View Full Version : Friday 2010-09-03 Dev. update and Discussions
Trumper
09-06-2010, 04:25 PM
If something is wrong ,it is wrong and better to get it right now than after being released,nothing wrong in constructive criticism.
Oleg ought to appreciate the amount of hours and research being provided on his behalf and for our end product and enjoyment.:)
McHilt
09-06-2010, 04:39 PM
Feedback is essential to get a more objective view on details like... a head of a pilot, which is just as essential as the left wheel of the landing gear f.e.
Ok, maybe a bit farfetched but as long as the sim is not out we have to occupy our time other than flying BoB, but as closely related as possible which means:
giving feedback, no matter what the subject is.;)
C6_Krasno
09-06-2010, 04:57 PM
Well, in this case they already said that the pilot was at the right scale, as well as the plane. I don't think that long debates with such trace-lines-on-a-picture proofs will really help them. They have the 3D models and can measure real distances on it.
Insuber
09-06-2010, 05:03 PM
Given the complete lack of responses from Luthier & Oleg, I'm afraid that they're not overly interested in this kind of debate on pilot's size.
I guess that Flight Model, Damage Model, lighting and shadows, 3D modeling, landscape, clouds, campaign and online modes, testing and refining etc., have a slightly higher priority at the moment.
Cheers,
Insuber
krz9000
09-06-2010, 05:11 PM
im pretty sure they model both planes and pilots on scale...its not very difficult to do that right. sizes of the planes are widely available so are average sizes for males in the 1930tees.
isnt there something else to talk about? ...like that we need more gore? :)
zauii
09-06-2010, 05:21 PM
Omg another nitpicking discussion seriously...
If they'd actually listen to all your thoughts they'd never be close to releasing this thing within a decade.. but hey Duke Nukem Forever just got a release date so maybe this will also come out soon enough.
Jimko
09-06-2010, 05:27 PM
I hope Oleg's getting a chuckle out of this thread.
original:
http://upload.wikimedia.org/wikipedia/commons/6/60/Bobmf_hurricane_iic_lf363_at_kemble_arp.jpg
Good pics, airmalik!
Your picture (above) takes me again to this picture of Stanford Tuck in his Hurri, which I posted earlier...the scale of 'pilot in cockpit' looks very similar to me.
Click on the thumbnail and in the enlarged picture his gunsight and line-of-sight are more evident. Other pictures and historic film indicate that the pilot would often lean forward a bit, putting their eyes lower and more in line with the gunsight when firing.
Flanker
09-06-2010, 05:34 PM
I'm getting really angry beacuse people post such stupid posts like' oh i think the guy is 0.5mm too high or too small'. Shut up!The guys know what are they doing and they're doing it wright!
Jimko
09-06-2010, 06:04 PM
I'm getting really angry beacuse people post such stupid posts like' oh i think the guy is 0.5mm too high or too small'. Shut up!The guys know what are they doing and they're doing it wright!
And I'm getting angry because instead of polite constructive observations or criticism, people like this have to denigrate others with juvenile expressions of anger! (wright?)!
zauii
09-06-2010, 06:33 PM
And I'm getting angry because instead of polite constructive observations or criticism, people like this have to denigrate others with juvenile expressions of anger! (wright?)!
There is obviously reasons as to why the pilots view isn't as high in the game, Jesus you'd seriously wanna be sitting like that ? Even if its a simulator its yet a game , some things you're just gonna have to live with. How about IL2? Worked just fine as it is.. I don't see any benefit with sitting like that but ok... better view of ground and less view of the crosshair huh.?
Romanator21
09-06-2010, 06:41 PM
Here's my contribution:
http://i53.tinypic.com/125neir.jpg
I hope you notice that he's wearing an OVER-SIZED CRASH-HELMET. I'ts not a SKULL CAP!!!!! @#$^@#B.
Are you all that thick!?!?!?!
Those helmets really are that big!!!!! Look it even makes a normal man's head 2x as BIG!!!!!!!
http://www.salimbeti.com/aviation/images/equip/a10pilot.jpg
http://www.salimbeti.com/aviation/images/equip/f35test.jpg
Earth to Dipsh*t:
http://i835.photobucket.com/albums/zz278/pixelhunters/shot_20100902_182058-1.jpg?t=1283762002
http://i835.photobucket.com/albums/zz278/pixelhunters/hurricane_stephenfox-1.jpg?t=1283761628
1) You can't do a top to bottom measurement because the viewing angle is different, changing how high he appears to sit in the cockpit, and thus relationship to canopy frames. You can only make horizontal measurements, or compare to the outside of the plane. You're also using the guy's headset as the top of his head. IT IS NOT THE TOP OF HIS HEAD. I have a set of David Clark Headsets, and they add 2 inches to the top of my head!
2) Canopy in the screenshot is open all the way, while in the first, is open only part way. USE YOUR EYES.
I've had it with this, I'm done!
Goodbye!
ElAurens
09-06-2010, 06:47 PM
There are lots of people in the world that are not happy unless they are complaining about something.
Unfortunately, most of them seem to congregate in flight sim forums.
These are the same folks that will tell a pilot who has actually flown a WW2 aircraft that their impressions and observations of the real thing are wrong. (I've seen that happen at an airshow once).
philip.ed
09-06-2010, 07:06 PM
Bone-Domes were not used in the BoB! The flying helmet does not make ones head look that big; although the b-type flying helmet does make one look like they have big ears! :D
BG-09
09-06-2010, 07:09 PM
If we look at historical picture of a man in to the Hurricane cockpit, while the aircraft is on the ground, and he seems small, thats because this person is NOT wearing parachute! When the pilot is siting over parachute he seems higher!!!
...and a comparison showing midget pilot and ground crew:
http://www.history.navy.mil/photos/images/g300000/g302108.jpg
This is illusion - in flight the pilots look higher because they sit up on their parachute!!!
Oleg, please make some bigger parachutes...and may be some bigger pilots...
Cheers!
Jimko
09-06-2010, 08:09 PM
There is obviously reasons as to why the pilots view isn't as high in the game, Jesus you'd seriously wanna be sitting like that ? Even if its a simulator its yet a game , some things you're just gonna have to live with. How about IL2? Worked just fine as it is.. I don't see any benefit with sitting like that but ok... better view of ground and less view of the crosshair huh.?
Are you seriously telling me that you think that YOUR view of the gunsight (and MINE) are going to change because of the positon of the virtual pilot figure in the cockpit?
What on earth does one have to do with the other?
The view that you see when looking out of the cockpit is determined by the sim configuration parameters as far as I know, not by what the virtual pilot's head position is.
And if I'm wrong, then someone please correct me! (politely!)
McHilt
09-06-2010, 08:27 PM
Here's a "reminder" of a long forgotten update:
and a comparison showing midget pilot and ground crew:
http://www.history.navy.mil/photos/images/g300000/g302108.jpg
I like this picture... (isn't that one straight from the naval-history and heritage site (iirc?), there's a whole bunch of those pictures with captions there depicting US carriers and destroyers...:rolleyes: ok, that's OT but I was just curious :cool:)
Tvrdi
09-06-2010, 08:31 PM
yep, hurri pilot seems a bit too small...
philip.ed
09-06-2010, 08:45 PM
Can we stop the talk on the pilot size now...? I think that Oleg and Luthier have got the point, and clearly will choose to change it if they really want.
Their lack of invoice on this hopefully means that they're hard at work, but I presume their not interested in delving into this discussion further.
If Oleg's hopes for October are still on the table, then they must be working really hard now to get the game out soon.
McHilt
09-06-2010, 08:47 PM
Philip.Ed: I totally agree...
Let's quit the pilotsize issue
Goodnight gentlemen!
Baron
09-06-2010, 08:52 PM
What most people "complaining" about pilot size fail to relize is:
1# That Oleg and team have a accuratly moddeld Hurri ( down to an inch) where they place a pilot in the seat (wich is at the exact same spot as the real thing) whos 175 cm tall, and thats where thee pilot ends up, period.
2# As far as i know adjusteble seat isnt modelled (at least not visually) wich would explain why he is sitting so low even when on the ground.
There has been a number of pics posted showing hurris on takeoff and in flight and it clearly shows that a pilot taking off is sitting way higher than he is during flight....i wonder why, hmmmm.
Now, move along, nothing more to see here..before Oleg shuts this site down completly.
Chivas
09-06-2010, 09:00 PM
I'm sure the developers stopped monitoring this insanity quite awhile ago. :) I'm sure the aircraft are built to scale and the pilots to 175cm. or 5' 9", they've noted our complaints, but are complaints are based on very poor data, other than what we feel looks right.
major_setback
09-06-2010, 09:04 PM
Trees look fantastic close up!
Richie
09-06-2010, 09:04 PM
I'm sure the developers stopped monitoring this insanity quite awhile ago. :) I'm sure the aircraft are built to scale and the pilots to 175cm. or 5' 9", they've noted our complaints, but are complaints are based on very poor data, other than what we feel looks right.
