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View Full Version : Friday 2010-08-20 Dev. update and Discussions


Oleg Maddox
08-20-2010, 12:38 PM
Hi,

Some combat scenes today:

JG27_PapaFly
08-20-2010, 12:40 PM
Yiiiipeeeeeeee!
I still have to get my eyes used to those super-detailed cockpits...simply amazing.

furbs
08-20-2010, 12:42 PM
Looking Great...Fire and smoke look very nice from distance.

Oleg...are these shots in DX9?

Thanks.

BP_Tailspin
08-20-2010, 12:42 PM
Yes :-)

Bloblast
08-20-2010, 12:42 PM
Dogfighting looks cool.
Nice detail on the underside of the Hurricane.

Nice trees! huhu

No601_Swallow
08-20-2010, 12:43 PM
Ah, thank goodness it's Friday! Outstanding again, Oleg. Thank you.

NSU
08-20-2010, 12:45 PM
Hi Oleg

how many seasons will there be in the first issue of Storm of War
BoB Map?

philip.ed
08-20-2010, 12:47 PM
Great screens; Hurri pit looks awesome. Smoke looks good from a distance too.

One thing regarding clouds; please can they have flat-bottoms and be shaped depending on the wind direction... :P man this is shaping up nicely :D

BTW; shouldn't the reticle be brighter and more vibrant? I've seen an original before and it is a bit different ;)

PhilHL
08-20-2010, 12:47 PM
yes, the fire looks very nice from the distance.

One question, are those the new clouds or are they placeholder?

philip.ed
08-20-2010, 12:52 PM
Propellor looks great from the cockpit as well :D

Jaguar
08-20-2010, 12:55 PM
I am grateful for the combat update. Thank you Mr Oleg and crew for your hard work over the years. I had to post since this is what i have been waiting for to see. Could you give us a hint on what type of cpu configuration you are using on the 14 fps jpg. I hope we will be able to pay you for your great work sometime in 2010. My humble attempt at the age old question of when will it be released. Thank you once again

Flyby
08-20-2010, 12:57 PM
Holy smokes!! AVG FPS =14!!! Good thing we know these are WIP images. Phew! Otherwise, this sim is looking beautiful Gimme! Gimme!! Gimme!!!
Flyby out

furbs
08-20-2010, 12:57 PM
dont know if this has been asked before...can we adjust the gun sight while in flight...ie...for distance and wingspan?

luthier
08-20-2010, 12:58 PM
I just want you guys to know that we worked very hard to bring you this week's update.

322Sqn_Dusty
08-20-2010, 12:59 PM
Again impressive. Splashes and vorm(trail) of the ammo hitting the water. Wonderful cockpit.

furbs
08-20-2010, 01:00 PM
I just want you guys to know that we worked very hard to bring you this week's update.

Luthier...come on...crack the whip...no slacking or sleeping for the team!

KaHzModAn
08-20-2010, 01:01 PM
its not a 14 FPS average, if i am correct, its 14 fps at the moment of the screen
and 40 average... wich is great !

Nice update and Happy Birthday Oleg !

Feuerfalke
08-20-2010, 01:01 PM
I just want you guys to know that we worked very hard to bring you this week's update.

That looks like a bad neck after wakeup. :)

TheSwede
08-20-2010, 01:05 PM
Will tracers differ in color in SoW as well? Now that RAF has gone from red (il2) to white and we haven´t seen any tracers from 109s/110s.

//Simon

Skoshi Tiger
08-20-2010, 01:08 PM
I like the detail of the shadow cast by the hurricanes cockpit in image 5.

Thanks for the hard work!

Blakduk
08-20-2010, 01:10 PM
Looking very good guys.
In the second screen- is that an object on fire that's fallen off the 110?
With the screen shots, can you adjust the virtual 'shutter speed' to freeze the bullets & propellors etc?
There seems to be a variety in the screens you've shown to date.

Troll2k
08-20-2010, 01:14 PM
Looking good.Great detail on the snuggie.So life like.

Pierre@
08-20-2010, 01:17 PM
Maybe am I wrong but it seems the Bf 110 has "small" tabs?

drafting
08-20-2010, 01:17 PM
I just want you guys to know that we worked very hard to bring you this week's update.

Looks like you guys need to pick up a Mountain Dew endorsement or something! :grin:

Great screens this week! Thanks!

edit. and happy birthday, Oleg!

ChrisDNT
08-20-2010, 01:22 PM
The water looks really good.
Hoping that the clouds will be as good when finished.

=XIII=Shea
08-20-2010, 01:31 PM
Brilliant screens Oleg,friday rule,s,oh and happy birthday:grin:

Dano
08-20-2010, 01:32 PM
Luverly :D

Happy Belated Birthday Oleg :D

chiefrr73
08-20-2010, 01:38 PM
thanks for the update 1c team!!

fviana
08-20-2010, 01:42 PM
Absolutely gorgeous, I love the way the crosshairs and the cockpit look!

Superb as always. :)

choctaw111
08-20-2010, 01:48 PM
Things are looking really great.
The tracers are top notch :)

rakinroll
08-20-2010, 01:48 PM
Thank you oleg, nice shots.

Insuber
08-20-2010, 01:48 PM
Very, very good pics. Pieces are coming together, it looks like we are close to the release ... Am I too optimistic?

PS: poor G.50, it looks badly beaten by that Hurricane ... :)

bandini
08-20-2010, 01:50 PM
Are you planning to make a video at some point in the friday updates ?

Towarisch
08-20-2010, 01:56 PM
Hello Oleg and Team. Iam a German Sim Flighter, at the first hour of your Sim. And I will only one Word say to you: Thank you soooo much for all the time wich you spend to this Great Real Sim. No Other Sim is so good, detailed on history`s facts and details.

The other one is Happy Birthday

and the last one: I (and I think everybody) wish and hope that this greatfull Sims release this Year. Maybe Christmas ??:) Once again Спасибо

zapatista
08-20-2010, 02:12 PM
I just want you guys to know that we worked very hard to bring you this week's update.

luthier,

was that taken during the smog problems, and some people slept in the office so they didnt need to travel home ?

Ailantd
08-20-2010, 02:16 PM
Holy smokes!! AVG FPS =14!!! Good thing we know these are WIP images. Phew! Otherwise, this sim is looking beautiful Gimme! Gimme!! Gimme!!!
Flyby out
14 is in the pit view. Average is 40, max is 1000 (looking only at the sky I guess)

GF_Mastiff
08-20-2010, 02:19 PM
OMG nobody saw the fuel spray? awesome! oleg... is that going to leave residue on the plane behind it?

lbuchele
08-20-2010, 02:20 PM
It´s 14 fps at the moment; 40 fps average in a no optimized game, probably in a low-mid spec computer ( somebody wrote here that programmers used to do this way to force them to optimize the code to get better frame rates)
I feel good about this , because this time I´ll build a smoking hot PC just for SOW and those numbers say to me that current hardware can do well running SOW.

erco
08-20-2010, 02:34 PM
Damn, that looks good!

Keep it up guys, just a little more and you can take a break!

Btw, that Hurri is running short of fuel, he's better finish off that Fiat fast!

Aviar
08-20-2010, 02:42 PM
Btw, that Hurri is running short of fuel....

Look again, my friend.

Aviar

shane
08-20-2010, 02:43 PM
about the 14fps...
I just look at the 1000fps max and often on IL2 1946, when you goes through the menus, the max goes to 1000fps. this cause the average value to be false because the average is calculated from a value where you're are not flying.
on the screenshot i think the only real value seemsto be 14fps that is the instantaneous fps.

usually the screens are described from a mid range computer, and i agree that is is the case (no advanced lighting, no antialiasing, DX9, etc..)
so i know this is WIP screenshot, but at my opinion it's not a great idea to post a screen with a fps value, because this cause trouble for some persons.
the simulator is not finished, so probably don't optimised, the computer is mid range, the screen has been taken above the sea with 4 ou 5 planes...
i think the game is ACTUALLY, very power hungry.
but this will be probably fixed later on the development process.

BadAim
08-20-2010, 02:55 PM
Btw, that Hurri is running short of fuel, he's better finish off that Fiat fast!

You'll have to forgive Erco, he's not used to reading those old time analog gauges so much any more. Hint: you were looking at the oxygen gauge, the one for fuel is at the far bottom right corner.

You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;)

HanneG
08-20-2010, 03:01 PM
I just want you guys to know that we worked very hard to bring you this week's update.

где бутылка?

lbuchele
08-20-2010, 03:01 PM
I hope that SOW will do good use from multi core and multi GPU systems...

Flanker35M
08-20-2010, 03:09 PM
S!

Nice one :)

Jimko
08-20-2010, 04:01 PM
I just want you guys to know that we worked very hard to bring you this week's update.

And we appreciate this kind of sacrifice and dedication. It doesn't look comfortable!

This week's pictures are...tantalizing! Great work!

ptwparkinson
08-20-2010, 04:04 PM
this message is for luthier

did you post on youtube a picture of an ac with black plumes of smoke and some other pics on 02 July 2010 and then pull it off youtube

the reaon I am asking is because I would like to know what the piece of music was

am awaiting release of this sim with some anticipation and I think it will be awsome

when it is released I think that all of my work will stop for at least a couple of weeks !!!!

