DaveyJJ
08-31-2010, 05:37 PM
Hi,
This was posted on the original MoW threads but I wanted to move it over here as I am probably jumping into AS. So there is some overlap ...
I'm an older, tactical war gamer (designer, historian and cartography freak) looking for both a game I can play that features many fronts (esp. Western and Italian), smaller scale action, and the ability to create small scale single player engagements for my own amusement.
MoW:AS has come very very highly recommended and I'm ready to jump in, probably to MoW:AS paid beta, as I have 15+ years of beta testing games. I have a few questions about both gameplay and editor ...
1. Am I correct is assuming I can play in Normandy and Italian-type scenarios with the game? And out of curiousity, I did see mention of Japanese forces so is there Pacific forces and East Front as well?
2. Can you pause the game (in SP mode) to consider your options/orders? I am an older, slower gamer ;) after all. It is both single player and co-op MP, correct?
3. Does the beta MoW:AS have an editor at the current version? With the editor, how easy is it to create single player, small, fixed-force battles (platoon and support or less per side) where one side is (fairly static) AI defenders and the other player-controlled attackers with a victory trigger location? Or, to my #2 if it's only multiplayer, can I create maps for the community?
BTW, I have seen the videos of the original MoW editor and am asking this more from a logic/gameplay/setting up sides point of view rather than creating the terrain (which I am confident I can do well).
4. Is is relatively easy to script some basic behaviours into the AI side? For example, if X% of men are lost retreat to location A? Or how easy is it to modify the aggressiveness of an AI defending or attacking force? What about setting up a single point that if captured by the player wins the game?
5. Finally, does the editor have any Italian style terrain/buildings?
Thank you for taking the time to reply and for not minding a double-sort-of-post! Great looking game!
David
Note: I guess if these isn't a single player option I can just get MoW and look for west front mods, like the highly regarded Brothers of War mod? http://forum.1cpublishing.eu/showthread.php?t=12790
This was posted on the original MoW threads but I wanted to move it over here as I am probably jumping into AS. So there is some overlap ...
I'm an older, tactical war gamer (designer, historian and cartography freak) looking for both a game I can play that features many fronts (esp. Western and Italian), smaller scale action, and the ability to create small scale single player engagements for my own amusement.
MoW:AS has come very very highly recommended and I'm ready to jump in, probably to MoW:AS paid beta, as I have 15+ years of beta testing games. I have a few questions about both gameplay and editor ...
1. Am I correct is assuming I can play in Normandy and Italian-type scenarios with the game? And out of curiousity, I did see mention of Japanese forces so is there Pacific forces and East Front as well?
2. Can you pause the game (in SP mode) to consider your options/orders? I am an older, slower gamer ;) after all. It is both single player and co-op MP, correct?
3. Does the beta MoW:AS have an editor at the current version? With the editor, how easy is it to create single player, small, fixed-force battles (platoon and support or less per side) where one side is (fairly static) AI defenders and the other player-controlled attackers with a victory trigger location? Or, to my #2 if it's only multiplayer, can I create maps for the community?
BTW, I have seen the videos of the original MoW editor and am asking this more from a logic/gameplay/setting up sides point of view rather than creating the terrain (which I am confident I can do well).
4. Is is relatively easy to script some basic behaviours into the AI side? For example, if X% of men are lost retreat to location A? Or how easy is it to modify the aggressiveness of an AI defending or attacking force? What about setting up a single point that if captured by the player wins the game?
5. Finally, does the editor have any Italian style terrain/buildings?
Thank you for taking the time to reply and for not minding a double-sort-of-post! Great looking game!
David
Note: I guess if these isn't a single player option I can just get MoW and look for west front mods, like the highly regarded Brothers of War mod? http://forum.1cpublishing.eu/showthread.php?t=12790