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Seeker
09-23-2010, 09:23 AM
or what ever it's called - the file version checker.

Where is it, and how is it enabled/disabled?

I want to be able to turn it off on my server for squad coops, and on for when I run an open DF server.

Any clues to be found?

FG28_Kodiak
09-23-2010, 10:01 AM
Add this line to the [Net]-Section in conf.ini:
checkRuntime=2

rakinroll
09-23-2010, 10:09 AM
Restore it like this:

[NET]
speed=10000
routeChannels=0
serverChannels=1
localPort=21000
remotePort=21000
SkinDownload=0
serverName=
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.05
checkTimeSpeedInterval=5
checkRuntime=2

Seeker
09-23-2010, 12:03 PM
Thank you very much!

Just to check:

checkRuntime=0 is off
checkRuntime=1 is ??
checkRuntime=2 is on

Is that right?

Seeker
09-23-2010, 12:05 PM
Hmmm

Just checked conf.ini on my server, and that line's not there at all.

Nonetheless, clients running Mods couldn't join my stock 4.09 server last night. I'd assumed CRT was the culprit, but obviously not.

Is there any other setting that controls access?

Seeker
09-23-2010, 12:06 PM
This is what's in my Conf:
[NET]
speed=25000
routeChannels=0
serverChannels=15
localPort=21010
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=

Aviar
09-23-2010, 10:54 PM
Nonetheless, clients running Mods couldn't join my stock 4.09 server last night. I'd assumed CRT was the culprit, but obviously not.

There may be other reasons that modders could not join your stock server. For instance, if you were hosting the Okinawa map, modders could not join, due to the fact that they edited the default Okinawa maps.

Just FYI, using CRT will not HELP anyone to join your server. It will only ELIMINATE a certain percentage of players from joining.

Aviar