_YoYo_
08-20-2010, 04:36 PM
But I think 40 fps avg on the water is very poor result. Why only 14 FPS??? :\ Is it low end system ???

BigPickle
08-20-2010, 04:48 PM
Its WIP guys the counter don't mean anything.
Thanks for the Update, I'm beginning to get twitchy waiting for this sim, really looking forward to next Friday.

Old_Canuck
08-20-2010, 04:57 PM
Ah yes - Friday. Great screenshots once again. Salute.

Qpassa
08-20-2010, 05:04 PM
fantastic screeshots

eaglerider
08-20-2010, 05:12 PM
Very good pictures, looks like it's coming together nicely.
With some beautiful looking clouds, in shots like these, it would look great.
Super work team. And Happy Birthday Oleg!

Dano
08-20-2010, 05:13 PM
The fps count is irrelevant without some form of context, IL2 would drop by about 50% fps when taking screenshots under some settings, you've no idea what else is going on in the sim or what else was running on the system either.

arjisme
08-20-2010, 05:32 PM
Or whether the code has been optimized yet.

RdClZn
08-20-2010, 05:43 PM
Just AMAZING!
But (aways a "but") the "FPS: 14" in one of the screens scares me..
PS:. Just now i readed the answers, i'm a little calmer.
Nice job, though!

Splitter
08-20-2010, 05:49 PM
Ok, good enough. Ship it! :grin:

I do hope this means the end (beginning) is near. The shot from the cockpit is just pure win.

Splitter

Tree_UK
08-20-2010, 05:50 PM
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:

kedrednael
08-20-2010, 05:54 PM
Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs59GdBi0&feature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.

easytarget3
08-20-2010, 06:12 PM
hi, fantastic pics!!!thank you!is it your birthday oleg?then happy one and best wishes!!!

Sutts
08-20-2010, 06:15 PM
Happy birthday Oleg, hope you had the day off!

Thanks for all your hard work. The screens look gorgeous. Those shadows really make everything so life-like. Smoke and fire look great. Sea looks amazing. A big well done from me. :grin:

To whoever mentioned the 110 trim tabs...I think your wish has come true.;)

major_setback
08-20-2010, 06:28 PM
What! No trees?
:-)

Happy Birthday Oleg!!

Richie
08-20-2010, 06:29 PM
The fuel spray on that 2nd 110 is really cool.

drafting
08-20-2010, 06:29 PM
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

philip.ed
08-20-2010, 06:31 PM
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

I agree and I don't think your post is useless at all; far from it in fact. :D

I think the smoke and fire are coming along nicely, but I still think work can be done in places to make it super-duper :cool:

furbs
08-20-2010, 06:32 PM
yer...agreed that looks better...but im sure we will see something like that in the finished game.

Bloblast
08-20-2010, 06:43 PM
Well done, I prefer edit2. The smoke fading away looks good.

philip.ed
08-20-2010, 06:51 PM
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

AndyJWest
08-20-2010, 07:02 PM
Got to admit the 14 FPS is very scary considering that its in low res without DX11, otherwise a lovely update. Fire and smoke look good from a distance, at least as good as some of the modded stuff you can get for IL2, I would imagine this will look real nice with max settings and in DX11 :grin:

How is it that people who know what 'FPS' means can't understand what 'WIP' means, even after other people have pointed it out.:rolleyes:

Or is this some sort of competition to see who can make the most negative comment on each week's update? Can anyone tell me what the prize is?

drafting
08-20-2010, 07:02 PM
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

Haha, remember that I'm not on their payroll! :grin:

http://i37.tinypic.com/zwl4z4.jpg

winny
08-20-2010, 07:03 PM
It would be good if the smoke started in both ways, explosion followed by fire or just straight fire, depending on where you hit the target.

whatnot
08-20-2010, 07:04 PM
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

Now something completely different: Driving back from work I looked at the clouds and saw an everyday scene what I havent seen in many simulators: there can be a big-ass shining white clouds of varied characteristics here and there accompanied by a fleet of tinier ones. Not saying that we should have exactly everywhere that but the key word is variance and character. The cloud cover has a lot of variance with having sometimes moving fronts, every now and then a few darker ones amongst the white ones, only a few big ones and otherwise CAVU. So if through some randomization patterns or a few 'themes' on the generation of the sky could be applied at some stage that would be great. When looking at the skies every now and then I see the strangest cloud arrangements that I would just love to fly to and would be great to get that similar feeling in a sim! :)

And as luthier or whoever said: we won't show effects in the shots until they're finalized. We've seen plenty now so I guess we can assume they're finished and away from the todo list. Yeehaa, one step closer to release. I can't believe these guys at Maddox already dog fight each other and call that work! =)

whatnot
08-20-2010, 07:09 PM
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...


A perfect example of a good constructive feedback! Some of us should watch and learn! =)

SlipBall
08-20-2010, 09:02 PM
Look's cool, THANKS!!!:grin:

Skarphol
08-20-2010, 09:20 PM
I agree, edit 2 looks great. But wouldn't the smoke dissipate a lot more, rather than remain in that cylider style shape? :-P

I think the smoke would stay like that. Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.

Skarphol

SlipBall
08-20-2010, 09:29 PM
+1
That's what I was thinking when I read the complaint

proton45
08-20-2010, 10:07 PM
Nice shots! Especially like the Hurricane belly!

But ppl, don't you see that luthier is screwing with your brain showing FPS like that. It's a simple hook to throw amongst the hungry fat fish in the small pond. This detail included by 'accident' causes hundreds of senior citizens lurking in these forums here go heywire when they see a concern in their friday fix.

lol...I was actually thinking something along these lines. ;)

Once again I feel quite happy with the progress I see in the screen shots!!! Its going to be one hell of a game when done.

Happy Birthday Oleg!!!

erco
08-20-2010, 11:01 PM
You'll have to forgive Erco, he's not used to reading those old time analog gauges so much any more. Hint: you were looking at the oxygen gauge, the one for fuel is at the far bottom right corner.

You've got to stop working so much and get your tail back on IL2 or you'll forget how to fly a plane with that whirly bit on the front. ;)


Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling.

See RED! Red BAD! Mongo panic! Panic, Mongo, Panic!

airmalik
08-20-2010, 11:25 PM
Remember, the plane would move that distance in maybe less than 2 seconds, and the smoke will not dissipate much in such short time.
To me it looks good.
Skarphol

I agree. In a still screenshot the faded edit looks better but if the smoke faded away that quickly (~1 sec I'd guess), it'd look very odd in motion. The second screenshot (with the fuel spray) shows a longer smoke trail and can be seen to be expanding and dissipating at the origin.

Hunden
08-20-2010, 11:55 PM
I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've original shot at the top along with two photoshopped effects to show what I mean: added the

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

love the second shot and i see what you mean. edit 1

Hunden
08-21-2010, 12:12 AM
Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs59GdBi0&feature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.
You know I think I notice real clouds in real life more since I started playing il2 isnt that ironic.

=GI=Joel
08-21-2010, 12:15 AM
I started growing my beard the day this game was announced.http://vancouverisawesome.com/wp-content/uploads/2008/11/longestbeard.jpg

BadAim
08-21-2010, 12:48 AM
Lol, you got me! If I had BOTHERED to actually read the labeling... well, that's how the embarrassment train usually get rolling.

See RED! Red BAD! Mongo panic! Panic, Mongo, Panic!

Well in your defense, depending on what altitude your flying (and given the typical altitudes you fly at), a little panic might be in order, especially when your looking at an empty oxygen gauge! LOL

No601_Merlin
08-21-2010, 12:53 AM
thanks for the update Oleg, what are we going to need to run this ?

sod16
08-21-2010, 05:19 AM
Hello Oleg, I hope you publish this game and sell more then a Million copies. Also, I thought you will run out of money near november? Publish it already!

philip.ed
08-21-2010, 09:39 AM
Haha, remember that I'm not on their payroll! :grin:

http://i37.tinypic.com/zwl4z4.jpg


Looks awesome :D

although if the aircraft had only been hit a few seconds ago, like someone pointed out, then maybe edit-1 is the best :D Still when the shot is edited like you have done it makes a lot of difference :D

cellinsky
08-21-2010, 11:12 AM
Happy birthday, Oleg! Its shaping up very nicely....very well done!
About the fps: it most likely will be very similar to ROF, wich is fine for me.

Insuber
08-21-2010, 11:53 AM
Drafting,

Bravo for the job, but your edits look cartoonish and unrealistic, especially the first one. I suggest to take a look at guncams such as the famous one here

http://www.youtube.com/watch?v=53LGJhjYICM

you'll see explosions and smoke like this one, quite different from yours (and Olegs ...):

http://img.photobucket.com/albums/v20/Insuber/opera2010-08-2113-40-08-64.jpg

Cheers,
Insuber

I think the fire and smoke effects look great, and I don't mean to be that guy (the complaining guy), but it looks like the dark, thick smoke effects are coded to turn on at full strength (like a light switch) at the moment...

Maybe they'd look a little better if there was a transition to the full smoke effect from something like a puffy explosion or a gradual opacity increase?

