PDA

View Full Version : Friday 2010-06-04 Dev. update and Discussion Thread


Oleg Maddox
06-04-2010, 07:45 AM
Hi,

WIP.
colors/contrast on the ground are not final. We will tune them till the end of the project due to changes in lighting and other features.
Please pay attention that the holes of barrels now open on spitfire :) that works like it sould be in real :)

Oleg Maddox
06-04-2010, 07:47 AM
some more:

bhunter2112
06-04-2010, 07:53 AM
Drool....... Thank you sir - keep up the good work!!!

Dano
06-04-2010, 07:56 AM
Utterly stunning :D

bhunter2112
06-04-2010, 07:58 AM
the damage model looks great!

kendo65
06-04-2010, 08:00 AM
Wow! Very nice. Bullet holes are great!

The ground is looking nice now too.

Love the shot from the 109 cockpit.

Dano
06-04-2010, 08:05 AM
The reflections on the instrument glass :eek:

Ikarus
06-04-2010, 08:11 AM
beautiful pictures!the glass of instruments in BF is amazing..and all cokpit ufcourse.grate work!tnx oleg and team!

Flanker35M
06-04-2010, 08:17 AM
S!

Nice shots :) Seems we will get some eyecandy served ;) :D Bf109E sure is one cool plane, outside and inside.

Blackjack
06-04-2010, 08:17 AM
Incredible cockpit, a lot of immersion right there !
The emergency landed Spit looks nice in the field, will it get transportet back to base to fly once again? :D

Jg2001_Rasputin
06-04-2010, 08:22 AM
Oh mein Gott!

zauii
06-04-2010, 08:26 AM
Amazing :D

jermin
06-04-2010, 08:32 AM
The lighting effect is just gorgeous!

Couple of questions for Oleg:

1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon.

2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?

BG-09
06-04-2010, 08:33 AM
Ground is incredible real - ready for drive-able tanks in attack - maybe in later addons... Oleg...Where is Howker Hurricane...Only Spitfires we see...

~S

150GCT_Veltro
06-04-2010, 08:38 AM
Ok Oleg, it seems you're really on the right way!

Wonderfull update!

Aeronautico
06-04-2010, 08:42 AM
I jsut looove the way you STFU to all disbelievers, eventually! lol
Great job Oleg. Never had a doubt.

Baron
06-04-2010, 08:48 AM
Holy moly.


Wont be long before we have a finished game, is it?

ZOD
06-04-2010, 08:52 AM
Afiget' :)

Oleg Maddox
06-04-2010, 08:58 AM
The lighting effect is just gorgeous!

Couple of questions for Oleg:

1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon.

2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?


At the moment I can't say anything.
I only know that FM will test at least two real pilots and one of them - australian with experience to fly old timers, my very good friend :).

Oleg Maddox
06-04-2010, 09:00 AM
I jsut looove the way you STFU to all disbelievers, eventually! lol
Great job Oleg. Never had a doubt.


As more later... more things will be shown....
Like in the past with the first release of Il-2, who still remember it.

Oleg Maddox
06-04-2010, 09:01 AM
Ground is incredible real - ready for drive-able tanks in attack - maybe in later addons... Oleg...Where is Howker Hurricane...Only Spitfires we see...

~S


Yes... in future possible.
Hurricane - in one of the next updates. Don't worry.

SlipBall
06-04-2010, 09:03 AM
The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date

NSU
06-04-2010, 09:05 AM
yes i like it :-)

Oleg Maddox
06-04-2010, 09:10 AM
The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date

Yes. Can be damaged. Main wheels tires.

Qpassa
06-04-2010, 09:11 AM
very nice screenshots oleg, thanks ^_^

the Dutchman
06-04-2010, 09:17 AM
I envy the betatesters!
Isn't it about time for a dedicated website?
Thanks,great shots!

SlipBall
06-04-2010, 09:18 AM
Yes. Can be damaged. Main wheels tires.



That's exactly the answer I expected from you...it will certainly make for some interesting landings and memories:grin:

philip.ed
06-04-2010, 09:30 AM
Beautiful screens Oleg, the best so far. Tose fields are looking amazing too.
Are the landscape shots from up-above still showing WIP terrain? ;)

Excellent work.

DK-nme
06-04-2010, 09:35 AM
Amazingly beatiful. Astonishing, I'm speachless and lack the words for it...

Looking sooo foreward to the release of this sim (have done that since 2005). Looks so photo-realistic...

This might have been discussed before, but will the wellington become flyable someday in a later patch?


DK-nme

150GCT_Veltro
06-04-2010, 09:35 AM
Are the landscape shots from up-above still showing WIP terrain? ;)

This is a good question.

The land textures will give us the 50% (or more) of the immersion, as for the clouds.

leggit
06-04-2010, 09:39 AM
This just looks better and better each week...i haven't looked forward to a game release so much in years.

Oleg Maddox
06-04-2010, 09:40 AM
Are the landscape shots from up-above still showing WIP terrain? ;)

Excellent work.

Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

JFA2
06-04-2010, 09:42 AM
Way to go Oleg &co! It must be really close now.. First IL2 hooked me in to flight sims and rl flying, so thank you! I´m really waiting for this!

philip.ed
06-04-2010, 09:53 AM
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

Sounds great. I was playing WoP the other day, and I noticed how effective the terrain looks, whether it's realistic or not.
Is there any-other sim where the developers talk in-depth to the community like this? Bravo Oleg, bravo :cool:

@Oleg, in Il-2 there are repetition effects caused on maps by the textures used. I think this can be avoided to an extent if the map-maker spends time to paint the textures on. Will the terrain in SoW be completely random? So basically, will each field be different from the next? Or will we still have some repetition to the layout of the textures? ;)

THE ERASER
06-04-2010, 09:59 AM
*Stunned by the Pictures, rubbing the eyes and pinching himself*

He is a mad man, a mad MAN! :grin:

No, reeeeeally great pictures, never dreamed about such beauty. :!:


Now we need Wallpapers, lots of Wallpapers. ;)

Meusli
06-04-2010, 10:07 AM
How many planes are in the sky at the same time in this sim Oleg?

Xilon_x
06-04-2010, 10:10 AM
all very nice looking very detailed.
Only the color of the sea leaves me a bit 'confused.
A greenish type lake swamp the sea may 'take different color depending on the weather.

BELLO OLEG MADDOX VERAMENTE BELLISSIMO.

http://forum.1cpublishing.eu/attachment.php?attachmentid=2477&d=1275637593

Drum_tastic
06-04-2010, 10:36 AM
As Peter Andre said - Insania!

BLR_Tonin_fr
06-04-2010, 10:38 AM
Outrageous !

KOM.Nausicaa
06-04-2010, 10:43 AM
Wow Oleg, this is coming together really good. It looks fantastic. Thank you !!

BG-09
06-04-2010, 11:05 AM
Not only the ground is awesome but, the trees and bushes are excellent again! And, one more ting - the pilot is looking very realistic. Never seen such things anywhere!
~S!

Storm Of War will make the Earth to Tremble!

FS~Lewis
06-04-2010, 11:10 AM
Wowoweewah!.....Top Bananas!

KOM.Nausicaa
06-04-2010, 11:12 AM
The reflections in the gauges are amazing. You can see the cockpit behind your head. Can you see also the pilots head/body? ;-) Guess that would be too much, but couldn't stop myself from asking. Thanks again Oleg for this fantastic update.

JtD
06-04-2010, 11:13 AM
Very nice graphics! If the same level of improvement can be found in FM and DM, this simulation will rock!

Keep up the good work, thanks for the update.

kimosabi
06-04-2010, 11:19 AM
PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

Now I have a real reason for upgrading my rig. Thanks! :)

choctaw111
06-04-2010, 11:32 AM
Everything is coming together so beautifully.
Thanks for another great update.

easytarget3
06-04-2010, 11:55 AM
Thank you Oleg and team,guys you made my day again,beautifull pics,spasiba!
one question:Will we see in the final, bailing out from our perspective,1st person view?

=XIII=Shea
06-04-2010, 11:59 AM
OMG,the sim is really coming together now,just cant wait for this game.Keep up the brilliant work Oleg:grin:,Oleg can you give us a hint if SOW will be out this year?

BadAim
06-04-2010, 12:05 PM
Wonderful. Now I get to go to work dreaming of gleaming flying machines clashing in the skies of yesteryear. I hope I don't wreck anything today........LOL

HB252
06-04-2010, 12:34 PM
Hi Oleg and teamguys!!!

