View Full Version : 1:2 or 1:4 Sow BoB Map?
ECV56_Lancelot
07-26-2010, 11:46 AM
I know it was stated in the past that we will have a 1:1 BoB map, which i think is a must and fully support it.
But i think it would very very good if we also have a 1:2 or 1:4 version of the same map for online wars.
For offline playing, with time accelaration, or other method chosen to avoid those long flights without any action, the 1:1 map is not a issue, but for online wars, a 1:2 or 1:4 map would help to reduce flight time from distant bases, since not everybody, and not everytime, can expend three or more houres of flying on a single mission.
I love the map as realistic as possible, as almost everybody around here, but only a 1:1 map would diminish the possibilitys to fly an entire a mission from some bases to a lot of people, if we are talking online flying.
Anyway, i guess this is a request to have a smaller size version of the map for being used on online wars. Do you think it´s a a good idea or you prefer the 1:1 version nonetheless?
rakinroll
07-26-2010, 12:04 PM
Agree with you Lancelot and plus maybe a few special duel maps can add.
Blackdog_kt
07-26-2010, 12:16 PM
It depends on how "rich" the rest of the world and the campaigns are. If you are flying over the channel and there's only water it will get somewhat repetitive after some time, unless you really do like just cruising around. If there are friendly ships signalling you, enemy ships shooting at you, seaplanes patrolling and rescuing downed pilots, chatter on the radio, civilian ships that you could inspect, targets of opporunity, etc...then, if you couple this with the advanced engine management in SoW you'll be having your hands full.
Another thing i noted is that when i accelerate time in single player i can't "settle in" the way i do when flying manually and nor can the airplane. When i fly the entire sortie (as in multiplayer), it seems as if the aircraft behaves better, since i can gradually adjust power settings, trim, etc as i climb to the target area. So, if time permits i like flying the sortie myself and settling into the situation. With advanced engine and systems management to keep my hands full, i don't think it will be boring. It will just be a case of "how much time do i have?"
However, having a 1:1 map and saying "it's not a problem in single player thanks to time compression" is like saying "it's not a problem because i can accelerate time 32x, so i can travel the 1:1 map like it was a 1:32 size map" :grin:
What i'm trying to say is, the detail of the 1:1 map would be lost if we were always flying with time compression, that map probably will deserve to be flown in real time. Of course, when in a hurry people will compress time in the sim and just having the wider feel of the big map is enough of an excuse to use it.
As for multiplayer, it would depend on each server's character...what kind of people it attracts, their preferred difficulty settings, etc, plus they could mix map sizes for more variety. I think that having a rotation with 2 small missions on the scaled down maps and one long mission on the 1:1 map would satisfy everyone. The small maps would be good for quicker action and multiple sorties, the big map would be like a more "strategic" affair, with more places to "hide" your flights, more distance to cover so that even if you know your friendly targets are being attacked you might not make it there in time to save them, etc.
Having real life distances would also shift the tactical balance towards more realistic and varied scenarios, as people will be unable to gain free performance by flying around with 25% fuel. You might meet someone who's low on fuel, he might choose to run away or use his lower weight to quickly shoot you down and escape afterwards, etc
Of course, 1:2 or 1:4 versions would be welcome for online events or smaller sorties. I think i would fly equally often in all of these maps, downscaled or not, depending on my mood and available time.
Skarphol
07-26-2010, 02:54 PM
Maybe a map where the the continent and England is moved as close to one another as possible, thus shrinking the gap between them would be a viable solution? Narrowing down the witdth of the channel to just a mile or so at the narrowest part?
Skarphol
brando
07-26-2010, 03:53 PM
I know it was stated in the past that we will have a 1:1 BoB map, which i think is a must and fully support it.
But i think it would very very good if we also have a 1:2 or 1:4 version of the same map for online wars.
For offline playing, with time accelaration, or other method chosen to avoid those long flights without any action, the 1:1 map is not a issue, but for online wars, a 1:2 or 1:4 map would help to reduce flight time from distant bases, since not everybody, and not everytime, can expend three or more houres of flying on a single mission.
