View Full Version : IL-2 Joystick curve
After tried several joystick configuration, and many hours of flight, today i decided to try a flat curve, just all 100 (yaw, pitch and rudder)... and i feel the plane like never before... very precise and scored better shootings... am I the only one that like a direct input with all 100?? I have a Thrustmaster Flight Hotas X, a cheap HOTAS but i like it :rolleyes: and I use the pedals from my logitech Driving force pro as rudder :grin: (before i used the rudder on the throttle stick)
Alberto
dduff442
10-10-2010, 09:44 AM
I use the exact same setup. The linear arrangement links stick-deflection and control surface movement logically and feels better to me than a gradually increasing response. Very fine control probably isn't helped, and controlling side-slip is tricky but as many shots use heavy rudder as require fine control and overall it's more intuitive.
dduff
KG26_Alpha
10-10-2010, 04:04 PM
This might help you.
http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=261
Just for fun ..... try Capt Eric Browns IL2 stick settings.
These are the most realistic settings you can find according to his experience of IL2.
Captain Eric Brown's Settings:
Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16
Direct copy and pate into conf ini
X=0 1 3 7 9 14 18 23 27 33
Y=0 0 1 2 3 4 6 10 12 17
Z=0 0 1 2 5 6 8 11 14 16
jameson
10-10-2010, 06:36 PM
Which version of IL2 was this for, and what stick was he using? Did he use rudder pedals?
KG26_Alpha
10-10-2010, 06:54 PM
Which version of IL2 was this for, and what stick was he using? Did he use rudder pedals?
It was Pre v407 IIRC.
Apparently Oleg after reading his findings adjusted the "stick" accordingly but subtly, but its still interesting to fly on those stick forces.
Not sure of the stick but definitely used pedals
Flanker35M
10-10-2010, 07:24 PM
S!
Those settings make your plane a brick, especially in roll and pitch. Yaw is good though as the rudder is pretty jumpy if not adjusted properly.
KG26_Alpha
10-10-2010, 08:01 PM
Yes don't forget this was a few years ago, AEP ?.
For take off and landings you should notice a difference (easier).
It just shows that stick settings can make an aircraft's performance a lot sharper, but whether this is realistic to the aircraft's actual performance or not to have the inputs cranked up high to give a unrealistic input sensitivity remains a matter of discussion for us, but as far as Eric brown was concerned the IL2 aircraft were way to sensitive for the amount of stick travel and input.
Perhaps SoW could lock the stick settings from the hosts mission when sessions are joined so everyone fly's the same stick inputs :)
BTW there are/were Olegs settings
Oleg Maddox:
Roll: 1 3 6 12 21 32 44 61 81 100
Pitch: 1 4 8 15 24 33 44 60 77 100
Yaw: 0 10 19 32 43 54 63 74 86 100
Flanker35M
10-10-2010, 08:25 PM
S!
If using 100 on everything the planes become twitchy. I tweaked Eric Brown's rudder settings a bit and now finally I got a rudder that feels better :D Easiest plane to test the settings is Fw190 as it has fast roll and good pitch authority. When that plane is smooth then others are too :)
Interesting to see how SoW will set the controls. I think Oleg & Team have bettered it too from IL-2.
KG26_Alpha
10-10-2010, 09:19 PM
Hehe
Thats exactly how I set it up too.
WTE_Galway
10-10-2010, 10:08 PM
I use all 100 on a MSFFB2.
The longer the length of your joystick and the greater the throw it has the more "all 100" becomes useful. Short notchy digital sticks do not suit "all 100".
Erkki
10-11-2010, 06:06 AM
All 100 with 0 filtering and dead band here too.
Romanator21
10-11-2010, 06:38 AM
All 100s are the best for online dogfights...
Eric Brown's settings are the best if you want to get the "feel" of flight.
It may seem mushy and odd at first, considering that the highest values are about 30, but rapidly turning a heavy aircraft controlled by cables and pulleys is not easy - the maneuvers we pull in the game would be nearly impossible in a real aircraft. You would need the arms of a gorilla coupled with totally inelastic control cables.