I've added the original shot at the top along with two photoshopped effects to show what I mean:

http://i33.tinypic.com/10yf1qw.jpg

...again, sorry to nit-pick and all that. Maybe though, since BoB is still in production, this might be a useful post?

FG28_Kodiak
08-21-2010, 02:12 PM
+1
it should look realistic not in 'Hollywood Style'

FS~Hawks
08-21-2010, 02:14 PM
Um it's W.I.P. still so there is still fine tuning to do so please don't expect the pic's in this thread to be finished product.

Xilon_x
08-21-2010, 02:25 PM
that immagine american gun shot is american thunderbolt in ITALY yes the base is in SARDEGNA and take of from SARDEGNA to BORDER COAST OF ITALY.

philip.ed
08-21-2010, 04:34 PM
Insuber; I think drafting was just working with the material available. Look at the effects Il-2 shipped with. I think that even if they get the smoke effects looking unrealistic, there could be future potential for this to change in the future.

Jumo211
08-21-2010, 04:50 PM
Very nice update :)
Thank you :cool:

about smokes , spending many hours , days , weeks over the past many years going through WWII archival footage inluding Luce after watching it for so long you will get the same conclusion , smoking plane like in the screenshot is rather rare to see out of all shot down planes in archival footage some of them pretty badly damaged including B-17's .
Ratio is more like 1 plane may get such smoke out of every 30 that were shot down as the rest will show light colors smokes , gray , whitish very and I mean very transparent smokes and many of them on fire have little visible or not at all smoke coming out of the plane .
I understand that much less smokes looks less dramatic but that's just the fact .
Tons of WWII air combat archival footage is availbale , youtube is not exactly the place to reach conclusion about shot down aircrafts .
Period .
It's WIP but it is reminding me IL-2 where you can have 10 , 20 or 30 aircrafts in the air all smoking like a factory chimneys all over the skies .
To prevent that from happening damage smokes would have to be coded with a lot of randomness and black thick huge smoke being rather rare .

tourmaline
08-21-2010, 05:23 PM
Happy birth day Oleg and very nice wip screens!

By the way, i have seen real ww2 footage on discovery channel with the same fire and smoke effects as shown in the screenshots!
Especially when shot down with flak, they burn like that! Also japanese planes were more prone to catch fire then german planes probably...

Loads of american footage of zero's catching fire just like the screenshots!

Jumo211
08-21-2010, 05:47 PM
A lot of footage ? , they play on history channel and discovery channel the same thing all over again L.O.L.
Good luck with that .

BadAim
08-21-2010, 08:38 PM
Hey Insuber where did you get that shot of the Klingon Battle Cruiser being attacked? That's pretty cool :)

Insuber
08-21-2010, 10:01 PM
Very nice update :)
Thank you :cool:

about smokes , spending many hours , days , weeks over the past many years going through WWII archival footage inluding Luce after watching it for so long you will get the same conclusion , smoking plane like in the screenshot is rather rare to see out of all shot down planes in archival footage some of them pretty badly damaged including B-17's .
Ratio is more like 1 plane may get such smoke out of every 30 that were shot down as the rest will show light colors smokes , gray , whitish very and I mean very transparent smokes and many of them on fire have little visible or not at all smoke coming out of the plane .
I understand that much less smokes looks less dramatic but that's just the fact .
Tons of WWII air combat archival footage is availbale , youtube is not exactly the place to reach conclusion about shot down aircrafts .
Period .
It's WIP but it is reminding me IL-2 where you can have 10 , 20 or 30 aircrafts in the air all smoking like a factory chimneys all over the skies .
To prevent that from happening damage smokes would have to be coded with a lot of randomness and black thick huge smoke being rather rare .

+1

Insuber
08-21-2010, 10:02 PM
Hey Insuber where did you get that shot of the Klingon Battle Cruiser being attacked? That's pretty cool :)

Naah ... The really hard thing was to find a Klingon battle cruiser with gasoline tanks inside ... :D

tourmaline
08-21-2010, 10:12 PM
A lot of footage ? , they play on history channel and discovery channel the same thing all over again L.O.L.
Good luck with that .

Maybe at your end, lol. :cool:

Richie
08-21-2010, 11:03 PM
I have to see a video to tell

BG-09
08-22-2010, 07:01 AM
Good shots.
I would like to submit some advices:
First: When the bullet hits in the water - I have looked at some WW2 footages, and I have found that after the impact of the bullet in the water: 1. Upward water geyser appears. 2. 5-6 seconds lasting concentric circle of white water appears at the place of impact. For example if the geyser is 4 meters high - the diameter of the water circle is 2 meters.

Second: I would like to see a dependence between the air speed, and the brightness of the flames of the burning fuel - High air speed = very bright flames. Low speed = orange flames. This is because of the Oxygen flow in to the flames.

Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.

Good job Oleg & Happy Birth day!
Regards!

Afdn
08-22-2010, 08:19 AM
Mr Oleg, can you tell us an actual date of release, we are all a little anxious
another request, we could put more pictures of the inside of 109, we feel discriminated Luftwaffe ;-)
Thank you very much for your time

zauii
08-22-2010, 08:50 AM
Good shots.
Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.


You're kidding right?... Hundreds of millions of copies and plenty of DVDS, both are totally wrong, you might see a double DVD-PACK at most for the game.

Insuber
08-22-2010, 08:51 AM
BG-09, that's a good post mate!

Good shots.
I would like to submit some advices:
First: When the bullet hits in the water - I have looked at some WW2 footages, and I have found that after the impact of the bullet in the water: 1. Upward water geyser appears. 2. 5-6 seconds lasting concentric circle of white water appears at the place of impact. For example if the geyser is 4 meters high - the diameter of the water circle is 2 meters.

Second: I would like to see a dependence between the air speed, and the brightness of the flames of the burning fuel - High air speed = very bright flames. Low speed = orange flames. This is because of the Oxygen flow in to the flames.

Third: Because Storm Of War - Battle Of Britain will be ordered from the customers in hundred of millions copies - Oleg please issue Storm Of War - Battle Of Britain in download mode - because it is not good to pollute the environment with so much DVDs.

Good job Oleg & Happy Birth day!
Regards!

The Sheepherder
08-22-2010, 11:14 AM
Awesome, awesome, awesome! Compliments to the development team for their hard work!

Flanker
08-22-2010, 11:56 AM
Could the DVD pack also include a poster, I would love to put it on the wall in my room! :-)

BigC208
08-22-2010, 03:17 PM
Hey Flanker, while you are at it, why don't you ask for stickers? I love stickers.:-P

Zoom2136
08-22-2010, 03:54 PM
Could the DVD pack also include a poster, I would love to put it on the wall in my room! :-)

If not include one in PDF file that we can have printed at the corner shop....

drafting
08-22-2010, 05:47 PM
Bravo for the job, but your edits look cartoonish and unrealistic, especially the first one. I suggest to take a look at guncams such as the famous one here

you'll see explosions and smoke like this one, quite different from yours (and Olegs ...):


Insuber, I really think you're missing the forest for the trees here...

It sounds like you're against the heavy black smoke, but I'm not talking about types of smoke (thin/white, heavy/black, etc (even though heavy/black DID happen occasionally)); I'm only talking about a transition animation in the smoke between on and off. Also, I can't create new graphics... I'm just using photoshop to edit what's shown.

That said... your very own example screenshot sort of contradicts my first edit. I have arrows pointing to the initial puffy explosion:

http://i35.tinypic.com/2uizz0p.jpg

Here're some other examples from your video:

http://i33.tinypic.com/1zf6frq.jpg

If the smoke doesn't erupt violently like that, then it's usually going to build up in an increasingly thicker fashion, ala edit 2 & 3.

It's kind of hard to agree on which kind of smoke should appear when, and that's up to Oleg and company, but one thing that I'm pretty certain of is that smoke doesn't appear out of thin air in a perfect undisturbed column. :)

Friendly_flyer
08-22-2010, 07:02 PM
How the smoke will appear depends on a number of factors, most notably the source of the smoke. Hit something that start an instant fire, and you have an abrupt start to the smoke trail. Hit something that explodes, and your trail will start with a puff. Whether you end up with a perfect column of smoke will depend on wind and wakes (a plane crossing the smoke will disturb it), and whether the smoke is produced evenly.

Insuber
08-22-2010, 07:24 PM
Drafting,

I was actually referring to the transition, not to the smoke color (probably you are referring to Jumo's post instead). As you correctly point out, my example was meant to show a smoke trail with a globular tail with neat boundaries. No spikes.

Nevertheless you raised a good point: the start of the smoke trails should be reworked by Oleg (if time and budget allows), even if it's a minor detail IMHO.

As far as color and shape on the other hand I suggest Oleg & C. to take a look at the guncam movies, and maybe randomize the type of smoke trails as Jumo suggested. Having white, grey, thin or thick black smoke as in guncams would be great for realism.

Cheers,
Insuber

BG-09
08-22-2010, 07:50 PM
Nevertheless you raised a good point: the start of the smoke trails should be reworked by Oleg (if time and budget allows), even if it's a minor detail IMHO.

As far as color and shape on the other hand I suggest Oleg & C. to take a look at the guncam movies, and maybe randomize the type of smoke trails as Jumo suggested. Having white, grey, thin or thick black smoke as in guncams would be great for realism.