First, congratulations teamguys for developing and Oleg for direct this excellent work. :grin: (i wuold say that you sucess will be certain or sure whit this simulator )

Second, thanks for show that awesome view of bf- 109 cockpit !!!! (the shadows and reflexes in the cloks of instrument panel ---> awesome )

And third, one question:

When we will jump of parachute which view will be avaliable: pilot eyes view or extrernal view like in Il-2? (last shot)

Thx :grin:

jermin
06-04-2010, 12:53 PM
WOW! The 109 pit looks amazingly real! May I ask who is the author of the cockpit texture? Thanks for the extra bonus!

Lucas_From_Hell
06-04-2010, 01:13 PM
That's just... brilliant.

You can't not give that a 5, that's just above perfection.

Well done, it's always great to see that all the hard work and waiting is paying off. Can't wait to get my hands on this thing :mrgreen:

Blackdog_kt
06-04-2010, 01:37 PM
I think my head just exploded over how awesome this simulator is starting to look.

The biggest part of all this amazement is that we finally see some of the pieces coming together. Up till now we had a bunch of high polygon count models in a viewer with a blue background.
Well, it's way different when you get so see actual action shots inside the working game engine. That's why the recent updates look so much better, we are starting to see the entire game world ticking and going live and in this case, the whole of it looks to be more than the sum of its parts.

I can't wait for the first promo video with 2-3 minutes of ingame action. Heck, i just got this update and i can't wait for the next one. Great job by everyone involved :cool:

ECV56_Guevara
06-04-2010, 01:38 PM
Great!!!!!
...and you know...dentists will rule the world!
I would pay a million for being Oleg dentist:
"...so Oleg you still fell pain? need more anesthetic maybe? Ok, but will be interesting to know a lil bit more about SOW mission building wouldn´t be?"

some guys are really lucky!

philip.ed
06-04-2010, 01:58 PM
Great!!!!!
...and you know...dentists will rule the world!
I would pay a million for being Oleg dentist:
"...so Oleg you still fell pain? need more anesthetic maybe? Ok, but will be interesting to know a lil bit more about SOW mission building wouldn´t be?"

some guys are really lucky!

LOL, that just made my day! :D
Although I thought that it'd be more like: "Oleg, do you like this tooth? Do you use it often?"
"yes, of course"
"well then, when will SoW be released?"
"that, I can't say"
"well then I can't see why you need this tooth...." :-P

OSSI
06-04-2010, 02:06 PM
Really nice! :) The glass of the cockpit get also a reflections like the instruments? Now I got a new desktop pic :)

thesean
06-04-2010, 02:15 PM
one word, stunning!

louisv
06-04-2010, 02:17 PM
This will be a historic simulation for a historic event.

There was the Battle, then the film, now the sim.

Keep it up and thanks !!!:grin::grin::grin:

Louisv

proton45
06-04-2010, 02:20 PM
I just get more and more impressed...

zapatista
06-04-2010, 02:43 PM
oleg,

its looking very good ! and jay .... looks like we are getting closer to release time :)

the picture of the damaged spit in the wheat field is absolutely great and is really showing how good this sim will be !

thx for the update

Skoshi Tiger
06-04-2010, 02:53 PM
This is really looking good, though I don't know if I will be able to afford the rendering farm it may require ;)

I wonder how much overtime I can do between now and SOW release?????????


Thankyou!

rakinroll
06-04-2010, 03:17 PM
Thank you Oleg, great shots.

Antagorn
06-04-2010, 03:36 PM
Thank you for this shots Oleg.:grin::grin:
The game look's really nice.

If you do the same great job on gameplay, this game will surely be a blockbuster.

:-)

Friendly_flyer
06-04-2010, 03:38 PM
oleg,
the picture of the damaged spit in the wheat field is absolutely great

The farmer won't be pleased though.

Honestly, that is a gorgeous wheat-field! I can't wait to see the Hurricane!

KG26_Alpha
06-04-2010, 03:51 PM
Nice pictures :)

Will the ground be affected by aircraft crash landing, tearing the soil, scraping and flattening grass, cornfields etc.
Also tanks crossing fields leaving track marks. ?

Cheers

zakkandrachoff
06-04-2010, 04:08 PM
Wow! Very nice. Bullet holes are great!

The ground is looking nice now too.

Love the shot from the 109 cockpit.

The reflections on the instrument glass :eek:

+100

just orgasmic:cool:

Bloblast
06-04-2010, 04:16 PM
Great pictures !!!
This sim is developing the right way.

The light effect in the Bf109-e cockpit is fantastic.
Detail never seen before in a sim.

Looking at bomber formation I wonder how many AI aircraft are included in an average mission??

mark@1C
06-04-2010, 04:24 PM
A really inspiring update through which I can see my hope!
Keep up the good work and leave me a platinum limited edition!

Alien
06-04-2010, 04:33 PM
Oleg, I've got a question:

Is there going to be an AI algorythm that doesn't let to shoot to enemy if a friendly plane is in background or covers him?

And for bailing out, last pic, I think that all rudders and controls should be at neutral position, because pilot doesn't control it anymore.

phoenix1963
06-04-2010, 04:44 PM
Please remember Oleg, that visibility in SE England is often limited by haze. Even in good weather it is often fairly hazy here and was more so in the coal fire burning days of the 1940s close to London. Also trees tend to merge together in the distance.

Regards,
56RAF_phoenix

Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.

Ok... today I already can't answer interesting or these that I can answer questions. Need to run to dantist :(. Will be back online on Monday.

PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)

deadmeat313
06-04-2010, 05:00 PM
The picture of the Messerschmitt 109 cockpit ^_^

*right click*
*set as desktop background*


T.

T}{OR
06-04-2010, 05:26 PM
These shots are breathtaking. :) Thanks for sharing them!

322Sqn_Dusty
06-04-2010, 05:37 PM
Amazing,

Will there be Presskits available as with the first Il2? Just after realease our group was pleased to show Il2 on a national event..imagine how we struggled with the new planes and behaviors.

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.

erco
06-04-2010, 05:37 PM
OUTSTANDING!!!!!

And these are DX9 shots, for Pete's sake!

Second job, here I come! (After SOW release, the folks at Newegg will be wondering at the sales spike of high-end computer components)

LukeFF
06-04-2010, 05:58 PM
That Bf 109 cockpit shot is the pic of the week. Great job!

Mango
06-04-2010, 06:23 PM
And for bailing out, last pic, I think that all rudders and controls should be at neutral position, because pilot doesn't control it anymore.

Why would the controls magically return to neutral position? Depending on whether the plane is falling, spinning or continuing to fly straight, the control surfaces would bend with the external forces exerted upon them, taking in to consideration the trim settings of course. :?

Il2Pongo
06-04-2010, 06:38 PM
That is stunning Oleg, truly visionary, and I do remember il2s intro and beta.

danjama
06-04-2010, 06:41 PM
Dear Oleg,

Thanks for the update! Just want to say thanks for giving us a sim that has lasted for many years now. Quite an achievement.

I'd like to know whether trees will be visible at ground level? In il2, as you know, some forests are almost invisible when low flying. Will we have 100% visi on trees in SoW? I like low flying.

Also, will He111's be flyable? Or Stukas? I'm a skilled, enthusiastic bomber pilot, and look forward to attacking the London docks in 1940.

Thanks for any reply.

Pato Salvaje
06-04-2010, 06:49 PM
Really A-M-A-Z-I-N-G pic´s. Thank You for the great job.
Keep the right way... ;)

HFC_Dolphin
06-04-2010, 07:32 PM
That Bf 109 cockpit shot is the pic of the week. Great job!

Totally agree.
It might even be the best picture of the game so far!

Chivas
06-04-2010, 07:37 PM
Dear Oleg,

Thanks for the update! Just want to say thanks for giving us a sim that has lasted for many years now. Quite an achievement.

I'd like to know whether trees will be visible at ground level? In il2, as you know, some forests are almost invisible when low flying. Will we have 100% visi on trees in SoW? I like low flying.

Also, will He111's be flyable? Or Stukas? I'm a skilled, enthusiastic bomber pilot, and look forward to attacking the London docks in 1940.

Thanks for any reply.

Oleg is using third party tree software that is visible from ground level. Olegs forests in IL-2 were a good depiction for its time especially saving frame rates. Unfortunately they did cause a few accidents at very low level.