Also keep in mind that a real plane has a stick which is roughly 2 feet long, and considerable "throw". Our joysticks are maybe 6 inches long, with maybe only 2 inches of travel in any direction. Couple this with a lack of force "feedback" (80+lbs in some planes/situations!), and you're suddenly piloting a fly-by-wire jet when you're using all 100s. (No wonder the La-7s are "uber" ;) )
Still, it's important to be able to go to maximum deflection of the control surfaces in order to survive in this game, especially online. I choose to fly with a compromise, either a linear scale (10-20-30-40-50...100) or, more often, with the quadratic scale (1-4-9-16-25...100).
I save Eric Brown's settings for joy-rides :)
Hopefully DT's plan to implement multiple joystick profiles for a user will allow me to switch back and forth on a whim :cool:
KG26_Alpha
10-11-2010, 07:11 AM
One of the biggest problems for me is online being unable to select more than one stick profile.
This is possible offline by creating multiple users and creating a profile that way.
As I fly bombers and fighters on allied and axis sides I have to settle for a middle of the road setting for all aircraft when flying CooP's this can compromise certain elements of the aircraft's performance.
So SoW should at least cater for multiple profiles in the arming screen, and if DT are implementing it into v4.10 even better :grin:
jameson
10-11-2010, 12:34 PM
Flying all 100's here and no dead zone as well here, using FFB2 stick. Using Brown's setting are probably more 'true to life', but you're at a disadvantage against someone flying all 100's. I'm hoping SOW wil recognise the stick and via a profile permit flying something akin to Brown's settings with no user improvements permitted. I'm also hoping that with 4.10 some of the manouevers possible currently will be penalised and toned down to a more realistic flying style. Well, I live in hope! It truly would be a flight sim advance if everyone experienced a similar sensation flying a Spitfire, say, regardless of the kit they used to fly.
robtek
10-11-2010, 12:40 PM
I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
swiss
10-11-2010, 01:45 PM
What does the "filtering" in joycontrol do?
swiss
10-11-2010, 01:47 PM
I'll second that!
I really hope that the steering will NOT be customizeable (does this word exist?).
.
does.
customizable:AE
customisable: BE
BTT:
Everybody should have to adjust to the plane as it was, not the other way around.
That would be another equalizer, me thinks.
Problem is: Not everbody has the same joystick. ;)
Tempest123
10-11-2010, 02:05 PM
Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).
Flanker35M
10-11-2010, 02:28 PM
S!
To the guy asking about FILTERING in joystick options. It is for if you have "spiking" in your joystick, for example because of a bit worn potentiometers or similar. Filtering smoothens out the "spikes" so your plane does not bop around all the time.
It will be interesting to see how SoW will handle the control system. But again if the FM and DM are far more better than in IL-2 the "abusive pilot" will soon find himself(or herself) in a crate useless to anything but a piece of scrap. Oleg mentioned about the wear & tear accumulating over time thus reducing your performance, that alone makes flying more demanding. The downside in IL-2 is that every time you hit FLY there is a fresh plane awaiting you..
robtek
10-11-2010, 03:10 PM
does.
customizable:AE
customisable: BE
BTT:
Problem is: Not everbody has the same joystick. ;)
Yep, thats correct, what i meant is that the player has to adapt to his hardware and not the other way.
So EVERYBODY HAS TO ADAPT to the peculiarlyties of his system.
swiss
10-11-2010, 03:43 PM
Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).
How can the joystick settings affect the turn radius?
I'm just twiddling around with Joycontrol right now(once again), the only thing you just can adjust the % of rudder movement in relation to stick travel.
In fact, everybody has 100% rudder movement, the curve to his point can be different though.
kimosabi
10-11-2010, 04:59 PM
I'm definitely not using a direct input. I have these:
0 0 5 10 20 30 40 50 60 80 100
Very responsive but stable when you want small corrections etc. G940 BTW.
I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.
swiss
10-11-2010, 05:13 PM
finding good settings in joycontrol is almost worse than adjusting freetrack...
Aviar
10-11-2010, 05:17 PM
One of the biggest problems for me is online being unable to select more than one stick profile.
This is possible offline by creating multiple users and creating a profile that way.
I guess I'm lucky because I have a CH HOTAS and I use the Control Manager software to create custom profiles for each plane I fly. Even if I'm online, I can ALT-TAB to the desktop and load a different profile.