Is there a thumbs up icon in here.
nearmiss
09-06-2010, 09:41 PM
The developers are probably following this thread on the first day only.
The thread goes off on tangents after the first day. People just quit paying attention and it goes into the wild blue yonders.
Osprey
09-06-2010, 09:59 PM
Having been on the receiving end online of un-modded, but well-aimed .50 cals, I assure you that they have never been porked.
Perhaps the original dispersion didn't suit many, but on target they hurt ... just like the rl guncam footage we see. ( and most of the times I've had my FW190 sawn in half was from a high-speed bounce, not a several-seconds-of-firing effect. )
IMHO, the key is and always has been, the "well-aimed" aspect of firing .50 cals.
I recommend you take some trips out in the Pony and then come back telling us how many FW you de-winged before you start telling us about firepower. Most FW get away with damage because they roll or dive before the burst can be sustained in the same place for long enough, that's the 'well aimed part. That's the reality of it. 4x20mm? You shouldn't even be commenting mate.
Osprey
09-06-2010, 10:03 PM
And of course I don't want porked .50cals this time, we can all see what fatal damage those APIT round do - I can't face another 7 years whining lol
Eh sorry pal, I dont know what guns you are using but if you set your convergence two 200 m and aim well you can shred a 109 in half in less than 2 seconds using any aircraft with 6 puny 50 cals.
Nice vid by the way.
Regards
Hunger[/QUOTE]
Dude, I use 100m, and before 2 secs is up the bugger has dived. Then it's RTB and 100pts in 10 minutes.
109's fall apart way better than FW too.
Osprey
09-06-2010, 10:08 PM
http://www.youtube.com/watch?v=La3qJ4sptuE
Now there are many instances of fire in this video that match the effects shown in your clip, but it can be more spectacular. Check out 3:42, 3:59, 4:16 and 4:25.
All these locations in the video show 100+ foot plumes of flame that match up with the screenshots posted by Oleg and Co.
We need to remember that SOW is not IL2 (stock, modded or otherwise) and it would sad if we missed out on a historical portrail of air combat because they were labeled too 'Holywood'.
Cheers!
Nice video. This is PTO so it makes me wonder if fire like this is a Japanese non-sealing tank problem.
Excellent topic ! also a lot of fun going on because that's about all we have right now :cool:
@ Skoshi Tiger :)
here is what I meant by initial outburst footage with aircraft going all the way to the ground ( or water in this case ) .
These two aircrafts are about the biggest black thick outburst I have seen from tons of WWII archive footage ,
it's rare to find as there is not much of such outburst recorded by gun cameras or by the cameraman on the ground .
These are pretty violent blasts but then again each thick smoke is running out in few seconds .
Here beginning @ 3:24
http://www.youtube.com/watch?v=9txeXJE0zL0
Now I'd really like to see these effects, where the fuel blows, then is all burned off so there is little trailing smoke 3:35
Jumo211
09-06-2010, 10:45 PM
Hi Osprey ,
and these are indeed Japanese aircrafts , it's much harder to find archival footage showing such blast in European Theater of Operations with German , U.S. , Italy , GB and other countries aircrafts .
That's why I will keep saying that there was not much going on with black thick smokes and huge fire blaze especially in ETO . :cool:
If you look at that third Japanese plane going down , it's also on small fire with little smoke exactly as many ETO aircrafts shows .
Lets wait for the first BoB:SoW video to see what's going on :)
AdMan
09-06-2010, 11:10 PM
oh so they wore these in WW2??
http://www.salimbeti.com/aviation/images/equip/f35test.jpg
lmfao
people also conveniently ignore that last week there was a shot of the pilot's feet not reaching the pedals
AdMan
09-06-2010, 11:16 PM
That's a much better base unit of comparison, but the execution is inaccurate without having photos that show the aircraft from the exact same angle.
All of the comparisons done thus far have failed to account for view angle (or aspect angle if we want to put it in aviation terms).
The fact is that unless we view all the Hurricanes in the photos from the same angle (for example, with us sitting 90 degrees to the left of the plane), comparisons will be inaccurate because of the different angles skewing perspective.
For example, let's say we have a Hurricane with a non-moving pilot dummy in the cockpit. If i view the plane from 7 o'clock, the distance between the pilot's head and the windshield will appear bigger than the distance between the pilot's head and the headrest, but if i view it from 10 o'clock it will be the other way around. Add difference of perception due to distance and the fact that we totally discount the 3rd axis in this example and it's obvious we can't make an accurate comparison.
In your comparison, the real-life black Hurricane is viewed from 10 o'clock low, while the SoW Hurricane in the pictures is viewed from 8 o'clock level. So, even with a perfectly scaled pilot the SoW screenshot would exhibit more distance between pilot's head and windshield than the photo of the real one, simply due to perspective (part of the reason you measured 2,5 heads worth of space). Differences in perspective can be explained with trigonometry and such calculations have played a big part in observational astronomy before computers, when people had to measure the real dimensions of objects that are million of miles away based only on the characteristics of the telescopes and the angular data of the viewing. I'm not in the mood to bust out the crayons and start drawing in MSpaint, but a quick google search on stuff like parallax angles and apparent/angular distances will explain a lot.
I agree that in some screenshots the pilots in the fighters look somewhat small and this week's Hurricane is among them. What i can't explain is why the same pilots appear fine in bombers, or even in fighters shown in previous updates. Up till now, it seems that nobody else can explain this either, otherwise someone would have answered this question. Until someone can prove that different pilot models have been used in different screenshots, i'll just chalk it up to being used to the IL-2 oversized pilots and needing some time to get accustomed to the new ones.
In any case, your idea of using the head as a unit of measurement is solid. What would lay the debate to rest and give a positive verdict is if we could take a real photo and replicate its viewing angle and distance in SoW, then accurate comparisons could be made. However, this demands the use of an object viewer or track recording/playback, which i guess wont be available until the release of the simulator.
yes I know viewing angle is hard to compensate for, but there is no way perspective is making his head look that small
WTE_Galway
09-06-2010, 11:25 PM
British pilots are just very small.
here is a photo of some Aussie pilots with a Spitfire ....
http://www.supermarineaircraft.com/3.jpg
Spinnetti
09-06-2010, 11:38 PM
British pilots are just very small.
here is a photo of some Aussie pilots with a Spitfire ....
http://www.supermarineaircraft.com/3.jpg
yeah, but you know this is a semi-scale replica right? 7/8 scale?
airmalik
09-07-2010, 12:21 AM
I'm getting really angry beacuse people post such stupid posts like' oh i think the guy is 0.5mm too high or too small'. Shut up!The guys know what are they doing and they're doing it wright!
Relax Flanker. No need to get so worked up. You'll live longer. Same goes to other's complaining about people nitpicking.
You've gotta realise people are here just shooting the shit, passing time commenting on the updates until the game's released. Think of it as mates with a common interest at a pub.
I personally don't think my five minutes of googling is sufficient to challenge work done by a team who breathe this stuff day in and out. However, it is possible for them to make mistakes or overlook things on occasion and in the case of the midget pilot, something doesn't look right. It could be a number of things but the bottom line is that there's something odd about that screenshot.
I doubt Oleg posts these updates to get feedback or criticism. They're posted here to keep us happy. Give us something to discuss and the confidence that the game is being actively worked on and isn't vapourware. Occasionally our discussions have actually resulted in changes (trim tab, pitot).
We're all fans of the game. Every single one of us on this forum will buy the game when it's released and every single update afterwards regardless of pilot size, grass colour etc. People may get passionate about little things but it's just because there's not much else to talk about these days.
And if these 'discussions' really bother you so much, just don't read the thread when it ventures into territory you find annoying or boring.
Jimko
09-07-2010, 01:40 AM
Relax Flanker. No need to get so worked up. You'll live longer. Same goes to other's complaining about people nitpicking.
You've gotta realise people are here just shooting the shit, passing time commenting on the updates until the game's released. Think of it as mates with a common interest at a pub.
I personally don't think my five minutes of googling is sufficient to challenge work done by a team who breathe this stuff day in and out. However, it is possible for them to make mistakes or overlook things on occasion and in the case of the midget pilot, something doesn't look right. It could be a number of things but the bottom line is that there's something odd about that screenshot.
I doubt Oleg posts these updates to get feedback or criticism. They're posted here to keep us happy. Give us something to discuss and the confidence that the game is being actively worked on and isn't vapourware. Occasionally our discussions have actually resulted in changes (trim tab, pitot).
We're all fans of the game. Every single one of us on this forum will buy the game when it's released and every single update afterwards regardless of pilot size, grass colour etc. People may get passionate about little things but it's just because there's not much else to talk about these days.
And if these 'discussions' really bother you so much, just don't read the thread when it ventures into territory you find annoying or boring.
Exactly Airmalik, and well said!
A few 'scraps' are thrown to the wolves each week, and we snap them up! We are all waiting for this sim to be released, and if we choose to discuss, argue, debate various issues according to what we see in the weekly updates...so what? Just as you stated, we are passionate about flight sims... and that's going to lead to discussions and disagreements. I don't think that Oleg and team are losing sleep over criticisms any more than they are over accolades. They must be well used to this 'game' by now! Hopefully though, it gives them a sense of what the community likes and doesn't like.