Cheers,
Insuber

Yes, it is so. Insuber is right.

philip.ed
08-22-2010, 08:19 PM
Yeah, both Insuber, Drafting and Jumo (HolyGrail) have raised excellent points; points that I said earlier but in a much less eloquent way :-P

robtek
08-22-2010, 08:30 PM
As i remember the damage model includes all the fluid filled pipes, glykol/water, fuel, hydraulic fluid, etc...
So lets assume that OM sticks to details and tries to reach perfection, the we can also assume that we will have different smoke/fluid trails from wounded planes.
A cooler leak will doubtless leave a white trail, burning oil a light grey and burning rubber and fuel/oil mix a black trail, each varying according to the amount of damage and or burning material.

onlyforbrian
08-22-2010, 11:15 PM
Well..things seem to be coming together, any idea on a release date yet? I'm almost afraid to ask given the fact you guys have been giving release dates now for 4 or 5 years. Also, any hints on sound? I'm hoping the reason the 2 preview videos have no sound is because you guys are working on a new sound engine, to improve on what was IL's weak area, very lame sounds. Even using ALL-ARCADE's IL2mods pack would be a big improvement. Thanks though for years of a great sim, I've been with you since the beginning and have all versions, so obviously I'll be adding this one (if I don't drop dead first..lol)

Insuber
08-22-2010, 11:31 PM
Well..things seem to be coming together, any idea on a release date yet? I'm almost afraid to ask given the fact you guys have been giving release dates now for 4 or 5 years. Also, any hints on sound? I'm hoping the reason the 2 preview videos have no sound is because you guys are working on a new sound engine, to improve on what was IL's weak area, very lame sounds. Even using ALL-ARCADE's IL2mods pack would be a big improvement. Thanks though for years of a great sim, I've been with you since the beginning and have all versions, so obviously I'll be adding this one (if I don't drop dead first..lol)

Hi,

For your info, whenever teased on this subject, Oleg pointed out that IL2 sounds are optimized for high-end sound cards. He recently said that the sound mods are indeed worse than his original sound engine ... when you have the opportunity to listen the latter on a decent sound card.

Try and search for Oleg's posts on this subject, the question was asked already.

Cheers,
Insuber

Insuber
08-22-2010, 11:37 PM
Yeah, both Insuber, Drafting and Jumo (HolyGrail) have raised excellent points; points that I said earlier but in a much less eloquent way :-P

As you maybe know, opinions are not counted, they are weighted ... :D

BadAim
08-23-2010, 02:18 AM
Hi,

For your info, whenever teased on this subject, Oleg pointed out that IL2 sounds are optimized for high-end sound cards. He recently said that the sound mods are indeed worse than his original sound engine ... when you have the opportunity to listen the latter on a decent sound card.

Try and search for Oleg's posts on this subject, the question was asked already.

Cheers,
Insuber

Just to play Devils advocate, I've played IL2 on several high end soundcards and found the sound lacking. I think this may be the point where the master fails (and they all do). I do however hold out more hope for SOW.

nearmiss
08-23-2010, 04:35 AM
IMO, either you have the sounds to start or it won't make that much difference.

I've had the so-called high end sound cards... nope.

I might agree, if you were buying some kind of professional music or sound production type card.

_RAAF_Stupot
08-23-2010, 05:29 AM
Hey Flanker, while you are at it, why don't you ask for stickers? I love stickers.:-P

I want the Storm of War placemat.

Skoshi Tiger
08-23-2010, 07:18 AM
I would like a BOB-era aeronautical navigation chart of SE England. PDF format would be nice so we can print out the relevant area and have something we can scribble on during our Pre-Mission Briefing!

Cheers!

Sutts
08-23-2010, 08:40 AM
As i remember the damage model includes all the fluid filled pipes, glykol/water, fuel, hydraulic fluid, etc...
So lets assume that OM sticks to details and tries to reach perfection, the we can also assume that we will have different smoke/fluid trails from wounded planes.
A cooler leak will doubtless leave a white trail, burning oil a light grey and burning rubber and fuel/oil mix a black trail, each varying according to the amount of damage and or burning material.

I can't remember where I read it but I'm sure Oleg did say that we would have different types of smoke depending on what was hit. I'm hoping we'll also see smoke of varying density too.

Daniël
08-23-2010, 08:59 AM
Very nice update OM.
Question: Will droptanks explode very violently, like the droptank of a Fw 190 in a video that Insuber showed us?

JQB
08-23-2010, 12:45 PM
Very impressive update again.
Happy birthday , Oleg.

Question: will we be able to choose which squadron we begin the campaign in and will the squadrons be authentic (names of pilots, natonalities, etc)?

robtek
08-23-2010, 01:00 PM
Oh yes, and if one chooses a Czech sqadron the first sorties are made on bicycles, attacking "german" bicycles downhill, calling: ratatatatata :-D

mazex
08-23-2010, 08:03 PM
Verry verry nice screens. :-)

But I have a question..
Will there be thermal?
I heard clouds can move because of the wind, Will new ones be formed because of thermal, will other ones disolve again?
Avarage cumules clouds like the ones in the game have an avarage lifespwan of just 40 minutes I think.

http://www.youtube.com/watch?v=efAs59GdBi0&feature=related

motion of clouds :-P
In il2 I can glide a spitfire with -1 m/s altitude, and thermal can have +3 m/s without mountains or factories so will we be able to rise on thermal while gliding in SOW BOB? At least above fires? pleasee.

,happy birthday Oleg.

Well, Oleg has to check the gliding capabilities of his WWII birds then. No way a Spitfire would have sink rate of -1m/s power off... Something like 5 m/s would feel more realistic. Anyway, that is in a straight glide and in a turn required to catch a thermal I guess a Spit would have >10 m/s sink rate ;)

philip.ed
08-23-2010, 08:18 PM
Regarding clouds...this'd be awesome:

http://www.youtube.com/watch?v=pLfHDul5XGw

kedrednael
08-23-2010, 09:16 PM
Well, Oleg has to check the gliding capabilities of his WWII birds then. No way a Spitfire would have sink rate of -1m/s power off... Something like 5 m/s would feel more realistic. Anyway, that is in a straight glide and in a turn required to catch a thermal I guess a Spit would have >10 m/s sink rate ;)

well, there were gliders in WW2 as well, like the me-321 and the G11 or the CG4.
And I'm currentle playing Rise Of Flight, it would really help if you had some thermal there :grin: because the best rate of climb with the planes is like >2 m/s or something (You don't have a vario meter in ROF) So maybe it would be of use in SOW as well ;)

Blackdog_kt
08-23-2010, 10:13 PM
Regarding clouds...this'd be awesome:

http://www.youtube.com/watch?v=pLfHDul5XGw

That's pretty much amazing to be honest.

As for the update per se, if the rest of the game is finished (FM/DM/systems, interface, sounds, AI, campaign/mission engine and editors), the eye-candy is sufficient for me that i would buy it and fly it on the spot.

Sure, there are things that can be corrected and even nitpicking has its merit sometimes, but even if there are some things that could be improved i wouldn't call this an "ugly" simulator visually by any stretch. Is it perfect visually? Well, nothing is. Is it visually appealing enough to enjoy it if the rest of the package is there? As far as i'm concerned, it definitely is and then some.

katdogfizzow
08-23-2010, 10:14 PM
screenies look great...getting excited


those nimble clouds are incredible..wonder if its possible

BadAim
08-24-2010, 04:46 AM
I love the cloud video! "Coming in 2007", and people are complaining about SOW being late! All of the dumb ass crap you guys can come up with will be blown away by Oleg. I have faith backed up by evidence. Flame away.

Edit: I've been drinking again, so I will grant that what I've just posted might not make sense in the morning....... yet I still have faith in the boyz from Moscow.

airmalik
08-24-2010, 05:53 AM
I love the cloud video! "Coming in 2007", and people are complaining about SOW being late! All of the dumb ass crap you guys can come up with will be blown away by Oleg. I have faith backed up by evidence. Flame away.

I was quite impressed by that video as well so I did some research. Turns out the company that made this product got bought out by the makers of Second Life back in 2007.

The real-time volumetric clouds took only a month to create according to the developer:

I have to say that I’m really pleased with how this turned out. Given the task of finding a way to grow and render fully volumetric, full-sky clouds on regular hardware in real time, with the target ‘look’ being the clouds in these TG2 screenshots (which are rendered offline), all within one month, it was a pretty tall order.

The volume itself is based on a simulation – so you can ’seed’ the atmosphere with humidity and other parameters, and clouds will naturally ‘grow’ into the kinds of interesting shapes you see there – no artists required, yet you still get the ability to dictate the placement and shapes of clouds, rather than placement being random like noise-based methods.

http://www.stevestreeting.com/2006/12/04/nimble-the-3d-cloud-system/

The atmospheric lighting (WindLight) is equally awesome:

http://www.windwardmark.net/images/screenshots/windlight/mtn2.jpg

http://www.windwardmark.net/images/screenshots/windlight/tanks3.jpg

Pre:
http://www.windwardmark.net/images/screenshots/windlight/urbancomp1.jpg

Post:
http://www.windwardmark.net/images/screenshots/windlight/urban7.jpg

Dano
08-24-2010, 07:56 AM
It's probably fairly easy (in relative terms of course) to make a cloud simulator that looks accurate, it'll be making it use a limited amount of resources and run acceptably while the computer is simulating everything else needed that becomes an issue I'd imagine.