MD_Titus
06-04-2010, 07:39 PM
yum

Schallmoser
06-04-2010, 08:31 PM
Nice pictures :)

Will the ground be affected by aircraft crash landing, tearing the soil, scraping and flattening grass, cornfields etc.
Also tanks crossing fields leaving track marks. ?

Cheers

Alpha, concerning the track marks, yes! Oleg confirmed that and there was even a screenshot!
Here is a link to foobars excellent site, hope you don't mind a direct link !:)
http://fooblog.mexxoft.com/wp-content/uploads/2009/03/grassmask_sunset.jpg

cheers :grin:
Schallmoser

Pahvi
06-04-2010, 08:56 PM
Damn nice pictures!

major_setback
06-04-2010, 09:43 PM
Amazing,

....

Are there shots of the Tiger Moth pits? I've had a nice oppertunity to handle a 1941 Moth.

They were in an earlier Friday WiP update.

http://i58.photobucket.com/albums/g260/restranger/untitled3.jpg

http://i58.photobucket.com/albums/g260/restranger/untitled4.jpg

http://i58.photobucket.com/albums/g260/restranger/untitled5.jpg

http://i58.photobucket.com/albums/g260/restranger/untitled6.jpg

http://i58.photobucket.com/albums/g260/restranger/untitled7.jpg

http://i58.photobucket.com/albums/g260/restranger/untitled8.jpg


http://s58.photobucket.com/albums/g260/restranger/


______

hiro
06-04-2010, 09:53 PM
Excellent!!

Love this!


Worthy enough to buy a whole new PC & monitor & sound system :D :D


Looking great!

Skarphol
06-04-2010, 10:38 PM
Looking at that poor He 111 in the first pic... what can have done this to it? A Bolton Paul Defiant, perhaps?

Fantastic pictures, by the way. Even my wife realize the need for a new computer now..
Skarphol

Zorin
06-04-2010, 11:32 PM
Looking at that poor He 111 in the first pic... what can have done this to it? A Bolton Paul Defiant, perhaps?

Fantastic pictures, by the way. Even my wife realize the need for a new computer now..
Skarphol

I'd say AAA fire, at least the big hole in the aft fuselage. What is actually interesting about the He11 picture is the fact that it does give the viewer the correct impression of scale. In Il-2 the crew was too big in comparison to the plane, but this appears to be spot on.

Only the dorsal gunner needs to be raised by about 10cm so that he can actually use the iron sight to aim.

Skoshi Tiger
06-05-2010, 12:12 AM
Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!! :)


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location! :(

Cheers!

Jimko
06-05-2010, 12:16 AM
More questions for Oleg!

Will there be cows in the fields? Sheep grazing?

(Just kidding!)

Will there be a pretty farmer's daughter taking a glass of wine or ale to the young airman hanging from a tree in his parachute harness? Will she invite him to the barn to hide and to meet her sisters?

Or, am I thinking of a different sim? (LOL)

Great pictures! So much to anticipate! Well done!
Where should I send the down payment?

Zorin
06-05-2010, 02:13 AM
Those pictures of the Spitfire under the tree gives great ideas about mission creation.

Imagine a mission where you have to attack and destroy aircraft dispersed around an airfield when they’ve been camouflaged and stuck under trees at the edge of the field!!

Camouflage may actually mean something in SOW!!!!! :)


Has anyone got a cuttaway drawing of a He111? The square hole in the first picture looks as though a pannel has blown out! Is there an oxygen cylinder or something else in that location that would explain it??? (The cutaway drawing in my book has the skin convieniently placed over that location! :(

Cheers!

While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.

Old_Canuck
06-05-2010, 02:42 AM
I'd say AAA fire, at least the big hole in the aft fuselage. What is actually interesting about the He11 picture is the fact that it does give the viewer the correct impression of scale. In Il-2 the crew was too big in comparison to the plane, but this appears to be spot on.

Only the dorsal gunner needs to be raised by about 10cm so that he can actually use the iron sight to aim.

I think the dorsal gunner is making himself smaller to dodge bullets. That's what I would do. Thanks Oleg and Team. First discovered IL2 in 2003 and still enjoying it often.

AdMan
06-05-2010, 04:37 AM
Holy Sh*t man


that instrument panel shot is godly

lbuchele
06-05-2010, 04:56 AM
[/QUOTE]PS. rememer one thing, as more we add on the great ditances - more power we need for calculations :) We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out :)[/QUOTE]

Is this an indication that we are close to a system spec release?

fireflyerz
06-05-2010, 05:50 AM
Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa

AKA_Tenn
06-05-2010, 06:44 AM
what is the purpose of the little letters (two E's or an E and an F) on the rim of the altimeter in the 109 cockpit picture there?

Rodolphe
06-05-2010, 09:09 AM
...


http://www.cockpitinstrumente.de/downloads/Dokumente/Geratezeichnungen/20000-22000/22000/Fl22322.jpg


http://www.cockpitinstrumente.de/instrumente/katalog/hohenmesser/gross/Fl22322fr%FCh.gif



Movable Altitude bug.


...

philip.ed
06-05-2010, 10:00 AM
Well ive never been one to blow sunshine up anyones ass , but Oleg , that shot taken from the inside of the 109 cockpit did it for me I would buy the game just to mavel at the detail and lighting all day long.
If I could ask for anything at this point it would be to see a short video sequence of the parachute opening , this is a subject close to my hart and I get the impression from looking at the screenshot that somthing is missing.

Cheers Oleg
Jafa


There was a vid of the parachute m8....but it was only 3 seconds long :D

Tbag
06-05-2010, 10:39 AM
I'm not sure why, but the shots of Oleg seem to be not as crisp as for example those:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/15.jpg

Is that simply due to the lack of AA in Olegs shots or are there other reasons?

robtek
06-05-2010, 10:43 AM
I'd like to believe that in SoW the athmospheric disturbances are also simulated!

Snuff_Pidgeon
06-05-2010, 10:55 AM
Take your time Oleg, deep down i think we all want the best possible sim for its time. Btw 109 pit is FANTASTIC! Thank you.

322Sqn_Dusty
06-05-2010, 11:54 AM
They were in an earlier Friday WiP update.

______

Thanks,

Great overview. The Lesson screen cought my attention. I'm a bit curious how she will handle.

MikkOwl
06-05-2010, 01:31 PM
The thing that stands out in the cockpit is of course the reflections in the glass of the instruments. And in that, the thing to stand out the most is that the plane crew (well yes, only a one person crew) is missing.

1. Are these reflections real time calculated, or are they an environment map? Or a combination?

The propellers are rendered well now in screen shots (with motion blur). I can't see it in the 109 cockpit view, but I am sure it is fine.

In past images, a 'glow' artifact could be seen on the aircraft in many circumstances. I have seen this type of effect in so many games since I don't know how long ago. Even now it is common to see. The shaders can create them (the blue sky reflection on the wings). The glow can look unrealistic and strange. But it seems to be more under control now. Maybe they have been tweaked. Or maybe it is about the resolution and AA.

Shadow vs sunlight contrast ratio: In the cockpit view the shadow area (that is lit by the ambient light) is not much darker than the sun + ambient light lit areas. In reality it feels more sharp to my eyes. But maybe this is because the renderer has not been tuned to deliver an 'experience' suitable for a certain dynamic range monitor but instead the range of the human eye. Then it would solve itself by just using a display that is set to high enough brightness and contrast. I prefer this solution if that is how it is.

____

Does anyone know how the Luftwaffe pilots (109, 110) carried their maps, and how these maps looked like? I'm interested in getting something comparable when flying to more closely replicate how piloting was like for them. (Getting printable versions or pre-made nice quality ones bundled with the game would be most welcome).

Also, in the case of the Bf 110, did the pilot do everything except rearward gunning and reloading the weapons, or did the bordfunker help out with more duties, such as navigation and radio?

genbrien
06-05-2010, 01:48 PM
I'm not sure why, but the shots of Oleg seem to be not as crisp as for example those:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/15.jpg

Is that simply due to the lack of AA in Olegs shots or are there other reasons?
there is just no AA in Oleg's shot.;)

MD_Wild_Weasel
06-05-2010, 02:54 PM
great screenies Mr.Oleg. fantastic work. just something that bothers me ever so slightly. The planes Skin texture. In real life you have this spot on. they really do look like that. (spitfire at least) please dont take offense here because its only my humble opinion and if you where to release the plane skins as they were then that would be fine. But the 109 and the wellington look very "flat and plastikky"in certain parts is this WIP? is so i`ll shut up and retire to my stone...here is a picture of the Wellington i found to back up my concerns.


http://i33.photobucket.com/albums/d77/md_wild_weasel/welling.jpg
note the texture of the fuselage.more promenant on stretched fabric. Is this going to be like in il2 that can be fixed by our fantastic skinners?. Looking back you seem to have this rippled texture sorted for the tiger moth`s wings.
Again my aplogies if im being over critical.

