Madfish
08-31-2010, 02:54 AM
Hello all
I'm new to the board but I've been watching this game for a while. My first contact with flight sims was Chuck Yeagers Advanced Flight Trainer as a really young child, followed by Flight and others. I skipped a ton of sims during the last years though, so my ideas might have been implemented in one of them already. If that's the case I'm sorry.
The reason I mention this is because I really enjoyed alternate game modes, they always gave the games so much more live than "just a campaign" or dry simulation. So my idea is to add new game modes, especially multiplayer ones.
I enjoyed the "testflight" sessions in Chuck Yeagers AFT. I also enjoyed the aerobatics in Flight. Some of this could be modded by the fanbase but what about some real new modes that could bring even more people into the SIM scene?
For instance:
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Teams (2+) - Roadrage
Two or more teams.
Two roads from A to B will constantly spawn vehicles on A which are trying to get to B. Each team now has to try and shoot or bomb as many vehicles as possible. The enemy team does the same. Both teams can try to "designate" a pilot or two to go and stir chaos amongst the planes of the other team. The team which kills the most vehicles in a given amount of time is the winner.
Teams (2) - Capture the Flag
Two teams.
A flag is spawned in the middle of an area. You need to bring it to your "goal" area to score. The plane holding the flag will fly slower than usual. It should behave as if the landing gear is down, also it could lose the flag on sharp turns (similar to the gear again for easy implemetation).
Enemy team needs to shoot down the plane that holds the flag, then grab the flag by flying over it. Eventually flags could be passed to other teammates somehow?
Teams (2+) - King of the Airstrip
Two or more teams.
Inspired by king of the hill, an airfield in a center location will serve as a trigger that adds points when a plane of your team lands on it. The other team has to try to destroy the plane and land a plane themselves, which will be the target of your team.
As soon as a plane of any team has landed on the airfield a timer / counter ticks down and reaches zero sometime, which will mean this team has then won the session.
No teams - Air Race
No Teams.
Race through a course of smoke (or similar) rings / poles. These could be on the ground and in the air. (Chuck Yeagers AFT had something like that, Flight had something similar as well)
Dynamic teams - Planehunt
Two teams due to runners / hunters.
A random plane gets labeled as the runner. He now has to try avoiding being shot down. His position on the map will be shown every 2 or 3 minutes or so. The others have to find him and shoot him down.
The runner will have a slightly reduced top speed but better climb and sink to avoid "straight runners" (going full throttle in one direction) and to give him an advantage of better ability to operate in 3d space.
If the runner evades the team for an x amount of time he won the session and someone else is the next runner. If he gets shot down the shooter / killer is the next runner. (Bad luck if he's in the middle of an angry crowd at that point =P)
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I believe that game modes such as these could make the game more beginner friendly and fun for everyone. It could be a huge opportunity.
I will watch this thread and try to add suggestions others make. I'm sure there are a ton of ideas, or even critzism, you guys might have. Feel free to ask me for more details or artworks and bring your thoughts on this to the table. :]
I'm new to the board but I've been watching this game for a while. My first contact with flight sims was Chuck Yeagers Advanced Flight Trainer as a really young child, followed by Flight and others. I skipped a ton of sims during the last years though, so my ideas might have been implemented in one of them already. If that's the case I'm sorry.
The reason I mention this is because I really enjoyed alternate game modes, they always gave the games so much more live than "just a campaign" or dry simulation. So my idea is to add new game modes, especially multiplayer ones.
I enjoyed the "testflight" sessions in Chuck Yeagers AFT. I also enjoyed the aerobatics in Flight. Some of this could be modded by the fanbase but what about some real new modes that could bring even more people into the SIM scene?
For instance:
-----------------------------------------------------------------------
Teams (2+) - Roadrage
Two or more teams.
Two roads from A to B will constantly spawn vehicles on A which are trying to get to B. Each team now has to try and shoot or bomb as many vehicles as possible. The enemy team does the same. Both teams can try to "designate" a pilot or two to go and stir chaos amongst the planes of the other team. The team which kills the most vehicles in a given amount of time is the winner.
Teams (2) - Capture the Flag
Two teams.
A flag is spawned in the middle of an area. You need to bring it to your "goal" area to score. The plane holding the flag will fly slower than usual. It should behave as if the landing gear is down, also it could lose the flag on sharp turns (similar to the gear again for easy implemetation).
Enemy team needs to shoot down the plane that holds the flag, then grab the flag by flying over it. Eventually flags could be passed to other teammates somehow?
Teams (2+) - King of the Airstrip
Two or more teams.
Inspired by king of the hill, an airfield in a center location will serve as a trigger that adds points when a plane of your team lands on it. The other team has to try to destroy the plane and land a plane themselves, which will be the target of your team.
As soon as a plane of any team has landed on the airfield a timer / counter ticks down and reaches zero sometime, which will mean this team has then won the session.
No teams - Air Race
No Teams.
Race through a course of smoke (or similar) rings / poles. These could be on the ground and in the air. (Chuck Yeagers AFT had something like that, Flight had something similar as well)
Dynamic teams - Planehunt
Two teams due to runners / hunters.
A random plane gets labeled as the runner. He now has to try avoiding being shot down. His position on the map will be shown every 2 or 3 minutes or so. The others have to find him and shoot him down.
The runner will have a slightly reduced top speed but better climb and sink to avoid "straight runners" (going full throttle in one direction) and to give him an advantage of better ability to operate in 3d space.
If the runner evades the team for an x amount of time he won the session and someone else is the next runner. If he gets shot down the shooter / killer is the next runner. (Bad luck if he's in the middle of an angry crowd at that point =P)
-----------------------------------------------------------------------
I believe that game modes such as these could make the game more beginner friendly and fun for everyone. It could be a huge opportunity.
I will watch this thread and try to add suggestions others make. I'm sure there are a ton of ideas, or even critzism, you guys might have. Feel free to ask me for more details or artworks and bring your thoughts on this to the table. :]