IceShade
08-20-2010, 05:23 AM
Over at the old forums there was a thread with all kinds of information. Among them was the list of skills explained..
I've been doing the old tricks of getting my merc's stats up, by having them crawl around to get strength, and collecting all the nades you can find and throwing them all to get throwing up.
Now this crawling also increases agility. The throwing increases dexterity.
HP 115 // Healthpoints, obvious
EN 115 // Energy
EYE 80 // Eyesight, how far you can see people?
HRN 67 // Hearing, how well you can hear enemies?
LRK 0 // ???
TMP 0 // ???
STR 90 // Strength, how much you can carry
STM 65 // Stamina? Difference with energy? How fast it recovers?
DXT 74 // Dexterity, either improves running speed or the time decreased to get something out of your inventory. Which one reduces stance change time?
AGT 57 // Agility
REA 83 // Reaction, what does it do? Decrease adrenaline when spotted an enemy?
INT 80 // Intelligence, determines how fast you learn skills
EXP 54 // Experience, determines how badly adrenaline affects you
SHT 30 // Shooting. Rough and full aimed?
SNP 30 // Shooting with a scope
GFT 30 // Gunfighting, from the hip?
HWP 30 // Heavy weapons, decreases aiming time for machineguns? Also affects accuracy for grenade launchers and such
THR 30 // Throwing, accuracy for hand grenades/knives or more?
HtH 30 // Melee, what does it actually do?
CAM 30 // Camouflage, decreases visibility to enemies
SAP 30 // Sapper, the mysterious demolitions skill. Spotting and disarming, I guess.
MED 30 // Medical, decreases time to fully heal a wound I suppose
STH 10 // ??
LED 0 // Leader? Old BE5 skill
CHA 0 // Charm. Old BE5 skill
TRD 0 // Trading. Old BE5 skill
Also I don't see professionalism here. Where is that listed?
Let's get this cursed list up and going again.
Perhaps also ways to raise these skills?
HP 115 // Get shot
EN 115 // Is there a way?
EYE 80 // No way
HRN 67 // No way
LRK 0 // ???
TMP 0 // ???
STR 90 // Move
STM 65 // No way
DXT 74 // Throwing objects seems to do it quite often
AGT 57 // Moving
REA 83 // Spotting enemies
INT 80 // No way
EXP 54 // Seems to only occur when you're shooting yourself
SHT 30 // Shooting. Rough and full aimed?
SNP 30 // Shooting with a scope
GFT 30 // Gunfighting, from the hip?
HWP 30 // Tricky one. It will only go up if you fire machineguns in 25 round bursts or more, or something. Using grenade launchers helps too.
THR 30 // By throwing
HtH 30 // Stabbing people
CAM 30 // No way
SAP 30 // Plant mines and or defusing them?
MED 30 // Healing wounds
STH 10 // ??
LED 0 // Leader? Old BE5 skill
CHA 0 // Charm. Old BE5 skill
TRD 0 // Trading. Old BE5 skill
I've been doing the old tricks of getting my merc's stats up, by having them crawl around to get strength, and collecting all the nades you can find and throwing them all to get throwing up.
Now this crawling also increases agility. The throwing increases dexterity.
HP 115 // Healthpoints, obvious
EN 115 // Energy
EYE 80 // Eyesight, how far you can see people?
HRN 67 // Hearing, how well you can hear enemies?
LRK 0 // ???
TMP 0 // ???
STR 90 // Strength, how much you can carry
STM 65 // Stamina? Difference with energy? How fast it recovers?
DXT 74 // Dexterity, either improves running speed or the time decreased to get something out of your inventory. Which one reduces stance change time?
AGT 57 // Agility
REA 83 // Reaction, what does it do? Decrease adrenaline when spotted an enemy?
INT 80 // Intelligence, determines how fast you learn skills
EXP 54 // Experience, determines how badly adrenaline affects you
SHT 30 // Shooting. Rough and full aimed?
SNP 30 // Shooting with a scope
GFT 30 // Gunfighting, from the hip?
HWP 30 // Heavy weapons, decreases aiming time for machineguns? Also affects accuracy for grenade launchers and such
THR 30 // Throwing, accuracy for hand grenades/knives or more?
HtH 30 // Melee, what does it actually do?
CAM 30 // Camouflage, decreases visibility to enemies
SAP 30 // Sapper, the mysterious demolitions skill. Spotting and disarming, I guess.
MED 30 // Medical, decreases time to fully heal a wound I suppose
STH 10 // ??
LED 0 // Leader? Old BE5 skill
CHA 0 // Charm. Old BE5 skill
TRD 0 // Trading. Old BE5 skill
Also I don't see professionalism here. Where is that listed?
Let's get this cursed list up and going again.
Perhaps also ways to raise these skills?
HP 115 // Get shot
EN 115 // Is there a way?
EYE 80 // No way
HRN 67 // No way
LRK 0 // ???
TMP 0 // ???
STR 90 // Move
STM 65 // No way
DXT 74 // Throwing objects seems to do it quite often
AGT 57 // Moving
REA 83 // Spotting enemies
INT 80 // No way
EXP 54 // Seems to only occur when you're shooting yourself
SHT 30 // Shooting. Rough and full aimed?
SNP 30 // Shooting with a scope
GFT 30 // Gunfighting, from the hip?
HWP 30 // Tricky one. It will only go up if you fire machineguns in 25 round bursts or more, or something. Using grenade launchers helps too.
THR 30 // By throwing
HtH 30 // Stabbing people
CAM 30 // No way
SAP 30 // Plant mines and or defusing them?
MED 30 // Healing wounds
STH 10 // ??
LED 0 // Leader? Old BE5 skill
CHA 0 // Charm. Old BE5 skill
TRD 0 // Trading. Old BE5 skill