View Full Version : ATI and file conf IL2
SLEVIN
09-10-2010, 01:42 AM
Hello, can someone help? I have a ATI 5870x2, with latest drivers 10.08.
OpenGL video settings by selecting the menu during the game I have a problem of AA on the ground. I see the islands and the coast have a defect zigzag and very ugly looking.
Can someone pass me a conf file already configured?
How can I fix this?
If I select DirectX can not apply AA to the texture of the aircraft.
Thanks
Porksmuggler
09-10-2010, 04:45 AM
Tips that might get you flying...
http://www.sas1946.com/main/index.php/topic,2497.240.html
http://forums.steampowered.com/forums/showthread.php?t=1358851
Hello SLEVIN
5870 here
Did your driver load properly? Do you see ATI icon on task bar near the speaker icon?
More info down here:
http://forum.1cpublishing.eu/showthread.php?t=13117
CCC for CAT 10.8 is:
AA: Wide -tent 6X
AF: 16X
Catalyst AI :Advanced
Mipmap: Quallity
V.Sync: On
Anti Aliasing Mode: Super-sample AA
Triple buffering: Checked yes
My current one is:
[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2 >>>>> still gives some important FPS
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=10
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
gprr
Porksmuggler
09-10-2010, 05:05 AM
^you're the only person I've ever seen use the wide tent filter :)
http://www.hardocp.com/article/2007/05/13/ati_radeon_hd_2900_xt/5
oh, thanks for posting the other 1c thread, good stuff.
^you're the only person I've ever seen use the wide tent filter :)
http://www.hardocp.com/article/2007/05/13/ati_radeon_hd_2900_xt/5
oh, thanks for posting the other 1c thread, good stuff.
Hello Porksmuggler
Good knowledge and community help by you allover IL-2 sites :D
Reason for Wide-tent is i use supper sampling mod which makes transparrent textures look better but also kills FPS, so I had to step back on the AA.
My spec alows me to have playable FPS(B.D) with AA 8X or 12X and S.S (Min FPS around 32 and 31 with 4.09m)
B.D performance (Wide-tent 6X S.S)lookes to be the same as AA Adge detect 24X but no S.S mod and CAT AI on Standard.
WIN7 64
5870 Eyefinity
I7 920@3.92
gprr
Porksmuggler
09-10-2010, 02:28 PM
ah, so many options for AA, perhaps they have improved wide-tent since the article I read in 2007 :)
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