Tbag
06-05-2010, 03:50 PM
there is just no AA in Oleg's shot.;)

That's excactly why I'm asking ;)

AdMan
06-05-2010, 06:30 PM
1. Are these reflections real time calculated, or are they an environment map? Or a combination?


do you really think they wouldn't be? You can tell they are by the reflection of the sun and clouds etc they are in fact real time traced

major_setback
06-05-2010, 09:42 PM
I'm not sure why, but the shots of Oleg seem to be not as crisp as for example those:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/15.jpg

Is that simply due to the lack of AA in Olegs shots or are there other reasons?

I think it is a very much higher poly-count model. FSX doesn't need to calculate AI manoeuvres and tactics, have as many aircraft in the air, calculate bullet trajectories, etc. so it can accommodate better models and still keep a high frame rate.

I remember when this B25 came out for FS2004. http://www.maam.org/flightsim/PACKAGES/BT.htm It was so much better than anything that could have been flown in FB.

I am hoping that we will see very high poly count aircraft available for SoW from third parties...I would be willing to fly them non combat if that was what was necessary.

I suspect that it will only be a few years before we will see updates with very high poly-count default aircraft like the one you posted in the game. Hopefully there will be lots of modellers out there trying to improve on the default models. After all, they would only have to make the exterior, the rest is already done!!

Tbag
06-05-2010, 09:55 PM
Thanks MS, that's what I thought but I don't understand enough to really jugde. And it's probably not only the number of polys, it seems to be also the texture and the bump-map size. I'm just not sure what is the most important piece in the puzzle and if the appearence of the SOW models will significantly improve with AA and other display settings.

But I don't think that all the physics calculations are the reason for the (relatively) low poly models since they are taken care of by the CPU.

TheGrunch
06-05-2010, 10:53 PM
You've also got to consider texture size, ground object density, and the fact that FSX doesn't really NEED a consistent 30fps+ framerate to be playable in addition to the things major_setback mentioned, and you've got probably the whole list. :) Completely different specification for models needed. I agree that the screenies could really use some AA, though.

Zorin
06-05-2010, 11:02 PM
@Mysticpuma and Tbag:

I do 3D modelling myself and there is no visual improvement between the SoW models that have been shown and that B-17, at all. At least from a polycount point of view. Every poly more than the SoW models have is a waste and pretty much inefficient.

As for the textures, take a look at this shot of the B-17:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/4.jpg

Without the polished finished it actually looks rather dreary compared to the SoW models.

Besides, why would you want to absolve a combat simulator from its very purpose, simulating combat, just to look at a plane model, which you could do better in an environment like FSX? That doesn't makesense to me at all.

Skoshi Tiger
06-06-2010, 12:18 AM
Will we be able to open the sliding sections of the 109 canopy? May give a slightly better view to the front.

Cheers!

AC_Black
06-06-2010, 12:44 AM
LOVE THOSE PICS.. EXCELLENT!! Thank you very much for the up dates, looking forward to the release.

zauii
06-06-2010, 01:06 AM
@Mysticpuma and Tbag:

I do 3D modelling myself and there is no visual improvement between the SoW models that have been shown and that B-17, at all. At least from a polycount point of view. Every poly more than the SoW models have is a waste and pretty much inefficient.

As for the textures, take a look at this shot of the B-17:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/4.jpg

Without the polished finished it actually looks rather dreary compared to the SoW models.

Besides, why would you want to absolve a combat simulator from its very purpose, simulating combat, just to look at a plane model, which you could do better in an environment like FSX? That doesn't makesense to me at all.

Quoted for truth.

Well said.

Tbag
06-06-2010, 02:28 AM
@Mysticpuma and Tbag:

I do 3D modelling myself and there is no visual improvement between the SoW models that have been shown and that B-17, at all. At least from a polycount point of view. Every poly more than the SoW models have is a waste and pretty much inefficient.

As for the textures, take a look at this shot of the B-17:

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/4.jpg

Without the polished finished it actually looks rather dreary compared to the SoW models.

Besides, why would you want to absolve a combat simulator from its very purpose, simulating combat, just to look at a plane model, which you could do better in an environment like FSX? That doesn't makesense to me at all.

Don't you like to model Bombs with lots of polys? :P

Judging by your last comment you wouldn't mind to stick to the graphics of IL2 and only improve the physics. I don't believe that you really mean that. Furthermore, you can do as much 3D modelling as you like but if you can't see a visual improvement between the different models (SoW and A2A) you must be somewhat blind. Just look at the nose section of the 109 or the engine cowlings of the Ju88 or Wellington - lots of ugly(ish) edges.

Now don't get me wrong: I can appreciate that there is a tradeoff between graphics and physics modelling and I'm happy with the SoW 3D models that we've seen so far. I'd just be a little happier if they looked more like that A2A B17. :)

Blakduk
06-06-2010, 02:32 AM
The way this sim is coming together is simply BRILLIANT!
I love the details such as the individual damage modelling of the prop blades, and the 109 cockpit looks almost too good to be true.
What's really exciting for me is the view of the furball near the coast with the 109 about to dive in.
I can hardly wait to see a video from inside the cockpit of a plane diving through clouds- one thing i believe IL2 didn't do well was the transparency of clouds when going through them. In IL2 you only have to touch the edge of a cloud and you're blinded- i hope this new engine manages it better.
You're raising the standard for all other games/sims Oleg- well done.... and keep going!

Zorin
06-06-2010, 02:37 AM
Don't you like to model Bombs with lots of polys? :P

Judging by your last comment you wouldn't mind to stick to the graphics of IL2 and only improve the physics. I don't believe that you really mean that. Furthermore, you can do as much 3D modelling as you like but if you can't see a visual improvement between the different models (SoW and A2A) you must be somewhat blind. Just look at the nose section of the 109 or the engine cowlings of the Ju88 or Wellington - lots of ugly(ish) edges.

Now don't get me wrong: I can appreciate that there is a tradeoff between graphics and physics modelling and I'm happy with the SoW 3D models that we've seen so far. I'd just be a little happier if they looked more like that A2A B17. :)

I only increased the polygon count to a pount where there was no gain for overall quality beyond it, just like the SoW models. It is easy to throw around with polys, but there is no real gain in the longrun to do it just because you can.

Besides, where are those ugly edges on the Bf109 cowling? I can't see any. All I can make out are rough contours due to the lack of AA.

http://forum.1cpublishing.eu/attachment.php?attachmentid=2388&d=1274690208

Tbag
06-06-2010, 02:45 AM
All the little bumps and the air filter, they don't blend in with the rest of the model but have a very sharp "edge" where you can count the polys. Also, the parts of the aircraft that you can see from within the cockpit look rather crude compared to the A2A models.

Defender
06-06-2010, 03:51 AM
Mmmmmhmmm! My re-introduction to WWII flight sims will be an epic one...no doubt.

Outstanding work to the team!

heywooood
06-06-2010, 04:31 AM
Oleg - it is good to see your personal updates again with some regularity - like you used to do in il2 days...

Is SoW going to use open GL or DX12 for rendering?

will we be able to adjust things like gamma correction in the game GUI, just as in Rise of Flight? and will there be other items like they call 'post effects' ?

Since there was so much complaining by fans in il2 days regarding 'muzzle flash' and engine 'lawnmower' sounds and MG sounds - have you considered making those effects adjustable in the game (maybe by use of a slider to increase/decrease the visual or audio depth) within the GUI ?

thank you for continuing to work on PC combat flight simulations - I think I can speak for many when I say we are fortunate to have you and your tremendous dedication (and whole team @ Maddox as well)...

Is Ilya (Luthier) still with you and is there still a Korean era flight sim in the works?

Chivas
06-06-2010, 06:30 AM
The SOW game engine will be DX 9, 10, and 11. I'm sure if Oleg still plans to make SOW into a complete series over the next 10+ years it will also be able to migrate to DX12, and beyond.

