IL2, if I'm attacked when flying with a load of HVAR's, I'll will often fire them at my attackers. I don't hit very often but it's sweet when I do!

Cheers!

HuH? Did you watch the video?:confused:

Skoshi Tiger
10-23-2010, 12:52 AM
Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?

AFAIK the position of the mixture control will be set to get the most efficiency. I've never flown a plane with a CSU or super charging, but I think once your plane is set up at a given RPM/throttle you would alter the mixture to get the correct Exhaust Gas Temperature.

In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different).

In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean.

[EDIT]
Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe????????
[\EDIT

Hunden
HuH? Did you watch the video?



Did you mean shooting down a plane with a Bazooka? or was there another equally impressive scene I missed?

daHeld
10-23-2010, 01:38 AM
Gorgeous!!!
Yust marvelous! Wow!

=69.GIAP=TOOZ
10-23-2010, 02:25 AM
I was thinking the other day and I remembered pictures of the Gyroscope thing - are there still plans to include this aircraft in the game? I read a Commando comic once which featured one of these gyroscopes shooting down a 109 over the S.E. coast with a single .303 gun!!

Bader
10-23-2010, 02:42 AM
I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ;)

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.

I have sat in both RAF types (Hurricane and Spitfire) in the last couple of years (on the ground, of course) and in neither could I see myself. You have a reflection of the inside of the cockpit-which is dark. So you don't see a reflection at all. It strikes me that this feature, lovely though it looks, departs from reality.

Skoshi Tiger
10-23-2010, 02:50 AM
I am wondering about the reflections in the instruments. Would you be able to switch them off?

To have those reflections, you would need to have your eyepoint on the seat. That's not where most pilots keep their eyes ;)

It is quite impossible to have the reflections as currently portrayed as the instruments have flat, not convex, glass.

Answered page 22 of thread.

Bader
10-23-2010, 03:10 AM
Ok, thanks. I am confused, though. If the reflections are rendered that way only when your eyepoint really *is* on the seat then that's fine (not that it ever will be).

But it appears that they are prerendered and do not change dynamically.

When you are flying (with your head on top of your neck ;)) you should see no reflections at all, excepting the Bf109 compass which has convex glass.

BP_Tailspin
10-23-2010, 03:11 AM
Oleg ... You are a mad man.

Damixu
10-23-2010, 04:07 AM
Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_OFF.jpg

3 "viewports"
http://www.wsgfmedia.com/JKeefe/THUMB_Subviews_ON.jpg

- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.

Excellent questions I'd like to get answer too:
1) Multi-Display gaming with adjustable Field-of-View
2) Ability to use DeviceLink and real dials (or other LCD display as dials)

3) And I'd like to know more about plans to introduce other player controlled units to the game (Combined Arms: Anti-Air Artillery, Infantry, Tanks, Ships, etc.)

4) Can SoW game engine to be used to build Massively-Multiplayer-Online game - like on a huge map thousands of player controlled friends or foes on land, sea or air. (Like Battleground Europe: World War II Online game)

Hunden
10-23-2010, 04:31 AM
AFAIK the position of the mixture control will be set to get the most efficiency. I've never flown a plane with a CSU or super charging, but I think once your plane is set up at a given RPM/throttle you would alter the mixture to get the correct Exhaust Gas Temperature.

In emergency/combat with full throttle and high RPM's to avoid the possiblity of pre-ignition and detonation, I think you'ld be using full rich mixture most of the time. (less efficient but safer - of course when we're up at 20,000 feet that may be different).

In a light plane it's easy, once you've settled into your cruise you reduce your mixture from rich until you you obtain the highest RMP (indicating the most efficient Fuel/Air mixture) then bump the mixture in a bit so your not running to lean.

[EDIT]
Those throttle quadrants didn't have RPM leavers- Hmmm early fixed pich props maybe????????
[\EDIT



Did you mean shooting down a plane with a Bazooka? or was there another equally impressive scene I missed?

No I just think you missed the point thats all