These kinds of conversations are pretty typical of what I've seen on flight sim forums over the last 15 years or more. The only time I get annoyed is when members start to denigrate others, particularly with very mean and derogatory comments. Unfortunately, I've seen more of that on this forum than on others that I've participated in.
Tempest123
09-07-2010, 02:09 AM
British pilots are just very small.
here is a photo of some Aussie pilots with a Spitfire ....
http://www.supermarineaircraft.com/3.jpg
Ha ha, I think its the "spitfire" that is small in this photo, not the pilots.
LukeFF
09-07-2010, 02:42 AM
What on earth does one have to do with the other?
The view that you see when looking out of the cockpit is determined by the sim configuration parameters as far as I know, not by what the virtual pilot's head position is.
Absolutely correct. The view inside the cockpit and the 3d representation of the pilot outside the cockpit are two entirely different things.
Kyrios
09-07-2010, 06:02 AM
Just found this vid on youtube, real time smoke calculation done by the GPU:
http://www.youtube.com/watch?v=56kt1E1Qio0&feature=grec_index
If such a thing could be introduced in SOW (as an option), but optimised and with a reduced quality so as not to kill the framerate, it would be really cool :grin: (however, I don't think it's capable of creating vortices, as there's probably no 'air')
Richie
09-07-2010, 06:46 AM
Regarding this Hurricane pilot and all of these pictures. There's tall men and short men 5'5" 6'5" etc. Ones with really long backs who are very tall..me. I can see a good foot difference in some peoples heights.
Pierre@
09-07-2010, 07:12 AM
Just found this vid on youtube, real time smoke calculation done by the GPU:
http://www.youtube.com/watch?v=56kt1E1Qio0&feature=grec_index
If such a thing could be introduced in SOW (as an option), but optimised and with a reduced quality so as not to kill the framerate, it would be really cool :grin: (however, I don't think it's capable of creating vertices, as there's probably no 'air')
And so useful if Galland's cigar is implemented...
Immermann
09-07-2010, 10:14 AM
HEY! Is it just me or is that Hurri pilots head a bit small?
T}{OR
09-07-2010, 10:33 AM
hey! Is it just me or is that hurri pilots head a bit small?
lol :)
Sturm_Williger
09-07-2010, 10:55 AM
I recommend you take some trips out in the Pony and then come back telling us how many FW you de-winged before you start telling us about firepower. Most FW get away with damage because they roll or dive before the burst can be sustained in the same place for long enough, that's the 'well aimed part. That's the reality of it. 4x20mm? You shouldn't even be commenting mate.
Eh ? I never claimed that I was a good shot, I'm saying that other pilots are/were - and I can be confident in the truth of my assertion because I was on the receiving end when they tore me apart in the generally-regarded-as-tough-FW.
katdogfizzow
09-07-2010, 12:57 PM
Those trees in 4 just look too incredible ...:grin:
McHilt
09-07-2010, 01:34 PM
Indeed, maybe we could talk about the trees for a change...
just look at how dense they are, the diversity of the leaves is also great... and they seem to be fully 3D...
Close up they're also great to look at so I'd love to take a walk across some of those fields if possible any time soon... :smile:
Really good job on the trees if I may say so. 5*
http://i36.photobucket.com/albums/e35/Aukieboy/Untitled-1.jpg
ChrisDNT
09-07-2010, 01:54 PM
In an aircraft, seeing trees so near means often that a big problem is coming !
Frankly, I don't care if the trees in BoB look good just near them, I want them looking good and realistic from the air (as BoB is supposed to be an aviation sim, not a mushrooms hunting sim).
Hecke
09-07-2010, 02:02 PM
Chris i agree with you but the game should be balanced.
Quite perfect looking planes and quite bad trees is not good.
And as SoW is supposed to feature also ground objects controllable by player, the trees have to look good from below, too.
McHilt
09-07-2010, 02:52 PM
In an aircraft, seeing trees so near means often that a big problem is coming !
Frankly, I don't care if the trees in BoB look good just near them, I want them looking good and realistic from the air (as BoB is supposed to be an aviation sim, not a mushrooms hunting sim).
I agree on the mushroom hunting thing Chris... :mrgreen:, but many times when I did a countryroad landing in IL2 the trees killed the immersion for me while taxiing around to park my machine. A flightsim is not only happening 4 miles up but also the take-off/landingpart is important... well to me at least. Coming home seeing realistic trees near the field I prefer over coming home and seeing just 2 polygons with a texture at lowresolution applied to it (just to illustrate my point, I know... they were a little more advanced in IL2 ;)). Just my 2 cents though. :)
Jumo211
09-07-2010, 03:39 PM
No matter what , these new trees are a huge milestone forward comparing to IL-2/1946 trees :cool:
philip.ed
09-07-2010, 04:43 PM
What most people "complaining" about pilot size fail to relize is:
1# That Oleg and team have a accuratly moddeld Hurri ( down to an inch) where they place a pilot in the seat (wich is at the exact same spot as the real thing) whos 175 cm tall, and thats where thee pilot ends up, period.
2# As far as i know adjusteble seat isnt modelled (at least not visually) wich would explain why he is sitting so low even when on the ground.
There has been a number of pics posted showing hurris on takeoff and in flight and it clearly shows that a pilot taking off is sitting way higher than he is during flight....i wonder why, hmmmm.
Now, move along, nothing more to see here..before Oleg shuts this site down completly.
You forget that the seat was adjustable, and with a seat-parachute would make a huge difference to how tall the pilot looked. I have no reason to doubt that everything is to scale, but for a take-off, this pilot must be pretty stupid to sit this low. Even if he landed he's clearly a bit of an idiot :P
Baron
09-07-2010, 05:11 PM
You forget that the seat was adjustable, and with a seat-parachute would make a huge difference to how tall the pilot looked. I have no reason to doubt that everything is to scale, but for a take-off, this pilot must be pretty stupid to sit this low. Even if he landed he's clearly a bit of an idiot :P
True, but moddeling (visually) the pilot going up and down in his adjusteble seat just so it LOOKS right is a complet waste of time and resources imo.
But hey, maby they allredy did that and just forgot to raize the seat after landing, kind of hard to tell from a SCREENSHOT...;)
Freycinet
09-07-2010, 05:29 PM
I hope Oleg's getting a chuckle out of this thread.
Here's my contribution:
http://i53.tinypic.com/125neir.jpg
Notice the height of the cockpit canopy in those two shots... Very different!
nearmiss
09-07-2010, 05:40 PM
Freycinet
I think we've been informed, thoroughly. LOL
Now, if my eyes will just stop blinking
philip.ed
09-07-2010, 06:36 PM
True, but moddeling (visually) the pilot going up and down in his adjusteble seat just so it LOOKS right is a complet waste of time and resources imo.
But hey, maby they allredy did that and just forgot to raize the seat after landing, kind of hard to tell from a SCREENSHOT...;)
Good point, but in many respects it is possible in Il-2 with the adjust-seat position command. however, I don't know how hard it'd be to model this having an effect (visually) on the pilot...and then you need to program it for the AI too and have it affect visability...man it gets complicated. :-P
MD_Titus
09-07-2010, 09:19 PM
edit post is your friend.
as for the epilepsy inducing picture, it's two different angles, what appears to be a different mark of hurri, and the pilot is wearing a huge helmet. the underside of the two images doesn't match, and in fact the only bit where they do is on the front canopy frame and mirror. even then, the different height of the camera between the two images renders it pretty useless.
talk about irrelevant.
and that probably counts for most of the last 29 pages.
Meusli
09-07-2010, 09:21 PM
Wake up! Friday is far to come. ...Let's talk about...mmmm HURRY CANOPY!!! :) :)
The blinkin pict posted by airmalik at first convinced me the error was in canopy dimension but here is my contribution (another blinkin pict).
there is some difference but less dramatic than you might think.
i focused on canopy area, matching canpoy and wing root. I've no reference to judge the different nose and conseguent mismatch. (different engine for sure).
Cheers
Why are you trying to compare a guy with a modern helmet on and a different model hurricane with a picture at a different angle, model and helmet?
ChrisDNT
09-07-2010, 10:00 PM
I just can imagine what will happen here when the Focke comes and when someone will first talk of the b*r !!!!!!!!!!!!
Sometimes you guys are just ridiculous.
Somebody tried to compare just pictures to come to a conclusion that Oleg is wrong. Worse, these pictures are from different angle, different distance and with different pilots. I just don't understand how you guys can't figure the simplest solution out: take the manufactory datas of Hurricane, see how high/ how low the seat could be, compare them to the size of "SOW pilot" (which, IIRC, is 175cm high) and come to a conclusion yourselves.