I'm sure Oleg could give us an almost completely authentic sim with absolutely everything modelled to within a few % of reality if he wanted, but he'd need either a massive team of staff or many many more years to do it, concessions have to be made at some point.

ChrisDNT
08-24-2010, 08:36 AM
Regarding clouds...this'd be awesome:

http://www.youtube.com/watch?v=pLfHDul5XGw

I would gladly pay BoB 10-15 Euros more, for this technology implemented in the game.

airmalik
08-24-2010, 09:26 AM
..I'm sure Oleg could give us an almost completely authentic sim with absolutely everything modelled to within a few % of reality if he wanted, but he'd need either a massive team of staff or many many more years to do it, concessions have to be made at some point.

To get the high fidelity games we expect in 2010 and beyond, without unlimited money, time, resources, I think it'll be increasingly necessary to license such technologies from specialists. As good as Oleg's team is, I doubt they can do better than specialists focusing on specific areas of the sim. I'm encouraged by Oleg's use of Speedtree which indicates that he's open to this strategy.

As for the rendering speed of the clouds/atmospheric lighting shown in the posted video, they were optimised from the beginning to be used in real time games. Some screenshots on the http://windwardmark.net/ show frame rates between 100 and 170fps on 2006 hardware. I don't know how that compares to the rendering cost of Oleg's landscape/cloud rendering.

Igo kyu
08-24-2010, 02:21 PM
Some screenshots on the http://windwardmark.net/ show frame rates between 100 and 170fps on 2006 hardware. I don't know how that compares to the rendering cost of Oleg's landscape/cloud rendering.
Yeah, but do you crash if you hit them? Solid clouds would be useless.

<edit>

Also, if they weren't generated by Oleg's code, how would the AI know they couldn't see you through them? In IL*2 I turn clouds off because in single player I'm not prepared to be shot through clouds by AI I can't see. That is supposed to be fixed in SoW.

nearmiss
08-24-2010, 03:07 PM
It never bothered me to have non-moving clouds. WHen I was moving it wasn't even noticeable.

WHen I was getting ready for take off it wasn't a biggy either.

So, moving clouds vs better FPS with non moving clouds, I'll take the latter.

Just like the leaves rustling on the trees. WHo gives a flip. I recall running the various graphic benchmarks over the years and how rustling leaves killed any high FPS rates.

I'm definitely for clouds, but however Oleg wants to handle clouds I'm OK with it.

philip.ed
08-24-2010, 03:16 PM
It never bothered me to have non-moving clouds. WHen I was moving it wasn't even noticeable.

WHen I was getting ready for take off it wasn't a biggy either.

So, moving clouds vs better FPS with non moving clouds, I'll take the latter.

Just like the leaves rustling on the trees. WHo gives a flip. I recall running the various graphic benchmarks over the years and how rustling leaves killed any high FPS rates.

I'm definitely for clouds, but however Oleg wants to handle clouds I'm OK with it.


I agree; for me, as long as the clouds look right I'm happy. No offence to the team, but at the moment they don't....

LukeFF
08-24-2010, 06:37 PM
I agree; for me, as long as the clouds look right I'm happy. No offence to the team, but at the moment they don't....

We know. You mention it almost every week. :rolleyes:

kedrednael
08-24-2010, 06:41 PM
It never bothered me to have non-moving clouds. WHen I was moving it wasn't even noticeable.

WHen I was getting ready for take off it wasn't a biggy either.

So, moving clouds vs better FPS with non moving clouds, I'll take the latter.

Just like the leaves rustling on the trees. WHo gives a flip. I recall running the various graphic benchmarks over the years and how rustling leaves killed any high FPS rates.

I'm definitely for clouds, but however Oleg wants to handle clouds I'm OK with it.

When I look at clouds in real life I always see them move, and beneath SOW's clouds I saw nice shadows on the land, in real life you can see the shadows move over the land really good :-) it would be nice to have moving clouds with good shadows if you are going to land in a field, than you can see where the wind is comming from. in il2 it bothers me a bit that clouds are still on the excact place above the ground when you land as when you began the mission (40 minutes earlier)
(sorry for the really bad English :|)

nearmiss
08-24-2010, 07:14 PM
If you have to take an FPS hit, because of moving clouds... no thanks to moving clouds

Hecke
08-24-2010, 07:25 PM
for me it's only important that Olegs final clouds look believable and as realistic as possible and have a realistic effect on plane behaviour.

If the clouds don't stay how they are now, everything's fine to me.

Antoninus
08-24-2010, 07:53 PM
The 2006 SOW preview video on the Il-2:46 bonus DVD did already show moving clouds.


Edit:

Here is the link. First 1,5 minutes are about waether and clouds.
http://www.youtube.com/watch?v=2GtsNqaE1yU

Hecke
08-24-2010, 08:22 PM
Even these clouds of 2006 version look better than the ones Oleg shows us in developments updates.

philip.ed
08-24-2010, 08:54 PM
We know. You mention it almost every week. :rolleyes:

Nice to see it's been noted then. :rolleyes:

furbs
08-24-2010, 10:10 PM
And the landscape looks fantastic in that video too :)

Insuber
08-24-2010, 11:05 PM
Well this means that they spent the last 4 years to remove the nice clouds and degradate the landscapes :D

BadAim
08-25-2010, 01:12 AM
Russians! They do everything backwards! :P

WTE_Galway
08-25-2010, 02:37 AM
Just get the turbulence and atmospheric conditions right, who cares about the visuals :P

airmalik
08-25-2010, 03:52 AM
Either we're just seeing a sliver of what's already been developed for SOW or the planned atmospheric conditions as shown in the old SOW video (below) turned out to be too ambitious.

- Real Life weather and clouds
- Authentic turbulence and atmospheric circulation unique for each cloud type
- Weather conditions changing in-flight
- Moving storm fronts and changing weather throughout the day
- Changing, moving weather, and location dependent air masses
- Overcast
- Clouds move and change shape due to wind

I'll be on cloud 9 :) if these actually make it into SOW.

nearmiss
08-25-2010, 04:07 AM
All these wish we had this and wish we had that postings remind me of my wife shopping. I can't stand going shopping with her, or even spending time with her when there is a chance she'll shop.

My gosh almighty the more she looks the longer it takes, and the more of those little paper bags with handles pack my trunk. All stuff that is just more stuff.

So, my friends I would just hope Oleg isn't shopping. We are all so anxious for the SOW to release.

It would seem, everyone is losing track of one important thing.
Oleg made all kinds of graphic releases as addons for IL2. It's a great way to improve the sim, and make money as well.

I know the graphic stuff will come, no sense to worry over it.

airmalik
08-25-2010, 05:33 AM
Not much else to talk about until the release then.

I hear you about the little paper bags with handles :)

Tree_UK
08-25-2010, 06:43 AM
jeez I forgot how good the landscape looked in that early DVD, I wonder what happened? Does look a lot like WOP though, apart from the colours.

ptwparkinson
08-25-2010, 11:02 AM
why do we not see any recent replies replies from oleg maddox ---- does anyone know when this will release --- will it just happen suddenly without much prior warning and wasn`t it supposed to have released on the bob memorial day which I believe has now passed ?

what is the delay --- what`s holding up this release --- there isn`t even any news of a beta test ?

have they still not resolved the licensing issues ?

sorry to be asking this one again folks but I am still trying to find out what the piece of music was in the youtube post of 2/7/2010 of an aircraft with a plume of black smoke --- the post was removed from youtube but it can still be seen if you type in youtube battle of britain storm of war and there is a link there to lots of youtube posts on BOB storm of war

for people who like music here`s one for you -- it`s the song as used in the end credits of smauel l jackson`s film " cleaner " ---- cory chisel -- gettin by and it`s on youtube

furbs
08-25-2010, 11:17 AM
September 15th is "Battle of Britain day" but there is 100% no chance of seeing SOW by then....im hoping for a xmas release.

Tree_UK
08-25-2010, 11:23 AM
Oleg hasn't officially said he will not make the 15th of September, so theres always hope, and he did say that thousands would be playing by October.

On the other hand we are still waiting for his may 2008 system specs!! :grin::grin::confused:

airmalik
08-25-2010, 11:24 AM
for people who like music here`s one for you -- it`s the song as used in the end credits of smauel l jackson`s film " cleaner " ---- cory chisel -- gettin by and it`s on youtube

a link would be more useful

kedrednael
08-25-2010, 11:46 AM
:P
- Real Life weather and clouds
- Authentic turbulence and atmospheric circulation unique for each cloud type
- Weather conditions changing in-flight
- Moving storm fronts and changing weather throughout the day
- Changing, moving weather, and location dependent air masses
- Overcast
- Clouds move and change shape due to wind

I'll be on cloud 9 :) if these actually make it into SOW.

lets hope it doesn't get nuked

kedrednael
08-25-2010, 11:48 AM
Well this means that they spent the last 4 years to remove the nice clouds and degradate the landscapes :D

The landscapes are better now, if you see them in HD. The landscape in the video is the same as il2.

speculum jockey
08-25-2010, 01:42 PM
why do we not see any recent replies replies from oleg maddox ---- does anyone know when this will release --- will it just happen suddenly without much prior warning and wasn`t it supposed to have released on the bob memorial day which I believe has now passed ?


