View Full Version : Im confused
TacKY
07-27-2010, 02:01 PM
So Ive had IL 2 for over a year now and I just found these forums. I want to know if this game is still being patched regularly and is Steam getting updates? Also, is Maddox working on any other games? Where can I find mods for this game too because Ive heard that are other mod campaigns and what not.
ECV56_Lancelot
07-27-2010, 02:16 PM
I want to know if this game is still being patched regularly and is Steam getting updates?
Yes, there is a team called TEAM DEADALUS that is working the 4.10 patch for some time, with new maps, flyables, full mission builder features, improved AI, and more.
Hope we see this 4.10 patch this year, there are high chances of that to happen.
Don´t know about Steam.
Also, is Maddox working on any other games?
Yes, its now working on a new series that for the moment is called "Storm Of War", and the first one of the series will be "Battle of Britain".
Almost every friday there screenshots of work in progress of this new sim. Search for friday update from Oleg or Luthier.
Where can I find mods for this game too because Ive heard that are other mod campaigns and what not.
Mods are forbidden to be discussed on this forum, because they are based on a cracked version of the code, there for they are illegal.
Search the web and you will find out about them soon enough.
TacKY
07-27-2010, 02:20 PM
Thanks for the info and is he gonna expand on the dynamic campaign for SoW? Also, Ive seen some of the screens and i hope the damage model isnt like the one from the console version which was pretty bad compared to the PC counterpart which was released 10 years before....
ECV56_Lancelot
07-27-2010, 02:36 PM
Thanks for the info and is he gonna expand on the dynamic campaign for SoW? Also, Ive seen some of the screens and i hope the damage model isnt like the one from the console version which was pretty bad compared to the PC counterpart which was released 10 years before....
There is not a console version of IL-2. What you are talking about is the game "Birds of Prey" that was made by a completely diferent and independent company using the graphic engine of IL-2.
About the Dynamic Campaign, it was stated that Sow Bob (Storm of War - Battle of Britain) will have a dynamic campaign. We will have to wait and see what dynamic campaign means because there is lot of diferent implementations and definitions of "dynamic campaigns" throughout the history of flight sims.
If you ask me, the best and true "dynamic campaing" would be Falcon 4, for others is Red Baron, and so on, but still that´s a full other motter. :)
zapatista
07-27-2010, 04:25 PM
There is not a console version of IL-2. What you are talking about is the game "Birds of Prey" that was made by a completely diferent and independent company using the graphic engine of IL-2.
minor correction. afaik birds of prey only obtained the code for aircraft flight modeling from oleg's team, nothing else. (so no grafix etc..). BoP then used one of the more "simple" settings of the flight model as their default. even their "real" settings isnt yet close to the full il2 "realistic" settings.
looking at BoP the scenery looks very console to me, its not at all the same detailed (but now dated) type il2 scenery which looks very different and allows very large maps
philip.ed
07-27-2010, 04:33 PM
The reason the WoP/BoP maps are small are because a) it's for an audience who don't want hours of flying but mainly because they are based heavily on aerial shots and so are aimed to be as near to the exact look as the area would have been in WW2. I have heard people say the can follow streets in some of the maps to find their houses or their parents houses.
also I think processing power may be a part of it as well...
... Where can I find mods for this game too because Ive heard that are other mod campaigns and what not.
Just to clarify, there's a difference between user-made content and modded content. As has been mentioned, discussion of and linking to modded content isn't allowed here. If I understand you correctly though, you might be interested in user-made content that doesn't require and isn't made by hacking the original game.
If you search through these forums - http://forums.ubi.com/eve/forums/a/cfrm/f/25910613 which have been around since the first release of IL-2, you might find some links to user made missions, campaigns, aircraft skins, utilities etc.
WTE_Galway
07-27-2010, 10:52 PM
Just to clarify, there's a difference between user-made content and modded content. As has been mentioned, discussion of and linking to modded content isn't allowed here. If I understand you correctly though, you might be interested in user-made content that doesn't require and isn't made by hacking the original game.
If you search through these forums - http://forums.ubi.com/eve/forums/a/cfrm/f/25910613 which have been around since the first release of IL-2, you might find some links to user made missions, campaigns, aircraft skins, utilities etc.
or sign up at one of the free download sites like Mission4Today or FlightSimFiles .
Yes, there is a team called TEAM DEADALUS that is working the 4.10 patch for some time, with new maps, flyables, full mission builder features, improved AI, and more.
Daidalos not Deadalus, you'll upset them :)
TacKY
07-28-2010, 01:40 AM
Ya, I meant User made Content
zapatista
07-28-2010, 05:38 AM
The reason the WoP/BoP maps are small are because a) it's for an audience who don't want hours of flying but mainly because they are based heavily on aerial shots and so are aimed to be as near to the exact look as the area would have been in WW2. I have heard people say the can follow streets in some of the maps to find their houses or their parents houses. also I think processing power may be a part of it as well....
consoles dont use smaller maps because they want to make the maps "better" (then pc's), they are limited by smaller maps because of their hardware limitations (and because they are aimed at an audience with limited attention span that wants instant gratification, and so this doesnt matter much to their average customer). technically consoles just dont have the cpu/gpu power to produce very high detailed objects in large maps as required for a decent full featured flightsim.
these console games, and the WOP like transplants, are also mainly intended/made for lower resolutions on big display, and it is a specific "feature" they use to maximize frame rates. its a fallacy consoles perform better then pc's (when comparing an up to date gamer pc to most consoles now available). when you occasionally see some high end multi monitor console setup, as is done for some racing games, they will use one console to drive each screen (sometimes even more then that iirc).
when you look closer at at WoP, there is only one altitude/distance the scenery look "good" at (medium altitude) , and even then it looks somewhat cartoonish and as if the scenery is painted with "low resolution" water colors on a single flat canvas. and when you get close to the ground and see buildings and trees up close these limitations become even more obvious. in the same way, the cockpits and aircraft look less good then even the latest oleg planes released with 1946 version of il2 (not to speak of those we have seen so far for BoB).
its a nice game for what it is, and helps introduce new people to flightsims (and made money for the company), after that stage it quickly runs into some serious limitations which are "built into" the game which are largely caused by its console origin
philip.ed
07-28-2010, 10:04 AM
That may be a part, but WoP is for the PC (so in some sense it shouldn't be limited to poor textures) but the maps were meticulously designed and are limited in size due to their accuracy ;) I can remember aerial photos being posted by the WoP/BoP team with a half-and-half image showing part photograph part screenshot from the map ;) I'd be interested to know if maps for WoP could be expanded.
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