I know not everyone of us have access to those datas. I don't, but Oleg surely does. But, for God sake, whoever doesn't have them, don't try to be an expert and outsmart the ones who know Hurricane "mathematically", not just from a few pictures. Unless someone can show us the right datas and prove that the picture is wrong, the discussion is pretty pointless.
pupaxx
09-08-2010, 06:11 AM
Ok forgive me,
I didn't menage to attach the right picture to better explain my arguments, obviusly I compared images/pictures taken in quiet same perspective conditions. I feel ridicolous cause I wasn't able to correctly post with correct attachments, not because I pretended to compare 2 incomparable pictures representing 2 incomparable objects. I would be foul in this attempt.
Moreover, I'm far to 'outsmart' anyone, it's not my hobby. My argument came to a conclusion that Oleg was right (or not so wrong).
Topic closed.
Cheers
proton45
09-08-2010, 06:45 AM
Notice the height of the cockpit canopy in those two shots... Very different!
I appreciate what your trying to do...but your presentation might be more effective if the angle of the aeroplane (from the viewers perspective) was the same in both pictures.
airmalik
09-08-2010, 10:50 AM
I appreciate what your trying to do...but your presentation might be more effective if the angle of the aeroplane (from the viewers perspective) was the same in both pictures.
I'm the 'author' of that animated pic. Sorry if it's causing epileptic seizures :)
I had to make do with what I could find online. Most pictures are shot by people standing level with the plane. The SOW shot is from higher up. The photo I used had to be flipped over and I adjusted the scale to match it to the SOW one based on the size of the tires.
I realise there's a lot of variables b/w the two (angle, model, helmet etc.) but despite these differences, the pilot in the SOW screenshot appears tiny to me. It could be an optical illusion or a number of things others have written about but the bottom line is that the SOW screenshot looks odd to me.
I any case, it's just something to talk about until the next update and this will be the last thing I'll be worrying about when the game's finally in my hands. Hopefully soon now.
cheers!
=WF=RAW
09-08-2010, 11:15 AM
as far as i understood, it is about a month or so left before the game will see the world?
Feathered_IV
09-08-2010, 11:26 AM
Fraid not. There have been several of those completion dates mentioned by the devs over the years. The most recent one is also likely to come and go. Never mind though. There's still girls eh? ;)
=WF=RAW
09-08-2010, 11:45 AM
wife and daugter - that's my girls now )))
it was last hope about "70 years of BoB" date... but is died.
Tree_UK
09-08-2010, 11:53 AM
We have respectfully asked Oleg and co if they are going to release this year, but as of yet they have not replied, Obviously there is not going to be any kind of BOB anniversary release it simply isn't going to happen. Hopefully next years completeion date will be 4th or is it 5th time lucky :grin::grin:
Eries
09-08-2010, 11:57 AM
We have respectfully asked Oleg and co if they are going to release this year, but as of yet they have not replied, Obviously there is not going to be any kind of BOB anniversary release it simply isn't going to happen. Hopefully next years completeion date will be 4th or is it 5th time lucky :grin::grin:
Ah, so moaning :mad:and complaining :cry: endlessly about the release date is now considered "respectful" That makes complete sense.;)
Tree_UK
09-08-2010, 12:13 PM
Ah, so moaning :mad:and complaining :cry: endlessly about the release date is now considered "respectful" That makes complete sense.;)
No ones moaning or complaing we have respectfully asked, simply presenting a fact that SOW will not be released this or next month is not moaning or complaining either.
Moaning and complaining is what you do after every post i make, obviously you cant help it being a woman but please try a little restraint. No offence of course honey.
=WF=RAW
09-08-2010, 12:25 PM
So release will be at year 2015, when will pass 75 years form BoB. And it will be enough time to do all, that must be done to complete this sim. And in 2015 users hardware will be enough to handle load which SoW will produce ;)
Just joke... just joke... Let's be patient.
Baron
09-08-2010, 03:16 PM
Well considering the request list from everyone and his grandma ranging from the right text on tyres to folding chairs with the correct color im gonna be suprised its ever released.
To me the SOW image hurri pilot does not actually look all that different from the historical pictures produced of the hurri pilots in the 2-bladed propped hurris in the flight line on the ground.
That picture clearly shows many of the pilots sitting quite low in the pit while others are higher up. Sure the angle is different but the fact remains that the "lower seated/shorter" pilots are clearly seated much more "deeply" in the pit than others.
The other picture of the hurris flying in line-abreast also shows many of the pilots behind the one in the foreground to be seated at approximately the same height as the SOW screenshot.
Two options and/or options: 1) the additional height added by sitting on the parachute has not been implemented (yet), and/or
2) the adjustability of the seat height has not been implemented (for this image).
Either way, what a mountain out of a mole hill!
Insuber
09-08-2010, 04:13 PM
We have respectfully asked Oleg and co if they are going to release this year, but as of yet they have not replied. Obviously there is not going to be any kind of BOB anniversary release it simply isn't going to happen.
Oleg: Luthier, we are running short of time, I'm afraid that with those crazy inscriptions on the plane tires and the research on the right color of foldable chairs, we will surely miss the BoB anniversary ...
Luthier: My God Oleg, who the hell has the guts to tell the bad news to the angry mob on the banana forum? Some of them are just INSANE!
Oleg: Don't worry mate. Tree is a smart guy, he will understand the situation and tell it to the mob. Let him do the dirty job ...
:D
Tree_UK
09-08-2010, 04:43 PM
Oleg: Luthier, we are running short of time, I'm afraid that with those crazy inscriptions on the plane tires and the research on the right color of foldable chairs, we will surely miss the BoB anniversary ...
Luthier: My God Oleg, who the hell has the guts to tell the bad news to the angry mob on the banana forum? Some of them are just INSANE!
Oleg: Don't worry mate. Tree is a smart guy, he will understand the situation and tell it to the mob. Let him do the dirty job ...
:D
:grin::grin:
nearmiss
09-08-2010, 04:50 PM
Oleg: Luthier, we are running short of time, I'm afraid that with those crazy inscriptions on the plane tires and the research on the right color of foldable chairs, we will surely miss the BoB anniversary ...
Luthier: My God Oleg, who the hell has the guts to tell the bad news to the angry mob on the banana forum? Some of them are just INSANE!
Oleg: Don't worry mate. Tree is a smart guy, he will understand the situation and tell it to the mob. Let him do the dirty job ...
:D
That is so funny...
You aren't wrong either.
Kudlius
09-08-2010, 05:45 PM
It may be same situation like with 'Rise Of Flight' and 'DCS Black Shark', when 2 sims had to fight for the market.
It looks like new DCS A10 and BoB will have approx the same release date.
And it will be funny to the madness if we will get 'Flight' from Bill at the same time. It is already represented.
Especially if we will remember almost 10 year old story about total fail of the CFS3, and who is responsible for that:grin:
Oldschool61
09-08-2010, 05:51 PM
So this is what you guys are asking for?
I'll ship it that way you know. Try and stop me.
Any screenshots of our first person avatar holding flight controls? I certainly hope we dont get stuck with the invisible man view in pit again, like in IL2
philip.ed
09-08-2010, 06:26 PM
Guys, don't forget that Tree and I came from the future...
Novotny
09-08-2010, 06:52 PM
Some future where an apocalypse has rendered a generation utterly ignorant?
nearmiss
09-08-2010, 06:59 PM
It may be same situation like with 'Rise Of Flight' and 'DCS Black Shark', when 2 sims had to fight for the market.
It looks like new DCS A10 and BoB will have approx the same release date.
And it will be funny to the madness if we will get 'Flight' from Bill at the same time. It is already represented.
Especially if we will remember almost 10 year old story about total fail of the CFS3, and who is responsible for that:grin:
"Tucker Hatfield" = CFS3 fail leader
He went over to MSFT after "Red Baron", and somehow sold his way into a complete redo of an otherwise great sim, CFS2.
MD_Titus
09-08-2010, 07:17 PM
Any screenshots of our first person avatar holding flight controls? I certainly hope we dont get stuck with the invisible man view in pit again, like in IL2
better the invisible man and visible instruments, don't you think old boy?
proton45
09-08-2010, 07:26 PM
With all the bickering that goes on over the smallest of details...it makes me wonder if Oleg and crew are feeling "more" pressure to deliver a "near perfect" flight/combat/sim?
It makes me wonder if they decided to push the date (& not worry about) back because they where afraid of the negative reviews over a game that felt "unfinished"? Maybe they feel the community would rather have a game that was "right" as apposed to one that needed to be "patched" to correct a bunch of "little stuff".
Lets face it...at this point expectations are running pretty high, at this point people are expecting to be "impressed" with the final product.
p.s. I hope that no one if offended by my OT ruminations... ;)
nearmiss
09-08-2010, 07:47 PM
The more people talk about it on this forums the more their expectations surge.
Don't hang here so much, drop in every day or so. Give yourself a break, it doesn't matter what anyone says. The SOW will be released when Oleg is ready.
Novotny
09-08-2010, 08:06 PM
Well said. People would do well to remember that Oleg's crew are professionals.
When members of the public post something they think is important they should remember that this is something they only think about in passing - it's not as if they earn their daily bread on this subject.