I love the map as realistic as possible, as almost everybody around here, but only a 1:1 map would diminish the possibilitys to fly an entire a mission from some bases to a lot of people, if we are talking online flying.
Anyway, i guess this is a request to have a smaller size version of the map for being used on online wars. Do you think it´s a a good idea or you prefer the 1:1 version nonetheless?
The 'long' part of any Channel operation is climbing to altitude and organising flights into squadrons and so forth. Crossing the Channel takes only a few minutes.
Xilon_x
07-26-2010, 04:24 PM
Remember SOW not is arcade game not is a stupid arcade game for little children but SOW is a real ww2 simulator.
Real distance of fly
Real time of fly
Real tattic of fly and real tecnic of navigation whit rules and protractor.
if i take of from Desvres to coast of England and navigate at 400km/h in 5minute arrive to England coast. i prefer real distance and real time of fly.
for arcade mode exist different tipe of map little map for a little dogfight but WAR is WAR AND ENGLAND IS ENGLAND not SICILY ok you understand me?
Tone71
07-26-2010, 04:34 PM
Remember SOW not is arcade game not is a stupid arcade game for little children but SOW is a real ww2 simulator.
Says who? Why should SOW alienate such a large user base? I know Oleg and co are striving for perfection in both graphics and realism, and I hope they achieve that, as many here do (yourself included by the sounds of it) but don't forget there are options to turn down this realism (no collisions, infinite fuel/ammo etc), so that many others can enjoy the game. Why not include smaller scale maps as an option? You don't have to use them if it's too stupid or arcadey for your needs.
P.S. When I was a little child I loved flight 'simulators', and that love continues to this day! :)
ECV56_Lancelot
07-26-2010, 04:47 PM
Remember SOW not is arcade game not is a stupid arcade game for little children but SOW is a real ww2 simulator.
Real distance of fly
Real time of fly
Real tattic of fly and real tecnic of navigation whit rules and protractor.
if i take of from Desvres to coast of England and navigate at 400km/h in 5minute arrive to England coast. i prefer real distance and real time of fly.
for arcade mode exist different tipe of map little map for a little dogfight but WAR is WAR AND ENGLAND IS ENGLAND not SICILY ok you understand me?
Thanks for the heads up, but you only cover the shortest distance over the channel.
What about flying to London?, What about taking off from Norway bases, if they are available? What about taking off from Angers with a Ju-87?
http://www.raf.mod.uk/bob1940/luftflotteV.html
http://www.raf.mod.uk/bob1940/luftflotteIII.html
Not every german base was near Calais! And also not every mission was to bomb an airfield on the area of the picture you show.
Foo'bar
07-26-2010, 05:19 PM
I would love some smaller online maps, and as far I've understood Oleg's statements, we will get some of them with initial release.
I hope that all of that smaller online maps will be phantasy areas. When it comes to real areas then I hope they all will be 1:1.
ECV56_Lancelot
07-26-2010, 07:15 PM
I would love some smaller online maps, and as far I've understood Oleg's statements, we will get some of them with initial release.
I hope that all of that smaller online maps will be phantasy areas. When it comes to real areas then I hope they all will be 1:1.
I´m talking about real areas only. I want real areas maps on 1:1 too, but also think that for multiplayer, if the area is very very big, a 1:2 or 1:4 version of the area would be very good for online wars and/or multiplayer missions and campaigns.
For example, if you take the Pacific and want a realistic 1:1 map of the Salomon Islands, its almost unusuable for online, but things change with a 1:2 or 1:4 version of the area. In this case its apply because the distance from Norway bases are quite large, if the map include them.
Tone71
07-26-2010, 07:46 PM
I agree. Me and a mate like to fly coop campaigns but can't spare too many hours flight time; it's frustrating too if you fly for ages, only to get taken out at the first sniff of any action. Smaller scaled maps would be ideal in this situation (i.e. real locations in 1:2/1:4 scale).
Foo'bar
07-27-2010, 08:18 AM
Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.
