View Full Version : Macintosh support for SoW?
Flying Pencil
08-01-2010, 02:22 AM
While I did build my own PC's in past, I prefer to use Mac 10.x for various reasons.
One big reason is MS Vista.
The quality of MS OS'es are questionable to me.
So, will it be?
S!
swiss
08-01-2010, 02:25 AM
The quality of MS OS'es are questionable to me.
Could say the same about (nazi-) Apple software in general.
Flying Pencil
08-01-2010, 02:44 AM
Could say the same about (nazi-) Apple software in general.
LOL, thats funny.
I can always log into root and bend the OS to my will. It is Unix after all.
swiss
08-01-2010, 02:50 AM
Can you bend itunes too?
Flying Pencil
08-01-2010, 02:51 AM
Can you bend itunes too?
what do you want it to do?
swiss
08-01-2010, 02:59 AM
that was a rhetoric question. ;)
I switched to Winamp, at least it lets you move your files from one device to another - of your choice.
Flying Pencil
08-01-2010, 03:03 AM
:)
Ve have vays to brakez iTunz. ;)
swiss
08-01-2010, 03:15 AM
Oh, u r l33t?
ENOUGH!
lol
Xilon_x
08-01-2010, 07:07 AM
i remember OLIVETTI italian computer.hahahhahha.
Mac is good heasy computer not complicate and good desine.
HFC_Dolphin
08-01-2010, 07:38 AM
Linux support would be cool :-)
Blackdog_kt
08-01-2010, 06:33 PM
A friend has an iMac (the i5, Ati 4850, 27" screen model) and since he has configured it for dual booting (he uses MacOS and windows 7) we ran some tests using a game that has both windows and MacOS support.
We were part of the starcraft 2 multplayer beta (it's a space/sci-fi real time strategy game if you're unfamiliar with it), which for all intents and purposes is nowhere near as intensive on CPU/GPU as a flight sim. It has 3D graphics and certain AI routines, along with pretty textures and effects but it's nothing close to the amount of data that needs to be shuffled back and forth in a flight sim. In fact, a modded IL-2 with all bells and whistles turned on could be more demanding than SC2 which was only recently released.
The findings were somewhat disappointing. It was the exact same PC, exact same hardware and running the exact same game, which had native support for both operating systems, yet the game was almost unplayable with frequent stutters and freezes under MacOS as soon as we cranked up the details to the levels we used under Win7. Booting under Win7, the game run at almost maxed details without hiccups and that 27" screen boasts a somewhat massive resolution as well.
After a few weeks i heard from him that new drivers had been released and performance was improved under MacOS, but it still was inferior to running the game under Win7.
So, my suggestion is to get an external HD drive if you like Macs, load up all your documents and important stuff there and keep enough space on the primary HDD for a dual-boot configuration. Then, you can use MacOS for work and as a secure OS, while you run your games under Win7.
I was not expecting to say this, but i'm actually quite impressed with the way my PC performs under win7. I am dual-booting with WinXP Pro and Win7 64bits on my i7 920,3GB Ram, Ati 4890 1GB and there are some recent titles that cause stutters under winXP and yet, they run flawlessly under win7 64bit. The only reason i haven't made a complete migration yet is that i'm too bored to make a list of which programs and games to run under win7 and which to keep under XP and relegate it to my "legacy" configuration.
Ernst
08-01-2010, 07:38 PM
linux support would be cool :-)
+1000
ZaltysZ
08-02-2010, 06:52 AM
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7102&iTestingId=52375
Flying Pencil
10-03-2010, 06:37 PM
Linux support would be cool :-)
If SoW can be made to run in Linux, then it could round in Mac under the terminal. I do not think the interface has to use the Mac OS API's.
Ailantd
10-03-2010, 07:11 PM
No SOW on mac. SOW runs in DX 9 / 10 / 11. So don't expect it.
Mac is not a game platform... not a work platform... in fact is only a snob plattform.
Azimech
10-03-2010, 07:26 PM
If I was a games/sim developer I would never port something to that platform.
Instead of porting SOW to any other platform, resources can be used for improving the game, which is far more important.
And yes, Apple platform is a snob platform. Plus elitist and arrogant.
Qpassa
10-03-2010, 08:58 PM
first you have to be able to use track ir , freetrack , hotas and joysticks
T}{OR
10-03-2010, 09:56 PM
While I did build my own PC's in past, I prefer to use Mac 10.x for various reasons.
One big reason is MS Vista.
The quality of MS OS'es are questionable to me.
So, will it be?
S!
Here are several reasons why this wouldn't be a good idea:
1. What Azimech said
2. What Qpassa said
3. Switch to Win7 and avoid Vista altogether ;)
Fafnir_6
10-03-2010, 10:28 PM
Here are several reasons why this wouldn't be a good idea:
1. What Azimech said
2. What Qpassa said
3. Switch to Win7 and avoid Vista altogether ;)
+1
I skipped Vista as well (I went from WinXP Pro (which was a decent OS) to Win7 Pro (which is also a decent OS)). Win 7 has all the positives of Vista with a fraction of the overhead. It also gets past the limitations of XP: greater than 3GB Ram, DirectX 11, better support for multicores and solid state hard drives.