Aviar
Aviar
10-11-2010, 05:20 PM
How can the joystick settings affect the turn radius?
Change all of your in-game Pitch settings (located on the Hardware/Input screen) to 50 (instead of 100) and then come back here and let us know if your turn radius is affected....:)
Aviar
KG26_Alpha
10-11-2010, 05:33 PM
I guess I'm lucky because I have a CH HOTAS and I use the Control Manager software to create custom profiles for each plane I fly. Even if I'm online, I can ALT-TAB to the desktop and load a different profile.
Aviar
The problem with MSFFB2 users (myself) you cannot Alt tab to the desktop as IL2 looses force feed back and the stick feels lifeless.
Aviar
10-11-2010, 05:51 PM
The problem with MSFFB2 users (myself) you cannot Alt tab to the desktop as IL2 looses force feed back and the stick feels lifeless.
Yea, I've heard that about your stick. That's why I called myself 'lucky', since I don't have that problem.
I believe SOW will allow for several user profiles which can be changed in-game, so that may be good news.
Aviar
I'm definitely not using a direct input. I have these:
0 0 5 10 20 30 40 50 60 80 100
Very responsive but stable when you want small corrections etc. G940 BTW.
I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.
Interesting coincidence, I use similar G940 settings, for the same reasons, and was re-adjusting them just yesterday to deal with the over-responsive rudder.
What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments.
There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it.
With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns.
Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point.
Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to.
Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 50%, with no Centering on.
swiss
10-11-2010, 07:38 PM
Change all of your in-game Pitch settings (located on the Hardware/Input screen) to 50 (instead of 100) and then come back here and let us know if your turn radius is affected....:)
Aviar
LOL - it was about the "behaves like F16" statement.
80%, btw, does make sense for newbies - helps a lot.
Blackdog_kt
10-11-2010, 10:01 PM
Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.
Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine.
I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version.
ColdfireTrilogy
10-12-2010, 02:29 AM
Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.
Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine.
I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version.
Well if it is in next patch then we only have between now and forever to wait ... if its in a future patch we may as well expect to be playing the new SoW :P
Herra Tohtori
10-12-2010, 05:40 AM
I am using the standard version of Saitek X-52. The non-pro version does not offer adjustable input curves, and the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.
I personally would love to fly with fully linear control settings for pitch and yaw - and if I had rudder pedals, that too - on twist handle, linear response for rudder is untenable.
Getting the control response to feel linear (or close to - there's actually a slight logarithmic decrease in my settings toward the middle) requires a bit of trickery, though:
[rts_joystick]
1X=0 133 148 146 144 133 123 115 109 104 100 0
1Y=0 133 148 146 144 133 123 115 109 104 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
FF=0
1X is pitch, 1Y is roll and 1RZ is yaw.
As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100. This setup increases the sensitivity of the stick's by default "limp" center area, bringing it closer to linear response, while keeping the area immediately next to deadzone slightly less sensitive than linear (but more sensitive than the default curve of the stick).
As far as I can tell, the default control curves for pitch and yaw on this stick correspond with these settings used with a linear control curve joystick:
1X=0 1 4 9 16 25 36 49 64 81 100 0
If I now want a completely linear output from these inputs, I would want to insert these values in the conf.ini:
1X=0 199 180 163 148 135 124 115 108 103 100 0
in other words
1X=0 (100 + 10^2 - 1) (100 + 9^2 - 1) (100 + 8^2 - 1) ... (100 + 2^2 - 1) (100 + 1^2 - 1)
This will cause the Saitek X52 with it's non-linear control curve to behave as a linear control curve in IL-2.
With my earlier stick, a Saitek Cyborg Evo with linear control curve, I used pretty much the following curves for pitch and yaw:
1X=0 33 66 82 95 97 98 99 100 100 100 0
and the current curve is basically this, but adjusted for the strange actual input curve of the X-52.
I hope someone can find this post useful for setting up their X-52 for IL-2.
...the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.
I personally would love to fly with fully linear control settings for pitch and yaw - and if I had rudder pedals, that too - on twist handle, linear response for rudder is untenable.
It's probably just me, but do you mean pitch and yaw or pitch and roll?
