beepbeep
07-04-2010, 05:01 PM
I've got a question about the BSM mission where you have to give Smuggler Miguel over to the prison authorities and are stopped by the smugglers in the prison battle map.
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Long intro into explaining how I got into the situation:
Personally I found the smugglers too many to take on in an open map (got surrounded and destroyed too easily with only 2 team-members) even though that's my preferred kind of engagements - long distance so my guys can pick enemy off with Nagants, so I entered the prison compound to find/created a choke-point.
The first choice were the gates, but those turned out a bad idea because eventually the smugglers came in through the tunnels and got behind my back (keep in mind I only had two team-members and Miguel's health was still less than half from an earlier ambush, so I didn't want to risk him; which means it was impossible to the gate with a single member and secure the back with the other member) and because for some reason my characters have a hard time looking through the wire fence... :confused:
When that tactic failed because of the afore-mentioned problem and because I have only a two-man team (cgl 2 currently - am starting from the beginning), I put Miguel into prison proper and later gave him an MP5-SDW of one of the killed enemies. Anyway, then I'd just put my two guys at the end of the long hallway from the Commandant to the prison cells and watch for the entry into the hallway. Had my two guys crouch, set their guns to burst mode and had them ready their guns for immediate use. Then it was duck-shooting time! :cool: :-)
That way killed most of them except for a couple of confused ones that forgot to go into the tunnels (more on them lower down below) and 3 or 4 that kept standing around doing nothing, 50m away from the wall in the jungle.
Then it was looting time and so much loot I had to store some in the boxes in the compound.
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Now to the topic of this post:
I noticed something that made me both baffled and upset at the same time... the damn prison guards didn't do anything when smugglers attacked their prison, nor did the smugglers shoot at the guards. And to think I relied on their support at defeating the numerous enemy...
Even more than that, when eventually the smugglers used grenades and killed a guard, the guards started shooting at ME instead of at the smuggler!!! :confused: :confused: :mad:
In fact, when I put one of my guys on the steps of the prison building and the smugglers attacked from behind (a few got confused, forgot to enter the tunnels and wanted to get into the compound by running into the compound walls...), and the bullets started flying around, the guard that stood next to the steps, just kept standing there and looking around, not reacting even when the bullets hit nearby. When they hit him, he again opened with automatic fire at my guy...
Is that a bug in the game or is that only part of the police corruption the log later talked about?
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Another few questions:
1. looking through windows: if you put a character in front of a window the view field (when you turn it on) doesn't go through the window and outside... as if the window is a wall.
When experimenting with the gate as a choke point I at one stage put one character in the 2nd floor, at a window on top of a bed to look through and provide sniper overwatch. That character didn't see enemies even though they came through the gate directly in front of him. Could that be a game bug or just the prison windows being like that? I haven't had the opportunity to try this with normal buildings and windows, so don't know if it's the same there.
2. how is it that the smugglers knew EXACTLY where on the battle map Miguel was? I mean, I put him into the prison building and then they're storming that exact building, heading for his exact location. Even though that fact helped me immensely when I cut them down like dogs I can't help but be curious. Is it that corruption (Miguel having a tracker or something)?
------
------
In the end, while it was definitely a worthy and challenging mission (full kudos to R@S), with the many retries and reloads I had to endure (and one or two CTDs), I was a little sorry I didn't use the opportunity in Santa Maria to start shouting he's resisting arrest and shot him. :-)
-
Long intro into explaining how I got into the situation:
Personally I found the smugglers too many to take on in an open map (got surrounded and destroyed too easily with only 2 team-members) even though that's my preferred kind of engagements - long distance so my guys can pick enemy off with Nagants, so I entered the prison compound to find/created a choke-point.
The first choice were the gates, but those turned out a bad idea because eventually the smugglers came in through the tunnels and got behind my back (keep in mind I only had two team-members and Miguel's health was still less than half from an earlier ambush, so I didn't want to risk him; which means it was impossible to the gate with a single member and secure the back with the other member) and because for some reason my characters have a hard time looking through the wire fence... :confused:
When that tactic failed because of the afore-mentioned problem and because I have only a two-man team (cgl 2 currently - am starting from the beginning), I put Miguel into prison proper and later gave him an MP5-SDW of one of the killed enemies. Anyway, then I'd just put my two guys at the end of the long hallway from the Commandant to the prison cells and watch for the entry into the hallway. Had my two guys crouch, set their guns to burst mode and had them ready their guns for immediate use. Then it was duck-shooting time! :cool: :-)
That way killed most of them except for a couple of confused ones that forgot to go into the tunnels (more on them lower down below) and 3 or 4 that kept standing around doing nothing, 50m away from the wall in the jungle.
Then it was looting time and so much loot I had to store some in the boxes in the compound.
-
Now to the topic of this post:
I noticed something that made me both baffled and upset at the same time... the damn prison guards didn't do anything when smugglers attacked their prison, nor did the smugglers shoot at the guards. And to think I relied on their support at defeating the numerous enemy...
Even more than that, when eventually the smugglers used grenades and killed a guard, the guards started shooting at ME instead of at the smuggler!!! :confused: :confused: :mad:
In fact, when I put one of my guys on the steps of the prison building and the smugglers attacked from behind (a few got confused, forgot to enter the tunnels and wanted to get into the compound by running into the compound walls...), and the bullets started flying around, the guard that stood next to the steps, just kept standing there and looking around, not reacting even when the bullets hit nearby. When they hit him, he again opened with automatic fire at my guy...
Is that a bug in the game or is that only part of the police corruption the log later talked about?
-
Another few questions:
1. looking through windows: if you put a character in front of a window the view field (when you turn it on) doesn't go through the window and outside... as if the window is a wall.
When experimenting with the gate as a choke point I at one stage put one character in the 2nd floor, at a window on top of a bed to look through and provide sniper overwatch. That character didn't see enemies even though they came through the gate directly in front of him. Could that be a game bug or just the prison windows being like that? I haven't had the opportunity to try this with normal buildings and windows, so don't know if it's the same there.
2. how is it that the smugglers knew EXACTLY where on the battle map Miguel was? I mean, I put him into the prison building and then they're storming that exact building, heading for his exact location. Even though that fact helped me immensely when I cut them down like dogs I can't help but be curious. Is it that corruption (Miguel having a tracker or something)?
------
------
In the end, while it was definitely a worthy and challenging mission (full kudos to R@S), with the many retries and reloads I had to endure (and one or two CTDs), I was a little sorry I didn't use the opportunity in Santa Maria to start shouting he's resisting arrest and shot him. :-)