Most members of these forums have day jobs. They are first and foremost, call-centre operatives, or unemployed, or at the very least - not working in modelling WW2 combat.
This might be news to many, but you heard it here first: Oleg's team are employed because they are experts in their field, with access to experts on WW2 flight.
Please read that again.
So, could you all possibly just stop for a minute and ask yourself: hey, I think I know a lot: but am I actually paid for my knowledge? Is that a no? Then, perhaps is it possible I don't know as much as someone who is paid for their expertise?
I've said it before, and I'll say it again: nearmiss has much more patience than me. I'd ban anyone making stupid remarks. You spoil this forum for everyone, as 1C become ever more reluctant to speak with the idiots who misunderstand their work and then post stupid criticism.
philip.ed
09-08-2010, 08:14 PM
Some future where an apocalypse has rendered a generation utterly ignorant?
^^ and well said Nearmiss.
Novotony, I hear you mate. I think that sometimes humour is the best way to deal with such controversial debates, but if this serves to stand as another stupid remark then it is clearly misplaced.
We all need to understand that we are similar in the sense we share the same hobby, but in many respects we will always have conflicting opinons. A forum is very much a microcosm, and conflicting opinions will only serve to create a type of Lord-of-the-Flies environment.
Abbeville-Boy
09-08-2010, 08:52 PM
^^ and well said Nearmiss.
Novotony, I hear you mate. I think that sometimes humour is the best way to deal with such controversial debates, but if this serves to stand as another stupid remark then it is clearly misplaced.
We all need to understand that we are similar in the sense we share the same hobby, but in many respects we will always have conflicting opinons. A forum is very much a microcosm, and conflicting opinions will only serve to create a type of Lord-of-the-Flies environment.
you complain too much every week and drove oleg away from the fri update seine :evil::grin:
whatnot
09-08-2010, 09:06 PM
Originally Posted by Tree_UK
We have respectfully asked Oleg and co if they are going to release this year, but as of yet they have not replied, Obviously there is not going to be any kind of BOB anniversary release it simply isn't going to happen. Hopefully next years completeion date will be 4th or is it 5th time lucky
Ah, so moaning :mad:and complaining :cry: endlessly about the release date is now considered "respectful" That makes complete sense.;)
I'm getting deja vu feelings about the Tree <Insert a comment about release date here> replied by Eries <Say something about release date comment> cycles repeating themselves in here. I loose track of time not knowing which week's updates we're looking at. :o
Wonderful pics, would love to see propwash effect on the grass!
This could be the wackiest update thread I've seen in the past few years I've been looming around here. :grin:
Igo kyu
09-08-2010, 09:11 PM
When members of the public post something they think is important they should remember that this is something they only think about in passing - it's not as if they earn their daily bread on this subject.
This might be news to many, but you heard it here first: Oleg's team are employed because they are experts in their field, with access to experts on WW2 flight.
Please read that again.
This might be news to many, but you heard it here first: Oleg's team are employed because they are experts in their field, with access to experts on WW2 flight.
So, could you all possibly just stop for a minute and ask yourself: hey, I think I know a lot: but am I actually paid for my knowledge? Is that a no? Then, perhaps is it possible I don't know as much as someone who is paid for their expertise?
Their expertise on WW2 Russian aircraft is probably irreproachable, and they are pretty good on the RAF.
I've said it before, and I'll say it again: nearmiss has much more patience than me. I'd ban anyone making stupid remarks. You spoil this forum for everyone, as 1C become ever more reluctant to speak with the idiots who misunderstand their work and then post stupid criticism.
Stupid criticisms or not, I know more about UK railways than anyone who thinks that level crossings without gates or signals were common in the UK in the 1940s. The railways as shown in the image in the first post are knackered, useless, rotten.
Sure, in a flight sim the railways don't matter, trivia about head sizes is more important, that is at least fixable if it's really wrong, which I doubt.
Meanwhile, one of the world's great railway systems lies utterly broken.
There was a branch line, it barely survived the Beeching axe in the 1960s, do you know how the British got it across an inconvenient valley? We built a viaduct.
http://upload.wikimedia.org/wikipedia/commons/thumb/f/f1/Pensfordviaduct.JPG/800px-Pensfordviaduct.JPG
http://en.wikipedia.org/wiki/Pensford
On the western side of the village is a viaduct on the disused Bristol and North Somerset Railway, built in 1873 but closed to trains in 1968 after the great flood of Pensford, after which it was deemed unsafe. The last passenger train had been earlier: the 9:25 a.m. from Frome to Bristol on 31 October 1959; after that there were only goods trains (mainly bringing coal from Radstock), which ceased in 1964, and very occasional excursion trains. Pensford viaduct is 995 feet (303 m) long, reaches a maximum height of 95 feet (29 m) to rail level and consists of sixteen arches. The viaduct is now a Grade II listed building.
It's not of itself important, or a significant target, but it goes to show how much money was spent in the UK to to make the railways efficient and therefore profitable. Cuttings and embankments were cheaper, and thus much more widely used.
The one thing there weren't, were unmarked unguarded level crossings, where a random car could destroy or delay an important train, or an unimportant train could delay an important car.
whatnot
09-08-2010, 09:13 PM
It looks like new DCS A10 and BoB will have approx the same release date.
That would be a very scitsophrenic and ecstatic time that would need some kind of a vacation but I doubt BOB would let me enjoy A10 that much.
Hecke
09-08-2010, 09:31 PM
Since i play IL2 only for 2 months i dont know how it is there.
Will there be real steam smoke from the steamtrains in SoW BoB i mean real dynamic smoke?
Stupid criticisms or not, I know more about UK railways than anyone who thinks that level crossings without gates or signals were common in the UK in the 1940s. The railways as shown in the image in the first post are knackered, useless, rotten.
It's not of itself important, or a significant target, but it goes to show how much money was spent in the UK to to make the railways efficient and therefore profitable. Cuttings and embankments were cheaper, and thus much more widely used.
The one thing there weren't, were unmarked unguarded level crossings, where a random car could destroy or delay an important train, or an unimportant train could delay an important car.
I agree wholeheartedly about train importance...The situation was quite different in France, not concerning the importance given to railways system (it must have been on par with the British one), but in the way it dealt with the environment: like in UK embankments and cuttings were largely used, but almost only on the main gauge network.
It was not so on the narrow gauge network, which was using occasionally embankments but few cuttings. Most of the time the train was going along the landscape, and this gives the narrow gauge network a very much different aspect from the main gauge one. These two networks were complementary and saw much use during all of the war as it was the only "mass" transportation mean left...as it was using coal, not fuel.
In opposition to the English system unguarded and unmarked level crossings were many (almost all of the narrow gauge system used them), and no fences exist on either network railroad, except maybe in large towns.
Like I said to Oleg railways are very much a structuring feature of the landscape as well as a great target. And this not mentioning other great targets like the so well recognizable steam depots and marshalling yards...and the very special network used by the Germans in Pas de Calais after July 1940 to move and fire the K5 and K12 very long range guns of the "EisenBahn Artillerie"...
JV
Igo kyu
09-08-2010, 09:47 PM
Since i play IL2 only for 2 months i dont know how it is there.
Will there be real steam smoke from the steamtrains in SoW BoB i mean real dynamic smoke?
There's smoke from the trains in IL*2. Or do you mean smoke coming from your computer's casing? :)
Oldschool61
09-08-2010, 10:01 PM
better the invisible man and visible instruments, don't you think old boy?
Exactly what instuments cant you see? The most important ones are visible.
Skoshi Tiger
09-09-2010, 12:33 AM
Exactly what instuments cant you see? The most important ones are visible.
In IL2, some of the Russian fighters have their turn and balance instruments obscured by the joystick. If your trying to trim your self for straight and level, you have to twich the stick to the side to see the ball. Other planes have similar problems.
If you put a pilot in there you'ld obscure a lot more.
6DOF in SOW will help some but then there is always going to be some switch or dial that is out of view due to the pilot.
cheers!
Blackdog_kt
09-09-2010, 12:39 AM
I think it has to do with the inclusion of clickable cockpits as an option.
If the virtual legs are in the way, there might be some switches you can't operate.
If you can't click on the switches, you'll want to map them to keyboard or HOTAS.
If you map everything to keyboard or HOTAS, you might run out of buttons :grin:
Look at Black Shark for example. Every single function has a keyboard shortcut and can be mapped to a joystick button. The reason people use the mouse is not because it's intuitive or realistic. Actually, using keys/buttons is more realistic, as in reality even when driving your car you rarely look at which button to press to turn on the air-conditioning, you remember its position, fumble about a bit maybe and flick the switch.
However, unless we have custom made sim-cockpits or expensive HOTAS sets with good profiling software, we will soon run out of buttons to map. Mapping everything to HOTAS also presents another problem...using the same key for many different things depending on shift toggles and profile changing switches doesn't help muscle memory a lot, in fact someone might be unable to avoid looking at his HOTAS, so that to make sure he has the right profile selected before pushing the button.