...As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100.
I didn't know that could be done. Are the numbers you put into the conf.ini then seen in-game or do they still peak at 100?
tagTaken2
10-12-2010, 09:59 AM
does.
Problem is: Not everbody has the same joystick. ;)
Yep.
Never really understood why people go, 'yeah, 100s all the way, that's how to fly'.
Depends on stick, depends on flier.
MSFFB2 and CH sticks are utterly different in feel and throw length, for example. As long as you can hold the bead steady on an engine, and don't spin out in turns, then you're right.
swiss
10-12-2010, 11:03 AM
I am using the standard version of Saitek X-52. The non-pro version does not offer adjustable input curves, and the default curve produced by the joystick is actually non-linear but exponential for pitch and yaw - a design feature that I can not really understand.
Interesting post, since I got the same stick.
Q:
- curves: Well, can't we use the pro software then?
- non linear: How do you know?
[rts_joystick]
1X=0 133 148 146 144 133 123 115 109 104 100 0
1Y=0 133 148 146 144 133 123 115 109 104 100 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 100 100 100 100 100 100 100 100 100 100 0
1V=0 100 100 100 100 100 100 100 100 100 100 0
FF=0
will try thx.
As you can see, I manually entered these values into conf.ini, because the in-game interface didn't accept values larger than 100.
It does, you have to check the ">100" box. ;)
kimosabi
10-12-2010, 03:57 PM
Interesting coincidence, I use similar G940 settings, for the same reasons, and was re-adjusting them just yesterday to deal with the over-responsive rudder.
What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments.
There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it.
With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns.
Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point.
Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to.
Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 75%, with no Centering on.
Hey thanks! I'll try that out. I have overall effect strength at 50, spring and damper at 40. Centering spring is on and 40%. :)
Tempest123
10-12-2010, 05:14 PM
LOL - it was about the "behaves like F16" statement.
80%, btw, does make sense for newbies - helps a lot.
Yeah, with the default settings you only have to move the stick like 3/4 of an inch and you get a fast aileron roll, in a real warbird of this era you would be moving the stick close to full deflection, same goes for pitch and yaw.
Well, after some more testing i was wrong, all 100 is way toooooo sensitive at the center, so modified my curve, and right now i found a good setting like that
1X=0 40 54 63 69 77 82 87 91 96 100 0
1Y=0 40 54 63 69 77 82 87 91 96 100 0
still tuning to find a better response...
swiss
10-13-2010, 02:15 PM
Yeah, with the default settings you only have to move the stick like 3/4 of an inch and you get a fast aileron roll, in a real warbird of this era you would be moving the stick close to full deflection, same goes for pitch and yaw.
We had a misunderstanding here.
I thought you were saying, that by the ability to adjust the stick sensitivity, some ppl can make their planes behave like F16s.
Splitter
10-13-2010, 03:20 PM
I thought this was a silly topic until I started playing with the 190 last night :). The roll rate compared to planes I had been flying REALLY threw me off. I chose to just learn to adapt to the plane rather than change my joystick settings, but I could see someone having a special setting for each plane thus utilizing the hardware to make the adjustment.
Splitter
Tempest123
10-13-2010, 04:42 PM
We had a misunderstanding here.
I thought you were saying, that by the ability to adjust the stick sensitivity, some ppl can make their planes behave like F16s.
Ah, K, no I'm talking about control feel at the joystick, not aircraft performance.
Herra Tohtori
10-14-2010, 02:49 PM
Interesting post, since I got the same stick.
Q:
- curves: Well, can't we use the pro software then?
Can we? I don't know. If you know of a way to do so, please tell!
- non linear: How do you know?
I can see it in the cursor's movement on Game Controllers (from Control Panel). When I move the stick from one side to another slowly at constant rate, the cursor moves first fast toward the centre, then slowly around the centre, then fast to the other side.
[about the in-game input config window not allowing values over hundred]
It does, you have to check the ">100" box. ;)
Where is that box? I've never seen that...
swiss
10-14-2010, 02:59 PM
http://img440.imageshack.us/img440/8755/100sm.jpg
And the software: I just checked - the Pro uses the same software as the non-Pro - it's the SAME stick.