I'm guessing that Oleg has realized that the SOW community here at the 1C Forums has reached the point where they can no longer help him and his team.

Not because development has reached a point where it's all minor code, but because this forum has evolved into a whining circle-jerk of unrealistic expectations and impossible additions to a simulator that has to run on hardware available within this decade.

How can you people possibly help the dev team when all you do is whine every week about "terrain, clouds, smoke, and fire", things Oleg and company have already told you a million times they are working on, and are not final.

If you want to be helpful, point out mistakes on things they might not have noticed, like the overlapping damage textures on the stuka a month ago, or how the 110's pitot tube was in the wrong place, or how the A&M logo in the Spit's cockpit was wrong, or how "X" plane was not avaliable at "X" date, so should not be seen in the earlier part of the game.

Not just complaining about the same 4 things that Oleg has told you a million times are being changed because even they are not happy with the current results.

Insuber
08-25-2010, 02:03 PM
you are complaining too much for my taste :D

nearmiss
08-25-2010, 03:24 PM
Insuber

All you have to do is look in the upper right corner at the number of postings made.

It is not uncommon for trolls, and other jerk offs to plague the boards with nonsense. If the number of posts is under 10 that is an immediate flag.

IMO, doesn't make sense to reply to any poster under 100 postings unless they really do make sense in their postings.

ptwparkinson
08-25-2010, 03:25 PM
my apologies but I thought the anniversary was a few weeks ago -- however -- I think you are correct in saying that BOB SOW won`t be released in September -- the big question is -- who does know when it will be released !!!

although I am quite sure that it will be worth the long wait eventually

I was playing IL2 Birds of Prey on PC but I stopped for a few months and when I went back to it no matter what I did in the settings I just couldn`t get the joystick to work properly again so I gave up --- very frustrating --- now I am waiting for delivery of ROF Cross Of Iron on DVD --- hopefully this will work better than the previous download version which I could not get the hang of

ptwparkinson
08-25-2010, 03:31 PM
sorry I don`t know how to post a link -- all you have to do is to go into youtube and type cory chisel gettin by in their search engine and play the one which ahd about 20,000 hits

zapatista
08-25-2010, 03:49 PM
Oleg hasn't officially said he will not make the 15th of September, so theres always hope, and he did say that thousands would be playing by October.

On the other hand we are still waiting for his may 2008 system specs!! :grin::grin::confused:

and as usual you get it all mixed up and cant seem to think straight, in a way i hope for you are doing this on purpose. because if you dont you really do have a serious problem and are a sad case, and should be pitied rather then made fun of

what oleg DID say (? in late 2009 ?) that he intended/hoped that by the anniversary of BoB in 2010 many 1000's of people would be playing it. officially the real BoB lasted untill late october, so there you are, its no more complex than that.

secondly, around the same period he might indeed have given an indication that in that "release date context" he intended to give an indication of the required system specs around may, at least that is what several people around this forum were quoting at the beginning of the year. the funny thing is, he pretty much did (and you missed it, unsurprising given your display of limited mental faculties). i think either the last week of may 2010 or the initial part of june he indeed made a post right here in this forum to indicate the system specs. that same quote has already been repeated here in other threads, and an oleg'ish translation and interpretation discussed

your so busy with your depressive destructive banter you'r not paying attention to what actually is being provided in news snippets. ahh but hang on, you actually need spoon feeding dont ya ? like big bold letters saying "oleg promises" or "formal announcement", with that mentality just stick to browsing game retail websites, dont fester in developer's forums because you'r in the wrong department

zapatista
08-25-2010, 03:59 PM
my apologies but I thought the anniversary was a few weeks ago -- however -- I think you are correct in saying that BOB SOW won`t be released in September -- the big question is -- who does know when it will be released !!!f

so far the indications are still that it will hopefully be in the next couple of months. this is mostly going by the development updates of the last 12 months, and my personal impression is that oleg and Co are battening down the hatches to get ready for release

a couple of months ago oleg indicated he personally is working on the sequel to BoB already, so fingers crossed release should not be far off.

ps: i am one of the optimists around here :)

philip.ed
08-25-2010, 04:58 PM
and as usual you get it all mixed up and cant seem to think straight, in a way i hope for you are doing this on purpose. because if you dont you really do have a serious problem and are a sad case, and should be pitied rather then made fun of

what oleg DID say (? in late 2009 ?) that he intended/hoped that by the anniversary of BoB in 2010 many 1000's of people would be playing it. officially the real BoB lasted untill late october, so there you are, its no more complex than that.

secondly, around the same period he might indeed have given an indication that in that "release date context" he intended to give an indication of the required system specs around may, at least that is what several people around this forum were quoting at the beginning of the year. the funny thing is, he pretty much did (and you missed it, unsurprising given your display of limited mental faculties). i think either the last week of may 2010 or the initial part of june he indeed made a post right here in this forum to indicate the system specs. that same quote has already been repeated here in other threads, and an oleg'ish translation and interpretation discussed

your so busy with your depressive destructive banter you'r not paying attention to what actually is being provided in news snippets. ahh but hang on, you actually need spoon feeding dont ya ? like big bold letters saying "oleg promises" or "formal announcement", with that mentality just stick to browsing game retail websites, dont fester in developer's forums because you'r in the wrong department

He DID say that thousands or hundreds should be playing my October and that anytime after that is not viable for the group. So basically they can't release it any later than this year as it just won't work financially. So Tree is correct to a large degree.
Luthier himself said even more recently that system specs will NOT be released until the sim is as anything can change until then, and he would not say what hardware he was using to play the sim as he wouldn't want people to buy that particular graphics card as it may not run the sim on the best settings.

So there we have it; Oleg wants the sim out this year but everything is speculative. I honestly don't care when it's released; I just want it to live up to the expectations Il-2 has set for me ;) And judging by a majority of the screens and videos, this will happen.

Oldschool61
08-25-2010, 05:18 PM
and as usual you get it all mixed up and cant seem to think straight, in a way i hope for you are doing this on purpose. because if you dont you really do have a serious problem and are a sad case, and should be pitied rather then made fun of

what oleg DID say (? in late 2009 ?) that he intended/hoped that by the anniversary of BoB in 2010 many 1000's of people would be playing it. officially the real BoB lasted untill late october, so there you are, its no more complex than that.

secondly, around the same period he might indeed have given an indication that in that "release date context" he intended to give an indication of the required system specs around may, at least that is what several people around this forum were quoting at the beginning of the year. the funny thing is, he pretty much did (and you missed it, unsurprising given your display of limited mental faculties). i think either the last week of may 2010 or the initial part of june he indeed made a post right here in this forum to indicate the system specs. that same quote has already been repeated here in other threads, and an oleg'ish translation and interpretation discussed

your so busy with your depressive destructive banter you'r not paying attention to what actually is being provided in news snippets. ahh but hang on, you actually need spoon feeding dont ya ? like big bold letters saying "oleg promises" or "formal announcement", with that mentality just stick to browsing game retail websites, dont fester in developer's forums because you'r in the wrong department

What really amazes me is that you havent been IP banned from this forum. Your constant personal attacks are really getting old. You have a major problem and need professional help.

fireflyerz
08-25-2010, 05:56 PM
+1+2+3+4, however many it takes, yes please, just get rid...

furbs
08-25-2010, 06:38 PM
agreed. +6

LukeFF
08-25-2010, 08:31 PM
And once again, a well-meaning thread goes down the drain. Seriously, people, take this petty, juvenile playground crap somewhere else.

winny
08-25-2010, 10:14 PM
Has anyone mentioned that the official date that the UK uses to commemorate the BoB is 15th Sept? Maybe that's what they were aiming for?

Just a thought, could be he meant 80th anniversary!

Richie
08-26-2010, 01:42 AM
Oh...There's something to go on maybe. I mean the 15th

zapatista
08-26-2010, 02:19 AM
He DID say that thousands or hundreds should be playing my October

no philip, he didnt :) he never said a specific month, week, or day. you have a semi semblance of rationality in some of your posts but you often get the details wrong. if you are dead sure of your last statement, go find the specific quote oleg made and paste it here, but you wont be able to find it

what oleg did say (? late last year) was something like "he intended/hoped/aimed that by the anniversary of BoB in 2010 many 1000's of people would be playing it", thats the closest he has come to giving any dates from what i have seen

some time after he made that statement i did some searching to see if that could mean a specific date, but for the BoB ceremonies there seem to be a host of different anniversaries and commemoration dates by different organizations and no single fixed day by what i can make out. all we do know for certain is that officially BoB ended at the end of october, and that presumably most of those dates would therefore fall before it (? or right at the end)




and that anytime after that is not viable for the group. So basically they can't release it any later than this year as it just won't work financially

kinda, almost, well you almost got that one right. i'd say a little more accurate would be to say that from what oleg said it was obvious he he was under significant financial pressure and couldnt afford any further delays. this doesnt mean they "cant release it any later", it means they are under very severe pressure to get it out the door this year, some minor last moment delays that would make a forced release date after newyear is not an impossibility. its not as if that would suddenly cancel the whole project and fold it

So there we have it; Oleg wants the sim out this year but everything is speculative. I honestly don't care when it's released; I just want it to live up to the expectations Il-2 has set for me ;) And judging by a majority of the screens and videos, this will happen.

and that part i would fully agree with, and it is what makes tree constant deliberate negativity completely unnecessary

zapatista
08-26-2010, 02:23 AM
Has anyone mentioned that the official date that the UK uses to commemorate the BoB is 15th Sept? Maybe that's what they were aiming for?

could be :)

Just a thought, could be he meant 80th anniversary!

which is when ?

anniversary
n noun (plural anniversaries) the date on which an event took place in a previous year or in the past.