That's why the mouse is used increasingly in flight sims as a control input, at least for the non-critical controls and i guess that's why even sims that display a pilot have the option to turn him off, so that you can click what you need to click.
major_setback
09-09-2010, 01:04 AM
Ooooooh!
Here the road is a wide as (the length of) a railway locomotive:
http://www.rossallbeach.co.uk/thornton%20railway%20crossing.jpg
Igo kyu
09-09-2010, 01:32 AM
Ooooooh!
Here the road is a wide as (the length of) a railway locomotive:
Yeah. Notice the gates on the level crossing.
That is a pretty short locomotive too, probably a shunter/tank engine.
AdMan
09-09-2010, 03:31 AM
As a video game player my whole life I can honestly say 95% of all video games suck, I've never played a "perfect" video game, the closest I think was Medal Gear Solid on PS1. Even the greatest video games (except for the 8bit classics) I can pick apart for hours on imperfections, things that could have been done better. I only play the best games because they are the only ones worth the time. That's how I was led to IL2, I wanted the best WW2 flight sim, I did my research and bought it - For people who are only flight simmers you can put the blind faith in SOW because, frankly, there is no competition in the genre. But for people like me who will gladly move on to another genre if the quality is not up to par to the best games out (of any genre) I'm not so blind. I do give Oleg and the crew serious props for giving these screens in the WIP stages - most studios would never release screenshots that look like these, because even a few bad screenshots could be suicide to the hyper-critical gamer such as myself.
Skoshi Tiger
09-09-2010, 04:15 AM
Of interest to note is that in the upcomming DCS A10 sim they a planing to include a pause mode that will allow users to pause the sim while they perform complex tasks.
Cheers!
I think it has to do with the inclusion of clickable cockpits as an option.
If the virtual legs are in the way, there might be some switches you can't operate.
If you can't click on the switches, you'll want to map them to keyboard or HOTAS.
If you map everything to keyboard or HOTAS, you might run out of buttons :grin:
Look at Black Shark for example. Every single function has a keyboard shortcut and can be mapped to a joystick button. The reason people use the mouse is not because it's intuitive or realistic. Actually, using keys/buttons is more realistic, as in reality even when driving your car you rarely look at which button to press to turn on the air-conditioning, you remember its position, fumble about a bit maybe and flick the switch.
However, unless we have custom made sim-cockpits or expensive HOTAS sets with good profiling software, we will soon run out of buttons to map. Mapping everything to HOTAS also presents another problem...using the same key for many different things depending on shift toggles and profile changing switches doesn't help muscle memory a lot, in fact someone might be unable to avoid looking at his HOTAS, so that to make sure he has the right profile selected before pushing the button.
That's why the mouse is used increasingly in flight sims as a control input, at least for the non-critical controls and i guess that's why even sims that display a pilot have the option to turn him off, so that you can click what you need to click.
Novotny
09-09-2010, 04:46 AM
Bloody good post Adman.
Richie
09-09-2010, 08:52 AM
Agree
philip.ed
09-09-2010, 11:02 AM
you complain too much every week and drove oleg away from the fri update seine :evil::grin:
If you wish to feel that then you're entitled to your own opinion. But please, look through my posts. I don't complain; I just say what I think could be changed but I always say how it should look/be. In most cases I use demonstrations to show what I feel. If this is called complaining, then I am a complainer. But I've been more than happy with most of the shots shown for SoW and would buy the game in an instant today if it were released. I said a week or so ago, if updates to the game can be released in patches then that is a good way to improve the game. All of the topics are still here for Oleg and co to look through whenever they wish to improve the game.
;)
furbs
09-09-2010, 11:35 AM
Olegs been on holiday...jeez
philip.ed
09-09-2010, 11:42 AM
Exactly, and luthier said the other week that he had the flu too.
Relax everyone. Your life doesn't depend on weekly Friday updates.
major_setback
09-09-2010, 11:49 AM
I did some very painstaking calculations during the past week, and found out exactly what the correct size of head a 1.70 male should have. It differs from that you would get by merely scaling down from a taller male..difficult to explain. The picture tells it better:
http://www.hyperscale.com/images/spitsfiretm_1.jpg
:-)
Insuber
09-09-2010, 12:27 PM
LOL! Ya ain't afraid of nothing, ain't ya?!? :D
Insuber
09-09-2010, 12:34 PM
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
Skoshi Tiger
09-09-2010, 12:36 PM
I did some very painstaking calculations during the past week, and found out exactly what the correct size of head a 1.70 male should have. It differs from that you would get by merely scaling down from a taller male..difficult to explain. The picture tells it better:
http://www.hyperscale.com/images/spitsfiretm_1.jpg
:-)
Through astute observation I concluded that Spitfire Pilots should have bigger heads!
Sorry Insuber, I was just trying to get a witty remark in before you called us to order! My bad!
airmalik
09-09-2010, 12:58 PM
I did some very painstaking calculations during the past week, and found out exactly what the correct size of head a 1.70 male should have. It differs from that you would get by merely scaling down from a taller male..difficult to explain. The picture tells it better
Hate to break it to you Major but you can't base your findings on a replica. The original roundels didn't have numbers for one!
p.s. love the fratricide marking :)
philip.ed
09-09-2010, 01:08 PM
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
-Prop-Wash
-Changing colours of grass due to change in weather (affecting the way this affects landings too as well e.g if the ground is wet)
-Animation of pilot...putting his helmet on, plugging in his wiring loom and oxygen hose (unless they were already plugged in)
etc etc
Avimimus
09-09-2010, 01:30 PM
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
4. Oleg has already stated that the engine can handle tunnels, that they looked into it, but that they might not get a chance to do it with the initial release.
1001. I doubt Oleg will make a mistake here. Remember that people were smaller then.
nearmiss
09-09-2010, 03:34 PM
Do you know why they often refer to gang bangers in LA, California as low riders?
One reason is..they drive their cars with the front seat as far down and back as possible. The driver can just barely see over the steering wheel. Why? so opposing gang members/bangers on driveby can't get a clear shot at them.
So... concluding from that I would say having a little head would be beneficial when you are getting shot at.. in East LA or in the virtual skies of IL2 SOW.
Therefore, SOW needs to have little pilots with little heads. It's logical... LOL
It make sense, afterall we have clickable cockpits, some are wanting virtual knees and knuckles...why not clickable pilots and head sizes.
MD_Titus
09-09-2010, 04:52 PM
Exactly what instuments cant you see? The most important ones are visible.
all instruments are important.
In IL2, some of the Russian fighters have their turn and balance instruments obscured by the joystick. If your trying to trim your self for straight and level, you have to twich the stick to the side to see the ball. Other planes have similar problems.
If you put a pilot in there you'ld obscure a lot more.
6DOF in SOW will help some but then there is always going to be some switch or dial that is out of view due to the pilot.
cheers!
thank you for clarifying my point skoshi, you have more patience than i!
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
not enough tbh.
Oldschool61
09-09-2010, 05:41 PM
all instruments are important.
thank you for clarifying my point skoshi, you have more patience than i!
not enough tbh.
The gauges you refer to are typically NOT critical.
Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel.
A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit.
Chivas
09-09-2010, 06:13 PM
No need for a virtual pilot to get in the way of the gauges. I can see my own legs and arms in my peripheral vision.
Skarphol
09-09-2010, 06:14 PM
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
1002. Size of pilots HEAD
Skarphol
nearmiss
09-09-2010, 06:38 PM
The gauges you refer to are typically NOT critical.
Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel.
A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit.
Sorry... don't agree at all.
You need the slip and ball to make sure your aircraft has best registration on targets. Many people ignore the slip and ball and screw around for a year or two wondering why they can't shoot straight. LOL
On several aircraft the slip and ball is lined up in line of site behind the joystick. That is a nuisance, but with a big old virtual fist wrapped around the stick (which means nothing) you can't see it at all.
d165w3ll
09-09-2010, 07:45 PM
That looks like Saxmundham in Suffolk. Is it?
Blackdog_kt
09-09-2010, 07:57 PM
The gauges you refer to are typically NOT critical.
Realistically online all you need are airspeed, vsi, manifold, fuel sometimes if you take a gas guzzler, compass, (might be 1 or 2 more cant think of them now) anything more is not really critical as triming can be done by eye/feel.
A toggle key could be added to show instrument panel as in Falcon 4. Which has a virtual pilot body in pit.
That is half-way true for IL2. We don't know if it will be true for SoW, especially when all indications point to increased systems modelling at higher difficulty settings. You might need to manipulate fuel tank selectors in mid-flight, you might need to air-start a damaged engine that cut out during violent maneuvers, or got choked/starved due to incorrect fuel mixture, etc etc. Things like that require quite a few controls, which are not in direct visibility of the pilot most of the times. The reason? Well, they keep the instruments you mentioned in his immediate field of view because they are important. The other stuff gets tucked away on side consoles and in all sorts of weird places depending on aircraft. Most of the controls required to start a P-47 for example, are situated left of the pilot at about the height of his legs, so they would be obscured if a pilot was displayed in the first person cockpit view.