Xilon_x
07-27-2010, 10:00 AM
I prefer a real map with exact size and exact distances.
otherwise I can not calculate the route
I can calculate the amount of fuel
We can not calculate the type of target to hit and how I hit.
But what do you think?
you think that a real pilot of ww2 during fly navigation scratching his balls?
This is not 'a game.With and simulation.
also the size of objects on the ground sizes and lengths should be actual size.
i remember the to il-2 tanks were as big as a house the planes were more 'smaller tanks the size of the objects were not accurate.
I remember the American aircraft carriers were not the exact size.
pilots of ww2 during a navigation loock a chart and remaing in formation whit your friends pilots and speak to radio
pilots of ww2 control and management the ejine of airplane e controll altitude level and fuel reserve
pilots of ww2 study and calculate the route and controll the atmosferic water or rain in the proximity
in IL2 Sturmovik 1946 during online game players drivers do not maintain order.
team not mantein a perfect formation.
make reckless maneuvers.
endanger the lives of teammates.
taking off without permission.
shoot bullets mates themselves.
put at risk up its own bases.
During a session online there not have 'Order all make their own way.
in reality 'ww2 could result in the court martial.
during online game the palyer did not behave properly.
you in realty of ww2 risk a court martial.
BG-09
07-27-2010, 10:50 AM
I can accept 1:4 map, only if we have 1:4 aircrafts. ;)
SG1_Gunkan
07-27-2010, 10:57 AM
I think 1:2 maps and 1:4 maps, are a great idea.
Everybody is very hardcore simplayer, but the most of the hyperlooby fly with icons on, map gps and even external views.
ECV56_Lancelot
07-27-2010, 02:26 PM
People, a 1:2 or a 1:4 map does not mean 1:2 or 1:4 objects. Airfield would still be 1:1, and probably same with citys.
Distance between prefixed objects of the map would be 1:2 or 1:4. Instead of 30 km distance betwenn point A and point B, we would have 15 km, reducing flight time between them.
Also, the map would be as an alternative, first and foremost we should have the 1:1 version, for the hardcore masochist that most of us are here. The 1:2 or 1:4 version would be for online wars and casual players, that in case you dont know, the majority of players are like that.
ECV56_Lancelot
07-27-2010, 02:28 PM
Pacific theatre isn't a real topic yet, so it's quite useless to talk about it now. I think when time has come to get a pacific theatre then SoW will be progressive enough to allow modders building their own online maps.
It was an EXAMPLE!
Xilon_x
07-27-2010, 04:37 PM
otherwise one option:
-clik simple swicher in mission builder trasfrom the original map 1.1 to 1:2 and 1:4 but map remain whit a just form.
-another option is accelaration time x4 x8 x30 x100 ecc ec.but this option online is only for hosting.
-another option is in/out/in for online sistem or in/out/in/out/in example:
host start game online
the players go from point A to point B and point C ecc.ec.
the players save starter point to first time and exit from online sistem.
the players navigation in private sistem ad after save the voyage or trip.
in second moment the players reconnect in online sistem whit original host and computer save and calculate your private navigation from point A to point B you now is online another one but are to 10 km of target, or point B.
Novotny
07-27-2010, 05:13 PM
I
you think that a real pilot of ww2 during fly navigation scratching his balls?
This is not 'a game.
Er -yes it is.
Blackdog_kt
07-27-2010, 06:53 PM
That Xilon dude is talking through google translate, give him a break. :grin:
His text composition might be unclear, but in this thread if you read between the lines he's making some good points.
The way i see it, what he means is that in a real aircraft there's a lot of things to do during transit to and from the target area. If SoW is in fact as realistic as we've been led to believe, with improved engine and systems management, AI and communication/command system, then it won't be boring to fly in a 1:1 map.
Seriously, if you don't have a civilian sim on your PC try to find a friend who has and fly it for a few hours, i did it a few times and it was an eye opener. Fly a small 500km route between two cities in a well-done 3rd party add-on aircraft and to keep it simple, let's even say it's single engined. Do everything from start-up, taxi and take-off to cruise, descent, landing and shut-down. Then imagine what it would be like if on top of all the stuff you have to do, you also have to worry about flak, battle damage and combat, not to mention things like multi-engined/multi-crewed birds like heavy fighters and bombers.