Luthier is still working with Oleg. I know Luthier stopped working on the Korean sim for the time being to help Oleg complete BOB.

engarde
06-06-2010, 07:43 AM
wonderful.

eagerly looking forward to get my hands on this little gem.

and money is already put aside for beefier video / memory / cpu, not to mention control sticks and throttles.

engarde
06-06-2010, 07:47 AM
not to mention the compass glass in the 109 is curved.

not just a flat bitmap over animated needles.

excellent.

Xilon_x
06-06-2010, 07:56 AM
yes http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/4.jpg

good model good cockpit clikable but FSX not is WAR SIMULATOR BUT CIVIL SIMULATOR non exist combat flight simulator X

Dano
06-06-2010, 09:08 AM
All the little bumps and the air filter, they don't blend in with the rest of the model but have a very sharp "edge" where you can count the polys. Also, the parts of the aircraft that you can see from within the cockpit look rather crude compared to the A2A models.

They're all down to a lack of AA or the shadows, nothing to do with the poly count.

AdMan
06-06-2010, 10:00 AM
I only increased the polygon count to a pount where there was no gain for overall quality beyond it, just like the SoW models. It is easy to throw around with polys, but there is no real gain in the longrun to do it just because you can.

Besides, where are those ugly edges on the Bf109 cowling? I can't see any. All I can make out are rough contours due to the lack of AA.

The poly count is quite good and barely noticeable but there are some instances that I've seen where I can count the polys, for instance on the Wellington cowling it looks pretty clear that it seems to be a 16 sided cylindrical shape.

...BUT, this may all be irrelevant as poly count is less of a concern for modelers with the new tessellation features of DX11 and the latest graphics cards. GPUs are now doing things like refinement algorithms which acts sort of like a smooth modifier does in 3dsmax. Of course there's no way to tell if this is being/has been implemented by looking at these screenies (pretty sure their all dx9 anyway) but if it is or if it can be applied in the future, advanced tessellation could probably make that 16 sided cowling look like a melted lump of butter. AND this can be applied to pre-existing models since it is a real time rendering process, the only question would be if you could apply the smoothing to specific polys without it adversely affecting the entire model.


read more here:
http://www.nvidia.com/object/tessellation.html

phoenix1963
06-06-2010, 10:40 AM
I really hope Oleg is not using Speedtree... it's more than a flight sim requires and will kill the CPU and graphics card.
Also, frankly, the trees look wrong. The trunks are too thick, even their "European Beech" doesn't look like the beeches I see in SE England. Something wrong with their fractal dimension it seems to me.
One of the characteristics of the vegitation here is that the trees & bushes all merge together in both hedgerows and woods because the rainfall is pretty high (one day I'll try and post some pictures if I can rope in a friend's Cessna). Single trees needing this level of detail are a small proportion of the total number of trees. An improvement of something less flat than the current "flat trees" would be absolutely fine.
As an aside, artists for thousands of years have been struggling with exactly this problem, how to represent trees without painting every leaf? There's nothing really new! Also streaming particles through stochastic mixtures in science.

56RAF_phoenix

While talking about trees and hitting stuff hidden underneath I was wondering if you will make use of the break up physics of the Speedtree module?

http://www.speedtree.com/showcase/?video=physx-breaking

Now that would finally give trees some reason to exists, except for the sole purpose of being scenery.

Dano
06-06-2010, 10:57 AM
Oleg has already stated it is speedtree with customised trees if I recall correctly.

kendo65
06-06-2010, 11:32 AM
To my eyes the SOW models look better than the B17. I am pretty sure that it is the comparative lack of AA in the SOW shots that is creating the apparent difference.

KOM.Nausicaa
06-06-2010, 11:54 AM
They're all down to a lack of AA or the shadows, nothing to do with the poly count.

I think Tbag has a misunderstanding about what a polygon in 3D modeling actually is ..

Afreaka
06-06-2010, 12:33 PM
With the great ambiance of light. One can almost hear the birds singing in the background. And those other sounds of the farm landscape that accompany them. This sure to be an immersing experience.

Derzasi
06-06-2010, 03:44 PM
The refelections on the flight instruments of the Me-109 seems to be a kind o painting on the glass rather than real reflections. The pilots point of view is to the rigth side of the cockpit, and the "reflections" are centered...exception is the Clock and the turn-bank......or maybe is just my imagination...
Anyway its beautifull....even whitout reflections is one of the best images of a ww2 cockpit.....
Thank you Oleg
:)

Abbeville-Boy
06-06-2010, 05:28 PM
great shots, thank you :)

robtek
06-06-2010, 06:22 PM
@Derzasi,
quite contrary to your opinion the reflections are all depending on the point of view.
Please look again, that is real time rendering!

anikollag
06-06-2010, 06:45 PM
Splendid!

AdMan
06-06-2010, 07:42 PM
it's 2010 people, you dont need bitmap images to fake reflections.

CKY_86
06-06-2010, 07:50 PM
I had to have a double look of the He-111 and the 109 cockpit as they look real!:o

Amazing work

major_setback
06-06-2010, 09:36 PM
I think Tbag has a misunderstanding about what a polygon in 3D modeling actually is ..

Well anyway, I think it has a high poly count. And also a big sized skin.

http://www.a2asimulations.com/forum/viewtopic.php?f=29&t=21385

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/14.jpg

http://www.a2asimulations.com/wingsofpower/wop2_b17g/screenshots/10.jpg


And I don't think we've seen this level of detail in SoW WiPs:

http://img251.imageshack.us/img251/2290/fortress02.jpg




__________

Sutts
06-06-2010, 10:36 PM
Wow, wow, wow.

Amazing work Oleg.:grin:

KOM.Nausicaa
06-06-2010, 10:55 PM
The B17 is for sure a very well done plane. However, I have always the impression of artificial light ("plastic light") in Microsoft flight sims. That is so in all of the FS series, and was the same in the CFS series.

Tbag
06-07-2010, 12:48 AM
Getting accused of not knowing what a triangle is.........I hope this B17 discussion is at least good PR for A2A hehe

bf-110
06-07-2010, 01:10 AM
SoW will need a quite strong computer to run...

Skoshi Tiger
06-07-2010, 03:32 AM
On the first picture of the 109, I make out about 27 aircraft in the background, mostly bombers. What frame rate would you get out of flightsim with 27 of those B17 in close formation?

Olegs job is NOT easy, trying to combine modern graphics, large plane numbers, special effects, the over head of a multipalyer game and still try to get playable frame rates.

Cheers and thanks for the great effort Oleg&Co!

Blackdog_kt
06-07-2010, 04:22 AM
I'm sure the engine will be able to deliver 30 bombers with assorted escorts and interceptors in the mix at very high graphics quality, with pre-arranged expandability to accomodate even bigger formations in the future. I'm also sure that 99.9% of us will be forced to tune it down in order to maintain playable frame rates when closing in for the kill (European Air War is still unsurpassed in that regard, it could do 256 aircraft at once and in very good graphics for its time).

See, i used to have this problem with one of the IL2 titles in the past. It would run fine except everytime i fired rockets i had to be in the zoomed out view, otherwise i'd get a 1-2 second "freeze" thar resulted in crashing my plane on top of some Panzers, because my Geforce MX400 couldn't render the rocket smoke well enough.

In the same sense, i'm sure i'll be able to run SoW nearly maxed on an i7 with a 4890 in DX9 mode and maybe with 60-70% of the detail options enabled in DX10. That doesn't mean it will be playable too. LOD optimizing can go a long way, but in the end this still remains a combat sim of the "guns only" era. Sooner or later we'll have to get close to those 30 bombers and that's exactly the point where the worst thing to happen to you is FPS hiccups.

Short version, i'm sure we'll be seeing equal or better detail in SoW, i just don't think we'll have the hardware to run it for a few more years. I'm not really worried about this though, as the developers have proven in the past that their titles scale well across PC specs of varying power. I could be flying this sim in the no-AA mode i see in these screenshots and it would still be an improvement over IL2, so no worries from me.

Oleg Maddox
06-07-2010, 06:19 AM
More questions for Oleg!

Will there be cows in the fields? Sheep grazing?

(Just kidding!)




will

Daniël
06-07-2010, 06:31 AM
Will cows and sheep react on airplanes as they fly over? Can they get killed by bullets?

Oleg Maddox
06-07-2010, 06:35 AM
Will cows and sheep react on airplanes as they fly over? Can they get killed by bullets?

Probably kills will be prohibited. We don't make animation for killed animals with details.
My principle.

