View Full Version : Using dynamitefuse as button

06-29-2010, 08:48 PM
I'm creating wave based defence map. There is 5 minute break between enemy waves but if you dont want to wait that long you could press a switch to call in next wave. I found out that dynamitefuse box would work but I dont know how to script that. How to make it just stop the delay and timer command.

EDIT: Ok I solved how to use dynamite detonator as condition but now I need command to stop the timer.

06-30-2010, 11:32 PM
Ok I already solved my problem...