ORIGIN
Middle English: from Latin anniversarius 'returning yearly', from annus 'year' + versus 'turning'.

so up to end of october then

WTE_Galway
08-26-2010, 03:15 AM
These arguments about when are a waste of space, it will be out when its ready. Aside from which why on earth are are people quoting 2009 interviews ?

Back in May this year Oleg said:


http://www.sukhoi.ru/forum/showthread.php?t=52383&page=234

Все же не так.
Выходит в 2010. Таков план.
А я бы хотел добавить несколько больше в игру и выпустить в начале 2011.
Но это мало вероятно, что случиться.



Rough Translation:


Yet not so. It will be issued in 2010. That is the plan.
I would like to add a few more (features ??) in the game and release it in early 2011. But it is unlikely that will happen.


Have some patience people.

Dafunkfire
08-26-2010, 06:15 AM
I feel as though the significant bluish visual filtering of our gaseous atmosphere hasn't been displayed.

Everything looks brilliant thus far. I have only the most faithful faith and bated anticipation of the quality of this sim. Oleg and Team: my respect and appreciation for your work and dedication!

Richie
08-26-2010, 08:01 AM
When I look at what's been posted for the last two weeks all I can think right now is VIDEO! I want to see all of this battle moving. Fly byes, pilots bailing, flames and smoke in motion, 109 canons firing at Spitfires from inside the cockpit! Landings and takeoffs, ground attacking 109s zooming threw explosions, diving Stukas, audio in the cockpit...ground control...pilot RT messages....etc...etc

PhilHL
08-26-2010, 08:09 AM
oh my good your are all wasting your own time... you can't change the release date with your posts... :rolleyes:

please just wait and be happy!

... and Oleag, i press fingers for you that you will get some extra time for developement. On the other hand i see now many and more guys playing Battle of Britain maps and missions online... so it is surely nice if you could release SoW this year, but ONLY if the game is not bugged! otherwise it will be other way around and you will probably sell less..

I put all fingers i can find around and cross them that you have a good hand if it comes to negotiations with the "money givers" :)

Richie
08-26-2010, 08:26 AM
Didn't say one thing about that. I just want to see more video like this.


http://www.youtube.com/watch?v=WQbCIT-aMnY

Tree_UK
08-26-2010, 08:35 AM
no philip, he didnt :) he never said a specific month, week, or day. you have a semi semblance of rationality in some of your posts but you often get the details wrong. if you are dead sure of your last statement, go find the specific quote oleg made and paste it here, but you wont be able to find it

what oleg did say (? late last year) was something like "he intended/hoped/aimed that by the anniversary of BoB in 2010 many 1000's of people would be playing it", thats the closest he has come to giving any dates from what i have seen

some time after he made that statement i did some searching to see if that could mean a specific date, but for the BoB ceremonies there seem to be a host of different anniversaries and commemoration dates by different organizations and no single fixed day by what i can make out. all we do know for certain is that officially BoB ended at the end of october, and that presumably most of those dates would therefore fall before it (? or right at the end)





kinda, almost, well you almost got that one right. i'd say a little more accurate would be to say that from what oleg said it was obvious he he was under significant financial pressure and couldnt afford any further delays. this doesnt mean they "cant release it any later", it means they are under very severe pressure to get it out the door this year, some minor last moment delays that would make a forced release date after newyear is not an impossibility. its not as if that would suddenly cancel the whole project and fold it



and that part i would fully agree with, and it is what makes tree constant deliberate negativity completely unnecessary

For the record. I will be expecting your apology Zapatista.

Doug: A few more questions (for now) on Storm of War: Battle of Britain before we move to the next topic area.

You said recently you want it released for the 70th Anniversary of the Battle of Britain. That would be in September 2010. Are you confident flight simmers around the world will be flying Storm of War: Battle of Britain in October 2010

Oleg: Yes, it is our general plan. Maybe it will arrive earlier. I can't say right now the exact date. But by October 2010 (if not before) Storm of War: Battle of Britain should have many thousands of users

Foo'bar
08-26-2010, 08:56 AM
There's a difference between "should" and "do".

Tree_UK
08-26-2010, 09:45 AM
There's a difference between "should" and "do".

Of course there is, but zapitista claimed that Oleg never mentioned a specific month, when he clearly did. Its obvious to me from Oleg's quote that he fully expected to have an SOW release either in or before October 2010, has there as been no retraction from this date then he may well be still aimimg for it, however as i have pointed out so many times before most rational thinking people here will clearly see that its not going to happen.

philip.ed
08-26-2010, 10:37 AM
Tree, there will be no apology but if I see one I'd be happy.

Playground antics aside, I agree that another awesome video would keep me very happy; maybe even a video and then a month of relapse would be good for the team.

BG-09
08-26-2010, 01:10 PM
Listen everybody. Oleg is not here. This means, that he is very busy with something. It seems that he is preparing urgently the issue of Battle Of Britain for October 2010.

zakkandrachoff
08-26-2010, 01:39 PM
i idream i was playing stormofwar. realy! was a very real dream
so... oleg. mission accomplish !!!:-P

Igo kyu
08-26-2010, 02:54 PM
Listen everybody. Oleg is not here. This means, that he is very busy with something.
He's on holiday. Good for him. :grin:

Igo kyu
08-26-2010, 02:56 PM
Just a thought, could be he meant 80th anniversary!
2020? :evil: No way!

philip.ed
08-26-2010, 04:04 PM
There's a difference between "should" and "do".

Yes, absolutely right :D But notice that in my post I said should, so I am right in this instance (unless you were talking to Tree....:-P )

Jumo211
08-26-2010, 05:33 PM
Insuber

All you have to do is look in the upper right corner at the number of postings made.

It is not uncommon for trolls, and other jerk offs to plague the boards with nonsense. If the number of posts is under 10 that is an immediate flag.

IMO, doesn't make sense to reply to any poster under 100 postings unless they really do make sense in their postings.

Great , god bless you , it's sure better to sit behind computer typing in 1C forum than shopping with your wife nearmiss :lol:
Having few post , yes , that would be generaly the main idea about ( some kind of newbie or something ) but some of us are participating in other forums and are kinda busy with IL-2 related stuff other than typing in our wishes .
In some " other " forums there is a lot of talking but also a lot of things gets done almost on every day basis so for those uf us who might not have been participating much here at 1C forum doesn't mean we should be ignored or that we might be trolls and jerk offs who plague the boards with nonsense .
It's been a long ride since 2001 demo release and you never know who might be on the other end of the post rather than saying that it doesn't make sense to reply to any poster under 100 postings unless they really do make sense in their postings .
One man's trash is another man's gold , it might feel like a nonsense to one but not so to the other :cool:
While I can understand your point , I would say that was not very smart post .
Cheeeeeeeeers, :grin:

LukeFF
08-26-2010, 06:45 PM
Of course there is, but zapitista claimed that Oleg never mentioned a specific month, when he clearly did. Its obvious to me from Oleg's quote that he fully expected to have an SOW release either in or before October 2010, has there as been no retraction from this date then he may well be still aimimg for it, however as i have pointed out so many times before most rational thinking people here will clearly see that its not going to happen.

Dude, just give it a rest already.

Insuber
08-26-2010, 07:29 PM
I suggest to use Private Messages for your private messages ... :) BTW, by all evidence you are fallen in love for each other ... :D

Tree_UK
08-26-2010, 08:23 PM
Dude, just give it a rest already.

Use the ignore button, then you wont find yourself tempted to respond with such hippy crap.

LukeFF
08-26-2010, 09:17 PM
Use the ignore button, then you wont find yourself tempted to respond with such hippy crap.

Good idea. Done.

nearmiss
08-26-2010, 10:24 PM
Great , god bless you , it's sure better to sit behind computer typing in 1C forum than shopping with your wife nearmiss :lol:
Having few post , yes , that would be generaly the main idea about ( some kind of newbie or something ) but some of us are participating in other forums and are kinda busy with IL-2 related stuff other than typing in our wishes .
In some " other " forums there is a lot of talking but also a lot of things gets done almost on every day basis so for those uf us who might not have been participating much here at 1C forum doesn't mean we should be ignored or that we might be trolls and jerk offs who plague the boards with nonsense .
It's been a long ride since 2001 demo release and you never know who might be on the other end of the post rather than saying that it doesn't make sense to reply to any poster under 100 postings unless they really do make sense in their postings .
One man's trash is another man's gold , it might feel like a nonsense to one but not so to the other :cool:
While I can understand your point , I would say that was not very smart post .
Cheeeeeeeeers, :grin:

Let me help you with "smart" Jumo. I am a moderator on this board and your reply ended with a personal attack to provoke me. There won't be a next time, if you make one more personal attack on anyone.