Daniël
06-07-2010, 06:43 AM
Probably kills will be prohibited. We don't make animation for killed animals with details.
My principle.

But will they run away as airplanes fly over them?

Oleg Maddox
06-07-2010, 06:45 AM
Olegs job is NOT easy, trying to combine modern graphics, large plane numbers, special effects, the over head of a multipalyer game and still try to get playable frame rates.



Perfectly right.
In additional we made own very complex program engine(3D, physics, etc), but not using the engine that is impossible to use for the good combat flight sim.

To make just one aircraft with the teaching how to fly it using other (not own) 3D engine and to make combat flight sim with the superb details - the work is way different. In our case it is way more complex in total.
However our work as a basis in future perhaps will be using by third party for such and other modeling. But I hope they will use our features for more details of gameplay with new units than to make just one plane several years with training to fly it.

Our goal is other - superb looking and very good gameplay with the "basic" features in release and very much growing features in future with our new updates and new sims (like PF into all others previous) and updates from third party developers.

"basic" means that it will have way more things and more complex in programming that was in Il-2 in terms of features. But they are basic in a new sim.

Oleg Maddox
06-07-2010, 06:47 AM
But will they run away as airplanes fly over them?

They are animated, but not all things ready for that to speak yes or no. So I wont say now what we will have with animals.

F16_Petter
06-07-2010, 06:57 AM
Hello Oleg!
These latest pictures are wonderful!
I have a question about skins.

You mentioned earlier that there will be different "layers" on how skins are displayed on airplane.

For example that the skin will become dirty or paint chip missing after a while.
I guess this needs several layers of skins to be created? or is it generated randomly?

And another question that nobody dares to ask.. :)
Will the community have something to play with before the full release of SoW?

- A Limited demo like in the IL2 days? (this is what got me flying)
- A skin or template with explanation how skinning works?
- Or anything else you can think of so the community can get their hand-trembling curiosity a rest.

I guess im just like all of the rest here.. very curious.

zapatista
06-07-2010, 10:52 AM
They are animated, but not all things ready for that to speak yes or no. So I wont say now what we will have with animals.

that is excellent news !

having some moving/living animals in fields and near airfields makes the sim world "come alive". instead of having an empty world to fly in

thanks for including those elements in your "great plan" :)

Insuber
06-07-2010, 11:38 AM
Hi Oleg,

When will computer specs be released, if I may ask ? ;)

Great images, by the way ... Thank you Oleg & co.!
Insuber

F19_lacrits
06-07-2010, 11:40 AM
hello oleg!
These latest pictures are wonderful!
.....
I guess im just like all of the rest here.. Very curious.

+1 :)

Oleg Maddox
06-07-2010, 12:03 PM
Hello Oleg!
These latest pictures are wonderful!
I have a question about skins.

1 You mentioned earlier that there will be different "layers" on how skins are displayed on юairplane.

For example that the skin will become dirty or paint chip missing after a while.
I guess this needs several layers of skins to be created? or is it generated randomly?

And another question that nobody dares to ask.. :)
Will the community have something to play with before the full release of SoW?

2. - A Limited demo like in the IL2 days? (this is what got me flying)
3. - A skin or template with explanation how skinning works?
4. - Or anything else you can think of so the community can get their hand-trembling curiosity a rest.

I guess im just like all of the rest here.. very curious.

1. User may change the skin, but not the part of weathering. Weathering is a part of each aircraft model in internal source code. This is neccessary for the right online gameplay and many other things. So in this part user limited to change it.

2. No, we don't plan to have demo. Simply probably impossible due to limit of time and technology of sim creation. With Il-2 we simply have some time in the period when the game was ready and publisher still was Blue Byte, but then the date of release changed for later dates due to fact that Ubisoft bought Blue Byte and we had some time to make the demo from already ready product for the release.

3. Yes, I think we will release the skins (or just templates) before the release of the sim.

4. maybe. I think some will get couple of our samples for 3D modeling, when all things that will be in release will be incorparated in 3D and code. Not earlier because I don't like later to say that this or that was skipped due to lack of time before release. So all things that are not go in release currently should be removed that to do not confuse third party developers. But them maybe we will open these things that wasn't finished, but was planned.

Abbeville-Boy
06-07-2010, 12:09 PM
oleg when do you think the publisher will be revealed to us?

Oleg Maddox
06-07-2010, 12:25 PM
oleg when do you think the publisher will be revealed to us?

At the day of release. If serious, I have no right to say it at the moment.

F16_Petter
06-07-2010, 12:40 PM
Thank you for the answers Oleg.

As always we feel lucky to be so priviliged to have direct contact with dev.team.

So we expect nothing, rather hope... and these latest images gives fuel to the fire of hope.

Here is a different type of question..
There is a lot of "we-want" from the community, but lets flip the coin..
Besides from buying the future Battle of Britain, what do you think the community could do for the SoW project before release, and after release?

Im not thinking so much in terms of development, rather what we can do while we are waiting.. and after Battle Of Britatin is released..

- Creation of fansites
- Media attention
- Contests etc.
- Bug reporting
- Suggestions etc.

Im hoping this will be the most successful combat flight simulator release of all times.. for the sake of future develompent in this narrow line of digital entertainment.

It seems the simulator genre is tiny and a lot of other types of games grab the attention.

Thank you Oleg & team

csThor
06-07-2010, 12:50 PM
At the day of release. If serious, I have no right to say it at the moment.

Sounds somewhat "ominous". I just hope it means we're spared the cr@p Ubi calls a DRM scheme. :rolleyes:

Bobb4
06-07-2010, 12:59 PM
Sounds somewhat "ominous". I just hope it means we're spared the cr@p Ubi calls a DRM scheme. :rolleyes:

With the way their DRM got creamed I seriously doubt it will last much longer.

That said I would not mind, a small price to pay for SOW :grin:

Oleg - You have mentioned before a more involved/complex online play environment. Will we be getting an update on the multiplayer aspect of the game anytime soon?

The image taken from inside the 109 cockpit, was a head tracking devise used (trackir) or is the position of the pilot's head offset to the left inline with the gunsight? I hope it is the latter?

Abbeville-Boy
06-07-2010, 01:05 PM
there is a price to pay to keep the game secure, i won't mind too much

csThor
06-07-2010, 01:12 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

Xilon_x
06-07-2010, 01:20 PM
YES YES I PAY MUCH BUT I HAVE A GOOD SIMULATION NOT A FAKE

i prefer waith most time for working developer for a good simulation game

FSX gold edition+ flight simulator accelleration cost 48€euro i prefer spend 70€euro but i have a good product.


1C is Russian company i loock official site and product hight quality of game
i like the professionist and i spend more money for good work and good company.

another professional company is BOEMIA remember ARMA2 or OPF
http://www.bistudio.com/ have good product i a spend money for good product.

Gallandwolf
06-07-2010, 01:23 PM
Great update Oleg. Those ground pictures were great and shows the great detail level you've put into the game compared to IL2. Hopefully we will be able to try SoW:BOB for our selves this year :grin:

AdMan
06-07-2010, 01:25 PM
Will cows and sheep react on airplanes as they fly over? Can they get killed by bullets?

I thought was a great idea, a minor detail but a detail that would be great for immersion, just hearing that there is livestock is great to know :cool:

...do they make motion capture suits for animals? :-)

Bobb4
06-07-2010, 01:35 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.
Relax, take a deep breath. If Ubi were still the publishers AKA Nov 2006 announcement then I am sure Oleg would have no problem saying so :grin:

MikkOwl
06-07-2010, 01:52 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.
I share your opinion. At release day with online requirement for single player, I would still buy it but only if it was very inexpensive (say 7€). Without that crap, around €50. More if maps, box etc. More restrictions & surveillance = value (and willingness to buy) drops a lot. I skipped Rise of Flight because of the online requirement, but when they removed it I wasn't interested enough anymore with SoW around the corner. But it is possible I will revisit it if SoW turns out to have the same problem.

Animals - Interesting. May add a sense of scale, and of a living breathing world where it isn't just aircraft and buildings etc. I don't care if we can't shoot them. But perhaps to be able to crash into them somehow when ditching.. Oh whatever, as long as they run away from us.

AndyJWest
06-07-2010, 01:54 PM
I have it on good authority that SoW:BoB is to be published by a joint company formed by British Petroleum, the Israeli Defence Force, and the Democratic People's Republic of Korea. It is clearly in safer hands there than at Ubi. :rolleyes:

Red Dragon-DK
06-07-2010, 02:31 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

+ 1.000.000

You are absolute right. For the same reson I did not buy SH5. I have purchase all the others. If they decide to do the same with SOW Im not buying it!