Cheers,
Fafnir_6
P.S. Is there any DirectX support under LinuxÉ
AKA_Tenn
10-03-2010, 10:28 PM
While I did build my own PC's in past, I prefer to use Mac 10.x for various reasons.
One big reason is MS Vista.
The quality of MS OS'es are questionable to me.
So, will it be?
S!
its not the software, its the hardware thats the limiting factor when it comes to computer games... Apple has only proprietary stuff, if it doesn't have the Mac approved seal, the hardware just doesn't work, PC's on the other hand, if your smart enough you could make your own hardware, PC's don't give a shit what u put in them, if it works at all, and it fits in the machine, it will work.
if you wanna know why they don't make as many games for mac as they do for PC, its because PC is about total freedom of hardware and software (sometimes, but not usually, at the cost of reliability), where as mac is about total control of every aspect of software/hardware, therefore its simpler to use, more reliable, but you have extremely limited variety and options in both the software and hardware
Flying Pencil
10-04-2010, 03:57 AM
first you have to be able to use track ir , freetrack , hotas and joysticks
One of the more logical reasons I have read why porting to Mac not cost effective.
As to Mac's being snobs, same could be seen with Sony ("elitist" computers) vs other PC's.
I do not want to get into a flame war. I am a switch hitter, taking the best out of both hardware and systems.
I still am on XP because my old PC was not "Certified" to run Win7 (that is hilarious considering everyone is bashing Mac OS X for being proprietary, when Windows is just as closed).
I was also peeved on price: WinXP to Win7 update is $299, while the Mac OS 10.5 to 10.6 update is only $29.00 (1/10 the cost).
AKA_Tenn
where as mac is about total control of every aspect of software/hardware, therefore its simpler to use, more reliable, but you have extremely limited variety and options in both the software and hardware
Tenn,
Apple Mac's have the ability to boot 100% into whatever version of Windows you want, even Win7.
Apple designed and made hardware, running Microsoft Windows.
And a top end Mac tower is about the same price as a top end Dell Xeon.
So, now anyone can install anything they want on Apple computers, and then some.
the ONLY truly open system is Linux. Anyone prove otherwise.
The best reason PC dominates games?
about 90% of home computers run some version of Windows.
But there is a few million Mac's out there, so.
airmalik
10-04-2010, 11:23 AM
I guess I'm an 'elitist' too.
I was a diehard ex-Amiga user. Switched to Windows95 after Commodore managed to kill off such a wonderful OS/machine. Used PCs at work and home for the next ten years. Desktop and laptop at work and a custom game rig at home. Five years ago switched to the Mac mainly because of Ruby on Rails (web app dev platform) and haven't looked back.
I still use a PC at my current job. They still run WindowsXP because they never upgraded to Vista (smart move) and they don't have any plans to move to Win7 at the moment. It's a large govt agency BTW.
I'm glad I switched to the Mac. I now spend more time actually using the machine than tinkering with it, messing around with drivers, virus checkers, registry settings etc.
About the only time I recommend a PC these days to anyone is for hard core PC games. So once SoW is released, I'll be building a custom rig (first one in six years) but I'll make sure the components are 'hackintosh' compatible so I dual boot back into OSX when not playing SoW.
Azimech
10-04-2010, 11:46 AM
Haha, I was a die-hard Amiga user too. But ten years ago it struck me. Building and using a modern PC was way cheaper and starting with Win2000 was a huge leap beyond what the Amiga had to offer. Memory protection, journaling file system etc.
Until that day, I was constantly in competition with the Wintel platform, praising the functionality, flexibility and (relative) speed of the Amiga hardware and operating system. It was a matter of ego, striving to incorporate new technologies into that old platform. I learned much about computers in general but besides that, it was just a waste of time.
Nowadays I consider that competition childish, and I conform with the great masses. I lost interest in the Apple platform because I saw the same kind of behaviour there, always bragging about the (past) achievements in a way to boast one's ego for acknowledging those facts.
airmalik
10-04-2010, 12:15 PM
always bragging about the (past) achievements in a way to boast one's ego for acknowledging those facts.
Very true about the Amiga. It *was* a great OS/hardware combo but Commodore literally neglected it into the ground. Still very impressive how long ancient A2000s could hold up against more recent PCs but like you, I acknowledged that PCs/Windows had surpassed them by mid nineties.
I was SO glad to go from a 'flicker fixer' screen on my 1084S monitor to a 17" high res monitor hooked up to a DEC PC. I think it was too late to avoid irreparable damage to my eyes though :(
always bragging about the (past) achievements in a way to boast one's ego for acknowledging those facts.
I wouldn't say this applies to the Mac though. I use one currently for it's current benefits. I'm big on usability and I just don't see the same focus on that in the Windows world as on the Apple side. And for me at least, Macs are more flexible because I can run any of the three major OSes on the same machine at the same time when I need using Parallels. Mostly it's just running WindowsXP to test my web apps in IE and running Debian or Ubunto to mimic my deployment servers.