I have a TrackIR3 that helps quite a lot, but only a MS sidewinder precision pro 2 stick. It has a single throttle, twist rudder, a hat switch and 8 buttons, that's all.
So, how am i going to start up my engine and manage non-critical but nevertheless important systems of my aircraft in a full difficulty SoW server, when all i have is 8 joystick buttons and a keyboard? By clicking things with the mouse of course. As you can see, non-critical controls means controls that are not used in combat or emergencies. They are still pretty much a necessity for starting and completing the mission though, things like starter, battery switch, fuel tank selector valve etc. I don't mind seeing a pilot in the cockpit, but if i can't click on what i need to click i want a way to turn him off instantly. Maybe a toggle key can be added to turn off the pilot, if it is in fact decided to display him.
As i like to say, i don't want to force my opinion of how the game should be on other people, but i also dislike having the same done to me (not accusing you of such by the way). So, when in doubt, the best thing is to use toggles and option menu parameters and keep everyone happy ;)
AdMan
09-09-2010, 08:28 PM
Back to serious things: it's time that the adults of this forum take back the steering wheel from the children. :D :D
Questions raised on this thread that deserve some attention from OM:
1. blending of 3D objects into the landscape (namely trees)
2. size of country roads
3. hedges
4. railroad bridges / tunnels / trenches
......
1001. Size of pilot
You are free to fill in the empty places from 4 to 1000, of course.
Cheers!
Insuber
I'd say the scale of the pilot is pretty important, your concerned with the size of roads but not the size of the pilots?
I appreciate the attempt to belittle other posters tho
Oldschool61
09-09-2010, 09:34 PM
That is half-way true for IL2. We don't know if it will be true for SoW, especially when all indications point to increased systems modelling at higher difficulty settings. You might need to manipulate fuel tank selectors in mid-flight, you might need to air-start a damaged engine that cut out during violent maneuvers, or got choked/starved due to incorrect fuel mixture, etc etc. Things like that require quite a few controls, which are not in direct visibility of the pilot most of the times. The reason? Well, they keep the instruments you mentioned in his immediate field of view because they are important. The other stuff gets tucked away on side consoles and in all sorts of weird places depending on aircraft. Most of the controls required to start a P-47 for example, are situated left of the pilot at about the height of his legs, so they would be obscured if a pilot was displayed in the first person cockpit view.
I have a TrackIR3 that helps quite a lot, but only a MS sidewinder precision pro 2 stick. It has a single throttle, twist rudder, a hat switch and 8 buttons, that's all.
So, how am i going to start up my engine and manage non-critical but nevertheless important systems of my aircraft in a full difficulty SoW server, when all i have is 8 joystick buttons and a keyboard? By clicking things with the mouse of course. As you can see, non-critical controls means controls that are not used in combat or emergencies. They are still pretty much a necessity for starting and completing the mission though, things like starter, battery switch, fuel tank selector valve etc. I don't mind seeing a pilot in the cockpit, but if i can't click on what i need to click i want a way to turn him off instantly. Maybe a toggle key can be added to turn off the pilot, if it is in fact decided to display him.
As i like to say, i don't want to force my opinion of how the game should be on other people, but i also dislike having the same done to me (not accusing you of such by the way). So, when in doubt, the best thing is to use toggles and option menu parameters and keep everyone happy ;)
How you going to start your engine...E is usually the defualt key. No need for gauge, all functions mapped to keystrokes.
Blackdog_kt
09-09-2010, 10:08 PM
That's why i said it might work for IL2 but it might not for SoW.
A single command engine start works in IL2. You seem to think that this will be possible in SoW as well and it will most probably, but only on lower difficulty settings.
According to the interview of the development team posted on the forums of the check-six simulation community, in higher difficulty settings this doesn't work for SoW because there's a detailed start-up sequence. Just like the ones used in Black Shark and FSX, but with fewer things to do because WW2 aircraft are not so complex.
So to put it in simple terms, if i had a virtual pilot modelled in the cockpit at all times, i might be forced to fly certain aircraft at reduced difficulty settings because i wouldn't be able to see and click some of the switches needed for the higher difficulty settings.
WW2 aircraft are not as complex as modern ones, but you still need to flick anywhere between 5 and 20 switches to turn the engines on, depending on airframe. There's simply not enough buttons to map everything if all you have is a Sidewinder joystick and a keyboard.
I prefer using a hybrid control scheme, with flight controls, flaps, gear, guns and engine controls mapped to joystick and keyboard, leaving all the other stuff to be operated by the mouse. I think it's easier than having to map and remember that ctrl+shift+F turns the fuel selector valve counter-clockwise and ctrl+alt+F turns it clockwise.
As i said before, i have no problems with a pilot being modelled in the cockpit, as long as i can turn him off whenever i want to. You can keep him on at all times and map everything to your HOTAS set, i can keep him off most of the time and use the clickable cockpit interface, we both get what we want and that's pretty much it ;)
Insuber
09-09-2010, 10:37 PM
I'd say the scale of the pilot is pretty important, your concerned with the size of roads but not the size of the pilots?
You got it right mate. Pilots' size is easily adjustable = it is a false problem. On the contrary, landscapes need a long work: if you ain't it right in the beginning it's more difficult to correct things. Moreover, when I fly I see the landscape all time long, while I hardly see any pilot at all in game. But maybe it's just me ... :D
Cheers,
Insuber
Jimko
09-10-2010, 12:19 AM
I'd say the scale of the pilot is pretty important, your concerned with the size of roads but not the size of the pilots?
I appreciate the attempt to belittle other posters tho
I'm with you AdMan!
I'll vote to switch #2 and #1001 question priorities with pilot size in #2. And the point is that we have very different priorites and one is not any more important than another. So, let's play nice in this sandbox...
Well, tomorrow is Friday...can't wait to see our new themes for 'discussion'!
(Colour of roads? Colour of leaves? Colour of pilot's eyes?)
:lol:
Friendly_flyer
09-10-2010, 01:01 AM
I prefer using a hybrid control scheme, with flight controls, flaps, gear, guns and engine controls mapped to joystick and keyboard, leaving all the other stuff to be operated by the mouse.
Sounds like a reasonable way to do it.
AdMan
09-10-2010, 03:40 AM
Pilots' size is easily adjustable = it is a false problem.
Cheers,
Insuber
I wouldn't be so confident about that, remember there are pilot animations already in place, you might have to adjust all the keyframes for those. That's to only scratch the surface of unknown complications that can arise when making changes in the later stages.
As a 3D artist and artist in general it is an utter hellish pain in the ass when you realize fundamental problems in the late stages, but if you want it right you just have to take the time to fix it.
nearmiss
09-10-2010, 05:08 AM
I don't really care about C.E.M. or a full startinng sequence. I'll just program my CHProducts MFP for the keystrokes and start with one key. LOL
It will be about enjoying the air combat simulation for me. I care less about all the button pushing,, been there done that too many times.
Clickable cockpits will mean absolutely nothing to me...except I'll love it online. The clickable cockpit pilots will be doing their cursors and clicking. I'll be all over their six and I won't be spraying Preparation H. LOL
robtek
09-10-2010, 05:17 AM
So you are going to "cheat" by artificially reducing your workload???
I really hope that such automated sequences are delayed in some way!!!
nearmiss
09-10-2010, 05:32 AM
Are you serious...
Are clickable cockpit flyers going to say keystroke flyers are cheating?
Keystrokes have been the game for the past 10 years, now because clickable cockpits are being provided we've got to dumb down the game to wait for clicky boys to get their cursor right on top of the up switch to turn on their guns,etc.
I knew it when the clickable cockpit advocates started whining about turning this into another FSX there would issues that were not being addressed about clickable cockpits.
My MFP makes the actual keystroke, it just does it faster because I physically can't move through a sequence of keys as fast as a computer. Also, I don't enjoy all that keystroking. I'd be doing Falcon 4, if i did.
If Oleg drags down the SOW to accomdate Clickable cockpit players he will definitely change the game. I don't think that will be the situation. Clickable cockpits may have to be a choice in the online servers. If clickable cockpits is a requirement for full real servers. I don't know what we'll be thinking, but I don't think it will be good.
Skoshi Tiger
09-10-2010, 05:33 AM
No need for a virtual pilot to get in the way of the gauges. I can see my own legs and arms in my peripheral vision.
Yes your right, but in real life we dont have to remember a keystroke to move our arm or knee out of the way of an obscured gauge. We just move it.
While having the pilots body would be good for movie makers, I'm not sure that I'ld use it too often. ( unless the effect was so good I couldn't play without it on!)
Cheers
proton45
09-10-2010, 06:19 AM
I'm wondering if their will be some way of camouflaging targets? During the Battle of Brittan, England went to great measures to hide some of their airfields, factory's and other sensitive installations. Will camouflaging be modeled in the game? For example...as the "time line" progresses will we see (or not see) hidden airfields appear, and will sensitive factory's suddenly be camouflaged as row houses?
I'm sure their is much documentation on this subject...
robtek
09-10-2010, 08:53 AM
@nearmiss
of course i am serious.