Xilon_x
06-07-2010, 02:41 PM
RED DRAGON remember.......Fascist or Nazi swastika and symbols are banned in the forum such as in the previous post, the moderators have deleted my avatar of a pilot of the SS could also put the Roman eagle fascist but 'forbidden.

Law and 'the same for everyone and then apply it if you have applied to me.

Insuber
06-07-2010, 05:29 PM
+1.

Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

Jimko
06-07-2010, 05:33 PM
will

Wow! I was just making jokes, Oleg, and not seriously expecting you to provide sheep and cows in the scenery! Incredible!

Now I'm too embarressed to ask about the pretty 'milk maid'!

Matze81
06-07-2010, 05:37 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

I feel the same way, bro! Unfortunately the system seems to work and a lot of people don't seem to mind the new copy protection (or complain about it and buy the game anyway!). So I guess more publishers will jump on the bandwagon. Sucks!

Qpassa
06-07-2010, 05:44 PM
no one likes DRM :/

322Sqn_Dusty
06-07-2010, 05:45 PM
As posted in questions about SoW, it goes on with the check function.


implement the terrible must have anti piracy function in SOW. Due the many threads I can't locate the answer, so my apologies for this one, if possible refer to thread please.

Oleg, team(s), Olge,

As a virtual squadron (EAF, 1Java and my 322Squadron) we use Il2 since first release on Lan / museum events. On several occasions there is NO connection to the net to authenticate anti piracy. What are the options to run the network missions on such occasions?

Regards.

BigC208
06-07-2010, 06:09 PM
Animals! Great. Just make sure Daniel stays away from the sheep.
I bet he is from Maine, USA.
Maine, where the men are men and the sheep are nervous.;)

About the DRM, stayed away from RoF because of it. Now that they
got rid of it I'll buy the boxed Iron Cross that will be released soon.

Lucas_From_Hell
06-07-2010, 06:10 PM
I think StarForce ProActive (such as seen in DCS: Black Shark and Lock On: Flaming Cliffs 2) is the way to go.

It is easy to use, doesn't install any driver and works with activation. Once you type the activation key, it removes itself from the computer. Then it's just having fun with your brand-new game without worrying with any DRM.

I've never seen any problems related to that - it works for both sides: makes a pirate's life harder without bothering the costumers.

I can't see why it shouldn't be used.

Foo'bar
06-07-2010, 06:16 PM
Here is a link to foobars excellent site, hope you don't mind a direct link !:)
cheers :grin:
Schallmoser

Of course not in matters of BoB dev screenshots :)

Dano
06-07-2010, 06:25 PM
I think StarForce ProActive (such as seen in DCS: Black Shark and Lock On: Flaming Cliffs 2) is the way to go.

It is easy to use, doesn't install any driver and works with activation. Once you type the activation key, it removes itself from the computer. Then it's just having fun with your brand-new game without worrying with any DRM.

I've never seen any problems related to that - it works for both sides: makes a pirate's life harder without bothering the costumers.

I can't see why it shouldn't be used.

Because it's starforce and regardless of how harmless it is in it's current form people do not easily forget the way the company treated people, some will refuse to buy on principle alone.

You'll never make everybody happy.

Used to make me mad seeing all the IL2 pirates in Hyperlobby, if you can afford a pc to play BoB on you can afford to buy BoB, but we all know that many will pirate it and I'd dearly like to see the community shun those chose to deny Oleg and crew from their hard earned cut.

major_setback
06-07-2010, 07:03 PM
I have it on good authority that SoW:BoB is to be published by a joint company formed by British Petroleum, the Israeli Defence Force, and the Democratic People's Republic of Korea. It is clearly in safer hands there than at Ubi. :rolleyes:

I hear that Maddox 1c company bought Volvo!
:-)

Hecke
06-07-2010, 08:36 PM
@ Oleg Maddox.

I have two questions.

1. is it final that on the instruments reflection theres no pilot to see (ghostflyer)?

2. Might be bit Off topic but in other thread noone recognized it or ...
Will the game support 5.1 or 7.1 surround sound?



Thx,

Hecke

Tbag
06-07-2010, 10:45 PM
I've been flying along the coast from Dover to Bembridge lately. I posted some photos on SimHQ before but I thought it couldn'd do any harm if I posted them here again :)

Near Seaford:

http://img6.imageshack.us/img6/1572/p1000764j.jpg

http://img6.imageshack.us/img6/5228/p1000759tl.jpg

http://img202.imageshack.us/img202/4927/p1000760s.jpg

Isle of Wight:

http://img693.imageshack.us/img693/8418/p1000767bb.jpg

major_setback
06-07-2010, 10:55 PM
@ Oleg Maddox.

I have two questions.

1. is it final that on the instruments reflection theres no pilot to see (ghostflyer)?

2. Might be bit Off topic but in other thread noone recognized it or ...
Will the game support 5.1 or 7.1 surround sound?



Thx,

Hecke

I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!

proton45
06-07-2010, 11:03 PM
I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!

I think his question has more to do with his hardware...if you have spent the money on a 7.1 set-up...you want to use it.

ECV56_Guevara
06-07-2010, 11:06 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

+1
Remember RoF and SH5.

F16_Petter
06-08-2010, 05:56 AM
Here is my suggestion for future

The cockpit screenshots reveal all panels to be quite worn.
Paint chips, scratches etc.. it looks cool. but.. it seems as if they were modelled and painted to resemble an aircraft that has been in service for a long time or rough treatment.

(perhaps modelled from a WWII survivour in a museum?)

I dont have any accurate data, but someone should probaly know how many logged flighthours the average Bf109 in BoB had.
From factory to frontline to end of service or written off/destroyed.

I mean not ALL planes would have looked this way.. some planes must have been "all brand new" considering the rate of how many planes were produced/delivered..

But for the future.... It would be AWESOME if the cockpit too would "degrade" just as the aircraft skins do. Entering a cockpit in the game would perhaps have two or three versions of "wear". It would be really nice for the immersion factor... because the cockpit is the "office" of a pilot. (And not all offices look the same.)


In an online enviroment I can just picture the following scenario when two squadmates enter the cockpit just after game loaded:

Pilot 1: "Oh no...."

Pilot 2: "What?? whats wrong..?"

Pilot 1: "Im in #46, "Old betty".. damn.. this plane needs some paint!!!!!

Pilot 2: "Yeah.. sure.. like some paint is gonna improve your shooting skills.."

Pilot 1: "Oh shut up!"



Maybe a feature for your next project Oleg?
:)

LukeFF
06-08-2010, 08:10 AM
Other than the data plate above the altimeter, I don't think the cockpit looks overly worn for an airplane in front line use. Anyone who's been in the military for any length of time knows that military equipment doesn't stay unscratched/not scuffed up for very long.

engarde
06-08-2010, 08:59 AM
have to agree on this one, im in a government job and the kit we sign out, that isnt personal issue, is indeed worn and very well used.

frankly, shiny new kit is rare.

scratched, worn tired looking stuff is very familiar.

ECV56_Lancelot
06-08-2010, 11:39 AM
Other than the data plate above the altimeter, I don't think the cockpit looks overly worn for an airplane in front line use. Anyone who's been in the military for any length of time knows that military equipment doesn't stay unscratched/not scuffed up for very long.

Quite true!. As a kid i had the chance to see shining new light tanks and vehicles just arrived, and six months laters they look like they were used for years.
Consideraing that lots of german planes, if not the majority, most likely were used on the Battle of France campaign, and probably also in Polonia campaign, i would bet that most of tha aircraft would look very worn. The same with hurricanes. Spitfires might be an exception that there were more new units, but after a month of use, on combat conditions, the "new look" would be long gone.

Hecke
06-08-2010, 12:36 PM
I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!



No i just want to know if there will be sourround (5.1) or only stereo sound.

Dano
06-08-2010, 12:47 PM
No i just want to know if there will be sourround (5.1) or only stereo sound.

Seeing as how IL2 had multi speaker options I cannot see SoW getting less.

Ernst
06-08-2010, 01:16 PM
I am not worried about graphics, sound at all. I am more worried about better simulation and physics characteristics.

In my opinion immersion is first simulation and physics than graphics or sound. To me screenshots Oleg shows here are beyond my expectation about graphics, many complain about WIPs graphics. I do not worry about that!