It quickly becomes clear that you can't manage everything at the same time. So, the only way to do it is to manage as much of it as possible whenever you have some spare time. You might be in battle but you might be able to squeeze in a few seconds to fine-tune your engine settings, or vice versa, you might be in a bomber and just as the enemy interceptors are leaving you start working on the damage reports and looking at how you can get the most performance out of your aircraft to reach the home base.
I suppose that if SOW gives us IL2-style accurate FM/DM and combat with FSX-style system and engine management options, we'll be having our hands so full that some people might be unable to perform a simple level bombing run in a scaled down map, at least until they get some serious practice into it. Think about it, by the time we'll be over the target we will be swamped with the amount of workload required and nothing will be prepared for the bomb run. This is of course where improved AI crewmembers and multiple human crewmen in multiplayer come in, which is even more fun in its own regard.
For me, the most important advantage of 1:1 maps is fuel usage along with the fact that people will be careful and fly in a more realistic manner: you can't just load up 25% fuel, take off from the taxiway and rejoin the fight 10 minutes after you get shot down. Of course, real life always gets in the way of our hobby and that's why i also support scaled down maps. When flying on servers with high realism settings and good missions, IL2 size dogfight maps are still very good and satisfying.
WTE_Galway
07-27-2010, 11:49 PM
So long as we also get a 1:1 map which is all I would ever use I do not really care :D
However I can see some amusing historical dialogue ...
Two RAF pilots in the mess after a sorty over France in 1940.
Pilot 1: "I say old boy that bomb made a right mess for a 250 pounder" .
Pilot 2: "Well remember old chap the Frenchies were short of money after the big war so they rebuilt that part of France at 1:4 . That is how Adolf took France so quick its 1:4 so smaller. Only Paris was done at 1:1. Your bomb was actually 16 times more effective, equivalent to a 4000 pounder."
Foo'bar
07-28-2010, 12:38 PM
It was an EXAMPLE!
Yes, of course, mate. And pacific is the one and only example worth discussing about shorten the distances.
But the perceivable risk by having real example 1:4 scaled maps will be that later in hyperlobby no one wants to play the 1:1 scaled ones any more.
That's why I'm for 1:2 or 1:4 phantasy maps and keep 1:1 real maps.
We will see what MG will bring.
LoBiSoMeM
07-28-2010, 03:19 PM
Simple: keep 1:1 scale and tweak the mission objectives.
What's the problem about that?
I fly a lot in Warbirds Os Prey MP servers(IL2), and some channel maps have a lot of objectives, and the action is diffuse. With less objectives marked on map, not so far of spawn bases, no need to 1:2 or 1:4 maps.
If you want more action, place the spawn bases near, don't need to another scale map. By the way, the channel have 30-150km, and the WWII planes can fly faster than 300km/h, so just less than 30 minutes to cross the channel in the worst case, it's not an B29 flight to Berlin.
Xilon_x
07-28-2010, 04:10 PM
if you not wanna fly 30 minutes to cross chanel change simulator use FSX and take f18 hornet or f15. this is WW2 time not modern time ok?
WW2 Time you understand?
not modern time.
not exist a.t.c. not exist gps not exist electronick war not exist super tecnology for loock target whit your gun.
you not enter in real atmosfere of ww2 you wanna only play to arcade mode fast and need order need rules take of fire the enemy and retun to base is simple.
but manage yor engine prepare plane of fly to chart for navigation to target area and fly in real formation whit your team you is a gragary and follow your captain.ok.
you not have rules
you not have military respect for really ww2 pilots.
you not fly in good mode but fly in negative mode no plans no order free fly.
Tone71
07-28-2010, 04:58 PM
if you not wanna fly 30 minutes to cross chanel change simulator use FSX and take f18 hornet or f15. this is WW2 time not modern time ok?