Cheers.

lbuchele
08-26-2010, 11:53 PM
Well, I´m a member in this forum for 2,5 years now,playing Il2 since original demo and just a little time ago I reach 100 posts.
But I do visit here everyday,always respecting everyone here as I do in my regular life.
My point is that I don´t feel very confortable about people that prefer to hear more than to speak beeing considered second class in their opinions in this forum.
I believe in respecting someone opinion in the very first time they express themselves here as long they show to be reasonable,even if their opinions are completely wrong by everyone standards.
What is "wrong" to me maybe "right" to others, right?

Skoshi Tiger
08-27-2010, 12:42 AM
Well, I´m a member in this forum for 2,5 years now,playing Il2 since original demo and just a little time ago I reach 100 posts.
But I do visit here everyday,always respecting everyone here as I do in my regular life.
My point is that I don´t feel very confortable about people that prefer to hear more than to speak beeing considered second class in their opinions in this forum.
I believe in respecting someone opinion in the very first time they express themselves here as long they show to be reasonable,even if their opinions are completely wrong by everyone standards.
What is "wrong" to me maybe "right" to others, right?

+1
As a Teacher in my current profession I whole heartedly agree with you, also adding that people can make mistakes, change their minds over time and should be allowed to atone for their sins.

Also “Thank God it's Friday!"

Maybe Oleg should consider having a locked update thread and a separate 'Discussion' Thread to keep updates uncluttered?

Cheers

nearmiss
08-27-2010, 01:25 AM
Ibuchele & Skoshi

If you are referring to my stand on some posters...

Carefully read what I said.



All you have to do is look in the upper right corner at the number of postings made.

It is not uncommon for trolls, and other jerk offs to plague the boards with nonsense. If the number of posts is under 10 that is an immediate flag.

IMO, doesn't make sense to reply to any poster under 100 postings unless they really do make sense in their postings.



I don't think anyone should be disrespected. Yet, I find that low post counts do indicate people that are not experienced on these boards. Personal attacks prevail frequently with new members, because they just haven't learned proper etiquette or developed good conversational skills.

Personal attacks and negative provoking speech can turn a good discussion into a mud slinging fest in short order.

NOTE- all this discussion is OFF TOPIC.

Oleg will be making another update release in a few hours and this thread will be Unsticky. Yet, as you can plainly see, it is difficult to keep these threads on topic.

Skoshi Tiger
08-27-2010, 07:38 AM
Insuber & Skoshi

If you are referring to my stand on some posters...

Carefully read what I said.



I don't think anyone should be disrespected. Yet, I find that low post counts do indicate people that are not experienced on these boards. Personal attacks prevail frequently with new members, because they just haven't learned proper etiquette or developed good conversational skills.

Personal attacks and negative provoking speech can turn a good discussion into a mud slinging fest in short order.

NOTE- all this discussion is OFF TOPIC.

Oleg will be making another update release in a few hours and this thread will be Unsticky. Yet, as you can plainly see, it is difficult to keep these threads on topic.



Nearmiss - your highlighted passage noted and agreed with.

Sorry if I gave the impression, but I wasn't having a dig at you personally, just stating a general rule I tend to go by.

You are right that some people seem to get a perverse pleasure from stirring smelly stuff.

Other people can just make dumb statements. I'm sure I have in the past and will do again in the future! But If someone learns from their mistakes I’m not going to write them off.

Cheers!

Now where is that update? It's been Friday here for 15 hours and 38 minutes!

Feuerfalke
08-27-2010, 09:28 AM
Of course there is, but zapitista claimed that Oleg never mentioned a specific month, when he clearly did. Its obvious to me from Oleg's quote that he fully expected to have an SOW release either in or before October 2010, ...

Just to point out, that you even disagree with yourself. In or before October is not a (quote) "specific month" for release.

And just to remind you of the original quote you misuse:
I cant say right now the exact date. But by October 2010 (if not before) Storm of War: Battle of Britain should have many thousands of users.

That's two subjunctive terms in just one quote that you take as official, concrete promise (again). It's hard to not regard your posts as trolling, considering these FACTS.

Insuber
08-27-2010, 09:52 AM
?!? Hey mate, did I say a word about your posts ???


Insuber & Skoshi

If you are referring to my stand on some posters...

Carefully read what I said.

philip.ed
08-27-2010, 10:03 AM
No, you didn't :D He must have mixed you up with Ibuchele...

I personally can see what Nearmiss is saying, but not every member posts every-day/week and so I agree with Jumo/HG :D

fireflyerz
08-27-2010, 12:03 PM
And now as 1pm gmt looms, the rabid crowd holds its breath as another friday update looms ever nearer, this comentater asks, what will its content be , will it be enough to satisfy the mad crowd, will it be all we av hoped for, will it ever be ENOUGH.....shhhhhhh , we wait paitiently , well almost........................."hurry up , aint got all day mate, get a move on love, the dinners almost ready na wat I mean, nudge,nudge,wink,wink";)

philip.ed
08-27-2010, 12:14 PM
And now as 1pm gmt looms, the rabid crowd holds its breath as another friday update looms ever nearer, this comentater asks, what will its content be , will it be enough to satisfy the mad crowd, will it be all we av hoped for, will it ever be ENOUGH.....shhhhhhh , we wait paitiently , well almost........................."hurry up , aint got all day mate, get a move on love, the dinners almost ready na wat I mean, nudge,nudge,wink,wink";)

Excellent mate :-P hehe

oh, and will philip.ed ever receive an apology from zapatista? Find out next week on.... BANANA_STREET.

BadAim
08-27-2010, 12:26 PM
Hilarious! It's so much like a soap opera around here, or is that a bar fight? I'm not sure........And we complain about womenfolk's senseless twittering! LOL!

Time for someone to start demanding the update that Oleg OWES him. 4, 3, 2......

Tree_UK
08-27-2010, 01:52 PM
Just to point out, that you even disagree with yourself. In or before October is not a (quote) "specific month" for release.

And just to remind you of the original quote you misuse:


That's two subjunctive terms in just one quote that you take as official, concrete promise (again). It's hard to not regard your posts as trolling, considering these FACTS.

I have never ever said that Oleg promised anything, but if Oleg says something it is official he is the game deveolper you plum.

speculum jockey
08-27-2010, 02:02 PM
Hilarious! It's so much like a soap opera around here, or is that a bar fight? I'm not sure........And we complain about womenfolk's senseless twittering! LOL!

Time for someone to start demanding the update that Oleg OWES him. 4, 3, 2......

I think it's exactly that reason that there is no update yet. What possible constructive feedback can you get from the same 5 people insulting each other over and over again?

Oleg stopped posting updates with any effects or new developments because people were too dumb to understand "WORK IN PROGRESS" and now he's probably going to stop all together since all anyone here can do is get off topic in 3 posts and turn the thread into a cat-fight.

Try and find one helpful/constructive post in the last 10 pages, heck, 15 pages that Oleg would actually spend time reading and think about implementing.

philip.ed
08-27-2010, 02:07 PM
Meh, Oleg wouldn't ask me to supply him with reference materials if he didn't think I had anything useful to add....I think what we've seen for this game has been exceptional. I just feel that, WIP or not, it's best to post your honest opinion as we are the user/consumer and we are the buyers so it'd be mad to not take all our opinions into account. And Oleg and co have done this which is great :-P

Jumo211
08-27-2010, 02:54 PM
Oleg stopped posting updates with any effects or new developments because people were too dumb to understand .

4 posts only ? nobody will take you seriously :lol:

Feuerfalke
08-27-2010, 03:16 PM
I have never ever said that Oleg promised anything, but if Oleg says something it is official he is the game deveolper you plum.

Ah, so you see every statement from Oleg as official announcement.

And how many of these "officially announced release-dates" have to come and go for you to realize that there is a difference between a personal estimates in an interview and an officially, with the distributor coordinated press release? 5? 10? 200?

proton45
08-27-2010, 03:28 PM
I have never ever said that Oleg promised anything, but if Oleg says something it is official he is the game deveolper you plum.

I'm a little surprised that you haven't commented on the "obvious conclusion" that could be drawn from this situation...


I believe that Oleg expressed, in that very same interview, that he was in "trouble" if the game wasn't released by the (some-what murky and) undefined time frame, eluded to in that interview. Its completely obvious that Olegs "little vacation" is in fact a "cover story" for whatever trouble he now finds himself in....

;)

kedrednael
08-27-2010, 05:12 PM
Well, Oleg has to check the gliding capabilities of his WWII birds then. No way a Spitfire would have sink rate of -1m/s power off... Something like 5 m/s would feel more realistic. Anyway, that is in a straight glide and in a turn required to catch a thermal I guess a Spit would have >10 m/s sink rate ;)

You are right sorry, remembered it wrong, I tested it and the sink was ineed around -5m/s with a constant speed.

kedrednael
08-27-2010, 05:16 PM
But I want an update ....... :cry: I really liked all of them, they were what made me interested in the game in the first place, they were so nicccee.
WIIIII there is another update it is just a little bit more down in the list than normal :P