1. Tri-state LEDs (which are also accessible by the SDK)
2. Dual spring centering mechanism - provides incremental stiffness as you move the stick away from centre
3. Dual hall effect sensors for increased accuracy of the stick axes
4. Metal shaft and centering mechanism for increased durability
5. Selected metal parts
__________________
Best Regards
Richard Neville
PC Gaming Category Manager
Saitek UK
[/quote]
As far as I can see there is no way to adjust leverage or whatever it is called.
You got any sources?
Flanker35M
10-14-2010, 03:03 PM
S!
Where can one find the latest version of that program Swiss? Looks handy!
swiss
10-14-2010, 03:19 PM
S!
Where can one find the latest version of that program Swiss? Looks handy!
http://mission4today.com/index.php?name=Downloads&file=details&id=1021
(there's only 1 version, it's made by Oleg)
It IS handy.:grin:
KG26_Alpha
10-14-2010, 05:46 PM
Also F Edit :)
Also F Edit :)
what is this? the image is too large and can't fit my monitor ;)
KG26_Alpha
10-14-2010, 06:28 PM
what is this? the image is too large and can't fit my monitor ;)
I use this for MSFFB2
http://img.photobucket.com/albums/v119/alpha1/Capturefe.png
Splitter
11-10-2010, 02:32 PM
Yes don't forget this was a few years ago, AEP ?.
For take off and landings you should notice a difference (easier).
It just shows that stick settings can make an aircraft's performance a lot sharper, but whether this is realistic to the aircraft's actual performance or not to have the inputs cranked up high to give a unrealistic input sensitivity remains a matter of discussion for us, but as far as Eric brown was concerned the IL2 aircraft were way to sensitive for the amount of stick travel and input.
Perhaps SoW could lock the stick settings from the hosts mission when sessions are joined so everyone fly's the same stick inputs :)
BTW there are/were Olegs settings
Oleg Maddox:
Roll: 1 3 6 12 21 32 44 61 81 100
Pitch: 1 4 8 15 24 33 44 60 77 100
Yaw: 0 10 19 32 43 54 63 74 86 100
Just for the record, if you are having problems with accuracy like I was having, try these settings with your own fine tuning. My stick had always felt too "twitchy" for the finer adjustments needed for good marksmanship.
I actually used the pitch values also for the Yaw (Oleg's yaw values still felt a bit twitchy on my stick).
It really doesn't feel like I have lost maneuverability, just have to throw the stick a touch further for a fast reaction. What I have gained in accuracy more than makes up for what could be a slightly longer reaction time (that extra 1/4" movement needed on the stick to get a fast reaction from the plane).
Just wanted to say thanks for the info in this thread!
Splitter
tigertank44
02-26-2012, 09:00 PM
Hi,
First of all. Thank you all for this topic.
I'm relatively new to Il2.
Currently I have Il2 1946 with patch 4.11.
And new Saitek Aviator AB8R-03.
And I know that its not the best stick. But 40$ for a gaming tool is the most I can spend.
However I think that I have a problem with controlling planes.
When I watch various training materials on YouTube I see that people can make very precise movements. Basically it seems that aiming is extremely simple as if they were using a mouse.
When I fly on my own, planes are feeling twitchy, especially elevator control.
I go up to face the target. And when I have it where I want, I return the stick to neutral position the plane goes down a few degrees.
I don't see that on other people videos.
I know most of that is skill and experience but joystick and its settings take a part it in too.
So my questions are:
Have anything changed (regarding plane controls) with patch 4.11?
Are settings 'all 100' are OK for novice pilots?
Which plane is the best for combat practice?
I noticed entries about FW-190 and La-5 but what about I-16 and A6M?
Snake
02-28-2012, 04:43 PM
This might help you.
http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=261
Just for fun ..... try Capt Eric Browns IL2 stick settings.
These are the most realistic settings you can find according to his experience of IL2.
Captain Eric Brown's Settings:
Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16
Direct copy and pate into conf ini
X=0 1 3 7 9 14 18 23 27 33
Y=0 0 1 2 3 4 6 10 12 17
Z=0 0 1 2 5 6 8 11 14 16
I think nowadays these settings are good unless you want to have a flight and feel like in Microsoft Flight Simulator! :)
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