I am interested in the new level of simulation SoW will bring us. Most interesting feature i read at the moment is about clickable cockpits and more complex control of your aircraft. Yes, this is a great advance.

Oleg can you bring us next updates some advances that sow ll allow at level of sim n physics?

Daniël
06-08-2010, 03:27 PM
Animals! Great. Just make sure Daniel stays away from the sheep.
I bet he is from Maine, USA.
Maine, where the men are men and the sheep are nervous.;)

About the DRM, stayed away from RoF because of it. Now that they
got rid of it I'll buy the boxed Iron Cross that will be released soon.

Hi BigC208,
I'm not from the USA, I'm living in the Netherlands:-)

arjisme
06-08-2010, 10:34 PM
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.
+1. I really am looking forward to SoW, but will not buy it if it has DRM that requires I be online to play. I don't expect it will, but chimed in just to be sure my smallish vote is heard. :wink:

KOM.Nausicaa
06-08-2010, 11:44 PM
Well I will buy it, DRM or not. Oleg deserves sales for this incredible work, independently from my opinion about DRM. I will support him anyway.

BadAim
06-09-2010, 01:37 AM
Hi BigC208,
I'm not from the USA, I'm living in the Netherlands:-)

It's your 'more bullets' sig that has him confused, he has fallen prey to the common misconception that trigger happy rednecks only live in the states. Truth is we can be found all over the world. (but mostly in the more rural areas) :)

Desode
06-09-2010, 01:51 AM
Ok, I'm going to risk it, and I'll finally start to let myself get excited !
Desode:grin:

swiss
06-09-2010, 02:42 AM
+1. I really am looking forward to SoW, but will not buy it if it has DRM that requires I be online to play. I don't expect it will, but chimed in just to be sure my smallish vote is heard. :wink:

Well, I only play online - I mean, I couldn't care less.

Eventhough I don't like this kind of DRM

Erkki
06-09-2010, 12:15 PM
Hi BigC208,
I'm not from the USA, I'm living in the Netherlands:-)

In your DP, is it this 109:

http://www.k-silmailumuseo.fi/userimages/yleiskuvia/nayttelykuva.JPG

Just visited that museum last Saturday in the squad meeting. ;)

EDIT: it now has the engine cowling closed, and some planes around it have changed.

Daniël
06-09-2010, 02:06 PM
Right, Erkki! I found the picture on http://www.virtualpilots.fi/en/hist/kuvat/WW2History-valtonen_mersukansi.jpg
Although I live in the Netherlands I speak Finnish. I'm bilingual.

Il2Pongo
06-10-2010, 05:34 PM
I think the cockpit weathering is fine, except for the ratty brown strip of paper on the right, it looks like it was recovered from a wreck that is 40 years old.
To me that cockpit looks like it is used but newish, which I think would be the default for 109es in the BOB.

major_setback
06-10-2010, 08:08 PM
I think the cockpit weathering is fine, except for the ratty brown strip of paper on the right, it looks like it was recovered from a wreck that is 40 years old.
To me that cockpit looks like it is used but newish, which I think would be the default for 109es in the BOB.

I would think that a very thin coat of paint would be used for interiors. Weight is an issue. It wouldn't take much to scratch it if that's the case. I could be wrong ( - usually am!).
The buses where I live recently installed new ticket machines. They only had a thin coat of paint. After only a couple of weeks they were scuffed and scratched and looked ten years old.

Romanator21
06-10-2010, 09:34 PM
The images are simply amazing. Everything is *perfect* :grin: The Heinkel is beautiful, and I can't wait to simply take a sight-seeing joy-ride in it across the channel. :-P

F16_Petter
06-11-2010, 09:24 AM
I would think that a very thin coat of paint would be used for interiors. Weight is an issue. It wouldn't take much to scratch it if that's the case. I could be wrong ( - usually am!).
The buses where I live recently installed new ticket machines. They only had a thin coat of paint. After only a couple of weeks they were scuffed and scratched and looked ten years old.

Well.. after 2 months would there be any paint left then?

@work our planes are used 4-6 flights per day (minimum) and after about a year they look like the screenshots.. BUT mostly on certain parts where the wear is "induced" by the pilot. Control collumn, switches, knobs etc. The rest of the wear comes by age not by direct cause of the pilot or techs.

Any paint is done with a minimum of one coat.
There are some exposed parts of panels etc that would at least have a primer paint as first layer aswell. However, deep "scratches" would expose bare metal if the cut was violent or caused by a sharp edge or hard material of some kind. Saving weight is probly more an issue when painting the external (whole aircraft). We dont paint our cockpits with more than one layer anyway.. it is sufficient.

Ive read some of the comments and this is my reply:
If your calculations are right, If the cockpits look like this just after a few weeks.. and there is never a "new plane" for very long.
how would they not look after a couple of months? Is there a reason why the paint would stop chipping after reaching a certain stage or=??

All im saying is that there is a difference between parts that the pilot operates and parts that he does not touch and is weared over time caused by other factors such as temperature, sunlight exposure, humidity etc.
And it would be FUN with perhaps three versions of a cockpit.

1. Brand New
2. "Runned in" (something like the screenhots we see today)
3. Deteriorated (something worse than the screenshots we see today)
4. Also canopies and windshields with a similar wear or visibility factor would be interesting.. (or not relly nice but realistic)
It doesnt have to be extreme, it could be just noticable and cause maybe just a little bit of less transparency. :)

Maybe not for SoW, but for the FUTURE
;)

Flanker35M
06-11-2010, 10:58 AM
S!

Gripens I assume Petter ;) North or south? We do also paint the interior of the cockpit if required because the black paint is partially anti-glare and also prevents from white light coming thru the panels(not all are metal) thus would interfere with NVG. So imperative to keep the cockpit paint in check. This applies to the exterior and equipment bays as well, if left unpainted corrosion can hit pretty fast, and that is not what you want ;)

Anyways. In the screenshot paint has chipped like it was badly applied. I think most areas that would be worn are around the attachment bolts of the intrument panel etc. But again these were war machines, not civilian cruisers and in the heat of the battle small details like chipped paint could slip thru and manpower focused on keeping the plane combat ready and air worthy.

major_setback
06-11-2010, 11:10 AM
Interesting comparison:

I don't know if there is more wear on one shot, or if it's just the lighting. The wind-shield frame seems to have a different colour (green/black) at least.

http://i58.photobucket.com/albums/g260/restranger/grab0100.jpg

http://i58.photobucket.com/albums/g260/restranger/Image00002.jpg

major_setback
06-11-2010, 01:21 PM
Quite amazing presentation video of the A2A B17.

Watch it in highest quality at Youtube for the best impression.

Thanks to BG-09

http://www.youtube.com/watch?v=nsPjn1L0elw&feature=player_embedded#!

daHeld
06-11-2010, 10:22 PM
Nicely done aircraft!

But can you actually drop the bombs and blow something up in FS X?
If not, it could be as realisticly simulated as it might - I'm not interested.

David603
06-11-2010, 10:34 PM
Gotta say, that B17 pit looks real nice, but the SoW Spitfire cockpit looks better. Perhaps its that you can put in more detail with a smaller pit, or maybe its the wear effects, which like Luthier said are better looking than a plan, mint condition effect, but anyway I like the look better.

Just imagine the Spitfire pit with the reflective glass like the Bf109 pit has :grin:

Tempest123
06-17-2010, 06:29 PM
Yes, I agree 100%, if I pay money for a product I expect to be able to use it when, where and how I want, without restrictions, I have enough trouble with Itunes proprietary files. If the publisher requires me to be online I will not buy it, period. They get the unrestricted use of my hard earned income, so I should get the unlimited use of their product. Reeeeaallly hope SoW does not go down this road.

Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

PeterPanPan
06-25-2010, 03:00 PM
Hi,

WIP.
colors/contrast on the ground are not final. We will tune them till the end of the project due to changes in lighting and other features.
Please pay attention that the holes of barrels now open on spitfire :) that works like it sould be in real :)

Not sure if this has been asked yet, but re pic 4, will crash landed aircraft (or other vehicles) leave furrows in the tall grass? If so, how long will they last?

PPanPan

Winger
07-01-2010, 11:26 AM
+1 :)

Wanna know that too! Ill get myself a brandnew Comp once the game comes out. Want to play that game fuidly with most settings turned on.

Winger

EDIT: Meant system Specs:)