WW2 Time you understand?
not modern time.
Actually I think what some of us are saying is that we don't want to have to fly modern jets but we'd like to take our Spitfires across the channel and not have it take 30 mins to get there. That's the whole point of having the smaller scale maps as an option on multiplayer. Sure, keep the real scale maps for SP because those who want arcade action can use the 'speed up time' keys.
philip.ed
07-28-2010, 07:49 PM
Why can't the server just choose spawn points, mission objectives etc in order to suit to the players need...
Novotny
07-28-2010, 08:21 PM
if you not wanna fly 30 minutes to cross chanel change simulator use FSX and take f18 hornet or f15. this is WW2 time not modern time ok?
WW2 Time you understand?
not modern time.
not exist a.t.c. not exist gps not exist electronick war not exist super tecnology for loock target whit your gun.
you not enter in real atmosfere of ww2 you wanna only play to arcade mode fast and need order need rules take of fire the enemy and retun to base is simple.
but manage yor engine prepare plane of fly to chart for navigation to target area and fly in real formation whit your team you is a gragary and follow your captain.ok.
you not have rules
you not have military respect for really ww2 pilots.
you not fly in good mode but fly in negative mode no plans no order free fly.
I think if we were to ask, say Geoff Wellum, or any other surviving members of the Few, whether they thought we were playing a game on a computer or whether they thought that our actions in IL-2 were comparable to the defense of Britain in 1940, then they might take the view we're playing a game.
Games, my dear Xilon, are not real. Ask your mum if you don't believe me. Starting a career in Il-2, even on hard, is not quite like starting a career in the RAF. Honestly.
So, if some of us don't won't to pretend to fly for 30 minutes before pretending to fight some pretend planes, I don't see how that is different from your pretending to fly through a complete flight time to your pretend objective.
Comprende?
jermin
07-29-2010, 06:53 AM
I believe there are few hard-core pilots left today, unlike then when Il2 was to be released. There were still many players in Hyperlobby who would not play in an external view enabled server back in 2006 and 2007. Nowadays servers with external view enabled and open cockpit, or arcade servers in other words, are the most welcome ones. Quite some times I even could not find a decent server to play. Many good players even entire squads disappeared from Hyperlobby. And I still can not figure out why. I hope they will come back and rebuild the hard-core player community on the release of BoB.
Likewise, most players in this forum and ubi forums should be arcade players. So I'm afraid your idea will not be welcome here, Xilon.
WTE_Galway
07-29-2010, 08:00 AM
I believe there are few hard-core pilots left today, unlike then when Il2 was to be released. There were still many players in Hyperlobby who would not play in an external view enabled server back in 2006 and 2007. Nowadays servers with external view enabled and open cockpit, or arcade servers in other words, are the most welcome ones. Quite some times I even could not find a decent server to play. Many good players even entire squads disappeared from Hyperlobby. And I still can not figure out why. I hope they will come back and rebuild the hard-core player community on the release of BoB.
Likewise, most players in this forum and ubi forums should be arcade players. So I'm afraid your idea will not be welcome here, Xilon.
A lot of people seem to blame the mods for that, but to be totally honest its probably just that the game is 10 years old and that is an incredibly long time to play a flight sim online. People just moved on to other things.
Personally I play offline, without mods (the only addons are Il2 Stab and Il2 Mat) with Speedbar disabled, HUD disabled, chat disabled, icons disabled but map turned on and try to fly the full missions in formation while trying to protect my AI squadmates as if they were real people and not die. But that is my personal choice, its not better or worse than how someone else chooses to play the sim.
ECV56_Lancelot
07-29-2010, 10:40 AM
Well, i also play full real, and prefer to play with real distances, but if i have to fly online wars, and my time is short because of my real live, certainly i prefer an scaled down real map that give me the oportunity to play the mission, and not be forced to not playing it because i dont have enough time.
If i have the time 1:1 map is certainly my preference, but sometime i only have one hour or one hour and half to play, that´s very likely to left me out of playing if the mission requires long time flying.