Each OS has it's fans for real or perceived reasons. I'm just annoyed at being stereotyped as elitist or snobbish for choosing a machine and OS that works best for me.
p.s. One big benefit of macs for me is that almost all 'support' calls I get from family members are from those who haven't switched to macs yet :)
swiss
10-04-2010, 02:33 PM
I still am on XP because my old PC was not "Certified" to run Win7
One of mine wasn't either, but I gave it a try, worked perfectly.
Qpassa
10-04-2010, 02:46 PM
w7 > XP
IceFire
10-04-2010, 02:57 PM
Regardless of arguments for or against Mac OS X (I like the OS although I'm not as comfortable with it)... the fact remains that most games are developed using DirectX in some way. Since Windows based PC's are the biggest market... it makes sense to develop for this set of API's. Porting to Mac OS is something that only a few have really done. Blizzard is by far the best at making their games available on Mac OS X and Windows at the same time.
I doubt Storm of War would be available on Mac OS any time soon. Although I'd love to have Mac gamers onboard as well.
I do think I'd want to see Storm of War available on Linux first (and someone made a good point that once it's there... porting to Mac OS unix would probably be less complicated).
To the OP: Try Windows 7... Vista had it's moments but 7 makes things really good.
DD_crash
10-04-2010, 03:01 PM
I guess I'm an 'elitist' too.
I was a diehard ex-Amiga user. Switched to Windows95 after Commodore managed to kill off such a wonderful OS/machine. Used PCs at work and home for the next ten years.
Me too :) I miss the logic of Workbench and it is ironical the the only reason I use winblows is for one game! Remember Amiga`s are only for games not like REAL computers HAHA
Tempest123
10-04-2010, 03:01 PM
Agreed, Vista was suspect but I've been using win7 for nearly a year now with no problems, very impressed.
swiss
10-04-2010, 03:06 PM
p.s. One big benefit of macs for me is that almost all 'support' calls I get from family members are from those who haven't switched to macs yet :)
Ok, but you have to be fair and mention what caused those problems.
It's usually not the OS itself but some 3rd party software.
This can't happen with Mac because they review every program first internally - but at a high price:
The variety of progis for Win computers just aren't available for mac.
Let me review my last 3 BSODs/fatal errors:
1.
A Sony Z600Tek I modified to 512mb although it was only certified for 256mb.
It was a dual boot machine and the idiot who set up the machine put W2000 and XP on the same partition.
So hyberfil of W2000 influenced XP for some reason.
Problem caused by: User
2.
Acer Aspire M5100
BSOD, reported nvlddmkm error, with 4Gigs of Ram and nvidia driver but not with only 2Gb. 4Gb without nvdia driver also ok.
OS: Win7, but not certfied for W7.
Changed (proprietary!) mobo: All fine now.
Problem caused by: Acer f-faces
3.
Unknown Brand, XP
Problem: Doesn't react on any input after start-up(froze on desktop)
Didn't solve it myself since I didn't build the system and didn't want to mess around with it(elder guy, system adjusted for him).
Problem: Panda(wtf is that?) Anti Virus.
airmalik
10-05-2010, 12:31 PM
Ok, but you have to be fair and mention what caused those problems. It's usually not the OS itself but some 3rd party software.
Hi Swiss, agreed! And this is the biggest reason for less problems on macs because the HW & OS is made by the same company. In the end if you can't use your computer when you need to, it hardly matters who's fault it is - Windows or some shoddy driver by a third party.
cheers
airmalik
10-05-2010, 12:35 PM
Remember Amiga`s are only for games not like REAL computers HAHA
LOL I remember that! but the best one was - why would you want to run more than one program at a time?
Oldschool61
10-05-2010, 03:09 PM
If SoW can be made to run in Linux, then it could round in Mac under the terminal. I do not think the interface has to use the Mac OS API's.
Why bother with a system that has less than 10% market share? And thats for all PC's. How many gamers are using Macs versus PC? You think Oleg wants to waste valuable resources making this run on a Mac. Im sure if you want to finance it they will do it but why bother for a system that almost no one uses.
KOM.Nausicaa
10-05-2010, 05:56 PM
Actually I think SoW could be hit on Mac. There are many Mac users dying for more games, and there is no serious flight sim for Mac as far as I know.
AKA_Tenn
10-05-2010, 07:22 PM
well in the end it comes down to the fact that most macs aren't towers, therefore aren't fully upgradeable (basically laptops without built in keyboards), tower macs can only use mac certified upgrades, and there are only a few select choices for high end ram/videocards, that are WAAAY more expensive than the non-mac version, there's no dx support in OSX, porting games to OSX costs money... im sure theres more things... but just those reasons are enough for most game publishers to not port games to mac.
software relates problems are all the users fault... windoze works fine if u know how to use it properly (vista is a real hog tho), but if u start installing background services like firewalls and antivirus programs, then u get stupid things like google toolbar and real media player and u have 200 programs running at once, u can't expect ur machine to run well...
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