The workload for a fighter pilot was much to easy in il2.
The different workloads in different planes have a great influence to the sa of the pilots
and so also to the outcome of dogfights.
I want as much simulation as possible, the trend to arcadish shortcuts is imho wrong.
But i shure hope there will be servers for all levels of realism so everybody will be satisfied.
Skoshi Tiger
09-10-2010, 08:59 AM
I'm wondering if their will be some way of camouflaging targets? During the Battle of Brittan, England went to great measures to hide some of their airfields, factory's and other sensitive installations. Will camouflaging be modeled in the game? For example...as the "time line" progresses will we see (or not see) hidden airfields appear, and will sensitive factory's suddenly be camouflaged as row houses?
I'm sure their is much documentation on this subject...
I hope so!
322Sqn_Dusty
09-10-2010, 09:15 AM
I'm wondering if their will be some way of camouflaging targets? During the Battle of Brittan, England went to great measures to hide some of their airfields, factory's and other sensitive installations. Will camouflaging be modeled in the game? For example...as the "time line" progresses will we see (or not see) hidden airfields appear, and will sensitive factory's suddenly be camouflaged as row houses?
Great idea.. hope there will be something like that made.
Lakes and harbours were camouflaged to throw off navigation.
In FMB it can be imitated.
Even Boeing camouflaged the factory:
http://www.taphilo.com/history/WWII/USAAF/Boeing/H302-5.jpg
Tree_UK
09-10-2010, 09:26 AM
Yeah im liking that too :grin:
steam
09-10-2010, 10:19 AM
Глубокоуважаемый Олег.
Я понимаю, что у Вас очень много работы, но могли ли Вы быть столь любезны и благосклонны, чтоб написать сообществу несколько строк (чуть больше, чем просто скрины апдейта) о прогрессе Вашей работы над всеми нами очень ожидаемой игры.
Спасибо, извените за беспокойство.
Translation for English-speaking community (using google translator). Sorry, if something is not right
Dear Oleg.
I understand that you have a lot of work, but could you be so kind and supportive to write a few lines of community (a bit more than just screenshots fixes) on the progress of your work over all of us very anticipated game.
Thanks, Sorry for the inconvenience.
302_Wietnam
09-10-2010, 11:44 AM
Is it possible TrackIR settings in the game so that the pilot turned his head with the rotation of the player who has TrackIR? It would be a wonderful impression and give a lot of realism to the game. ;-)
__________________________________________________ __________________________________________________ __________________________
Можно ли настройки TrackIR в игре, так что пилот повернул голову с поворотом тот игрок, который TrackIR? Это было бы прекрасным впечатление и дают много реализма к игре. ;-)
Insuber
09-10-2010, 11:54 AM
I've seen it in Il2 (a mod maybe?)
Is it possible TrackIR settings in the game so that the pilot turned his head with the rotation of the player who has TrackIR? It would be a wonderful impression and give a lot of realism to the game. ;-)
__________________________________________________ __________________________________________________ __________________________
Можно ли настройки TrackIR в игре, так что пилот повернул голову с поворотом тот игрок, который TrackIR? Это было бы прекрасным впечатление и дают много реализма к игре. ;-)
Letum
09-10-2010, 12:03 PM
I've seen it in Il2 (a mod maybe?)
The AI do it. Players do not.
Waste of bandwidth to have players doing it in my opinion.
I would rater have an extra player in the server than have everyone moving their blocks about.
302_Wietnam
09-10-2010, 12:05 PM
But there is a chance to do it right in this game :grin:;)
CrazySchmidt
09-10-2010, 12:11 PM
Ok then.. well..
Insuber
09-10-2010, 12:15 PM
That's what I meant (from 1:34 on).
http://www.youtube.com/watch?v=6gs2dGfUs8Y&feature=player_embedded#at=107
Heads turning with TrackIR, human pilots, online. A mod however.
Cheers,
Insuber
The AI do it. Players do not.
Waste of bandwidth to have players doing it in my opinion.
I would rater have an extra player in the server than have everyone moving their blocks about.
Splitter
09-10-2010, 02:49 PM
@nearmiss
of course i am serious.
The workload for a fighter pilot was much to easy in il2.
The different workloads in different planes have a great influence to the sa of the pilots
and so also to the outcome of dogfights.
I want as much simulation as possible, the trend to arcadish shortcuts is imho wrong.
But i shure hope there will be servers for all levels of realism so everybody will be satisfied.
If someone sets up a gaming keyboard to perform some tasks, it won't be that big of a deal (probably). The vast majority of cockpit clicking will be for prepping engine start, take off, cruise, landing, and shut down. Stuff that is not time critical. There will probably also be keyboard shortcuts that do the same things if you don't want to click switches. I am equally sure there will be difficulty settings that eliminate the need for a lot of clicking.
Once you get to combat, it's going to be stick, rudder, throttle, prop pitch, and trim. Oh, and trigger :).
Obviously those are guesses on my part, but it's the only thing that makes sense. A lot of people are not going to be into the "simulation" part of the "boring" stuff, like engine starts, fuel balance, or even stopping their wheels from spinning before they raise the landing gear. Then again, some of us (me included) want it all if possible.
Nearmiss and those that play like him won't have much of an advantage in combat. He just doesn't much care about how to really start a P39 compared to a BF-109, at least not every single time he flies. I think that's what he was trying to get across.
I know from flying other pure flight sims that the first few times, I want to go by the checklist and "learn it". Once I do, I want to switch over to starting quickly so I can get into the air and have some fun. So even I want both options.
Unless, of course, I am missing something and "script monkeys" (the derogatory term) are going to get some sort of huge advantage in combat.
Splitter
David603
09-10-2010, 03:16 PM
That's what I meant (from 1:34 on).
http://www.youtube.com/watch?v=6gs2dGfUs8Y&feature=player_embedded#at=107
Heads turning with TrackIR, human pilots, online. A mod however.
Cheers,
Insuber
Who made an Aermacchi MB-339 for Il2?
Insuber
09-10-2010, 03:27 PM
http://www.freccetricolorivirtuali.net/
David603
09-10-2010, 03:49 PM
Thanks
Blackdog_kt
09-10-2010, 08:57 PM
I don't really care about C.E.M. or a full startinng sequence. I'll just program my CHProducts MFP for the keystrokes and start with one key. LOL
It will be about enjoying the air combat simulation for me. I care less about all the button pushing,, been there done that too many times.
Clickable cockpits will mean absolutely nothing to me...except I'll love it online. The clickable cockpit pilots will be doing their cursors and clicking. I'll be all over their six and I won't be spraying Preparation H. LOL
Maybe there will be a built-in but delayed sequence. For example, if you use realistic starts in Black Shark you can still start everything by pressin left windows key+home key. The difference is that an experienced pilot can do it as much as 30 seconds faster than the AI helper ;)
After all, if people don't want to use it, they can choose to fly in servers where it is disabled.
As for clicking stuff in combat, that's exactly what i'm not going to do. I'm not going to be dragging the throttles with the mouse. However, if i accidentaly starve my engine of fuel due to prolonged inverted flying, knowing how the whole things works will permit me to restart it. If you have mapped macros to your HOTAS to start-up, you might not be able to do so.
For example, say your HOTAS macros are toggle commands and your engine suffers a fuel shortage and quits. If you press your "start-up macro" key, the toggle commands will not only turn on what was turned off, they will also turn off what was turned on. So, when the start-up macro says "micture:100%" it will work because it's a specific command. However, where the macro says "toggle battery", it will turn it off and you won't be able to start.
I really hope that people who want to fly full-switch will be given an in-game automatic alternative, but at a handicap (longer sequence than what can be achieved if you do it manually), so as to discourage the use of external commands. There's no reason to be flying in a full-switch server with macros when you can just fly on another server that disables CEM without macros.
Another thing is that it might not be feasible to have one macro for all planes due to different start-up methods. For example, inertia starters were used a lot in WW2 aircraft with radial engines. Essentially, an electric motor drives a high-inertia rotor disc and when it reaches full RPM, the pilot connects the disc to the engine drive. This spins up the engine and if fuel and ignition is provided the engine starts. However, the size and the required RPM for the starter depends on the displacement of the engine, but larger starters also take longer to spool-up. For example, a starter for a Curtiss P-36 needs to drive an engine with a much smaller displacement and compression ratio than a starter for a P-47.
If you try to take your P-36 macro and use it to start a P-47, you will probably find out that the engine will never start because your macro is set for example at a 6 second spool-up but the Jug's starter needs a 20 second spool-up.
Not to mention differences between radial and in-line engines, different aircraft manufacturers using the same engine with different sub-systems (eg, direct drive starters instead of inertia, or mixed starters using both methods), or even airplanes of different countries. We've all seen videos of luftwaffe mechanics using a crank on a 109s cowling, well, that's the inertia starter most likely. So, you probably need a mechanic to start the 109 :grin:
1conu59
10-16-2010, 06:32 PM
I was watching screenshots and I was thinking "Please Oleg makes blood !! we want blood in cockpit and body !!" :-P:-P:-P
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