Xilon_x
07-29-2010, 02:59 PM
one EXAMPLE.
DURING NAVIGATION LONG TIME.
THE HOST in ONLINE GAME LAUNCH THE MESSAGE TO ALL PLAYERS ENEMYES AND FRIENDS.
THIS IS MESSAGE : ------> DO YOU CONFIRM X 250 SPEED TIME ACCELERATION? CLIK YES OR NOT.
IF ALL CLICK YES----------- ACCELERATION TIME MODE START.
http://www.youtube.com/watch?v=MLc6i29yhDM
http://www.youtube.com/watch?v=vtnV25LWFQ8&feature=related
Xilon_x
07-29-2010, 04:32 PM
this is my theory. for Sow Simulation.
Tone71
07-29-2010, 04:35 PM
I don't think your example is a viable solution. Apart from the fact that flying in 8x is hard enough as it is (let alone 250x :) ) I doubt everyone would be able to synchronise being ready for time acceleration to start/stop at the same time.
Oh and the vids aren't really relevant to the topic.
Tone71
07-29-2010, 04:37 PM
this is my theory. for Sow Simulation.
The option to play on smaller scale maps would be easier to implement! :-P
Xilon_x
07-29-2010, 04:38 PM
i sorry i not find opetion for maximizze the resolution
Xilon_x
07-29-2010, 05:08 PM
another one my theory
Xilon_x
07-29-2010, 06:12 PM
another option of my theory
Friendly_flyer
07-29-2010, 09:44 PM
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard?
swiss
07-30-2010, 03:24 AM
Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.
Awesome....
Xilon_x
07-30-2010, 12:46 PM
yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION.
but the problem is the sicronization and computer calculation of 32 player online route.
Tone71
07-30-2010, 04:34 PM
Excellent idea:
Whenever you got a six you enter time warp and escape or just wait till he's gone.
Awesome....
yes yes swiss enter in time warp fac-simile to STAR TRECK or STAR WARS or SPACE GAME.
TIME COMPRESSION.
but the problem is the sicronization and computer calculation of 32 player online route.
No Xilon, I think I'm detecting sarcasm here...
The whole time warp / time compression thing really just wouldn't work.
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard?
QFT.
Xilon_x
07-30-2010, 04:49 PM
tone71 no time warp? no time compression?
OK i am agre to real time and real distance
Calculation route.
Calculation airplane short or long range quantity of fuel.
Use real chart and rules instrument for briefing the route distance.
use radio comunication whit your base.
IS NEGATIVE if map not is real is 1:2 or 1:4 no real difficulty no real simulation
but a simple arcade game whit little map and heasy procedure of take of , navigation , and landing , approacing.
NO GPS
NO ICONE in time real to map but optional.
you ask a question what is the difficolt for real pilot ww2 in fly navigation?
Blackdog_kt
07-30-2010, 06:47 PM
Well, i also play full real, and prefer to play with real distances, but if i have to fly online wars, and my time is short because of my real live, certainly i prefer an scaled down real map that give me the oportunity to play the mission, and not be forced to not playing it because i dont have enough time.
If i have the time 1:1 map is certainly my preference, but sometime i only have one hour or one hour and half to play, that´s very likely to left me out of playing if the mission requires long time flying.
I want a big whooping map of the English Channel for my ultra real campaign, and a host of smaller maps (scaled down, fantasy maps, maps of other areas) for my fun-fun enjoyment.
See, that wasn't so hard?
I think that's the main point here. Give people enough options and everyone will be happy. Imagine if we didn't have realism options in IL2 and we had to fly with external views enabled all the time, or with locked cockpit views all the time...half the people would be unhappy with the settings all the time. Giving the user options means that everyone is happy with his settings all the time, they just can't play on the same server because of their different settings.
For single player it's definitely not a problem at all. As for multiplayer it's still not a problem, at least in my personal opinion. There's always enough full real servers to fly on and i generally only fly on 2-3 of them most of the time. Some people will want to fly a simulator, some will want to play a game and some will want a bit of both, it's all good. ;)
jameson
07-30-2010, 08:09 PM
I thought Oleg has already stated that 1c would do the big maps (presumably 1:1) and that users would be able to make their own smaller ones, if they like that sort of thing.
Me, I'd like just one map which covered all of northern Europe from the Bay of Biscay to the far side of Poland @ 1:1. So that when we fly we have one eye on the rev counter and one on the fuel gauge, then even when seeing the enemy you may decide to leave them for another day as if you engage you may have to swim home. 109's used 80% more fuel at combat revs. This side of combat doesn't really exist in IL2 as the maps are too small. Over the modded 2:1 Bob map climb up to 4k over Biggin Hill and you can see quite clearly the Effiel Tower! Really immersive! And no more taking 25% fuel loads either, take everything you can you may need it.
Given we can expect to have the option of realistic flight settings and their consequences if we don't fly "correctly", we'll have to try and fly like they did then, and at 20 000ft in fighters at that. This will take time and it will either be your enemy or your friend.
And why buy a sim with that potential if you only want fly for 20mins? The maximum flight time in a Spitfire or 109 is just about an hour from take off to landing. I have no sympathy for those who say they don't have time, don't fly or fire up IL2 for a quick furball. If you fly bombers expect a long flight!
I'm really hoping SOW will be a quantum leap from IL2 in all ways. I'd hate to have SOW riddled with lots of little dog fight maps. At 400kph you should be able to get around a 1:1 map quick enough. We would also be able to learn our local area on the one large map and know where we are by looking at landmarks on the ground or along the coast, and if you don't pay attention it's also very easy to get disorientated and lost over sea on a 1:1 map and wind up out of fuel and luck.
SOW will I'm hoping be a very grown up version of IL2 but will the players grow up with it?
Tone71
07-31-2010, 11:32 AM
Xilon, I just mean in multiplayer, I don't think it would be easy to implement time compression, similar to what we have in IL-2 (x2, x4 etc).
I agree with Blackdog, the more options the game has, the more people it appeals to; this can only be a good thing.
Flying Pencil
08-01-2010, 01:54 AM
Experience in flying another combat sim of some renown and longevity, a 1:2 (half scale) map works just fine. :cool:
Xilon_x
08-01-2010, 07:13 AM
yes time compression is good if you play in your personal campain but in online game time compression for 32 players in different time of starting in different point of geopgarphic map and in different route is very difficoult calculate a sicronize all players.
Xilon_x
08-01-2010, 07:21 AM
i not have idea OLEG and 1C what tipe extension map use for WoW battle of brittain.all map of EUROPE or only ENGLAND?
swiss
08-01-2010, 07:52 AM
xilon my dear - it will be the whole world!
Cool, isn't it?
The only downside is - they expect the game to be ready for release in 2049, I hope you don't mind.
BTT:
Please explain how do keep people from escaping a fight in multiplayer by using your time compression idea.
Xilon_x
08-01-2010, 08:19 AM
Maxim range of italian airplane for BoB.
swiss
08-01-2010, 09:07 AM
One way Italian Kamikaze?
ok.
lol
btw: You still owe my an answer.
Xilon_x
08-01-2010, 09:41 AM
Not Exist italian kamikaze coorpse but exist in ww2 another coorpse fac-simile to kamikaze........yes FLOTTIGLIA X-MAS or DECIMA MAS you remember the CRUSADER? NON NOBIS DOMINE.
AMERICAN KiLL all member of FLOTTIGLIA X-MAX.ITALIAN DEAD BUT DEAD WHIT ONOUR you loock this italian dead whit smile in your face.
http://www.youtube.com/watch?v=L-5OXr2JaHM&feature=related
http://www.youtube.com/watch?v=hSjv86aUluk&feature=related
http://www.youtube.com/watch?v=jfl8xRnh3m4&feature=related
swiss
08-01-2010, 11:33 AM
Those were frogmen.
Last time I checked frogmen were in the water and had swimfins instead of wings, therefore I highly doubt they could fly 650mls. ;)
Again; how does time compression work in the middle of a fight?
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